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- this one is coin grabber
- For i,v in pairs(game.Workspace:GetChildren()) do
- local f = v:FindFirstChild("CoinContainer")
- local q = game.Players.LocalPlayer.Character:FindFirstChild("Torso")
- if q and f then
- for i,c in pairs(f:GetChildren()) do
- c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- end
- end
- this one is tell u whos murder (he print u that means click F9 and wait to start the game and if u start the game click F9 it will tell u whos murder) thats awesome
- for i,v in pairs(game.Players:GetChildren()) do
- v.Backpack.ChildAdded:connect(function(child)
- if child.Name == "Knife" then
- print(v.Name)
- end
- end)
- end
- this one is tell u sherrif and murder if sherrif dies he say u did u want equip the gun
- spawn(function()
- workspace.ChildAdded:connect(function(child)
- if child.Name == "GunDrop" then
- local cb = Instance.new("BindableFunction")
- cb.OnInvoke = function(arg)
- if arg == "Get gun!" then
- workspace.GunDrop.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "The sheriff has died!",
- Text = "Grab their gun?",
- end)
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