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- -- Variable
- local player = game.Players.LocalPlayer
- -- Skeet
- while wait(.25) do
- local players = game.Players:GetPlayers()
- for i = 1, #players do local v = players[i]
- if v ~= player then
- pcall(function()
- game.ReplicatedStorage.BurnTarget:FireServer(nil, player, v.Character.Humanoid, v.Character.Head, math.huge)
- end)
- end
- end
- end
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