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- local plr = owner
- local char = plr.Character
- local spark = Instance.new("Sparkles",char.Torso)
- spark.SparkleColor = Color3.new(255, 0, 0)
- for _, child in pairs(char:GetChildren()) do
- if child.ClassName == 'Part' then
- child.Transparency = 1
- end
- end
- --Hat Remove
- for _, child in pairs(char:GetChildren()) do
- if child.ClassName == 'Accessory' then
- child:Destroy()
- end
- end
- ha = Instance.new("Hat")
- p = Instance.new("Part")
- ha.Name = "Hat"
- p.Parent = ha
- p.Position = char.Head.Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- p.Transparency = 1
- ha.Parent = char
- local humanoid = char.Humanoid
- humanoid.WalkSpeed = 50
- humanoid.MaxHealth = 1000000000000000000000
- humanoid.Health = 1000000000000000000000
- function onTouched(brick)
- local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
- if humn then
- for i,v in pairs(humn.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- plr.Character = v.Parent
- game.Workspace.CurrentCamera.CameraSubject = v.Parent.Head
- end
- end
- end
- end
- char.Torso.Touched:connect(onTouched)
- char.Head.face:Destroy()
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