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Christoffer07700Extr

FOR TAYLORFROZEN654 AGAIN

Aug 7th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER EDITED BY BANMAEROBLOX
  3. --\\====================================================//--
  4. --//====================================================\\--
  5. --|| THIS ITS FOR TAYLOR MY FRIEND THAT LIKES ANIME
  6. --\\====================================================//--
  7. --//====================================================\\--------------
  8. --|| I DONT LIKE ANIME BECUASE IT GOT RUINED BY (NOT GOING TO SAY IT)
  9. --\\====================================================//--------------
  10.  
  11.  
  12.  
  13. wait(0.2)
  14.  
  15.  
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Character)
  38. sick.SoundId = "rbxassetid://1131624146"
  39. sick.Looped = true
  40. sick.Pitch = 1
  41. sick.Volume = 1
  42. sick:Play()
  43. Player.Character.Head.face.Texture = "rbxassetid://30233519"
  44.  
  45. IT = Instance.new
  46. CF = CFrame.new
  47. VT = Vector3.new
  48. RAD = math.rad
  49. C3 = Color3.new
  50. UD2 = UDim2.new
  51. BRICKC = BrickColor.new
  52. ANGLES = CFrame.Angles
  53. EULER = CFrame.fromEulerAnglesXYZ
  54. COS = math.cos
  55. ACOS = math.acos
  56. SIN = math.sin
  57. ASIN = math.asin
  58. ABS = math.abs
  59. MRANDOM = math.random
  60. FLOOR = math.floor
  61.  
  62. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  63. local NEWMESH = IT(MESH)
  64. if MESH == "SpecialMesh" then
  65. NEWMESH.MeshType = MESHTYPE
  66. if MESHID ~= "nil" and MESHID ~= "" then
  67. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  68. end
  69. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  70. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  71. end
  72. end
  73. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  74. NEWMESH.Scale = SCALE
  75. NEWMESH.Parent = PARENT
  76. return NEWMESH
  77. end
  78.  
  79. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  80. local NEWPART = IT("Part")
  81. NEWPART.formFactor = FORMFACTOR
  82. NEWPART.Reflectance = REFLECTANCE
  83. NEWPART.Transparency = TRANSPARENCY
  84. NEWPART.CanCollide = false
  85. NEWPART.Locked = true
  86. NEWPART.Anchored = true
  87. if ANCHOR == false then
  88. NEWPART.Anchored = false
  89. end
  90. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  91. NEWPART.Name = NAME
  92. NEWPART.Size = SIZE
  93. NEWPART.Position = Torso.Position
  94. NEWPART.Material = MATERIAL
  95. NEWPART:BreakJoints()
  96. NEWPART.Parent = PARENT
  97. return NEWPART
  98. end
  99.  
  100. --//=================================\\
  101. --|| CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. Player_Size = 1 --Size of the player.
  105. Animation_Speed = 3
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107.  
  108. local Speed = 20
  109. local Effects2 = {}
  110.  
  111. --//=================================\\
  112. --|| END OF CUSTOMIZATION
  113. --\\=================================//
  114.  
  115. local function weldBetween(a, b)
  116. local weldd = Instance.new("ManualWeld")
  117. weldd.Part0 = a
  118. weldd.Part1 = b
  119. weldd.C0 = CFrame.new()
  120. weldd.C1 = b.CFrame:inverse() * a.CFrame
  121. weldd.Parent = a
  122. return weldd
  123. end
  124.  
  125. --//=================================\\
  126. --|| USEFUL VALUES
  127. --\\=================================//
  128.  
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local CHANGEDEFENSE = 0
  134. local CHANGEDAMAGE = 0
  135. local CHANGEMOVEMENT = 0
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local WALK = 0
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  152. --ROBLOXIDLEANIMATION.Parent = Humanoid
  153. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  154. WEAPONGUI.Name = "Weapon GUI"
  155. local Weapon = IT("Model")
  156. Weapon.Name = "Adds"
  157. local HITFLOOR = nil
  158. local Effects = IT("Folder", Weapon)
  159. Effects.Name = "Effects"
  160. local ANIMATOR = Humanoid.Animator
  161. local ANIMATE = Character.Animate
  162. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  163. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  164. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  165. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  166. local UNANCHOR = true
  167.  
  168. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213.  
  214.  
  215.  
  216.  
  217. --//=================================\\
  218. --|| SOME FUNCTIONS
  219. --\\=================================//
  220.  
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224.  
  225. function PositiveAngle(NUMBER)
  226. if NUMBER >= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function NegativeAngle(NUMBER)
  233. if NUMBER <= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function Swait(NUMBER)
  240. if NUMBER == 0 or NUMBER == nil then
  241. ArtificialHB.Event:wait()
  242. else
  243. for i = 1, NUMBER do
  244. ArtificialHB.Event:wait()
  245. end
  246. end
  247. end
  248.  
  249. function QuaternionFromCFrame(cf)
  250. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  251. local trace = m00 + m11 + m22
  252. if trace > 0 then
  253. local s = math.sqrt(1 + trace)
  254. local recip = 0.5 / s
  255. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  256. else
  257. local i = 0
  258. if m11 > m00 then
  259. i = 1
  260. end
  261. if m22 > (i == 0 and m00 or m11) then
  262. i = 2
  263. end
  264. if i == 0 then
  265. local s = math.sqrt(m00 - m11 - m22 + 1)
  266. local recip = 0.5 / s
  267. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  268. elseif i == 1 then
  269. local s = math.sqrt(m11 - m22 - m00 + 1)
  270. local recip = 0.5 / s
  271. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  272. elseif i == 2 then
  273. local s = math.sqrt(m22 - m00 - m11 + 1)
  274. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  280. local xs, ys, zs = x + x, y + y, z + z
  281. local wx, wy, wz = w * xs, w * ys, w * zs
  282. local xx = x * xs
  283. local xy = x * ys
  284. local xz = x * zs
  285. local yy = y * ys
  286. local yz = y * zs
  287. local zz = z * zs
  288. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  289. end
  290.  
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp;
  294. if cosTheta >= 0.0001 then
  295. if (1 - cosTheta) > 0.0001 then
  296. local theta = ACOS(cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((1 - t) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. else
  305. if (1 + cosTheta) > 0.0001 then
  306. local theta = ACOS(-cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((t - 1) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = t - 1
  312. finishInterp = t
  313. end
  314. end
  315. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  316. end
  317.  
  318. function Clerp(a, b, t)
  319. local qa = {QuaternionFromCFrame(a)}
  320. local qb = {QuaternionFromCFrame(b)}
  321. local ax, ay, az = a.x, a.y, a.z
  322. local bx, by, bz = b.x, b.y, b.z
  323. local _t = 1 - t
  324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  325. end
  326.  
  327. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  328. local frame = IT("Frame")
  329. frame.BackgroundTransparency = TRANSPARENCY
  330. frame.BorderSizePixel = BORDERSIZEPIXEL
  331. frame.Position = POSITION
  332. frame.Size = SIZE
  333. frame.BackgroundColor3 = COLOR
  334. frame.BorderColor3 = BORDERCOLOR
  335. frame.Name = NAME
  336. frame.Parent = PARENT
  337. return frame
  338. end
  339.  
  340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  341. local label = IT("TextLabel")
  342. label.BackgroundTransparency = 1
  343. label.Size = UD2(1, 0, 1, 0)
  344. label.Position = UD2(0, 0, 0, 0)
  345. label.TextColor3 = TEXTCOLOR
  346. label.TextStrokeTransparency = STROKETRANSPARENCY
  347. label.TextTransparency = TRANSPARENCY
  348. label.FontSize = TEXTFONTSIZE
  349. label.Font = TEXTFONT
  350. label.BorderSizePixel = BORDERSIZEPIXEL
  351. label.TextScaled = false
  352. label.Text = TEXT
  353. label.Name = NAME
  354. label.Parent = PARENT
  355. return label
  356. end
  357.  
  358. function NoOutlines(PART)
  359. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  360. end
  361.  
  362.  
  363. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  364. local NEWWELD = IT(TYPE)
  365. NEWWELD.Part0 = PART0
  366. NEWWELD.Part1 = PART1
  367. NEWWELD.C0 = C0
  368. NEWWELD.C1 = C1
  369. NEWWELD.Parent = PARENT
  370. return NEWWELD
  371. end
  372.  
  373. function CreateSound(ID, PARENT, VOLUME, PITCH)
  374. local NEWSOUND = nil
  375. coroutine.resume(coroutine.create(function()
  376. NEWSOUND = IT("Sound", PARENT)
  377. NEWSOUND.Volume = VOLUME
  378. NEWSOUND.Pitch = PITCH
  379. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  380. Swait()
  381. NEWSOUND:play()
  382. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  383. end))
  384. return NEWSOUND
  385. end
  386.  
  387. function CFrameFromTopBack(at, top, back)
  388. local right = top:Cross(back)
  389. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  390. end
  391.  
  392. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  393. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  394. local mesh = IT("SpecialMesh",wave)
  395. mesh.MeshType = "FileMesh"
  396. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  397. mesh.Scale = SIZE
  398. mesh.Offset = VT(0,0,-SIZE.X/8)
  399. wave.CFrame = CFRAME
  400. coroutine.resume(coroutine.create(function(PART)
  401. for i = 1, WAIT do
  402. Swait()
  403. mesh.Scale = mesh.Scale + GROW
  404. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  405. if DOESROT == true then
  406. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  407. end
  408. wave.Transparency = wave.Transparency + (0.5/WAIT)
  409. if wave.Transparency > 0.99 then
  410. wave:remove()
  411. end
  412. end
  413. end))
  414. end
  415.  
  416. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  417. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  418. local mesh = IT("SpecialMesh",wave)
  419. mesh.MeshType = "FileMesh"
  420. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  421. mesh.Scale = SIZE
  422. --mesh.Offset = VT(0,0,-SIZE.X/8)
  423. wave.CFrame = CFRAME
  424. coroutine.resume(coroutine.create(function(PART)
  425. for i = 1, WAIT do
  426. Swait()
  427. mesh.Scale = mesh.Scale + GROW
  428. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  429. if DOESROT == true then
  430. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  431. end
  432. wave.Transparency = wave.Transparency + (0.5/WAIT)
  433. if wave.Transparency > 0.99 then
  434. wave:remove()
  435. end
  436. end
  437. end))
  438. end
  439.  
  440. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  441. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  442. local mesh = IT("SpecialMesh",wave)
  443. mesh.MeshType = "FileMesh"
  444. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  445. mesh.Scale = SIZE
  446. wave.CFrame = CFRAME
  447. coroutine.resume(coroutine.create(function(PART)
  448. for i = 1, WAIT do
  449. Swait()
  450. mesh.Scale = mesh.Scale + GROW
  451. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  452. if DOESROT == true then
  453. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  454. end
  455. wave.Transparency = wave.Transparency + (0.5/WAIT)
  456. if wave.Transparency > 0.99 then
  457. wave:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463.  
  464. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  465. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  466. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  467. wave.CFrame = CFRAME
  468. coroutine.resume(coroutine.create(function(PART)
  469. for i = 1, WAIT do
  470. Swait()
  471. mesh.Scale = mesh.Scale * GROW
  472. wave.Transparency = wave.Transparency + (0.5/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  482. local mesh = IT("SpecialMesh",wave)
  483. mesh.MeshType = "Sphere"
  484. mesh.Scale = SIZE
  485. mesh.Offset = VT(0,0,0)
  486. wave.CFrame = CFRAME
  487. coroutine.resume(coroutine.create(function(PART)
  488. for i = 1, WAIT do
  489. Swait()
  490. mesh.Scale = mesh.Scale + GROW
  491. wave.Transparency = wave.Transparency + (1/WAIT)
  492. if wave.Transparency > 0.99 then
  493. wave:remove()
  494. end
  495. end
  496. end))
  497. end
  498.  
  499. function MakeForm(PART,TYPE)
  500. if TYPE == "Cyl" then
  501. local MSH = IT("CylinderMesh",PART)
  502. elseif TYPE == "Ball" then
  503. local MSH = IT("SpecialMesh",PART)
  504. MSH.MeshType = "Sphere"
  505. elseif TYPE == "Wedge" then
  506. local MSH = IT("SpecialMesh",PART)
  507. MSH.MeshType = "Wedge"
  508. end
  509. end
  510.  
  511. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  512. if FLOOR ~= nil then
  513. coroutine.resume(coroutine.create(function()
  514. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  515. PART.CFrame = CF(POSITION)
  516. for i = 1, 45 do
  517. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  518. RingPiece.Material = FLOOR.Material
  519. RingPiece.Color = FLOOR.Color
  520. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  521. Debris:AddItem(RingPiece,SWAIT/100)
  522. end
  523. PART:remove()
  524. end))
  525. end
  526. end
  527.  
  528. function CheckTableForString(Table, String)
  529. for i, v in pairs(Table) do
  530. if string.find(string.lower(String), string.lower(v)) then
  531. return true
  532. end
  533. end
  534. return false
  535. end
  536.  
  537. function CheckIntangible(Hit)
  538. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  539. if Hit and Hit.Parent then
  540. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  541. return true
  542. end
  543. end
  544. return false
  545. end
  546.  
  547. Debris = game:GetService("Debris")
  548.  
  549. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  550. local Direction = CFrame.new(StartPos, Vec).lookVector
  551. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  552. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  553. if RayHit and CheckIntangible(RayHit) then
  554. if DelayIfHit then
  555. wait()
  556. end
  557. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  558. end
  559. return RayHit, RayPos, RayNormal
  560. end
  561.  
  562. function turnto(position)
  563. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  564. end
  565.  
  566. --//=================================\\
  567. --|| WEAPON CREATION
  568. --\\=================================//
  569.  
  570. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  571. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  572. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  574.  
  575. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  576. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  577. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  578. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  579. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  580. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  582. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  583.  
  584. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  585. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  586. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  587. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  588. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  589. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  590. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594.  
  595. for _, c in pairs(Weapon:GetChildren()) do
  596. if c.ClassName == "Part" then
  597. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  598. end
  599. end
  600.  
  601. Weapon.Parent = Character
  602.  
  603. Humanoid.Died:connect(function()
  604. ATTACK = true
  605. end)
  606.  
  607. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  608. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  609. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  610. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  611.  
  612. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  613. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  614. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  615. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  616.  
  617. --//=================================\\
  618. --|| DAMAGE FUNCTIONS
  619. --\\=================================//
  620.  
  621. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  622. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  623. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  624. local BODYGYRO = IT("BodyGyro", STATPART)
  625. local BODYPOSITION = IT("BodyPosition", STATPART)
  626. BODYPOSITION.P = 2000
  627. BODYPOSITION.D = 100
  628. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  629. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  630. game:GetService("Debris"):AddItem(STATPART ,5)
  631. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  632. BILLBOARDGUI.Adornee = STATPART
  633. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  634. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  635. BILLBOARDGUI.AlwaysOnTop = false
  636. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  637. TEXTLABEL.BackgroundTransparency = 1
  638. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  639. TEXTLABEL.Text = TEXT
  640. TEXTLABEL.Font = "SciFi"
  641. TEXTLABEL.FontSize="Size42"
  642. TEXTLABEL.TextColor3 = COLOR
  643. TEXTLABEL.TextStrokeTransparency = 1
  644. TEXTLABEL.TextScaled = true
  645. TEXTLABEL.TextWrapped = true
  646. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  647. if LABELTYPE == "Normal" then
  648. for i = 1, 30 do
  649. Swait()
  650. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  651. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  652. end
  653. elseif LABELTYPE == "Debuff" then
  654. for i = 1, 30 do
  655. Swait()
  656. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  657. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  658. end
  659. elseif LABELTYPE == "Shock" then
  660. local ORIGIN = STATPART.Position
  661. for i = 1, 30 do
  662. Swait()
  663. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  664. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  665. end
  666. end
  667. THEPART.Parent = nil
  668. end),STATPART, BODYPOSITION, TEXTLABEL)
  669. end
  670.  
  671. --//=================================\\
  672. --|| DAMAGING
  673. --\\=================================//
  674.  
  675. function killnearest(position,range,maxstrength,direction)
  676. for i,v in ipairs(workspace:GetChildren()) do
  677. local body = v:GetChildren()
  678. for part = 1, #body do
  679. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  680. if(body[part].Position - position).Magnitude < range then
  681. if v.ClassName == "Model" then
  682. --v:BreakJoints()
  683. end
  684. local POS = position
  685. coroutine.resume(coroutine.create(function()
  686. body[part].Anchored = true
  687. body[part].Parent = Effects
  688. body[part].CanCollide = true
  689. local SIZE = body[part].Size
  690. body[part].Material = "Neon"
  691. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  692. for i = 1, 75 do
  693. Swait()
  694. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  695. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  696. end
  697. coroutine.resume(coroutine.create(function()
  698. while true do
  699. Swait()
  700. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  701. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  702. end
  703. end))
  704. body[part].Anchored = false
  705. body[part].Velocity = direction.lookVector*maxstrength
  706. end))
  707. end
  708. end
  709. end
  710. if v.ClassName == "Part" then
  711. if v.Anchored == false and (v.Position - position).Magnitude < range then
  712. local POS = position
  713. coroutine.resume(coroutine.create(function()
  714. v.Anchored = true
  715. v.Parent = Effects
  716. local SIZE = v.Size
  717. v.Material = "Neon"
  718. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  719. for i = 1, 75 do
  720. Swait()
  721. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  722. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  723. end
  724. coroutine.resume(coroutine.create(function()
  725. while true do
  726. Swait()
  727. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  728. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  729. end
  730. end))
  731. v.Anchored = false
  732. v.Velocity = direction.lookVector*maxstrength
  733. end))
  734. end
  735. end
  736. end
  737. end
  738.  
  739. --//=================================\\
  740. --|| ATTACK FUNCTIONS AND STUFF
  741. --\\=================================//
  742.  
  743. function AttackTemplate()
  744. ATTACK = true
  745. Rooted = false
  746. for i=0, 1, 0.1 / Animation_Speed do
  747. Swait()
  748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  754. end
  755. ATTACK = false
  756. Rooted = false
  757. end
  758.  
  759. function kiss()
  760. ATTACK = true
  761. Rooted = false
  762. local HASGRABBED = false
  763. local GRABTARGET = nil
  764. local TORS = nil
  765. local WELD = nil
  766. for i=0, 1, 0.1 / Animation_Speed do
  767. Swait()
  768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  774. end
  775. local GRAB1 = RightArm.Touched:Connect(function(hit)
  776. if hit.Parent:FindFirstChild("Humanoid") then
  777. if hit.Parent.Humanoid.Health ~= 0 then
  778. UNANCHOR = false
  779. RootPart.Anchored = true
  780. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  781. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  782. WELD = weldBetween(RootPart,TORS)
  783. HASGRABBED = true
  784. Rooted = true
  785. end
  786. end
  787. end)
  788. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  789. if hit.Parent:FindFirstChild("Humanoid") then
  790. if hit.Parent.Humanoid.Health ~= 0 then
  791. UNANCHOR = false
  792. RootPart.Anchored = true
  793. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  794. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  795. WELD = weldBetween(RootPart,TORS)
  796. HASGRABBED = true
  797. Rooted = true
  798. end
  799. end
  800. end)
  801. for i=0, 1, 0.1 / Animation_Speed do
  802. Swait()
  803. if HASGRABBED == true then
  804. break
  805. end
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  812. end
  813. GRAB1:disconnect()
  814. GRAB2:disconnect()
  815. if HASGRABBED == true then
  816. TORS.Anchored = false
  817. GRABTARGET = TORS.Parent
  818. HED = GRABTARGET:FindFirstChild("Head")
  819. for i=0, 2, 0.1 / Animation_Speed do
  820. Swait()
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  827. end
  828. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  829. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  830. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local ECH = 0
  832. CreateSound("30233519", Head, 10, 0.8)
  833. Head.face.Texture = "rbxassetid://30233519"
  834. for i=0, 8, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  842. end
  843. WELD:remove()
  844. end
  845. UNANCHOR = true
  846. ATTACK = false
  847. Rooted = false
  848. end
  849.  
  850.  
  851. function GoldenPunch()
  852. ATTACK = true
  853. Rooted = false
  854. local SPEED = Speed
  855. Speed = 8
  856. CreateSound("169445572", RightArm, 10, 1.1)
  857. for i=0, 4, 0.1 / Animation_Speed do
  858. Swait()
  859. turnto(Mouse.Hit.p)
  860. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  861. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  868. end
  869. for i=0, 0.15, 0.1 / Animation_Speed do
  870. Swait()
  871. turnto(Mouse.Hit.p)
  872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  876. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. end
  879. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Pink", "Punch", VT(50,50,50),false)
  880. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  881. PART.Shape = "Ball"
  882. local bv = Instance.new("BodyVelocity")
  883. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  884. bv.velocity = RootPart.CFrame.lookVector*600
  885. bv.Parent = PART
  886. bv.Name = "PROJECTILEVELOCITY"
  887. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2.5,0.2,2.5))
  888. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(3,0.2,3))
  889. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2,0.6,2))
  890. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(2.2,0.6,2.2))
  891. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  892. coroutine.resume(coroutine.create(function()
  893. for i = 1, 10 do
  894. Swait()
  895. PART.Transparency = PART.Transparency + 0.2/10
  896. PART.Size = PART.Size + VT(5,5,5)
  897. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  898. end
  899. PART:Destroy()
  900. end))
  901. for i=0, 1, 0.1 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  909. end
  910. Speed = SPEED
  911. ATTACK = false
  912. Rooted = false
  913. end
  914.  
  915. function GoldenGrasp()
  916. ATTACK = true
  917. Rooted = false
  918. local HASGRABBED = false
  919. local WELD = nil
  920. local TORS = nil
  921. local hitting = FIST.Touched:connect(function(hit)
  922. if hit.Parent:FindFirstChild("Humanoid") then
  923. if hit.Parent.Humanoid.Health ~= 0 then
  924. UNANCHOR = false
  925. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  926. TORS.Anchored = true
  927. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  928. WELD = weldBetween(RightArm,TORS)
  929. HASGRABBED = true
  930. Rooted = true
  931. end
  932. end
  933. end)
  934. for i=0, 1, 0.1 / Animation_Speed do
  935. Swait()
  936. if HASGRABBED == true then
  937. break
  938. end
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  945. end
  946. hitting:disconnect()
  947. if HASGRABBED == true then
  948. TORS.Anchored = false
  949. RootPart.Anchored = true
  950. for i=0, 2, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  958. end
  959. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  960. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  961. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  962. SOUNDPART.CFrame = RootPart.CFrame
  963. Debris:AddItem(SOUNDPART,5)
  964. CreateSound("1295446488", SOUNDPART, 2, 1)
  965. for i = 1, 15 do
  966. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  967. end
  968. for i=0, 2, 0.1 / Animation_Speed do
  969. Swait()
  970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  976. end
  977. for i=0, 0.25, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. end
  986. if HITFLOOR ~= nil then
  987. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  988. end
  989. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  990. WELD:remove()
  991. for i = 1, 25 do
  992. Swait()
  993. killnearest(RootPart.Position,45,100,Torso.CFrame)
  994. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  995. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pink",VT(1,0.4,1))
  996. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pink",VT(2.3,0.3,2.3))
  997. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  998. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Pink", 1 + MRANDOM(1,30)/15)
  999. end
  1000. end
  1001. UNANCHOR = true
  1002. ATTACK = false
  1003. Rooted = false
  1004. end
  1005.  
  1006. function Mach20()
  1007. local ORIGIN = RootPart.Position
  1008. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1009. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1010. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1011. SOUNDPART.CFrame = RootPart.CFrame
  1012. Debris:AddItem(SOUNDPART,5)
  1013. CreateSound("1295446488", SOUNDPART, 2, 1)
  1014. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1015. Swait()
  1016. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1017. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1018. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1019. SOUNDPART.CFrame = RootPart.CFrame
  1020. Debris:AddItem(SOUNDPART,5)
  1021. CreateSound("1295446488", SOUNDPART, 2, 1)
  1022. if MRANDOM(1,8) == 1 then
  1023. ATTACK = true
  1024. Rooted = true
  1025. local FRUITSTABLE = {
  1026. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1027. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1028. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1029. }
  1030. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1031. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1032. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1033. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1034. weldBetween(RightArm,FRUITMODEL)
  1035. for i=0, 4, 0.1 / Animation_Speed do
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. end
  1044. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1045. FRUITMODEL:remove()
  1046. for i = 1, 15 do
  1047. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1048. end
  1049. for i=0, 0.5, 0.1 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. end
  1058. ATTACK = false
  1059. Rooted = false
  1060. end
  1061. end
  1062.  
  1063. function ImplosionCollision()
  1064. ATTACK = true
  1065. Rooted = true
  1066. CreateSound("169445572", RightArm, 10, 0.8)
  1067. for i=0, 8, 0.1 / Animation_Speed do
  1068. Swait()
  1069. turnto(Mouse.Hit.p)
  1070. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pink",VT(0.2,0,0.2))
  1071. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  1072. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1073. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  1074. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  1075. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1082. end
  1083. for i=0, 0.15, 0.1 / Animation_Speed do
  1084. Swait()
  1085. turnto(Mouse.Hit.p)
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  1094. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1095. coroutine.resume(coroutine.create(function()
  1096. Swait(100)
  1097. for i = 1, 5 do
  1098. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Pink",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1099. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1100. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1101. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1102. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1103. end
  1104. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1105. for i = 1, 5 do
  1106. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1107. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1108. end
  1109. coroutine.resume(coroutine.create(function()
  1110. for i = 1, 50 do
  1111. Swait()
  1112. for i = 1, 1 do
  1113. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1114. end
  1115. for i = 1, 2 do
  1116. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1117. end
  1118. end
  1119. end))
  1120. end))
  1121. for i=0, 4, 0.1 / Animation_Speed do
  1122. Swait()
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1129. end
  1130. ATTACK = false
  1131. Rooted = false
  1132. end
  1133.  
  1134. --//=================================\\
  1135. --|| ASSIGN THINGS TO KEYS
  1136. --\\=================================//
  1137.  
  1138. function MouseDown(Mouse)
  1139. if ATTACK == false then
  1140. end
  1141. end
  1142.  
  1143. function MouseUp(Mouse)
  1144. HOLD = false
  1145. end
  1146.  
  1147. function KeyDown(Key)
  1148. KEYHOLD = true
  1149. if Key == "z" and ATTACK == false then
  1150. GoldenPunch()
  1151. end
  1152.  
  1153. if Key == "b" and ATTACK == false then
  1154. GoldenGrasp()
  1155. end
  1156.  
  1157. if Key == "n" and ATTACK == false then
  1158. kiss()
  1159. end
  1160.  
  1161. if Key == "c" and ATTACK == false then
  1162. Teleport()
  1163. end
  1164.  
  1165. if Key == "x" and ATTACK == false then
  1166. ImplosionCollision()
  1167. end
  1168.  
  1169. if Key == "p" and ATTACK == false then
  1170. if Speed == 20 then
  1171. Speed = 150
  1172. elseif Speed == 150 then
  1173. Speed = 20
  1174. end
  1175. end
  1176. end
  1177.  
  1178. function KeyUp(Key)
  1179. KEYHOLD = false
  1180. end
  1181.  
  1182. Mouse.Button1Down:connect(function(NEWKEY)
  1183. MouseDown(NEWKEY)
  1184. end)
  1185. Mouse.Button1Up:connect(function(NEWKEY)
  1186. MouseUp(NEWKEY)
  1187. end)
  1188. Mouse.KeyDown:connect(function(NEWKEY)
  1189. KeyDown(NEWKEY)
  1190. end)
  1191. Mouse.KeyUp:connect(function(NEWKEY)
  1192. KeyUp(NEWKEY)
  1193. end)
  1194.  
  1195. --//=================================\\
  1196. --\\=================================//
  1197.  
  1198.  
  1199. function unanchor()
  1200. if UNANCHOR == true then
  1201. g = Character:GetChildren()
  1202. for i = 1, #g do
  1203. if g[i].ClassName == "Part" then
  1204. g[i].Anchored = false
  1205. end
  1206. end
  1207. end
  1208. end
  1209.  
  1210.  
  1211. --//=================================\\
  1212. --|| WRAP THE WHOLE SCRIPT UP
  1213. --\\=================================//
  1214.  
  1215. Humanoid.Changed:connect(function(Jump)
  1216. if Jump == "Jump" and (Disable_Jump == true) then
  1217. Humanoid.Jump = false
  1218. end
  1219. end)
  1220.  
  1221. while true do
  1222. Swait()
  1223. ANIMATE.Parent = nil
  1224. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1225. IDLEANIMATION:Play()
  1226. SINE = SINE + CHANGE
  1227. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1228. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1229. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1230. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1231. local WALKSPEEDVALUE = 0
  1232. if Speed < 35 then
  1233. WALKSPEEDVALUE = 6
  1234. else
  1235. WALKSPEEDVALUE = 3
  1236. end
  1237. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1238. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1239. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1240. if Speed < 35 then
  1241. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1242. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1243. else
  1244. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1245. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1246. end
  1247. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1248. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1249. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1250. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252. end
  1253. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1254. ANIM = "Jump"
  1255. if ATTACK == false then
  1256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1262. end
  1263. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1264. ANIM = "Fall"
  1265. if ATTACK == false then
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1272. end
  1273. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1274. ANIM = "Idle"
  1275. if ATTACK == false then
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. end
  1283. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1284. ANIM = "Walk"
  1285. WALK = WALK + 1 / Animation_Speed
  1286. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1287. WALK = 0
  1288. if WALKINGANIM == true then
  1289. WALKINGANIM = false
  1290. elseif WALKINGANIM == false then
  1291. WALKINGANIM = true
  1292. end
  1293. end
  1294. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1295. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1296. if ATTACK == false then
  1297. if Speed < 35 then
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1304. else
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1311. end
  1312. end
  1313. end
  1314. unanchor()
  1315. Humanoid.MaxHealth = "inf"
  1316. Humanoid.Health = "inf"
  1317. if Rooted == false then
  1318. Disable_Jump = false
  1319. Humanoid.WalkSpeed = Speed
  1320. elseif Rooted == true then
  1321. Disable_Jump = true
  1322. Humanoid.WalkSpeed = 0
  1323. end
  1324. local MATHS = {"0","1"}
  1325. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1326. Humanoid.PlatformStand = false
  1327. end
  1328.  
  1329. --//=================================\\
  1330. --\\=================================//
  1331.  
  1332.  
  1333.  
  1334.  
  1335.  
  1336. --//====================================================\\--
  1337. --|| END OF SCRIPT
  1338. --\\====================================================//--
  1339.  
  1340.  
  1341. wait(0.2)
  1342.  
  1343.  
  1344.  
  1345. Player = game:GetService("Players").LocalPlayer
  1346. PlayerGui = Player.PlayerGui
  1347. Cam = workspace.CurrentCamera
  1348. Backpack = Player.Backpack
  1349. Character = Player.Character
  1350. Humanoid = Character.Humanoid
  1351. Mouse = Player:GetMouse()
  1352. RootPart = Character["HumanoidRootPart"]
  1353. Torso = Character["Torso"]
  1354. Head = Character["Head"]
  1355. RightArm = Character["Right Arm"]
  1356. LeftArm = Character["Left Arm"]
  1357. RightLeg = Character["Right Leg"]
  1358. LeftLeg = Character["Left Leg"]
  1359. RootJoint = RootPart["RootJoint"]
  1360. Neck = Torso["Neck"]
  1361. RightShoulder = Torso["Right Shoulder"]
  1362. LeftShoulder = Torso["Left Shoulder"]
  1363. RightHip = Torso["Right Hip"]
  1364. LeftHip = Torso["Left Hip"]
  1365. local sick = Instance.new("Sound",Character)
  1366. sick.SoundId = "rbxassetid://1131624146"
  1367. sick.Looped = true
  1368. sick.Pitch = 1
  1369. sick.Volume = 1
  1370. sick:Play()
  1371. Player.Character.Head.face.Texture = "rbxassetid://30233519"
  1372.  
  1373. IT = Instance.new
  1374. CF = CFrame.new
  1375. VT = Vector3.new
  1376. RAD = math.rad
  1377. C3 = Color3.new
  1378. UD2 = UDim2.new
  1379. BRICKC = BrickColor.new
  1380. ANGLES = CFrame.Angles
  1381. EULER = CFrame.fromEulerAnglesXYZ
  1382. COS = math.cos
  1383. ACOS = math.acos
  1384. SIN = math.sin
  1385. ASIN = math.asin
  1386. ABS = math.abs
  1387. MRANDOM = math.random
  1388. FLOOR = math.floor
  1389.  
  1390. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1391. local NEWMESH = IT(MESH)
  1392. if MESH == "SpecialMesh" then
  1393. NEWMESH.MeshType = MESHTYPE
  1394. if MESHID ~= "nil" and MESHID ~= "" then
  1395. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1396. end
  1397. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1398. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1399. end
  1400. end
  1401. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1402. NEWMESH.Scale = SCALE
  1403. NEWMESH.Parent = PARENT
  1404. return NEWMESH
  1405. end
  1406.  
  1407. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1408. local NEWPART = IT("Part")
  1409. NEWPART.formFactor = FORMFACTOR
  1410. NEWPART.Reflectance = REFLECTANCE
  1411. NEWPART.Transparency = TRANSPARENCY
  1412. NEWPART.CanCollide = false
  1413. NEWPART.Locked = true
  1414. NEWPART.Anchored = true
  1415. if ANCHOR == false then
  1416. NEWPART.Anchored = false
  1417. end
  1418. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1419. NEWPART.Name = NAME
  1420. NEWPART.Size = SIZE
  1421. NEWPART.Position = Torso.Position
  1422. NEWPART.Material = MATERIAL
  1423. NEWPART:BreakJoints()
  1424. NEWPART.Parent = PARENT
  1425. return NEWPART
  1426. end
  1427.  
  1428. --//=================================\\
  1429. --|| CUSTOMIZATION
  1430. --\\=================================//
  1431.  
  1432. Player_Size = 1 --Size of the player.
  1433. Animation_Speed = 3
  1434. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1435.  
  1436. local Speed = 20
  1437. local Effects2 = {}
  1438.  
  1439. --//=================================\\
  1440. --|| END OF CUSTOMIZATION
  1441. --\\=================================//
  1442.  
  1443. local function weldBetween(a, b)
  1444. local weldd = Instance.new("ManualWeld")
  1445. weldd.Part0 = a
  1446. weldd.Part1 = b
  1447. weldd.C0 = CFrame.new()
  1448. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1449. weldd.Parent = a
  1450. return weldd
  1451. end
  1452.  
  1453. --//=================================\\
  1454. --|| USEFUL VALUES
  1455. --\\=================================//
  1456.  
  1457. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1458. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1459. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1460. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1461. local CHANGEDEFENSE = 0
  1462. local CHANGEDAMAGE = 0
  1463. local CHANGEMOVEMENT = 0
  1464. local ANIM = "Idle"
  1465. local ATTACK = false
  1466. local EQUIPPED = false
  1467. local HOLD = false
  1468. local COMBO = 1
  1469. local Rooted = false
  1470. local SINE = 0
  1471. local KEYHOLD = false
  1472. local CHANGE = 2 / Animation_Speed
  1473. local WALKINGANIM = false
  1474. local WALK = 0
  1475. local VALUE1 = false
  1476. local VALUE2 = false
  1477. local ROBLOXIDLEANIMATION = IT("Animation")
  1478. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1479. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1480. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1481. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1482. WEAPONGUI.Name = "Weapon GUI"
  1483. local Weapon = IT("Model")
  1484. Weapon.Name = "Adds"
  1485. local HITFLOOR = nil
  1486. local Effects = IT("Folder", Weapon)
  1487. Effects.Name = "Effects"
  1488. local ANIMATOR = Humanoid.Animator
  1489. local ANIMATE = Character.Animate
  1490. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1491. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  1492. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1493. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  1494. local UNANCHOR = true
  1495.  
  1496. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  1497.  
  1498. --//=================================\\
  1499. --\\=================================//
  1500.  
  1501.  
  1502. --//=================================\\
  1503. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1504. --\\=================================//
  1505.  
  1506. ArtificialHB = Instance.new("BindableEvent", script)
  1507. ArtificialHB.Name = "ArtificialHB"
  1508.  
  1509. script:WaitForChild("ArtificialHB")
  1510.  
  1511. frame = Frame_Speed
  1512. tf = 0
  1513. allowframeloss = false
  1514. tossremainder = false
  1515. lastframe = tick()
  1516. script.ArtificialHB:Fire()
  1517.  
  1518. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1519. tf = tf + s
  1520. if tf >= frame then
  1521. if allowframeloss then
  1522. script.ArtificialHB:Fire()
  1523. lastframe = tick()
  1524. else
  1525. for i = 1, math.floor(tf / frame) do
  1526. script.ArtificialHB:Fire()
  1527. end
  1528. lastframe = tick()
  1529. end
  1530. if tossremainder then
  1531. tf = 0
  1532. else
  1533. tf = tf - frame * math.floor(tf / frame)
  1534. end
  1535. end
  1536. end)
  1537.  
  1538. --//=================================\\
  1539. --\\=================================//
  1540.  
  1541.  
  1542.  
  1543.  
  1544.  
  1545. --//=================================\\
  1546. --|| SOME FUNCTIONS
  1547. --\\=================================//
  1548.  
  1549. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1550. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1551. end
  1552.  
  1553. function PositiveAngle(NUMBER)
  1554. if NUMBER >= 0 then
  1555. NUMBER = 0
  1556. end
  1557. return NUMBER
  1558. end
  1559.  
  1560. function NegativeAngle(NUMBER)
  1561. if NUMBER <= 0 then
  1562. NUMBER = 0
  1563. end
  1564. return NUMBER
  1565. end
  1566.  
  1567. function Swait(NUMBER)
  1568. if NUMBER == 0 or NUMBER == nil then
  1569. ArtificialHB.Event:wait()
  1570. else
  1571. for i = 1, NUMBER do
  1572. ArtificialHB.Event:wait()
  1573. end
  1574. end
  1575. end
  1576.  
  1577. function QuaternionFromCFrame(cf)
  1578. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1579. local trace = m00 + m11 + m22
  1580. if trace > 0 then
  1581. local s = math.sqrt(1 + trace)
  1582. local recip = 0.5 / s
  1583. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1584. else
  1585. local i = 0
  1586. if m11 > m00 then
  1587. i = 1
  1588. end
  1589. if m22 > (i == 0 and m00 or m11) then
  1590. i = 2
  1591. end
  1592. if i == 0 then
  1593. local s = math.sqrt(m00 - m11 - m22 + 1)
  1594. local recip = 0.5 / s
  1595. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1596. elseif i == 1 then
  1597. local s = math.sqrt(m11 - m22 - m00 + 1)
  1598. local recip = 0.5 / s
  1599. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1600. elseif i == 2 then
  1601. local s = math.sqrt(m22 - m00 - m11 + 1)
  1602. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1603. end
  1604. end
  1605. end
  1606.  
  1607. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1608. local xs, ys, zs = x + x, y + y, z + z
  1609. local wx, wy, wz = w * xs, w * ys, w * zs
  1610. local xx = x * xs
  1611. local xy = x * ys
  1612. local xz = x * zs
  1613. local yy = y * ys
  1614. local yz = y * zs
  1615. local zz = z * zs
  1616. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1617. end
  1618.  
  1619. function QuaternionSlerp(a, b, t)
  1620. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1621. local startInterp, finishInterp;
  1622. if cosTheta >= 0.0001 then
  1623. if (1 - cosTheta) > 0.0001 then
  1624. local theta = ACOS(cosTheta)
  1625. local invSinTheta = 1 / SIN(theta)
  1626. startInterp = SIN((1 - t) * theta) * invSinTheta
  1627. finishInterp = SIN(t * theta) * invSinTheta
  1628. else
  1629. startInterp = 1 - t
  1630. finishInterp = t
  1631. end
  1632. else
  1633. if (1 + cosTheta) > 0.0001 then
  1634. local theta = ACOS(-cosTheta)
  1635. local invSinTheta = 1 / SIN(theta)
  1636. startInterp = SIN((t - 1) * theta) * invSinTheta
  1637. finishInterp = SIN(t * theta) * invSinTheta
  1638. else
  1639. startInterp = t - 1
  1640. finishInterp = t
  1641. end
  1642. end
  1643. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1644. end
  1645.  
  1646. function Clerp(a, b, t)
  1647. local qa = {QuaternionFromCFrame(a)}
  1648. local qb = {QuaternionFromCFrame(b)}
  1649. local ax, ay, az = a.x, a.y, a.z
  1650. local bx, by, bz = b.x, b.y, b.z
  1651. local _t = 1 - t
  1652. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1653. end
  1654.  
  1655. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1656. local frame = IT("Frame")
  1657. frame.BackgroundTransparency = TRANSPARENCY
  1658. frame.BorderSizePixel = BORDERSIZEPIXEL
  1659. frame.Position = POSITION
  1660. frame.Size = SIZE
  1661. frame.BackgroundColor3 = COLOR
  1662. frame.BorderColor3 = BORDERCOLOR
  1663. frame.Name = NAME
  1664. frame.Parent = PARENT
  1665. return frame
  1666. end
  1667.  
  1668. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1669. local label = IT("TextLabel")
  1670. label.BackgroundTransparency = 1
  1671. label.Size = UD2(1, 0, 1, 0)
  1672. label.Position = UD2(0, 0, 0, 0)
  1673. label.TextColor3 = TEXTCOLOR
  1674. label.TextStrokeTransparency = STROKETRANSPARENCY
  1675. label.TextTransparency = TRANSPARENCY
  1676. label.FontSize = TEXTFONTSIZE
  1677. label.Font = TEXTFONT
  1678. label.BorderSizePixel = BORDERSIZEPIXEL
  1679. label.TextScaled = false
  1680. label.Text = TEXT
  1681. label.Name = NAME
  1682. label.Parent = PARENT
  1683. return label
  1684. end
  1685.  
  1686. function NoOutlines(PART)
  1687. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1688. end
  1689.  
  1690.  
  1691. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1692. local NEWWELD = IT(TYPE)
  1693. NEWWELD.Part0 = PART0
  1694. NEWWELD.Part1 = PART1
  1695. NEWWELD.C0 = C0
  1696. NEWWELD.C1 = C1
  1697. NEWWELD.Parent = PARENT
  1698. return NEWWELD
  1699. end
  1700.  
  1701. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1702. local NEWSOUND = nil
  1703. coroutine.resume(coroutine.create(function()
  1704. NEWSOUND = IT("Sound", PARENT)
  1705. NEWSOUND.Volume = VOLUME
  1706. NEWSOUND.Pitch = PITCH
  1707. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1708. Swait()
  1709. NEWSOUND:play()
  1710. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1711. end))
  1712. return NEWSOUND
  1713. end
  1714.  
  1715. function CFrameFromTopBack(at, top, back)
  1716. local right = top:Cross(back)
  1717. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1718. end
  1719.  
  1720. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1721. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1722. local mesh = IT("SpecialMesh",wave)
  1723. mesh.MeshType = "FileMesh"
  1724. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1725. mesh.Scale = SIZE
  1726. mesh.Offset = VT(0,0,-SIZE.X/8)
  1727. wave.CFrame = CFRAME
  1728. coroutine.resume(coroutine.create(function(PART)
  1729. for i = 1, WAIT do
  1730. Swait()
  1731. mesh.Scale = mesh.Scale + GROW
  1732. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1733. if DOESROT == true then
  1734. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1735. end
  1736. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1737. if wave.Transparency > 0.99 then
  1738. wave:remove()
  1739. end
  1740. end
  1741. end))
  1742. end
  1743.  
  1744. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1745. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1746. local mesh = IT("SpecialMesh",wave)
  1747. mesh.MeshType = "FileMesh"
  1748. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1749. mesh.Scale = SIZE
  1750. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1751. wave.CFrame = CFRAME
  1752. coroutine.resume(coroutine.create(function(PART)
  1753. for i = 1, WAIT do
  1754. Swait()
  1755. mesh.Scale = mesh.Scale + GROW
  1756. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1757. if DOESROT == true then
  1758. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1759. end
  1760. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1761. if wave.Transparency > 0.99 then
  1762. wave:remove()
  1763. end
  1764. end
  1765. end))
  1766. end
  1767.  
  1768. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1769. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1770. local mesh = IT("SpecialMesh",wave)
  1771. mesh.MeshType = "FileMesh"
  1772. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1773. mesh.Scale = SIZE
  1774. wave.CFrame = CFRAME
  1775. coroutine.resume(coroutine.create(function(PART)
  1776. for i = 1, WAIT do
  1777. Swait()
  1778. mesh.Scale = mesh.Scale + GROW
  1779. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1780. if DOESROT == true then
  1781. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1782. end
  1783. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1784. if wave.Transparency > 0.99 then
  1785. wave:remove()
  1786. end
  1787. end
  1788. end))
  1789. end
  1790.  
  1791.  
  1792. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1793. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1794. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1795. wave.CFrame = CFRAME
  1796. coroutine.resume(coroutine.create(function(PART)
  1797. for i = 1, WAIT do
  1798. Swait()
  1799. mesh.Scale = mesh.Scale * GROW
  1800. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1801. if wave.Transparency > 0.99 then
  1802. wave:remove()
  1803. end
  1804. end
  1805. end))
  1806. end
  1807.  
  1808. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1809. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1810. local mesh = IT("SpecialMesh",wave)
  1811. mesh.MeshType = "Sphere"
  1812. mesh.Scale = SIZE
  1813. mesh.Offset = VT(0,0,0)
  1814. wave.CFrame = CFRAME
  1815. coroutine.resume(coroutine.create(function(PART)
  1816. for i = 1, WAIT do
  1817. Swait()
  1818. mesh.Scale = mesh.Scale + GROW
  1819. wave.Transparency = wave.Transparency + (1/WAIT)
  1820. if wave.Transparency > 0.99 then
  1821. wave:remove()
  1822. end
  1823. end
  1824. end))
  1825. end
  1826.  
  1827. function MakeForm(PART,TYPE)
  1828. if TYPE == "Cyl" then
  1829. local MSH = IT("CylinderMesh",PART)
  1830. elseif TYPE == "Ball" then
  1831. local MSH = IT("SpecialMesh",PART)
  1832. MSH.MeshType = "Sphere"
  1833. elseif TYPE == "Wedge" then
  1834. local MSH = IT("SpecialMesh",PART)
  1835. MSH.MeshType = "Wedge"
  1836. end
  1837. end
  1838.  
  1839. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1840. if FLOOR ~= nil then
  1841. coroutine.resume(coroutine.create(function()
  1842. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1843. PART.CFrame = CF(POSITION)
  1844. for i = 1, 45 do
  1845. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1846. RingPiece.Material = FLOOR.Material
  1847. RingPiece.Color = FLOOR.Color
  1848. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1849. Debris:AddItem(RingPiece,SWAIT/100)
  1850. end
  1851. PART:remove()
  1852. end))
  1853. end
  1854. end
  1855.  
  1856. function CheckTableForString(Table, String)
  1857. for i, v in pairs(Table) do
  1858. if string.find(string.lower(String), string.lower(v)) then
  1859. return true
  1860. end
  1861. end
  1862. return false
  1863. end
  1864.  
  1865. function CheckIntangible(Hit)
  1866. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1867. if Hit and Hit.Parent then
  1868. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1869. return true
  1870. end
  1871. end
  1872. return false
  1873. end
  1874.  
  1875. Debris = game:GetService("Debris")
  1876.  
  1877. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1878. local Direction = CFrame.new(StartPos, Vec).lookVector
  1879. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1880. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1881. if RayHit and CheckIntangible(RayHit) then
  1882. if DelayIfHit then
  1883. wait()
  1884. end
  1885. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1886. end
  1887. return RayHit, RayPos, RayNormal
  1888. end
  1889.  
  1890. function turnto(position)
  1891. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1892. end
  1893.  
  1894. --//=================================\\
  1895. --|| WEAPON CREATION
  1896. --\\=================================//
  1897.  
  1898. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1899. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1900. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1901. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1902.  
  1903. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1904. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1905. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1906. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1907. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1908. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1909. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1910. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1911.  
  1912. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1913. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1914. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1915. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1916. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1917. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1918. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1919. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1920. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1921. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1922.  
  1923. for _, c in pairs(Weapon:GetChildren()) do
  1924. if c.ClassName == "Part" then
  1925. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1926. end
  1927. end
  1928.  
  1929. Weapon.Parent = Character
  1930.  
  1931. Humanoid.Died:connect(function()
  1932. ATTACK = true
  1933. end)
  1934.  
  1935. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1936. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1937. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1938. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1939.  
  1940. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1941. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1942. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1943. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1944.  
  1945. --//=================================\\
  1946. --|| DAMAGE FUNCTIONS
  1947. --\\=================================//
  1948.  
  1949. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1950. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1951. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1952. local BODYGYRO = IT("BodyGyro", STATPART)
  1953. local BODYPOSITION = IT("BodyPosition", STATPART)
  1954. BODYPOSITION.P = 2000
  1955. BODYPOSITION.D = 100
  1956. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1957. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1958. game:GetService("Debris"):AddItem(STATPART ,5)
  1959. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1960. BILLBOARDGUI.Adornee = STATPART
  1961. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1962. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1963. BILLBOARDGUI.AlwaysOnTop = false
  1964. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1965. TEXTLABEL.BackgroundTransparency = 1
  1966. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1967. TEXTLABEL.Text = TEXT
  1968. TEXTLABEL.Font = "SciFi"
  1969. TEXTLABEL.FontSize="Size42"
  1970. TEXTLABEL.TextColor3 = COLOR
  1971. TEXTLABEL.TextStrokeTransparency = 1
  1972. TEXTLABEL.TextScaled = true
  1973. TEXTLABEL.TextWrapped = true
  1974. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1975. if LABELTYPE == "Normal" then
  1976. for i = 1, 30 do
  1977. Swait()
  1978. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1979. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1980. end
  1981. elseif LABELTYPE == "Debuff" then
  1982. for i = 1, 30 do
  1983. Swait()
  1984. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1985. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1986. end
  1987. elseif LABELTYPE == "Shock" then
  1988. local ORIGIN = STATPART.Position
  1989. for i = 1, 30 do
  1990. Swait()
  1991. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1992. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1993. end
  1994. end
  1995. THEPART.Parent = nil
  1996. end),STATPART, BODYPOSITION, TEXTLABEL)
  1997. end
  1998.  
  1999. --//=================================\\
  2000. --|| DAMAGING
  2001. --\\=================================//
  2002.  
  2003. function killnearest(position,range,maxstrength,direction)
  2004. for i,v in ipairs(workspace:GetChildren()) do
  2005. local body = v:GetChildren()
  2006. for part = 1, #body do
  2007. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2008. if(body[part].Position - position).Magnitude < range then
  2009. if v.ClassName == "Model" then
  2010. --v:BreakJoints()
  2011. end
  2012. local POS = position
  2013. coroutine.resume(coroutine.create(function()
  2014. body[part].Anchored = true
  2015. body[part].Parent = Effects
  2016. body[part].CanCollide = true
  2017. local SIZE = body[part].Size
  2018. body[part].Material = "Neon"
  2019. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2020. for i = 1, 75 do
  2021. Swait()
  2022. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2023. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2024. end
  2025. coroutine.resume(coroutine.create(function()
  2026. while true do
  2027. Swait()
  2028. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2029. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2030. end
  2031. end))
  2032. body[part].Anchored = false
  2033. body[part].Velocity = direction.lookVector*maxstrength
  2034. end))
  2035. end
  2036. end
  2037. end
  2038. if v.ClassName == "Part" then
  2039. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2040. local POS = position
  2041. coroutine.resume(coroutine.create(function()
  2042. v.Anchored = true
  2043. v.Parent = Effects
  2044. local SIZE = v.Size
  2045. v.Material = "Neon"
  2046. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2047. for i = 1, 75 do
  2048. Swait()
  2049. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2050. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2051. end
  2052. coroutine.resume(coroutine.create(function()
  2053. while true do
  2054. Swait()
  2055. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  2056. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2057. end
  2058. end))
  2059. v.Anchored = false
  2060. v.Velocity = direction.lookVector*maxstrength
  2061. end))
  2062. end
  2063. end
  2064. end
  2065. end
  2066.  
  2067. --//=================================\\
  2068. --|| ATTACK FUNCTIONS AND STUFF
  2069. --\\=================================//
  2070.  
  2071. function AttackTemplate()
  2072. ATTACK = true
  2073. Rooted = false
  2074. for i=0, 1, 0.1 / Animation_Speed do
  2075. Swait()
  2076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2082. end
  2083. ATTACK = false
  2084. Rooted = false
  2085. end
  2086.  
  2087. function kiss()
  2088. ATTACK = true
  2089. Rooted = false
  2090. local HASGRABBED = false
  2091. local GRABTARGET = nil
  2092. local TORS = nil
  2093. local WELD = nil
  2094. for i=0, 1, 0.1 / Animation_Speed do
  2095. Swait()
  2096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2102. end
  2103. local GRAB1 = RightArm.Touched:Connect(function(hit)
  2104. if hit.Parent:FindFirstChild("Humanoid") then
  2105. if hit.Parent.Humanoid.Health ~= 0 then
  2106. UNANCHOR = false
  2107. RootPart.Anchored = true
  2108. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2109. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  2110. WELD = weldBetween(RootPart,TORS)
  2111. HASGRABBED = true
  2112. Rooted = true
  2113. end
  2114. end
  2115. end)
  2116. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  2117. if hit.Parent:FindFirstChild("Humanoid") then
  2118. if hit.Parent.Humanoid.Health ~= 0 then
  2119. UNANCHOR = false
  2120. RootPart.Anchored = true
  2121. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2122. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  2123. WELD = weldBetween(RootPart,TORS)
  2124. HASGRABBED = true
  2125. Rooted = true
  2126. end
  2127. end
  2128. end)
  2129. for i=0, 1, 0.1 / Animation_Speed do
  2130. Swait()
  2131. if HASGRABBED == true then
  2132. break
  2133. end
  2134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2140. end
  2141. GRAB1:disconnect()
  2142. GRAB2:disconnect()
  2143. if HASGRABBED == true then
  2144. TORS.Anchored = false
  2145. GRABTARGET = TORS.Parent
  2146. HED = GRABTARGET:FindFirstChild("Head")
  2147. for i=0, 2, 0.1 / Animation_Speed do
  2148. Swait()
  2149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2155. end
  2156. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  2157. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  2158. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2159. local ECH = 0
  2160. CreateSound("30233519", Head, 10, 0.8)
  2161. Head.face.Texture = "rbxassetid://30233519"
  2162. for i=0, 8, 0.1 / Animation_Speed do
  2163. Swait()
  2164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  2166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2170. end
  2171. WELD:remove()
  2172. end
  2173. UNANCHOR = true
  2174. ATTACK = false
  2175. Rooted = false
  2176. end
  2177.  
  2178.  
  2179. function GoldenPunch()
  2180. ATTACK = true
  2181. Rooted = false
  2182. local SPEED = Speed
  2183. Speed = 8
  2184. CreateSound("169445572", RightArm, 10, 1.1)
  2185. for i=0, 4, 0.1 / Animation_Speed do
  2186. Swait()
  2187. turnto(Mouse.Hit.p)
  2188. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  2189. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  2190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2196. end
  2197. for i=0, 0.15, 0.1 / Animation_Speed do
  2198. Swait()
  2199. turnto(Mouse.Hit.p)
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. end
  2207. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Pink", "Punch", VT(50,50,50),false)
  2208. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2209. PART.Shape = "Ball"
  2210. local bv = Instance.new("BodyVelocity")
  2211. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2212. bv.velocity = RootPart.CFrame.lookVector*600
  2213. bv.Parent = PART
  2214. bv.Name = "PROJECTILEVELOCITY"
  2215. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2.5,0.2,2.5))
  2216. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(3,0.2,3))
  2217. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2,0.6,2))
  2218. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(2.2,0.6,2.2))
  2219. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2220. coroutine.resume(coroutine.create(function()
  2221. for i = 1, 10 do
  2222. Swait()
  2223. PART.Transparency = PART.Transparency + 0.2/10
  2224. PART.Size = PART.Size + VT(5,5,5)
  2225. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2226. end
  2227. PART:Destroy()
  2228. end))
  2229. for i=0, 1, 0.1 / Animation_Speed do
  2230. Swait()
  2231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2235. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2237. end
  2238. Speed = SPEED
  2239. ATTACK = false
  2240. Rooted = false
  2241. end
  2242.  
  2243. function GoldenGrasp()
  2244. ATTACK = true
  2245. Rooted = false
  2246. local HASGRABBED = false
  2247. local WELD = nil
  2248. local TORS = nil
  2249. local hitting = FIST.Touched:connect(function(hit)
  2250. if hit.Parent:FindFirstChild("Humanoid") then
  2251. if hit.Parent.Humanoid.Health ~= 0 then
  2252. UNANCHOR = false
  2253. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2254. TORS.Anchored = true
  2255. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2256. WELD = weldBetween(RightArm,TORS)
  2257. HASGRABBED = true
  2258. Rooted = true
  2259. end
  2260. end
  2261. end)
  2262. for i=0, 1, 0.1 / Animation_Speed do
  2263. Swait()
  2264. if HASGRABBED == true then
  2265. break
  2266. end
  2267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2273. end
  2274. hitting:disconnect()
  2275. if HASGRABBED == true then
  2276. TORS.Anchored = false
  2277. RootPart.Anchored = true
  2278. for i=0, 2, 0.1 / Animation_Speed do
  2279. Swait()
  2280. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2286. end
  2287. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  2288. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  2289. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  2290. SOUNDPART.CFrame = RootPart.CFrame
  2291. Debris:AddItem(SOUNDPART,5)
  2292. CreateSound("1295446488", SOUNDPART, 2, 1)
  2293. for i = 1, 15 do
  2294. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2295. end
  2296. for i=0, 2, 0.1 / Animation_Speed do
  2297. Swait()
  2298. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2304. end
  2305. for i=0, 0.25, 0.1 / Animation_Speed do
  2306. Swait()
  2307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2313. end
  2314. if HITFLOOR ~= nil then
  2315. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  2316. end
  2317. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2318. WELD:remove()
  2319. for i = 1, 25 do
  2320. Swait()
  2321. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2322. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  2323. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pink",VT(1,0.4,1))
  2324. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pink",VT(2.3,0.3,2.3))
  2325. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2326. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Pink", 1 + MRANDOM(1,30)/15)
  2327. end
  2328. end
  2329. UNANCHOR = true
  2330. ATTACK = false
  2331. Rooted = false
  2332. end
  2333.  
  2334. function Mach20()
  2335. local ORIGIN = RootPart.Position
  2336. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2337. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2338. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  2339. SOUNDPART.CFrame = RootPart.CFrame
  2340. Debris:AddItem(SOUNDPART,5)
  2341. CreateSound("1295446488", SOUNDPART, 2, 1)
  2342. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  2343. Swait()
  2344. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2345. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2346. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  2347. SOUNDPART.CFrame = RootPart.CFrame
  2348. Debris:AddItem(SOUNDPART,5)
  2349. CreateSound("1295446488", SOUNDPART, 2, 1)
  2350. if MRANDOM(1,8) == 1 then
  2351. ATTACK = true
  2352. Rooted = true
  2353. local FRUITSTABLE = {
  2354. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  2355. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  2356. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  2357. }
  2358. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  2359. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  2360. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  2361. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  2362. weldBetween(RightArm,FRUITMODEL)
  2363. for i=0, 4, 0.1 / Animation_Speed do
  2364. Swait()
  2365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2371. end
  2372. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  2373. FRUITMODEL:remove()
  2374. for i = 1, 15 do
  2375. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2376. end
  2377. for i=0, 0.5, 0.1 / Animation_Speed do
  2378. Swait()
  2379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2385. end
  2386. ATTACK = false
  2387. Rooted = false
  2388. end
  2389. end
  2390.  
  2391. function ImplosionCollision()
  2392. ATTACK = true
  2393. Rooted = true
  2394. CreateSound("169445572", RightArm, 10, 0.8)
  2395. for i=0, 8, 0.1 / Animation_Speed do
  2396. Swait()
  2397. turnto(Mouse.Hit.p)
  2398. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pink",VT(0.2,0,0.2))
  2399. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  2400. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2401. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  2402. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  2403. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. end
  2411. for i=0, 0.15, 0.1 / Animation_Speed do
  2412. Swait()
  2413. turnto(Mouse.Hit.p)
  2414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. end
  2421. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  2422. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2423. coroutine.resume(coroutine.create(function()
  2424. Swait(100)
  2425. for i = 1, 5 do
  2426. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Pink",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2427. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  2428. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  2429. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  2430. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  2431. end
  2432. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2433. for i = 1, 5 do
  2434. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2435. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2436. end
  2437. coroutine.resume(coroutine.create(function()
  2438. for i = 1, 50 do
  2439. Swait()
  2440. for i = 1, 1 do
  2441. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2442. end
  2443. for i = 1, 2 do
  2444. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  2445. end
  2446. end
  2447. end))
  2448. end))
  2449. for i=0, 4, 0.1 / Animation_Speed do
  2450. Swait()
  2451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2455. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2457. end
  2458. ATTACK = false
  2459. Rooted = false
  2460. end
  2461.  
  2462. --//=================================\\
  2463. --|| ASSIGN THINGS TO KEYS
  2464. --\\=================================//
  2465.  
  2466. function MouseDown(Mouse)
  2467. if ATTACK == false then
  2468. end
  2469. end
  2470.  
  2471. function MouseUp(Mouse)
  2472. HOLD = false
  2473. end
  2474.  
  2475. function KeyDown(Key)
  2476. KEYHOLD = true
  2477. if Key == "z" and ATTACK == false then
  2478. GoldenPunch()
  2479. end
  2480.  
  2481. if Key == "b" and ATTACK == false then
  2482. GoldenGrasp()
  2483. end
  2484.  
  2485. if Key == "n" and ATTACK == false then
  2486. kiss()
  2487. end
  2488.  
  2489. if Key == "c" and ATTACK == false then
  2490. Teleport()
  2491. end
  2492.  
  2493. if Key == "x" and ATTACK == false then
  2494. ImplosionCollision()
  2495. end
  2496.  
  2497. if Key == "p" and ATTACK == false then
  2498. if Speed == 20 then
  2499. Speed = 150
  2500. elseif Speed == 150 then
  2501. Speed = 20
  2502. end
  2503. end
  2504. end
  2505.  
  2506. function KeyUp(Key)
  2507. KEYHOLD = false
  2508. end
  2509.  
  2510. Mouse.Button1Down:connect(function(NEWKEY)
  2511. MouseDown(NEWKEY)
  2512. end)
  2513. Mouse.Button1Up:connect(function(NEWKEY)
  2514. MouseUp(NEWKEY)
  2515. end)
  2516. Mouse.KeyDown:connect(function(NEWKEY)
  2517. KeyDown(NEWKEY)
  2518. end)
  2519. Mouse.KeyUp:connect(function(NEWKEY)
  2520. KeyUp(NEWKEY)
  2521. end)
  2522.  
  2523. --//=================================\\
  2524. --\\=================================//
  2525.  
  2526.  
  2527. function unanchor()
  2528. if UNANCHOR == true then
  2529. g = Character:GetChildren()
  2530. for i = 1, #g do
  2531. if g[i].ClassName == "Part" then
  2532. g[i].Anchored = false
  2533. end
  2534. end
  2535. end
  2536. end
  2537.  
  2538.  
  2539. --//=================================\\
  2540. --|| WRAP THE WHOLE SCRIPT UP
  2541. --\\=================================//
  2542.  
  2543. Humanoid.Changed:connect(function(Jump)
  2544. if Jump == "Jump" and (Disable_Jump == true) then
  2545. Humanoid.Jump = false
  2546. end
  2547. end)
  2548.  
  2549. while true do
  2550. Swait()
  2551. ANIMATE.Parent = nil
  2552. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2553. IDLEANIMATION:Play()
  2554. SINE = SINE + CHANGE
  2555. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2556. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2557. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2558. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2559. local WALKSPEEDVALUE = 0
  2560. if Speed < 35 then
  2561. WALKSPEEDVALUE = 6
  2562. else
  2563. WALKSPEEDVALUE = 3
  2564. end
  2565. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  2566. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  2567. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2568. if Speed < 35 then
  2569. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2570. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2571. else
  2572. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2573. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2574. end
  2575. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  2576. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2577. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2578. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2579. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2580. end
  2581. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2582. ANIM = "Jump"
  2583. if ATTACK == false then
  2584. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2590. end
  2591. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2592. ANIM = "Fall"
  2593. if ATTACK == false then
  2594. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2600. end
  2601. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2602. ANIM = "Idle"
  2603. if ATTACK == false then
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2610. end
  2611. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  2612. ANIM = "Walk"
  2613. WALK = WALK + 1 / Animation_Speed
  2614. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2615. WALK = 0
  2616. if WALKINGANIM == true then
  2617. WALKINGANIM = false
  2618. elseif WALKINGANIM == false then
  2619. WALKINGANIM = true
  2620. end
  2621. end
  2622. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2623. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2624. if ATTACK == false then
  2625. if Speed < 35 then
  2626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2632. else
  2633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2637. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2639. end
  2640. end
  2641. end
  2642. unanchor()
  2643. Humanoid.MaxHealth = "inf"
  2644. Humanoid.Health = "inf"
  2645. if Rooted == false then
  2646. Disable_Jump = false
  2647. Humanoid.WalkSpeed = Speed
  2648. elseif Rooted == true then
  2649. Disable_Jump = true
  2650. Humanoid.WalkSpeed = 0
  2651. end
  2652. local MATHS = {"0","1"}
  2653. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2654. Humanoid.PlatformStand = false
  2655. end
  2656.  
  2657. --//=================================\\
  2658. --\\=================================//
  2659.  
  2660.  
  2661.  
  2662.  
  2663.  
  2664. --//====================================================\\--
  2665. --|| END OF SCRIPT
  2666. --\\====================================================//--
  2667.  
  2668.  
  2669. wait(0.2)
  2670.  
  2671.  
  2672.  
  2673. Player = game:GetService("Players").LocalPlayer
  2674. PlayerGui = Player.PlayerGui
  2675. Cam = workspace.CurrentCamera
  2676. Backpack = Player.Backpack
  2677. Character = Player.Character
  2678. Humanoid = Character.Humanoid
  2679. Mouse = Player:GetMouse()
  2680. RootPart = Character["HumanoidRootPart"]
  2681. Torso = Character["Torso"]
  2682. Head = Character["Head"]
  2683. RightArm = Character["Right Arm"]
  2684. LeftArm = Character["Left Arm"]
  2685. RightLeg = Character["Right Leg"]
  2686. LeftLeg = Character["Left Leg"]
  2687. RootJoint = RootPart["RootJoint"]
  2688. Neck = Torso["Neck"]
  2689. RightShoulder = Torso["Right Shoulder"]
  2690. LeftShoulder = Torso["Left Shoulder"]
  2691. RightHip = Torso["Right Hip"]
  2692. LeftHip = Torso["Left Hip"]
  2693. local sick = Instance.new("Sound",Character)
  2694. sick.SoundId = "rbxassetid://1131624146"
  2695. sick.Looped = true
  2696. sick.Pitch = 1
  2697. sick.Volume = 1
  2698. sick:Play()
  2699. Player.Character.Head.face.Texture = "rbxassetid://30233519"
  2700.  
  2701. IT = Instance.new
  2702. CF = CFrame.new
  2703. VT = Vector3.new
  2704. RAD = math.rad
  2705. C3 = Color3.new
  2706. UD2 = UDim2.new
  2707. BRICKC = BrickColor.new
  2708. ANGLES = CFrame.Angles
  2709. EULER = CFrame.fromEulerAnglesXYZ
  2710. COS = math.cos
  2711. ACOS = math.acos
  2712. SIN = math.sin
  2713. ASIN = math.asin
  2714. ABS = math.abs
  2715. MRANDOM = math.random
  2716. FLOOR = math.floor
  2717.  
  2718. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2719. local NEWMESH = IT(MESH)
  2720. if MESH == "SpecialMesh" then
  2721. NEWMESH.MeshType = MESHTYPE
  2722. if MESHID ~= "nil" and MESHID ~= "" then
  2723. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2724. end
  2725. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2726. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2727. end
  2728. end
  2729. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2730. NEWMESH.Scale = SCALE
  2731. NEWMESH.Parent = PARENT
  2732. return NEWMESH
  2733. end
  2734.  
  2735. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2736. local NEWPART = IT("Part")
  2737. NEWPART.formFactor = FORMFACTOR
  2738. NEWPART.Reflectance = REFLECTANCE
  2739. NEWPART.Transparency = TRANSPARENCY
  2740. NEWPART.CanCollide = false
  2741. NEWPART.Locked = true
  2742. NEWPART.Anchored = true
  2743. if ANCHOR == false then
  2744. NEWPART.Anchored = false
  2745. end
  2746. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2747. NEWPART.Name = NAME
  2748. NEWPART.Size = SIZE
  2749. NEWPART.Position = Torso.Position
  2750. NEWPART.Material = MATERIAL
  2751. NEWPART:BreakJoints()
  2752. NEWPART.Parent = PARENT
  2753. return NEWPART
  2754. end
  2755.  
  2756. --//=================================\\
  2757. --|| CUSTOMIZATION
  2758. --\\=================================//
  2759.  
  2760. Player_Size = 1 --Size of the player.
  2761. Animation_Speed = 3
  2762. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  2763.  
  2764. local Speed = 20
  2765. local Effects2 = {}
  2766.  
  2767. --//=================================\\
  2768. --|| END OF CUSTOMIZATION
  2769. --\\=================================//
  2770.  
  2771. local function weldBetween(a, b)
  2772. local weldd = Instance.new("ManualWeld")
  2773. weldd.Part0 = a
  2774. weldd.Part1 = b
  2775. weldd.C0 = CFrame.new()
  2776. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2777. weldd.Parent = a
  2778. return weldd
  2779. end
  2780.  
  2781. --//=================================\\
  2782. --|| USEFUL VALUES
  2783. --\\=================================//
  2784.  
  2785. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2786. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  2787. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  2788. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  2789. local CHANGEDEFENSE = 0
  2790. local CHANGEDAMAGE = 0
  2791. local CHANGEMOVEMENT = 0
  2792. local ANIM = "Idle"
  2793. local ATTACK = false
  2794. local EQUIPPED = false
  2795. local HOLD = false
  2796. local COMBO = 1
  2797. local Rooted = false
  2798. local SINE = 0
  2799. local KEYHOLD = false
  2800. local CHANGE = 2 / Animation_Speed
  2801. local WALKINGANIM = false
  2802. local WALK = 0
  2803. local VALUE1 = false
  2804. local VALUE2 = false
  2805. local ROBLOXIDLEANIMATION = IT("Animation")
  2806. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  2807. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  2808. --ROBLOXIDLEANIMATION.Parent = Humanoid
  2809. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  2810. WEAPONGUI.Name = "Weapon GUI"
  2811. local Weapon = IT("Model")
  2812. Weapon.Name = "Adds"
  2813. local HITFLOOR = nil
  2814. local Effects = IT("Folder", Weapon)
  2815. Effects.Name = "Effects"
  2816. local ANIMATOR = Humanoid.Animator
  2817. local ANIMATE = Character.Animate
  2818. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  2819. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  2820. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  2821. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  2822. local UNANCHOR = true
  2823.  
  2824. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  2825.  
  2826. --//=================================\\
  2827. --\\=================================//
  2828.  
  2829.  
  2830. --//=================================\\
  2831. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  2832. --\\=================================//
  2833.  
  2834. ArtificialHB = Instance.new("BindableEvent", script)
  2835. ArtificialHB.Name = "ArtificialHB"
  2836.  
  2837. script:WaitForChild("ArtificialHB")
  2838.  
  2839. frame = Frame_Speed
  2840. tf = 0
  2841. allowframeloss = false
  2842. tossremainder = false
  2843. lastframe = tick()
  2844. script.ArtificialHB:Fire()
  2845.  
  2846. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2847. tf = tf + s
  2848. if tf >= frame then
  2849. if allowframeloss then
  2850. script.ArtificialHB:Fire()
  2851. lastframe = tick()
  2852. else
  2853. for i = 1, math.floor(tf / frame) do
  2854. script.ArtificialHB:Fire()
  2855. end
  2856. lastframe = tick()
  2857. end
  2858. if tossremainder then
  2859. tf = 0
  2860. else
  2861. tf = tf - frame * math.floor(tf / frame)
  2862. end
  2863. end
  2864. end)
  2865.  
  2866. --//=================================\\
  2867. --\\=================================//
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873. --//=================================\\
  2874. --|| SOME FUNCTIONS
  2875. --\\=================================//
  2876.  
  2877. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2878. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2879. end
  2880.  
  2881. function PositiveAngle(NUMBER)
  2882. if NUMBER >= 0 then
  2883. NUMBER = 0
  2884. end
  2885. return NUMBER
  2886. end
  2887.  
  2888. function NegativeAngle(NUMBER)
  2889. if NUMBER <= 0 then
  2890. NUMBER = 0
  2891. end
  2892. return NUMBER
  2893. end
  2894.  
  2895. function Swait(NUMBER)
  2896. if NUMBER == 0 or NUMBER == nil then
  2897. ArtificialHB.Event:wait()
  2898. else
  2899. for i = 1, NUMBER do
  2900. ArtificialHB.Event:wait()
  2901. end
  2902. end
  2903. end
  2904.  
  2905. function QuaternionFromCFrame(cf)
  2906. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2907. local trace = m00 + m11 + m22
  2908. if trace > 0 then
  2909. local s = math.sqrt(1 + trace)
  2910. local recip = 0.5 / s
  2911. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2912. else
  2913. local i = 0
  2914. if m11 > m00 then
  2915. i = 1
  2916. end
  2917. if m22 > (i == 0 and m00 or m11) then
  2918. i = 2
  2919. end
  2920. if i == 0 then
  2921. local s = math.sqrt(m00 - m11 - m22 + 1)
  2922. local recip = 0.5 / s
  2923. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2924. elseif i == 1 then
  2925. local s = math.sqrt(m11 - m22 - m00 + 1)
  2926. local recip = 0.5 / s
  2927. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2928. elseif i == 2 then
  2929. local s = math.sqrt(m22 - m00 - m11 + 1)
  2930. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2931. end
  2932. end
  2933. end
  2934.  
  2935. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2936. local xs, ys, zs = x + x, y + y, z + z
  2937. local wx, wy, wz = w * xs, w * ys, w * zs
  2938. local xx = x * xs
  2939. local xy = x * ys
  2940. local xz = x * zs
  2941. local yy = y * ys
  2942. local yz = y * zs
  2943. local zz = z * zs
  2944. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2945. end
  2946.  
  2947. function QuaternionSlerp(a, b, t)
  2948. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2949. local startInterp, finishInterp;
  2950. if cosTheta >= 0.0001 then
  2951. if (1 - cosTheta) > 0.0001 then
  2952. local theta = ACOS(cosTheta)
  2953. local invSinTheta = 1 / SIN(theta)
  2954. startInterp = SIN((1 - t) * theta) * invSinTheta
  2955. finishInterp = SIN(t * theta) * invSinTheta
  2956. else
  2957. startInterp = 1 - t
  2958. finishInterp = t
  2959. end
  2960. else
  2961. if (1 + cosTheta) > 0.0001 then
  2962. local theta = ACOS(-cosTheta)
  2963. local invSinTheta = 1 / SIN(theta)
  2964. startInterp = SIN((t - 1) * theta) * invSinTheta
  2965. finishInterp = SIN(t * theta) * invSinTheta
  2966. else
  2967. startInterp = t - 1
  2968. finishInterp = t
  2969. end
  2970. end
  2971. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2972. end
  2973.  
  2974. function Clerp(a, b, t)
  2975. local qa = {QuaternionFromCFrame(a)}
  2976. local qb = {QuaternionFromCFrame(b)}
  2977. local ax, ay, az = a.x, a.y, a.z
  2978. local bx, by, bz = b.x, b.y, b.z
  2979. local _t = 1 - t
  2980. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2981. end
  2982.  
  2983. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2984. local frame = IT("Frame")
  2985. frame.BackgroundTransparency = TRANSPARENCY
  2986. frame.BorderSizePixel = BORDERSIZEPIXEL
  2987. frame.Position = POSITION
  2988. frame.Size = SIZE
  2989. frame.BackgroundColor3 = COLOR
  2990. frame.BorderColor3 = BORDERCOLOR
  2991. frame.Name = NAME
  2992. frame.Parent = PARENT
  2993. return frame
  2994. end
  2995.  
  2996. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2997. local label = IT("TextLabel")
  2998. label.BackgroundTransparency = 1
  2999. label.Size = UD2(1, 0, 1, 0)
  3000. label.Position = UD2(0, 0, 0, 0)
  3001. label.TextColor3 = TEXTCOLOR
  3002. label.TextStrokeTransparency = STROKETRANSPARENCY
  3003. label.TextTransparency = TRANSPARENCY
  3004. label.FontSize = TEXTFONTSIZE
  3005. label.Font = TEXTFONT
  3006. label.BorderSizePixel = BORDERSIZEPIXEL
  3007. label.TextScaled = false
  3008. label.Text = TEXT
  3009. label.Name = NAME
  3010. label.Parent = PARENT
  3011. return label
  3012. end
  3013.  
  3014. function NoOutlines(PART)
  3015. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  3016. end
  3017.  
  3018.  
  3019. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  3020. local NEWWELD = IT(TYPE)
  3021. NEWWELD.Part0 = PART0
  3022. NEWWELD.Part1 = PART1
  3023. NEWWELD.C0 = C0
  3024. NEWWELD.C1 = C1
  3025. NEWWELD.Parent = PARENT
  3026. return NEWWELD
  3027. end
  3028.  
  3029. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3030. local NEWSOUND = nil
  3031. coroutine.resume(coroutine.create(function()
  3032. NEWSOUND = IT("Sound", PARENT)
  3033. NEWSOUND.Volume = VOLUME
  3034. NEWSOUND.Pitch = PITCH
  3035. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3036. Swait()
  3037. NEWSOUND:play()
  3038. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  3039. end))
  3040. return NEWSOUND
  3041. end
  3042.  
  3043. function CFrameFromTopBack(at, top, back)
  3044. local right = top:Cross(back)
  3045. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  3046. end
  3047.  
  3048. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  3049. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3050. local mesh = IT("SpecialMesh",wave)
  3051. mesh.MeshType = "FileMesh"
  3052. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3053. mesh.Scale = SIZE
  3054. mesh.Offset = VT(0,0,-SIZE.X/8)
  3055. wave.CFrame = CFRAME
  3056. coroutine.resume(coroutine.create(function(PART)
  3057. for i = 1, WAIT do
  3058. Swait()
  3059. mesh.Scale = mesh.Scale + GROW
  3060. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3061. if DOESROT == true then
  3062. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3063. end
  3064. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3065. if wave.Transparency > 0.99 then
  3066. wave:remove()
  3067. end
  3068. end
  3069. end))
  3070. end
  3071.  
  3072. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  3073. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3074. local mesh = IT("SpecialMesh",wave)
  3075. mesh.MeshType = "FileMesh"
  3076. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3077. mesh.Scale = SIZE
  3078. --mesh.Offset = VT(0,0,-SIZE.X/8)
  3079. wave.CFrame = CFRAME
  3080. coroutine.resume(coroutine.create(function(PART)
  3081. for i = 1, WAIT do
  3082. Swait()
  3083. mesh.Scale = mesh.Scale + GROW
  3084. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3085. if DOESROT == true then
  3086. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3087. end
  3088. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3089. if wave.Transparency > 0.99 then
  3090. wave:remove()
  3091. end
  3092. end
  3093. end))
  3094. end
  3095.  
  3096. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  3097. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  3098. local mesh = IT("SpecialMesh",wave)
  3099. mesh.MeshType = "FileMesh"
  3100. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  3101. mesh.Scale = SIZE
  3102. wave.CFrame = CFRAME
  3103. coroutine.resume(coroutine.create(function(PART)
  3104. for i = 1, WAIT do
  3105. Swait()
  3106. mesh.Scale = mesh.Scale + GROW
  3107. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  3108. if DOESROT == true then
  3109. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  3110. end
  3111. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3112. if wave.Transparency > 0.99 then
  3113. wave:remove()
  3114. end
  3115. end
  3116. end))
  3117. end
  3118.  
  3119.  
  3120. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  3121. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3122. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  3123. wave.CFrame = CFRAME
  3124. coroutine.resume(coroutine.create(function(PART)
  3125. for i = 1, WAIT do
  3126. Swait()
  3127. mesh.Scale = mesh.Scale * GROW
  3128. wave.Transparency = wave.Transparency + (0.5/WAIT)
  3129. if wave.Transparency > 0.99 then
  3130. wave:remove()
  3131. end
  3132. end
  3133. end))
  3134. end
  3135.  
  3136. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  3137. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3138. local mesh = IT("SpecialMesh",wave)
  3139. mesh.MeshType = "Sphere"
  3140. mesh.Scale = SIZE
  3141. mesh.Offset = VT(0,0,0)
  3142. wave.CFrame = CFRAME
  3143. coroutine.resume(coroutine.create(function(PART)
  3144. for i = 1, WAIT do
  3145. Swait()
  3146. mesh.Scale = mesh.Scale + GROW
  3147. wave.Transparency = wave.Transparency + (1/WAIT)
  3148. if wave.Transparency > 0.99 then
  3149. wave:remove()
  3150. end
  3151. end
  3152. end))
  3153. end
  3154.  
  3155. function MakeForm(PART,TYPE)
  3156. if TYPE == "Cyl" then
  3157. local MSH = IT("CylinderMesh",PART)
  3158. elseif TYPE == "Ball" then
  3159. local MSH = IT("SpecialMesh",PART)
  3160. MSH.MeshType = "Sphere"
  3161. elseif TYPE == "Wedge" then
  3162. local MSH = IT("SpecialMesh",PART)
  3163. MSH.MeshType = "Wedge"
  3164. end
  3165. end
  3166.  
  3167. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  3168. if FLOOR ~= nil then
  3169. coroutine.resume(coroutine.create(function()
  3170. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  3171. PART.CFrame = CF(POSITION)
  3172. for i = 1, 45 do
  3173. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  3174. RingPiece.Material = FLOOR.Material
  3175. RingPiece.Color = FLOOR.Color
  3176. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  3177. Debris:AddItem(RingPiece,SWAIT/100)
  3178. end
  3179. PART:remove()
  3180. end))
  3181. end
  3182. end
  3183.  
  3184. function CheckTableForString(Table, String)
  3185. for i, v in pairs(Table) do
  3186. if string.find(string.lower(String), string.lower(v)) then
  3187. return true
  3188. end
  3189. end
  3190. return false
  3191. end
  3192.  
  3193. function CheckIntangible(Hit)
  3194. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  3195. if Hit and Hit.Parent then
  3196. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  3197. return true
  3198. end
  3199. end
  3200. return false
  3201. end
  3202.  
  3203. Debris = game:GetService("Debris")
  3204.  
  3205. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  3206. local Direction = CFrame.new(StartPos, Vec).lookVector
  3207. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  3208. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  3209. if RayHit and CheckIntangible(RayHit) then
  3210. if DelayIfHit then
  3211. wait()
  3212. end
  3213. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  3214. end
  3215. return RayHit, RayPos, RayNormal
  3216. end
  3217.  
  3218. function turnto(position)
  3219. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  3220. end
  3221.  
  3222. --//=================================\\
  3223. --|| WEAPON CREATION
  3224. --\\=================================//
  3225.  
  3226. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  3227. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3228. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  3229. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3230.  
  3231. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  3232. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3233. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  3234. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3235. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  3236. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3237. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  3238. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3239.  
  3240. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  3241. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3242. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  3243. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3244. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  3245. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3246. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  3247. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3248. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Hot pink", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  3249. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3250.  
  3251. for _, c in pairs(Weapon:GetChildren()) do
  3252. if c.ClassName == "Part" then
  3253. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3254. end
  3255. end
  3256.  
  3257. Weapon.Parent = Character
  3258.  
  3259. Humanoid.Died:connect(function()
  3260. ATTACK = true
  3261. end)
  3262.  
  3263. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  3264. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  3265. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  3266. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  3267.  
  3268. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  3269. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  3270. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  3271. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  3272.  
  3273. --//=================================\\
  3274. --|| DAMAGE FUNCTIONS
  3275. --\\=================================//
  3276.  
  3277. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  3278. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  3279. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  3280. local BODYGYRO = IT("BodyGyro", STATPART)
  3281. local BODYPOSITION = IT("BodyPosition", STATPART)
  3282. BODYPOSITION.P = 2000
  3283. BODYPOSITION.D = 100
  3284. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  3285. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  3286. game:GetService("Debris"):AddItem(STATPART ,5)
  3287. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  3288. BILLBOARDGUI.Adornee = STATPART
  3289. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  3290. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  3291. BILLBOARDGUI.AlwaysOnTop = false
  3292. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  3293. TEXTLABEL.BackgroundTransparency = 1
  3294. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  3295. TEXTLABEL.Text = TEXT
  3296. TEXTLABEL.Font = "SciFi"
  3297. TEXTLABEL.FontSize="Size42"
  3298. TEXTLABEL.TextColor3 = COLOR
  3299. TEXTLABEL.TextStrokeTransparency = 1
  3300. TEXTLABEL.TextScaled = true
  3301. TEXTLABEL.TextWrapped = true
  3302. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  3303. if LABELTYPE == "Normal" then
  3304. for i = 1, 30 do
  3305. Swait()
  3306. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  3307. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3308. end
  3309. elseif LABELTYPE == "Debuff" then
  3310. for i = 1, 30 do
  3311. Swait()
  3312. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  3313. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3314. end
  3315. elseif LABELTYPE == "Shock" then
  3316. local ORIGIN = STATPART.Position
  3317. for i = 1, 30 do
  3318. Swait()
  3319. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  3320. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  3321. end
  3322. end
  3323. THEPART.Parent = nil
  3324. end),STATPART, BODYPOSITION, TEXTLABEL)
  3325. end
  3326.  
  3327. --//=================================\\
  3328. --|| DAMAGING
  3329. --\\=================================//
  3330.  
  3331. function killnearest(position,range,maxstrength,direction)
  3332. for i,v in ipairs(workspace:GetChildren()) do
  3333. local body = v:GetChildren()
  3334. for part = 1, #body do
  3335. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3336. if(body[part].Position - position).Magnitude < range then
  3337. if v.ClassName == "Model" then
  3338. --v:BreakJoints()
  3339. end
  3340. local POS = position
  3341. coroutine.resume(coroutine.create(function()
  3342. body[part].Anchored = true
  3343. body[part].Parent = Effects
  3344. body[part].CanCollide = true
  3345. local SIZE = body[part].Size
  3346. body[part].Material = "Neon"
  3347. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  3348. for i = 1, 75 do
  3349. Swait()
  3350. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3351. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3352. end
  3353. coroutine.resume(coroutine.create(function()
  3354. while true do
  3355. Swait()
  3356. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3357. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3358. end
  3359. end))
  3360. body[part].Anchored = false
  3361. body[part].Velocity = direction.lookVector*maxstrength
  3362. end))
  3363. end
  3364. end
  3365. end
  3366. if v.ClassName == "Part" then
  3367. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3368. local POS = position
  3369. coroutine.resume(coroutine.create(function()
  3370. v.Anchored = true
  3371. v.Parent = Effects
  3372. local SIZE = v.Size
  3373. v.Material = "Neon"
  3374. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  3375. for i = 1, 75 do
  3376. Swait()
  3377. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3378. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3379. end
  3380. coroutine.resume(coroutine.create(function()
  3381. while true do
  3382. Swait()
  3383. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  3384. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  3385. end
  3386. end))
  3387. v.Anchored = false
  3388. v.Velocity = direction.lookVector*maxstrength
  3389. end))
  3390. end
  3391. end
  3392. end
  3393. end
  3394.  
  3395. --//=================================\\
  3396. --|| ATTACK FUNCTIONS AND STUFF
  3397. --\\=================================//
  3398.  
  3399. function AttackTemplate()
  3400. ATTACK = true
  3401. Rooted = false
  3402. for i=0, 1, 0.1 / Animation_Speed do
  3403. Swait()
  3404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3410. end
  3411. ATTACK = false
  3412. Rooted = false
  3413. end
  3414.  
  3415. function kiss()
  3416. ATTACK = true
  3417. Rooted = false
  3418. local HASGRABBED = false
  3419. local GRABTARGET = nil
  3420. local TORS = nil
  3421. local WELD = nil
  3422. for i=0, 1, 0.1 / Animation_Speed do
  3423. Swait()
  3424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3430. end
  3431. local GRAB1 = RightArm.Touched:Connect(function(hit)
  3432. if hit.Parent:FindFirstChild("Humanoid") then
  3433. if hit.Parent.Humanoid.Health ~= 0 then
  3434. UNANCHOR = false
  3435. RootPart.Anchored = true
  3436. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3437. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  3438. WELD = weldBetween(RootPart,TORS)
  3439. HASGRABBED = true
  3440. Rooted = true
  3441. end
  3442. end
  3443. end)
  3444. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  3445. if hit.Parent:FindFirstChild("Humanoid") then
  3446. if hit.Parent.Humanoid.Health ~= 0 then
  3447. UNANCHOR = false
  3448. RootPart.Anchored = true
  3449. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3450. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  3451. WELD = weldBetween(RootPart,TORS)
  3452. HASGRABBED = true
  3453. Rooted = true
  3454. end
  3455. end
  3456. end)
  3457. for i=0, 1, 0.1 / Animation_Speed do
  3458. Swait()
  3459. if HASGRABBED == true then
  3460. break
  3461. end
  3462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3468. end
  3469. GRAB1:disconnect()
  3470. GRAB2:disconnect()
  3471. if HASGRABBED == true then
  3472. TORS.Anchored = false
  3473. GRABTARGET = TORS.Parent
  3474. HED = GRABTARGET:FindFirstChild("Head")
  3475. for i=0, 2, 0.1 / Animation_Speed do
  3476. Swait()
  3477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3483. end
  3484. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  3485. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  3486. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3487. local ECH = 0
  3488. CreateSound("30233519", Head, 10, 0.8)
  3489. Head.face.Texture = "rbxassetid://30233519"
  3490. for i=0, 8, 0.1 / Animation_Speed do
  3491. Swait()
  3492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  3494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3498. end
  3499. WELD:remove()
  3500. end
  3501. UNANCHOR = true
  3502. ATTACK = false
  3503. Rooted = false
  3504. end
  3505.  
  3506.  
  3507. function GoldenPunch()
  3508. ATTACK = true
  3509. Rooted = false
  3510. local SPEED = Speed
  3511. Speed = 8
  3512. CreateSound("169445572", RightArm, 10, 1.1)
  3513. for i=0, 4, 0.1 / Animation_Speed do
  3514. Swait()
  3515. turnto(Mouse.Hit.p)
  3516. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  3517. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  3518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  3519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  3520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3522. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3524. end
  3525. for i=0, 0.15, 0.1 / Animation_Speed do
  3526. Swait()
  3527. turnto(Mouse.Hit.p)
  3528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  3529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  3530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3532. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3534. end
  3535. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Pink", "Punch", VT(50,50,50),false)
  3536. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  3537. PART.Shape = "Ball"
  3538. local bv = Instance.new("BodyVelocity")
  3539. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3540. bv.velocity = RootPart.CFrame.lookVector*600
  3541. bv.Parent = PART
  3542. bv.Name = "PROJECTILEVELOCITY"
  3543. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2.5,0.2,2.5))
  3544. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(3,0.2,3))
  3545. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2,0.6,2))
  3546. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(2.2,0.6,2.2))
  3547. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  3548. coroutine.resume(coroutine.create(function()
  3549. for i = 1, 10 do
  3550. Swait()
  3551. PART.Transparency = PART.Transparency + 0.2/10
  3552. PART.Size = PART.Size + VT(5,5,5)
  3553. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  3554. end
  3555. PART:Destroy()
  3556. end))
  3557. for i=0, 1, 0.1 / Animation_Speed do
  3558. Swait()
  3559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  3560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  3561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3563. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  3564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  3565. end
  3566. Speed = SPEED
  3567. ATTACK = false
  3568. Rooted = false
  3569. end
  3570.  
  3571. function GoldenGrasp()
  3572. ATTACK = true
  3573. Rooted = false
  3574. local HASGRABBED = false
  3575. local WELD = nil
  3576. local TORS = nil
  3577. local hitting = FIST.Touched:connect(function(hit)
  3578. if hit.Parent:FindFirstChild("Humanoid") then
  3579. if hit.Parent.Humanoid.Health ~= 0 then
  3580. UNANCHOR = false
  3581. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3582. TORS.Anchored = true
  3583. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  3584. WELD = weldBetween(RightArm,TORS)
  3585. HASGRABBED = true
  3586. Rooted = true
  3587. end
  3588. end
  3589. end)
  3590. for i=0, 1, 0.1 / Animation_Speed do
  3591. Swait()
  3592. if HASGRABBED == true then
  3593. break
  3594. end
  3595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  3596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  3601. end
  3602. hitting:disconnect()
  3603. if HASGRABBED == true then
  3604. TORS.Anchored = false
  3605. RootPart.Anchored = true
  3606. for i=0, 2, 0.1 / Animation_Speed do
  3607. Swait()
  3608. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3614. end
  3615. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  3616. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  3617. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  3618. SOUNDPART.CFrame = RootPart.CFrame
  3619. Debris:AddItem(SOUNDPART,5)
  3620. CreateSound("1295446488", SOUNDPART, 2, 1)
  3621. for i = 1, 15 do
  3622. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  3623. end
  3624. for i=0, 2, 0.1 / Animation_Speed do
  3625. Swait()
  3626. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3632. end
  3633. for i=0, 0.25, 0.1 / Animation_Speed do
  3634. Swait()
  3635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  3636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  3637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3641. end
  3642. if HITFLOOR ~= nil then
  3643. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  3644. end
  3645. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  3646. WELD:remove()
  3647. for i = 1, 25 do
  3648. Swait()
  3649. killnearest(RootPart.Position,45,100,Torso.CFrame)
  3650. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  3651. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pink",VT(1,0.4,1))
  3652. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pink",VT(2.3,0.3,2.3))
  3653. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  3654. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Pink", 1 + MRANDOM(1,30)/15)
  3655. end
  3656. end
  3657. UNANCHOR = true
  3658. ATTACK = false
  3659. Rooted = false
  3660. end
  3661.  
  3662. function Mach20()
  3663. local ORIGIN = RootPart.Position
  3664. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  3665. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  3666. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  3667. SOUNDPART.CFrame = RootPart.CFrame
  3668. Debris:AddItem(SOUNDPART,5)
  3669. CreateSound("1295446488", SOUNDPART, 2, 1)
  3670. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  3671. Swait()
  3672. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  3673. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  3674. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  3675. SOUNDPART.CFrame = RootPart.CFrame
  3676. Debris:AddItem(SOUNDPART,5)
  3677. CreateSound("1295446488", SOUNDPART, 2, 1)
  3678. if MRANDOM(1,8) == 1 then
  3679. ATTACK = true
  3680. Rooted = true
  3681. local FRUITSTABLE = {
  3682. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  3683. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  3684. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  3685. }
  3686. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  3687. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  3688. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  3689. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  3690. weldBetween(RightArm,FRUITMODEL)
  3691. for i=0, 4, 0.1 / Animation_Speed do
  3692. Swait()
  3693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3699. end
  3700. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  3701. FRUITMODEL:remove()
  3702. for i = 1, 15 do
  3703. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  3704. end
  3705. for i=0, 0.5, 0.1 / Animation_Speed do
  3706. Swait()
  3707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3713. end
  3714. ATTACK = false
  3715. Rooted = false
  3716. end
  3717. end
  3718.  
  3719. function ImplosionCollision()
  3720. ATTACK = true
  3721. Rooted = true
  3722. CreateSound("169445572", RightArm, 10, 0.8)
  3723. for i=0, 8, 0.1 / Animation_Speed do
  3724. Swait()
  3725. turnto(Mouse.Hit.p)
  3726. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pink",VT(0.2,0,0.2))
  3727. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  3728. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  3729. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  3730. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  3731. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  3732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  3733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  3734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3736. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3738. end
  3739. for i=0, 0.15, 0.1 / Animation_Speed do
  3740. Swait()
  3741. turnto(Mouse.Hit.p)
  3742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  3743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  3744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3746. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748. end
  3749. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  3750. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  3751. coroutine.resume(coroutine.create(function()
  3752. Swait(100)
  3753. for i = 1, 5 do
  3754. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Pink",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  3755. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  3756. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  3757. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  3758. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  3759. end
  3760. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  3761. for i = 1, 5 do
  3762. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  3763. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  3764. end
  3765. coroutine.resume(coroutine.create(function()
  3766. for i = 1, 50 do
  3767. Swait()
  3768. for i = 1, 1 do
  3769. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  3770. end
  3771. for i = 1, 2 do
  3772. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  3773. end
  3774. end
  3775. end))
  3776. end))
  3777. for i=0, 4, 0.1 / Animation_Speed do
  3778. Swait()
  3779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  3780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  3781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3783. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  3784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  3785. end
  3786. ATTACK = false
  3787. Rooted = false
  3788. end
  3789.  
  3790. --//=================================\\
  3791. --|| ASSIGN THINGS TO KEYS
  3792. --\\=================================//
  3793.  
  3794. function MouseDown(Mouse)
  3795. if ATTACK == false then
  3796. end
  3797. end
  3798.  
  3799. function MouseUp(Mouse)
  3800. HOLD = false
  3801. end
  3802.  
  3803. function KeyDown(Key)
  3804. KEYHOLD = true
  3805. if Key == "z" and ATTACK == false then
  3806. GoldenPunch()
  3807. end
  3808.  
  3809. if Key == "b" and ATTACK == false then
  3810. GoldenGrasp()
  3811. end
  3812.  
  3813. if Key == "n" and ATTACK == false then
  3814. kiss()
  3815. end
  3816.  
  3817. if Key == "c" and ATTACK == false then
  3818. Teleport()
  3819. end
  3820.  
  3821. if Key == "x" and ATTACK == false then
  3822. ImplosionCollision()
  3823. end
  3824.  
  3825. if Key == "p" and ATTACK == false then
  3826. if Speed == 20 then
  3827. Speed = 150
  3828. elseif Speed == 150 then
  3829. Speed = 20
  3830. end
  3831. end
  3832. end
  3833.  
  3834. function KeyUp(Key)
  3835. KEYHOLD = false
  3836. end
  3837.  
  3838. Mouse.Button1Down:connect(function(NEWKEY)
  3839. MouseDown(NEWKEY)
  3840. end)
  3841. Mouse.Button1Up:connect(function(NEWKEY)
  3842. MouseUp(NEWKEY)
  3843. end)
  3844. Mouse.KeyDown:connect(function(NEWKEY)
  3845. KeyDown(NEWKEY)
  3846. end)
  3847. Mouse.KeyUp:connect(function(NEWKEY)
  3848. KeyUp(NEWKEY)
  3849. end)
  3850.  
  3851. --//=================================\\
  3852. --\\=================================//
  3853.  
  3854.  
  3855. function unanchor()
  3856. if UNANCHOR == true then
  3857. g = Character:GetChildren()
  3858. for i = 1, #g do
  3859. if g[i].ClassName == "Part" then
  3860. g[i].Anchored = false
  3861. end
  3862. end
  3863. end
  3864. end
  3865.  
  3866.  
  3867. --//=================================\\
  3868. --|| WRAP THE WHOLE SCRIPT UP
  3869. --\\=================================//
  3870.  
  3871. Humanoid.Changed:connect(function(Jump)
  3872. if Jump == "Jump" and (Disable_Jump == true) then
  3873. Humanoid.Jump = false
  3874. end
  3875. end)
  3876.  
  3877. while true do
  3878. Swait()
  3879. ANIMATE.Parent = nil
  3880. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3881. IDLEANIMATION:Play()
  3882. SINE = SINE + CHANGE
  3883. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3884. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3885. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3886. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3887. local WALKSPEEDVALUE = 0
  3888. if Speed < 35 then
  3889. WALKSPEEDVALUE = 6
  3890. else
  3891. WALKSPEEDVALUE = 3
  3892. end
  3893. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  3894. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  3895. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3896. if Speed < 35 then
  3897. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  3898. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  3899. else
  3900. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  3901. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  3902. end
  3903. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  3904. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3905. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3906. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3907. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3908. end
  3909. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3910. ANIM = "Jump"
  3911. if ATTACK == false then
  3912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3918. end
  3919. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3920. ANIM = "Fall"
  3921. if ATTACK == false then
  3922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3928. end
  3929. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3930. ANIM = "Idle"
  3931. if ATTACK == false then
  3932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3938. end
  3939. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  3940. ANIM = "Walk"
  3941. WALK = WALK + 1 / Animation_Speed
  3942. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3943. WALK = 0
  3944. if WALKINGANIM == true then
  3945. WALKINGANIM = false
  3946. elseif WALKINGANIM == false then
  3947. WALKINGANIM = true
  3948. end
  3949. end
  3950. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3951. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3952. if ATTACK == false then
  3953. if Speed < 35 then
  3954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3958. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3960. else
  3961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3967. end
  3968. end
  3969. end
  3970. unanchor()
  3971. Humanoid.MaxHealth = "inf"
  3972. Humanoid.Health = "inf"
  3973. if Rooted == false then
  3974. Disable_Jump = false
  3975. Humanoid.WalkSpeed = Speed
  3976. elseif Rooted == true then
  3977. Disable_Jump = true
  3978. Humanoid.WalkSpeed = 0
  3979. end
  3980. local MATHS = {"0","1"}
  3981. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  3982. Humanoid.PlatformStand = false
  3983. end
  3984.  
  3985. --//=================================\\
  3986. --\\=================================//
  3987.  
  3988.  
  3989.  
  3990.  
  3991.  
  3992. --//====================================================\\--
  3993. --|| END OF SCRIPT
  3994. --\\====================================================//--
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