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- spawn(function()
- while true do game:GetService("RunService").Heartbeat:wait()
- settings().Physics.AllowSleep = false
- settings().Physics.ThrottleAdjustTime = math.huge-math.huge
- setsimulationradius(1e9, 1e9)
- game:GetService("RunService").Stepped:wait()
- end
- end)
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