Advertisement
ohhhhhhshdhashdahsd

Scythe

Apr 24th, 2016
236
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 63.01 KB | None | 0 0
  1. findname = "Guest0P"
  2. script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname)
  3. sn = table.concat({"SC","ythe"})
  4. spd = 0.125 -- (1/SPD) = FramesPerSecond:>
  5. d = {75,100} -- dmg
  6. Decs={}
  7. Decs.Totem = "35624068"
  8. Decs.Tornado = "1051557"
  9. Decs.SpikeBall = "9982590"
  10. Decs.Fist = "65322375"
  11. Decs.RedCliffT = "49754754"
  12. Decs.RedCliff = "49754655"
  13. Decs.Chakram = "18430887"
  14. Decs.Chakram2 = "47260990"
  15. Decs.Chakram3 = "19251107"
  16. Decs.Diamond = "9756362"
  17. Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh"
  18. Decs.EF1 = "64467174"
  19. Decs.TSkull1="36869975"
  20. Decs.Skull1="36869983"
  21. Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306"
  22. Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664"
  23. e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w
  24. w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
  25. --loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))()
  26. it=Instance.new v3=Vector3.new c3=Color3.new ud=UDim2.new cn=CFrame.new ca=CFrame.Angles pi=math.pi rd=math.rad
  27. --q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end)
  28. v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  29. mf=math.floor sf=string.find sb=string.sub rn=math.random
  30. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  31. qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
  32. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  33. function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end
  34. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom"
  35. elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge"
  36. fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end
  37. function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end
  38. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end
  39. function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end
  40. function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end
  41. function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos)
  42. local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  43. function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  44. function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end
  45. function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  46. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
  47. function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end
  48. function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end
  49. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  50. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end
  51. function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end
  52. deb = function(ob,it) game:service'Debris':AddItem(ob,it) end
  53. function RandomExplosionColor() colz={"New Gold","Bright Gold","Neon Gold","Deep Gold","Gold","Gold"} return colz[rn(1,#colz)] end
  54. function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end
  55. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  56. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  57. for i=1,tym do
  58. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  59. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  60. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  61. if tym == i then
  62. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  63. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  64. else
  65. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  66. end
  67. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25)
  68. end
  69. end
  70. function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  71. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end
  72. sTrail={}
  73. function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob)
  74. local oldpos=(ob.CFrame *ofz).p local lopz2=0
  75. local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1
  76. local mag=(oldpos - obp).magnitude
  77. local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  78. tr.CFrame=cn(oldpos,obp)
  79. tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
  80. local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz)
  81. q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end)
  82. tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end
  83. repeat loltr()
  84. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  85. asset="http://www.roblox.com/asset/?id="
  86. table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end)
  87. a={}
  88. a.ClickHold=0
  89. a.c=true -- weapon change or act debounce
  90. a.s={}
  91. a.cr={20,1.5}
  92. ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "}
  93. Anim = "None"
  94. mouse = nil
  95. Sounds={
  96. Break="3264793";
  97. Berserk="2676305";
  98. Fire1="2760979";
  99. Imbue="2785493";
  100. Ghost="3264923";
  101. Block="rbxasset://sounds\\metal.ogg";
  102. Boom="16976189";
  103. SniperFire="1369158";
  104. ShotgunFire2="1868836";
  105. MinigunFire="2692806";
  106. MinigunCharge="2692844";
  107. MinigunDischarge="1753007";
  108. Flashbang="16976189";
  109. Beep="15666462";
  110. Smash="2801263";
  111. Punch="31173820";
  112. Slash="rbxasset://sounds/swordslash.wav";
  113. Falcon="1387390";
  114. Cast="2101137";
  115. Spin="1369159";
  116. Abscond="2767090";
  117. ElectricalCharge="2800815";
  118. FireExplosion="3264793";
  119. SaberLightUp="10209303";
  120. SaberSlash="10209280";
  121. SaberHit="44463749";
  122. EnergyBlast="10209268";
  123. Lunge="rbxasset://sounds/swordlunge.wav";
  124. Unsheath="rbxasset://sounds/unsheath.wav";
  125. }
  126. wss = 16
  127. caw = true
  128. pl = p.LocalPlayer
  129. bp = pl.Backpack
  130. pg = pl.PlayerGui
  131. c = pl.Character
  132. to = c.Torso
  133. he = c.Head he.face.Face = "Bottom"
  134. hu =c.Humanoid
  135. q(function() bp[sn]:Remove() end)
  136. local su = it("Model",c) su.Name = "Suit1"
  137. cl = "className" local caram = "CharacterMesh"
  138. for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end
  139. for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end
  140. pcall(function() c.Block:Remove() end)
  141. local block = qi({"BoolValue",c,Value=false,Name="Block"})
  142. local hd=he:Clone''
  143. to.Transparency = 1
  144. he.Transparency = 1
  145. a.Bodyas=0
  146. a.insw={}
  147. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  148. if namzi=="p0" then
  149. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
  150. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
  151. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
  152. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0
  153. end
  154. end
  155. function ws(ii)
  156. wss = ii
  157. end
  158. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end
  159. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu)
  160. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  161. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  162. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  163. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
  164. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  165. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  166. xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
  167. x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else
  168. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  169. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  170. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  171. for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then
  172. wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))
  173. wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end
  174. end
  175. local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
  176. else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  177. if c0orc1==0 then
  178. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  179. a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  180. elseif c0orc1==1 then
  181. a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  182. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  183. elseif c0orc1==3 then
  184. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  185. a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
  186. local x,y,z=wexx.C1:toEulerAnglesXYZ()
  187. a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
  188. end end
  189. to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to
  190. --"http://www.roblox.com/asset?id=67168288"
  191. tk = true
  192. p={}
  193. t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor))
  194. la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0)
  195. ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0)
  196. ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0)
  197. rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0)
  198. local hd2 = hd:Clone()
  199. hd2.Parent = su
  200. hd2.Transparency = 0
  201. hd2.face.Face = "Front"
  202. hd2.Name = "FakeHead"
  203. --hd2.Mesh.MeshId="http://www.roblox.com/asset/?id=21057410"
  204. --hd2.Mesh.TextureId="http://www.roblox.com/asset/?id=21057378"
  205. hw=weld(hd2,t,hd2,0,1.5,0,0,0,0)
  206. hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0)
  207. tw=weld(t,to,t,0,0,0,0,0,0)
  208. local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = ""
  209. pcall(function() c.Shirt:Clone().Parent = su end)
  210. lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"]
  211. lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t
  212. law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl)
  213. law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl
  214. law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0)
  215. la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1
  216. c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0
  217. c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0
  218. Armb=true Armb2=true
  219. Legb=true Legb2=true
  220. function Armz(ison) Armb=ison if ison then
  221. law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0)
  222. ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra
  223. else
  224. law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"]
  225. ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0)
  226. end end
  227. function Legz(ison) Legb=ison if ison then
  228. llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0)
  229. lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl
  230. else
  231. llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"]
  232. lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0)
  233. end end function Headz(ison) if ison then he.Transparency=0 else end end
  234. Armz(true) Legz(true) --newhats(c,hd2,he)
  235. hax2sazc = "SND"
  236. function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end
  237. Sound("Your_F*cking_Name_here",1,1,he)
  238. function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function()
  239. local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end
  240. if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end
  241. --elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc
  242. else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end
  243. end end -- func and loop end
  244. dive(workspace) dive(workspace.CurrentCamera) end) end
  245. for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end
  246. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end
  247. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
  248. local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
  249. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end
  250. for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end)
  251. end
  252. function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825
  253. local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring
  254. local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring
  255. local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown
  256. SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  257. e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w()
  258. end
  259. end) end
  260. function splat2(pos,dmge)
  261. local dbr=it("Model",workspace) local colz2="Bright Gold" if ts(dmge)=="Block!" then colz2="Bright Gold" end
  262. dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0
  263. dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end
  264. local DBDH={}
  265. function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end
  266. local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  267. end) end
  268. function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function()
  269. local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end)
  270. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  271. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  272. bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p)
  273. if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8
  274. if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false
  275. for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  276. if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  277. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim
  278. if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  279. end
  280. end until hitx >= lolk or tymzup end) end
  281. function GetRegion(p0,p1,f,f2) q(function()
  282. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
  283. end) end
  284. function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ()
  285. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  286. if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end
  287. function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end
  288. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  289. if bhit and bpos then
  290. for i=1,tyms do q(function()
  291. local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
  292. gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1)
  293. end) end
  294. end
  295. end)
  296. end
  297. function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end
  298. v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force
  299. end) end
  300. function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo
  301. local tcf = tcf2 for i=1,tym do
  302. bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p)
  303. if bhit and (bpos - tcf.p).magnitude < rang then break end
  304. tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj
  305. wait() end
  306. if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Gold',cn(bpos),0.1,1,0.08) end
  307. if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end
  308. end) end
  309. function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then
  310. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end
  311. v.Anchored = false stick(hit,v)
  312. wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end
  313. --Dio's functions
  314. function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3)
  315. GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05)
  316. local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT})
  317. pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end
  318. local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end)
  319. end local bped = {}
  320. function SpikeSucker(pos,sc)
  321. local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"Gold") bal.CFrame = pos
  322. local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"Gold") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall})
  323. local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Really Gold") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond})
  324. local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do
  325. for i=0,1,0.1 do tms = tms + 1
  326. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  327. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  328. wait()
  329. end
  330. for i=1,0,-0.1 do tms = tms + 1
  331. spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0)
  332. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  333. wait()
  334. end
  335. for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end
  336. end
  337. q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end)
  338. end
  339. function Blackspace(pos,tms,dmg)
  340. local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really White") bal.CFrame = pos
  341. for i=1,0.5,-0.1 do bal.Transparency =i wait() end
  342. for i=1,tms do local o = 25
  343. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional Gold",0.3,0)
  344. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional Gold",0.3,0)
  345. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional Gold",0.3,0)
  346. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional Gold",0.3,0)
  347. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional Gold",0.3,0)
  348. Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional Gold",0.3,0)
  349. local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end
  350. wait(0.05)
  351. end
  352. for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove()
  353. end
  354. function MatterBall(pos,sc,spid,tyms,dmgmul) q(function()
  355. local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Gold').Color,SecondaryColor=bc('Gold').Color,Size=sc*3.5,Heat=0})
  356. cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos
  357. local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc}
  358. local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3
  359. cor.CFrame = pos*cn(0,0,-spid*i)
  360. local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p)
  361. if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end
  362. cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame
  363. local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Gold',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end
  364. wait() end cor.Fire:Remove()
  365. q(function()
  366. local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"Gold") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram})
  367. local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0)
  368. for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end)
  369. local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end)
  370. end) end
  371. function FistBoom(pos,sc,dmg,TYMZEH) q(function()
  372. local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"Gold") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"})
  373. rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45))
  374. for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end
  375. for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end
  376. local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"Gold") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist})
  377. for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end
  378. fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Gold').Color,SecondaryColor=bc('Gold').Color})
  379. local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Really Gold") local armm = it('CylinderMesh',arm)
  380. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  381. for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0)
  382. arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc)
  383. wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1
  384. for x=45,0,-5 do
  385. rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0)
  386. arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0)
  387. wait()
  388. end
  389. q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end
  390. for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove()
  391. for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove()
  392. for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end)
  393. local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end)
  394. MakeCrater(fis.Position+v3(0,2,0),5,7,10)
  395. end) end
  396. WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {}
  397. for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end
  398. local mm = it('Model',su) local tr = 0.15
  399. local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"Gold") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"})
  400. local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"Gold") it('CylinderMesh',worm1)
  401. local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"Gold") it('CylinderMesh',worm2)
  402. local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"Gold") it('CylinderMesh',worm3)
  403. local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"Gold") it('CylinderMesh',worm4)
  404. local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"Gold") it('CylinderMesh',worm5)
  405. local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"Gold") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"})
  406. for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end
  407. worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end
  408. worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove()
  409. end) end
  410. SpawnTornado = function(pos,sc,ski,tyms) q(function()
  411. local tor = pa(su,"","Block",0,0,0,true,true,1,0,"Gold") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado})
  412. tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end)
  413. local zz = 0 local tpos = tor.Position
  414. q(function() while tor.Parent do zz = zz+1
  415. tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait()
  416. local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p
  417. if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end
  418. wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end)
  419. end end)
  420. wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Gold',cn(tpos),0.2,1,0.05)
  421. end) end
  422. function CrownSwords(pos) q(function()
  423. local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"Gold") qi({"SpecialMesh",hol,MeshType="Sphere"})
  424. hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end
  425. for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end
  426. local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Gold") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end
  427. local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Gold") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end
  428. local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"Gold") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)})
  429. q(function() for i=1,20 do
  430. swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0)
  431. wait() end end)
  432. for i2,v in pairs(swr) do q(function() for i=1,20 do
  433. v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0)
  434. wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end
  435. for i2,v in pairs(swr2) do q(function() for i=1,20 do
  436. v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0)
  437. wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1)
  438. for i=20*3.5,0,-20*3.5/12 do
  439. swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Gold',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1)
  440. wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  441. for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Gold',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end
  442. wait(5) fade(swor,0.02)
  443. end) end
  444. function SpawnDeathBlock(pos,rootvel,sc) q(function()
  445. local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really White") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6)))
  446. local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really White") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1})
  447. bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end
  448. GlowMesh(false,"Sphere",t,v3(12,12,12),'Gold',v.CFrame,0.1,1,0.1)
  449. local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove()
  450. end)
  451. for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end
  452. wait(rn(23,30))
  453. for i,v in pairs({{"Gold",v3(30,30,30)},{"Really White",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end
  454. local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end)
  455. fade(bl,0.1) fade(sk,0.1)
  456. end) end
  457. ---- TUT01LOL
  458. han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"Gold") it('CylinderMesh',han)
  459. hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)})
  460. han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"White") it('CylinderMesh',han2)
  461. han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
  462. han3 = pa(su,"","Block",0,0,0,false,false,0,1,"Gold") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5})
  463. han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
  464. han4 = pa(su,"","Block",0,0,0,false,false,0,0,"White") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5})
  465. han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
  466. for i=1,7 do
  467. des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"Gold") it('CylinderMesh',des).Scale = v3(1,0.4,1)
  468. desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))})
  469. end
  470. for i=0,270,90 do
  471. des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
  472. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)})
  473. end
  474. han5 = pa(su,"","Block",0,0,0,false,false,0,0,"White") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5})
  475. han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
  476. han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"White") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5})
  477. han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)})
  478. han7 = pa(su,"","Block",0,0,0,false,false,0,1,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
  479. han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)})
  480. han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"Gold") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5})
  481. han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)})
  482. han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Gold") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3})
  483. han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))})
  484. q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end)
  485. for i=0,2 do
  486. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really White") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  487. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)})
  488. end
  489. des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really White") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  490. desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)})
  491. bla = pa(su,"","Wedge",0.2,1,2,false,false,0,1,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"})
  492. blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)})
  493. bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,1,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"})
  494. bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  495. bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,1,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"})
  496. bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)})
  497. han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really White") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
  498. han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))})
  499. han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,1,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
  500. han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
  501. --http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959
  502. raa = c["Right Arm"]
  503. laa = c["Left Arm"]
  504. clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really White") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  505. clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)})
  506. clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really White") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  507. clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)})
  508. clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Gold") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  509. clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
  510. clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"Gold") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  511. clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
  512. badge = pa(su,"","Block",0,0,0,false,false,0,0,"Really Gold") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
  513. badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)})
  514. badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really White") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
  515. badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2})
  516. ef = pa(su,"","Block",0,0,0,false,true,1,1,"White") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2})
  517. --efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)})
  518. db1 = pa(su,"","Block",0,0,0,false,false,1,0,"Gold") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5})
  519. db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
  520. db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"Gold") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5})
  521. db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
  522. local ebs = false
  523. function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true
  524. if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
  525. else
  526. ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
  527. end end) end
  528. local efm = ef.Mesh.Scale
  529. function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then
  530. for i=0.3,1,0.1 do ef.Transparency = i wait() end
  531. else
  532. q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
  533. end end
  534. q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end
  535. for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end)
  536. q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
  537. sho = pa(su,"","Block",0,0,0,false,false,0,0,"White") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"})
  538. show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)})
  539. chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram})
  540. chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  541. chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"Gold") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2})
  542. chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)})
  543. local efww = 0
  544. q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
  545. q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end)
  546. ---- TUT02LOL
  547. function Act(k,kb)
  548. if kb then
  549. if k == "e" and Anim=="None" then
  550. Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true
  551. c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0)
  552. c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Gold") wait(0.06) end
  553. eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true)
  554. Anim = "None"
  555. elseif k == "q" and Anim=="None" then
  556. Anim = "GravGrab" Armz(false) e() eb(laa) caw = false
  557. c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0)
  558. c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  559. c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170)
  560. Trail(bla3,15,0,"Gold",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3)
  561. c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75)
  562. caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0)
  563. e() Anim = "None" Armz(true)
  564. elseif k == "z" and Anim=="None" then
  565. Anim = "Blackspace" Armz(false) Legz(false) caw = false
  566. c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3)
  567. c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true
  568. elseif k == "g" and Anim=="None" then
  569. Anim = "MatterBall" e() Armz(false) fac = true
  570. c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y))
  571. eb(laa,nil,3) wait(0.3)
  572. c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5)
  573. fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None"
  574. elseif k == "r" and Anim=="None" then
  575. Anim = "Block" Armz(false) fac = true
  576. c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20)
  577. local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end
  578. block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'Gold',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = 40/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 100
  579. block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None"
  580. elseif k == "v" and Anim=="None" then
  581. Anim = "RakeFist" Armz(false) fac = true
  582. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  583. if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false
  584. wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  585. c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None"
  586. elseif k=="h" and Anim=="None" then
  587. Anim = "Worm" Armz(false) e(3) fac = true caw = false
  588. c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  589. c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90)
  590. local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"Gold") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"Gold") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem})
  591. for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end)
  592. for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"Gold",0.3,0) wait(0.04) end fac = false
  593. caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"Gold") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Gold',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end)
  594. end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  595. c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None"
  596. elseif k == "y" and Anim == "None" then
  597. Anim = "Whirlwind" Armz(false) e() fac = true
  598. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  599. c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1)
  600. local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"Gold") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to})
  601. q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1")
  602. c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  603. c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None"
  604. elseif k == "n" and Anim=="None" then
  605. Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20)
  606. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  607. c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  608. c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Gold',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Gold',to.CFrame,0.1,1,0.05)
  609. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  610. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None"
  611. elseif k == "b" and Anim=="None" then
  612. Anim = "DeathWall" Armz(false) e() caw = false
  613. c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  614. c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  615. c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Gold',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03)
  616. wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end
  617. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)
  618. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None"
  619. elseif k == "f" and Anim=="None" then
  620. Anim = "RapidKick" Legz(false)
  621. c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25)
  622. c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end
  623. c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz))
  624. c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz))
  625. local tst = ll if rn(1,2) == 1 then tst = rl end
  626. local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"Gold") qi({"SpecialMesh",das,MeshType="Sphere"})
  627. das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2)
  628. if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end
  629. if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy Gold',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end
  630. end) ws(16)
  631. c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None"
  632. end
  633. else
  634. if k == "q" then
  635. end -- q end
  636. end -- l end
  637. end -- func end
  638. local pla = pa(su,"","Block",7,1,7,true,true,1,0,"Gold")
  639. function ButtonDown() if Anim~="None" then return end
  640. to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'Gold',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Gold',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0)
  641. hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Gold',to.CFrame*cn(0,-4,0),0.1,1,0.05)
  642. else GlowMesh(false,"Sphere",t,v3(8,10,2),'Gold',to.CFrame,0.1,1,0.05)
  643. GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy Gold',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'Gold',to.CFrame*cn(0,0,1),0.1,1,0.05) end
  644. pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Gold',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10
  645. to.Velocity=v3(0,0,0)
  646. end
  647. pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end
  648. if m=="tkon" then tk = true
  649. elseif m=="tkoff" then tk = false
  650. elseif m == "rake" and Anim=="None" then Anim = "Special"
  651. for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None"
  652. elseif m == "torn" and Anim=="None" then Anim = "Special"
  653. for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None"
  654. elseif m == "blast" and Anim=="None" then Anim = "Special"
  655. for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None"
  656. elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end)
  657. end end)
  658. bin = it("HopperBin",nil) --bin = it("Tool") it("Part",bin).Name = "Handle"
  659. bin.TextureId="http://www.roblox.com/asset/?id=71521159"
  660. bin.Parent=bp
  661. bin.Name = sn
  662. ---- TUT03LOL
  663. bin.Selected:connect(function(mouse2) mouse = mouse2
  664. mouse.KeyDown:connect(function(k) ky[k:lower()] = true
  665. Act(k:lower(),true) end)
  666. mouse.KeyUp:connect(function(k) ky[k:lower()] = false
  667. Act(k:lower(),false) end)
  668. mouse.Button1Down:connect(function() ButtonDown() end)
  669. end)
  670. ---- TUT04LOL
  671. bin.Deselected:connect(function()
  672. end)
  673. --bin.Parent = c
  674. fac = false local bgg = it('BodyGyro',to)
  675. ---- TUT05LOL
  676. q(function() while wait() do
  677. if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end
  678. if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end
  679. end end)
  680. wait(math.huge)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement