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- Holy crap! I refresh the page after a single minute, and there's already been 50 looks!
- Well, I guess I can give you all another treat. Here's the Ace Of Spades script!
- Enjoy :D
- repeat wait() until script:WaitForChild'Owner'.Value
- local Player = script:WaitForChild'Owner'.Value
- script.Owner:destroy()
- local FakeMouse = script.FakeMouse:Clone();
- FakeMouse.Parent = Player.Character;
- script.FakeMouse:Destroy()
- do
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- local oPlayer = Player
- local Player = oPlayer
- local loudnesses={}
- script.Parent = Player.Character
- local CoAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInputEvent"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={}}
- t.Connect = function(self,f)self.Function=f; for id,_ in next, t.Waited do t.Waited[id] = true end end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat swait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local Run = {RenderStepped=fakeEvent()}
- function CoAS:BindAction(name,fun,touch,...)
- CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CoAS:UnbindAction(name)
- CoAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- Run.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- --[[table.foreach(io,print)
- print'---']]
- if io.Mouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.KeyEvent then
- m:TrigEvent('Key'..io.KeyEvent,io.Key)
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- end
- if(not io.KeyEvent and not io.Mouse)then
- for n,t in pairs(CoAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- UsIS:TrigEvent("InputBegan",io,false)
- else
- UsIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Func.OnServerInvoke = function(plr,inst,play)
- if plr~=Player then return end
- if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
- loudnesses[inst]=play
- end
- end
- function GetClientProperty(inst,prop)
- --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end
- if(prop == 'PlaybackLoudness' and loudnesses[inst])then
- return loudnesses[inst]
- elseif(prop == 'PlaybackLoudness')then
- return Func:InvokeClient(Player,'RegSound',inst)
- end
- return Func:InvokeClient(Player,inst,prop)
- end
- local oldGame = game;
- local function GetService(s,i)
- local service = s:GetService(i)
- if(i == 'Players')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- if(i == 'LocalPlayer' or i == 'localPlayer')then
- local oldPlayer = Player;
- local fakePlayer = newproxy(true)
- getmetatable(fakePlayer).__index = function(s,i)
- if(i == 'GetMouse')then
- return function() return m; end
- end
- return Player[i]
- end
- getmetatable(fakePlayer).__newindex = function(s,i,v)
- Player[i]=v
- end
- getmetatable(fakePlayer).__call=function(self,...)
- if(self == fakePlayer)then self = Player end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- if(name == 'GetMouse')then
- return m;
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakePlayer).__namecall=function(self,...)
- if(self == fakePlayer)then self = Player end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- if(name == 'GetMouse')then
- return m;
- else
- return self[name](self,unpack(tuple))
- end
- end
- return fakePlayer
- elseif(i == 'oPlayer')then
- return oPlayer
- else
- return s[i]
- end
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'RunService')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- return Run[i] or s[i]
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'UserInputService')then
- return UsIS
- elseif(i == 'ContextActionService')then
- return CoAS;
- else
- return service
- end
- end
- local serviceFunctions={
- service=true,
- GetService=true,
- }
- local fakeGame = newproxy(true)
- getmetatable(fakeGame).__index = function(s,i)
- if(s == fakeGame)then s=oldGame end
- local serv = GetService(oldGame,i)
- if serviceFunctions[i] then
- return GetService
- elseif(serv)then
- return serv
- else
- return s[i]
- end
- end
- getmetatable(fakeGame).__newindex = function(s,i,v)
- if(s == fakeGame)then s=oldGame end
- s[i]=v
- end
- getmetatable(fakeGame).__call=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fakeGame)then v = oldGame end
- wh[i]=v
- end
- if serviceFunctions[name] then
- return GetService(self,unpack(wh))
- else
- return self(name,unpack(wh))
- end
- end
- getmetatable(fakeGame). __namecall=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- local funcToCall=self[name]
- if serviceFunctions[name] then
- return GetService(self,unpack(tuple))
- else
- return self[name](self,unpack(tuple))
- end
- end
- getmetatable(fakeGame).__metatable = 'gay'
- coroutine.wrap(function()
- while true do
- Run:TrigEvent('RenderStepped')
- swait()
- end
- end)()
- game=fakeGame
- UserInputService,ContextActionService = UsIS,CoAS
- end
- -- Localization by Megalo_vania aka allahahkbar
- -- Credit to ttyyuu12345 for his model-to-script plugin
- -- Credit to Nebula the Zorua for the Fate fix
- -- Credit to Osama for the original Ace of Spades
- -- ACE OF SPADES --
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Beam0 = Instance.new("Beam")
- Beam1 = Instance.new("Beam")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- ParticleEmitter4 = Instance.new("ParticleEmitter")
- ParticleEmitter5 = Instance.new("ParticleEmitter")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- ParticleEmitter7 = Instance.new("ParticleEmitter")
- ParticleEmitter8 = Instance.new("ParticleEmitter")
- ParticleEmitter9 = Instance.new("ParticleEmitter")
- Beam0.Parent = mas
- Beam0.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- Beam0.FaceCamera = true
- Beam0.LightEmission = 1
- Beam0.Texture = "rbxassetid://1242547756"
- Beam0.TextureLength = 0.875
- Beam0.Transparency = NumberSequence.new(0,0)
- Beam0.Width0 = 0.30000001192093
- Beam0.Width1 = 0.30000001192093
- Beam1.Name = "Beam2"
- Beam1.Parent = mas
- Beam1.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
- Beam1.FaceCamera = true
- Beam1.LightEmission = 0.050000000745058
- Beam1.Width0 = 0.40000000596046
- Beam1.Width1 = 0.40000000596046
- Beam1.ZOffset = -0.10000000149012
- ParticleEmitter2.Name = "EMIT"
- ParticleEmitter2.Parent = mas
- ParticleEmitter2.Rotation = NumberRange.new(5, 5)
- ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.0156863, 0.686275, 0.92549),Color3.new(1, 1, 0))
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 1
- ParticleEmitter2.Texture = "rbxassetid://436792038"
- ParticleEmitter2.Transparency = NumberSequence.new(0,1)
- ParticleEmitter2.Size = NumberSequence.new(1.6499999761581,0)
- ParticleEmitter2.Lifetime = NumberRange.new(1.5, 1.5)
- ParticleEmitter2.Rate = 500
- ParticleEmitter2.RotSpeed = NumberRange.new(10, 10)
- ParticleEmitter3.Name = "EMIT2"
- ParticleEmitter3.Parent = mas
- ParticleEmitter3.Rotation = NumberRange.new(5, 5)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- ParticleEmitter3.Enabled = false
- ParticleEmitter3.LightEmission = 1
- ParticleEmitter3.Texture = "rbxassetid://246689799"
- ParticleEmitter3.Size = NumberSequence.new(2.3099999427795,0)
- ParticleEmitter3.Lifetime = NumberRange.new(1.5, 1.5)
- ParticleEmitter3.Rate = 500
- ParticleEmitter3.RotSpeed = NumberRange.new(10, 10)
- ParticleEmitter4.Name = "EMIT3"
- ParticleEmitter4.Parent = mas
- ParticleEmitter4.Rotation = NumberRange.new(5, 5)
- ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.690196, 0),Color3.new(1, 0.690196, 0))
- ParticleEmitter4.Enabled = false
- ParticleEmitter4.LightEmission = 0.5
- ParticleEmitter4.Texture = "rbxassetid://436792038"
- ParticleEmitter4.Transparency = NumberSequence.new(0,1)
- ParticleEmitter4.Size = NumberSequence.new(1.1200000047684,0)
- ParticleEmitter4.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter4.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter4.Rate = 200
- ParticleEmitter4.RotSpeed = NumberRange.new(10, 10)
- ParticleEmitter5.Name = "Fire"
- ParticleEmitter5.Parent = mas
- ParticleEmitter5.Speed = NumberRange.new(0, 0)
- ParticleEmitter5.Rotation = NumberRange.new(5, 5)
- ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0, 0),Color3.new(1, 0.690196, 0))
- ParticleEmitter5.Enabled = false
- ParticleEmitter5.LightEmission = 1
- ParticleEmitter5.Texture = "rbxasset://textures/particles/fire_main.dds"
- ParticleEmitter5.Transparency = NumberSequence.new(0,1)
- ParticleEmitter5.Size = NumberSequence.new(2,2)
- ParticleEmitter5.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter5.Rate = 500
- ParticleEmitter5.RotSpeed = NumberRange.new(30, 30)
- ParticleEmitter6.Name = "beamy"
- ParticleEmitter6.Parent = mas
- ParticleEmitter6.Speed = NumberRange.new(4, 4)
- ParticleEmitter6.Rotation = NumberRange.new(5, 5)
- ParticleEmitter6.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- ParticleEmitter6.Enabled = false
- ParticleEmitter6.LightEmission = 1
- ParticleEmitter6.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter6.Transparency = NumberSequence.new(0,1)
- ParticleEmitter6.Size = NumberSequence.new(3,3)
- ParticleEmitter6.Lifetime = NumberRange.new(3, 3)
- ParticleEmitter6.Rate = 500
- ParticleEmitter6.RotSpeed = NumberRange.new(10, 10)
- ParticleEmitter6.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter6.VelocitySpread = 360
- ParticleEmitter7.Name = "dark"
- ParticleEmitter7.Parent = mas
- ParticleEmitter7.Speed = NumberRange.new(1, 1)
- ParticleEmitter7.Rotation = NumberRange.new(10, 10)
- ParticleEmitter7.Color = ColorSequence.new(Color3.new(0.94902, 0.952941, 0.952941),Color3.new(0.0666667, 0.0666667, 0.0666667))
- ParticleEmitter7.Enabled = false
- ParticleEmitter7.LightEmission = 0.34999999403954
- ParticleEmitter7.Texture = "rbxassetid://299413210"
- ParticleEmitter7.Transparency = NumberSequence.new(0,1)
- ParticleEmitter7.Size = NumberSequence.new(1.5,1.5)
- ParticleEmitter7.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter7.Rate = 500
- ParticleEmitter7.RotSpeed = NumberRange.new(30, 30)
- ParticleEmitter8.Name = "pe"
- ParticleEmitter8.Parent = mas
- ParticleEmitter8.Speed = NumberRange.new(1, 1)
- ParticleEmitter8.Rotation = NumberRange.new(5, 5)
- ParticleEmitter8.Color = ColorSequence.new(Color3.new(0.0666667, 0.0666667, 0.0666667),Color3.new(0.0666667, 0.0666667, 0.0666667))
- ParticleEmitter8.Enabled = false
- ParticleEmitter8.Texture = "rbxassetid://243086902"
- ParticleEmitter8.Transparency = NumberSequence.new(0,1)
- ParticleEmitter8.Size = NumberSequence.new(3,3.6900000572205)
- ParticleEmitter8.Acceleration = Vector3.new(20, 20, 10)
- ParticleEmitter8.Lifetime = NumberRange.new(1, 1.2999999523163)
- ParticleEmitter8.Rate = 500
- ParticleEmitter8.RotSpeed = NumberRange.new(10, 10)
- ParticleEmitter9.Name = "pe2"
- ParticleEmitter9.Parent = mas
- ParticleEmitter9.Color = ColorSequence.new(Color3.new(0.94902, 0.952941, 0.952941),Color3.new(0.94902, 0.952941, 0.952941))
- ParticleEmitter9.Enabled = false
- ParticleEmitter9.LightEmission = 1
- ParticleEmitter9.Texture = "rbxassetid://306380219"
- ParticleEmitter9.Transparency = NumberSequence.new(0,1)
- ParticleEmitter9.Size = NumberSequence.new(2,2.6900000572205)
- ParticleEmitter9.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter9.Rate = 500
- ParticleEmitter9.RotSpeed = NumberRange.new(15, 15)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Player = game.Players.LocalPlayer
- repeat
- wait()
- until Player.Character
- local fold = Instance.new("Folder", Player.PlayerGui)
- fold.Name = "no u"
- fold.Archivable = true
- local loaded = false
- Player.Character:WaitForChild("Humanoid")
- Player.Character:WaitForChild("Torso")
- Player.Character:WaitForChild("Head")
- Player.Character:WaitForChild("Left Arm")
- Player.Character:WaitForChild("Right Arm")
- Player.Character:WaitForChild("Right Leg")
- Player.Character:WaitForChild("Left Leg")
- for _, v in pairs(script:GetChildren()) do
- v.Parent = fold
- end
- if script.ClassName ~= "LocalScript" or game.PlaceId == game.PlaceId then
- else
- local Environment = getfenv(getmetatable(LoadLibrary("RbxUtility").Create).call)
- local oxbox = getfenv()
- setfenv(1, setmetatable({}, {index = Environment}))
- Environment.coroutine.yield()
- end
- Effects = {}
- ArtificialHB = Instance.new("BindableEvent", fold)
- ArtificialHB.Name = "Heartbeat"
- fold:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function fwait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num * 30 do
- ArtificialHB.Event:wait()
- end
- end
- end
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local char = Character
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local ORW = Torso["Right Shoulder"]
- local OLW = Torso["Left Shoulder"]
- local OLH = Torso["Left Hip"]
- local ORH = Torso["Right Hip"]
- local runnningspped = 26
- local walkingspeed = 8
- local DesiredSpeed = runnningspped
- local desiredjp = 50
- local timestop = false
- EffectModel = Instance.new("Model", Character)
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.Angles
- EffectModel.Name = "Effects"
- local Animator = Humanoid.Animator
- local Animate = char.Animate
- local EffecMo = EffectModel
- local CANtwod = false
- local controlsScript = Instance.new("LocalScript")
- AnimTab = {}
- angles = CFrame.Angles
- cf = CFrame.new
- euler = CFrame.Angles
- AnimTab.Idle = {
- Animation = function(frameN, sine)
- local frame = {}
- frame[1] = {
- CFrame.new(2.75671482E-7, 0.200000063, -0.0249774866, 0.642787576, 0.0378452428, 0.765109003, 0, 0.99877888, -0.0494034551, -0.766044438, 0.0317559317, 0.642002642) * CFrame.new(0, 0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0189546123, 1.46292567, -0.106947616, 0.874095201, -0.0209516734, -0.485302508, 0.138642669, 0.968272209, 0.207911611, 0.465548784, -0.249018192, 0.849266887) * CFrame.new(0, 0.02 * math.cos(sine / 16), 0) * CFrame.Angles(math.rad(2 * math.cos(sine / 16)), 0, 0),
- CFrame.new(1.52564752, 0.0095030535, 0.16884166, 0.786316156, -0.464979529, -0.406817913, 0.489593357, 0.87058723, -0.0487444215, 0.376835734, -0.160846859, 0.912207723) * CFrame.new(0, 0.04 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, math.rad(3 * math.cos(sine / 16))),
- CFrame.new(-1.46113753, -0.0836579874, -0.3236444, -0.342537999, 0.264813662, 0.901410758, 0.508022189, 0.859293938, -0.0593911707, -0.790304303, 0.437592924, -0.428872049) * CFrame.new(0, 0.04 * math.cos(sine / 16), 0) * CFrame.Angles(math.rad(3 * math.cos(sine / 16)), 0, 0),
- CFrame.new(0.578392506, -2.03777266, 0.0416527689, 0.947437465, -0.0721113682, -0.31170848, 0.0828900337, 0.996327758, 0.0214513037, 0.309017092, -0.0461612977, 0.949935555) * CFrame.new(0, -0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.578392982, -2.03777266, 0.0416528434, 0.947437525, 0.0721113682, 0.31170857, -0.0828900337, 0.996327758, 0.0214513075, -0.309017003, -0.0461612903, 0.949935675) * CFrame.new(0, -0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Run = {
- Animation = function(frameN, sine, hee, hee2, num, o)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-45), math.rad(8 * math.cos(sine / num)), 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0),
- CFrame.new(1.4, hee + 0.36 * math.cos(sine / (num / 2)), -0.66 * math.cos(sine / num)) * CFrame.new(-0.35 * math.cos(sine / num), 0, 0) * CFrame.Angles(math.rad(o * math.cos(sine / num)) + math.rad(32), 0, math.rad(-25 * math.cos(sine / num))),
- CFrame.new(-1.4, hee2 + 0.36 * math.cos(sine / (num / 2)), 0.66 * math.cos(sine / num)) * CFrame.new(-0.35 * math.cos(sine / num), 0, 0) * CFrame.Angles(-math.rad(o * math.cos(sine / num)) + math.rad(32), 0, math.rad(-25 * math.cos(sine / num))),
- CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / num) / 2, 0 + 2 * math.sin(sine / num) / 2) * angles(math.rad(-60 * math.sin(sine / num)), math.rad(-5), math.rad(0)),
- CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / num) / 2, 0 - 2 * math.sin(sine / num) / 2) * angles(math.rad(60 * math.sin(sine / num)), math.rad(5), math.rad(0))
- }
- return frame[frameN]
- end
- }
- AnimTab.BackWalk = {
- Animation = function(frameN, sine, num)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(4 * math.cos(sine / num)), 0),
- CFrame.new(0, 1.49999368, 8.34463322E-7, 1, 0, 0, 0, 0.999998033, -2.38418579E-7, 0, 2.38418579E-7, 0.999998033) * CFrame.Angles(math.rad(-10), 0, 0),
- CFrame.new(1.5, -0.05 * math.cos(sine / (num / 2)), -0.25 * math.cos(sine / num)) * CFrame.Angles(math.rad(25 * math.cos(sine / num)), 0, math.rad(5)),
- CFrame.new(-1.5, 0.05 * math.cos(sine / (num / 2)), 0.25 * math.cos(sine / num)) * CFrame.Angles(math.rad(-25 * math.cos(sine / num)), 0, math.rad(-5)),
- CFrame.new(0.5, -1.85 - 0.25 * math.cos(sine / num) / 2, 0 + 1 * math.sin(sine / num) / 2) * angles(math.rad(-30 * math.sin(sine / num)), math.rad(-5), math.rad(0)),
- CFrame.new(-0.5, -1.85 + 0.25 * math.cos(sine / num) / 2, 0 - 1 * math.sin(sine / num) / 2) * angles(math.rad(30 * math.sin(sine / num)), math.rad(5), math.rad(0))
- }
- return frame[frameN]
- end
- }
- AnimTab.Jump = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49104357, -0.0507529527, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.37250769, 0.121224046, 0.64733851, 0.173648015, 2.58755701E-8, -0.984807789, 0.852869093, 0.499999106, 0.150383696, 0.49240306, -0.866025925, 0.0868238285) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57669723, 0.162346587, -0.26788035, 0.8611601, 0.435611397, -0.262004048, -0.489563048, 0.849481702, -0.196745664, 0.136863008, 0.297697008, 0.944798946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.598104358, -1.58444905, -0.345675468, 0.981060326, 0.0858319253, 0.173648298, -0.141065046, 0.930940628, 0.336823732, -0.132746041, -0.354940027, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Fall = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4910444, -0.0507505536, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.41551924, 0.430770516, 0.599072576, 0.163175896, -0.0593939237, -0.984807611, 0.972444415, 0.178148255, 0.150383249, 0.166509897, -0.982209563, 0.0868267864) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53597856, 0.181962684, -0.0532567501, 0.748531938, 0.630958676, 0.203939021, -0.508304954, 0.743486166, -0.434573829, -0.425823927, 0.221629158, 0.877242625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.525004327, -1.77186298, -0.282919437, 0.965925634, -0.0885212198, -0.24321124, 0.0449429862, 0.982783973, -0.179209024, 0.254887909, 0.162171945, 0.953274548) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.625082374, -1.74759519, -0.371673733, 0.98105973, 0.161157295, 0.107471913, -0.141064972, 0.974630296, -0.173771828, -0.132749975, 0.155320033, 0.978904068) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ON = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-1.14056382E-8, -0.196045384, -1.56056514E-4, 1, 5.81785571E-8, -0.00159262121, -1.21010919E-6, 0.99999994, -7.96537439E-4, 0.00159247965, 7.96022301E-4, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(9.34411162E-8, 1.47852278, -0.144922316, 0.99999392, 7.4505806E-8, -5.21540642E-8, 5.78365871E-8, 0.957062781, 0.289872348, -7.4505806E-8, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 3.01316381E-4, -7.50280917E-4, 5.81403583E-6, 0.924113035, 0.382118583, 8.08849931E-4, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.401899934, -1.79915607, -5.6552887E-4, 0.999996126, -7.83959404E-5, 8.13350081E-4, -9.8903547E-7, 0.995200098, 0.0978638232, -8.17283988E-4, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Z = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96199751, 0.504999399, 2.03370263E-7, -4.37117507E-8, -1.00000012, -1.1920929E-7, 0.999998927, -4.37116228E-8, -5.3644078E-7, 5.36441121E-7, -2.08616257E-7, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65588522, 0.0899997652, -5.96046448E-7, 0.663417399, 0.499997854, 0.556668401, -0.38301897, 0.866025746, -0.32139349, -0.642785549, 3.51667404E-6, 0.76604563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499999821, -1.9999913, 2.98023082E-8, 1.00000012, 0, 5.96046448E-8, 0, 0.999997854, 0, 5.96046448E-8, 0, 0.999999046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.49999848, -1.9999826, -4.36168932E-8, 0.984808028, 0.173647821, 1.1920929E-7, -0.173647806, 0.984803498, -1.03502149E-8, 8.94069672E-8, 1.49011612E-8, 0.999998033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.17999816, 0.504999697, -1.63019195E-7, -4.37117365E-8, -1.00000024, -8.94069672E-8, 0.999998927, -4.37116121E-8, -5.36440723E-7, 5.36441235E-7, -2.38418579E-7, 0.999999702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65588522, 0.0899997652, -5.96046448E-7, 0.663417399, 0.499997854, 0.556668401, -0.38301897, 0.866025746, -0.32139349, -0.642785549, 3.51667404E-6, 0.76604563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499999821, -1.9999913, 2.98023082E-8, 1.00000012, 0, 5.96046448E-8, 0, 0.999997854, 0, 5.96046448E-8, 0, 0.999999046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.49999848, -1.9999826, -4.36168932E-8, 0.984808028, 0.173647821, 1.1920929E-7, -0.173647806, 0.984803498, -1.03502149E-8, 8.94069672E-8, 1.49011612E-8, 0.999998033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.airZ = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-1.18349757E-8, 0.022789482, 0.260471284, -4.47034836E-8, 8.38190317E-9, -1.0000006, 0.173648238, 0.98480773, 0, 0.984808266, -0.173648208, -5.21540642E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(30)),
- CFrame.new(-3.9935112E-6, 1.49999964, 8.38190317E-8, 0.0871561617, 0.172987625, 0.981065392, -1.47905666E-7, 0.984807491, -0.173648819, -0.996199667, 0.0151346009, 0.0858320743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50643766, -0.0711977184, 0.119088978, -0.149218619, -0.252707481, -0.955970287, -0.446469873, 0.879847586, -0.162895083, 0.882268786, 0.402505189, -0.244118318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.93348575, 0.696857214, -0.0479355827, -0.25881657, 0.965927064, -4.47034836E-8, -0.965926528, -0.25881651, 4.65661287E-9, -5.58793545E-9, 3.7252903E-8, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.717799008, -2.0384028, 0.0193442702, 0.965930402, -0.258819818, 6.23986125E-8, 0.234570146, 0.875425816, 0.42261982, -0.109382071, -0.408218831, 0.906312466) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499995381, -1.37228858, -0.228469253, 1.0000006, 6.2584877E-7, 9.31322575E-8, -7.00354576E-7, 0.939691901, 0.342021883, 1.34110451E-7, -0.342022061, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.X = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999011, 1.1920929E-7, 1, 0, 0, 0, 0.961258709, 0.275636077, 0, -0.275636077, 0.961258709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.73096776, 0.221290082, -0.247037202, 0.866025388, -0.5, 0, 0.453153878, 0.784885526, -0.42261827, 0.211309135, 0.365998149, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.6844511, 0.247182712, -0.234963119, 0.866025388, 0.5, 0, -0.453153878, 0.784885526, -0.42261827, -0.211309135, 0.365998149, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.85054433, -0.00898814201, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999702, 2.98023224E-8, 1, 0, 0, 0, 0.987678707, -0.156433374, 0, 0.156433374, 0.987678707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54340684, -0.013969779, 0.154194564, 0.996195436, -0.0871483162, 2.04188723E-6, 0.085823901, 0.981060028, 0.173653692, -0.01513563, -0.17299284, 0.984806836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58881116, 0.0192507058, 0.191561162, 0.983905196, 0.168530956, 0.0593911558, -0.176127076, 0.97074753, 0.163175866, -0.0301536899, -0.171009898, 0.984807491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.17936957, -0.396488011, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.airX = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(1.6969949E-8, 0.0511118621, -0.388227254, -4.18156283E-8, -1.43997152E-8, -1, -0.258818865, 0.965925872, -3.08638359E-9, 0.965925872, 0.258818865, -4.41177228E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-6.85453415E-7, 1.49999821, 2.980231E-8, 1.19248895E-8, -0.173648208, 0.98480773, 2.66453526E-15, 0.98480773, 0.173648208, -1, -2.07073447E-9, 1.17437011E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81043541, 0.797019958, 6.10947609E-7, -0.29619804, -0.939692378, 0.171010122, 0.813797295, -0.342020035, -0.469846427, 0.50000006, -1.14603438E-9, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.74599922, 0.172999203, 5.13848811E-15, 0.866025329, 0.49999994, -7.10542736E-15, -0.49999994, 0.866025329, -1.77635684E-15, 0, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.395571887, -2.02784061, -5.08579791E-14, 0.984807253, 0.173648104, -1.56319402E-13, -0.173648104, 0.984807253, -6.21724894E-15, -1.56319402E-13, -3.37507799E-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.929120898, -1.75346291, 1.79466596E-14, 0.819152117, 0.57357645, -1.0658141E-14, -0.57357645, 0.819152117, 0, -1.24344979E-14, -1.0658141E-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.C = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-0.0369880162, -1.10390246, -0.09250018, 1, 1.2293458E-7, 6.2584877E-6, -1.37835741E-7, 0.999999821, 6.04987144E-6, -6.28829002E-6, -6.07967377E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0174499601, 1.43704295, -0.242257506, 0.847531497, -0.034899503, 0.529596448, -0.231024295, 0.874086738, 0.427316964, -0.477826446, -0.484514266, 0.732753515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.57888758, 0.334454238, 0.37078771, 0.939120173, -0.218655303, -0.265034169, 0.341811687, 0.672903121, 0.656022549, 0.0348994732, -0.706676006, 0.706676006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.14341164, -0.103800863, -0.377612591, 0.975884259, -0.171130121, -0.135515153, 0.0819011331, 0.862501562, -0.499382883, 0.202341437, 0.476241142, 0.855717421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.429101616, -1.47360778, 0.079228282, 0.987342358, -0.00153388083, 0.158595383, -0.128680721, 0.576799393, 0.80668658, -0.0927150398, -0.816884398, 0.569300771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65440094, -1.4544071, 0.0723534822, 0.349117994, 0.936126053, 0.0422516018, -0.934187293, 0.344145745, 0.0941256285, 0.0735727102, -0.0723317266, 0.994663954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.Angles(0, math.rad(-160), 0) * CFrame.new(-0.0369880162, -1.10390246, -0.09250018, 1, 1.2293458E-7, 6.2584877E-6, -1.37835741E-7, 0.999999821, 6.04987144E-6, -6.28829002E-6, -6.07967377E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0174499601, 1.43704295, -0.242257506, 0.847531497, -0.034899503, 0.529596448, -0.231024295, 0.874086738, 0.427316964, -0.477826446, -0.484514266, 0.732753515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.57888758, 0.334454238, 0.37078771, 0.939120173, -0.218655303, -0.265034169, 0.341811687, 0.672903121, 0.656022549, 0.0348994732, -0.706676006, 0.706676006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.14341164, -0.103800863, -0.377612591, 0.975884259, -0.171130121, -0.135515153, 0.0819011331, 0.862501562, -0.499382883, 0.202341437, 0.476241142, 0.855717421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.429101616, -1.47360778, 0.079228282, 0.987342358, -0.00153388083, 0.158595383, -0.128680721, 0.576799393, 0.80668658, -0.0927150398, -0.816884398, 0.569300771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65440094, -1.4544071, 0.0723534822, 0.349117994, 0.936126053, 0.0422516018, -0.934187293, 0.344145745, 0.0941256285, 0.0735727102, -0.0723317266, 0.994663954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.airC = {
- Animation = function(frameN, o, i)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(o * i), 0, 0),
- CFrame.new(0, 1.49999917, -4.76837158E-7, 1, 0, 0, 0, 0.984807789, 0.17364797, 0, -0.17364797, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.4999994, 1.35414302E-6, 9.98735428E-4, 0.98480767, -0.171010062, -0.0301536545, 0.173648164, 0.969846249, 0.171009868, 0, -0.173647955, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.50000072, -5.51342964E-7, -5.36441803E-7, 0.769750953, 0.342020094, 0.53898567, -0.280166417, 0.939692557, -0.196174726, -0.57357651, 0, 0.819151938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000072, -0.444997251, 1, 0, 0, 0, 0.906307697, -0.422618449, 0, 0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(-math.rad(o * i), 0, 0),
- CFrame.new(0, 1.50000143, -3.24845314E-6, 1, 0, 0, 0, 0.996194661, -0.087155953, 0, 0.087155953, 0.996194661) * CFrame.new(0, 0, 0),
- CFrame.new(1.59599626, 0.288997352, 0.00100011006, 0.708619714, -0.704945624, -0.0301536545, 0.698525071, 0.694850922, 0.171009868, -0.0996003598, -0.142244056, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.50000072, -5.51342964E-7, -5.36441803E-7, 0.769750953, 0.342020094, 0.53898567, -0.280166417, 0.939692557, -0.196174726, -0.57357651, 0, 0.819151938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.76647329, -1.12657058, 1, 0, 0, 0, 0.64278841, -0.766046047, 0, 0.766046047, 0.64278841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.G = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49358296, -0.141741559, 1, 0, 0, 0, 0.964915693, 0.262559891, 0, -0.262559891, 0.964915693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.219505548, 0.501717031, -0.481117725, 0.166610435, 0.986009181, 0.00528366491, 0.0381280221, -0.00108792447, -0.999272287, -0.985285878, 0.166690677, -0.0377757996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.42032972, 1.11195159, -0.704971194, 0.193832442, -0.548267126, 0.813530862, 0.297462404, -0.757372737, -0.581293702, 0.934850276, 0.354668438, 0.0162856858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.551999986, -2.00000024, 3.48687172E-6, 0.934396863, 0.119859606, 0.33546418, -0.112809695, 0.992790878, -0.0405005775, -0.337900132, 0, 0.941181958) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.dasq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, -4.37113883E-8, 0, 1, 0, 1, 0, -1, 0, -4.37113883E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999046, 0, -4.37113883E-8, 0, -1, 0, 1, 0, 1, 0, -4.37113883E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65413404, 0.261037737, 0, 0.836516321, -0.5, 0.224143684, 0.482962936, 0.866025388, 0.129409418, -0.258818835, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66499972, 0.0989998877, -1.1920929E-7, 0.836516201, 0.258819014, 0.482962906, -0.224143848, 0.965925753, -0.129409522, -0.49999997, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.732866287, -2.05768633, -5.96046448E-7, 0.836515546, -0.224143639, -0.500000179, 0.258818805, 0.965925038, 8.5791425E-16, 0.482962698, -0.129409447, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999475, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.CHR = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0.990186155, 0.059062928, 0.126660869, 1.11283916E-4, 0.905974269, -0.423332721, -0.139754772, 0.419192284, 0.897076547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.028068278, 1.43301153, 0.24841857, 0.993677378, -0.0561369434, -0.0972320363, 0, 0.866025448, -0.49999997, 0.112273887, 0.496838599, 0.860549808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81746447, 0.481527984, 0.248372227, 0.505791187, -0.834928513, -0.21695587, 0.68616122, 0.236951023, 0.687776804, -0.522836506, -0.496738136, 0.692743182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.76862347, 0.37402004, 0.332510233, 0.791354239, 0.594543755, 0.142394811, -0.475372136, 0.451950729, 0.754825711, 0.384421408, -0.665024936, 0.640282571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.751607597, -2.00483513, 0.422620773, 0.965925872, -0.234569743, -0.109381646, 0.258819044, 0.875426054, 0.408217907, 1.11758709E-8, -0.42261821, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.751606643, -2.00483537, 0.422620833, 0.965925932, 0.234569713, 0.109381668, -0.258819014, 0.875425994, 0.408217877, 7.4505806E-9, -0.42261824, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.saq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0.200962663, 0.74999404, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999237, 9.53674316E-7, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.577217817, 0.417496234, -0.641931355, 0.642787457, 0.766044676, -3.70257055E-7, 6.2584877E-7, -9.23871994E-7, -1, -0.766044378, 0.642787337, -9.83476639E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.798620641, 0.451876819, -0.694261372, 0.817019045, -0.564861417, -0.11580833, -0.161202297, -0.0309239328, -0.986436784, 0.553618908, 0.824606061, -0.116322398) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.626399577, -1.96083295, -0.0457098112, 0.902859032, -0.285984069, 0.321027517, 0.279716402, 0.957773447, 0.0665474534, -0.326503187, 0.0297138691, 0.944728911) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.43199921, -0.358000755, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0.200956061, 0.749997854, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999237, 9.53674316E-7, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70294321, 0.417509586, 0.37730211, -0.422619134, -0.906309009, -2.26396935E-7, -2.08616257E-7, 6.10947609E-7, -0.999998927, 0.906301618, -0.422614515, -1.57952309E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.51065469, 0.528415501, 0.405756176, -0.574557006, 0.810229838, -0.11581023, 0.1620581, -0.0260763913, -0.986436605, -0.802260399, -0.58553195, -0.116321892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.626401186, -1.96083426, -0.0457116216, 0.982544065, -0.0945989192, -0.160181731, 0.100397617, 0.99453944, 0.0284844935, 0.156612441, -0.0440691113, 0.986676455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -0.877990723, -0.357999802, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ase = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-2.23517418E-8, -1.82820106, -0.00145608187, 0.997707903, 0.0237751603, 0.0633571893, 0.0248918459, 0.741674244, -0.670298219, -0.0629268438, 0.670338869, 0.739382386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00190495467, 1.44101477, -0.235590816, 0.999877095, 0.00380996987, -0.0152160823, 0.00380949304, 0.882028341, 0.471181363, 0.0152162015, -0.471181214, 0.881905198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.4506427, 0.488499999, -0.388608813, 0.975308239, 0.0979900807, 0.197919279, 0.0953416899, 0.621548176, -0.77755028, -0.199208528, 0.777221024, 0.596858263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.47564435, 0.528010368, -0.41934675, 0.920998454, -0.0472590551, -0.386688024, -0.301378131, 0.542528629, -0.784109652, 0.246844515, 0.838703334, 0.485425115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.681427836, -1.9628706, -0.470523417, 0.980832398, -0.171843767, 0.0918577611, 0.194853991, 0.865443587, -0.461561918, -1.81145966E-4, 0.470613599, 0.882339478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.681427598, -1.96287096, -0.470523, 0.980832338, 0.171843767, -0.0918577462, -0.194854006, 0.865443707, -0.461561859, 1.81168318E-4, 0.470613599, 0.882339478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0.213476866, -1.81569254, -0.00144666433, 0.973932624, -0.219866797, -0.0558019243, 0.139558285, 0.386850864, 0.911520302, -0.178826123, -0.895546973, 0.407451123) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(3.82093276E-5, 1.43883121, -0.23963058, 0.999998391, 7.66217709E-5, -3.00215557E-4, 7.66217709E-5, 0.877669632, 0.47926411, 3.00191343E-4, -0.479262978, 0.877669573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.547594607, 0.408278257, -0.653696835, 0.0476174951, 0.92457056, 0.378023744, 0.792720258, 0.195276007, -0.577460527, -0.607722461, 0.327164292, -0.72362709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.548932076, 0.531381965, -0.68217057, 0.0388260335, -0.921879351, -0.385526925, -0.99847579, -0.0509311855, 0.0212322474, -0.0392085612, 0.3841151, -0.922451854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.685684741, -0.988209903, -0.322300494, 0.980079889, -0.175724655, -0.092543371, 0.198601782, 0.869136989, 0.45294252, 8.3963573E-4, -0.462299526, 0.886723042) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.685684741, -0.98821044, -0.322301298, 0.980080009, 0.175724626, 0.0925433487, -0.198601797, 0.869137049, 0.45294252, -8.39642133E-4, -0.462299556, 0.886723101) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.sdq = {
- Animation = function(frameN, oof, i)
- local frame = {}
- frame[123] = {
- CFrame.new(0, 0, 0, 0.906307876, 0, -0.422617942, 0, 1, 0, 0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0269358698, 1.49999619, -0.027805578, 0.906307876, 0, 0.422617942, 0, 1, 0, -0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6121074, 0.800000906, -0.347238749, 0.939692795, -0.321392894, -0.116978601, -0.280166119, -0.527152836, -0.802257359, 0.196174175, 0.786648989, -0.585405111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.86842227, 0.399994045, -1.02525711, 0.573578298, -0.816033542, -0.0713942125, 0.0713920221, 0.136623979, -0.988047183, 0.816033721, 0.561625421, 0.136622846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.632906497, -2.00000191, 0.0483590811, 0.993065834, -0.0868242681, 0.0792569816, 0.0792569965, 0.992403865, 0.09409035, -0.0868242383, -0.0871562362, 0.992403865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.58450079, -1.99999785, -0.181271374, 0.996194661, 0.00759601407, 0.0868246853, -0.00759599824, 0.999971092, -3.30583251E-4, -0.0868246555, -3.30194365E-4, 0.996223509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.819151819, 0, 0.573576868, 0, 1, 0, -0.573576868, 0, 0.819151819) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.00511859357, 1.49999619, -0.127631471, 0.906307578, 0, -0.422618985, 0, 1, 0, 0.422618985, 0, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.71862292, 0.499998927, -0.150572613, 0.787034929, -0.609573901, -0.0948471725, -0.122648984, -0.0039350139, -0.992442369, 0.604593694, 0.792719662, -0.0778606087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.9071331, 0.399991632, 0.255809605, 0.519078493, 0.811788201, 0.267502755, -0.771621287, 0.579682529, -0.261856467, -0.367638648, -0.070486784, 0.927293658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.570610821, -2.00000119, 0.0565322861, 0.98402679, -0.0261642113, -0.176087767, 0.0334549882, 0.99869597, 0.0385631993, 0.174849242, -0.0438382328, 0.983618855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.585428059, -2.00000095, 0.154545918, 0.982841015, 0.0784974769, -0.166918635, -0.0509859994, 0.985284507, 0.163140625, 0.177268475, -0.151830792, 0.97238028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[0] = {
- CFrame.new(0, 0, 0, 0.906307876, 0, 0.422617942, 0, 1, 0, -0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0269358698, 1.49999619, -0.027805578, 0.906307876, 0, -0.422617942, 0, 1, 0, 0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61211538, 0.8000049, -0.347232789, 0.939692795, 0.321392894, 0.116978601, 0.280166119, -0.527152836, -0.802257359, -0.196174175, 0.786648989, -0.585405111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.868423641, 0.399989694, -1.02525806, 0.573578298, 0.816033542, 0.0713942125, -0.0713920221, 0.136623979, -0.988047183, -0.816033721, 0.561625421, 0.136622846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.63290602, -1.99999619, 0.0483585745, 0.993065834, 0.0868242681, -0.0792569816, -0.0792569965, 0.992403865, 0.09409035, 0.0868242383, -0.0871562362, 0.992403865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.584515333, -1.99999595, -0.181262463, 0.996194661, -0.00759601407, -0.0868246853, 0.00759599824, 0.999971092, -3.30583251E-4, 0.0868246555, -3.30194365E-4, 0.996223509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[1] = {
- CFrame.new(0, 0, 0, 0.819151819, 0, -0.573576868, 0, 1, 0, 0.573576868, 0, 0.819151819) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00512919948, 1.49999619, -0.127644837, 0.906307578, 0, 0.422618985, 0, 1, 0, -0.422618985, 0, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.71859634, 0.499998897, -0.150588334, 0.787034929, 0.609573901, 0.0948471725, 0.122648984, -0.0039350139, -0.992442369, -0.604593694, 0.792719662, -0.0778606087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.90715146, 0.400002182, 0.255793095, 0.519078493, -0.811788201, -0.267502755, 0.771621287, 0.579682529, -0.261856467, 0.367638648, -0.070486784, 0.927293658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.570593715, -1.9999994, 0.0565407872, 0.98402679, 0.0261642113, 0.176087767, -0.0334549882, 0.99869597, 0.0385631993, -0.174849242, -0.0438382328, 0.983618855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.58545804, -1.9999994, 0.154540509, 0.982841015, -0.0784974769, 0.166918635, 0.0509859994, 0.985284507, 0.163140625, -0.177268475, -0.151830792, 0.97238028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(0, 0, 0, 0.087155506, 0, -0.996193647, 0, 1, 0, 0.996193647, 0, 0.087155506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0, 0.0871554092, 0, 0.99619323, 0, 1, 0, -0.99619323, 0, 0.0871554092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.64845431, 0.0760238916, 0.101465106, 0.865671933, -0.398216546, -0.303371787, 0.305523753, 0.900316238, -0.309975535, 0.396568239, 0.175649554, 0.901043773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.91816127, 0.507999301, -0.0854458511, 0.0713933408, 0.996194243, 0.0499901846, 0.573576331, 4.96632708E-8, -0.819151938, -0.816034377, 0.0871552005, -0.57139343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499999404, -2.00000095, 1.49011612E-7, 0.90630722, 0, -0.42261824, 0, 1, 0, 0.42261824, 0, 0.90630722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.68312192, -1.96058309, 0.128225401, 0.806705832, 0.14224413, 0.573575675, -0.17364803, 0.98480767, -2.58755883E-9, -0.564861655, -0.0996004418, 0.819150686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(0, -0.0937102735, 0.978873253, 1, 0, 0, 0, 0.766040564, 0.64278388, 0, -0.64278388, 0.766040564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48034358, 0.11128068, 1, 0, 0, 0, 0.984797001, -0.173646271, 0, 0.173646271, 0.984797001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.41875494, 1.19915009, -0.65048945, 0.98390615, -0.177927837, 0.0164583623, -0.100983992, -0.629670858, -0.770254135, 0.147412896, 0.756195545, -0.637504935) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.20100033, 1.19197011, -0.49045983, 0.984808624, 0.157375902, -0.0733856782, 0.0449423641, -0.639220536, -0.767702341, -0.16772753, 0.752741337, -0.636582613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.97544622, -0.0424337089, 1, 0, 0, 0, 0.984793901, -0.173645616, 0, 0.173645616, 0.984793901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.31709492, -0.598771811, 1, 0, 0, 0, 0.90629828, -0.422613889, 0, 0.422613889, 0.90629828) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.Angles(oof * i, 0, 0) * CFrame.new(-0.49999997, -0.499999076, 0, -4.37113883E-8, -1, 0, 1, -4.37113883E-8, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63912773E-7, 1.50000167, 8.64267349E-7, 0.939692557, 0, -0.342020363, -0.0885213092, 0.965925872, -0.243210137, 0.330366313, 0.258818835, 0.907673359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72799885, 2.60770321E-6, -2.74181366E-6, 0.82139343, -0.50735116, -0.260589659, 0.3830221, 0.829199255, -0.407089949, 0.422618359, 0.23456949, 0.875426054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.33744657, 1.35667777, -0.632631361, 0.906306446, -0.422617525, 1.45825268E-7, -0.383021832, -0.821392477, -0.42261824, 0.178605884, 0.383021683, -0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.66397834, -0.193999648, 1, 0, 0, 0, 0.866025329, 0.500000179, 0, -0.500000179, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.722000897, -1.99999774, -1.08778477E-6, 0.836516142, 0.258819014, 0.482963085, -0.224143818, 0.965925753, -0.129409567, -0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[6] = {
- CFrame.new(0, 0, 0, 0.939692557, 0, -0.342020363, 0, 1, 0, 0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999809, 0, 0.939692557, 0, 0.342020363, 0, 1, 0, -0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 1.1920929E-7, 1.49011612E-7, 0.392633468, -0.163175866, 0.905103564, -0.257119864, 0.925416231, 0.27837649, -0.88302207, -0.342020035, 0.321393818) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.87963748, 0.983000517, 0.138176292, 0, 0.906308353, -0.422618032, -2.83767854E-9, -0.422618181, -0.906307936, -1, -2.98023224E-8, 2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.629676223, -1.99999928, -0.0471987575, 0.863153458, -0.0858316123, -0.497590393, 0.0667650998, 0.99619472, -0.0560225472, 0.500505447, 0.0151344445, 0.865599275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.50000006, -1.99999905, 1.49011612E-8, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[7] = {
- CFrame.new(-0.00526453555, 9.76906335E-7, -0.313334465, 0.499999523, 9.88914337E-8, -0.866025448, -3.51574272E-8, 0.999999762, -8.94069672E-8, 0.866024971, -7.62831434E-8, 0.50000006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.98023224E-7, 1.49999273, -3.87430191E-7, 0.905074596, -0.138679042, 0.402002484, 0.0368336067, 0.967343271, 0.250776678, -0.423651785, -0.212165311, 0.880627632) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.49999547, -7.4505806E-7, 1.07288361E-6, 0.901043117, -0.309975147, -0.303371102, 0.24184446, 0.93969202, -0.241844788, 0.360042214, 0.144543707, 0.921670496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.596826136, 0.0204436481, -0.72479862, 0.335377216, -0.706186295, -0.623555899, -0.342430174, 0.525234818, -0.779022694, 0.877650499, 0.474783838, -0.0656698793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.664946496, -1.99999607, -0.0769149885, 0.987519979, -0.157378525, 0.00581923127, 0.157378554, 0.984807134, -0.0733870417, 0.00581917167, 0.0733866245, 0.997286558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499998331, -1.99999619, 8.13811937E-7, 0.999998748, -5.17748582E-8, 2.38418579E-7, -5.17748582E-8, 0.999999523, -2.13191029E-7, 2.38418579E-7, -2.13191029E-7, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.dwc = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)),
- CFrame.new(0.0831573755, 1.43944466, -0.144044161, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.07587516, -1.76937532, -4.09147631E-8, 0.707106709, -0.707106829, -1.28027686E-8, 0.707106829, 0.707106709, -3.09086197E-8, 3.09086197E-8, 1.28027651E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21621656, -1.85890579, -7.30271523E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)),
- CFrame.new(0.0831635594, 1.43945134, -0.144043416, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.41104198, -1.56714427, -3.03730232E-8, 0.258818984, -0.965925813, -1.28027686E-8, 0.965925813, 0.258818984, -3.09086197E-8, 3.31690337E-8, -4.36678782E-9, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21621799, -1.85890675, -7.30272021E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)),
- CFrame.new(0.0831561387, 1.4394424, -0.144043952, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.870077491, -2.14287949, -5.50853834E-8, 0.939691901, -0.342020005, -1.28017845E-8, 0.342020005, 0.939691901, -3.09122683E-8, 2.26017001E-8, 2.46620164E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21621215, -1.85890138, -7.30269605E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.67096937, 0.154393598, 0.247606978, 0.965925753, -0.258818954, 0, 0.183012664, 0.683012426, 0.70710659, -0.183012664, -0.683012426, 0.70710659) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.31261063, 0.143617094, -0.647175848, 0.875428081, -0.258817285, 0.408214897, 0.480728805, 0.554033697, -0.679666519, -0.0502553545, 0.791239798, 0.609437525) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -0.406736523, -1.19429684, 1, 0, 0, 0, -0.707106888, -0.707106709, 0, 0.707106709, -0.707106888) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.52039367, -1.98648894, 0, 0.996194065, 0.0871556997, 0, -0.0871556997, 0.996194065, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(0, -0.994724452, 0.86035639, 1, 0, 0, 0, 0.819151044, 0.573575616, 0, -0.573575616, 0.819151044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998116, 7.15255737E-7, 1, 0, 0, 0, 0.984804749, -0.173647881, 0, 0.173647881, 0.984804749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.49999857, -0.134217262, 0.191675574, 0.821393669, -0.22114931, 0.525740206, -0.126495898, 0.828176022, 0.545997143, -0.556156695, -0.514982641, 0.652284086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49999797, 2.68220901E-6, 1.84774399E-6, 0.866025388, 0.499998689, 0, -0.409574956, 0.70940274, -0.573573411, -0.28678745, 0.496729165, 0.819147766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -0.311433762, -1.39627409, 1, 0, 0, 0, -2.98023224E-8, -0.999996901, 0, 0.999996901, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.47699976, -1.38141203, 0.0792136788, 1, 0, 0, 0, 0.707105875, 0.707105875, 0, -0.707105875, 0.707105875) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.wwq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0.0569448173, 0.515975118, 1, 0, 0, 0, 0.939694166, 0.342020482, 0, -0.342020482, 0.939694166) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
- CFrame.new(0, 1.46649611, 0.190056235, 1, 0, 0, 0, 0.939695776, -0.342020839, 0, 0.342020839, 0.939695776) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.31602407, 1.33672905, 0.0505249798, 0.23456578, 0.144347861, -0.96132344, 0.155936003, -0.981696427, -0.109358139, -0.959513366, -0.124253258, -0.252781421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55079365, 0.192646384, 0.341221213, 0.781430721, 0.376682341, 0.49747017, -0.460558295, 0.886076927, 0.0525170863, -0.421014041, -0.270152688, 0.865891278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.562411368, -1.27061307, -0.070332706, 0.99619472, -0.0868260413, 0.00759619428, 0.07899189, 0.936258256, 0.342321068, -0.0368343927, -0.340418279, 0.939554155) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.598996937, -1.76886606, 0.251175553, 0.956411839, 0.0841859058, 0.279622942, -0.128555506, 0.981148481, 0.144312143, -0.262202859, -0.173968881, 0.949204445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.sax = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, -0.341551423, 0.0523359701, -0.938404858, 0.180803925, 0.983458042, -0.0109586082, 0.922308326, -0.173410207, -0.345364064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(8.94069672E-8, 1.44550252, -0.226995111, 0.788010776, -2.98023224E-8, -0.615661502, 0.279504448, 0.89100641, 0.357749373, 0.548558474, -0.453990579, 0.702122808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.82171988, 0.356819063, 0.398114264, 0.572790384, -0.670649409, -0.471318007, 0.818029344, 0.504390955, 0.276437402, 0.0523359776, -0.543892622, 0.837521195) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78670859, 0.459676325, 0.197222143, 0.247741297, 0.925675809, 0.285917163, -0.863976181, 0.344623268, -0.367123544, -0.438371211, -0.156073928, 0.885139406) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.550602913, -1.5778321, -1.04507565, 0.898794055, 0, 0.438371211, 0.40645057, 0.37460658, -0.833347261, -0.164216757, 0.927183986, 0.336694241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.650132418, -1.94464767, 0.228545725, 0.932688296, 0.166476548, 0.31996575, -0.339470744, 0.704912782, 0.622782052, -0.121869326, -0.689480543, 0.713977993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(0, 0, 0, -0.983458042, 0.0523359589, 0.173410237, 0.0605582669, 0.997260928, 0.0424652658, -0.170712799, 0.0522642322, -0.983933687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.36441803E-7, 1.43301463, -0.250001431, 0.573576331, 0, -0.819151938, 0.409576058, 0.866025329, 0.286788225, 0.709406495, -0.49999994, 0.496731728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.77242041, 0.29825303, 0.503334403, 0.61975944, -0.525084198, -0.583253384, 0.765339315, 0.568831503, 0.30114159, 0.173648164, -0.63302213, 0.754406452) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.74518967, 0.456289023, 0.270249337, 0.13868165, 0.951699197, 0.273926437, -0.786502481, 0.273926526, -0.553514361, -0.601814926, -0.138681591, 0.786502421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.616976738, -0.440544069, -1.18899071, 0.766044319, 7.4505806E-9, 0.642787457, 0.413175881, -0.766044438, -0.492403835, 0.492403805, 0.642787635, -0.586824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.87215364, -2.0904336, 0.211197197, 0.837272167, 0.290791094, 0.463050306, -0.426611543, 0.877130449, 0.220555246, -0.342020094, -0.382207394, 0.858451784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(0, 0, 0, -0.42261821, 0, 0.906307876, 0.264978737, 0.956304789, 0.123561591, -0.86670655, 0.29237172, -0.404151827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.05798244E-6, 1.44939935, -0.219185531, 0.788010836, -5.96046448E-8, -0.615661561, 0.269888282, 0.898794055, 0.345441163, 0.553352952, -0.438371211, 0.708259463) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.76649475, 0.328077406, 0.503334761, 0.578855515, -0.554135144, -0.598214626, 0.796726286, 0.540571213, 0.270203859, 0.173648149, -0.633022189, 0.754406571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75056493, 0.486768872, 0.23859176, 0.147262067, 0.953867197, 0.261631608, -0.835164309, 0.261631668, -0.483786583, -0.529919267, -0.147262096, 0.835164368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.554004908, -0.541796684, -1.21713746, 0.878103316, 0.00694301724, 0.478420734, 0.370208174, -0.643305898, -0.67015183, 0.30311802, 0.765577853, -0.567459464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.74749893, -2.05966258, 0.251704276, 0.882717729, 0.188858643, 0.430281281, -0.338843614, 0.890242696, 0.304389566, -0.32556811, -0.414488077, 0.849826455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(0, 0, 0, 1.00000024, 0, 3.7252903E-9, 0, 0.98480773, 0.173648193, 1.86264515E-9, -0.173648208, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-3.79199339E-9, 1.46984637, -0.171012223, 1.00000024, -9.31322575E-10, 3.7252903E-9, 0, 0.939692557, 0.342020094, 3.7252903E-9, -0.342020154, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.78720284, 0.454274416, 0.400895715, 0.404508531, -0.769895971, -0.493592411, 0.908541024, 0.399989963, 0.120670214, 0.104528472, -0.497261018, 0.861281276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.77674341, 0.657065928, -0.0474022031, -0.0327947773, 0.986280739, 0.161787465, -0.939120173, 0.0249857344, -0.342679113, -0.342020154, -0.163175926, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.498682797, -1.8229537, 0.266947031, 0.984843433, 0.00889523234, -0.173218369, 0.103511184, 0.771199107, 0.628122211, 0.13917312, -0.636532009, 0.758589447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.643222332, -2.02772951, -0.2578336, 0.979413033, 0.132928967, 0.151922122, -0.102940448, 0.97626096, -0.190572336, -0.173648179, 0.171010077, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.aasq = {
- Animation = function(frameN, oof, i)
- local frame = {}
- frame[1] = {
- CFrame.new(0.411320001, -0.300687194, 0.301291347, 0.638905227, -0.274212748, 0.718753576, 0.0220496133, 0.940457404, 0.339195222, -0.768968999, -0.200865403, 0.606909513) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.13345003E-6, 1.49998987, -1.06915832E-6, 0.642786503, -1.49011612E-8, -0.766042173, -0.0667649955, 0.996192217, -0.0560223907, 0.763128102, 0.0871553048, 0.640340269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.73910081, 0.872566462, -0.848296344, -0.103549294, -0.705772221, 0.700829864, 0.980477512, -0.190848649, -0.0473266952, 0.167154208, 0.68224746, 0.711756349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61128879, 0.282115489, 0.722564638, 0.829601943, 0.234711766, 0.506627023, -0.513250291, 0.677829742, 0.526421726, -0.219849616, -0.696746409, 0.68279469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.739937246, -2.00536895, -6.980896E-4, 0.984806836, -0.173647925, -3.27825546E-7, 0.167731032, 0.951250076, 0.258818656, -0.0449437201, -0.254886568, 0.965923369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.489827931, -1.47510755, -0.542055368, 0.999999642, -3.7252903E-9, -8.94069672E-8, 5.96046448E-8, 0.965925395, -0.258818537, -1.78813934E-7, 0.258818716, 0.965924799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0.0671082959, -0.532131493, 1.43796206E-6, -0.408218056, 0.258819014, -0.875426054, 0.109381706, 0.965925753, 0.234569713, 0.906307757, 0, -0.422618449) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(7.15255737E-7, 1.50026906, -0.376189291, 0.892539561, 0.157379568, -0.422616661, 0.0964764953, 0.848798871, 0.519839048, 0.440528631, -0.504749537, 0.742403209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70806789, 0.837325096, 0.400237858, -0.163510561, -0.793812573, -0.585772395, 0.972897708, -0.228153676, 0.0376112759, -0.163502008, -0.563746572, 0.8096053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.18650258, 0.378577858, -0.801736951, 0.881481886, -0.427423924, -0.20074901, 0.00386224687, 0.431630611, -0.902043164, 0.472202539, 0.794360757, 0.382122934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540033221, -1.64644957, 0.0858432949, 0.984807909, -0.163174897, -0.0593925714, 0.173647583, 0.925409973, 0.336824119, -1.31130219E-6, -0.342018664, 0.939696491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.533073425, -1.53074789, 0.0944113731, 0.987805188, 0.0550493598, 0.145638764, -0.150035352, 0.586485147, 0.795942545, -0.0415988564, -0.808087111, 0.587592423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(-0.0840377882, 0.3509354, 0.960515797, 0.0203129947, 0.0560226999, -0.998223007, 0.640341997, 0.766044199, 0.0560227074, 0.767821491, -0.640341997, -0.0203129817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65702602E-6, 1.50000393, -3.98178508E-6, 0.0871557891, -5.96046448E-8, 0.996195316, -3.7252903E-9, 1.00000036, -8.94069672E-8, -0.996194839, -1.02445483E-8, 0.0871558711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.75052941, 0.227923959, 0.26399824, 0.258818775, -0.907673001, -0.330366194, 0.965925217, 0.243210167, 0.0885213166, -4.65661287E-9, -0.342020184, 0.939692914) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.86634016, 0.363647699, -0.556412756, 0.70494622, -0.694851458, -0.142244548, 0.0317215025, 0.231239617, -0.972379506, 0.708551645, 0.680962741, 0.185053721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500000238, -1.25592697, 0.120936215, 1.00000048, 2.38418579E-7, -4.17232513E-7, -5.96046448E-8, 0.819152951, 0.573575497, 5.59724867E-7, -0.573575497, 0.81915307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.666996658, -1.99999762, -2.92062759E-6, 0.933012426, 0.185295224, 0.30846858, -0.24999994, 0.950349927, 0.185294986, -0.258818597, -0.249999687, 0.933013201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(0, 0.433566809, -0.589819491, 1, 0, 0, 0, 0.939692378, 0.34202069, 0, -0.34202069, 0.939692378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.46169376, -0.142951459, 1, 0, 0, 0, 0.906307817, 0.422618032, 0, -0.422618032, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55351782, 0.323486954, -0.483948112, 0.908104658, -0.116980024, 0.402071714, 0.413493931, 0.40206778, -0.816923678, -0.0660963356, 0.908106327, 0.413490176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.981001914, 1.13000512, -0.469462276, 0.820636988, -0.556603849, -0.129409134, -0.387811542, -0.376125872, -0.841506898, 0.419713318, 0.740759492, -0.524520636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.49954057, 0.181374133, 1, 0, 0, 0, 0.707103491, 0.707103968, 0, -0.707103968, 0.707103491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.49346316, -0.467345059, 1, 0, 0, 0, 0.86602509, -0.499999881, 0, 0.499999881, 0.86602509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(-5.37097229E-8, 0.639634311, -1.22870564, -4.3712145E-8, 0, 1, 0.819152355, 0.573576212, 3.58068988E-8, -0.573576212, 0.819152355, -2.50722429E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.98023224E-6, 1.49997127, -1.31450406E-13, -4.3712145E-8, 0.258818835, -0.965925932, 0, 0.965925932, 0.258818835, 1, 1.13135243E-8, -4.22226876E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56008697, 0.180459261, -0.490029812, 0.821393609, -0.450586021, 0.349692702, 0.507349312, 0.857335806, -0.0870193988, -0.260594249, 0.248893499, 0.932814419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.47638404, 0.457877517, 0.55206567, 0.613899112, 0.713436127, 0.33784163, -0.692706406, 0.281653821, 0.663949728, 0.378531307, -0.64162308, 0.667108715) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499990284, -1.16781878, -0.0408440232, 1.00000024, -2.98023224E-8, 2.68220901E-7, -2.98023224E-7, 0.342013419, 0.939695239, -1.4775091E-7, -0.93969512, 0.342013389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.8213889, -1.89968109, 9.72300768E-7, 0.813794494, 0.342020154, 0.46985209, -0.296196967, 0.939692736, -0.171012163, -0.50000608, -9.32587341E-14, 0.866021991) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[6] = {
- CFrame.new(0.129457086, -0.415544301, -0.0358704142, -0.0591877848, 0.159089044, 0.985488415, 0.622582316, -0.765809596, 0.16101779, 0.780312598, 0.623077929, -0.0537195057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-4.64916229E-6, 1.49999499, 1.63912773E-6, 0.708619714, -0.0996003151, 0.698525012, -0.0301537216, 0.98480773, 0.17100966, -0.704946041, -0.142243922, 0.694850922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.53024352, 0.28568244, 0.443186224, 0.828102946, -0.495663732, -0.261846095, 0.559993386, 0.710151494, 0.426722467, -0.0255606864, -0.500001729, 0.865647435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7790854, 0.468993068, -0.360703439, 0.298698068, 0.931496143, 0.20759058, 0.580332518, -0.00460499525, -0.814366519, -0.757623732, 0.363721162, -0.541953325) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846604586, -1.81534433, 0.455936104, 0.965924978, -0.243210286, -0.0885213837, 0.258818716, 0.90767312, 0.330365896, -2.60770321E-8, -0.342020035, 0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486006975, -1.31615543, 0.112924278, 1.00000191, 8.04662704E-7, -1.34110451E-6, 8.64267349E-7, 0.573579371, 0.819149494, 1.34110451E-7, -0.81915164, 0.573578477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[7] = {
- CFrame.new(0.152421117, 0.413725376, -0.145251781, -0.342020243, -5.44106769E-8, 0.939692736, -0.719846368, 0.642787099, -0.262002498, -0.604021907, -0.766044557, -0.219845891) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78813934E-7, 1.50000167, 6.10947609E-7, 0.708620012, -0.0996004343, 0.698524475, -0.0301537067, 0.984808087, 0.171009481, -0.704946399, -0.142244011, 0.694850624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.92748415, 1.04017496, 0.611031651, -0.142114878, -0.729021549, -0.669579148, 0.914550424, -0.355491608, 0.192943543, -0.378695667, -0.584936142, 0.717250943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.46093321, 0.183563322, -0.40384388, 0.261155754, 0.354605526, 0.897804976, 0.588240266, 0.67897296, -0.439283282, -0.765356898, 0.642846107, -0.0312760286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846598983, -1.81534672, 0.455931842, 0.96592474, -0.243210167, -0.0885219574, 0.258818597, 0.907673419, 0.330365866, -5.36441803E-7, -0.342019975, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486000985, -1.31615555, 0.112917781, 1.00000167, 1.2665987E-6, -1.87754631E-6, 8.64267349E-7, 0.573579669, 0.819149494, -4.32133675E-7, -0.819151759, 0.573578477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[8] = {
- CFrame.new(0.0986787528, -0.229461581, -0.413726807, 0.342020333, 1.49011612E-8, -0.939692736, 0.604021907, 0.766044557, 0.219845921, 0.719846368, -0.642787099, 0.262002587) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.08616257E-7, 1.50000274, 9.83476639E-7, 0.708620012, -0.0996004343, 0.698524475, -0.0301537067, 0.984808087, 0.171009481, -0.704946399, -0.142243996, 0.694850624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.53024411, 0.285678655, 0.443178922, 0.828102767, -0.495663464, -0.261846602, 0.559993505, 0.710151792, 0.426722407, -0.0255611427, -0.500001609, 0.865647674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.93615997, 0.301005602, -0.475729167, 0.261156082, 0.915694416, 0.305452943, 0.588241935, 0.0999227166, -0.802489758, -0.765356898, 0.389253974, -0.512555122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846599281, -1.81534076, 0.455942005, 0.965924859, -0.243210137, -0.0885219499, 0.258818597, 0.907673419, 0.330365866, -5.96046448E-7, -0.342020005, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486001939, -1.31615341, 0.112926364, 1.00000167, 1.25169754E-6, -1.87754631E-6, 8.64267349E-7, 0.573579729, 0.819149494, -4.61935997E-7, -0.819151759, 0.573578417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[9] = {
- CFrame.new(0.0338363461, 0.638682663, 1.22759593, 0.00295840204, -0.0225575902, 0.999740958, -0.8185637, 0.574209213, 0.015378423, -0.574407995, -0.818396986, -0.0167660303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.05798244E-6, 1.49999297, -2.36555934E-7, 0.087155655, -0.0868235528, -0.992403805, -3.35276127E-8, 0.996193051, -0.0871556997, 0.996194243, 0.00759606156, 0.0868240967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81294739, 0.661874115, 0.152980521, -0.201904535, -0.965926111, 0.161929607, 0.738967121, -0.258749664, -0.622073174, 0.642776191, -0.00593866315, 0.766030788) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654370189, 1.18909109, -0.711184978, 0.720648825, -0.669899523, 0.178604215, -0.417562872, -0.625033975, -0.65952307, 0.55344826, 0.400707096, -0.730156243) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.802137315, -1.91973591, -0.0272512808, 0.936001778, -0.341369271, 0.0858331472, 0.34136939, 0.939805865, 0.0151347741, -0.0858332366, 0.0151345832, 0.996194184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499999374, -1.33671641, -0.0410169363, 0.999995947, 1.07288361E-6, 4.17232513E-7, 1.10268593E-6, 0.707101941, 0.707104385, -4.87081707E-7, -0.707104266, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[10] = {
- CFrame.Angles(oof * i, 0, 0) * CFrame.new(-0.49999997, -0.499999076, 0, -4.37113883E-8, -1, 0, 1, -4.37113883E-8, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63912773E-7, 1.50000167, 8.64267349E-7, 0.939692557, 0, -0.342020363, -0.0885213092, 0.965925872, -0.243210137, 0.330366313, 0.258818835, 0.907673359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72799885, 2.60770321E-6, -2.74181366E-6, 0.82139343, -0.50735116, -0.260589659, 0.3830221, 0.829199255, -0.407089949, 0.422618359, 0.23456949, 0.875426054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.33744657, 1.35667777, -0.632631361, 0.906306446, -0.422617525, 1.45825268E-7, -0.383021832, -0.821392477, -0.42261824, 0.178605884, 0.383021683, -0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.66397834, -0.193999648, 1, 0, 0, 0, 0.866025329, 0.500000179, 0, -0.500000179, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.722000897, -1.99999774, -1.08778477E-6, 0.836516142, 0.258819014, 0.482963085, -0.224143818, 0.965925753, -0.129409567, -0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[11] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.wwx = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(1.25542283E-6, 0.240000919, 9.31322575E-7, 0.472955108, 0.144933969, -0.869085014, 0.132157043, 0.963550568, 0.232607335, 0.871119142, -0.224868357, 0.436561227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0610600337, 1.49590588, -0.0188081041, 0.570197225, -0.122119963, 0.812380791, 0.0390854403, 0.991802871, 0.121657997, -0.820578396, -0.0376165956, 0.570295393) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61285436, 0.0733130723, 0.22972551, 0.871318936, -0.258397102, -0.417174697, 0.206951469, 0.964327514, -0.165059865, 0.44494319, 0.0574851334, 0.893712342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.88120675, 0.707782209, -0.196110323, 0.191431493, 0.946974754, -0.258057266, -0.375219315, -0.172341526, -0.910774529, -0.90695405, 0.271178186, 0.322331399) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.684056044, -2.19810224, -0.165842518, 0.971741796, -0.172354579, 0.161283419, 0.178901672, 0.983500361, -0.0268800668, -0.153989747, 0.0549746081, 0.986542225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654103994, -1.9577508, -0.440423489, 0.386910588, 0.168052197, 0.906674802, 0.0891530961, 0.971829891, -0.218173385, -0.917797923, 0.165246427, 0.361028075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(-6.63101673E-7, 0.166064739, 2.35671178E-6, -0.265281737, 0.12186943, -0.956438482, 0.166365623, 0.982887447, 0.079095684, 0.949709594, -0.138135701, -0.281017393) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0868261158, 1.49120712, -0.0343434662, 0.354061604, -0.173648149, 0.918959737, -0.00281372294, 0.982409477, 0.186721936, -0.935218751, -0.0686966777, 0.347344369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.45350647, 0.21016404, 0.458613783, 0.700049341, -0.206966043, -0.683444321, 0.352722138, 0.932393372, 0.0789370015, 0.620901287, -0.296325624, 0.725723147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.975334525, 0.688706398, -0.737991333, 0.647642672, -0.76122731, -0.0330498517, -0.226491302, -0.150918514, -0.962250769, 0.727503359, 0.630680442, -0.270152628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.518800199, -2.12949705, -0.495950103, 0.990398705, -0.079400301, -0.113164335, 0.0891809613, 0.992454469, 0.0841552094, 0.105628014, -0.0934391618, 0.990006685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.747565925, -1.91874254, 0.0405882001, -0.144978315, 0.102239445, 0.984138489, -0.123169832, 0.98504591, -0.120478332, -0.981739163, -0.138682902, -0.13021794) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.asdq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.asdsdq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999994, 9.83476639E-7, 1, 0, 0, 0, 0.939692497, 0.342020094, 0, -0.342020094, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65265298, 0.476989746, 0.507833123, -0.707106531, -0.707107067, -5.03969178E-9, 1.12057261E-8, -4.07852063E-9, -1, 0.707107067, -0.707106531, 1.08075939E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.6199497, 0.506011963, 0.551866174, -0.707106888, 0.707106829, 2.07071293E-9, -9.76825643E-9, -6.83982693E-9, -1, -0.707106829, -0.707106888, 1.17436869E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.559000909, -2.00000548, -0.254009664, 0.966807425, -0.138533577, -0.214689866, 0.0752086192, 0.957326353, -0.279051721, 0.244186372, 0.253642768, 0.935969234) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000119, 0.19199504, 1, 0, 0, 0, 0.98480773, 0.173648179, 0, -0.173648179, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.788308024, -0.377774686, 1, 0, 0, 0, 0.573576629, 0.819151878, 0, -0.819151878, 0.573576629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999356, -1.18613243E-5, 1, 0, 0, 0, 0.98480767, -0.173648119, 0, 0.173648119, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.04646409, 1.09176326, -0.667520285, 0.866025329, 0.500000298, 4.93719824E-7, 0.383022517, -0.663413286, -0.642788112, -0.321393937, 0.556670964, -0.766043961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.835232019, 1.12813056, -0.640765488, 0.866030037, -0.499993056, 2.73008141E-6, -0.353547215, -0.612377346, -0.707106352, 0.353549749, 0.612374008, -0.707108021) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.56131649, -1.81798375, -0.335147798, 0.998111486, -0.0548065752, 0.0277234949, 0.061329484, 0.864918232, -0.498150587, 0.00332361646, 0.498910427, 0.866646647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.90724456, -0.0658812225, 1, 0, 0, 0, 0.984799743, -0.173646897, 0, 0.173646897, 0.984799743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.wadq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-4.17232513E-7, -0.798675776, -7.27444887E-4, 0.935861766, -0.0148701258, -0.352057397, 0.136385411, 0.936523259, 0.322991252, 0.324907452, -0.350290358, 0.878484011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0174681563, 1.49906325, 0.0251138322, 0.935776174, -0.0349342525, 0.350863844, 0.0503138341, 0.998126686, -0.0348110124, -0.348989934, 0.0502280891, 0.935780406) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.64094186, 0.295952886, 0.434121072, 0.194890484, -0.71384716, -0.672638357, 0.925919235, 0.360133231, -0.113920122, 0.323560387, -0.60060668, 0.731151104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.02741551, 0.702597201, -0.209667876, -0.198996693, 0.969062746, -0.146017298, -0.979117692, -0.202922076, -0.0123468861, -0.0415946767, 0.140511319, 0.98920542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.505883336, -1.55335116, 0.314354151, 0.995962739, -0.0540242642, 0.0717617273, 0.00981449336, 0.85957706, 0.510913491, -0.0892861038, -0.50814563, 0.856635332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.538045049, -0.971294522, -0.567016482, 0.9761886, 0.103869028, 0.190452009, -0.0539313294, 0.966558158, -0.250712544, -0.210123301, 0.234470218, 0.949144363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.dsasq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48084581, -0.0526227951, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.639479339, 1.57702672, 0.204999447, 0.707106471, 0.707106531, 1.00485916E-14, 0.683012486, -0.683012426, 0.258818686, 0.183012381, -0.183012366, -0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.66807574, 1.57704532, 0.205002174, 0.707106471, -0.707106531, 1.00485916E-14, -0.683012426, -0.683012366, 0.258818507, -0.183012247, -0.183012217, -0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.603001654, -1.99999917, -2.68220901E-7, 0.93611753, 0.0871557444, 0.340718448, -0.0818996504, 0.99619472, -0.0298090018, -0.342019677, -3.42340223E-9, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.847999811, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48084712, -0.18762207, 1, 0, 0, 0, 0.906307161, 0.422617555, 0, -0.422617555, 0.906307161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.639476657, 0.496043563, -1.28098941, 0.707106471, 0.707106531, 1.00485916E-14, -2.9912951E-7, 2.84228349E-7, -0.999999881, -0.707106471, 0.707106411, 4.01339264E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.668072462, 0.496037871, -1.28100741, 0.707106471, -0.707106531, 1.00485916E-14, 3.88536478E-7, 4.183388E-7, -0.999999821, 0.707106352, 0.707106292, 5.65252037E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.40099072, 0.142002612, 1, 0, 0, 0, 0.342020273, 0.939692557, 0, -0.939692557, 0.342020273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.43299976, -1.15699017, -0.386996806, 0.996300757, 0.00523623684, 0.0857751518, -0.00265769986, 0.999541938, -0.0301482361, -0.0858937204, 0.0298087448, 0.995858371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ssadq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-0.141086683, -0.199806601, 0.284037471, 0.942610979, -3.70637339E-4, 0.333923757, 5.66806644E-4, 1.00001657, -5.00994851E-4, -0.333936214, 6.54865114E-4, 0.942599118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-6.42612576E-6, 1.47774565, -0.147662759, 0.980862796, -5.25154173E-5, -0.194773376, 0.0575658157, 0.955418944, 0.289644986, 0.186060607, -0.295311928, 0.937107205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.22769451, 1.36812246, -0.541899681, -0.551897883, -0.454883814, 0.698932469, 0.694628477, -0.714521945, 0.0834716707, 0.461422324, 0.53156209, 0.71030575) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.117719963, 1.05214918, -0.90810293, 0.427113235, -0.879405618, -0.210320622, -0.858112752, -0.467541337, 0.212284446, -0.28501159, 0.0898131132, -0.954306662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.553423405, -1.99367833, -0.330052823, 0.941753447, -0.0381623618, -0.334171712, 0.00132905017, 0.993973911, -0.109760776, 0.336328298, 0.102912903, 0.936102629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.526139915, -1.82508397, 0.326054037, 0.998905659, 0.0156696737, -0.0443902463, -4.48263861E-4, 0.946104467, 0.323912889, 0.0470638126, -0.323535383, 0.945043743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(1.03086677E-7, 0.0789999738, 0.00119576929, 0.999998689, 1.58984214E-4, -0.00158455968, -1.27377837E-6, 0.995083511, 0.0990411043, 0.0015925765, -0.0990409702, 0.995082259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(5.92086735E-9, 1.49003363, -0.0993326455, 1, 0, 2.98023224E-8, -3.7252903E-9, 0.980066717, 0.198669329, 2.98023224E-8, -0.198669344, 0.980066657) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.92073309, 0.311784863, 0.193794549, 0.474159807, -0.841470957, -0.259034723, 0.858409166, 0.37643227, 0.34847194, -0.195719928, -0.387589246, 0.900815487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.92073548, 0.311784059, 0.193793267, 0.474159896, 0.841470957, 0.259034723, -0.858409107, 0.37643221, 0.34847194, 0.195719972, -0.387589186, 0.900815487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499617755, -1.87758374, 0.0790273547, 0.999999702, 3.8176775E-4, -6.98804855E-4, 3.7252903E-9, 0.877582669, 0.479425639, 7.96228647E-4, -0.47942549, 0.877582371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.704518974, -2.05986547, -0.201565176, 0.98006618, 0.194550902, 0.0402499139, -0.198669344, 0.960530698, 0.194709182, -7.80373812E-4, -0.198824331, 0.980035067) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.sddq = {
- Animation = function(frameN, offset)
- local frame = {}
- frame[1] = {
- CFrame.new(-3.52505594E-7, -0.200999767, -8.63685273E-7, -0.104266755, -0.0119139589, -0.994478106, -0.33195883, 0.943000913, 0.0235072002, 0.937513709, 0.332576782, -0.102278583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * euler(-offset, math.rad(90), 0),
- CFrame.new(1.72504497, 0.616884768, -0.052198112, -0.108134672, -0.734224737, 0.670239627, 0.992515624, -0.041253522, 0.11493811, -0.0567406863, 0.677652121, 0.733190477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.0418818, 0.0932710916, -0.0134467632, 0.332523495, 0.941240489, 0.0591154993, -0.927277029, 0.337735534, -0.161530256, -0.172004208, -0.00110381842, 0.98509568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.02909982, -1.36841452, -0.43464458, 0.882150769, -0.470176011, -0.0272901654, 0.470963657, 0.880432606, 0.0550601035, -0.0018607825, -0.0614239722, 0.998110056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.901466608, -2.19060302, 0.23255749, 0.886751056, 0.344841301, -0.307826757, -0.306845129, 0.9371804, 0.165947989, 0.345714986, -0.0526994318, 0.936858654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.499366701, 0.0151340468, 0.866258264, -0.0819000304, 0.996194661, 0.0298083089, -0.862510741, -0.0858318508, 0.498705983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0512491912, 1.51871443, -0.178874344, 0.572649479, -0.0819000304, -0.815697491, 0.0225582924, 0.996194661, -0.0841858238, 0.819488287, 0.0298083089, 0.572317779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61469018, 0.802615047, -0.588884354, 0.641889751, -0.716286123, 0.273700833, 0.089268744, -0.284708083, -0.954449296, 0.761584818, 0.637082577, -0.118809327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78652823, 0.389923781, 0.190747976, 0.597288609, 0.774087667, 0.209829748, -0.68795526, 0.628975928, -0.362086594, -0.412263691, 0.0719155669, 0.908219218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499995559, -1.99999475, -4.47032775E-8, 0.999999523, -4.47034836E-8, -2.98023224E-8, -4.47034836E-8, 1, 1.49011612E-8, -2.98023224E-8, 1.49011612E-8, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.850315571, -1.99999511, -0.0853429735, 0.891822875, 0.165509552, 0.421019614, -0.165509656, 0.985520065, -0.0368338637, -0.421019673, -0.0368334875, 0.906302691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ddswx = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(3.81328141E-6, -0.00387953152, -3.17405215E-6, 0.0205713511, 1.489243E-7, -0.999780297, -7.93728454E-4, 0.999996006, -1.64301346E-5, 0.999783576, 7.97922956E-4, 0.020571053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.193726003, 1.46093166, 1.63504912E-4, 9.43660736E-4, 0.387494326, 0.921871603, -3.93340015E-5, 0.921872079, -0.387494475, -0.999999583, 3.29405069E-4, 8.85158777E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69470763, 0.13614136, 0.33033666, 0.921048582, -0.367951006, 0.127536356, 0.270718455, 0.840388954, 0.469521672, -0.27994132, -0.397925884, 0.873650193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78240538, 0.983239591, -0.0523732752, -0.53837043, 0.841615677, -0.0429137945, -0.84140861, -0.534014463, 0.082832545, 0.0467966646, 0.0807026923, 0.995639622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.599208534, -1.99997079, 0.100068413, 0.0888783038, -3.02123735E-5, 0.996042609, -1.8298917E-5, 1.00000036, 3.19650571E-5, -0.996042728, -2.10675644E-5, 0.0888783932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.69348526, -1.98347032, -0.100074559, 1.37090683E-4, 0.173643693, 0.984808683, -5.71884448E-6, 0.984808922, -0.173643723, -1.00000036, 1.81645155E-5, 1.3589859E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(3.81328141E-6, -0.00387953152, -3.17405215E-6, 0.0205713511, 1.489243E-7, -0.999780297, -7.93728454E-4, 0.999996006, -1.64301346E-5, 0.999783576, 7.97922956E-4, 0.020571053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.193726003, 1.46093166, 1.63504912E-4, 9.43660736E-4, 0.387494326, 0.921871603, -3.93340015E-5, 0.921872079, -0.387494475, -0.999999583, 3.29405069E-4, 8.85158777E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69470763, 0.13614136, 0.33033666, 0.921048582, -0.367951006, 0.127536356, 0.270718455, 0.840388954, 0.469521672, -0.27994132, -0.397925884, 0.873650193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78240538, 0.983239591, -0.0523732752, -0.53837043, 0.841615677, -0.0429137945, -0.84140861, -0.534014463, 0.082832545, 0.0467966646, 0.0807026923, 0.995639622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.599208534, -1.99997079, 0.100068413, 0.0888783038, -3.02123735E-5, 0.996042609, -1.8298917E-5, 1.00000036, 3.19650571E-5, -0.996042728, -2.10675644E-5, 0.0888783932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.69348526, -1.98347032, -0.100074559, 1.37090683E-4, 0.173643693, 0.984808683, -5.71884448E-6, 0.984808922, -0.173643723, -1.00000036, 1.81645155E-5, 1.3589859E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(3.81328141E-6, -0.00387953152, -3.17405215E-6, 0.0205713511, 1.489243E-7, -0.999780297, -7.93728454E-4, 0.999996006, -1.64301346E-5, 0.999783576, 7.97922956E-4, 0.020571053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.111143321, 1.49668849, -1.33148947E-4, 9.46223736E-4, -0.295728505, 0.955272257, -3.90183413E-5, 0.955272555, 0.295728683, -0.999999642, -3.17156315E-4, 8.92311335E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6947372, 0.136126161, 0.330343693, 0.885479331, -0.446834743, 0.127534613, 0.342940301, 0.813602388, 0.469513714, -0.313557565, -0.372008115, 0.873665512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78181195, 0.211233169, -0.0523734204, 0.459677607, 0.887055039, -0.0429137349, -0.883178353, 0.461676359, 0.0828324854, 0.0932898223, -1.75654888E-4, 0.995643795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.599209249, -1.99997103, 0.100060813, 0.0888783038, -3.02123735E-5, 0.996042609, -1.8298917E-5, 1.00000036, 3.19650571E-5, -0.996042728, -2.10675644E-5, 0.0888783932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.693500638, -1.98346961, -0.100074559, 1.37090683E-4, 0.173643693, 0.984808683, -5.71884448E-6, 0.984808922, -0.173643723, -1.00000036, 1.81645155E-5, 1.3589859E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(-3.21922733E-9, -0.00384521368, -3.05976323E-6, 0.020637529, 8.37203515E-7, -0.999787152, -7.95591273E-4, 0.999999702, -1.55960352E-5, 0.999786854, 7.95732718E-4, 0.0206375122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0450071394, 1.49797523, -3.48908434E-5, 7.71073275E-4, -0.0900172815, 0.995940149, -1.03266757E-7, 0.995940328, 0.0900172517, -0.999999881, -6.95330382E-5, 7.67911028E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69470417, 0.179153264, 0.330355793, 7.33483525E-4, -0.389418393, -0.92106092, 0.717571795, 0.641709566, -0.270739019, 0.696484208, -0.660728693, 0.279906422) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.54910302, 0.710845232, -8.37587751E-4, 0.994370162, 0.105963133, -2.81636603E-5, 0.105962917, -0.994360626, -0.00164752605, -2.02606083E-4, 0.00163528614, -0.999990642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.59921068, -2, 0.0999834239, 0.00159164763, -2.46942804E-8, 0.999998748, 2.80033419E-9, 1, 3.2945604E-9, -0.999998689, -1.94331733E-8, 0.00159162679) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.600002229, -1.99999619, -0.100006662, 1.00710895E-6, -1.42255256E-8, 1.00000012, 9.03764885E-9, 1, -7.22903337E-9, -1, -1.31885827E-8, 9.86503437E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.asdssq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, -0.24600029, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999905, -0.202000648, 1, 0, 0, 0, 0.939692557, 0.342020363, 0, -0.342020363, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000036, 0.131998554, -2.38418579E-7, 0.769751132, -0.342020154, -0.53898555, 0.280166507, 0.939692616, -0.196174711, 0.57357645, 0, 0.819152057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.82947469, 0.895279288, 0.145991117, -0.102326736, 0.85164839, -0.514022648, 0.514023662, -0.397129983, -0.760305464, -0.851650715, -0.342019469, -0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500001848, -1.70800018, 1.86264515E-6, 0.939692557, 0, -0.342020363, 0, 1, 0, 0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.635997951, -1.70700216, 5.96046448E-7, 0.98480767, 0.163175881, 0.0593912117, -0.173648164, 0.92541641, 0.336824298, 0, -0.342020333, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.866025388, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78813934E-7, 1.49999928, -3.42726707E-7, 0.86602509, -0.0868241116, 0.492403954, 0, 0.98480773, 0.173648164, -0.500000119, -0.150383711, 0.852868199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000358, 2.01165676E-7, -3.39746475E-6, 0.836516142, -0.258819014, -0.482962847, 0.224143863, 0.965925753, -0.129409522, 0.49999994, 1.49011612E-8, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.56606591, 0.355999321, -0.613285303, 0.0996001214, 0.634107053, -0.766803801, -0.984807909, 0.172986671, 0.0151343597, 0.142243639, 0.753647029, 0.641703129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500009775, -2, -3.06963921E-6, 0.866025329, 0, -0.500000119, 0, 1, 0, 0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.650693417, -1.99999774, 0.0870034546, 0.892538786, 0.157378674, 0.422618449, -0.173648179, 0.98480773, 0, -0.416197896, -0.0733869225, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ssz = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0.106023051, 1.73011504E-4, -0.207053423, 0.766367793, 0.0137705682, 0.642253816, -0.0146754514, 0.999884665, -0.00392710418, -0.642233729, -0.00641578902, 0.766481519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.08616257E-7, 1.49999809, -1.22189522E-6, 0.939802468, 0.0448289327, -0.338749558, 0.0151343476, 0.984923303, 0.172328547, 0.341367394, -0.167082459, 0.924955487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.432684541, 0.427266657, -0.968820512, 0.496238738, 0.724128664, 0.478934199, 0.27160576, 0.394474477, -0.877852142, -0.824605346, 0.565703273, -9.23395157E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.22882617, 0.0807343274, -0.319513917, -0.853605866, 0.343582869, -0.391544521, 0.176068187, 0.897702634, 0.403893769, 0.490261495, 0.275827527, -0.826778173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.662465692, -1.99708259, 0.136158064, 0.695194483, -0.129765689, -0.70700562, 0.17213808, 0.985005975, -0.011527325, 0.697899461, -0.113689661, 0.707108855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499995708, -1.85511136, -0.0388194621, 0.999995708, -1.49011612E-8, -5.96046448E-8, -1.44354999E-8, 0.965926468, 0.258818358, -2.98023224E-8, -0.258818954, 0.965922415) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0.0114211189, -0.353927255, -4.21416014E-4, 0.422907889, -0.00759598054, -0.906141043, 0.00291076303, 0.999971092, -0.00702404976, 0.906168103, 3.32839787E-4, 0.422917843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-6.74277544E-6, 1.49993801, -3.68356705E-5, 0.422618598, -0.0789900571, 0.90285933, 7.34511474E-9, 0.99619472, 0.0871552303, -0.906308591, -0.0368336812, 0.421010226) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74032831, 0.850171566, -0.326445013, -0.0796453208, -0.851649463, 0.518027186, 0.743067026, -0.397130519, -0.538647234, 0.664462209, 0.342028081, 0.664461255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.34258223, -0.0572620928, 0.167602658, 0.664459944, 0.34201932, 0.664462805, -0.241843775, 0.939689457, -0.241844296, -0.707104623, 3.57627869E-7, 0.707107484) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.758908749, -2.0000174, 0.149544775, 0.996194959, -0.0868242458, -0.00759631395, 0.0858314037, 0.962192655, 0.258492172, -0.0151346028, -0.25816071, 0.965983987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.551099062, -2.0000186, 0.0883100033, 0.763129354, 0.06676507, 0.642787755, -0.0871557817, 0.996194839, -1.20315235E-7, -0.640341818, -0.0560227223, 0.766044497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ddsc = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0.713658929, 0.0432362445, -0.699157774, -0.203165963, 0.967967689, -0.147520214, 0.67038393, 0.247324184, 0.699582815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0338361859, 1.49428511, -0.126276165, 0.869869411, -0.137850463, 0.473629206, -0.0812661052, 0.906991065, 0.41323489, -0.486541986, -0.397950292, 0.77776134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.42532861, 0.715700865, -0.411274642, 0.964724302, 0.240129143, -0.107913733, -0.00724492222, -0.385537148, -0.922663927, -0.263163269, 0.89089787, -0.370197266) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49637115, 0.36360091, -0.324949443, 0.75671041, 0.647606969, -0.0894127563, -0.193613023, 0.0913660675, -0.976814389, -0.624422491, 0.756476998, 0.194522798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846446335, -1.97445011, 0.151377738, 0.955289721, -0.235021919, 0.179405689, 0.206162781, 0.964402378, 0.165605277, -0.211940169, -0.121214241, 0.969736278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.616165221, -1.96689439, -0.664970994, 0.877647161, 0.141306609, 0.458004385, -0.00266680121, 0.956979394, -0.290143609, -0.479299963, 0.253422201, 0.840267003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {}
- frame[4] = {
- CFrame.new(0.0446949899, -0.224481285, 1.05889678, 0.966837645, -0.0298089404, 0.253642291, -0.158799261, 0.707656503, 0.688479424, -0.200014681, -0.70592761, 0.679455996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(9.08284278E-7, 1.50000024, -4.82962241E-6, 0.984805763, 1.63912773E-7, -0.173648149, 4.47034836E-8, 1.00000012, -5.96046448E-7, 0.173647702, -7.15255737E-7, 0.984806538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72517121, 0.308485746, -0.681614399, 0.866021693, -0.499998659, -3.57627869E-7, 0.171009645, 0.296197116, -0.93969363, 0.469844103, 0.813795447, 0.342020363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.84989023, 0.281955481, 0.641430259, 0.906306088, 0.242401943, 0.34619242, -0.422620475, 0.519833565, 0.742405176, -1.89989805E-6, -0.819154859, 0.573571742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499962986, -1.81052303, -0.520594954, 0.999989092, 2.34693289E-7, -1.38580799E-6, 9.53674316E-7, 0.866027057, -0.500000596, -1.14738941E-6, 0.499997437, 0.866019249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.749434054, -1.95218933, -0.215161204, 0.984806895, 0.173647046, 2.96533108E-6, -0.163174301, 0.925419688, -0.342013061, -0.0593925342, 0.336815983, 0.939694881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(1.43051147E-6, 0.250400692, -1.57952309E-6, 0.75700736, -0.00536380522, -0.653384089, -0.460911632, 0.704403698, -0.539792359, 0.46314162, 0.709779143, 0.530766606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0624394119, 1.40631104, -0.284854382, 0.871472001, -0.124878772, 0.474280059, -0.184679374, 0.812304139, 0.553222537, -0.454345256, -0.56970787, 0.684837878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.80612469, 0.220332116, -0.203478247, 0.764829397, -0.644221008, 0.00388471782, 0.644222498, 0.764837146, 9.94563103E-4, -0.00361183286, 0.00174188614, 0.999991775) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.59125066, 0.345185757, -0.473316669, 0.808951437, 0.583151102, -0.0743780583, -0.30995214, 0.315579027, -0.896849632, -0.49952662, 0.748561502, 0.436037153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.24249101, -1.45569086, 0.819190979, 0.83471632, -0.54247123, -0.0947278738, 0.460312873, 0.592919171, 0.660725892, -0.302258879, -0.595123291, 0.744625807) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.770076573, -0.7958619, -0.906041026, 0.789912045, -0.382848471, 0.479026049, 0.0482493788, 0.81754595, 0.573838353, -0.611318886, -0.430169106, 0.664261699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[6] = {
- CFrame.new(0.100000054, 0.299999803, -1.00000072, 0.342020154, -1.11758709E-8, -0.939692616, 0.163175941, 0.98480773, 0.059391208, 0.925416708, -0.173648193, 0.336824119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0609362423, 1.44977593, -0.209735245, 0.760334492, -0.121869385, 0.637996435, -0.187043279, 0.899552226, 0.394741058, -0.622017801, -0.419468105, 0.661165893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.80173576, 0.285370827, -0.113176629, 0.707106829, -0.696364284, -0.122787789, 0.707106769, 0.696364284, 0.122787833, 8.94069672E-8, -0.173648208, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43546915, 0.0571947247, 0.252394438, 0.492403924, 0.578531861, 0.650261164, -0.586824, 0.772434831, -0.242861956, -0.642787635, -0.262002528, 0.719846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.553127408, -2.19508672, -0.191346705, 0.939900517, 0.0629590601, 0.335594267, -0.0558762401, 0.997964621, -0.0307300575, -0.336845756, 0.010131469, 0.941505313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.986178458, -2.00035954, -0.257694066, 0.405740917, 0.240934551, 0.881660521, -0.0121131111, 0.965962708, -0.258397698, -0.913907945, 0.0941628888, 0.394849122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[7] = {
- CFrame.new(0.0999996886, 0.200998247, -0.752499938, 0.999923289, 0.00369387865, -0.0118249953, 0.00569112226, 0.710869372, 0.703301013, 0.0110039413, -0.703314424, 0.710793972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(3.31909047E-4, 1.49832737, 0.0408679023, 0.99997443, 6.62207603E-4, 0.00713163614, -7.71284103E-5, 0.996654093, -0.0817354918, -0.0071618557, 0.0817326307, 0.996628642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.52040851, 0.566697955, -0.690980017, 0.707106769, -0.133710638, 0.694349647, 0.707106769, 0.133710653, -0.694349647, -1.1920929E-7, 0.981958687, 0.189095527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.37526035, 0.0420677513, 0.312325418, 0.492403895, 0.45811826, 0.740044594, -0.586824, 0.802687883, -0.106441624, -0.642787576, -0.381863803, 0.664081573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.208008677, -2.09757519, 0.498215079, 0.999991655, -0.00408810377, 1.58295035E-4, 0.00327420235, 0.822914541, 0.568155766, -0.00245288014, -0.56815058, 0.822921038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.292521447, -1.44910645, -1.4013716, 0.998255193, -0.0096129626, -0.0582612157, -0.0453759432, 0.506496251, -0.861047387, 0.0377863646, 0.862188578, 0.505176365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[8] = {
- CFrame.new(0.0999991894, 0.29995659, -1.499717, 0.939728558, -1.00176781E-4, 0.341916203, 0.21970661, 0.766399443, -0.603620827, -0.26198411, 0.642363846, 0.720230818) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-8.86619091E-6, 1.43306708, -0.249895573, 0.990271568, -1.64993107E-5, -0.139119774, 0.0695465654, 0.866137445, 0.494942158, 0.120488808, -0.499800563, 0.857715189) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68910587, 0.199776769, 0.182734743, 0.906256795, -0.272001535, -0.323572844, 0.42270717, 0.583132327, 0.693736017, -1.01104379E-5, -0.765480757, 0.643445849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43325984, 0.266153574, -0.757761419, 0.866213381, 3.96847725E-4, -0.499667138, -0.432791233, 0.500370383, -0.749880135, 0.249720037, 0.865810156, 0.433597952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.209659114, -1.76327229, -0.56563127, 0.973631978, -0.0795714557, -0.213781208, -0.133744955, 0.560054362, -0.817587137, 0.184786141, 0.824623108, 0.534643054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.805502772, -1.49015367, 1.25610948, 0.919178069, 0.326103032, -0.220825136, 0.0446677096, 0.470763952, 0.881126881, 0.391294688, -0.819777131, 0.418150902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ddsc2 = {
- Animation = function(frameN, es, i)
- local frame = {}
- frame[3] = {
- CFrame.new(0, 0.17766802, -0.753894866, 1, 0, 0, 0, 0.866021156, -0.499997556, 0, 0.499997556, 0.866021156) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0) * CFrame.Angles(math.rad(es * i), 0, 0),
- CFrame.new(0, 1.49741936, -0.326649696, 1, 0, 0, 0, 0.906303883, 0.422615558, 0, -0.422615558, 0.906303883) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.83251798, 0.78095752, 0.280645788, -0.319193363, -0.870083332, 0.375593692, -0.132645577, -0.35140419, -0.926774383, 0.938355982, -0.345641017, -0.00324681401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.534103811, 0.735669017, -0.574670315, 0.707108974, -0.707104802, 1.47656152E-7, -0.40557462, -0.405577123, -0.819144189, 0.579220891, 0.57922411, -0.573570848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.92298663, 0.211373031, 1, 0, 0, 0, 0.984797716, 0.173646599, 0, -0.173646599, 0.984797716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.493912339, -1.93033445, -0.260809064, 0.99619472, 0.0841859058, -0.022557525, -0.08715491, 0.9622401, -0.257831246, 3.7252903E-9, 0.258816063, 0.96591574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.eeball = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0.0231024288, 0.117871165, 0.0667534098, 0.153348953, 0.0533031374, 0.986734867, -0.196326777, 0.980281532, -0.022440711, -0.968470991, -0.190280914, 0.160790205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-9.82806087E-4, 1.48190224, 0.134729072, 0.430856526, 0.121709555, -0.894174278, -0.00897632539, 0.991392076, 0.130617246, 0.902376175, -0.048249796, 0.428241491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.196214378, 0.447213233, -0.918074846, -0.0584451556, 0.920961142, 0.385243595, 0.99660939, 0.0314403176, 0.0760337934, 0.0579133295, 0.388381809, -0.919677734) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.704279125, 0.823919415, -0.977711916, 0.704228282, -0.674167156, 0.222619057, -0.0505702868, -0.360395104, -0.931427896, 0.708169937, 0.644680858, -0.287894905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.879728317, -1.66608763, 0.068454586, 0.30113101, -0.287762165, -0.909126997, 0.14892596, 0.955874264, -0.253230095, 0.941882432, -0.059136048, 0.330699146) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.481897712, -1.87924635, 0.20808506, 0.736232281, -0.0897430629, 0.670750737, -0.0601793602, 0.978558719, 0.196980342, -0.674048126, -0.185387701, 0.715047002) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.0937102735, 0.978873253, 1, 0, 0, 0, 0.766040564, 0.64278388, 0, -0.64278388, 0.766040564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48034358, 0.11128068, 1, 0, 0, 0, 0.984797001, -0.173646271, 0, 0.173646271, 0.984797001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.41875494, 1.19915009, -0.65048945, 0.98390615, -0.177927837, 0.0164583623, -0.100983992, -0.629670858, -0.770254135, 0.147412896, 0.756195545, -0.637504935) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.20100033, 1.19197011, -0.49045983, 0.984808624, 0.157375902, -0.0733856782, 0.0449423641, -0.639220536, -0.767702341, -0.16772753, 0.752741337, -0.636582613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.97544622, -0.0424337089, 1, 0, 0, 0, 0.984793901, -0.173645616, 0, 0.173645616, 0.984793901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.31709492, -0.598771811, 1, 0, 0, 0, 0.90629828, -0.422613889, 0, 0.422613889, 0.90629828) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Stunned = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, -2.59100008, 0.499999881, 1, 0, 0, 0, -4.37113883E-8, -1, 0, 1, -4.37113883E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.87009573E-6, 1.50000334, 2.01165676E-6, 0.643021941, 0.071864903, 0.7624681, -0.00759610021, 0.996137023, -0.0874826983, -0.765810072, 0.0504615642, 0.641083777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60873914, 0.186596781, 5.14485308E-8, -2.80967907E-8, -0.422616363, -0.90630877, -3.34846675E-8, 0.90630877, -0.422616363, 1, 1.84732833E-8, -3.96155357E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.54283965, 0.165183842, -1.7285347E-6, 0.627506137, 0.64278686, 0.439384997, -0.52654016, 0.766043663, -0.368687749, -0.573576152, 0, 0.819151938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.794610858, -1.92105973, 8.94069601E-8, 0.906307518, -0.422618121, 0, 0.422618121, 0.906307518, 0, 1.77635684E-15, 3.55271368E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.608584881, -1.99050546, 8.94069672E-8, 0.99619472, 0.087155737, 0, -0.087155737, 0.99619472, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(-8.94069672E-8, -0.565000057, -0.540000021, 0.738018215, -0.0155041451, 0.674602568, -0.536963582, 0.591958284, 0.60104531, -0.408655256, -0.805819452, 0.428550839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00449608639, 1.4947505, -0.0567360893, 0.869714379, 0.00899204612, -0.493473321, 0.0482296422, 0.993500531, 0.103105068, 0.491193175, -0.113472044, 0.86362803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59211421, 0.235154063, -0.966028869, 0.389073968, -0.589082718, 0.708239436, 0.877851486, 0.47017312, -0.0911816731, -0.279281527, 0.657205284, 0.700059175) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66307628, 0.106033534, 0.112266809, -0.381430387, 0.887583852, 0.258274019, 0.398059458, 0.40987438, -0.820701957, -0.834301889, -0.210232213, -0.509649754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.677285492, -1.09661007, -0.4498927, 0.654464066, -0.523385763, -0.545659304, -0.146441713, 0.620272279, -0.770595253, 0.74177587, 0.584234297, 0.329300463) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.215824619, -2.14904809, -0.495715499, 0.845192134, -0.0634796321, -0.530679524, 0.0184392557, 0.995793819, -0.0897487998, 0.534144521, 0.0660696626, 0.842807531) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.dwsq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), 0, 0),
- CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ddasq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, -0.534731925, 0.0112457201, 1, 0, 0, 0, 0.965924442, 0.258819371, 0, -0.258819371, 0.965924442) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.50000012, 7.4505806E-7, 1, 0, 0, 0, 0.984807253, -0.173648506, 0, 0.173648506, 0.984807253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.299999744, 0.630754709, -0.811704457, 0.573575079, 0.81915313, 0, 0.212012947, -0.148452505, -0.965925574, -0.791240931, 0.554030836, -0.258819669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.73999542, 0.73686862, -1.20772612, 0.984807611, -0.173648939, 0, -0.0449437611, -0.254887581, -0.965925574, 0.167731956, 0.951250851, -0.258819669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.600003242, -1.40730584, -0.644940317, 0.998224556, -0.0595894046, -3.15287616E-4, 0.0587378703, 0.984819829, -0.163329631, 0.0100432243, 0.163020596, 0.986571074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499999046, -1.76638114, 0.578970373, 1, 0, 0, 0, 0.819151044, 0.573577642, 0, -0.573577642, 0.819151044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.116111636, 0.00751628354, 1, 0, 0, 0, 0.996194541, 0.0871559605, 0, -0.0871559605, 0.996194541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.50000036, 4.35113907E-6, 1, 0, 0, 0, 0.996194363, -0.0871559307, 0, 0.0871559307, 0.996194363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.299999624, 0.763609171, -0.734800756, 0.57357496, 0.81915313, 3.00295795E-7, 0.346188933, -0.242402792, -0.906307876, -0.742404878, 0.519835591, -0.422617882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.739996016, 0.936884642, -1.10638809, 0.984807611, -0.173648879, -8.2919621E-7, -0.0733879656, -0.416197807, -0.906307578, 0.157378927, 0.892538667, -0.422618538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.620001435, -1.73041856, -0.0277541876, 0.98480916, 0.0301536229, -0.17100881, -0.0151344081, 0.995966256, 0.0884598196, 0.172986642, -0.0845277682, 0.981290281) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499999046, -1.77586401, 0.42114073, 1, 0, 0, 0, 0.965927124, 0.258820683, 0, -0.258819848, 0.965928018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- local COMBOGUI = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local dmg = Instance.new("TextLabel")
- local hits = Instance.new("TextLabel")
- local HitstunFrame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- local Fill = Instance.new("Frame")
- COMBOGUI.Name = "COMBOGUI"
- COMBOGUI.Parent = nil
- Frame.Parent = COMBOGUI
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 1
- Frame.Position = UDim2.new(0.0299999993, 0, 0.349999994, 0)
- Frame.Size = UDim2.new(0, 100, 0, 100)
- dmg.Name = "dmg"
- dmg.Parent = Frame
- dmg.BackgroundColor3 = Color3.new(1, 1, 1)
- dmg.BorderSizePixel = 0
- dmg.Position = UDim2.new(0.5, 0, 0.5, 0)
- dmg.Font = Enum.Font.SciFi
- dmg.FontSize = Enum.FontSize.Size48
- dmg.Text = "78"
- dmg.TextColor3 = Color3.new(1, 1, 0)
- dmg.TextStrokeColor3 = Color3.new(0.0666667, 0.137255, 0.45098)
- dmg.TextStrokeTransparency = 0
- dmg.TextWrapped = true
- hits.Name = "hits"
- hits.Parent = Frame
- hits.BackgroundColor3 = Color3.new(1, 1, 1)
- hits.BorderSizePixel = 0
- hits.Position = UDim2.new(0.5, 0, 0.725000024, 0)
- hits.Font = Enum.Font.SciFi
- hits.FontSize = Enum.FontSize.Size18
- hits.Text = "10"
- hits.TextColor3 = Color3.new(1, 1, 0)
- hits.TextStrokeColor3 = Color3.new(0.0666667, 0.137255, 0.45098)
- hits.TextStrokeTransparency = 0
- hits.TextWrapped = true
- hits.TextSize = 20
- HitstunFrame.Name = "HitstunFrame"
- HitstunFrame.Parent = Frame
- HitstunFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- HitstunFrame.BackgroundTransparency = 0.89999997615814
- HitstunFrame.Position = UDim2.new(0, -10, 0, 90)
- HitstunFrame.Size = UDim2.new(0, 120, 0, 10)
- Frame_2.Parent = HitstunFrame
- Frame_2.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0, 0, 0, 10)
- Frame_2.Size = UDim2.new(0, 120, 0, 1)
- Frame_3.Parent = HitstunFrame
- Frame_3.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_3.BorderSizePixel = 0
- Frame_3.Size = UDim2.new(0, 120, 0, 1)
- Frame_4.Parent = HitstunFrame
- Frame_4.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_4.BorderSizePixel = 0
- Frame_4.Size = UDim2.new(0, 1, 0, 10)
- Frame_5.Parent = HitstunFrame
- Frame_5.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0, 120, 0, 0)
- Frame_5.Size = UDim2.new(0, 1, 0, 10)
- Fill.Name = "Fill"
- Fill.Parent = HitstunFrame
- Fill.BackgroundColor3 = Color3.new(1, 1, 0.498039)
- Fill.Size = UDim2.new(0, 80, 0, 10)
- local PhaseGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Phase1bg = Instance.new("Frame")
- local Phase1 = Instance.new("Frame")
- local Phase1sy = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local Phase2bg = Instance.new("Frame")
- local Phase2 = Instance.new("Frame")
- local Phase2sy = Instance.new("Frame")
- local ImageLabel_2 = Instance.new("ImageLabel")
- local Phase3bg = Instance.new("Frame")
- local Phase3 = Instance.new("Frame")
- local Phase3sy = Instance.new("Frame")
- local ImageLabel_3 = Instance.new("ImageLabel")
- local Phase4bg = Instance.new("Frame")
- local Phase4 = Instance.new("Frame")
- local Phase4sy = Instance.new("Frame")
- local ImageLabel_4 = Instance.new("ImageLabel")
- PhaseGui.Name = "PhaseGui"
- PhaseGui.Parent = Player.PlayerGui
- Frame.Parent = PhaseGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 1
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Phase1bg.Name = "Phase1bg"
- Phase1bg.Parent = Frame
- Phase1bg.BackgroundColor3 = Color3.new(0, 0, 0)
- Phase1bg.BorderColor3 = Color3.new(1, 1, 0.498039)
- Phase1bg.BorderSizePixel = 0
- Phase1bg.Position = UDim2.new(0.889999986, 0, 0.0500000007, 0)
- Phase1bg.Rotation = 45
- Phase1bg.Size = UDim2.new(0, 80, 0, 80)
- Phase1.Name = "Phase1"
- Phase1.Parent = Phase1bg
- Phase1.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Phase1.BorderColor3 = Color3.new(0, 0, 0)
- Phase1.BorderSizePixel = 7
- Phase1.Size = UDim2.new(1, 0, 1, 0)
- Phase1sy.Name = "Phase1sy"
- Phase1sy.Parent = Phase1
- Phase1sy.BackgroundColor3 = Color3.new(1, 1, 1)
- Phase1sy.BackgroundTransparency = 1
- Phase1sy.BorderColor3 = Color3.new(0, 0, 0)
- Phase1sy.BorderSizePixel = 7
- Phase1sy.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Parent = Phase1sy
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Rotation = -45
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = "rbxassetid://200326272"
- ImageLabel.ImageColor3 = Color3.new(0, 0, 0)
- Phase2bg.Name = "Phase2bg"
- Phase2bg.Parent = Frame
- Phase2bg.BackgroundColor3 = Color3.new(0, 0, 0)
- Phase2bg.BorderColor3 = Color3.new(1, 1, 0.498039)
- Phase2bg.BorderSizePixel = 0
- Phase2bg.Position = UDim2.new(0.889999986, 0, 0.310000002, 0)
- Phase2bg.Rotation = 45
- Phase2bg.Size = UDim2.new(0, 80, 0, 80)
- Phase2.Name = "Phase2"
- Phase2.Parent = Phase2bg
- Phase2.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Phase2.BorderColor3 = Color3.new(0, 0, 0)
- Phase2.BorderSizePixel = 7
- Phase2.Size = UDim2.new(1, 0, 1, 0)
- Phase2sy.Name = "Phase2sy"
- Phase2sy.Parent = Phase2
- Phase2sy.BackgroundColor3 = Color3.new(1, 1, 1)
- Phase2sy.BackgroundTransparency = 1
- Phase2sy.BorderColor3 = Color3.new(0, 0, 0)
- Phase2sy.BorderSizePixel = 7
- Phase2sy.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_2.Parent = Phase2sy
- ImageLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel_2.BackgroundTransparency = 1
- ImageLabel_2.Rotation = -45
- ImageLabel_2.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_2.Image = "rbxassetid://200326330"
- ImageLabel_2.ImageColor3 = Color3.new(0, 0, 0)
- Phase3bg.Name = "Phase3bg"
- Phase3bg.Parent = Frame
- Phase3bg.BackgroundColor3 = Color3.new(0, 0, 0)
- Phase3bg.BorderColor3 = Color3.new(1, 1, 0.498039)
- Phase3bg.BorderSizePixel = 0
- Phase3bg.Position = UDim2.new(0.889999986, 0, 0.557, 0)
- Phase3bg.Rotation = 45
- Phase3bg.Size = UDim2.new(0, 80, 0, 80)
- Phase3.Name = "Phase3"
- Phase3.Parent = Phase3bg
- Phase3.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Phase3.BorderColor3 = Color3.new(0, 0, 0)
- Phase3.BorderSizePixel = 7
- Phase3.Size = UDim2.new(1, 0, 1, 0)
- Phase3sy.Name = "Phase3sy"
- Phase3sy.Parent = Phase3
- Phase3sy.BackgroundColor3 = Color3.new(1, 1, 1)
- Phase3sy.BackgroundTransparency = 1
- Phase3sy.BorderColor3 = Color3.new(0, 0, 0)
- Phase3sy.BorderSizePixel = 7
- Phase3sy.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_3.Parent = Phase3sy
- ImageLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel_3.BackgroundTransparency = 1
- ImageLabel_3.Rotation = -45
- ImageLabel_3.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_3.Image = "rbxassetid://200326394"
- ImageLabel_3.ImageColor3 = Color3.new(0, 0, 0)
- Phase4bg.Name = "Phase4bg"
- Phase4bg.Parent = Frame
- Phase4bg.BackgroundColor3 = Color3.new(0, 0, 0)
- Phase4bg.BorderColor3 = Color3.new(1, 1, 0.498039)
- Phase4bg.BorderSizePixel = 0
- Phase4bg.Position = UDim2.new(0.889999986, 0, 0.810000002, 0)
- Phase4bg.Rotation = 45
- Phase4bg.Size = UDim2.new(0, 80, 0, 80)
- Phase4.Name = "Phase4"
- Phase4.Parent = Phase4bg
- Phase4.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Phase4.BorderColor3 = Color3.new(0, 0, 0)
- Phase4.BorderSizePixel = 7
- Phase4.Size = UDim2.new(1, 0, 1, 0)
- Phase4sy.Name = "Phase4sy"
- Phase4sy.Parent = Phase4
- Phase4sy.BackgroundColor3 = Color3.new(1, 1, 1)
- Phase4sy.BackgroundTransparency = 1
- Phase4sy.BorderColor3 = Color3.new(0, 0, 0)
- Phase4sy.BorderSizePixel = 7
- Phase4sy.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_4.Parent = Phase4sy
- ImageLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel_4.BackgroundTransparency = 1
- ImageLabel_4.Rotation = -45
- ImageLabel_4.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel_4.Image = "rbxassetid://200326465"
- ImageLabel_4.ImageColor3 = Color3.new(0, 0, 0)
- Phase = 1
- phase1gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase1bg.Phase1.Phase1sy.ImageLabel
- phase2gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase2bg.Phase2.Phase2sy.ImageLabel
- phase3gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase3bg.Phase3.Phase3sy.ImageLabel
- phase4gui = game.Players.LocalPlayer.PlayerGui.PhaseGui.Frame.Phase4bg.Phase4.Phase4sy.ImageLabel
- lockedcol = Color3.new(0, 0, 0)
- unlockedcol = Color3.new(255, 255, 0)
- Phase1Unlocked = true
- Phase2Unlocked = false
- Phase3Unlocked = false
- Phase4Unlocked = false
- rays_not_ready = false
- lasthit = nil
- trin = Instance.new("BillboardGui", nil)
- trin.AlwaysOnTop = true
- trin.Size = UDim2.new(19, 0, 19, 0)
- trinIm = Instance.new("ImageLabel", trin)
- trinIm.BackgroundTransparency = 1
- trinIm.Size = UDim2.new(1, 0, 1, 0)
- trinIm.Image = "http://www.roblox.com/asset/?id=642882626"
- trinIm.ImageTransparency = 0
- trin2 = Instance.new("BillboardGui", nil)
- trin2.AlwaysOnTop = true
- trin2.Size = UDim2.new(12, 0, 12, 0)
- trinIm2 = Instance.new("ImageLabel", trin2)
- trinIm2.BackgroundTransparency = 1
- trinIm2.Size = UDim2.new(1, 0, 1, 0)
- trinIm2.Image = "http://www.roblox.com/asset/?id=569947411"
- trinIm2.ImageTransparency = 0.5
- trinIm2.ImageColor3 = BrickColor.new("New Yeller").Color
- trin3 = Instance.new("BillboardGui", nil)
- trin3.AlwaysOnTop = true
- trin3.Size = UDim2.new(11.5, 0, 11.5, 0)
- trinIm3 = Instance.new("ImageLabel", trin3)
- trinIm3.BackgroundTransparency = 1
- trinIm3.Size = UDim2.new(1, 0, 1, 0)
- trinIm3.Image = "http://www.roblox.com/asset/?id=642977507"
- trinIm3.ImageTransparency = 0
- local poof = false
- game:service'RunService'.RenderStepped:connect(function()
- if poof == true then
- trin.Parent, trin2.Parent, trin3.Parent = Player.PlayerGui, Player.PlayerGui, Player.PlayerGui
- end
- trinIm2.Rotation = trinIm2.Rotation + 1
- trinIm3.Rotation = trinIm3.Rotation - 1
- if trinIm.ImageTransparency >= 0 then
- trinIm.ImageTransparency = trinIm.ImageTransparency + 0.01
- end
- if 1 <= trinIm.ImageTransparency then
- repeat
- swait()
- trinIm.ImageTransparency = trinIm.ImageTransparency - 0.01
- until trinIm.ImageTransparency <= 0.4
- end
- end)
- Lring = Instance.new("Part", EffectModel)
- Lring.CanCollide = false
- Lring.Anchored = false
- Lring.CFrame = RightArm.CFrame * CFrame.new(0, -1, 0)
- Lring.Transparency = 1
- rgui = Instance.new("BillboardGui")
- rgui.Parent = Lring
- rgui.Size = UDim2.new(3, 0, 2.4, 0)
- rgui.AlwaysOnTop = false
- rimg = Instance.new("ImageLabel")
- rimg.Parent = rgui
- rimg.BackgroundTransparency = 1
- rimg.Size = UDim2.new(1, 0, 1, 0)
- rimg.Image = "rbxassetid://200369289"
- rimg.ImageColor3 = Color3.new(255, 255, 0)
- w = Instance.new("Motor", Lring)
- w.Part0 = LeftArm
- w.Part1 = Lring
- w.C1 = CFrame.new(0, 1, 0)
- DDCready = false
- DDC = false
- -----------------------
- CreateGui = function()
- local NewGuiPart1 = Instance.new("ScreenGui")
- NewGuiPart1.Name = "Controls"
- -------
- local NewGuiPart2 = Instance.new("Frame")
- NewGuiPart2.Active = true
- NewGuiPart2.Name = "Help"
- NewGuiPart2.Position = UDim2.new(1, 0, 0.5, -150)
- NewGuiPart2.Selectable = true
- NewGuiPart2.Size = UDim2.new(0, 500, 0, 300)
- NewGuiPart2.Style = Enum.FrameStyle.DropShadow
- NewGuiPart2.Draggable = true
- NewGuiPart2.Parent = NewGuiPart1
- -------
- local NewGuiPart3 = Instance.new("TextLabel")
- NewGuiPart3.BackgroundTransparency = 1
- NewGuiPart3.Name = "Title"
- NewGuiPart3.Selectable = true
- NewGuiPart3.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart3.FontSize = Enum.FontSize.Size24
- NewGuiPart3.Text = "Ace of spades"
- NewGuiPart3.TextColor3 = Color3.new(1, 1, 0)
- NewGuiPart3.ClipsDescendants = true
- NewGuiPart3.Draggable = true
- NewGuiPart3.Parent = NewGuiPart2
- -------
- local NewGuiPart4 = Instance.new("Frame")
- NewGuiPart4.BorderSizePixel = 0
- NewGuiPart4.Name = "Border"
- NewGuiPart4.Position = UDim2.new(0, 0, 1, 0)
- NewGuiPart4.Size = UDim2.new(1, 0, 0, 1)
- NewGuiPart4.Draggable = true
- NewGuiPart4.Parent = NewGuiPart3
- -------
- local NewGuiPart5 = Instance.new("ScrollingFrame")
- NewGuiPart5.BackgroundColor3 = Color3.new(0.32549, 0.32549, 0.32549)
- NewGuiPart5.BorderSizePixel = 0
- NewGuiPart5.Name = "Content"
- NewGuiPart5.Position = UDim2.new(0, 0, 0, 35)
- NewGuiPart5.Selectable = true
- NewGuiPart5.Size = UDim2.new(1, 0, 1, -65)
- NewGuiPart5.CanvasSize = UDim2.new(1, 0, 3, 0)
- NewGuiPart5.ScrollBarThickness = 7
- NewGuiPart5.ClipsDescendants = true
- NewGuiPart5.Draggable = true
- NewGuiPart5.Parent = NewGuiPart2
- -------
- local NewGuiPart6 = Instance.new("TextLabel")
- NewGuiPart6.BackgroundTransparency = 1
- NewGuiPart6.Name = "Line18"
- NewGuiPart6.Position = UDim2.new(0, 0, 0, 520)
- NewGuiPart6.Size = UDim2.new(0.949999988, 0, 0, 30)
- NewGuiPart6.Font = Enum.Font.SciFi
- NewGuiPart6.FontSize = Enum.FontSize.Size18
- NewGuiPart6.Text = "SSADQ(Phase 3 must be unlocked)(Counter attack)(Press Q during it to lose 15 hp in return to activate the counter)"
- NewGuiPart6.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart6.TextScaled = true
- NewGuiPart6.TextWrapped = true
- NewGuiPart6.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart6.Parent = NewGuiPart5
- -------
- local NewGuiPart7 = Instance.new("TextLabel")
- NewGuiPart7.BackgroundTransparency = 1
- NewGuiPart7.Name = "Line27"
- NewGuiPart7.Position = UDim2.new(0, 0, 0, 790)
- NewGuiPart7.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart7.Font = Enum.Font.SciFi
- NewGuiPart7.FontSize = Enum.FontSize.Size18
- NewGuiPart7.Text = "ASDC(Phase 2 must be unlocked)"
- NewGuiPart7.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart7.TextWrapped = true
- NewGuiPart7.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart7.Parent = NewGuiPart5
- -------
- local NewGuiPart8 = Instance.new("TextLabel")
- NewGuiPart8.BackgroundTransparency = 1
- NewGuiPart8.Name = "Line26"
- NewGuiPart8.Position = UDim2.new(0, 0, 0, 760)
- NewGuiPart8.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart8.Font = Enum.Font.SciFi
- NewGuiPart8.FontSize = Enum.FontSize.Size18
- NewGuiPart8.Text = "SC( in air)"
- NewGuiPart8.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart8.TextWrapped = true
- NewGuiPart8.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart8.Parent = NewGuiPart5
- -------
- local NewGuiPart9 = Instance.new("TextLabel")
- NewGuiPart9.BackgroundTransparency = 1
- NewGuiPart9.Name = "Line25"
- NewGuiPart9.Position = UDim2.new(0, 0, 0, 730)
- NewGuiPart9.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart9.Font = Enum.Font.SciFi
- NewGuiPart9.FontSize = Enum.FontSize.Size18
- NewGuiPart9.Text = "DDQ and AAQ and SSQ (During combo)"
- NewGuiPart9.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart9.TextWrapped = true
- NewGuiPart9.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart9.Parent = NewGuiPart5
- -------
- local NewGuiPart10 = Instance.new("TextLabel")
- NewGuiPart10.BackgroundTransparency = 1
- NewGuiPart10.Name = "Line6"
- NewGuiPart10.Position = UDim2.new(0, 0, 0, 160)
- NewGuiPart10.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart10.Font = Enum.Font.SciFi
- NewGuiPart10.FontSize = Enum.FontSize.Size18
- NewGuiPart10.Text = "C"
- NewGuiPart10.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart10.TextWrapped = true
- NewGuiPart10.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart10.Parent = NewGuiPart5
- -------
- local NewGuiPart11 = Instance.new("TextLabel")
- NewGuiPart11.BackgroundTransparency = 1
- NewGuiPart11.Name = "Line5"
- NewGuiPart11.Position = UDim2.new(0, 0, 0, 130)
- NewGuiPart11.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart11.Font = Enum.Font.SciFi
- NewGuiPart11.FontSize = Enum.FontSize.Size18
- NewGuiPart11.Text = "X"
- NewGuiPart11.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart11.TextWrapped = true
- NewGuiPart11.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart11.Parent = NewGuiPart5
- -------
- local NewGuiPart12 = Instance.new("TextLabel")
- NewGuiPart12.BackgroundTransparency = 1
- NewGuiPart12.Name = "Line4"
- NewGuiPart12.Position = UDim2.new(0, 0, 0, 100)
- NewGuiPart12.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart12.Font = Enum.Font.SciFi
- NewGuiPart12.FontSize = Enum.FontSize.Size18
- NewGuiPart12.Text = "Z"
- NewGuiPart12.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart12.TextWrapped = true
- NewGuiPart12.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart12.Parent = NewGuiPart5
- -------
- local NewGuiPart13 = Instance.new("TextLabel")
- NewGuiPart13.BackgroundTransparency = 1
- NewGuiPart13.Name = "Line3"
- NewGuiPart13.Position = UDim2.new(0, 0, 0, 75)
- NewGuiPart13.Size = UDim2.new(1, 0, 0, 40)
- NewGuiPart13.Font = Enum.Font.SciFi
- NewGuiPart13.FontSize = Enum.FontSize.Size18
- NewGuiPart13.Text = "DAQ --Returns to Last phase"
- NewGuiPart13.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart13.TextWrapped = true
- NewGuiPart13.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart13.TextYAlignment = Enum.TextYAlignment.Top
- NewGuiPart13.Parent = NewGuiPart5
- -------
- local NewGuiPart14 = Instance.new("TextLabel")
- NewGuiPart14.BackgroundTransparency = 1
- NewGuiPart14.Name = "Line2"
- NewGuiPart14.Position = UDim2.new(0, 0, 0, 35)
- NewGuiPart14.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart14.Font = Enum.Font.SciFi
- NewGuiPart14.FontSize = Enum.FontSize.Size18
- NewGuiPart14.Text = "ADQ --Unlocks Next Phase "
- NewGuiPart14.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart14.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart14.Parent = NewGuiPart5
- -------
- local NewGuiPart15 = Instance.new("TextLabel")
- NewGuiPart15.BackgroundTransparency = 1
- NewGuiPart15.Name = "Line1"
- NewGuiPart15.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart15.Font = Enum.Font.SciFi
- NewGuiPart15.FontSize = Enum.FontSize.Size18
- NewGuiPart15.Text = "Ctrl --Turns on/off 2D camera"
- NewGuiPart15.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart15.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart15.Parent = NewGuiPart5
- -------
- local NewGuiPart16 = Instance.new("TextLabel")
- NewGuiPart16.BackgroundTransparency = 1
- NewGuiPart16.Name = "Line8"
- NewGuiPart16.Position = UDim2.new(0, 0, 0, 220)
- NewGuiPart16.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart16.Font = Enum.Font.SciFi
- NewGuiPart16.FontSize = Enum.FontSize.Size18
- NewGuiPart16.Text = "SAX"
- NewGuiPart16.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart16.TextWrapped = true
- NewGuiPart16.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart16.Parent = NewGuiPart5
- -------
- local NewGuiPart17 = Instance.new("TextLabel")
- NewGuiPart17.BackgroundTransparency = 1
- NewGuiPart17.Name = "Line9"
- NewGuiPart17.Position = UDim2.new(0, 0, 0, 250)
- NewGuiPart17.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart17.Font = Enum.Font.SciFi
- NewGuiPart17.FontSize = Enum.FontSize.Size18
- NewGuiPart17.Text = "ASE"
- NewGuiPart17.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart17.TextWrapped = true
- NewGuiPart17.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart17.Parent = NewGuiPart5
- -------
- local NewGuiPart18 = Instance.new("TextLabel")
- NewGuiPart18.BackgroundTransparency = 1
- NewGuiPart18.Name = "Line10"
- NewGuiPart18.Position = UDim2.new(0, 0, 0, 280)
- NewGuiPart18.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart18.Font = Enum.Font.SciFi
- NewGuiPart18.FontSize = Enum.FontSize.Size18
- NewGuiPart18.Text = "DASQ"
- NewGuiPart18.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart18.TextWrapped = true
- NewGuiPart18.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart18.Parent = NewGuiPart5
- -------
- local NewGuiPart19 = Instance.new("TextLabel")
- NewGuiPart19.BackgroundTransparency = 1
- NewGuiPart19.Name = "Line11"
- NewGuiPart19.Position = UDim2.new(0, 0, 0, 310)
- NewGuiPart19.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart19.Font = Enum.Font.SciFi
- NewGuiPart19.FontSize = Enum.FontSize.Size18
- NewGuiPart19.Text = "DWC"
- NewGuiPart19.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart19.TextWrapped = true
- NewGuiPart19.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart19.Parent = NewGuiPart5
- -------
- local NewGuiPart20 = Instance.new("TextLabel")
- NewGuiPart20.BackgroundTransparency = 1
- NewGuiPart20.Name = "Line12"
- NewGuiPart20.Position = UDim2.new(0, 0, 0, 340)
- NewGuiPart20.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart20.Font = Enum.Font.SciFi
- NewGuiPart20.FontSize = Enum.FontSize.Size18
- NewGuiPart20.Text = "SAQ (while in air)"
- NewGuiPart20.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart20.TextWrapped = true
- NewGuiPart20.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart20.Parent = NewGuiPart5
- -------
- local NewGuiPart21 = Instance.new("TextLabel")
- NewGuiPart21.BackgroundTransparency = 1
- NewGuiPart21.Name = "Line13"
- NewGuiPart21.Position = UDim2.new(0, 0, 0, 370)
- NewGuiPart21.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart21.Font = Enum.Font.SciFi
- NewGuiPart21.FontSize = Enum.FontSize.Size18
- NewGuiPart21.Text = "AASQ (Phase 4 must be unlocked)"
- NewGuiPart21.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart21.TextWrapped = true
- NewGuiPart21.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart21.Parent = NewGuiPart5
- -------
- local NewGuiPart22 = Instance.new("TextLabel")
- NewGuiPart22.BackgroundTransparency = 1
- NewGuiPart22.Name = "Line14"
- NewGuiPart22.Position = UDim2.new(0, 0, 0, 400)
- NewGuiPart22.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart22.Font = Enum.Font.SciFi
- NewGuiPart22.FontSize = Enum.FontSize.Size18
- NewGuiPart22.Text = "WWX (Phase 2 must be unlocked)"
- NewGuiPart22.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart22.TextWrapped = true
- NewGuiPart22.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart22.Parent = NewGuiPart5
- -------
- local NewGuiPart23 = Instance.new("TextLabel")
- NewGuiPart23.BackgroundTransparency = 1
- NewGuiPart23.Name = "Line15"
- NewGuiPart23.Position = UDim2.new(0, 0, 0, 430)
- NewGuiPart23.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart23.Font = Enum.Font.SciFi
- NewGuiPart23.FontSize = Enum.FontSize.Size18
- NewGuiPart23.Text = "ASDQ(Phase 2 must be unlocked)"
- NewGuiPart23.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart23.TextWrapped = true
- NewGuiPart23.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart23.Parent = NewGuiPart5
- -------
- local NewGuiPart24 = Instance.new("TextLabel")
- NewGuiPart24.BackgroundTransparency = 1
- NewGuiPart24.Name = "Line16"
- NewGuiPart24.Position = UDim2.new(0, 0, 0, 460)
- NewGuiPart24.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart24.Font = Enum.Font.SciFi
- NewGuiPart24.FontSize = Enum.FontSize.Size18
- NewGuiPart24.Text = "ASDSDQ(Phase 2 must be unlocked)"
- NewGuiPart24.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart24.TextWrapped = true
- NewGuiPart24.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart24.Parent = NewGuiPart5
- -------
- local NewGuiPart25 = Instance.new("TextLabel")
- NewGuiPart25.BackgroundTransparency = 1
- NewGuiPart25.Name = "Line17"
- NewGuiPart25.Position = UDim2.new(0, 0, 0, 490)
- NewGuiPart25.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart25.Font = Enum.Font.SciFi
- NewGuiPart25.FontSize = Enum.FontSize.Size18
- NewGuiPart25.Text = "WADQ(Phase 3 must be unlocked)"
- NewGuiPart25.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart25.TextWrapped = true
- NewGuiPart25.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart25.Parent = NewGuiPart5
- -------
- local NewGuiPart26 = Instance.new("TextLabel")
- NewGuiPart26.BackgroundTransparency = 1
- NewGuiPart26.Name = "Line27"
- NewGuiPart26.Position = UDim2.new(0, 0, 0, 820)
- NewGuiPart26.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart26.Font = Enum.Font.SciFi
- NewGuiPart26.FontSize = Enum.FontSize.Size18
- NewGuiPart26.Text = "WWQ"
- NewGuiPart26.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart26.TextWrapped = true
- NewGuiPart26.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart26.Parent = NewGuiPart5
- -------
- local NewGuiPart27 = Instance.new("TextLabel")
- NewGuiPart27.BackgroundTransparency = 1
- NewGuiPart27.Name = "Line19"
- NewGuiPart27.Position = UDim2.new(0, 0, 0, 550)
- NewGuiPart27.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart27.Font = Enum.Font.SciFi
- NewGuiPart27.FontSize = Enum.FontSize.Size18
- NewGuiPart27.Text = "DSASQ(Phase 3 must be unlocked)"
- NewGuiPart27.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart27.TextWrapped = true
- NewGuiPart27.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart27.Parent = NewGuiPart5
- -------
- local NewGuiPart28 = Instance.new("TextLabel")
- NewGuiPart28.BackgroundTransparency = 1
- NewGuiPart28.Name = "Line20"
- NewGuiPart28.Position = UDim2.new(0, 0, 0, 580)
- NewGuiPart28.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart28.Font = Enum.Font.SciFi
- NewGuiPart28.FontSize = Enum.FontSize.Size18
- NewGuiPart28.Text = "SDDQ(Phase 3 must be unlocked)"
- NewGuiPart28.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart28.TextWrapped = true
- NewGuiPart28.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart28.Parent = NewGuiPart5
- -------
- local NewGuiPart29 = Instance.new("TextLabel")
- NewGuiPart29.BackgroundTransparency = 1
- NewGuiPart29.Name = "Line21"
- NewGuiPart29.Position = UDim2.new(0, 0, 0, 610)
- NewGuiPart29.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart29.Font = Enum.Font.SciFi
- NewGuiPart29.FontSize = Enum.FontSize.Size18
- NewGuiPart29.Text = "DDSC(Phase 3 must be unlocked)"
- NewGuiPart29.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart29.TextWrapped = true
- NewGuiPart29.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart29.Parent = NewGuiPart5
- -------
- local NewGuiPart30 = Instance.new("TextLabel")
- NewGuiPart30.BackgroundTransparency = 1
- NewGuiPart30.Name = "Line22"
- NewGuiPart30.Position = UDim2.new(0, 0, 0, 640)
- NewGuiPart30.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart30.Font = Enum.Font.SciFi
- NewGuiPart30.FontSize = Enum.FontSize.Size18
- NewGuiPart30.Text = "ASDSSQ(Phase 4 must be unlocked)"
- NewGuiPart30.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart30.TextWrapped = true
- NewGuiPart30.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart30.Parent = NewGuiPart5
- -------
- local NewGuiPart31 = Instance.new("TextLabel")
- NewGuiPart31.BackgroundTransparency = 1
- NewGuiPart31.Name = "Line23"
- NewGuiPart31.Position = UDim2.new(0, 0, 0, 670)
- NewGuiPart31.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart31.Font = Enum.Font.SciFi
- NewGuiPart31.FontSize = Enum.FontSize.Size18
- NewGuiPart31.Text = "SSZ(Phase 4 must be unlocked)"
- NewGuiPart31.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart31.TextWrapped = true
- NewGuiPart31.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart31.Parent = NewGuiPart5
- -------
- local NewGuiPart32 = Instance.new("TextLabel")
- NewGuiPart32.BackgroundTransparency = 1
- NewGuiPart32.Name = "Line7"
- NewGuiPart32.Position = UDim2.new(0, 0, 0, 190)
- NewGuiPart32.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart32.Font = Enum.Font.SciFi
- NewGuiPart32.FontSize = Enum.FontSize.Size18
- NewGuiPart32.Text = "SDQ"
- NewGuiPart32.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart32.TextWrapped = true
- NewGuiPart32.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart32.Parent = NewGuiPart5
- -------
- local NewGuiPart33 = Instance.new("TextLabel")
- NewGuiPart33.BackgroundTransparency = 1
- NewGuiPart33.Name = "Line24"
- NewGuiPart33.Position = UDim2.new(0, 0, 0, 700)
- NewGuiPart33.Size = UDim2.new(1, 0, 0, 30)
- NewGuiPart33.Font = Enum.Font.SciFi
- NewGuiPart33.FontSize = Enum.FontSize.Size18
- NewGuiPart33.Text = "DDSWX(Phase 4 must be unlocked)"
- NewGuiPart33.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart33.TextWrapped = true
- NewGuiPart33.TextXAlignment = Enum.TextXAlignment.Left
- NewGuiPart33.Parent = NewGuiPart5
- -------
- local NewGuiPart34 = Instance.new("Frame")
- NewGuiPart34.BackgroundTransparency = 1
- NewGuiPart34.Name = "Buttons"
- NewGuiPart34.Position = UDim2.new(-0.850000024, 0, 0.899999976, -60)
- NewGuiPart34.Size = UDim2.new(1, 0, 0, 60)
- NewGuiPart34.Parent = NewGuiPart1
- -------
- local NewGuiPart35 = Instance.new("TextButton")
- NewGuiPart35.Active = true
- NewGuiPart35.BorderColor3 = Color3.new(1, 1, 1)
- NewGuiPart35.Name = "Controls"
- NewGuiPart35.Position = UDim2.new(1, -94, 1, -35)
- NewGuiPart35.Selectable = true
- NewGuiPart35.Size = UDim2.new(0, 90, 0, 30)
- NewGuiPart35.Style = Enum.ButtonStyle.RobloxRoundButton
- NewGuiPart35.Font = Enum.Font.SciFi
- NewGuiPart35.FontSize = Enum.FontSize.Size18
- NewGuiPart35.Text = "Controls"
- NewGuiPart35.TextColor3 = Color3.new(1, 1, 1)
- NewGuiPart35.Parent = NewGuiPart34
- Controls = NewGuiPart1
- end
- CreateGui()
- Controls.Parent = Player.PlayerGui
- coroutine.wrap(function()
- local this = {
- Debounces = {
- HelpOpen = false,
- CoolDownOpen = false,
- NameShowing = true
- }
- }
- Help = Controls.Help
- Controls = Controls.Buttons.Controls
- function this:ToggleHelp()
- if this.Debounces.HelpOpen == true then
- Help:TweenPosition(UDim2.new(1, 0, 0.5, -150), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1)
- this.Debounces.HelpOpen = false
- elseif this.Debounces.HelpOpen == false then
- Help:TweenPosition(UDim2.new(0.55, -320, 0.5, -150), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1)
- this.Debounces.HelpOpen = true
- end
- end
- Controls.MouseButton1Down:connect(function()
- this:ToggleHelp()
- end)
- end)()
- it = Instance.new
- vt = Vector3.new
- LastMove = ""
- MaxStun = 100
- MaxEN = 100
- local Color1 = Torso.BrickColor
- EffecMo = EffectModel
- animing = false
- cards = {
- "http://www.roblox.com/asset/?id=628445888",
- "http://www.roblox.com/asset/?id=628445764",
- "http://www.roblox.com/asset/?id=628445481",
- "http://www.roblox.com/asset/?id=628445980",
- "http://www.roblox.com/asset/?id=628446265",
- "http://www.roblox.com/asset/?id=628446350"
- }
- RootCF = CFrame.Angles(0, 0, 0)
- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local RW = Instance.new("Motor", nil)
- RW.Name = "Right Shoulder"
- local LW = Instance.new("Motor", nil)
- LW.Name = "Left Shoulder"
- local RH = Instance.new("Motor", nil)
- RH.Name = "Right Hip"
- local LH = Instance.new("Motor", nil)
- LH.Name = "Left Hip"
- Neck = Torso.Neck
- r1m = RootJoint.C1
- r0m = RootJoint.C0
- n1m = Neck.C1
- n0m = Neck.C0
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- Comboing = false
- HTime = 0
- LastDamage = 0
- ComboHits = 0
- local bg = Instance.new("BodyGyro")
- bg.Parent = nil
- bg.maxTorque = Vector3.new(50000000, 5000000, 50000000) * 10000
- bg.P = 9000
- bg.D = 100
- BodyVel = Instance.new("BodyVelocity")
- BodyVel.Name = "HumanoidMover"
- BodyVel.P = 2000
- BodyVel.maxForce = Vector3.new(4800000, 0, 4800000)
- BodyVel.Parent = nil
- Character.Archivable = true
- local afterimage = Character:Clone()
- afterimage.Name = ""
- local totrans = {}
- local AfterImageCF = {}
- for _, c in pairs(afterimage:children()) do
- local c = c
- if not c:IsA("Part") then
- c.Parent = nil
- else
- table.insert(totrans, c)
- end
- if c.className == "Part" then
- local Part = c
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- c.CanCollide = false
- c.Transparency = 0
- c.Material = "Neon"
- if c.Name == "HumanoidRootPart" then
- c.Transparency = 1
- end
- if c.Name ~= "Head" then
- c:BreakJoints()
- end
- c.BrickColor = Torso.BrickColor
- for _, d in pairs(c:children()) do
- if d.className == "Weld" or d.className == "Motor" or d.className == "Motor6D" or d.className == "Decal" then
- d.Parent = nil
- end
- end
- end
- end
- afterimage.Parent = nil
- if afterimage:findFirstChild("HumanoidRootPart") ~= nil then
- afterimage.HumanoidRootPart.Anchored = true
- end
- euler = CFrame.Angles
- RotCF = euler(-1.57, 0, 3.14)
- sHead = afterimage.Head
- sTorso = afterimage.Torso
- sRootPart = afterimage.HumanoidRootPart
- sLeftArm = afterimage["Left Arm"]
- sRightArm = afterimage["Right Arm"]
- sLeftLeg = afterimage["Left Leg"]
- sRightLeg = afterimage["Right Leg"]
- aiRW = Instance.new("Motor", sTorso)
- aiRootjoint = Instance.new("Motor", sRootPart)
- aiNeck = Instance.new("Motor", sTorso)
- aiLW = Instance.new("Motor", sTorso)
- aiRH = Instance.new("Motor", sTorso)
- ailH = Instance.new("Motor", sTorso)
- aiRootjoint.Part0 = sRootPart
- aiRootjoint.Part1 = sTorso
- aiNeck.Part0 = sTorso
- aiNeck.Part1 = sHead
- aiNeck.C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- aiRW.Part0 = sTorso
- aiRW.Part1 = sRightArm
- aiRW.C0 = CFrame.new(1.5, 0, 0)
- aiRW.C1 = euler(0, 0, 0)
- aiLW.Part0 = sTorso
- aiLW.Part1 = sLeftArm
- aiLW.C0 = CFrame.new(-1.5, 0, 0)
- aiLW.C1 = euler(0, 0, 0)
- aiRH.Part0 = sTorso
- aiRH.C0 = CFrame.new(0.5, -2, 0)
- aiRH.C1 = euler(0, 0, 0)
- ailH.C0 = CFrame.new(-0.5, -2, 0)
- ailH.C1 = euler(0, 0, 0)
- aiRH.Part1 = sRightLeg
- ailH.Part0 = sTorso
- ailH.Part1 = sLeftLeg
- aiRootjoint.C1 = CFrame.new(0, 0, 0)
- aiRootjoint.C0 = CFrame.new(0, 0, 0)
- aiNeck.C1 = CFrame.new(0, 0, 0)
- aiNeck.C0 = CFrame.new(0, 1.5, 0)
- local numMove = 0
- Character.Archivable = false
- table.insert(AfterImageCF, {
- Torso.CFrame,
- Neck.C0,
- RootJoint.C1,
- LW.C0,
- RW.C0,
- LH.C0,
- RH.C0,
- LH.C1,
- RH.C1
- })
- for _, v in pairs(totrans) do
- coroutine.resume(coroutine.create(function()
- while true do
- local SHE = v
- SHE.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
- fwait(0.1)
- SHE.Transparency = 0.8
- fwait(0.1)
- SHE.Transparency = 0.7
- fwait(0.1)
- SHE.Transparency = 0.6
- fwait(0.1)
- SHE.Transparency = 0.5
- fwait(0.1)
- SHE.Transparency = 0.4
- fwait(0.1)
- SHE.Transparency = 0.5
- fwait(0.1)
- SHE.Transparency = 0.6
- fwait(0.1)
- SHE.Transparency = 0.7
- fwait(0.1)
- SHE.Transparency = 0.8
- fwait(0.3)
- end
- end))
- end
- afterimage.Archivable = false
- local val = Instance.new("ObjectValue", afterimage)
- val.Value = char
- Humanoid.Changed:connect(function(property)
- if Humanoid.Health == 0 then
- game.Debris:AddItem(afterimage, 0)
- end
- end)
- Humanoid.Died:connect(function()
- game.Debris:AddItem(afterimage, 0)
- end)
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "pe"
- local col1 = BrickColor.new("Really black").Color
- pe.Color = ColorSequence.new(col1)
- pe.Texture = "rbxassetid://243086902"
- pe.LightEmission = 0
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 3),
- NumberSequenceKeypoint.new(1, 3.69)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Acceleration = Vector3.new(20, 20, 10)
- pe.Lifetime = NumberRange.new(1, 1.3)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(1)
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "pe2"
- local col1 = BrickColor.new("White").Color
- pe.Color = ColorSequence.new(col1)
- pe.Texture = "rbxassetid://306380219"
- pe.LightEmission = 1
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2),
- NumberSequenceKeypoint.new(1, 2.69)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.RotSpeed = NumberRange.new(15)
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "EMIT"
- local col1 = BrickColor.new("Cyan").Color
- local col2 = BrickColor.new("New Yeller").Color
- pe.Color = ColorSequence.new(col1, col2)
- pe.Texture = "rbxassetid://436792038"
- pe.LightEmission = 1
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1.65),
- NumberSequenceKeypoint.new(1, 0)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(1.5)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(5)
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "beamy"
- local col1 = BrickColor.new("Cyan").Color
- local col2 = BrickColor.new("New Yeller").Color
- pe.Color = ColorSequence.new(col2)
- pe.Texture = "rbxasset://textures/particles/smoke_main.dds"
- pe.LightEmission = 1
- pe.Size = NumberSequence.new(3)
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(3)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(4)
- pe.VelocitySpread = 360
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "EMIT2"
- local col1 = BrickColor.new("Cyan").Color
- local col2 = BrickColor.new("New Yeller").Color
- pe.Color = ColorSequence.new(col2)
- pe.LightEmission = 1
- pe.Texture = "rbxassetid://246689799"
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2.31),
- NumberSequenceKeypoint.new(1, 0)
- })
- pe.Transparency = NumberSequence.new(0)
- pe.Lifetime = NumberRange.new(1.5)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(5)
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "EMIT3"
- local col2 = BrickColor.new("Deep orange").Color
- pe.Color = ColorSequence.new(col2)
- pe.LightEmission = 0.5
- pe.Texture = "rbxassetid://436792038"
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1.12),
- NumberSequenceKeypoint.new(1, 0)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(2)
- pe.Rate = 200
- pe.EmissionDirection = "Back"
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(5)
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "Fire"
- local col1 = BrickColor.new("Really red").Color
- local col2 = BrickColor.new("Deep orange").Color
- pe.Color = ColorSequence.new(col1, col2)
- pe.LightEmission = 1
- pe.Texture = "rbxasset://textures/particles/fire_main.dds"
- pe.Size = NumberSequence.new(2)
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.EmissionDirection = "Right"
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(30)
- pe.Speed = NumberRange.new(0)
- local pe = Instance.new("ParticleEmitter", fold)
- pe.Enabled = false
- pe.Name = "dark"
- local col1 = BrickColor.new("White").Color
- local col2 = BrickColor.new("Really black").Color
- pe.Color = ColorSequence.new(col1, col2)
- pe.LightEmission = 0.35
- pe.Texture = "rbxassetid://299413210"
- pe.Size = NumberSequence.new(1.5)
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.EmissionDirection = "Top"
- pe.Rotation = NumberRange.new(10)
- pe.RotSpeed = NumberRange.new(30)
- pe.Speed = NumberRange.new(1)
- pe.VelocitySpread = NumberRange.new(180)
- function so(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- if par == char then
- sou.Parent = char.Torso
- end
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- return sou
- end
- local TotalSuppressedTable = {}
- function CreatePart(typeOF, parent, Color, Material, Transparency, idk, Name, Size)
- local p = Instance.new(typeOF)
- p.Anchored = true
- p.CanCollide = false
- p.Parent = parent
- p.Material = "Plastic"
- p.Name = Name
- p.Parent = parent
- p.BrickColor = BrickColor.new(Color)
- p.Transparency = Transparency
- p.Size = Size
- return p
- end
- function Supressor(hit, duration, anchored, totalSuppression)
- local hit = hit.Torso
- local tor = hit
- local humanoid = hit.Parent:FindFirstChild("Humanoid")
- if humanoid then
- else
- return
- end
- local Vec3 = Vector3.new
- local model = Instance.new("Model")
- model.Name = "Suppressor-for-" .. hit.Parent.Name
- local FPR = CreatePart("Part", model, "White", "Plastic", 1, 1, "HumanoidRootPart", Vec3(2, 2, 1))
- local FPT = CreatePart("Part", model, "White", "Plastic", 1, 1, "Torso", Vec3(2, 2, 1))
- FPT.Anchored = false
- local FPH = CreatePart("Part", model, "White", "Plastic", 1, 1, "Head", Vec3(2, 1, 1))
- FPH.Anchored = false
- local FPLL = CreatePart("Part", model, "White", "Plastic", 1, 1, "Left Leg", Vec3(1, 2, 1))
- FPLL.Anchored = false
- local FPRL = CreatePart("Part", model, "White", "Plastic", 1, 1, "Right Leg", Vec3(1, 2, 1))
- FPRL.Anchored = false
- local FPLA = CreatePart("Part", model, "White", "Plastic", 1, 1, "Left Arm", Vec3(1, 2, 1))
- FPLA.Anchored = false
- local FPRA = CreatePart("Part", model, "White", "Plastic", 1, 1, "Right Arm", Vec3(1, 2, 1))
- FPRA.Anchored = false
- FPR.Anchored = false
- for _, p in pairs(model:GetChildren()) do
- if p:IsA("BasePart") then
- local DuplicateOriginal = hit.Parent:FindFirstChild(p.Name)
- if DuplicateOriginal then
- p.CFrame = DuplicateOriginal.CFrame
- else
- game.Debris:AddItem(p, 0)
- end
- end
- end
- for _, p in pairs(model:GetChildren()) do
- if p:IsA("BasePart") then
- local DuplicateOriginal = hit.Parent:FindFirstChild(p.Name)
- if DuplicateOriginal then
- local joint = Instance.new("Weld")
- joint.Part0 = DuplicateOriginal
- joint.Part1 = p
- joint.Parent = p
- game.Debris:AddItem(joint, duration)
- else
- game.Debris:AddItem(p, 0)
- end
- end
- end
- local rJ = Instance.new("Weld")
- rJ.Part0 = FPR
- rJ.Part1 = FPT
- game.Debris:AddItem(rJ, duration)
- local nk = Instance.new("Weld")
- nk.Part0 = FPT
- nk.Part1 = FPH
- game.Debris:AddItem(nk, duration)
- local lH = Instance.new("Weld")
- lH.Part0 = FPT
- lH.Part1 = FPLL
- game.Debris:AddItem(lH, duration)
- local rH = Instance.new("Weld")
- rH.Part0 = FPT
- rH.Part1 = FPRL
- game.Debris:AddItem(rH, duration)
- local lA = Instance.new("Weld")
- lA.Part0 = FPT
- lA.Part1 = FPLA
- game.Debris:AddItem(lA, duration)
- local rA = Instance.new("Weld")
- rA.Part0 = FPT
- rA.Part1 = FPRA
- game.Debris:AddItem(rA, duration)
- local radian = math.rad
- nk.C0 = FPT.CFrame:inverse() * CFrame.new(FPT.Position)
- nk.C1 = FPH.CFrame:inverse() * CFrame.new(FPT.Position)
- rJ.C0 = FPR.CFrame:inverse() * CFrame.new(FPR.Position)
- rJ.C1 = FPT.CFrame:inverse() * CFrame.new(FPR.Position)
- rA.C0 = FPT.CFrame:inverse() * CFrame.new(FPT.Position)
- rA.C1 = FPRA.CFrame:inverse() * CFrame.new(FPT.Position)
- lA.C0 = FPT.CFrame:inverse() * CFrame.new(FPT.Position)
- lA.C1 = FPLA.CFrame:inverse() * CFrame.new(FPT.Position)
- rH.C0 = FPT.CFrame:inverse() * CFrame.new(FPT.Position)
- rH.C1 = FPRL.CFrame:inverse() * CFrame.new(FPT.Position)
- lH.C0 = FPT.CFrame:inverse() * CFrame.new(FPT.Position)
- lH.C1 = FPLL.CFrame:inverse() * CFrame.new(FPT.Position)
- rJ.Parent = FPT
- nk.Parent = FPT
- lH.Parent = FPT
- rH.Parent = FPT
- lA.Parent = FPT
- rA.Parent = FPT
- local TsuppressionTable
- totalSuppression = true
- local tor = hit.Parent:FindFirstChild("HumanoidRootPart")
- if tor == nil then
- tor = hit.Parent.Torso
- end
- local oldcf = tor.CFrame
- if totalSuppression then
- TsuppressionTable = {
- humanoid,
- 0,
- duration,
- false,
- model,
- tor,
- oldcf,
- tor.Locked
- }
- table.insert(TotalSuppressedTable, TsuppressionTable)
- else
- game.Debris:AddItem(model, duration)
- end
- coroutine.resume(coroutine.create(function()
- swait()
- local m = model:GetChildren()
- for _, p in pairs(m) do
- if p:IsA("BasePart") then
- p.Anchored = false
- end
- end
- end))
- model.Parent = hit
- return model, TsuppressionTable
- end
- game:service'RunService'.RenderStepped:connect(function()
- if #TotalSuppressedTable > 0 then
- for i, p in pairs(TotalSuppressedTable) do
- do
- local noid = p[1]
- local currentTime = timestop
- local maxTime = p[3]
- local canceled = p[4]
- local model = p[5]
- local tor = p[6]
- local git2cf = p[7]
- local oldlock = p[8]
- if noid then
- tor.Locked = false
- tor.Anchored = true
- noid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
- noid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
- if timestop == false or canceled or 0 >= Humanoid.Health then
- tor.Anchored = false
- tor.Locked = oldlock
- noid.PlatformStand = false
- table.remove(TotalSuppressedTable, i)
- coroutine.resume(coroutine.create(function()
- for _, t in pairs(model:GetChildren()) do
- if t:IsA("BasePart") then
- game.Debris:AddItem(t, 0)
- end
- end
- game.Debris:AddItem(model, 0)
- noid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
- noid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
- swait()
- noid:ChangeState(Enum.HumanoidStateType.GettingUp)
- end))
- end
- end
- end
- end
- end
- end)
- function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.Parent = EffectModel
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- local weldBetween = function(a, b)
- local OR = CFrame.new(a.Position)
- local P1C, P2C = a.CFrame:inverse() * OR, b.CFrame:inverse() * OR
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = P1C
- weld.C1 = P2C
- return weld
- end
- function lock(a, b)
- local vp2 = Instance.new("BodyPosition", a)
- vp2.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vp2.P = 10000000
- vp2.D = 1000
- vp2.Position = b.Position
- local vp3 = Instance.new("BodyGyro", a)
- vp3.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
- vp3.P = 10000000
- vp3.D = 1000
- vp3.cframe = a.CFrame
- return vp2, vp3
- end
- function weld(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function Par(Parent, Name, Col, size, Mater)
- p = Instance.new("Part", Parent)
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = BrickColor.new(Col)
- p.Locked = true
- NoOutline(p)
- p.Size = size or Vector3.new(1, 1, 1)
- p.Material = Mater
- return p
- end
- function Par2(size, cframe, color, meshtype, meshscale)
- local par = Instance.new("Part")
- par.formFactor = "Custom"
- par.TopSurface = 0
- par.BottomSurface = 0
- par.Size = size
- par.CFrame = cframe
- par.BrickColor = BrickColor.new(color)
- if meshtype then
- local m = Instance.new(meshtype, par)
- m.Scale = meshscale
- end
- return par
- end
- function BillboardGui(image, position, size)
- local billpar = Instance.new("Part")
- billpar.Transparency = 1
- billpar.formFactor = "Custom"
- billpar.Size = Vector3.new(1, 1, 1)
- billpar.Anchored = true
- billpar.CanCollide = false
- billpar.CFrame = CFrame.new(position)
- billpar.Name = "BillboardGuiPart"
- local bill = Instance.new("BillboardGui", billpar)
- bill.Adornee = billpar
- bill.Size = UDim2.new(1, 0, 1, 0)
- bill.SizeOffset = Vector2.new(size, size)
- local d = Instance.new("ImageLabel", bill)
- d.BackgroundTransparency = 1
- d.Size = UDim2.new(1, 0, 1, 0)
- d.Image = image
- return billpar
- end
- function gui(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SciFi"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor3 = Color3.new(255, 255, 127)
- return gui
- end
- function formportalBase(parent, CF)
- local portal = Instance.new("Part", parent)
- portal.Anchored = true
- portal.CanCollide = false
- portal.BrickColor = BrickColor.new("Really black")
- portal.Material = "SmoothPlastic"
- portalMesh = Instance.new("SpecialMesh", portal)
- portalMesh.MeshType = "Cylinder"
- portalMesh.Scale = vt(0.2, 1, 1)
- portal.Size = Vector3.new(0.3, 9, 9)
- portal.CFrame = CF
- for i = 0, 360, 120 do
- do
- local num = i
- local asd2 = Instance.new("Part")
- asd2.Anchored = true
- asd2.CanCollide = false
- asd2.Size = Vector3.new(0, 0, 0)
- asd2.Transparency = 1
- asd2.Parent = EffecMo
- asd2.CFrame = portal.CFrame * CFrame.Angles(math.rad(i), 0, 0) * CFrame.new(0, 5.6, 0)
- local emit = fold.EMIT:clone()
- local emit2 = fold.EMIT2:Clone()
- emit.Parent = asd2
- emit.Enabled = true
- emit2.Parent = asd2
- emit2.Enabled = true
- coroutine.resume(coroutine.create(function()
- while portal.Parent == parent do
- swait()
- num = num + 5
- asd2.CFrame = portal.CFrame * CFrame.Angles(math.rad(num), 0, 0) * CFrame.new(0, 5.6, 0)
- end
- emit.Enabled = false
- emit2.Enabled = false
- game.Debris:AddItem(emit, 2)
- game.Debris:AddItem(emit, 2)
- end))
- end
- end
- return portal
- end
- function formportalOutline(parent, CF)
- local portal2 = Instance.new("Part", parent)
- portal2.Anchored = true
- portal2.CanCollide = false
- portal2.BrickColor = BrickColor.new("Gold")
- portal2.Material = "Neon"
- portalMesh = Instance.new("SpecialMesh", portal2)
- portalMesh.MeshType = "Cylinder"
- portal2.Size = Vector3.new(0.2, 10.1, 10.1)
- portalMesh.Scale = vt(0.2, 1, 1)
- portal2.CFrame = CF
- so("153092315", parent, 1, 1.5)
- return portal2
- end
- function FindSurface(part, position)
- local obj = part.CFrame:pointToObjectSpace(position)
- local siz = part.Size / 2
- for i, v in pairs(Enum.NormalId:GetEnumItems()) do
- local vec = Vector3.FromNormalId(v)
- local wvec = part.CFrame:vectorToWorldSpace(vec)
- local vz = obj / (siz * vec)
- if math.abs(vz.X - 1) < 0.001 or 0.001 > math.abs(vz.Y - 1) or 0.001 > math.abs(vz.Z - 1) then
- return wvec, vec
- end
- end
- if part.className == "WedgePart" then
- local pos = (part.CFrame * CFrame.new(0, part.Size.y / 2, part.Size.z / 2)).p
- local apos = (part.CFrame * CFrame.Angles(-math.atan2(part.CFrame:pointToObjectSpace(pos).y, part.CFrame:pointToObjectSpace(pos).z), 0, 0) * CFrame.new(0, 1, 0)).p
- local wvec, vec = (apos - part.Position).unit, part.CFrame:pointToObjectSpace(apos)
- return wvec, vec
- elseif part.className == "Part" and (part.Shape.Name == "Ball" or part.Shape.Name == "Cylinder") then
- return (position - part.Position).unit, part.CFrame:vectorToObjectSpace((position - part.Position).unit)
- end
- end
- function Reflect(direction, normal)
- return direction - 2 * normal:Dot(direction) * normal
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1, num)
- local prt = part(3, EffectModel, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(prt, 10)
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- function clerp(a, b, t)
- return a:Lerp(b, t)
- end
- local newMotor = function(part0, part1, c0, c1)
- local w = Instance.new("Motor", part0)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0
- w.C1 = c1
- return w
- end
- Fate_Equipped = false
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Fate = New("Model",nil,"Fate",{})
- EMIT = New("Part",Fate,"EMIT",{BrickColor = BrickColor.new("Bright yellow"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(4.58558607, 1.33727837, 0.230281428),CFrame = CFrame.new(-254.78624, 35.4328194, -512.629883, -3.30000003e-05, 0, 1, -1, -4.3e-05, -3.30000003e-05, 4.3e-05, -1, 1.41900003e-09),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",EMIT,"Mesh",{Scale = Vector3.new(1, 0.613823056, 0.999981999),})
- FTH = Instance.new("Part", Fate)--Fate.Handle
- FTH.Name = "Handle"
- FTH.Size = Vector3.new(.2,.2,.2)
- weebweapon = New("Part",Fate,"mesh",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(0.200000003, 0.200000003, 7.39999962),CFrame = CFrame.new(-17.6999683, -10.7999983, 82.0999985, -9.63876801e-09, -2.98025498e-08, 1.00000691, -1.00000048, -2.25652443e-07, 9.63876801e-09, -2.25652443e-07, -1.00000644, 2.98025498e-08),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- weebmesh = New("SpecialMesh",weebweapon,"weebmesh",{Scale = Vector3.new(0.699999988, 0.5, 0.800000012),VertexColor = Vector3.new(1, 1, 0),MeshId = "rbxassetid://86297695",TextureId = "rbxassetid://86290910",MeshType = Enum.MeshType.FileMesh,})
- weebweld = New("ManualWeld",weebweapon,"weebweld",{Part0 = weebweapon,Part1 = FTH,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(-2.40007782, 0, -2.28881836e-05, -1.00000346, 7.4280041e-07, 1.49011612e-07, -7.52441565e-07, -1.00000024, -2.25652315e-07, 1.78813934e-07, -3.73034936e-14, 1.00000322),})
- fthm = Instance.new("BlockMesh",FTH)
- fthm.Scale = Vector3.new(0,0,0)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter0.Name = "EMIT"
- ParticleEmitter0.Parent = mas
- ParticleEmitter0.Speed = NumberRange.new(0, 0)
- ParticleEmitter0.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- ParticleEmitter0.Enabled = false
- ParticleEmitter0.LightEmission = 1
- ParticleEmitter0.Texture = "rbxassetid://250815255"
- ParticleEmitter0.Transparency = NumberSequence.new(0,1)
- ParticleEmitter0.Size = NumberSequence.new(1.9375,0)
- ParticleEmitter0.Acceleration = Vector3.new(15, 15, 15)
- ParticleEmitter0.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter0.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter0.Rate = 500
- ParticleEmitter1.Name = "EMIT2"
- ParticleEmitter1.Parent = mas
- ParticleEmitter1.Speed = NumberRange.new(0, 0)
- ParticleEmitter1.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightEmission = 1
- ParticleEmitter1.Texture = "rbxassetid://246689799"
- ParticleEmitter1.Transparency = NumberSequence.new(0,1)
- ParticleEmitter1.Size = NumberSequence.new(3.0625,0)
- ParticleEmitter1.Acceleration = Vector3.new(15, 15, 15)
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter1.Rate = 500
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = EMIT
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Fate.Parent = Character
- Wep = Fate
- pp = {}
- WepHandle = Wep.Handle
- for _, v in pairs(Wep:children()) do
- if v.ClassName == "UnionOperation" or v.ClassName == "MeshPart" or v.ClassName == "Part" or v.ClassName == "WedgePart" or v.ClassName == "BasePart" then
- local Part0 = WepHandle
- local Part1 = v
- local OR = CFrame.new(Part0.Position)
- local P1C, P2C = Part0.CFrame:inverse() * OR, Part1.CFrame:inverse() * OR
- v.Anchored = false
- local weld = Instance.new("Weld", WepHandle)
- weld.Name = Part1.Name .. "->" .. Part0.Name
- weld.Part0 = Part0
- weld.Part1 = Part1
- weld.C0 = P1C
- weld.C1 = P2C
- end
- end
- for _, v in pairs(Fate:children()) do
- if v.ClassName == "UnionOperation" or v.ClassName == "MeshPart" or v.ClassName == "Part" or v.ClassName == "WedgePart" or v.ClassName == "BasePart" then
- v.Transparency = 1
- end
- end
- function ToHand()
- if Fate.Handle:FindFirstChild("AIDS") ~= nil then
- Fate.Handle:FindFirstChild("AIDS"):Destroy()
- end
- w = Instance.new("Motor6D", Fate.Handle)
- w.Name = "AIDS"
- w.Part0 = Fate.Handle
- w.Part1 = RightArm
- w.C0 = CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90)) * CFrame.new(0, 1, 0)
- return w
- end
- HandleWeld = ToHand()
- function Equip_Fate()
- animing = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false)
- Fate.EMIT.EMIT.Enabled = true
- Fate.EMIT.EMIT2.Enabled = true
- for _, v in pairs(Fate:children()) do
- if v.Name ~= "EMIT" then
- v.Transparency = 1
- end
- end
- end
- for _, v in pairs(Fate:children()) do
- if v.Name ~= "EMIT" then
- v.Transparency = 0
- end
- end
- Fate.EMIT.EMIT.Enabled = false
- Fate.EMIT.EMIT2.Enabled = false
- Fate_Equipped = true
- animing = false
- HandleWeld = ToHand()
- end
- function Un_Equip_Fate()
- animing = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false)
- Fate.EMIT.EMIT.Enabled = true
- Fate.EMIT.EMIT2.Enabled = true
- for _, v in pairs(Fate:children()) do
- v.Transparency = 1
- end
- end
- Fate.EMIT.EMIT.Enabled = false
- Fate.EMIT.EMIT2.Enabled = false
- Fate_Equipped = false
- animing = false
- HandleWeld = ToHand()
- end
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Neck.C0 = clerp(Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- lastcframe = {
- RootJoint.C0,
- Neck.C0,
- RW.C0,
- LW.C0,
- RH.C0,
- LH.C0
- }
- if bool == true and resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- function CamShake(Part, Distan, Power, Times)
- local de = Part.Position
- for _, c in pairs(Character:children()) do
- if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
- local Noob = Humanoid
- if Noob ~= nil and Noob:FindFirstChild("CamShake") == nil then
- coroutine.wrap(function()
- for i = 1, Times do
- swait()
- local ef = Power
- if ef >= 1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
- else
- ef = Power * 10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- end)()
- end
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function rayCastWithIngore(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function dash(dir, range, StopAtHumanoids)
- local hit, pos = rayCast(RootPart.Position, dir, range, char)
- if hit ~= nil and (hit.Transparency == 1 or hit.CanCollide == false) then
- hit = nil
- end
- if StopAtHumanoids == false then
- if hit == nil or hit ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil then
- RootPart.CFrame = RootPart.CFrame + dir * range
- end
- elseif StopAtHumanoids == true then
- if hit == nil then
- RootPart.CFrame = RootPart.CFrame + dir * range
- end
- return pos, hit
- end
- end
- local running = false
- local lastanim = ""
- local lastchange, lastchange2 = tick(), tick()
- function detect_state()
- lastanim = Anim
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true and Dmoves == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- end
- end
- end
- function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1, Times do
- local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon")
- li.Transparency = Trans
- li.BrickColor = BrickColor.new(Color)
- ora = Instance.new("BlockMesh", li)
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- game.Debris:AddItem(li, 0.1)
- end
- end
- function Lightning2(Part0, Part1, Times, Offset, Color, Thickness, Trans, V)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1, Times do
- do
- local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon")
- li.Transparency = Trans
- ora = Instance.new("BlockMesh", li)
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- coroutine.resume(coroutine.create(function()
- for i = 1, V do
- swait()
- li.Transparency = i / V
- end
- li:Destroy()
- end))
- end
- end
- end
- function Lightning3(Part0, Part1, Times, Offset, Color, Thickness, Trans, last)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1, Times do
- do
- local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon")
- li.Transparency = Trans
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- game.Debris:AddItem(li, 5)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- li.Transparency = li.Transparency + last
- end
- li:Destroy()
- end))
- end
- end
- end
- function GET_THE_NEAREST_FAGGOT(pos)
- local list = game.Workspace:children()
- local torso
- local DISTANCE_u_BITCH = 1000
- local temp, human, temp2
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and DISTANCE_u_BITCH > (temp.Position - pos).magnitude then
- local FOUND_YOU = true
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil then
- FOUND_YOU = false
- end
- if FOUND_YOU == true then
- torso = temp
- DISTANCE_u_BITCH = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, DISTANCE_u_BITCH
- end
- function chatfunc(etext)
- coroutine.resume(coroutine.create(function()
- text = ""
- if Character:FindFirstChild("TalkingaBillBoard")~= nil then
- Character:FindFirstChild("TalkingaBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingaBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- so("565939471",Head,1,1.3)
- swait()
- end
- for i = 1, 5 do
- swait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end))
- end))
- end
- function scale(Damage)
- local scaled = false
- if LastDamage >= 20 and LastDamage < 50 then
- Damage = Damage / 2
- scaled = true
- elseif LastDamage >= 50 and LastDamage < 80 then
- Damage = Damage / 2.5
- scaled = true
- elseif LastDamage >= 80 then
- Damage = Damage / 3
- scaled = true
- end
- return Damage
- end
- function Damagefunc(hit, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me, removebodypos)
- local Hited = false
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if h.Health <= 0 then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").oPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- if Type == "H2" then
- local eff = Par2(Vector3.new(1, 1, 1), hit.CFrame * CFrame.new(math.random(-15, 15) / 10, math.random(-20, 15) / 10, math.random(-5, 5) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "SpecialMesh", Vector3.new(0.5, 0.5, 0.5))
- eff.Parent = EffectModel
- eff.Name = "BloodEffect"
- eff.Mesh.MeshType = "Sphere"
- eff.Anchored = true
- eff.CanCollide = false
- game:GetService("Debris"):AddItem(eff, 5)
- coroutine.resume(coroutine.create(function(p, A)
- local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 50
- for i = 1, 6 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.85, 0.85, 0.85)
- p.Transparency = 0.25 + i / 8
- p.CFrame = p.CFrame * A
- swait()
- end
- p:Remove()
- end), eff, CFrame.Angles(math.rad(math.random(-4, 4) * 4), math.rad(math.random(-4, 4) * 3), math.rad(math.random(-4, 4) * 2)), 0)
- local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", eff.Position, 0)
- eb.Parent = EffectModel
- eb.BillboardGui.ImageLabel.ImageColor3 = Color3.new(255, 0, 0)
- eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
- eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
- game:GetService("Debris"):AddItem(eb, 3)
- coroutine.resume(coroutine.create(function(p)
- local r = math.random(-3, 3) * 9
- if r > -12 and r < 1 then
- r = -12
- elseif r < 12 and r > -1 then
- r = 12
- end
- for i = 1, 6 do
- p.BillboardGui.ImageLabel.ImageTransparency = 0.25 + i / 6
- p.BillboardGui.Size = UDim2.new(2 + i / 1.75, 0, 2 + i / 1.75, 0)
- p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
- swait()
- end
- p:Remove()
- end), eb)
- local hitnum = math.random(1, 8)
- if hitnum == 1 then
- so("153092274", hit, 1, 1)
- end
- if hitnum == 2 then
- so("199149186", hit, 2, 0.5)
- end
- if hitnum == 3 then
- so("153092296", hit, 1, 0.3)
- end
- if hitnum == 4 then
- so("199149235", hit, 1, 0.5)
- end
- if hitnum == 5 then
- so("199149269", hit, 1, 0.4)
- end
- if hitnum == 6 then
- so("199149297", hit, 1, 0.5)
- end
- if hitnum == 7 then
- so("201858024", hit, 1, 0.6)
- end
- if hitnum == 8 then
- so("201858024", hit, 1, 0.5)
- end
- end
- if Type == "H1" then
- local hitnum = math.random(2, 4)
- p = Par(EffectModel, "EffectHi", "White", Vector3.new(1, 1, 1), "SmoothPlastic")
- p.CFrame = hit.Parent.Torso.CFrame
- m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 8 do
- p.Transparency = i / 8
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- swait(0.5)
- end
- p:Remove()
- end), p)
- if hitnum == 1 then
- so("153092274", hit, 1, 1)
- elseif hitnum == 2 then
- so("153092217", hit, 1, 1)
- elseif hitnum == 3 then
- so("153092227", hit, 1, 1)
- elseif hitnum == 4 then
- so("153092238", hit, 1, 1)
- end
- end
- Damage = scale(Damage)
- Noob = hit.Parent
- HTime = time() + 1.8
- LastDamage = LastDamage + Damage * 1
- ComboHits = ComboHits + 1
- Comboing = true
- Hited = true
- local ded = false
- Comboing = true
- cc = Noob.Humanoid.Died:connect(function()
- HTime = time()
- end)
- if CANtwod then
- controlsScript.Disabled = true
- facestating = true
- end
- lasthit = h.Parent.Torso
- local rip = h.Health - Damage
- if rip > 0 then
- local nigrhp = h
- local nigrtorso = nigrhp.Parent.Torso
- end
- h.Health = h.Health - Damage
- if h.Health <= 0 then
- print("gained kill")
- end
- if stun == true then
- local t = hit.Parent.Torso
- if hit.Parent.Torso:FindFirstChild("EBOLA") == nil then
- local r = Instance.new("BodyGyro")
- r.P = 10000000
- r.D = 1000
- r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000
- r.cframe = r.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- r.Parent = t
- game:GetService("Debris"):AddItem(r, 1)
- r.Name = "EBOLA"
- fff = Instance.new("BodyForce")
- fff.force = Vector3.new(0, 1200, 0)
- fff.Parent = t
- game:GetService("Debris"):AddItem(fff, 1)
- local hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 4
- bodvol.Name = "EBOLA"
- bodvol.P = 4000
- bodvol.maxForce = Vector3.new(50000000, 5000000, 50000000) * 10000
- bodvol.Parent = hit
- game.Debris:AddItem(bodvol, 0.5)
- end
- end
- if stun ~= true then
- if removebodypos == true then
- for _, v in pairs(hit:children()) do
- if v.ClassName == "BodyPosition" or v.ClassName == "BodyVelocity" then
- v.Parent = nil
- end
- end
- end
- local hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- if hit:FindFirstChild("EBOLA") ~= nil then
- hit:FindFirstChild("EBOLA").Parent = nil
- end
- local bodvol = Instance.new("BodyVelocity")
- bodvol.Name = "EBOLA"
- bodvol.velocity = knockback
- bodvol.P = 4000
- bodvol.maxForce = Vector3.new(50000000, 5000000, 50000000) * 10000
- bodvol.Parent = hit
- game.Debris:AddItem(bodvol, tiem)
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").oPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local CRIT = false
- end
- end
- function Damagefunc2(hit, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- local Hited = false
- if hit.Parent == nil then
- return
- end
- Noob = hit.Parent
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if h.Health <= 0 then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").oPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- if Type == "H2" then
- local hitnum = math.random(1, 8)
- if hitnum == 1 then
- so("153092274", hit, 1, 1)
- end
- if hitnum == 2 then
- so("199149186", hit, 2, 0.5)
- end
- if hitnum == 3 then
- so("153092296", hit, 1, 0.3)
- end
- if hitnum == 4 then
- so("199149235", hit, 1, 0.5)
- end
- if hitnum == 5 then
- so("199149269", hit, 1, 0.4)
- end
- if hitnum == 6 then
- so("199149297", hit, 1, 0.5)
- end
- if hitnum == 7 then
- so("201858024", hit, 1, 0.6)
- end
- if hitnum == 8 then
- so("201858024", hit, 1, 0.5)
- end
- end
- if Type == "H1" then
- local hitnum = math.random(1, 4)
- if hitnum == 1 then
- so("153092274", hit, 1, 1)
- elseif hitnum == 2 then
- so("153092217", hit, 1, 1)
- elseif hitnum == 3 then
- so("153092227", hit, 1, 1)
- elseif hitnum == 4 then
- so("153092238", hit, 1, 1)
- end
- end
- HTime = time() + 1.8
- LastDamage = LastDamage + Damage * 1
- Comboing = true
- ComboHits = ComboHits + 1
- Hited = true
- local ded = false
- Comboing = true
- lasthit = h.Parent.Torso
- cc = Noob.Humanoid.Died:connect(function()
- HTime = time()
- end)
- local rip = h.Health - Damage
- h.Health = h.Health - Damage
- if h.Health <= 0 then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
- end
- if stun == true then
- local t = hit.Parent.Torso
- end
- if stun ~= true then
- local hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").oPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local CRIT = false
- end
- end
- function MagnitudeDamage(Part, magni, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me, removebodypos)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me, removebodypos)
- end
- end
- end
- end
- end
- function MagnitudeDamage2(Part, magni, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc2(head, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- end
- end
- end
- end
- end
- function Cooldown(name, duration)
- local t = Instance.new("BoolValue", char)
- t.Name = name
- coroutine.resume(coroutine.create(function()
- swait(duration * 30 - 1)
- game.Debris:AddItem(t, 0.1)
- end))
- end
- Koy = ""
- Dmoves = nil
- function Stop()
- canjump = false
- end
- function Resume()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- function doingmoves(value)
- if value == true then
- bg.Parent = nil
- LastMove = ""
- Stop()
- input = ""
- Koy = ""
- CanCancel = false
- if CANtwod == true and Comboing == false then
- FaceForward()
- end
- if CANtwod == false and Comboing == true then
- FaceForward()
- end
- if Comboing == false and CANtwod == false then
- FaceForward()
- end
- if Comboing == true and CANtwod == true then
- FaceComboee()
- end
- char.Humanoid.WalkSpeed = 0
- Dmoves = true
- DIR = RootPart.CFrame.lookVector
- end
- if value == false then
- Dmoves = false
- bg.Parent = nil
- LastMove = ""
- Koy = ""
- if Dmoves == false then
- CanCancel = true
- char.Humanoid.WalkSpeed = DesiredSpeed
- Resume()
- end
- Dmoves = false
- end
- end
- Dmoves = false
- comb0gui = nil
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Comboing == true then
- if comb0gui == nil then
- comb0gui = COMBOGUI:Clone()
- comb0gui.Parent = Player.PlayerGui
- comb0gui.Frame.hits.Text = ComboHits
- comb0gui.Frame.dmg.Text = LastDamage
- else
- comb0gui.Frame.hits.Text = ComboHits
- comb0gui.Frame.dmg.Text = math.floor(LastDamage)
- DifferenceinTime = HTime - time()
- comb0gui.Frame.HitstunFrame.Fill:TweenSize(UDim2.new(0, 80 * DifferenceinTime, 0, 10), nil, 1, 0.4, true)
- poof = true
- if CANtwod == true then
- cam_ing = true
- end
- end
- elseif comb0gui ~= nil then
- coroutine.resume(coroutine.create(function(g)
- for i = 1, 15 do
- g.Frame.Position = g.Frame.Position + UDim2.new(0, -10 - i, 0, 0)
- swait(0.2)
- end
- g:Remove()
- end), comb0gui)
- comb0gui = nil
- end
- if HTime <= time() and Comboing == true then
- ComboHits = 0
- LastDamage = 0
- cam_ing = false
- Comboing = false
- cc:Disconnect()
- facestate = ""
- facestating = false
- Humanoid.WalkSpeed = DesiredSpeed
- controlsScript.Disabled = false
- end
- end
- end))
- input = ""
- age = 0
- cam_ing = false
- function getDirection()
- local par = RootPart
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(par.Position, Vector3.new(Cam.CoordinateFrame.x, par.Position.y, Cam.CoordinateFrame.z)) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0),
- Vector3.new(Cam.CoordinateFrame.p.x, par.CFrame.p.y, Cam.CoordinateFrame.p.z)
- }
- end
- function getrek()
- Cam = workspace.CurrentCamera
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(RootPart.Position, Vector3.new(Noob.Torso.Position.x, RootPart.Position.y, Noob.Torso.Position.z)),
- Vector3.new(Noob.Torso.CFrame.p.x, Noob.Torso.CFrame.p.y, Noob.Torso.CFrame.p.z)
- }
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(RootPart.Position, Vector3.new(mouse.Hit.p.x, RootPart.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceForward()
- RootPart.CFrame = getDirection()[1]
- return RootPart.CFrame
- end
- function gyroface()
- if CANtwod == false and Comboing == false then
- bg.cframe = getDirection()[1]
- end
- if CANtwod == true and Comboing == false then
- bg.cframe = getDirection()[1]
- end
- if CANtwod == false and Comboing == true then
- bg.cframe = getDirection()[1]
- end
- return bg.cframe
- end
- function FaceComboee()
- if Noob ~= nil then
- RootPart.CFrame = getrek()[1]
- return RootPart.CFrame
- end
- end
- function ph0segui(Char, Dealt, color)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Par(m, "Head", "White", Vector3.new(1, 0.4, 1), "SmoothPlastic")
- c.Transparency = 1
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- local damgui = it("TextLabel")
- damgui.Parent = b
- damgui.Text = Dealt
- damgui.BackgroundTransparency = 1
- damgui.BackgroundColor3 = Color3.new(0, 0, 0)
- damgui.SizeConstraint = "RelativeXY"
- damgui.TextXAlignment = "Center"
- damgui.TextYAlignment = "Center"
- damgui.Position = UDim2.new(0, 0, 0, 0)
- damgui.Size = UDim2.new(1, 0, 1, 0)
- damgui.Font = "SourceSans"
- damgui.FontSize = "Size14"
- damgui.TextWrapped = false
- damgui.TextStrokeTransparency = 0
- damgui.TextColor3 = BrickColor.new(color).Color
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- elseif Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- f.position = c.Position + Vector3.new(0, 1, 0)
- f.Parent = c
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- coroutine.resume(coroutine.create(function()
- swait(20)
- for i = 1, 15 do
- swait()
- damgui.TextTransparency = i / 15
- damgui.TextStrokeTransparency = i / 15
- f.position = f.Position + Vector3.new(0, 0.3, 0)
- end
- end))
- game:GetService("Debris"):AddItem(m, 2)
- end
- mouse = nil
- function equip()
- if equipped == true then
- return
- end
- repeat
- wait()
- until Dmoves == false and equipped == false
- input = ""
- carding = false
- Koy = ""
- ORH = Torso["Right Hip"]
- OLW = Torso["Left Shoulder"]
- OLH = Torso["Left Hip"]
- ORW = Torso["Right Shoulder"]
- ORH.Parent = nil
- OLW.Parent = nil
- OLH.Parent = nil
- ORW.Parent = nil
- Animate.Parent = nil
- Animator.Parent = nil
- RW.Parent = Torso
- RW.Part0 = Torso
- RW.Part1 = RightArm
- RW.C0 = CFrame.new(1.5, 0, 0)
- RW.C1 = CFrame.new(0, 0, 0)
- LW.Parent = Torso
- LW.Part0 = Torso
- LW.Part1 = LeftArm
- LW.C0 = CFrame.new(-1.5, 0, 0)
- LW.C1 = CFrame.new(0, 0, 0)
- RH.Parent = Torso
- RH.Part0 = Torso
- RH.Part1 = RightLeg
- RH.C0 = CFrame.new(0.5, -2, 0)
- RH.C1 = CFrame.new(0, 0, 0)
- LH.Parent = Torso
- LH.Part0 = Torso
- LH.Part1 = LeftLeg
- LH.C0 = CFrame.new(-0.5, -2, 0)
- LH.C1 = CFrame.new(0, 0, 0)
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- equipped = true
- doingmoves(true)
- lastcframe = {
- RootJoint.C0,
- Neck.C0,
- RW.C0,
- LW.C0,
- RH.C0,
- LH.C0
- }
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false)
- end
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(1, 1, 0.1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.25 + i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 3, 0)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", "White", Vector3.new(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", p)
- m.Scale = Vector3.new(1, 1, 1)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 1, 1)
- swait()
- end
- p:Destroy()
- end), p)
- for i = 1, 8 do
- local p = Par(EffectModel, "Effect", "Black", Vector3.new(1, 1, 1), "Neon")
- s = math.random(8, 20) / 10
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(s, s, s)
- p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12)) * CFrame.Angles(math.random(), math.random(), math.random())
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 70 do
- if 1 <= p.Transparency then
- p:Destroy()
- break
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.3, 0)
- p.Transparency = i / 70
- swait()
- end
- p.Parent = nil
- end), p)
- end
- so("233091183", Torso, 1, 1)
- so("153092315", Torso, 1, 1)
- doingmoves(false)
- afterimage.Parent = EffectModel
- afterimage.Archivable = false
- mouse = Player:GetMouse()
- end
- function de_equip()
- if equipped == false then
- return
- end
- repeat
- wait()
- until Dmoves == false
- doingmoves(true)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.2, false)
- end
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(45, 45, 0.1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.25 + i / 15
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(3, 3, 0)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", "White", Vector3.new(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", p)
- m.Scale = Vector3.new(15, 15, 15)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = i / 15
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1, 1, 1)
- swait()
- end
- p:Destroy()
- end), p)
- for i = 1, 8 do
- local p = Par(EffectModel, "Effect", "Black", Vector3.new(1, 1, 1), "Neon")
- s = math.random(8, 20) / 10
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(s, s, s)
- p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12)) * CFrame.Angles(math.random(), math.random(), math.random())
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 70 do
- if 1 <= p.Transparency then
- p:Destroy()
- break
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.3, 0)
- p.Transparency = i / 70
- swait()
- end
- p.Parent = nil
- end), p)
- end
- so("233091183", Torso, 1, 2)
- so("153092315", Torso, 1, 2)
- doingmoves(false)
- input = ""
- RW.Parent = nil
- LW.Parent = nil
- RH.Parent = nil
- LH.Parent = nil
- ORW.Parent = Torso
- ORH.Parent = Torso
- OLW.Parent = Torso
- OLH.Parent = Torso
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF, 1)
- Animate.Parent = char
- Animator.Parent = Humanoid
- RootJoint.C1 = r1m
- RootJoint.C0 = r0m
- Neck.C1 = n1m
- Neck.C0 = n0m
- Humanoid.WalkSpeed = 16
- r1m = RootJoint.C1
- r0m = RootJoint.C0
- n1m = Neck.C1
- n0m = Neck.C0
- equipped = false
- afterimage.Parent = nil
- afterimage.Archivable = false
- end
- local Stunned = false
- function GitStunned()
- if Stunned == true then
- return
- end
- repeat
- wait()
- until Dmoves == false and char:FindFirstChild("str") == nil
- Stunned = true
- ph0segui(char, "Stunned", "New Yeller")
- doingmoves(true)
- for i = 1, 80 do
- swait()
- PlayAnimationFromTable(AnimTab.Stunned.Animation(1), 0.1, false)
- end
- for i = 1, 12 do
- swait()
- PlayAnimationFromTable(AnimTab.Stunned.Animation(2), 0.2, false)
- end
- Stunned = false
- doingmoves(false)
- Cooldown("str", 1.5)
- end
- chgingph = false
- MovesTable = {}
- function Taunt()
- doingmoves(true)
- local RandomTaunt = math.random(1, 6)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.G.Animation(1), 0.3, false)
- end
- if RandomTaunt == 1 then
- game:GetService("Chat"):Chat(char, "Your best move is to fold.", 2)
- elseif RandomTaunt == 2 then
- game:GetService("Chat"):Chat(char, "You're bad.", 2)
- elseif RandomTaunt == 3 then
- game:GetService("Chat"):Chat(char, "All bets off, My friend.", 2)
- elseif RandomTaunt == 4 then
- game:GetService("Chat"):Chat(char, "Pick a card, Any card.", 2)
- elseif RandomTaunt == 5 then
- game:GetService("Chat"):Chat(char, "You should give up, I already did in the past.", 2)
- elseif RandomTaunt == 6 then
- game:GetService("Chat"):Chat(char, "Man, Screw your tophat.", 2)
- end
- for i = 1, 3 do
- swait()
- for i = 1, 8 do
- swait()
- Neck.C1 = clerp(Neck.C1, CFrame.Angles(0, math.rad(70), 0), 0.1)
- end
- for i = 1, 8 do
- swait()
- Neck.C1 = clerp(Neck.C1, CFrame.Angles(0, math.rad(-70), 0), 0.1)
- end
- end
- Neck.C1 = CFrame.new(0, 0, 0)
- doingmoves(false)
- end
- function Switch_Camera()
- CANtwod = false
- end
- table.insert(MovesTable, {
- Input = "adq",
- Name = "Unlock Next Phase",
- Phase = 1,
- Cooldown = 0,
- CooldownName = "ADQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "adq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- chgingph = true
- LastMove = "adq"
- if Phase4Unlocked == true then
- return
- end
- Phase = Phase + 1
- if Phase == 2 then
- Phase2Unlocked = true
- end
- if Phase == 3 then
- Phase3Unlocked = true
- end
- if Phase == 4 then
- Phase4Unlocked = true
- end
- doingmoves(true)
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.CHR.Animation(1), 0.3, false)
- end
- so("206082327", char.Torso, 1, 1)
- so("199145534", char.Torso, 1, 0.8)
- CamShake(RootPart, 15, 0.1, 20)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Really red", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 1, 20 do
- local p = Par(EffectModel, "Effect", "Really red", vt(0.2, 1, 0.2), "Neon")
- p.Transparency = 0
- p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(2, 10, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- ph0segui(char, "Max Health = (" .. Humanoid.MaxHealth .. ")", "Really red")
- swait(20)
- doingmoves(false)
- chgingph = false
- end
- })
- table.insert(MovesTable, {
- Input = "daq",
- Name = "Return Last Phase",
- Phase = 1,
- Cooldown = 0,
- CooldownName = "DAQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "daq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- chgingph = true
- LastMove = "daq"
- if Phase == 1 then
- return
- end
- if Phase == 2 then
- Phase2Unlocked = false
- Phase = 1
- end
- if Phase == 3 then
- Phase3Unlocked = false
- Phase = 2
- end
- if Phase == 4 then
- Phase4Unlocked = false
- Phase = 3
- end
- doingmoves(true)
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.CHR.Animation(1), 0.3, false)
- end
- so("206082327", char.Torso, 1, 1)
- so("199145534", char.Torso, 1, 0.8)
- CamShake(RootPart, 15, 0.1, 20)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Really red", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, -0.2, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(22.5, 0, 22.5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-1.5, 0.05, -1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.3, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 1, 20 do
- local p = Par(EffectModel, "Effect", "Really red", vt(0.2, 1, 0.2), "Neon")
- p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- p.CFrame = p.CFrame * CFrame.new(0, -20, 0)
- m.Parent = p
- m.Scale = Vector3.new(2, 10, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.CFrame = p.CFrame * CFrame.new(0, 1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- ph0segui(char, "Max Health = (" .. Humanoid.MaxHealth .. ")", "Really red")
- swait(20)
- doingmoves(false)
- chgingph = false
- end
- })
- table.insert(MovesTable, {
- Input = "dasq",
- Name = "Card ride",
- Phase = 1,
- Cooldown = 4,
- CooldownName = "DASQcool",
- CanCancel = true,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dasq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- if carding == true then
- return
- end
- carding = true
- doingmoves(true)
- LastMove = "DASQ"
- local RNmove = LastMove
- DIR = Torso.CFrame.lookVector
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false)
- end
- so("153092315", Torso, 5, 0.8)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dasq.Animation(2), 0.3, false)
- end
- Resume()
- Torso.Velocity = vt(0, 5, 0) * 10
- Humanoid.JumpPower = 16
- Humanoid.Jump = true
- swait(3)
- local card = it("Part", EffectModel)
- card.Anchored = true
- card.CanCollide = false
- card.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0)
- local cm = it("BlockMesh", card)
- cm.Scale = Vector3.new(1, 0.01, 1)
- yis = card.CFrame
- card.Size = Vector3.new(7, 0, 10)
- card.Transparency = 1
- local decal1 = Instance.new("Decal", card)
- decal1.Face = "Top"
- decal1.Name = "D1"
- decal1.Texture = cards[math.random(1, #cards)]
- decal1.Parent = card
- local decal2 = Instance.new("Decal", card)
- decal2.Name = "D2"
- decal2.Parent = card
- decal2.Face = "Bottom"
- decal2.Texture = cards[math.random(1, #cards)]
- card.Anchored = false
- Stop()
- Humanoid.JumpPower = desiredjp
- Torso.Velocity = Torso.Velocity
- w = Instance.new("Weld", Torso)
- w.Part0 = card
- w.Part1 = Torso
- w.C0 = CFrame.new(0, 3, 0) * CFrame.Angles(0, math.rad(90), 0)
- velx = Instance.new("BodyVelocity")
- velx.Parent = RootPart
- velx.maxForce = Vector3.new(400000, 400000, 400000) * 2
- velCF = vt(RootPart.CFrame.lookVector.x * 70, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 70)
- velx.velocity = velCF
- CanCancel = true
- cols = {
- BrickColor.new("New Yeller"),
- BrickColor.new("Black"),
- BrickColor.new("Gold"),
- BrickColor.new("Really black")
- }
- num = 0
- dmg = 0
- bg.Parent = RootPart
- for i = 1, 25 do
- dmg = dmg + 1
- num = num + 1
- if 5 <= num then
- so("231917784", RootPart, 1, 1)
- so("233096543", RootPart, 1, 0.85)
- num = 0
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = card.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.random(-10, 10) / 100, 0)
- m = it("SpecialMesh", p)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Parent = p
- m.Scale = Vector3.new(1, 3, 1)
- m.Name = "Triangle"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(2.3, -0.4, 2.3)
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(15), 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- if LastMove ~= RNmove then
- carding = false
- break
- end
- if dmg >= 3 then
- dmg = 0
- MagnitudeDamage(card, 8, 4, Vector3.new(0, 7, 0) + DIR * 10, 0.5, "H2", RootPart, 0, 0, 20, 30)
- end
- do
- local colsz = {
- "Bright red",
- "Deep orange",
- "Pastel yellow",
- "New Yeller",
- "Black"
- }
- local blast2 = Par(EffectModel, "Effect", colsz[math.random(1, #colsz)], vt(1, 1, 1), "SmoothPlastic")
- blast2.CFrame = card.CFrame * CFrame.new(math.random(-5, 5), 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(2, 2, 2)
- m.MeshType = "Brick"
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = 0.25 + i / 20
- m.Scale = m.Scale + vt(-0.1, -0.1, -0.1)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- Anim = "Jump"
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 90, RootPart.CFrame.lookVector.y * 1, RootPart.CFrame.lookVector.z * 70)
- gyroface()
- swait()
- end
- end
- CanCancel = false
- velx.Parent = nil
- bg.Parent = nil
- w.Parent = nil
- card.Anchored = true
- carding = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 15 do
- swait()
- card.Size = card.Size + Vector3.new(0.1, 0, 0.1)
- card.CFrame = card.CFrame * CFrame.Angles(0, math.rad(10), 0)
- card.D1.Transparency = i / 15
- card.D2.Transparency = i / 15
- game.Debris:AddItem(card, 3)
- end
- end))
- if LastMove == RNmove then
- Torso.Velocity = RootPart.CFrame.lookVector * 70 + vt(0, 5, 0) * 10
- Humanoid.JumpPower = desiredjp
- Humanoid.Jump = true
- swait()
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false)
- end
- carding = false
- Humanoid.JumpPower = desiredjp
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "saq",
- Name = "Old memories",
- Phase = 1,
- Cooldown = 4,
- CooldownName = "SAQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "saq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- if Anim ~= "Jump" and Anim ~= "Fall" then
- return
- end
- doingmoves(true)
- LastMove = "SAQ"
- local RNmove = LastMove
- Cooldown("SAQcool", 4)
- DIR = Torso.CFrame.lookVector
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position
- vp.Parent = char.Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable(AnimTab.saq.Animation(1), 0.4, false)
- end
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable(AnimTab.saq.Animation(2), 0.3, false)
- end
- so("211062246", Torso, 1, 1)
- so("255679373", Torso, 1, 1)
- so("231917822", Torso, 1, 0.5)
- so("233856115", Torso, 1, 0.5)
- local circle = Par(EffectModel, "Effect", "White", vt(1, 0.2, 1), "SmoothPlastic")
- local decal = Instance.new("Decal", circle)
- circle.CFrame = char.Torso.CFrame * CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, -1.8, 0)
- local cmesh = Instance.new("BlockMesh", circle)
- cmesh.Scale = Vector3.new(14, 0.1, 14)
- circle.Size = Vector3.new(1, 0.2, 1)
- decal.Face = "Top"
- circle.Transparency = 1
- decal.Texture = "http://www.roblox.com/asset/?id=363269577"
- local decal2 = Instance.new("Decal", circle)
- decal2.Face = "Bottom"
- decal2.Texture = "http://www.roblox.com/asset/?id=363269577"
- coroutine.resume(coroutine.create(function()
- for i = 1, 15 do
- cmesh.Scale = cmesh.Scale + Vector3.new(0.6, 0.1, 0.6)
- decal.Transparency = i / 15
- decal2.Transparency = i / 15
- circle.CFrame = circle.CFrame * CFrame.Angles(0, math.rad(15), 0)
- swait()
- end
- circle:Destroy()
- end))
- local hitbox = Par(EffectModel, "Effect", "White", vt(0, 0, 0), "SmoothPlastic")
- hitbox.CFrame = Torso.CFrame * CFrame.new(0, 0, -0.3)
- local moving = false
- for i = 1, 20 do
- do
- local X, Y = math.random(-3, 3), math.random(-1, 1)
- local p = Par(EffectModel, "Effect", "White", vt(0, 0, 0), "SmoothPlastic")
- p.CFrame = hitbox.CFrame * CFrame.new(X, Y, 0)
- m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 0.1, 1)
- p.Transparency = 1
- local ono = fold.dark:clone()
- ono.Enabled = true
- ono.Parent = p
- game.Debris:AddItem(p, 4)
- coroutine.resume(coroutine.create(function(p)
- repeat
- wait()
- until moving == true
- repeat
- swait()
- p.CFrame = hitbox.CFrame * CFrame.new(X, Y, 0)
- until moving == false
- swait(5)
- p.dark.Enabled = false
- game.Debris:AddItem(p, 2)
- end), p)
- end
- end
- spawn(function()
- for i = 1, 7 do
- swait()
- moving = true
- hitbox.CFrame = hitbox.CFrame * CFrame.new(0, 0, -1)
- MagnitudeDamage(hitbox, 8, 4, Vector3.new(0, -30, 0) + DIR * 10, 0.5, "H2", RootPart, 0, 0, 20, 30)
- end
- moving = false
- end)
- swait(3)
- vp:Destroy()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "ase",
- Name = "ASE",
- Phase = 1,
- Cooldown = 3.5,
- CooldownName = "ASEcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ase" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "ASE"
- local RNmove = LastMove
- local ook = Torso.Position
- DIR = Torso.CFrame.lookVector
- p = Instance.new("Sound")
- p.SoundId = "http://www.roblox.com/asset/?id=161006069"
- p.Volume = 1
- p.Pitch = 0.9
- p.Parent = game.Players.LocalPlayer.Character["Right Arm"]
- p:Play()
- game:GetService("Debris"):AddItem(p, 6)
- p = Instance.new("Sound")
- p.SoundId = "http://www.roblox.com/asset/?id=161006163"
- p.Volume = 1
- p.Pitch = 0.7
- p.Parent = game.Players.LocalPlayer.Character["Right Arm"]
- p:Play()
- game:GetService("Debris"):AddItem(p, 6)
- for i = 1, 10 do
- do
- local p = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "SmoothPlastic")
- local atch0 = Instance.new("Attachment", p)
- atch0.Position = Vector3.new(0, 0, -0.16)
- local atch1 = Instance.new("Attachment", p)
- atch1.Position = Vector3.new(0, 0, 0.16)
- local trail = Instance.new("Trail", p)
- trail.Attachment0 = atch0
- trail.Attachment1 = atch1
- trail.FaceCamera = true
- trail.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
- trail.LightEmission = 1
- trail.Lifetime = 0.5
- p.CFrame = RootPart.CFrame
- p.CFrame = p.CFrame * CFrame.new(math.random(-5, 5), math.random(-1, 1), 0) * CFrame.Angles(math.rad(0), 0, math.rad(90))
- m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 0.1, 1)
- local decal1 = Instance.new("Decal", p)
- decal1.Face = "Top"
- decal1.Texture = cards[math.random(1, #cards)]
- decal1.Name = "D1"
- local decal2 = decal1:clone()
- decal2.Name = "D2"
- decal2.Parent = p
- decal2.Face = "Bottom"
- decal2.Texture = cards[math.random(1, #cards)]
- local card = p
- local MainPos = card.CFrame.p
- local MainPos2 = (card.CFrame * CFrame.new(0, 0, -5)).p
- local MouseLook = card.CFrame
- local ohit, opos
- local ma = MainPos
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- repeat
- wait()
- until timestop == false
- local num = 15
- repeat
- swait()
- local ohit, opos, surfaceNormal = rayCast(Pos1, Look, 1, Character)
- p.CFrame = CFrame.new((Pos1 + opos) / 2, opos) * CFrame.Angles(0, 0, math.rad(90))
- local ply, dist = GET_THE_NEAREST_FAGGOT(p.Position)
- if ply ~= nil and dist <= 18 then
- Look = Look:Lerp(CFrame.new(p.Position, ply.Position).lookVector, 1)
- end
- Pos1 = Pos1 + Look * 1
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(card, 5, 4, Vector3.new(0, 3, 0) + DIR * 9, 0.5, "H2", RootPart, 0, 0, 10, 15)
- local t = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- t.CFrame = p.CFrame
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = t
- m.Scale = Vector3.new(1, 1, 1)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- t.Transparency = i / 15
- t.Triangle.Scale = t.Triangle.Scale + Vector3.new(0.1, 0.1, 0.1)
- t.CFrame = t.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 40, math.random(-20, 20) / 50, 0)
- swait()
- end
- t.Parent = nil
- end), p)
- p.Transparency = 1
- decal1.Parent = nil
- decal2.Parent = nil
- game.Debris:AddItem(p, 5)
- end), MainPos, MainPos2, MouseLook.lookVector)
- end
- end
- local EDIR = RootPart.CFrame.lookVector
- local vp = Instance.new("BodyVelocity", Torso)
- vp.MaxForce = Vector3.new(4800000, 4800000, 4800000)
- vp.P = 2000
- vp.Velocity = EDIR * -30
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.ase.Animation(1), 0.6, false)
- end
- PlayAnimationFromTable(AnimTab.ase.Animation(2), 0.3, false)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = RootJoint.C0 * euler(0.4, 0, 0)
- end
- vp:Destroy()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "sdq",
- Name = "Card throw",
- Phase = 1,
- Cooldown = 6,
- CooldownName = "SDQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "sdq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- if timestop == false then
- Cooldown(name, CD)
- end
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "SDQ"
- local count = 0
- local RNmove = LastMove
- local ha = false
- local function cord(asd)
- local DIR = RootPart.CFrame.lookVector
- local CPlayer = char
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(CPlayer.HumanoidRootPart.Position + DIR * 5, CPlayer.HumanoidRootPart.Position + DIR * 20) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5 - i * 0.1, 0.15, 1.5 - i * 0.1)
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(8), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local p = Par(EffectModel, "Effect", "White", vt(1.1, 0, 1.6), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2)
- if asd == true then
- p.CFrame = LeftArm.CFrame * CFrame.new(0, -1.5, 0)
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(180), 0, math.rad(90))
- m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 0.1, 1)
- local decal1 = Instance.new("Decal", p)
- decal1.Face = "Top"
- decal1.Texture = cards[math.random(1, #cards)]
- decal1.Name = "D1"
- local decal2 = decal1:clone()
- decal2.Name = "D2"
- decal2.Parent = p
- decal2.Face = "Bottom"
- decal2.Texture = cards[math.random(1, #cards)]
- local card = p
- local card = p
- local clon = 0
- local atch0 = Instance.new("Attachment", p)
- atch0.Position = Vector3.new(0, 0, -0.16)
- local atch1 = Instance.new("Attachment", p)
- atch1.Position = Vector3.new(0, 0, 0.16)
- local trail = Instance.new("Trail", p)
- trail.Attachment0 = atch0
- trail.Attachment1 = atch1
- trail.FaceCamera = true
- trail.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- trail.Color = ColorSequence.new(Color3.new(1, 1, 1))
- trail.LightEmission = 1
- trail.Lifetime = 0.5
- so("161006182", card, 1, 1)
- local lpos, cpos
- if mouse.Hit.p ~= nil then
- do
- local MainPos = RootPart.CFrame.p
- if ha == true then
- MainPos2 = Noob.Torso.Position
- end
- if ha == false then
- MainPos2 = mouse.Hit.p
- end
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- local cocock = false
- local ohit, opos
- local ma = MainPos
- if not timestop then
- game.Debris:AddItem(p, 5)
- end
- local dmg = 2
- card.CFrame = CFrame.new(card.Position, MainPos2) * CFrame.Angles(0, 0, math.rad(90))
- local pp = Instance.new("Part", EffectModel)
- pp.Anchored = true
- pp.CanCollide = false
- pp.Transparency = 1
- pp.Size = Vector3.new(1.1, 0, 1.6)
- pp.CFrame = card.CFrame
- coroutine.resume(coroutine.create(function()
- repeat
- wait()
- until card.Parent == nil
- game.Debris:AddItem(pp, 3)
- end))
- local tb = {
- "New Yeller",
- "White",
- "Gold",
- "Bright yellow"
- }
- local col1 = BrickColor.new("White").Color
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- count = count + 1
- local op = count
- if timestop == true then
- dmg = 4
- end
- local rad = 15
- repeat
- wait()
- until timestop == false
- if asd == true then
- swait(op)
- end
- local num = 50
- repeat
- swait()
- local ohit, opos, surfaceNormal = rayCast(Pos1, Look, 5, Character)
- if Comboing == true and CANtwod == true then
- ha = true
- end
- p.CFrame = CFrame.new((Pos1 + opos) / 2, opos) * CFrame.Angles(0, 0, math.rad(90))
- pp.CFrame = clerp(pp.CFrame, CFrame.new((Pos1 + opos) / 2, opos) * CFrame.Angles(0, 0, math.rad(rad)), 1)
- rad = rad + 8
- Pos1 = Pos1 + Look * 5
- clon = clon + 1
- if ohit ~= nil and 1 > ohit.Transparency then
- if ohit.Parent:FindFirstChild("Humanoid") ~= nil then
- num = 0
- break
- end
- local normal = Look
- local reflectedNormal = normal - 2 * normal:Dot(surfaceNormal) * surfaceNormal
- Look = reflectedNormal
- MagnitudeDamage(p, 13, dmg, Vector3.new(0, 1, 0) + DIR * 5, 0, "H2", RootPart, 0, 0, 0, 0)
- ohit, opos = nil, nil
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(p, 13, dmg, Vector3.new(0, 1, 0) + DIR * 5, 0, "H2", RootPart, 0, 0, 0, 0)
- local t = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- t.CFrame = p.CFrame
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = t
- m.Scale = Vector3.new(3, 3, 3)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- t.Transparency = i / 15
- t.Triangle.Scale = t.Triangle.Scale + Vector3.new(0.1, 0.1, 0.1)
- t.CFrame = t.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 40, math.random(-20, 20) / 50, 0)
- swait()
- end
- t.Parent = nil
- end), p)
- local ggui = Instance.new("BillboardGui")
- ggui.Parent = card
- ggui.Size = UDim2.new(10, 0, 7.692307692307692, 0)
- ggui.AlwaysOnTop = true
- local img = Instance.new("ImageLabel")
- img.Parent = ggui
- img.BackgroundTransparency = 1
- img.Size = UDim2.new(1, 0, 1, 0)
- img.Image = "rbxassetid://200369416"
- img.ImageColor3 = BrickColor.new("New Yeller").Color
- coroutine.resume(coroutine.create(function()
- for i = 1, 15 do
- swait()
- card.D1.Transparency = i / 15
- card.D2.Transparency = i / 15
- card.Transparency = i / 15
- img.ImageTransparency = i / 15
- img.Rotation = img.Rotation + 10
- ggui.Size = ggui.Size + UDim2.new(1, 0, 0.7692307692307692, 0)
- end
- card:Destroy()
- end))
- end), MainPos, MainPos2, MouseLook.lookVector)
- end
- end
- end
- DIR = RootPart.CFrame.lookVector
- local v = Instance.new("BodyPosition")
- v.P = 3000
- v.D = 1000
- v.Name = "WUUB"
- v.maxForce = Vector3.new(math.huge, math.huge, math.huge) * math.huge
- v.Position = DIR * 30 + Vector3.new(0, 20, 0)
- local lopsped = 0.3
- local lopnum = 7
- local lopnum2 = 4
- local lopsped2 = 0.45
- if timestop == false then
- for ii = 1, 5 do
- if ha == false then
- RootPart.CFrame = FaceMouse()[1]
- end
- if Comboing == true and CANtwod == true then
- ha = true
- end
- if ha == false then
- RootPart.CFrame = FaceMouse()[1]
- end
- if ii == 2 or ii == 1 then
- if ii == 1 then
- for i = 1, lopnum2 do
- swait()
- local oof = 360 / lopnum
- PlayAnimationFromTable(AnimTab.sdq.Animation(0, oof, i), lopsped2, false)
- end
- end
- if ii == 2 then
- for i = 1, lopnum2 do
- swait()
- local oof = 360 / lopnum
- PlayAnimationFromTable(AnimTab.sdq.Animation(123, oof, i), lopsped2, false)
- end
- end
- end
- if ii == 5 then
- v.Parent = char
- lopnum = 20
- lopsped = 0.3
- cord()
- end
- for i = 1, lopnum do
- swait()
- if Comboing == true and CANtwod == true then
- ha = true
- end
- if ha == false and ii < 5 then
- RootPart.CFrame = FaceMouse()[1]
- end
- if ii == 5 and i == lopnum / 2 then
- cord()
- end
- local oof = 360 / lopnum
- PlayAnimationFromTable(AnimTab.sdq.Animation(ii, oof, i), lopsped, false)
- if ii == 5 then
- for i, E in pairs(Torso:children()) do
- if E.ClassName == "BodyPosition" or E.ClassName == "BodyVelocity" and E ~= v then
- E.Parent = nil
- end
- end
- v.Parent = RootPart
- v.Position = v.Position - Vector3.new(0, 2.7, 0)
- else
- DIR = RootPart.CFrame.lookVector
- if ha == true then
- FaceComboee()
- end
- v.Position = Torso.Position + DIR * 25 + Vector3.new(0, 30, 0)
- end
- end
- v.Parent = nil
- cord()
- end
- end
- if timestop == true then
- for i = 1, 10 do
- if ha == false then
- RootPart.CFrame = FaceMouse()[1]
- end
- if ha == true then
- FaceComboee()
- end
- if Comboing == true and CANtwod == true then
- ha = true
- end
- swait()
- local oof = 0
- PlayAnimationFromTable(AnimTab.sdq.Animation(6, oof, i), 0.3, false)
- end
- for i = 1, 10 do
- if ha == false then
- RootPart.CFrame = FaceMouse()[1]
- end
- if ha == true then
- FaceComboee()
- end
- if Comboing == true and CANtwod == true then
- ha = true
- end
- swait()
- local oof = 0
- PlayAnimationFromTable(AnimTab.sdq.Animation(7, oof, i), 0.3, false)
- cord(true)
- end
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "dwsasq",
- Name = "Ordnance_end",
- Phase = 2,
- Cooldown = 0,
- CooldownName = "DDASQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dwsasq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DDASQ"
- local chargsound = {}
- local counter = 0
- local chargelvl = 1
- local num = 1
- local chargetime = 30
- local knockbackFromBlast = {
- 90,
- 100,
- 150
- }
- local proj = Par(EffectModel, "Proj", "Black", Vector3.new(0, 0, 0), "SmoothPlastic")
- proj.CFrame = LeftArm.CFrame * CFrame.new(0, -1.5, 0)
- local pe = Instance.new("ParticleEmitter", proj)
- pe.Color = ColorSequence.new(BrickColor.new("Really black").Color)
- pe.LightEmission = 0
- pe.Texture = "rbxasset://textures/particles/fire_main.dds"
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 1.5)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Enabled = false
- pe.Lifetime = NumberRange.new(1.5)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(20)
- pe.RotSpeed = NumberRange.new(50)
- pe.Speed = NumberRange.new(3)
- pe.VelocitySpread = 360
- repeat
- swait()
- if not Comboing then
- RootPart.CFrame = FaceMouse()[1]
- else
- RootPart.CFrame = FaceComboee()
- end
- local p = Par(EffectModel, "Effect", "New Yeller", vt(0.2, 1, 0.2), "Neon")
- local s = math.random(10, 100) / 10
- local s2 = math.random(10, 20) / 10
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(s2, s, s2)
- p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12))
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.CFrame = p.CFrame + Vector3.new(0, 0.4, 0)
- p.Transparency = i / 30
- swait()
- end
- p.Parent = nil
- end), p)
- if num % 3 == 0 then
- do
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-50, 50), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=737406442"
- m.Scale = Vector3.new(0, 0, 0)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 20 do
- p.Transparency = 0.5 + i / 40
- m.Scale = m.Scale + Vector3.new(0.007, 0, 0.007)
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + i), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- end
- PlayAnimationFromTable(AnimTab.ddasq.Animation(1), 0.3, false)
- if num % 15 == 0 then
- table.insert(chargsound, so("340195461", proj, 0.5, 1))
- end
- num = num + 1
- counter = counter + 1
- proj.CFrame = LeftArm.CFrame * CFrame.new(0, -1.5, 0)
- proj.Transparency = 1
- if chargetime <= counter and chargelvl < 3 then
- counter = 0
- chargelvl = chargelvl + 1
- so("153092315", proj, 2, 1.2)
- for i = 1, 3 do
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- swait()
- end
- end
- if chargelvl == 1 then
- do
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.5 + i / 10
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.75 + i / 20
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- end
- elseif chargelvl == 2 then
- do
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.5 + i / 20
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.75 + i / 20
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- pe.Enabled = true
- end
- elseif chargelvl == 3 then
- pe.Enabled = true
- do
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.5 + i / 20
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.75 + i / 20
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- local p = Par(EffectModel, "Effect", "Really black", Vector3.new(1, 1, 1), "SmoothPlastic")
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "FileMesh"
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(0, 0, 0.1)
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = i / 10
- m.Scale = m.Scale + Vector3.new(0.6, 0.6, 0)
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(5), math.rad(5), math.rad(5))
- end
- game.Debris:AddItem(p, 0.1)
- end))
- end
- end
- until qhold == false or chargelvl >= 3 and chargetime <= counter
- do
- local DIR = RootPart.CFrame.lookVector
- local ohoh = proj.Position
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 1, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(7.3, 6, 7.3))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.25, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.3, 1)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 4, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(4, 4, 4))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.25, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.2, 1)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 8, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(2, 2, 2))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.25, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, -0.1, 0.5)
- swait()
- end
- p:Remove()
- end), p)
- end
- pe.Enabled = false
- Torso.Velocity = RootPart.CFrame.lookVector * -knockbackFromBlast[chargelvl]
- so("190119264", proj, 5, 5)
- local pp = Instance.new("Part", EffectModel)
- pp.Anchored = true
- pp.CanCollide = false
- pp.Transparency = 1
- pp.Size = Vector3.new(1.1, 0, 1.6)
- pp.CFrame = proj.CFrame
- local pe = Instance.new("ParticleEmitter", nil)
- local tb = {
- "New Yeller",
- "White",
- "Gold",
- "Bright yellow"
- }
- local col1 = BrickColor.new("White").Color
- pe.Color = ColorSequence.new(col1)
- pe.LightEmission = 1
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 2)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Texture = "rbxassetid://436792038"
- pe.EmissionDirection = "Top"
- pe.Lifetime = NumberRange.new(3)
- pe.Rate = 1
- pe.Speed = NumberRange.new(3)
- pe.Enabled = false
- local pe2 = pe:clone()
- pe2.EmissionDirection = "Bottom"
- local MainPos = proj.CFrame.p
- local MainPos2 = proj.CFrame + RootPart.CFrame.lookVector * 6
- local MouseLook = FaceMouse()[1].lookVector
- if Comboing then
- MouseLook = FaceComboee().lookVector
- end
- local MainPos2 = proj.CFrame + MouseLook * 6
- local ohit, opos
- local ma = MainPos
- local rad = 15
- local clon = 0
- Cooldown("DDASQcool", 20)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 110
- while true do
- swait()
- do
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.5 + i / 10
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- local p = Par(EffectModel, "Effect", "New Yeller", Vector3.new(1, 1, 1), "Neon")
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(2, 2, 2)
- p.Transparency = 0.5
- p.CFrame = proj.CFrame * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.Transparency = 0.75 + i / 20
- m.Scale = m.Scale / 1.1
- end
- game.Debris:AddItem(p, 0.1)
- end))
- local ohit, opos, surfaceNormal = rayCast(Pos1, Look, 6.5, Character)
- if ohit == nil then
- for i, v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("Model") and v ~= char and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and (v:FindFirstChild("Torso") or v:FindFirstChild("Head")) then
- local p = v:FindFirstChild("Torso") or v:FindFirstChild("Head")
- if (p.Position - Pos1).Magnitude <= 5 then
- num = 0
- break
- end
- end
- end
- end
- proj.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- pp.CFrame = proj.CFrame * CFrame.Angles(0, 0, math.rad(rad))
- rad = rad + 10
- pe:Emit(1)
- pe2:Emit(1)
- clon = clon + 1
- if clon >= 0 then
- pe.Parent = pp
- pe2.Parent = pp
- end
- Pos1 = Pos1 + Look * 6.5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- if num <= 0 then
- break
- end
- end
- end
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(proj.Position) * CFrame.Angles(math.pi / 2, 0, 0), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
- p.Mesh.MeshType = "FileMesh"
- p.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = ii / 20
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(4, 4, 0.25)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 3 do
- local p = Par2(Vector3.new(1, 1, 1), proj.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "SpecialMesh", Vector3.new(5, 5, 5))
- p.Mesh.MeshType = "Sphere"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- for i = 1, 23 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + i * 18, 14 + i * 18, 14 + i * 18) / 23
- p.Transparency = 0.25 + i / 17.25
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), p, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
- end
- for i = 1, 20 do
- BreakEffect(BrickColor.new("Really black"), proj.CFrame, 0.5, 15, 0.5, 0.01)
- end
- so("157878578", proj, 1, 1)
- so("192410084", proj, 1, 1)
- so("191395725", proj, 1, 1)
- MagnitudeDamage(proj, 10 * (chargelvl + 0), 10 * (chargelvl + 1), Vector3.new(0, 15, 0) + DIR * 50, 0.5, "H1", proj, 0, 0, 8, 10, true)
- game.Debris:AddItem(proj, 5)
- end), MainPos, MainPos2, MouseLook)
- swait(10)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "dwc",
- Name = "Get down",
- Phase = 1,
- Cooldown = 2.5,
- CooldownName = "DWCcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dwc" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DWC"
- local RNmove = LastMove
- nou = {
- 1.1,
- 1.4,
- 1.3,
- 1.2,
- 1.5
- }
- local soN = "231917856"
- for i = 1, 2 do
- swait()
- ora = nou[math.random(1, #nou)]
- DIR = char.Torso.CFrame.lookVector
- so(soN, Torso, 1, ora)
- for i = 0, 0.4, 0.15 do
- ora = nou[math.random(1, #nou)]
- swait()
- PlayAnimationFromTable(AnimTab.dwc.Animation(1), 0.5, false)
- end
- MagnitudeDamage(RightLeg, 7, 2, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15)
- so(soN, Torso, 1, ora)
- for i = 0, 0.4, 0.15 do
- swait()
- ora = nou[math.random(1, #nou)]
- PlayAnimationFromTable(AnimTab.dwc.Animation(2), 0.5, false)
- end
- so(soN, Torso, 1, ora)
- MagnitudeDamage(RightLeg, 7, 2, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15)
- for i = 0, 0.4, 0.15 do
- swait()
- ora = nou[math.random(1, #nou)]
- PlayAnimationFromTable(AnimTab.dwc.Animation(3), 0.5, false)
- end
- so(soN, Torso, 1, ora)
- MagnitudeDamage(RightLeg, 7, 2, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15)
- end
- for i = 0, 1, 0.2 do
- swait()
- do
- local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- if LastMove ~= RNmove then
- break
- end
- PlayAnimationFromTable(AnimTab.dwc.Animation(4), 0.6, false)
- end
- end
- DIR = Head.CFrame.lookVector
- so("200632136", RightArm, 1, 1)
- Torso.Velocity = char.Torso.CFrame.lookVector * 30
- for i = 0, 1, 0.1 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- do
- local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- PlayAnimationFromTable(AnimTab.dwc.Animation(5), 0.3, false)
- end
- end
- for i = 1, 10 do
- local p = Par(EffectModel, "Effect", "White", vt(0.2, 1, 0.2), "SmoothPlastic")
- p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 5, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(RootPart.Position)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
- if hitfloor2 ~= nil then
- so("199145477", ref, 1, 1.2)
- ref.CFrame = CFrame.new(posfloor2)
- col = hitfloor2.BrickColor
- game.Debris:AddItem(ref, 1)
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(ref.Position + Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(1, 1, 0.1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.25 + i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, 2, 0)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 10 do
- local groundpart = part(3, EffectModel, 0, 0, col, "Ground", Vector3.new(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.Material = hitfloor2.Material
- groundpart.CanCollide = true
- groundpart.CFrame = CFrame.new(ref.Position) * CFrame.new(math.random(-400, 400) / 100, 0, math.random(-400, 400) / 100) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- coroutine.resume(coroutine.create(function(groundpart)
- for i = 1, 30 do
- groundpart.Transparency = i / 30
- swait()
- end
- groundpart:Destroy()
- ref:Destroy()
- end), groundpart)
- end
- end
- MagnitudeDamage(RightLeg, 12, 7, Vector3.new(0, 1, 0) + DIR * 2.5, 0.5, "H1", Head, 0.1, 0, true, 0)
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "wwq",
- Name = "Falcon uppercut.",
- Phase = 1,
- Cooldown = 7,
- CooldownName = "WWQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "wwq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "WWQ"
- local RNmove = LastMove
- for i = 1, 15 do
- swait()
- PlayAnimationFromTable(AnimTab.wwq.Animation(1), 0.3, false)
- end
- CamShake(RootPart, 15, 0.3, 10)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 3000, Character)
- local pz = Par(EffectModel, "Effect", "Black", Vector3.new(2, 2, 1), "SmoothPlastic")
- pz.CFrame = cf(posfloor2) * CFrame.Angles(math.pi / 2, 0, 0)
- local m = Instance.new("BlockMesh", pz)
- m.Scale = Vector3.new(2.5, 2.5, 0)
- pz.Transparency = 1
- pz.Anchored = true
- pz.CanCollide = false
- pz.Parent = workspace
- pz.Name = "Rune"
- local d1 = Instance.new("Decal", pz)
- d1.Texture = "http://www.roblox.com/asset/?id=234376725"
- d1.Face = "Front"
- d1.Name = "d1"
- local d1 = Instance.new("Decal", pz)
- d1.Texture = "http://www.roblox.com/asset/?id=234376725"
- d1.Face = "Back"
- d1.Name = "d2"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(20 + i * 2))
- p.d1.Transparency = 0.5 + i / 30
- p.d2.Transparency = 0.5 + i / 30
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0)
- end
- p:Remove()
- end), pz)
- so("231917970", RootPart, 1, 1)
- swait(0.2)
- so("292363841", RootPart, 1, 1)
- local wp = Instance.new("Part", EffectModel)
- wp.Anchored = true
- wp.CanCollide = false
- wp.Transparency = 1
- local wwq = true
- for i = 1, 10 do
- local p = Par(EffectModel, "Effect", "Pastel yellow", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 6)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.5, 0.5, 0.5) * 2
- coroutine.resume(coroutine.create(function(p, rr, cs)
- for i = 1, 20 do
- p.Transparency = 0.75 + i / 80
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.4, 0.4, 0.4)
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.6, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 1, 1) * 4
- coroutine.resume(coroutine.create(function(p, rr, x, y, z)
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow",
- "Gold"
- }
- for i = 1, 20 do
- if math.floor(i / 4) == i / 4 then
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- end
- p.Transparency = i / 20
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.2, 0.2, 0.2)
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr
- swait()
- end
- p:Remove()
- end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 1, 1) * 3
- coroutine.resume(coroutine.create(function(p, rr, x, y, z)
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow",
- "Gold"
- }
- for i = 1, 20 do
- if math.floor(i / 4) == i / 4 then
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- end
- p.Transparency = i / 20
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.15, 0.15, 0.15)
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr
- swait()
- end
- p:Remove()
- end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180), math.random(-50, 50), 0) * CFrame.new(0, -3, 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2.3 - i * 0.1, -0.25, 2.3 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- swait()
- PlayAnimationFromTable(AnimTab.wwq.Animation(2), 0.3, false)
- RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 3.2, 0) + RootPart.CFrame.lookVector * 1
- wp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2.6)
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - RightArm.Position).magnitude < 14 and v ~= char then
- Damagefunc2(v.Torso, 1.5, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 10, 20)
- if v.Torso:FindFirstChild("POS") == nil then
- do
- local pz = Instance.new("BodyPosition", v.Torso)
- pz.P = 10000000
- pz.D = 1000
- pz.Name = "POS"
- pz.maxForce = Vector3.new(3800000, 3800000, 3800000) * math.huge
- local EDIR = Torso.CFrame.lookVector
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- pz.position = wp.Position
- v.Torso.CFrame = v.Torso.CFrame:Lerp(CFrame.new(wp.Position), 1)
- until wwq == false
- end))
- pz.position = wp.Position
- game:GetService("Debris"):AddItem(pz, 1.5)
- end
- end
- if v.Torso:FindFirstChild("POS") ~= nil then
- local vpv = v.Torso:FindFirstChild("POS")
- vpv.Position = wp.Position
- end
- end
- end
- end
- wp.Parent = nil
- wwq = false
- Cooldown("redy2sc", 3)
- local ff = Instance.new("BodyPosition")
- ff.Parent = Torso
- ff.Position = RootPart.Position
- ff.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- ff.P = 10000000
- ff.D = 1000
- game.Debris:AddItem(ff, 0.3)
- repeat
- swait()
- if LastMove ~= RNmove then
- break
- end
- CanCancel = true
- until ff.Parent == nil or LastMove ~= RNmove
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "sax",
- Name = "Sax",
- Phase = 1,
- Cooldown = 2,
- CooldownName = "SAXcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "sax" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "sax"
- Anim = "Jump"
- for i = 0, 1, 0.4 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.3, false)
- end
- so("227022193", LeftLeg, 0.6, 1.2)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000)
- BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5
- BodyVel.Parent = Character.HumanoidRootPart
- BodyVel.velocity = DIR * 38 + Vector3.new(0, 10, 0)
- MagnitudeDamage(LeftLeg, 12, 5, Vector3.new(0, 15, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(2), 0.3, false)
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(3), 0.3, false)
- end
- BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000)
- BodyVel.velocity = DIR * 49 + Vector3.new(0, 9, 0)
- MagnitudeDamage(LeftLeg, 10, 10, Vector3.new(0, -10, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(4), 0.3, false)
- end
- BodyVel.Parent = nil
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(5), 0.3, false)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "aaq",
- Name = "aaq",
- Phase = 1,
- Cooldown = 2,
- CooldownName = "ADCcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "aaq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and Comboing and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "awc"
- local RNmove = LastMove
- CanCancel = true
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - Torso.Position).magnitude < 9 and v ~= char then
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position + DIR * 1
- vp.Parent = v.Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- game.Debris:AddItem(vp, 0.8)
- end
- end
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position + DIR * 1
- vp.Parent = Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- so("200632136", RightArm, 1, 2)
- MagnitudeDamage2(RightLeg, 9, 7, Vector3.new(0, 1, 0) + DIR * 2.5, 0.5, "H1", Head, 0.4, 0, 10, 15)
- for i = 0, 1, 0.1 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- if i >= 0 then
- CanCancel = true
- end
- PlayAnimationFromTable(AnimTab.airX.Animation(1), 0.4, false)
- end
- vp.Parent = nil
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "ssq",
- Name = "ssq",
- Phase = 1,
- Cooldown = 2,
- CooldownName = "ASCcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ssq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and Comboing and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "asc"
- local RNmove = LastMove
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - Torso.Position).magnitude < 7 and v ~= char then
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position + DIR * 1
- vp.Parent = v.Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- game.Debris:AddItem(vp, 0.7)
- end
- end
- so("200632136", RightArm, 1, 1.5)
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position + DIR * 1
- vp.Parent = Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- for i = 0, 1, 0.1 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- if i >= 0 then
- CanCancel = true
- end
- PlayAnimationFromTable(AnimTab.airZ.Animation(1), 0.4, false)
- end
- local EDIR = Head.CFrame.lookVector
- MagnitudeDamage2(RightArm, 9, 8, Vector3.new(0, 3, 0) + EDIR * 3, 0.5, "H1", Head, 0.4, 0, 8, 10)
- vp.Parent = nil
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "ddq",
- Name = "awq",
- Phase = 1,
- Cooldown = 2,
- CooldownName = "AWCcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ddq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and Comboing and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "adc"
- local RNmove = LastMove
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - Torso.Position).magnitude < 8 and v ~= char then
- vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position + DIR * 1
- vp.Parent = v.Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- game.Debris:AddItem(vp, 0.9)
- end
- end
- local EDIR = Head.CFrame.lookVector
- so("200632136", RightArm, 1, 1)
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position + DIR * 1
- vp.Parent = Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- for i = 1, 10 do
- if LastMove ~= RNmove then
- break
- end
- if i >= 0 then
- CanCancel = true
- end
- do
- local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(2, 2, 2)
- m.MeshType = "Brick"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- blast2.Transparency = 0.25 + i / 20
- blast2.Mesh.Scale = blast2.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- swait()
- end
- blast2:Remove()
- end), p)
- swait()
- local o = 36
- if LastMove ~= RNmove then
- break
- end
- MagnitudeDamage2(RightLeg, 8, 9, Vector3.new(0, 1, 0) + EDIR * 2.5, 0.5, "H1", Head, 0.4, 0, false, 0)
- PlayAnimationFromTable(AnimTab.airC.Animation(1, o, i), 0.2, false)
- end
- end
- vp.Parent = nil
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "aasq",
- Name = "Final minutes",
- Phase = 4,
- Cooldown = 0,
- CooldownName = "AASQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "aasq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and timestop == false and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "AASQ"
- local RNmove = LastMove
- CanCancel = false
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(1, 0, 0), 0.3, false)
- end
- local efx = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- efx.CFrame = RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90))
- efx.Transparency = 1
- local p = Par(EffectModel, "Effect", "White", vt(7, 7, 0.2), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3)
- local gui = Instance.new("SurfaceGui", p)
- gui.Face = "Front"
- local Iergui = Instance.new("ImageLabel", gui)
- Iergui.Size = UDim2.new(1, 0, 1, 0)
- Iergui.Image = "http://www.roblox.com/asset/?id=363269577"
- Iergui.BackgroundTransparency = 1
- local Iergui2 = gui:clone()
- Iergui2.Parent = p
- Iergui2.Face = "Back"
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(5))
- Iergui.ImageTransparency = i / 25
- Iergui2.ImageLabel.ImageTransparency = i / 25
- p.Size = p.Size + Vector3.new(0.2, 0.2, 0)
- end
- p:Destroy()
- end))
- local hited = false
- so("241816017", RootPart, 1, 0.8)
- for i = 1, 15 do
- swait()
- if hited == true then
- break
- end
- efx.CFrame = clerp(efx.CFrame, efx.CFrame * CFrame.new(0, 0, -35), 0.1)
- do
- local blast2 = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- blast2.CFrame = efx.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(0.15, 0.15, 0.15)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 7 > (v:findFirstChild("Torso").Position - efx.Position).magnitude and v.Name ~= char.Name then
- hited = true
- Damagefunc(v.Torso, 1, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 10, 20)
- nigger = v.Torso
- if hited == true then
- break
- end
- end
- end
- end
- end
- if hited == true then
- do
- local spec = true
- so("240429615", nigger, 1, 1)
- local goto = Par(EffectModel, "goto", "White", vt(1, 1, 1), "SmoothPlastic")
- goto.Transparency = 1
- goto.CFrame = RootPart.CFrame * CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(-40), 0, 0)
- local pp = goto
- local goH, goP = rayCast(pp.Position, pp.CFrame.lookVector, 9999, Character)
- goto.CFrame = CFrame.new(goP)
- game.Debris:AddItem(goto, 8)
- local vp2 = Instance.new("BodyPosition", nigger)
- vp2.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vp2.P = 10000000
- vp2.D = 1000
- coroutine.resume(coroutine.create(function()
- while spec == true do
- nigger.CFrame = CFrame.new(goto.Position) + Vector3.new(0, 2, 0)
- vp2.Position = goto.CFrame.p + Vector3.new(0, 2, 0)
- vp2.Parent = nigger
- swait()
- end
- end))
- local posfloor2 = nigger.Position
- local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-0.3, 0.5, -0.3)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = 0.5 + i / 30
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- local orls = p.CFrame
- local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1, 1.2, -1)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = 0.5 + i / 30
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-2.2, 3, -2.3)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = 0.5 + i / 30
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(2, 0, 0), 0.3, false)
- end
- local vp = Instance.new("BodyPosition", Torso)
- vp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vp.P = 9000
- vp.D = 1000
- CamShake(RootPart, 15, 1, 10)
- vp.Position = RootPart.Position + Vector3.new(0, 20, 0)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 3000, Character)
- local pz = Par(EffectModel, "Effect", "Black", Vector3.new(2, 2, 1), "SmoothPlastic")
- pz.CFrame = cf(posfloor2) * CFrame.Angles(math.pi / 2, 0, 0)
- local m = Instance.new("BlockMesh", pz)
- m.Scale = Vector3.new(2.5, 2.5, 0)
- pz.Transparency = 1
- pz.Anchored = true
- pz.CanCollide = false
- pz.Parent = workspace
- pz.Name = "Rune"
- local d1 = Instance.new("Decal", pz)
- d1.Texture = "http://www.roblox.com/asset/?id=234376725"
- d1.Face = "Front"
- d1.Name = "d1"
- local d1 = Instance.new("Decal", pz)
- d1.Texture = "http://www.roblox.com/asset/?id=234376725"
- d1.Face = "Back"
- d1.Name = "d2"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(20 + i * 2))
- p.d1.Transparency = 0.5 + i / 30
- p.d2.Transparency = 0.5 + i / 30
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0)
- end
- p:Remove()
- end), pz)
- swait(5)
- local lopnum = 9
- local lopsped = 0.18
- local tododmg = 3
- local tododmg2 = 11
- for ii = 3, 8 do
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(ii, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- do
- local blast = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- blast.Transparency = 1
- blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- local blasimg = Instance.new("BillboardGui", blast)
- blasimg.Size = UDim2.new(23, 0, 13, 0)
- local imgbls = Instance.new("ImageLabel", blasimg)
- imgbls.BackgroundTransparency = 1
- imgbls.Size = UDim2.new(1, 0, 1, 0)
- imgbls.Image = "http://www.roblox.com/asset/?id=55924470"
- imgbls.ImageColor3 = Color3.new(255, 255, 0)
- local emit3 = fold.EMIT3:Clone()
- emit3.Enabled = true
- emit3.Parent = blast
- local MainPos = blast.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character)
- blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30)
- so("192410084", blast, 1, 1)
- so("191395725", blast, 1, 1)
- for i = 1, 4 do
- p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- for SOS = 1, 4 do
- do
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow",
- "Pastel yellow"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(blast.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = fold.EMIT3:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 10 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon")
- p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0)
- imgbls.ImageTransparency = i / 20
- emit3.Enabled = false
- end
- game.Debris:AddItem(blast, 5)
- end))
- end), MainPos, MainPos2, MouseLook)
- end
- end
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(9, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local fireball = Instance.new("Part", EffectModel)
- fireball.Anchored = true
- fireball.CanCollide = false
- fireball.Size = Vector3.new(0, 0, 0)
- fireball.Transparency = 0.85
- fireball.BrickColor = BrickColor.new("New Yeller")
- fireball.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0)
- local bill = Instance.new("BillboardGui", fireball)
- bill.Size = UDim2.new(1, 0, 1, 0)
- local billONE = Instance.new("ImageLabel", bill)
- billONE.Size = UDim2.new(1, 0, 1, 0)
- billONE.BackgroundTransparency = 1
- billONE.Image = "http://www.roblox.com/asset/?id=678216607"
- billONE.ImageColor3 = Color3.new(255, 170, 0)
- local billTWO = billONE:Clone()
- billONE.ImageTransparency = 0.3
- billTWO.Parent = bill
- billTWO.Image = "http://www.roblox.com/asset/?id=678170882"
- billTWO.ImageColor3 = Color3.new(255, 255, 255)
- local billTHREE = billTWO:clone()
- billTHREE.Parent = bill
- local billdam = Instance.new("BillboardGui", fireball)
- billdam.Size = UDim2.new(20, 0, 15.384615384615383, 0)
- local billdam2 = Instance.new("ImageLabel", billdam)
- billdam2.BackgroundTransparency = 1
- billdam2.Size = UDim2.new(1, 0, 1, 0)
- billdam2.Image = "rbxassetid://200369311"
- billdam2.ImageColor3 = Color3.new(255, 255, 0)
- billdam2.ImageTransparency = 1
- local fr = fold.Fire:Clone()
- fr.Enabled = true
- fr.Parent = fireball
- local spm2 = Instance.new("SpecialMesh", fireball)
- spm2.MeshId = "rbxassetid://9982590"
- spm2.Scale = Vector3.new(2.5, 2.5, 2.5)
- local asd = 0
- for i = 1, 15 do
- fireball.CFrame = fireball.CFrame * CFrame.Angles(math.rad(3), math.rad(3), math.rad(3))
- local es = 0.4
- local es2 = 0.5333333333333333
- bill.Size = bill.Size + UDim2.new(es, 0, es, 0)
- billdam.Size = billdam.Size - UDim2.new(es2, 0, es2 / 1.3, 0)
- billdam2.ImageTransparency = billdam2.ImageTransparency - 0.1
- fireball.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0)
- end
- local MainPos = fireball.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 10, Character)
- fireball.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 2.5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- asd = asd + 1
- if asd >= 5 then
- asd = 0
- local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "Neon")
- p.CFrame = fireball.CFrame * CFrame.new(0, 0, -7)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(1, 1, 0)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- until num <= 0
- local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "Neon")
- p.CFrame = CFrame.new(fireball.Position) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(2, 2, 1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(s, s, 0.05)
- swait()
- end
- p:Remove()
- end), p, 8)
- p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "Neon")
- p.CFrame = fireball.CFrame
- m = Instance.new("SpecialMesh")
- p.Material = "SmoothPlastic"
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(50, 50, 50)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 60 do
- p.Transparency = 0.5 + i / 60
- swait()
- end
- p:Remove()
- end), p)
- p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- p.CFrame = fireball.CFrame
- p.Size = Vector3.new(1, 1, 1)
- m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(40, 40, 40)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 60 do
- p.Transparency = 0.25 + i / 60
- swait()
- end
- p:Remove()
- end), p)
- p = Par(EffectModel, "Effect", "Really red", vt(1, 1, 1), "Neon")
- p.CFrame = fireball.CFrame * CFrame.Angles(math.rad(-15), 0, 0)
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://51226819"
- m.Parent = p
- m.Scale = Vector3.new(9, 9, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 60 do
- p.Transparency = 0.35 + i / 60
- m.Scale = m.Scale + Vector3.new(0.1, 0.1, 0.1)
- swait()
- end
- p:Remove()
- end), p)
- for SOS = 1, 4 do
- do
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow",
- "Pastel yellow"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(fireball.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = fold.Fire:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 50 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = fireball.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 1, 1)
- local fr = fold.Fire:Clone()
- fr.Parent = p
- fr.Enabled = true
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = 0.5 + i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -2, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- for i = 1, 3 do
- p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = fireball.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(50, 50, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 60 do
- p.Transparency = 0.5 + i / 60
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, 0.5, 0)
- swait()
- end
- p:Remove()
- end), p, 1)
- end
- if vp2.Parent ~= nil then
- game.Debris:AddItem(vp2, 0.1)
- end
- spec = false
- MagnitudeDamage(fireball, 25, tododmg2, Vector3.new(0, 30, 0) + DIR * 60, 0.5, "H2", RootPart, 0, 0, 20, 30)
- fireball:ClearAllChildren()
- game.Debris:AddItem(fireball, 10)
- so("180120107", fireball, 1, 1)
- so("157878578", fireball, 1, 1)
- so("192410084", fireball, 1, 1)
- so("191395725", fireball, 1, 1)
- end), MainPos, MainPos2, MouseLook)
- vp:Destroy()
- for i = 1, 20 do
- local oof = 18
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(10, oof, i), 0.3, false)
- end
- for i = 0, 2, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.aasq.Animation(11, 0, 0), 0.3, false)
- end
- end
- end
- if hited == true then
- Cooldown("AASQcool", 20)
- else
- Cooldown("AASQcool", 4)
- end
- hited = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "wwx",
- Name = "Soul breaker",
- Phase = 2,
- Cooldown = 0,
- CooldownName = "WWXcool",
- CanCancel = true,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "wwx" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- local targ
- doingmoves(true)
- LastMove = "WWX"
- local RNmove = LastMove
- for i = 0, 1, 0.45 do
- swait()
- PlayAnimationFromTable(AnimTab.wwx.Animation(1), 0.6, false)
- end
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- local efx = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- local m = Instance.new("SpecialMesh", efx)
- m.Scale = vt(2, 2, 2)
- local hitdeb = false
- m.MeshId = "http://www.roblox.com/asset/?id=51177741"
- efx.CFrame = RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90))
- cb = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- m = Instance.new("SpecialMesh", cb)
- efx.Transparency = 1
- cb.Transparency = 1
- p = Par(EffectModel, "Effect", "White", vt(7, 7, 0.2), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3)
- gui = Instance.new("SurfaceGui", p)
- gui.Face = "Front"
- Iergui = Instance.new("ImageLabel", gui)
- Iergui.Size = UDim2.new(1, 0, 1, 0)
- Iergui.ImageColor3 = BrickColor.new("New Yeller").Color
- Iergui.Image = "http://www.roblox.com/asset/?id=569947439"
- Iergui.BackgroundTransparency = 1
- Iergui2 = gui:clone()
- Iergui2.Parent = p
- Iergui2.Face = "Back"
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(15))
- Iergui.ImageTransparency = i / 25
- Iergui2.ImageLabel.ImageTransparency = i / 25
- end
- p:Destroy()
- end))
- local p = Instance.new("Sound", efx)
- p.Volume = 1
- p.Pitch = 0.65
- p.SoundId = "http://www.roblox.com/asset/?id=231917788"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- local p = Instance.new("Sound", efx)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "http://www.roblox.com/asset/?id=233091183"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- local hited = false
- for i = 1, 15 do
- swait()
- if hited == false and LastMove ~= RNmove then
- break
- end
- do
- local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- blast2.CFrame = efx.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(3, 3, 3)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(-0.15, -0.15, -0.15)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- efx.CFrame = clerp(efx.CFrame, efx.CFrame * CFrame.new(0, 0, -35), 0.1)
- cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5)
- cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0)
- if hitdeb == false then
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 7 > (v:findFirstChild("Torso").Position - efx.Position).magnitude and v.Name ~= char.Name then
- hited = true
- for i = 1, 20 do
- local p = Par(EffectModel, "Effect", "White", vt(0.2, 1, 0.2), "Neon")
- p.CFrame = v.Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 8, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable(AnimTab.wwx.Animation(2), 0.3, false)
- end
- efx.Anchored = false
- do
- local lock = it("Weld", v)
- lock.Part0 = efx
- lock.Part1 = v.Torso
- local asd = true
- targ = v.Torso
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- do
- local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic")
- blast2.CFrame = v.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(-0.15, -0.15, -0.15)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- Damagefunc(v.Torso, 1, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 10, 20)
- efx.CFrame = clerp(efx.CFrame, RootPart.CFrame * CFrame.new(0, 0, -1), 0.3)
- cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5)
- cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0)
- targ.CFrame = CFrame.new(efx.CFrame.p) * (targ.CFrame - targ.CFrame.p)
- if asd == false then
- break
- end
- end
- end
- game.Debris:AddItem(efx, 5)
- game.Debris:AddItem(cb, 5)
- game.Debris:AddItem(lock, 5)
- lock.Parent = nil
- end))
- if LastMove == RNmove then
- local spn = 0
- swait(7)
- asd = false
- efx:Destroy()
- cb:Destroy()
- lock:Destroy()
- end
- if LastMove == RNmove then
- Cooldown("WWXcool", 12)
- doingmoves(false)
- end
- return
- end
- end
- end
- end
- end
- end
- if LastMove == RNmove then
- for i = 1, 10 do
- swait()
- efx.CFrame = clerp(efx.CFrame, char["Left Arm"].CFrame * CFrame.Angles(-math.rad(90), 0, math.rad(90)), 0.2)
- cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5)
- cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0)
- end
- efx:Destroy()
- cb:Destroy()
- Cooldown("WWXcool", 3)
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "sc",
- Name = "To the ground.",
- Phase = 1,
- Cooldown = 0,
- CooldownName = "SCcool",
- CanCancel = true,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "sc" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- if inair or char:FindFirstChild("redy2sc") ~= nil then
- Cooldown("SCcool", 2)
- doingmoves(true)
- LastMove = "SC"
- local RNmove = LastMove
- so("28257433", RightLeg, 1, 2)
- local ingor = {}
- for i, cc in pairs(Torso:children()) do
- if cc.ClassName == "BodyPosition" then
- cc.Parent = nil
- end
- end
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - Torso.Position).magnitude < 10 then
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position + DIR * 1
- vp.Parent = v.Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- game.Debris:AddItem(vp, 0.8)
- table.insert(ingor, v)
- end
- end
- for i = 1, 10 do
- swait()
- do
- local blast2 = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(2, 2, 2)
- m.MeshType = "Brick"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- blast2.Mesh.Scale = blast2.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- swait()
- end
- blast2:Remove()
- end), p)
- local o = 36
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - Torso.Position).magnitude < 10 and v ~= char and v.Torso:FindFirstChild("im_here") == nil then
- local hitfloor2, posfloor2 = rayCastWithIngore(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, ingor)
- for i, cc in pairs(v.Torso:children()) do
- if cc.ClassName == "BodyPosition" then
- cc.Parent = nil
- end
- end
- if hitfloor2 ~= nil then
- posfloor2 = posfloor2 + DIR * 4
- local vp = Instance.new("BodyPosition")
- vp.Name = "im_here"
- vp.position = posfloor2
- vp.Parent = v.Torso
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 2000
- Damagefunc2(v.Torso, 10, Vector3.new(0, 1, 0) + DIR * 2.5, 0.5, "H2", Head, 0.7, 0, true, 0)
- game.Debris:AddItem(vp, 0.7)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(5, 5, 5))
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 3)
- so("199145477", ref, 1, 0.8)
- so("200632561", ref, 1, 0.6)
- so("200632561", ref, 1, 0.4)
- so("191395766", ref, 1, 1)
- ref.CFrame = cf(posfloor2)
- col = hitfloor2.BrickColor
- local p = Instance.new("Part", EffectModel)
- p.Name = "Effect"
- p.formFactor = "Symmetric"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Material = "SmoothPlastic"
- p.BrickColor = hitfloor2.BrickColor
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = CFrame.new(posfloor2) * CFrame.new(0, 1, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 2, 10)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 30 do
- p.Transparency = 0.5 + ii / 30
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 1, 1.4)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 13 do
- local groundpart = part(3, workspace, 0, 0, col, "Ground", vt(math.random(100, 500) / 100, math.random(100, 500) / 100, math.random(100, 500) / 100))
- groundpart.Anchored = true
- groundpart.Material = hitfloor2.Material
- groundpart.CanCollide = false
- groundpart.CFrame = cf(ref.Position) * cf(math.random(-800, 800) / 100, 0, math.random(-800, 800) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- groundpart.Parent = EffectModel
- coroutine.resume(coroutine.create(function(groundpart)
- for i = 1, 30 do
- groundpart.Transparency = i / 30
- swait()
- end
- groundpart:Destroy()
- ref:Destroy()
- end), groundpart)
- end
- end
- end
- end
- PlayAnimationFromTable(AnimTab.airC.Animation(2, o, i), 0.2, false)
- end
- end
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- Input = "asdq",
- Name = "Too slow",
- Phase = 2,
- Cooldown = 0,
- CooldownName = "ASDQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- local pos = RootPart.Position - mouse.Hit.p
- local dist = pos.magnitude
- if dist > 65 then
- ph0segui(char, "Greater than max range.", "New Yeller")
- return
- end
- local MousePos = mouse.Hit.p
- doingmoves(true)
- Cooldown("ASDQcool", 3)
- LastMove = "ASDQ"
- local RNmove = LastMove
- for i = 0, 1, 0.2 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.asdq.Animation(1), 0.3, false)
- end
- for i = 1, 4 do
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- p.CFrame = CFrame.new(RootPart.CFrame.p) - Vector3.new(0, 0, 0)
- local m = Instance.new("CylinderMesh", p)
- m.Scale = Vector3.new(0.6, 1000000, 0.8)
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 8 + s do
- do
- local hitfloor2, posfloor2 = rayCast(p.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- local blast2 = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- blast2.CFrame = cf(posfloor2) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- blast2.Transparency = i / 10
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(5), math.rad(5)) + Vector3.new(0, 0.65, 0)
- end
- blast2:Remove()
- end))
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- end
- for i = 1, 10 do
- p.Transparency = i / 10
- swait()
- end
- p:Remove()
- end), p, p.CFrame, i * 9)
- end
- for _, v in pairs(char:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- do
- local p = v:clone()
- p.Name = "trail"
- p.Parent = EffectModel
- p.Transparency = 0.5
- p.Anchored = true
- p.BrickColor = BrickColor.new("Deep Orange")
- p.Material = "Neon"
- p:BreakJoints()
- p.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- swait()
- p.Transparency = i / 50
- end
- p:Destroy()
- end))
- end
- end
- if v.className == "Accessory" then
- end
- end
- spos = Instance.new("Part")
- spos.CFrame = RootPart.CFrame
- spos.Anchored = true
- spos.CanCollide = false
- spos.Parent = EffectModel
- spos.Transparency = 1
- local hitfloorm, posfloorm = rayCast(MousePos, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(5, 5, 5))
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 10)
- swait()
- ref.CFrame = cf(MousePos)
- hitfloorm2, posfloorm2 = rayCast(ref.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 3, 0)).lookVector, 20, Character)
- so("206083431", RootPart, 1, 1)
- so("206083364", RootPart, 1, 1)
- RootPart.CFrame = ref.CFrame + vt(0, 2, 0)
- Lightning2(spos.Position, Torso.Position, 4, 1, "Gold", 0.3, 0, 60)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.75, -0.1, 0.75)
- p.CFrame = p.CFrame * CFrame.new(0, -0.125, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 1, 10 do
- local p = Par(EffectModel, "Effect", "Gold", vt(0.3, 1, 0.3), "Neon")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 8, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- spos:Destroy()
- swait(10)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "asdsdq",
- Name = "Terror",
- Phase = 2,
- Cooldown = 20,
- CooldownName = "ASDSDQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdsdq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "ASDSDQ"
- local RNmove = LastMove
- rays_not_ready = true
- so("153092315", Torso, 5, 0.8)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position
- vp.Parent = nil
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 1000
- for i = 1, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(1), 0.3, false)
- end
- local DIR = RootPart.CFrame.lookVector
- so("235097661", Torso, 1, 0.6)
- so("156386031", Torso, 1, 1)
- for i = 0, 15 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), 0.2, false)
- dash(DIR, 5, false)
- MagnitudeDamage(Torso, 12, 5, Vector3.new(0, 0, 0), 0.1, "H2", RootPart, 0.1, 0, false, 0)
- do
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(4, 4, 4)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new("Black")
- blast2.Material = "SmoothPlastic"
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(-0.2, -0.2, -0.2)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
- end
- blast2:Remove()
- end))
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = LeftArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(4, 4, 4)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new("Black")
- blast2.Material = "SmoothPlastic"
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(-0.2, -0.2, -0.2)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
- end
- blast2:Remove()
- end))
- local p = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(4, 0, 0)
- m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 0.1, 1)
- local carddec = Instance.new("BillboardGui", p)
- carddec.Size = UDim2.new(1.3, 0, 2, 0)
- carddec.AlwaysOnTop = false
- local carddeclabel = it("ImageLabel", carddec)
- carddeclabel.BackgroundTransparency = 1
- carddeclabel.Size = UDim2.new(1, 0, 1, 0)
- carddeclabel.Image = cards[math.random(1, #cards)]
- local card = p
- coroutine.resume(coroutine.create(function()
- local blast = Par(EffectModel, "Effect", "White", vt(0.2, 0.2, 0.2), "Neon")
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(15, 15, 15)
- m.MeshType = "Sphere"
- blast.Transparency = 0.6
- repeat
- swait()
- until rays_not_ready == false
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.6 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = card.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- MagnitudeDamage(card, 12, 5, Vector3.new(0, 3, 0) + DIR * 3, 0.5, "H2", RootPart, 0, 0, 8, 10)
- local ray = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- ray.CFrame = cf(card.Position)
- local m = it("CylinderMesh", ray)
- m.Scale = vt(3, 30000, 3)
- ray.Anchored = true
- ray.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- swait()
- carddeclabel.ImageTransparency = i / 30
- m.Scale = m.Scale - vt(0.1, 0, 0.1)
- ray.Transparency = i / 30
- end
- card:Destroy()
- ray:Destroy()
- end))
- end))
- local p2 = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "SmoothPlastic")
- p2.Transparency = 1
- p2.CFrame = RootPart.CFrame * CFrame.new(-4, 0, 0)
- local carddec2 = Instance.new("BillboardGui", p2)
- carddec2.Size = UDim2.new(1.3, 0, 2, 0)
- carddec2.AlwaysOnTop = false
- local carddeclabel2 = it("ImageLabel", carddec2)
- carddeclabel2.BackgroundTransparency = 1
- carddeclabel2.Size = UDim2.new(1, 0, 1, 0)
- carddeclabel2.Image = cards[math.random(1, #cards)]
- local card2 = p2
- coroutine.resume(coroutine.create(function()
- local blast = Par(EffectModel, "Effect", "White", vt(0.2, 0.2, 0.2), "Neon")
- blast.CFrame = card2.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(15, 15, 15)
- m.MeshType = "Sphere"
- blast.Transparency = 0.6
- repeat
- swait()
- until rays_not_ready == false
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.6 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = card2.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- MagnitudeDamage(card2, 12, 5, Vector3.new(0, 3, 0) + DIR * 3, 0.5, "H2", RootPart, 0, 0, 8, 10)
- so("233091161", card2, 0.1, 1)
- local ray = Par(EffectModel, "Effect", "White", vt(1.3, 0.2, 1.6), "Neon")
- ray.CFrame = cf(card2.Position)
- local m = it("CylinderMesh", ray)
- m.Scale = vt(3, 30000, 3)
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- swait()
- carddeclabel2.ImageTransparency = i / 30
- m.Scale = m.Scale - vt(0.1, 0, 0.1)
- ray.Transparency = i / 30
- end
- ray:Destroy()
- card2:Destroy()
- end))
- end))
- end
- end
- swait(10)
- rays_not_ready = false
- doingmoves(false)
- vp:Destroy()
- end
- })
- table.insert(MovesTable, {
- Input = "wadq",
- Name = "Deadend",
- Phase = 3,
- Cooldown = 0,
- CooldownName = "WADQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "wadq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "WADQ"
- Equip_Fate()
- local t = 0
- repeat
- swait()
- t = t + 1
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "Neon")
- s = math.random(1, 35) / 10
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(s, s, s)
- p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12)) * CFrame.Angles(math.random(), math.random(), math.random())
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- if 1 <= p.Transparency then
- p:Destroy()
- break
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.4, 0)
- p.Transparency = i / 30
- swait()
- end
- p.Parent = nil
- end), p)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- if hitfloor2 ~= nil then
- p = Par(EffectModel, "Effect", "Light stone grey", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Light stone grey")
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, math.random(-50, 50), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = 0.5 + ii / 20
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, -0.1, 2)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 20 > (v:findFirstChild("Torso").Position - RootPart.Position).magnitude and v.Name ~= char.Name then
- Damagefunc(v.Torso, 0.4, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 10, 20)
- local DIR = RootPart.CFrame.lookVector
- local pz = Instance.new("BodyPosition", v.Torso)
- pz.P = 9000
- pz.D = 2000
- pz.maxForce = Vector3.new(3800000, 3800000, 3800000) * 10000
- pz.position = Torso.Position
- game:GetService("Debris"):AddItem(pz, 0.25)
- end
- end
- until t >= 60 or qhold == false
- Cooldown("WADQcool", 6)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.wadq.Animation(1), 0.3, false)
- end
- for i = 1, 3 do
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character)
- swait(1)
- local CFr = {
- -8,
- 0,
- 8
- }
- local CFr2 = {
- -5,
- -8,
- -5
- }
- so("178452221", RootPart, 1, 0.6)
- so("192410084", RootPart, 1, 1)
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(CFr[i], -0.3, CFr2[i])
- p.BrickColor = hitfloor2.BrickColor
- p.Parent = EffectModel
- m = it("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=1323306"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = 0.5 + i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1.4, 2, 1.4)
- p.CFrame = p.CFrame * CFrame.new(0, 1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- MagnitudeDamage(p, 8, 25, Vector3.new(0, 50, 0) + DIR * 1, 0.5, "H2", RootPart, 0.4, 0.4, 8, 10)
- CamShake(RootPart, 15, 0.5, 20)
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(CFr[i], -2.5, CFr2[i])
- p.BrickColor = hitfloor2.BrickColor
- m = it("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0.2, 1)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- local dsasqopen = false
- table.insert(MovesTable, {
- Input = "dsasq",
- Name = "Death grounds",
- Phase = 3,
- Cooldown = 48,
- CooldownName = "DSASQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dsasq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and timestop == false and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- Equip_Fate()
- LastMove = "DSASQ"
- local OSHARA = true
- dsasqopen = true
- so("235097614", RootPart, 1, 1)
- local function CrackSTR(Part0, Part1, Times, Offset, Color, Thickness, Trans, Variable)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- local par = EffectModel
- Variable = OSHARA
- for i = 1, Times do
- do
- local li = Instance.new("Part", par)
- li.Name = "Crack_Continue Num" .. i
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = 0
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness, Thickness, magz / Times)
- local ora = Instance.new("BlockMesh", li)
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- if i == Times then
- ora.Parent = nil
- local ora = Instance.new("SpecialMesh", li)
- ora.MeshType = "Wedge"
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- end
- local mrd = {-90, 90}
- local Offzet = Vector3.new(trz[math.random(1, 2)], 0, 0)
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) * CFrame.Angles(0, 0, mrd[math.random(1, #mrd)])
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- coroutine.resume(coroutine.create(function()
- while OSHARA == true do
- swait()
- for i = 1, 10 do
- swait()
- li.Transparency = li.Transparency + Trans
- end
- for i = 1, 10 do
- swait()
- li.Transparency = li.Transparency - Trans
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- li.Transparency = i / 10
- end
- li:Destroy()
- end))
- end))
- end
- end
- end
- local function GroundCrack(Part0, Part1, Times, Offset, Color, Thickness, Trans, Variable)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- local par = EffectModel
- for i = 1, Times do
- do
- local li = Instance.new("Part", par)
- li.Name = "GroundCrack Num" .. i
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = 0
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness, Thickness, magz / Times)
- local ora = Instance.new("BlockMesh", li)
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- if i == Times then
- ora.Parent = nil
- local ora = Instance.new("SpecialMesh", li)
- ora.MeshType = "Wedge"
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- end
- local mrd = {-90, 90}
- local Offzet = Vector3.new(trz[math.random(1, 2)], 0, 0)
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) * CFrame.Angles(0, 0, mrd[math.random(1, #mrd)])
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- if i > Times - 1 then
- CrackSTR(li.Position, Part1 + Vector3.new(-1, 0, math.random(-2, 2)), 2, 0.1, Color, Thickness - 0.15, Trans, Variable)
- end
- coroutine.resume(coroutine.create(function()
- while OSHARA == true do
- swait()
- for i = 1, 10 do
- swait()
- li.Transparency = li.Transparency + Trans
- end
- for i = 1, 10 do
- swait()
- li.Transparency = li.Transparency - Trans
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- li.Transparency = i / 10
- end
- li:Destroy()
- end))
- end))
- end
- end
- end
- local hitfloor2, posfloor2
- repeat
- wait()
- hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- until hitfloor2
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dsasq.Animation(1), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.21138379, -1.09313095, 0.37800771, -0.0368675292, -0.704090118, 0.709152997, 9.91150737E-4, 0.709609568, 0.704594493, -0.999319673, 0.0266795605, -0.0254636835):inverse(), 0.3)
- end
- so("231917794", RootPart, 1, 1.3)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dsasq.Animation(2), 0.3, false)
- end
- so("315743331", RootPart, 1, 0.8)
- local p = Instance.new("Part", EffectModel)
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "SmoothPlastic"
- p.CFrame = CFrame.new((RootPart.CFrame * CFrame.new(0, -3, 0)).p)
- p.Size = Vector3.new(1, 0, 1)
- p.Transparency = 1
- local m = Instance.new("CylinderMesh", p)
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- swait()
- p.Transparency = 1 - i
- p.Size = p.Size + Vector3.new(1.7, 0, 1.7)
- end
- p.Transparency = 0
- repeat
- wait()
- until OSHARA == false
- for i = 1, 10 do
- swait()
- p.Transparency = i / 10
- end
- p:Destroy()
- end))
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 0, 1), "SmoothPlastic")
- p.CFrame = CFrame.new((RootPart.CFrame * CFrame.new(0, -3.4, 0)).p) * CFrame.Angles(math.rad(180), 0, 0)
- p.Size = Vector3.new(1, 0, 1)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=16659363"
- m.Scale = Vector3.new(1, 45, 1)
- local er = p
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- m.Scale = m.Scale + Vector3.new(1.75, -1, 1.75)
- er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(1 + i), 0)
- end
- while OSHARA == true do
- swait()
- er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(1), 0)
- end
- for i = 1, 10 do
- swait()
- er.Transparency = i / 10
- er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(-2 - i), 0)
- end
- er:Destroy()
- end))
- CamShake(RootPart, 30, 0.3, 15)
- p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 15, 0)
- p.Transparency = 1
- local bill = Instance.new("BillboardGui", p)
- bill.Size = UDim2.new(15, 0, 15, 0)
- local ORGbill = bill
- local billimg = Instance.new("ImageLabel", bill)
- local ORGbillimg = billimg
- billimg.BackgroundTransparency = 1
- billimg.Size = UDim2.new(1, 0, 1, 0)
- billimg.Image = "http://www.roblox.com/asset/?id=677960978"
- billimg.ImageColor3 = Color3.new(0, 0, 0)
- local ORG = p
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- num = 0
- local EDIR = RootPart.CFrame.lookVector
- Un_Equip_Fate()
- doingmoves(false)
- local ed = Instance.new("Attachment", Torso)
- local st = Instance.new("Attachment", ORG)
- local be1 = fold.Beam:Clone()
- local be2 = fold.Beam2:Clone()
- be1.Parent, be2.Parent = EffectModel, EffectModel
- be1.Attachment0, be1.Attachment1, be2.Attachment0, be2.Attachment1 = st, ed, st, ed
- coroutine.resume(coroutine.create(function()
- for i = 1, 360, 51.4285714286 do
- local p = Instance.new("Part", EffectModel)
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.CFrame = CFrame.new(er.Position) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(math.random(7, 13), 0.4, 0)
- GroundCrack(er.Position + Vector3.new(0, 0.4, 0), p.Position, 5, 1, "New Yeller", 0.65, 0.035, OSHARA)
- game.Debris:AddItem(p, 1)
- end
- end))
- for i = 1, 20 do
- if 30 >= (Torso.Position - er.Position).Magnitude then
- ph0segui(char, "+2", "Lime green")
- Humanoid.Health = Humanoid.Health + 2
- end
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(er.Position + Vector3.new(0, 1.4, 0)) * CFrame.Angles(0, math.random(-360, 360), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(25, 5, 25)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 30 do
- p.Transparency = 0.5 + ii / 30
- p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.2, -0.05, 1.2)
- swait()
- end
- p:Remove()
- end), p)
- end
- MagnitudeDamage2(er, 28, 2, Vector3.new(0, 4, 0) + EDIR * 60, 0.5, "H2", RootPart, 0, 0, 8, 10)
- so("153092315", er, 1, 1)
- do
- local p = Instance.new("Part", EffectModel)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = ORG.CFrame
- p.Transparency = 1
- local AAA = Instance.new("BillboardGui", p)
- AAA.Size = UDim2.new(10, 0, 10, 0)
- local AA = Instance.new("ImageLabel", AAA)
- AA.BackgroundTransparency = 1
- AA.Size = UDim2.new(1, 0, 1, 0)
- AA.Image = "rbxassetid://244221613"
- AA.ImageColor3 = BrickColor.new("New Yeller").Color
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- AAA.Size = AAA.Size + UDim2.new(3, 0, 3, 0)
- AA.ImageTransparency = i / 20
- end
- p:Destroy()
- end))
- swait(20)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- bill.Size = bill.Size + UDim2.new(1, 0, 1, 0)
- billimg.ImageTransparency = i / 10
- end
- game.Debris:AddItem(ORG, 3)
- local tt = {be1, be2}
- local tte = {1, 0.5}
- for i, v in pairs(tt) do
- spawn(function()
- for i = tte[i], 1, (1 - tte[i]) / 10 do
- swait()
- v.Transparency = NumberSequence.new(i)
- end
- v:Destroy()
- st:Destroy()
- ed:Destroy()
- end)
- end
- end))
- OSHARA = false
- dsasqopen = false
- end
- })
- table.insert(MovesTable, {
- Input = "ssadq",
- Name = "Eliminator",
- Phase = 3,
- Cooldown = 0,
- CooldownName = "SSADQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ssadq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- Equip_Fate()
- local oldC0 = HandleWeld.C0
- so("153092315", Torso, 1, 1)
- local did = false
- local CHP = Humanoid.Health
- local p = Par(EffectModel, "Effect", "Steel blue", vt(0.3, 6.5, 6.5), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(0, math.rad(90), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Cylinder"
- local p2 = p:clone()
- local de = Instance.new("Decal", p)
- de.Face = "Left"
- de.Texture = "rbxgameasset://Images/hoh"
- local de2 = Instance.new("Decal", p)
- de2.Face = "Right"
- de2.Texture = "rbxgameasset://Images/hoh"
- p2.Parent = EffecMo
- p2.Size = Vector3.new(0.2, 7.5, 7.5)
- p2.Material = "Neon"
- p2.BrickColor = BrickColor.new("New Yeller")
- local firstp = p
- local num = 0
- local froob = 0
- coroutine.resume(coroutine.create(function(ono)
- for i = 1, 40 do
- if did == true then
- break
- end
- num = num + 2
- froob = froob + 1
- if froob >= 7 then
- froob = 0
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = firstp.CFrame * CFrame.Angles(0, math.rad(90), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(1, 1, 0)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.CFrame = firstp.CFrame * CFrame.Angles(0, math.rad(90), 0)
- p.Transparency = i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(num), 0, 0)
- p2.CFrame = p.CFrame
- swait()
- end
- num = 0
- for i = 1, 10 do
- num = num + 4
- p.Size = p.Size - Vector3.new(0.7, 0.7, 0)
- p2.Size = p2.Size - Vector3.new(0.7, 0.7, 0)
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(0, math.rad(90), 0) * CFrame.Angles(math.rad(num), 0, 0)
- p.Transparency = i / 10
- p2.Transparency = i / 10
- de.Transparency = i / 10
- de2.Transparency = i / 10
- swait()
- end
- p:Destroy()
- p2:Destroy()
- end), firstp)
- CHP = Humanoid.Health
- local str = Humanoid.HealthChanged:connect(function(health)
- local change = math.abs(CHP - health)
- if health < CHP then
- did = true
- end
- CHP = health
- end)
- local imready = false
- local ke = mouse.KeyDown:connect(function(key)
- key = key:lower()
- end)
- for i = 1, 40 do
- if did == true then
- ke:disconnect()
- break
- end
- PlayAnimationFromTable(AnimTab.ssadq.Animation(1), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(0, math.rad(90), math.rad(-90)) * CFrame.Angles(math.rad(-35), 0, 0) * CFrame.new(0, 1.1, 0), 0.3)
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(RootPart.Position - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.random(-180, 180), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 1, 5)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 15 do
- p.Transparency = 0.5 + ii / 15
- p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, -0.05, 1.4)
- swait()
- end
- p:Remove()
- end), p)
- swait()
- end
- str:Disconnect()
- ke:disconnect()
- if did == true then
- Cooldown("SSADQcool", 15)
- LastMove = "SSADQ"
- do
- local oldrotcf = p.Position
- HandleWeld.C0 = oldC0
- local nou = RootPart.CFrame
- for SOS = 1, 10 do
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -30)
- p.Transparency = 1
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(3, 3, 3)
- s = Fate.EMIT.EMIT:clone()
- s.Parent = p
- s.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 30 + s do
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.Angles(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- MagnitudeDamage(p, 10, 2, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 8, 10)
- end
- p.EMIT.Enabled = false
- swait(14)
- p:Remove()
- end), p, p.CFrame, SOS * 9)
- end
- for i = 1, 4 do
- if i <= 1 then
- MagnitudeDamage(RootPart, 10, 25, Vector3.new(), 0.5, "H2", RootPart, 0.001, 0.001, 8, 10)
- end
- local futCE = {
- -15,
- -30,
- -45,
- -60
- }
- local er = Instance.new("Part", EffectModel)
- er.Anchored = true
- er.CanCollide = false
- er.CFrame = RootPart.CFrame * CFrame.new(0, 0, futCE[i])
- er.Size = Vector3.new(4, 1.2, 15)
- er.Transparency = 1
- MagnitudeDamage(er, 18, 25, Vector3.new(), 0.5, "H2", RootPart, 0.01, 0.01, 8, 10)
- game.Debris:AddItem(er, 1)
- end
- so("233091161", RootPart, 1, 0.5)
- so("231917856", RootPart, 1, 0.7)
- so("231917788", RootPart, 1, 0.7)
- local hit, pos = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 60, char)
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 60
- imready = true
- local cb = Instance.new("Part", EffectModel)
- cb.Size = vt(1, 1, 1)
- cb.BrickColor = BrickColor.new("New Yeller")
- cb.Material = "Neon"
- cb.Anchored = true
- cb.CanCollide = false
- local m = Instance.new("CylinderMesh", cb)
- cb.Size = Vector3.new(0.4, (oldrotcf - RootPart.Position).magnitude, 0.4)
- cb.CFrame = CFrame.new((oldrotcf + RootPart.Position) / 2, oldrotcf) * CFrame.Angles(math.pi / 2, 0, 0)
- cb.Transparency = 0
- coroutine.resume(coroutine.create(function()
- for i = 1, 60 do
- cb.Transparency = i / 60
- swait()
- end
- cb:Destroy()
- end))
- for i = 1, 20 do
- local p = Par(EffectModel, "Effect", "New Yeller", vt(0.2, 1, 0.2), "Neon")
- p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 10, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ssadq.Animation(2), 0.2, false)
- end
- end
- end
- swait(15)
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "sddq",
- Name = "Will's teeth",
- Phase = 3,
- Cooldown = 10,
- CooldownName = "SDDQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "sddq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- Equip_Fate()
- local p = Par(EffectModel, "Effect", "White", vt(10, 10, 0.2), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, 0)
- local gui = Instance.new("SurfaceGui", p)
- gui.Face = "Front"
- local Iergui = Instance.new("ImageLabel", gui)
- Iergui.Size = UDim2.new(1, 0, 1, 0)
- Iergui.Image = "http://www.roblox.com/asset/?id=363269577"
- Iergui.BackgroundTransparency = 1
- local Iergui2 = gui:clone()
- Iergui2.Parent = p
- Iergui2.Face = "Back"
- local num = 0
- local ohoh
- local fop = 0
- local maco = p
- so("231917794", RootPart, 1, 1)
- for i = 1, 15 do
- fop = fop + 5
- local oof = 48
- swait()
- local offset = (RootPart.Position.y - p.Position.y) / 60
- local mag = (RootPart.Position - p.Position).magnitude / 66
- local offset = offset / mag
- maco = p.CFrame
- p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, math.rad(fop))
- ohoh = p.Position
- PlayAnimationFromTable(AnimTab.sddq.Animation(1, 0), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90)) * CFrame.Angles(0, math.rad(oof * i), 0) * CFrame.new(0, 1, 0), 0.3)
- num = num + 1
- if num >= 9 then
- num = 0
- local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(15, 0, 15)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1.5, 3, -1.5) / 2
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(2.5, 0.25, 2.5) / 2
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(20))
- swait()
- Iergui.ImageTransparency = i / 10
- Iergui2.ImageLabel.ImageTransparency = i / 10
- p.Size = p.Size + Vector3.new(0.5, 0.5, 0)
- end
- game.Debris:AddItem(p, 5)
- end))
- for i = 0, 1, 0.1 do
- maco = p.CFrame
- p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, math.rad(fop))
- ohoh = p.Position
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(2, 0), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(270), 0, math.rad(-90)) * CFrame.new(0, 0.5, 0), 0.3)
- end
- CamShake(RootPart, 15, 1, 25)
- MagnitudeDamage(p, 20, 30, Vector3.new(0, 20, 0) + DIR * 45, 0.5, "H2", RootPart, 0, 0, 8, 10)
- so("231917856", RootPart, 1, 0.8)
- so("231917788", RootPart, 1, 1)
- local DIR = p.CFrame.lookVector
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 6, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(7.3, 6, 7.3))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.3, 1)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 10, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(4, 4, 4))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.2, 1)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 14, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Institutional white", "SpecialMesh", Vector3.new(2, 2, 2))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, -0.1, 0.5)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(0.75, 0.75, 1), maco * CFrame.Angles(0, 0, 0), "New Yeller", "SpecialMesh", Vector3.new(1, 1, 30))
- p.Mesh.MeshType = "Sphere"
- p.Material = "Neon"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = ii / 40
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-0.05, -0.05, 2)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(0.75, 0.75, 1), maco * CFrame.Angles(0, 0, 0), "Really black", "SpecialMesh", Vector3.new(2, 2, 35))
- p.Mesh.MeshType = "Sphere"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = ii / 20
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-0.1, -0.1, 2)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 3 do
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "SmoothPlastic"
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = maco * CFrame.new(0, 0, 5 - i * 4) * CFrame.fromEulerAnglesXYZ(0, math.pi, math.pi / 2)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 1.5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(0.25, 0.25, 0)
- p.CFrame = p.CFrame * CFrame.new(0, 0, -0.15)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- swait(15)
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "ddswx",
- Name = "Shatter",
- Phase = 4,
- Cooldown = 0,
- CooldownName = "DDSWXcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ddswx" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- local target = GET_THE_NEAREST_FAGGOT(RootPart.Position)
- local pos = RootPart.Position - target.Position
- local dist = pos.magnitude
- if dist > 15 then
- ph0segui(char, "Closest target too far.", "New Yeller")
- return
- end
- doingmoves(true)
- Cooldown("DDSWXcool", 40)
- LastMove = "DDSWX"
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.3, false)
- end
- local BodGy = Instance.new("BodyGyro", RootPart)
- BodGy.maxTorque = Vector3.new(0, math.huge, 0)
- BodGy.P = 2000
- BodGy.D = 100
- BodGy.cframe = cf(Torso.Position, target.Position)
- local NIG = Instance.new("BodyPosition")
- NIG.P = 9000
- NIG.D = 3000
- NIG.maxForce = Vector3.new(545000, 545000, 545000)
- NIG.position = target.Position
- NIG.Parent = target
- local num = 0
- so("160867463", target, 1, 0.8)
- for i = 0, 3, 0.1 do
- PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.3, false)
- swait()
- NIG.position = NIG.position + vt(0, 0.3, 0)
- BodGy.cframe = cf(Torso.Position, target.Position)
- do
- local blast = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "SmoothPlastic")
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- local targfloor, targpos = rayCast(target.Position - vt(0, 4, 0), CFrame.new(target.Position, target.Position - Vector3.new(0, 5, 0)).lookVector, 100, Character)
- local p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- p.CFrame = target.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(3, 3, 3)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 25 do
- local o = 0.12
- p.Transparency = 0.5 + i / 25
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(1, 5)), math.rad(math.random(1, 5)), math.rad(math.random(1, 5)))
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(o, o, o)
- swait()
- end
- p:Remove()
- end), p)
- end
- end
- local refo = Instance.new("Part")
- refo.Anchored = true
- refo.CanCollide = false
- refo.Position = target.Position
- refo.CFrame = refo.CFrame * CFrame.Angles(math.rad(-90), 0, 0)
- refo.Transparency = 1
- refo.Parent = EffectModel
- game.Debris:AddItem(refo, 10)
- NIG.P = 2000
- NIG.D = 300
- local r = Instance.new("BodyGyro")
- r.P = 10000000
- r.D = 1000
- r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000
- r.cframe = r.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- r.Parent = target
- game:GetService("Debris"):AddItem(r, 1)
- r.Name = "EBOLA"
- fff = Instance.new("BodyForce")
- fff.force = Vector3.new(0, 1200, 0)
- fff.Parent = target
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(5, 5, 5))
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 10)
- swait()
- local targfloor, targpos = rayCast(target.Position - vt(0, 4, 0), refo.CFrame.lookVector, 9999, Character)
- ref.CFrame = CFrame.new(targpos)
- game:GetService("Debris"):AddItem(fff, 1)
- local oldpos = NIG.position + Vector3.new(0, 3, 0)
- for i = 1, 3 do
- do
- local targfloor, targpos = rayCast(target.Position, refo.CFrame.lookVector, 9999, Character)
- swait()
- for i = 0, 1, 0.1 do
- swait()
- do
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = LeftArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new("New Yeller")
- blast2.Material = "Neon"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- blast2.Transparency = 0 + i / 15
- blast2.Mesh.Scale = blast2.Mesh.Scale / 1.1
- swait()
- end
- blast2:Remove()
- end), p)
- PlayAnimationFromTable(AnimTab.ddswx.Animation(3), 0.3, false)
- local blast = Instance.new("Part")
- blast.Parent = EffectModel
- blast.Anchored = true
- blast.CanCollide = false
- blast.Size = Vector3.new(1, 1, 1)
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.BrickColor = BrickColor.new("New Yeller")
- blast.Material = "Neon"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- NIG.position = ref.Position
- end
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(RootPart.Position)
- so("199145477", ref, 1, 0.8)
- so("200632561", ref, 1, 0.6)
- so("200632561", ref, 1, 0.4)
- so("191395766", ref, 1, 1)
- ref.CFrame = cf(targpos)
- col = targfloor.BrickColor
- local p = Instance.new("Part", EffectModel)
- p.Name = "Effect"
- p.formFactor = "Symmetric"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Material = "SmoothPlastic"
- p.BrickColor = targfloor.BrickColor
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = CFrame.new(targpos) * CFrame.new(0, 1, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 2, 10)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 15 do
- p.Transparency = 0.5 + ii / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 1, 1.4)
- swait()
- end
- p:Remove()
- end), p)
- MagnitudeDamage2(target, 5, 5, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 8, 10)
- for i = 1, 10 do
- local groundpart = part(3, workspace, 0, 0, col, "Ground", vt(math.random(100, 500) / 100, math.random(100, 500) / 100, math.random(100, 500) / 100))
- groundpart.Anchored = true
- groundpart.Material = targfloor.Material
- groundpart.CanCollide = false
- groundpart.CFrame = cf(ref.Position) * cf(math.random(-700, 700) / 100, 0, math.random(-700, 700) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- groundpart.Parent = EffectModel
- coroutine.resume(coroutine.create(function(groundpart)
- for i = 1, 30 do
- groundpart.Transparency = i / 30
- swait()
- end
- groundpart:Destroy()
- ref:Destroy()
- end), groundpart)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddswx.Animation(2), 0.3, false)
- do
- local blast = Instance.new("Part")
- blast.Parent = EffectModel
- blast.Anchored = true
- blast.CanCollide = false
- blast.Size = Vector3.new(1, 1, 1)
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.BrickColor = BrickColor.new("New Yeller")
- blast.Material = "Neon"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- NIG.position = oldpos
- end
- end
- end
- end
- local targfloor, targpos = rayCast(target.Position, refo.CFrame.lookVector, 9999, Character)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddswx.Animation(4), 0.3, false)
- end
- ref.CFrame = CFrame.new(targpos)
- for i = 1, 15 do
- do
- local blast = Instance.new("Part")
- blast.Parent = EffectModel
- blast.Anchored = true
- blast.CanCollide = false
- blast.Size = Vector3.new(1, 1, 1)
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.BrickColor = BrickColor.new("New Yeller")
- blast.Material = "Neon"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- swait()
- NIG.position = ref.Position + vt(0, 0.5, 0)
- end
- end
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = cf(targpos) * CFrame.Angles(0, math.rad(90), 0)
- m = it("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=1323306"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(20, 60, 20)
- m.Parent = p
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 200 do
- p.Transparency = 0.45 + i / 200
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(0.3, 0.3, 0.3)
- swait()
- end
- p.Parent = nil
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.Size = Vector3.new(1, 1, 0.2)
- p.CFrame = cf(targpos) * CFrame.new(0, 2.6, 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(30, 8, 30)
- m.Name = "Triangle"
- swait()
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 45 do
- p.Transparency = 0.5 + i / 45
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0, 1)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- so("190119264", ref, 1, 1)
- so("183763506", ref, 1, 0.6)
- so("178452221", ref, 1, 0.6)
- so("87767777", ref, 1, 1)
- so("87784452", ref, 1, 0.8)
- so("183763515", ref, 1, 1)
- DIR = RootPart.CFrame.lookVector
- MagnitudeDamage(target, 35, 30, Vector3.new(0, 20, 0) + DIR * 50, 0.5, "H2", RootPart, 0, 0, 8, 10)
- NIG:Destroy()
- CamShake(target, 60, 2, 40)
- for i = 1, 16 do
- swait()
- p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = target.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2 + math.random(-15, 15) / 9, math.random(-15, 15) / 9, math.random(-10, 10) / 9)
- game:GetService("Debris"):AddItem(p, 3)
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(3, 3, 3)
- m.Parent = p
- coroutine.resume(coroutine.create(function(part, spin)
- for i = 1, 15 do
- part.Mesh.Scale = part.Mesh.Scale - Vector3.new(2, 2, 2)
- part.Transparency = i / 15
- part.CFrame = part.CFrame * CFrame.new(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) * spin
- swait()
- end
- part.Parent = nil
- end), p, CFrame.fromEulerAnglesXYZ(math.random(-50, 50) / 500, math.random(-50, 50) / 500, math.random(-50, 50) / 500))
- end
- swait(20)
- BodGy:Destroy()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "asdssq",
- Name = "Let's end this",
- Phase = 4,
- Cooldown = 40,
- CooldownName = "ASDSSQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdssq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and timestop == false and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "ASDSSQ"
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdssq.Animation(1), 0.3, false)
- end
- local beamy = Instance.new("Model")
- beamy.Parent = char
- local New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local Handle = New("Part",beamy,"Handle",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(1.5, 1.5, 1.5),CFrame = CFrame.new(-36.0000496, 259.101776, -7335.33545, 0.999997377, 0.000144661142, -3.4055327e-05, -0.000144659803, 0.999997377, 7.93137297e-05, 3.40671068e-05, -7.93088038e-05, 1),CanCollide = false,Color = Color3.new(1, 1, 0),})
- beamy:WaitForChild'Handle'
- local asd = beamy.Handle.CFrame.p
- beamy.Handle.CFrame = (RootPart.CFrame * CFrame.new(-7, 8, 8))
- local bp = Instance.new("BodyPosition", beamy.Handle)
- bp.MaxForce = Vector3.new(1 / 0, 1 / 0, 1 / 0)
- bp.D = 9000
- bp.P = 1000
- local asd = (RootPart.CFrame * CFrame.new(-7, 8, 8)).p
- bp.Position = asd
- local Rot = 0
- so("231917975", RootPart, 1, 1.1)
- local hoe = 0
- p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(14, 14, 14)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.CFrame = beamy.Handle.CFrame * CFrame.new(0, 0, -2)
- p.Transparency = 0 + i / 30
- m.Scale = m.Scale + Vector3.new(0.05, 0.05, 0.05)
- swait()
- end
- p:Remove()
- end), p)
- local num = 0
- for i = 1, 50 do
- CamShake(RootPart, 25, 1, 3)
- if hoe >= 2 then
- hoe = 0
- end
- hoe = hoe + 1
- num = num + 1
- if num >= 9 then
- num = 0
- local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(15, 0, 15)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1.5, 3, -1.5) / 2
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(2.5, 0.25, 2.5)
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- local cols = {"New Yeller", "Black"}
- local p = Instance.new("Part", EffectModel)
- p.Name = "Effect"
- p.formFactor = "Symmetric"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Material = "SmoothPlastic"
- p.BrickColor = BrickColor.new(cols[hoe])
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = CFrame.new(RootPart.Position - Vector3.new(0, 1.4, 0)) * CFrame.Angles(0, math.random(-180, 180), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 2, 10)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 15 do
- p.Transparency = 0.5 + ii / 15
- p.CFrame = p.CFrame - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2.4, -0.1, 2.4)
- swait()
- end
- p:Remove()
- end), p)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- swait()
- local asd = (Head.CFrame * CFrame.new(-7, 8, 8)).p
- bp.Position = asd
- beamy.Handle.CFrame = beamy.Handle.CFrame:lerp(CFrame.new(asd, mouse.Hit.p), 1)
- local p = Par(EffectModel, "Effect", cols[math.random(1, 2)], vt(1, 1, 1), "Neon")
- p.CFrame = beamy.Handle.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- p.CFrame = p.CFrame * CFrame.new(0, -20, 0)
- m.Parent = p
- m.Scale = Vector3.new(0.7, 0.7, 0.7)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = i / 35
- p.CFrame = p.CFrame * CFrame.new(0, 0.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- Rot = Rot + 0.3
- if Rot >= 360 then
- Rot = 0
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdssq.Animation(2), 0.3, false)
- end
- local startpos = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- startpos.Anchored = true
- startpos.CFrame = beamy.Handle.CFrame * cf(0, 0, -2.5)
- local hit, pos = rayCast(startpos.Position, mouse.Hit.lookVector, 100, Character)
- local endpos = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- endpos.Anchored = true
- endpos.CFrame = cf(pos)
- local berm = fold.beamy:Clone()
- berm.Parent = endpos
- berm.Enabled = true
- local num = 0
- startpos.CanCollide = false
- so("183763515", endpos, 1, 1.2)
- so("178452221", endpos, 1, 0.7)
- so("228343271", RootPart, 1, 1)
- so("161006069", endpos, 1, 1)
- local froob = 0
- for i = 1, 100 do
- Rot = Rot + 0.3
- if Rot >= 360 then
- Rot = 0
- end
- local asd = (Head.CFrame * CFrame.new(-7, 8, 8)).p
- local asd2 = mouse.Hit.p
- local dmg = 2
- if Comboing and CANtwod then
- asd2 = Noob.Torso.Position
- dmg = 2
- end
- beamy.Handle.CFrame = CFrame.new(asd, asd2)
- swait()
- num = num + 1
- startpos.CFrame = beamy.Handle.CFrame * cf(0, 0, -2.5)
- local hit, pos = rayCast(startpos.Position, beamy.Handle.CFrame.lookVector, 300, Character)
- endpos.CFrame = cf(pos)
- CamShake(endpos, 13, 1, 3)
- MagnitudeDamage2(endpos, 18, dmg, Vector3.new(), 0.5, "H2", Head, 0.15, 0.15, 8, 10)
- local DIR = RootPart.CFrame.lookVector
- if num >= 3 then
- so("183763515", endpos, 1, 1.2)
- so("178452221", endpos, 1, 0.7)
- so("161006069", endpos, 1, 1)
- num = 0
- do
- local beam = it("Part", EffectModel)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("New Yeller")
- local beamM = it("CylinderMesh", beam)
- beam.Material = "Neon"
- beam.Size = Vector3.new(2.5, (startpos.Position - endpos.Position).magnitude, 2.5)
- beam.CFrame = CFrame.new((startpos.Position + endpos.Position) / 2, startpos.Position) * CFrame.Angles(math.pi / 2, 0, 0)
- coroutine.resume(coroutine.create(function()
- for i = 1, 15 do
- swait()
- beam.Transparency = i / 15
- beam.Size = beam.Size + Vector3.new(0.3, 0, 0.3)
- end
- beam:Destroy()
- end))
- cols = {
- BrickColor.new("Bright yellow")
- }
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = cf(pos) * CFrame.new(math.random(-5, 5), 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(2, 2, 2)
- m.MeshType = "Brick"
- blast2.BrickColor = cols[math.random(1, #cols)]
- blast2.Material = "Neon"
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- blast2.Transparency = i / 30
- m.Scale = m.Scale + vt(0.2, 0.2, 0.2)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.Angles(math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) + Vector3.new(0, 0.3, 0)
- end
- blast2:Remove()
- end))
- end
- end
- end
- swait(5)
- p = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- p.CFrame = beamy.Handle.CFrame * CFrame.new(0, 0, -2)
- m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(14, 14, 14)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- if i == 15 then
- beamy:Destroy()
- end
- p.Transparency = 0 + i / 30
- m.Scale = m.Scale + Vector3.new(0.05, 0.05, 0.05)
- swait()
- end
- p:Remove()
- end), p)
- startpos:Destroy()
- endpos:Destroy()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "ssz",
- Name = "C'mere",
- Phase = 3,
- Cooldown = 10,
- CooldownName = "SSZcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ssz" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "SSZ"
- for i = 1, 10 do
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -1.6, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Material = "SmoothPlastic"
- coroutine.resume(coroutine.create(function(p)
- local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
- local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
- for i = 1, 20 do
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1, 1, 1) / 30
- p.Transparency = 0.5 + i / 40
- p.CFrame = p.CFrame * R - Vector3.new(0, 0.02975757575757576 * i, 0) + C
- swait()
- end
- p:Remove()
- end), blast2)
- swait()
- PlayAnimationFromTable(AnimTab.eeball.Animation(1), 0.3, false)
- end
- local ee = 0
- local pp = Instance.new("Part", EffectModel)
- pp.Transparency = 1
- pp.CanCollide = false
- pp.Anchored = true
- pp.CFrame = RootPart.CFrame * CFrame.new(0, 7, -11)
- for ee = 0, 360, 18 do
- MagnitudeDamage(pp, 17, 1, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", pp, 0, 0, 8, 10, true)
- if ee % 4 == 0 then
- so("200632992", pp, 1, math.random(1, 10) / 10)
- end
- swait()
- do
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -1.6, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Material = "SmoothPlastic"
- coroutine.resume(coroutine.create(function(p)
- local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
- local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
- for i = 1, 20 do
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1, 1, 1) / 30
- p.Transparency = 0.5 + i / 40
- p.CFrame = p.CFrame * R - Vector3.new(0, 0.02975757575757576 * i, 0) + C
- swait()
- end
- p:Remove()
- end), blast2)
- local hoe = math.rad(math.random(-180, 180))
- local slash = Instance.new("Part", EffectModel)
- slash.Anchored = true
- slash.CanCollide = false
- slash.BrickColor = BrickColor.new("White")
- local mesh = Instance.new("SpecialMesh", slash)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://719982216"
- mesh.Scale = Vector3.new(0.002, 0.15, 0.2)
- slash.CFrame = pp.CFrame * CFrame.Angles(math.rad(90), hoe, math.rad(ee))
- mesh.Offset = Vector3.new(0, math.random(-10, -9), 0)
- coroutine.resume(coroutine.create(function(ran)
- for i = 1, 15 do
- slash.CFrame = slash.CFrame * CFrame.Angles(math.rad(20), 0, 0) * CFrame.new(0, -0.1, 0)
- swait()
- slash.Transparency = i / 25
- end
- slash.Parent = nil
- end), math.rad(math.random(-15, 15)))
- PlayAnimationFromTable(AnimTab.ssz.Animation(2), 0.3, false)
- end
- end
- for i = 1, 3 do
- p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = pp.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(50, 50, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 60 do
- p.Transparency = 0.5 + i / 60
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, 0.5, 0)
- swait()
- end
- p:Remove()
- end), p, 1)
- end
- p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = pp.CFrame
- m = Instance.new("SpecialMesh")
- p.Material = "SmoothPlastic"
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(50, 50, 50)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 60 do
- p.Transparency = 0.5 + i / 60
- swait()
- end
- p:Remove()
- end), p)
- local pc = Par2(Vector3.new(1, 1, 1), CFrame.new(pp.Position) * CFrame.Angles(math.pi / 2, 0, 0), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
- pc.Mesh.MeshType = "FileMesh"
- pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- pc.Parent = EffectModel
- pc.Anchored = true
- pc.CanCollide = false
- game:GetService("Debris"):AddItem(pc, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 30 do
- p.Transparency = ii / 30
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 0.05)
- swait()
- end
- p:Remove()
- end), pc)
- for loel = 1, 3 do
- do
- local p = Par2(Vector3.new(1, 1, 1), pp.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, V, x)
- for i = 1, 23 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 25, 14 + loel * 25, 14 + loel * 25) / 23
- p.Transparency = 0.25 + i / 17.25
- p.CFrame = p.CFrame * V
- swait()
- end
- p:Remove()
- end), p, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
- end
- end
- MagnitudeDamage(pp, 26, 12, Vector3.new(0, 15, 0) + DIR * 50, 0.5, "H1", p, 0, 0, 8, 10, true)
- so("231917822", pp, 1, 0.8)
- so("192410070", pp, 1, 1)
- game.Debris:AddItem(pp, 5)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "ddsc",
- Name = "Right buster",
- Phase = 2,
- Cooldown = 0,
- CooldownName = "DDSCcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ddsc" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and timestop == false and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DDSC"
- CanCancel = false
- local t = 0
- repeat
- t = t + 1
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(1), 0.3, false)
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(RootPart.Position - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.random(-180, 180), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 1, 5)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 15 do
- p.Transparency = 0.5 + ii / 15
- p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, -0.05, 1.4)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", "Pastel yellow", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 6)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.5, 0.5, 0.5)
- coroutine.resume(coroutine.create(function(p, rr, cs)
- for i = 1, 20 do
- p.Transparency = 0.75 + i / 80
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.4, 0.4, 0.4)
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function(p, rr, x, y, z)
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow",
- "Pastel yellow"
- }
- for i = 1, 12 do
- if math.floor(i / 4) == i / 4 then
- p.BrickColor = BrickColor.new(cols[i / 4])
- end
- p.Transparency = 0.5 + i / 24
- p.Mesh.Scale = p.Mesh.Scale / 1.05
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr
- swait()
- end
- p:Remove()
- end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- until chold == false and t >= 10 or t == 80
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(10, 10, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(4, 4, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local grabe
- local EDIR = RootPart.CFrame.lookVector
- local got_the_nigger = false
- so("240517975", Torso, 1, 1)
- for i = 0, 15 do
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and 8 > (v:findFirstChild("Torso").Position - RightArm.Position).magnitude and v ~= char then
- got_the_nigger = true
- grabbed = true
- grabe = v
- so("240429615", grabe.Torso, 1, 1)
- Damagefunc(v.Torso, 2, Vector3.new(0, 0, 0), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- for i, v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- local hehheeh = v.CanCollide
- local bak = v.CustomPhysicalProperties
- repeat
- wait()
- until grabbed == false
- v.CanCollide = hehheeh
- v.CustomPhysicalProperties = bak
- end))
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- hum1 = v:FindFirstChild("Humanoid")
- hum1.PlatformStand = true
- lock = Instance.new("Part", EffectModel)
- lock.Anchored = true
- lock.CanCollide = false
- lock.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- lock.Transparency = 1
- grabpos = Instance.new("BodyPosition", grabe.Torso)
- grabpos.P = 10000000
- grabpos.D = 1000
- grabpos.maxForce = Vector3.new(545000, 545000, 545000)
- grabpos.position = lock.Position
- end
- end
- if got_the_nigger == true then
- break
- end
- dash(RootPart.CFrame.lookVector, 3, true)
- do
- local blast2 = Par(EffectModel, "Effect", "New Yeller", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(3, 3, 3)
- m.MeshType = "Brick"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- blast2.Transparency = 0.25 + i / 30
- blast2.Mesh.Scale = blast2.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- swait()
- end
- blast2:Remove()
- end), p)
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.3, false)
- end
- end
- if grabbed == true then
- Cooldown("DDSCcool", 16)
- elseif grabbed == false then
- Cooldown("DDSCcool", 8)
- end
- if grabbed == true then
- local v = Instance.new("BodyVelocity", Torso)
- v.P = 6000
- v.Name = "WUUB"
- v.maxForce = Vector3.new(5000, 5000, 5000) * 5000000000
- v.velocity = DIR * 40 + Vector3.new(0, 15, 0)
- for i = 1, 10 do
- local es = 36
- swait()
- PlayAnimationFromTable(AnimTab.ddsc2.Animation(3, es, i), 0.3, false)
- end
- v:Destroy()
- local hit
- repeat
- grabe.Humanoid.PlatformStand = true
- grabpos.position = lock.Position
- grabpos.Parent = grabe.Torso
- grabe.Torso.CFrame = lock.CFrame
- lock.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- wait()
- hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, char)
- until hit ~= nil
- for i = 0, 1, 0.1 do
- grabe.Humanoid.PlatformStand = true
- grabpos.position = lock.Position
- grabpos.Parent = grabe.Torso
- grabe.Torso.CFrame = lock.CFrame
- lock.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(4), 0.3, false)
- end
- end
- if grabbed == true then
- lock.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2)
- grabpos.position = lock.Position
- grabe.Torso.CFrame = lock.CFrame
- grabe.Humanoid.PlatformStand = false
- grabpos.Parent = nil
- lock:Destroy()
- grabbed = false
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "http://www.roblox.com/asset/?id=233856115"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "http://www.roblox.com/asset/?id=192410070"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "http://www.roblox.com/asset/?id=231917822"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- local hitfloor2, posfloor2 = rayCast(grabe.Torso.Position, CFrame.new(grabe.Torso.Position, grabe.Torso.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- local p = Par(EffectModel, "Effect", "White", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-0.5, 0.5, -0.5)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait(0.4)
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 80 do
- p.Transparency = 0.5 + i / 80
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- local orls = p.CFrame
- local p = Par(EffectModel, "Effect", "White", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1.3, 1, -1.3)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait(0.4)
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 80 do
- p.Transparency = 0.5 + i / 80
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- Damagefunc(grabe.Torso, 8, Vector3.new(0, 0, 0) + DIR * 8, 0.5, "H2", RootPart, 0.05, 0.05, 10, 20)
- ph0segui(char, "+20", "Lime green")
- Humanoid.Health = Humanoid.Health + 20
- swait(3)
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(5), 0.4, false)
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(6), 0.4, false)
- end
- Damagefunc(grabe.Torso, 3, Vector3.new(), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(7), 0.3, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(8), 0.3, false)
- end
- DIR = RootPart.CFrame.lookVector
- Damagefunc(grabe.Torso, 7, Vector3.new(0, 5, 0) + DIR * 50, 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- Torso.Velocity = char.Torso.CFrame.lookVector * 5
- for i = 1, 2 do
- p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = grabe.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- end
- swait(3)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "asdc",
- Name = "Your fate.",
- Phase = 2,
- Cooldown = 15,
- CooldownName = "ASDCcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdc" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "asdc"
- CanCancel = false
- for i = 1, 10 do
- swait()
- PlayAnimationFromTable(AnimTab.eeball.Animation(1), 0.3, false)
- end
- for i = 1, 10 do
- swait()
- PlayAnimationFromTable(AnimTab.eeball.Animation(2), 0.3, false)
- end
- local billpar = Instance.new("Part")
- billpar.Transparency = 1
- billpar.formFactor = "Custom"
- billpar.Size = Vector3.new(1, 1, 1)
- billpar.Anchored = true
- billpar.CanCollide = false
- billpar.CFrame = RootPart.CFrame
- billpar.BrickColor = BrickColor.new("White")
- billpar.Material = "Neon"
- billpar.Name = "oraora"
- billpar.Parent = EffectModel
- local m = Instance.new("SpecialMesh", billpar)
- m.Scale = Vector3.new(5, 5, 5)
- m.MeshType = "Sphere"
- billpar.BrickColor = BrickColor.new("White")
- billpar.Material = "Neon"
- local bill = Instance.new("BillboardGui", billpar)
- bill.AlwaysOnTop = true
- bill.MaxDistance = 100
- bill.Adornee = billpar
- bill.Size = UDim2.new(4, 0, 5.5, 0)
- bill.SizeOffset = Vector2.new(0, 0)
- local d = Instance.new("ImageLabel", bill)
- d.BackgroundTransparency = 1
- d.Size = UDim2.new(1, 0, 1, 0)
- d.Image = cards[math.random(1, #cards)]
- local num = 0
- so("233091161", billpar, 1, 1)
- local p = Instance.new("Part", EffectModel)
- p.Anchored = true
- p.CanCollide = false
- p.Size = vt(10, 10, 0.2)
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- local gui = Instance.new("SurfaceGui", p)
- gui.Face = "Front"
- local Iergui = Instance.new("ImageLabel", gui)
- Iergui.Size = UDim2.new(1, 0, 1, 0)
- Iergui.Image = "http://www.roblox.com/asset/?id=233083637"
- Iergui.BackgroundTransparency = 1
- Iergui2 = gui:clone()
- Iergui2.Parent = p
- Iergui2.Face = "Back"
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(10))
- Iergui.ImageTransparency = i / 10
- Iergui2.ImageLabel.ImageTransparency = i / 10
- p.Size = p.Size + Vector3.new(3, 3, 0)
- end
- p:Destroy()
- end))
- coroutine.resume(coroutine.create(function(p)
- for er = 1, 100 do
- swait()
- local EDIR = billpar.CFrame.lookVector
- billpar.CFrame = billpar.CFrame * CFrame.new(0, 0, -0.2)
- d.Rotation = d.Rotation + 1
- local p = Instance.new("Part", EffectModel)
- p.Name = "Effect"
- p.formFactor = "Symmetric"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Material = "SmoothPlastic"
- p.BrickColor = BrickColor.new("Institutional white")
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = CFrame.new(billpar.Position - Vector3.new(0, 1.4, 0)) * CFrame.Angles(0, math.random(-180, 180), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(10, 2, 10)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 10 do
- p.Transparency = 0.5 + ii / 10
- p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2.4, -0.2, 2.4)
- swait()
- end
- p:Remove()
- end), p)
- local DIR = billpar.CFrame.lookVector
- local hitfloor2, posfloor2 = rayCast(billpar.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- num = num + 1
- local ef = 10
- local goto = posfloor2 + Vector3.new(math.random(-ef, ef), 0, math.random(-ef, ef))
- if num >= 10 then
- num = 0
- for i, v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - billpar.Position).magnitude < 14 and v ~= char then
- Damagefunc(v.Torso, 3, Vector3.new(), 0.5, "H2", billpar, 0, 0, 10, 20)
- local DIR = billpar.CFrame.lookVector
- local pz = Instance.new("BodyPosition", v.Torso)
- pz.P = 9000
- pz.D = 2000
- pz.maxForce = Vector3.new(3800000, 3800000, 3800000) * math.huge
- pz.position = billpar.Position
- game:GetService("Debris"):AddItem(pz, 0.18)
- end
- end
- p = Instance.new("Sound", billpar)
- p.Volume = 1
- p.Pitch = 1.3
- p.SoundId = "http://www.roblox.com/asset/?id=231917975"
- game.Debris:AddItem(p, 3)
- p:Play()
- local p = Instance.new("Part", EffectModel)
- p.Name = "Effect"
- p.formFactor = "Symmetric"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Material = "SmoothPlastic"
- p.BrickColor = BrickColor.new("Really black")
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = billpar.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- m.Scale = Vector3.new(1, 1, 0.1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 3, 0)
- p.CFrame = billpar.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- if er then
- do
- local blast = Instance.new("Part")
- blast.Parent = EffectModel
- blast.Anchored = true
- blast.CanCollide = false
- blast.Size = Vector3.new(1, 1, 1)
- blast.CFrame = billpar.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.BrickColor = BrickColor.new("New Yeller")
- blast.Material = "Neon"
- blast.Transparency = 0.8
- coroutine.resume(coroutine.create(function(p)
- for ii = 0.9, 1, 0.005 do
- blast.Transparency = ii
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = billpar.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- end
- end
- end
- for i = 1, 20 do
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("New Yeller")
- p.Material = "Neon"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(0.2, 1, 0.2)
- p.Transparency = 0
- p.CFrame = billpar.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 5, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- billpar:Destroy()
- end))
- swait(8)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- Input = "dwsq",
- Name = "Rift walk.",
- Phase = 2,
- Cooldown = 19,
- CooldownName = "DWSQcool",
- CanCancel = false,
- Conditions = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dwsq" then
- Move = p
- break
- end
- end
- local ver
- local numer = Move.Phase
- if numer == 1 then
- ver = true
- end
- if numer == 2 then
- ver = Phase2Unlocked
- end
- if numer == 3 then
- ver = Phase3Unlocked
- end
- if numer == 4 then
- ver = Phase4Unlocked
- end
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- if lasthit == nil then
- ph0segui(char, "No target.", "New Yeller")
- return
- end
- if (lasthit.Position - Torso.Position).Magnitude > 100 then
- ph0segui(char, "Target too far.", "New Yeller")
- return
- end
- doingmoves(true)
- Cooldown("DWSQcool", 10)
- LastMove = "DWSQ"
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.dwsq.Animation(1), 0.3, false)
- end
- local portalbase = formportalBase(EffectModel, RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(-2.75, 0, 0))
- local portaloutline = formportalOutline(EffectModel, portalbase.CFrame)
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 1, 10 do
- swait()
- portalbase.Transparency = i / 10
- portaloutline.Transparency = i / 10
- portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3)
- portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3)
- end
- portalbase.Parent = nil
- portaloutline:Destroy()
- end))
- swait(3)
- local portalbase = formportalBase(EffectModel, CFrame.new(lasthit.Position + Vector3.new(0, 30, 0)))
- portalbase.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(-90))
- local portaloutline = formportalOutline(EffectModel, portalbase.CFrame)
- RootPart.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(0, -5, 0)
- coroutine.resume(coroutine.create(function()
- swait(50)
- for i = 1, 10 do
- swait()
- portalbase.Transparency = i / 10
- portaloutline.Transparency = i / 10
- portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3)
- portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3)
- end
- portalbase.Parent = nil
- portaloutline:Destroy()
- end))
- local hit
- repeat
- Torso.Velocity = Torso.Velocity + vt(0, -10, 0)
- swait()
- for i = 1, 2 do
- local p = Par(EffectModel, "Effect", "Deep orange", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(3, 3, 3)
- coroutine.resume(coroutine.create(function(p, rr, x, y, z)
- local cols = {
- "Bright red",
- "Deep orange",
- "Bright yellow",
- "Pastel yellow"
- }
- for i = 1, 12 do
- if math.floor(i / 4) == i / 4 then
- p.BrickColor = BrickColor.new(cols[i / 4])
- end
- p.Transparency = 0.5 + i / 24
- p.Mesh.Scale = p.Mesh.Scale / 1.05
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr
- swait()
- end
- p:Remove()
- end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- end
- PlayAnimationFromTable(AnimTab.dwsq.Animation(2), 0.3, false)
- hit, hitflor = rayCast(RightArm.Position, CFrame.new(RightArm.Position, RightArm.Position - Vector3.new(0, 1.5, 0)).lookVector, 10, char)
- until hit ~= nil
- so("178452217", Torso, 1, 0.4)
- so("168586586", Torso, 1, 0.6)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "http://www.roblox.com/asset/?id=233856115"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "http://www.roblox.com/asset/?id=192410070"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "http://www.roblox.com/asset/?id=231917822"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- for i = 1, 3 do
- swait()
- MagnitudeDamage(char.Torso, 18, 15, Vector3.new(0, 9, 0) + DIR * 5, 0.5, "H2", Head, 1, 1, 8, 10)
- local p = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(hitflor)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.dwsq.Animation(1), 0.3, false)
- end
- doingmoves(false)
- end
- })
- CanCancel = true
- qhold = false
- chold = false
- dHold = false
- aHold = false
- facestate = ""
- facestating = false
- ForwardKey = ""
- BackwardKey = ""
- mouse = Player:GetMouse()
- local runtime = time()
- local secondpress = false
- local lastkey = ""
- local asd = {}
- asd.a = false
- asd.s = false
- asd.d = false
- asd.w = false
- function C()
- if Anim == "Jump" or Anim == "Fall" then
- return
- end
- if CanCancel == true and char:FindFirstChild("Ccool") == nil then
- doingmoves(true)
- LastMove = "c"
- local RNmove = LastMove
- CanCancel = true
- Cooldown("Ccool", 1.4)
- for i = 0, 1, 0.3 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- PlayAnimationFromTable(AnimTab.C.Animation(1), 0.3, false)
- end
- local EDIR = Head.CFrame.lookVector
- so("200632136", RightArm, 1, 1)
- Torso.Velocity = char.Torso.CFrame.lookVector * 30
- for i = 0, 1, 0.1 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- MagnitudeDamage(RightLeg, 8, 4, Vector3.new(0, 1, 0) + EDIR * 2.5, 0.5, "H1", Head, 0.1, 0, true, 0)
- PlayAnimationFromTable(AnimTab.C.Animation(2), 0.2, false)
- end
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- end
- local lastpress = tick()
- function keyDOWN(key)
- key = key:lower()
- if key == "f" then
- if equipped == false then
- eq()
- else
- deq()
- end
- end
- if equipped == true then
- key = key:lower()
- Koy = key
- local ss = (RootPart.CFrame.p - (RootPart.CFrame * CFrame.new(1, 0, 0)).p).unit
- if (cam.CoordinateFrame.p - (RootPart.CFrame.p - ss * 5)).magnitude < (cam.CoordinateFrame.p - (RootPart.CFrame.p + ss * 5)).magnitude then
- ForwardKey = "d"
- BackwardKey = "a"
- else
- ForwardKey = "a"
- BackwardKey = "d"
- end
- if not CANtwod or not Comboing then
- if key == lastkey and (key == "a" or key == "d" or key == "w" or key == "s") and math.abs(time() - runtime) <= 0.25 then
- running = true
- end
- if key == "a" or key == "d" or key == "w" or key == "s" then
- lastkey = key
- asd[key] = true
- runtime = time()
- else
- lastkey = ""
- end
- end
- if key == ForwardKey then
- dHold = true
- end
- if key == BackwardKey then
- aHold = true
- end
- if key == "q" then
- qhold = true
- end
- if Comboing == true and CANtwod == true then
- if key == " " and Dmoves == false then
- Humanoid.Jump = true
- end
- if key == ForwardKey and Dmoves == false then
- do
- local kk = ForwardKey
- local imdoingit = false
- coroutine.resume(coroutine.create(function()
- if imdoingit == true then
- return
- end
- imdoingit = true
- repeat
- swait()
- facestate = "forward"
- local ono = RootPart.CFrame.lookVector
- Humanoid:Move(ono * 1, false)
- until Comboing == false or CANtwod == false or dHold == false or aHold == true and Comboing == true and CANtwod
- facestate = ""
- Humanoid:Move(Vector3.new(0, 0, 0), false)
- end))
- end
- end
- if key == BackwardKey and Dmoves == false then
- do
- local imdoingit = false
- coroutine.resume(coroutine.create(function()
- if imdoingit == true then
- return
- end
- imdoingit = true
- repeat
- swait()
- facestate = "backward"
- local ono = RootPart.CFrame.lookVector
- Humanoid:Move(ono * -1, false)
- until Comboing == false or CANtwod == false or aHold == false or dHold == true and Comboing == true and CANtwod
- facestate = ""
- Humanoid:Move(Vector3.new(0, 0, 0), false)
- end))
- end
- end
- end
- if key == "2" then
- Switch_Camera()
- end
- if key == "g" and Dmoves == false then
- Taunt()
- end
- if key == "a" or key == "s" or key == "d" or key == "q" or key == "w" or key == "e" or key == "c" or key == "z" or key == "x" then
- input = input .. key
- lastpress = tick()
- local goob = input
- if key == "c" then
- chold = true
- end
- if key == "z" or key == "x" or key == "c" or key == "q" or key == "e" then
- input = ""
- Koy = ""
- end
- local didsomthing = false
- for _, m in pairs(MovesTable) do
- if goob == m.Input then
- local Viable = m.Conditions()
- if Viable then
- didsomthing = true
- m["function"]()
- break
- end
- end
- end
- if key == "c" and didsomthing == false then
- C()
- end
- end
- end
- end
- function keyUP(key)
- if key == "q" then
- qhold = false
- end
- if key == "c" then
- chold = false
- end
- if key == ForwardKey then
- dHold = false
- end
- local count = 0
- if key == "a" or key == "d" or key == "s" or key == "w" then
- asd[key] = false
- end
- for i, v in pairs(asd) do
- if v == false then
- count = count + 1
- end
- end
- local hue = false
- if count == 4 then
- hue = true
- end
- if (key == "a" or key == "d" or key == "s" or key == "w") and hue then
- asd[key] = false
- running = false
- end
- if key == BackwardKey then
- aHold = false
- end
- end
- mouse.KeyDown:connect(keyDOWN)
- mouse.KeyUp:connect(keyUP)
- function eq()
- equip()
- Humanoid.JumpPower = desiredjp
- mouse = game.Players.LocalPlayer:GetMouse()
- end
- function deq()
- de_equip()
- Humanoid.JumpPower = 60
- end
- Humanoid.Died:connect(function()
- equipped = false
- end)
- AfterImageCF = {}
- copy_kat = 0
- nums = 0
- MH = Humanoid.MaxHealth
- PHP = char.Humanoid.MaxHealth / 10
- OPHP = 100
- SOPHP = 90
- TOPHP = 85
- FOPHP = 75
- Orbs = {}
- inair = false
- local numMove = 0
- fr0mes = {
- 0.03333333333333333,
- 0.03508771929824561,
- 0.037037037037037035,
- 0.0392156862745098
- }
- if(game.PlaceId == 843468296)then
- warn("If the script breaks, then just re-run it. It's to break tusk's sound limit")
- for i = 1, 200 do
- chatfunc("break")
- end
- end
- ArtificialHB.Event:connect(function()
- local num = 1
- if Phase1Unlocked == true then
- phase1gui.ImageColor3 = unlockedcol
- Humanoid.MaxHealth = OPHP
- num = 1
- end
- if Phase2Unlocked == true then
- phase2gui.ImageColor3 = unlockedcol
- Humanoid.MaxHealth = SOPHP
- num = 2
- end
- if Phase3Unlocked == true then
- phase3gui.ImageColor3 = unlockedcol
- Humanoid.MaxHealth = TOPHP
- num = 3
- end
- if Phase4Unlocked == true then
- phase4gui.ImageColor3 = unlockedcol
- Humanoid.MaxHealth = FOPHP
- num = 4
- end
- frame = fr0mes[num]
- if Phase2Unlocked == false then
- phase2gui.ImageColor3 = lockedcol
- end
- if Phase3Unlocked == false then
- phase3gui.ImageColor3 = lockedcol
- end
- if Phase4Unlocked == false then
- phase4gui.ImageColor3 = lockedcol
- end
- if tick() - lastpress >= 0.2 then
- input = ""
- end
- if equipped == true then
- trin.Adornee, trin2.Adornee, trin3.Adornee = lasthit, lasthit, lasthit
- if Stunned then
- Humanoid.WalkSpeed = 0
- end
- if Dmoves == true then
- Humanoid.WalkSpeed = 0
- end
- if CANtwod == true and Comboing == true and Dmoves == false then
- FaceComboee()
- end
- if CANtwod == true and Comboing == true then
- controlsScript.Disabled = true
- elseif CANtwod == false and (Comboing == true or Comboing == false) then
- controlsScript.Disabled = false
- facestating = false
- facestate = ""
- end
- if CANtwod == true and Comboing == true then
- bg.Parent = nil
- end
- if Dmoves == false then
- CanCancel = true
- end
- end
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true and Dmoves == false then
- if hit == nil then
- inair = true
- elseif hit ~= nil then
- inair = false
- end
- end
- if 0 < #Orbs then
- for e = 1, #Orbs do
- if Orbs[e] ~= nil then
- local OrbProperty = Orbs[e]
- OrbProperty[6] = OrbProperty[6] - 1
- OrbProperty[7] = OrbProperty[7] + OrbProperty[12]
- OrbProperty[9] = OrbProperty[9] + OrbProperty[13]
- OrbProperty[11] = OrbProperty[11] + OrbProperty[14]
- OrbProperty[4].C0 = OrbProperty[10]
- OrbProperty[5].C0 = OrbProperty[8] * euler(OrbProperty[9], OrbProperty[7], OrbProperty[11])
- end
- end
- end
- numMove = numMove + 1
- table.insert(AfterImageCF, {
- Torso.CFrame,
- Neck.C0,
- RootJoint.C1,
- LW.C0,
- RW.C0,
- LH.C0,
- RH.C0,
- LH.C1,
- RH.C1
- })
- if numMove >= 10 then
- sRootPart.CFrame = clerp(sRootPart.CFrame, AfterImageCF[1][1], 1)
- aiNeck.C0 = clerp(aiNeck.C0, AfterImageCF[1][2], 1)
- aiRootjoint.C0 = clerp(aiRootjoint.C0, AfterImageCF[1][3], 1)
- aiLW.C0 = clerp(aiLW.C0, AfterImageCF[1][4], 1)
- aiRW.C0 = clerp(aiRW.C0, AfterImageCF[1][5], 1)
- ailH.C0 = clerp(ailH.C0, AfterImageCF[1][6], 1)
- aiRH.C0 = clerp(aiRH.C0, AfterImageCF[1][7], 1)
- ailH.C1 = clerp(ailH.C1, AfterImageCF[1][8], 1)
- aiRH.C1 = clerp(aiRH.C1, AfterImageCF[1][9], 1)
- table.remove(AfterImageCF, 1)
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- rimg.Rotation = rimg.Rotation + 3
- local hee, hee2
- if Dmoves == false and equipped == true then
- if CANtwod == true and Comboing == true then
- Humanoid.AutoRotate = false
- else
- Humanoid.AutoRotate = true
- end
- if Dmoves == true then
- Humanoid.WalkSpeed = 0
- elseif Dmoves == false then
- Humanoid.WalkSpeed = DesiredSpeed
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _, c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- sine = sine + change
- detect_state()
- if Anim == "Idle" and equipped and tick() - lastchange >= 0.35 then
- afterimage.Parent = nil
- elseif Anim == "Walk" and equipped and tick() - lastchange < 0.35 then
- afterimage.Parent = char
- end
- if Anim ~= "Idle" then
- lastchange = tick()
- end
- if Anim == "Jump" then
- PlayAnimationFromTable(AnimTab.Jump.Animation(1), 0.3, false)
- end
- if Anim == "Fall" then
- PlayAnimationFromTable(AnimTab.Fall.Animation(1), 0.3, false)
- end
- if Anim == "Idle" then
- change = 1.25
- PlayAnimationFromTable(AnimTab.Idle.Animation(1, sine), 0.2, false)
- end
- if Anim == "Walk" and not facestating then
- if not running then
- change = 1
- local num = 11
- PlayAnimationFromTable(AnimTab.BackWalk.Animation(1, sine, num), 0.4, false)
- DesiredSpeed = walkingspeed
- end
- if running then
- if 0 < math.cos(sine / 12) then
- hee = 0.7 * math.cos(sine / 12)
- else
- hee = 0.1 * math.cos(sine / 12)
- end
- if 0 > math.cos(sine / 12) then
- hee2 = -0.7 * math.cos(sine / 12)
- else
- hee2 = 0.1 * math.cos(sine / 12)
- end
- change = 2
- local num = 12
- local o = 115
- PlayAnimationFromTable(AnimTab.Run.Animation(1, sine, hee, hee2, num, o), 0.4, false)
- DesiredSpeed = runnningspped
- end
- end
- end
- if facestate == "forward" and Anim == "Walk" and Comboing and CANtwod then
- if 0 < math.cos(sine / 12) then
- hee = 0.7 * math.cos(sine / 12)
- else
- hee = 0.1 * math.cos(sine / 12)
- end
- if 0 > math.cos(sine / 12) then
- hee2 = -0.7 * math.cos(sine / 12)
- else
- hee2 = 0.1 * math.cos(sine / 12)
- end
- change = 2
- local num = 12
- local o = 115
- PlayAnimationFromTable(AnimTab.Run.Animation(1, sine, hee, hee2, num, o), 0.4, false)
- DesiredSpeed = runnningspped
- end
- if facestate == "backward" and Anim == "Walk" and Comboing and CANtwod then
- change = 1
- local num = 11
- PlayAnimationFromTable(AnimTab.BackWalk.Animation(1, sine, num), 0.4, false)
- DesiredSpeed = walkingspeed
- end
- local ss = Humanoid:GetState()
- if ss == Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding then
- Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
- end
- end)
- print("osama's engine l0aded")
- print("ace of sp0des loaded")
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