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- user = "memberhero"
- player = game.Players[user]
- AI_name = "memberhero"
- search = "part"
- case = false
- parent = player
- object = script
- objecttable = nil
- ot_waiting = false
- clone = nil
- hold = nil
- list = nil
- stop = false
- pets = nil
- song = nil
- scripts = { }
- hintmode = "status"
- hintuse = 0
- exhint = Instance.new("Hint")
- exhint.Name = "LF Commands Hint"
- hint = Instance.new("Hint")
- HintUse = 0
- infopar = player
- exmessage = Instance.new("Message")
- exmessage.Name = "LF Commands Message"
- message = Instance.new("Message")
- MsgUse = 0
- search = "part"
- case_sensitive = false
- Table = false
- parent = game.Workspace
- pet_stats = { 3, 0, 0, 26, 100, 5000, 0, true, true, true, user }
- acc_stats = { true, 0.8, BrickColor.new(23), BrickColor.new(21), BrickColor.new(37), BrickColor.new(24), 7, BrickColor.new(26) }
- accs = { }
- jump_connection = nil
- parents = { game.Workspace, game.Players, game:service("Lighting"), game:service("StarterPack"), game:service("Teams") }
- spin = Instance.new("HopperBin")
- spin.Name = "Spinny by LF"
- scripty = Instance.new("Script")
- scripty.Source = [[bin = script.Parent
- torso = nil
- human = nil
- use = false
- spd = 30
- power = 80
- colors = { Color3.new(10,0,0), Color3.new(0,10,0), Color3.new(0,0,10), Color3.new(10,10,0), Color3.new(0,10,10), Color3.new(10,10,10), Color3.new(0,0,0) }
- BAV = Instance.new("BodyAngularVelocity")
- BAV.angularvelocity = Vector3.new(0,power,0)
- BAV.maxTorque = Vector3.new(8e+018,8e+018,8e+018)
- BG = Instance.new("BodyGyro")
- BP = Instance.new("BodyPosition")
- BP.maxForce = Vector3.new(800000000,800000000,80000000000)
- FF = Instance.new("ForceField")
- S = Instance.new("Sparkles")
- S.Color = colors[math.random(1,#colors)]
- if (game.Players.LocalPlayer.Name=="Darklinkx" or "DarknessX") then S.Color = colors[4] end
- follow = false
- mousedown = false
- function onChanged(prop)
- if (prop~="Sit" or use==false) then return end
- human.Sit = true
- end
- function onButton1Down(mouse)
- local char = game.Players.LocalPlayer.Character
- if (char:FindFirstChild("Torso")==nil) then return end
- torso = char.Torso
- if (use==false) then return end
- if (mouse.Target==nil) then
- mousedown = true
- while (mousedown==true) do
- wait()
- if (BP.position.y>-450) then
- BP.position = torso.Position+mouse.Hit.lookVector*spd
- end
- if (BP.position.y<-450) then
- BP.position.y = -400
- end
- end
- torso.Anchored = true
- BP.position = torso.Position
- torso.CFrame = CFrame.new(BP.position)
- torso.Velocity = Vector3.new(0,0,0)
- torso.RotVelocity = Vector3.new(0,0,0)
- torso.Anchored = false
- else
- BP.position = mouse.Hit.p+Vector3.new(0,2,0)
- end
- if (BP.position.y<-450) then
- BP.position.y = -400
- end
- end
- function onKeyDown(key)
- local key = key:lower()
- local char = game.Players.LocalPlayer.Character
- if (char:FindFirstChild("Torso")==nil) then return end
- torso = char.Torso
- if (key=="q") then
- if (use==false) then
- use = true
- BAV.Parent = torso
- BG.Parent = torso
- BP.Parent = torso
- BP.position = torso.Position
- FF.Parent = torso.Parent
- S.Parent = torso
- human.Sit = true
- else
- use = false
- BAV.Parent = nil
- BG.Parent = nil
- BP.Parent = nil
- FF.Parent = nil
- S.Parent = nil
- torso.CFrame = CFrame.new(torso.Position+Vector3.new(0,5,0))
- wait()
- human.Jump = true
- human.Sit = false
- end
- end
- if (use==false) then return end
- if (key=="w") then
- local pos = torso.Position
- local lv = CFrame.new(torso.Position,keymouse.Hit.p).lookVector
- for i=1,20 do
- local e = Instance.new("Explosion")
- e.Parent = game.Workspace
- e.BlastRadius = 5
- e.Position = pos+lv*(i*8)
- wait()
- end
- end
- if (key=="s") then
- local e = Instance.new("Explosion")
- e.Parent = game.Workspace
- e.BlastRadius = 10
- e.Position = torso.Position
- end
- if (key=="r") then
- spd = spd+10
- end
- if (key=="e") then
- if (spd==0) then return end
- spd = spd-10
- end
- if (key=="f") then
- if (keymouse.Target==nil) then return end
- torso.CFrame = CFrame.new(keymouse.Hit.p+Vector3.new(0,5,0))
- BP.position = torso.CFrame.p
- end
- if (key=="z") then S.Color=colors[1] end
- if (key=="x") then S.Color=colors[2] end
- if (key=="c") then S.Color=colors[3] end
- if (key=="v") then S.Color=colors[4] end
- if (key=="b") then S.Color=colors[5] end
- if (key=="n") then S.Color=colors[6] end
- if (key=="m") then S.Color=colors[7] end
- end
- function onSelected(mouse)
- keymouse = mouse
- if (game.Players.LocalPlayer.Character==nil) then return end
- local char = game.Players.LocalPlayer.Character
- if (char:FindFirstChild("Humanoid")==nil) then return end
- human = char.Humanoid
- human.Died:connect(function() bin:remove() end)
- human.Changed:connect(onChanged)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function()
- mousedown = false
- end)
- mouse.KeyDown:connect(onKeyDown)
- end
- bin.Selected:connect(onSelected)]]
- scripty.Parent = spin
- i = Instance.new ("Tool")
- i.Name = "IceBlast"
- e = Instance.new ("Part")
- e.Name = "Handle1"
- e.Size = Vector3.new(5, 1.2, 1)
- e.Position = Vector3.new(16.5, 9, -7.5)
- e.BrickColor = BrickColor.new(45)
- e.Parent = i
- t = Instance.new ("Part")
- t.Name = "Handle"
- t.Size = Vector3.new(1, 2.4, 1)
- t.Position = Vector3.new(16.5, 7.2, -7.5)
- t.BrickColor = BrickColor.new(135)
- t.Parent = i
- r = Instance.new ("Part")
- r.Name = "Handle3"
- r.Size = Vector3.new(1, 7.2, 1)
- r.Position = Vector3.new(18.5, 13.2, -7.5)
- r.BrickColor = BrickColor.new(23)
- r.Transparency = 0.2
- r.Reflectance = 0.4
- r.Parent = i
- rl = Instance.new ("Part")
- rl.Name = "Handle33"
- rl.Size = Vector3.new(1, 7.2, 1)
- rl.Position = Vector3.new(16.5, 13.2, -7.5)
- rl.BrickColor = BrickColor.new(23)
- rl.Transparency = 0.2
- rl.Reflectance = 0.4
- rl.Parent = i
- ry = Instance.new ("Part")
- ry.Name = "Handle333"
- ry.Size = Vector3.new(1, 7.2, 1)
- ry.Position = Vector3.new(14.5, 13.2, -7.5)
- ry.BrickColor = BrickColor.new(23)
- ry.Transparency = 0.2
- ry.Reflectance = 0.4
- ry.Parent = i
- py = Instance.new("SpecialMesh")
- py.Parent = r
- py.MeshType = 1
- pt = Instance.new("SpecialMesh")
- pt.Parent = rl
- pt.MeshType = 1
- pu = Instance.new("SpecialMesh")
- pu.Parent = ry
- pu.MeshType = 1
- yt = Instance.new("Sparkles")
- yt.Parent = e
- yt.Color = Color3.new(0,1,0.5)
- scr = Instance.new("Script")
- scr.Parent = i
- scr.Source = [[
- -------- OMG HAX
- r = game:service("RunService")
- local damage = 0
- local slash_damage = 3
- local lunge_damage = 97
- sword = script.Parent.Handle
- Tool = script.Parent
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = sword
- SlashSound.Volume = .7
- local LungeSound = Instance.new("Sound")
- LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
- LungeSound.Parent = sword
- LungeSound.Volume = .6
- local UnsheathSound = Instance.new("Sound")
- UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- UnsheathSound.Parent = sword
- UnsheathSound.Volume = 1
- function FreezeKill(character, humanoid, attacker)
- if (character:FindFirstChild("Sparkles") ~= nil) then return end
- local childs = character:GetChildren()
- local colors = {}
- for i=1,#childs do
- if (childs[i].className == "Part") then
- colors[i] = childs[i].BrickColor
- childs[i].BrickColor = BrickColor.new(11)
- childs[i].Transparency = .5
- childs[i].Anchored = true
- end
- end
- wait(2)
- for i=1,#childs do
- if (childs[i].className == "Part") then
- childs[i].Anchored = false
- end
- end
- tagHumanoid(humanoid, attacker)
- humanoid.Health = 0
- end
- function blow(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- -- final check, make sure sword is in-hand
- local right_arm = vCharacter:FindFirstChild("Right Arm")
- if (right_arm ~= nil) then
- local joint = right_arm:FindFirstChild("RightGrip")
- if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
- FreezeKill(humanoid.Parent, humanoid, vPlayer)
- end
- end
- end
- end
- function tagHumanoid(humanoid, player)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = player
- creator_tag.Name = "creator"
- creator_tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function attack()
- damage = slash_damage
- SlashSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Slash"
- anim.Parent = Tool
- end
- function lunge()
- damage = lunge_damage
- LungeSound:play()
- local anim = Instance.new("StringValue")
- anim.Name = "toolanim"
- anim.Value = "Lunge"
- anim.Parent = Tool
- force = Instance.new("BodyVelocity")
- force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
- force.Parent = Tool.Parent.Torso
- wait(.25)
- swordOut()
- wait(.25)
- force.Parent = nil
- wait(.5)
- swordUp()
- damage = slash_damage
- end
- function swordUp()
- Tool.GripForward = Vector3.new(0,0,-1)
- Tool.GripRight = Vector3.new(1,0,0)
- Tool.GripUp = Vector3.new(0,1,0)
- end
- function swordOut()
- Tool.GripForward = Vector3.new(0,0,1)
- Tool.GripRight = Vector3.new(-1,0,0)
- Tool.GripUp = Vector3.new(0,0,-1)
- end
- function swordAcross()
- -- parry
- end
- Tool.Enabled = true
- local last_attack = 0
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- t = r.Stepped:wait()
- if (t - last_attack < .2) then
- lunge()
- else
- attack()
- end
- last_attack = t
- --wait(.5)
- Tool.Enabled = true
- end
- function onEquipped()
- UnsheathSound:play()
- end
- script.Parent.Activated:connect(onActivated)
- script.Parent.Equipped:connect(onEquipped)
- connection = sword.Touched:connect(blow)
- ]]
- sctr = Instance.new("Script")
- sctr.Parent = i
- sctr.Source = [[
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle1 w1.C1 = CFrame.new(0, -1, 0)local w2 = Instance.new("Weld")
- w2.Parent = script.Parent.Handle
- w2.Part0 = w2.Parent
- w2.Part1 = script.Parent.Handle3
- w2.C1 = CFrame.new(2, -5.4, 0)
- local w3 = Instance.new("Weld")
- w3.Parent = script.Parent.Handle
- w3.Part0 = w3.Parent
- w3.Part1 = script.Parent.Handle33
- w3.C1 = CFrame.new(-2, -5.4, 0)
- local w4 = Instance.new("Weld")
- w4.Parent = script.Parent.Handle
- w4.Part0 = w4.Parent
- w4.Part1 = script.Parent.Handle333
- w4.C1 = CFrame.new(0, -5.4, 0)
- ]]
- str = Instance.new("Script")
- str.Parent = r
- str.Source = [[
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -50
- end
- end
- script.Parent.Touched:connect(onTouched)
- ]]
- sor = Instance.new("Script")
- sor.Parent = rl
- sor.Source = [[
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -50
- end
- end
- script.Parent.Touched:connect(onTouched)
- ]]
- slr = Instance.new("Script")
- slr.Parent = ry
- slr.Source = [[
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -50
- end
- end
- script.Parent.Touched:connect(onTouched)
- ]]
- local l1 = Instance.new("LocalScript")
- l1.Parent = h
- l1.Name = "Local Gui"
- l1.Disabled = false
- l1.archivable = true
- l1.Source = [[
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- ]]
- i.Parent = game.Lighting
- function MakeAcc(size,pos,angle,limb,flash,reflect,trans,mesh,name) --Acc = Accessory
- if (player.Character==nil or acc_stats[1]~=true) then return end
- local char = player.Character
- if (char:FindFirstChild(limb)==nil) then return end
- local weldto = char[limb]
- local acc = Instance.new("Part")
- if (name==nil) then
- acc.Name = "Accessory"
- else
- acc.Name = name
- end
- acc.Size = Vector3.new(1,1,1)
- if (tonumber(flash)~=nil) then
- acc.BrickColor = BrickColor.new(tonumber(flash))
- end
- acc.CanCollide = false
- acc.Reflectance = reflect
- acc.Transparency = trans
- acc.Parent = char
- table.insert(accs,acc)
- local meshy = Instance.new("SpecialMesh")
- meshy.MeshType = mesh
- meshy.Scale = size
- meshy.Parent = acc
- local weldy = Instance.new("Weld")
- weldy.Parent = acc
- weldy.Name = acc.Name.."Weld"
- weldy.Part0 = weldto
- weldy.Part1 = acc
- weldy.C0 = pos*angle
- if (flash==true) then
- coroutine.resume(coroutine.create(function()
- while true do
- if (acc==nil) then return end
- if (acc.Parent==nil) then return end
- acc.BrickColor = acc_stats[4]
- wait(acc_stats[2])
- if (acc==nil) then return end
- if (acc.Parent==nil) then return end
- acc.BrickColor = acc_stats[8]
- wait(acc_stats[2])
- if (acc==nil) then return end
- if (acc.Parent==nil) then return end
- acc.BrickColor = acc_stats[4]
- wait(acc_stats[2])
- if (acc==nil) then return end
- if (acc.Parent==nil) then return end
- acc.BrickColor = acc_stats[8]
- wait(acc_stats[2])
- end
- end))
- end
- end
- function Suit()
- MakeAcc(Vector3.new(1,0.5,0.28),CFrame.new(0,0.2,-0.5),CFrame.fromEulerAnglesXYZ(0,0,0),"Head",true,0,0.3,3,"EyeCover")
- MakeAcc(Vector3.new(1,acc_stats[7],1),CFrame.new(0,0,1),CFrame.fromEulerAnglesXYZ(0,0,0.6),"Torso",true,0.2,0,3,"BladeOne")
- MakeAcc(Vector3.new(2.2,1.8,1.2),CFrame.new(0,0,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Torso",26,0,0,6,"Tro")
- MakeAcc(Vector3.new(0.5,0.25,0.1),CFrame.new(0,-0.85,-0.7),CFrame.fromEulerAnglesXYZ(0,0,0),"Torso",24,0.5,0,6,"Buckle")
- MakeAcc(Vector3.new(0.5,0.25,0.1),CFrame.new(0.2,-0.25,-0.7),CFrame.fromEulerAnglesXYZ(0,0,0),"Torso",21,0.5,0,6,"B")
- MakeAcc(Vector3.new(0.5,0.25,0.1),CFrame.new(-0.2,-0.25,-0.7),CFrame.fromEulerAnglesXYZ(0,0,0),"Torso",26,0.5,0,6,"A")
- MakeAcc(Vector3.new(1.1,1.1,1.1),CFrame.new(0,-0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Arm",26,0,0,6,"RightShoulderPad")
- MakeAcc(Vector3.new(1.2,0.3,1.2),CFrame.new(0,-0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Arm",1,0.3,0,6,"RABand")
- MakeAcc(Vector3.new(1.1,1.1,1.1),CFrame.new(0,-0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Arm",26,0,0,6,"LeftShoulderPad")
- MakeAcc(Vector3.new(1.2,0.3,1.2),CFrame.new(0,-0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Arm",1,0.3,0,6,"LABand")
- MakeAcc(Vector3.new(1.1,1.1,1.1),CFrame.new(0,0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Arm",26,0,0,6,"RightShoulderPa")
- MakeAcc(Vector3.new(1.2,0.3,1.2),CFrame.new(0,0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Arm",21,0.3,0,6,"RABan")
- MakeAcc(Vector3.new(1.1,1.1,1.1),CFrame.new(0,0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Arm",26,0,0,6,"LeftShoulderPa")
- MakeAcc(Vector3.new(1.2,0.3,1.2),CFrame.new(0,0.5,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Arm",21,0.3,0,6,"LABan")
- MakeAcc(Vector3.new(1.05,1,1.05),CFrame.new(0,-0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Leg",26,0,0,6,"RightShoe")
- MakeAcc(Vector3.new(1.15,0.3,1.15),CFrame.new(0,-0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Leg",21,0.3,0,6,"RLBand")
- MakeAcc(Vector3.new(1.05,1.1,1.05),CFrame.new(0,-0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Leg",26,0,0,6,"LeftShoe")
- MakeAcc(Vector3.new(1.15,0.3,1.15),CFrame.new(0,-0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Leg",21,0.3,0,6,"LLBand")
- MakeAcc(Vector3.new(1.05,1,1.05),CFrame.new(0,0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Leg",26,0,0,6,"RightSho")
- MakeAcc(Vector3.new(1.15,0.3,1.15),CFrame.new(0,0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Right Leg",1,0.3,0,6,"RLBan")
- MakeAcc(Vector3.new(1.05,1.1,1.05),CFrame.new(0,0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Leg",26,0,0,6,"LeftSho")
- MakeAcc(Vector3.new(1.15,0.3,1.15),CFrame.new(0,0.51,0),CFrame.fromEulerAnglesXYZ(0,0,0),"Left Leg",1,0.3,0,6,"LLBan")
- MakeAcc(Vector3.new(0.6,0.6,0.1),CFrame.new(-0.4,0.4,-0.7),CFrame.fromEulerAnglesXYZ(0,0,0),"Torso",true,0.3,0.5,4,"Logo")
- MakeAcc(Vector3.new(0.6,0.6,0.1),CFrame.new(0.4,0.4,-0.7),CFrame.fromEulerAnglesXYZ(0,0,0),"Torso",23,0.7,0,4,"Logo")
- MakeAcc(Vector3.new(0.8,0.8,5),CFrame.new(0,-0.7,-0.9),CFrame.fromEulerAnglesXYZ(0.32,0,0),"Right Arm",199,0.3,0,6,"Sword")
- MakeAcc(Vector3.new(0.8,0.8,2.5),CFrame.new(0,-1.8,1.6),CFrame.fromEulerAnglesXYZ(0.8,0,0),"Left Arm",26,0.1,0,1,"Gun")
- end
- function StartSpawn()
- Suit()
- spin:clone().Parent = player.Backpack
- i:clone().Parent = player.Backpack
- if (player.Character==nil) then return end
- local char = player.Character
- if (char:FindFirstChild("Humanoid")==nil or char:FindFirstChild("Torso")==nil) then return end
- local torso = char.Torso
- local human = char.Humanoid
- human.WalkSpeed = 65
- jump_connection = human.Jumping:connect(function() torso.Velocity = Vector3.new(0,85,0) end)
- end
- function explode(div,str) -- Nate2800
- if (div=='') then return false end
- local pos,arr = 0,{}
- for st,sp in function() return string.find(str,div,pos,true) end do
- table.insert(arr,string.sub(str,pos,st-1))
- pos = sp + 1
- end
- table.insert(arr,string.sub(str,pos))
- return arr
- end
- function ExplorerInfo()
- exhint.Parent = infopar
- exmessage.Parent = player
- if (hintmode=="blank") then exhint:remove() return end
- if (hintmode=="status") then
- exhint.Text =
- "| Parent: "..tostring(parent).." | Obj: "..tostring(object).." | Clone: "..tostring(clone).." |"
- exmessage.Text = ""
- return
- end
- local use = nil
- if (hintmode=="object") then use = object end
- if (hintmode=="parent") then use = parent end
- if (hintmode=="hold") then use = hold end
- if (hintmode=="clone") then use = clone end
- if (use~=nil) then
- if (type(use)=="table") then
- use = Instance.new("ObjectValue")
- use.Name = "Choose An Object By Number"
- end
- end
- if (use==nil) then
- exhint.Text = "Nil"
- else
- exhint.Text = "| "..
- "Name: "..use.Name.." | "..
- "Parent: "..tostring(use.Parent).." | "..
- "Class: "..use.className.." | "..
- "Children: "..#use:GetChildren().." |"
- end
- exmessage.Text = ""
- end
- function TellEx(msg,time,msguse)
- coroutine.resume(coroutine.create(function()
- local use = exhint
- if (time==nil) then time=0.8 end
- if (msguse==true) then use=exmessage end
- hintuse = hintuse+1
- local original = hintuse
- use.Parent = infopar
- use.Text = msg
- wait(time)
- if (original~=hintuse) then return end
- ExplorerInfo()
- end))
- end
- function Hint(msg,time)
- HintUse = HintUse+1
- local w = coroutine.create(function()
- local original = HintUse+0
- hint.Parent = game.Workspace
- hint.Text = msg
- wait(time)
- if (HintUse~=original) then return end
- hint.Parent = nil
- end)
- coroutine.resume(w)
- end
- function Msg(msg,time)
- MsgUse = MsgUse+1
- local w = coroutine.create(function()
- local original = MsgUse+0
- message.Parent = game.Workspace
- message.Text = msg
- wait(time)
- if (MsgUse~=original) then return end
- message.Parent = nil
- end)
- coroutine.resume(w)
- end
- function MakeScript(s,f,n)
- local S = Instance.new("Script")
- if (n==nil) then
- S.Name = math.random()
- else
- S.Name = n
- end
- S.Source = s
- S.Parent = game.Workspace
- if (f==true) then table.insert(scripts,S) return end
- wait()
- S:remove()
- end
- function FindClass(p,class)
- local r = p:GetChildren()
- for i=1,#r do
- if (r[i].className==class) then
- return r[i]
- end
- end
- return nil
- end
- function FirePets(amount,head)
- if (pets~=nil) then
- pets.Parent = nil
- pets = nil
- end
- local new = Instance.new("Model")
- new.Name = "LF Pets"
- new.Parent = player.Character
- local person = game.Players:FindFirstChild(pet_stats[11])
- if (person==nil) then return end
- if (person.Character==nil) then return end
- local char = person.Character
- local head = char:FindFirstChild("Head")
- if (head==nil) then return end
- for i=1,amount do
- local pos = head.Position
- local x = pos.x+math.random(-10,10)
- local y = pos.y+10
- local z = pos.z+math.random(-10,10)
- local pet = Instance.new("Part")
- pet.Name = "LF Pet"
- pet.Position = Vector3.new(x,y,z)
- pet.TopSurface = 0
- pet.BottomSurface = 0
- pet.Parent = new
- local force = Instance.new("RocketPropulsion")
- force.Parent = pet
- force.Target = head
- end
- pets = new
- UpdatePets()
- Hint("Fired: "..amount,0.8)
- end
- function UpdatePets(head)
- if (pets==nil) then return end
- if (pets.Parent==nil) then pets=nil return end
- local size = pet_stats[1]
- local trans = pet_stats[2]
- local reflect = pet_stats[3]
- local color = pet_stats[4]
- local speed = pet_stats[5]
- local thrust = pet_stats[6]
- local shape = pet_stats[7]
- local collide = pet_stats[8]
- local lock = pet_stats[9]
- local anchor = pet_stats[10]
- local pet = pets:GetChildren()
- for i=1,#pet do
- if (pet[i].className=="Part") then
- local force = pet[i]:FindFirstChild("RocketPropulsion")
- if (force~=nil) then
- if (pet[i].Size.x~=size) then
- pet[i].Size = Vector3.new(size,size,size)
- end
- pet[i].Transparency = trans
- pet[i].Reflectance = reflect
- pet[i].BrickColor = BrickColor.new(color)
- pet[i].Shape = shape
- pet[i].CanCollide = collide
- pet[i].Locked = lock
- force.MaxSpeed = speed
- force.MaxThrust = thrust
- if (head~=nil) then
- force.Target = head
- end
- force:fire()
- pet[i]:breakJoints()
- end
- end
- end
- Hint("Updated Pets",0.8)
- end
- function SearchLF(p,n,t)
- local returntable = { }
- if (search=="part") then
- local r = p:GetChildren()
- for i=1,#r do
- if (string.find(r[i].Name:lower(),n:lower())~=nil and case==false) then
- if (t~=nil) then
- table.insert(returntable,r[i])
- else
- return r[i]
- end
- elseif (string.find(r[i].Name,n)~=nil and case==true) then
- if (t~=nil) then
- table.insert(returntable,r[i])
- else
- return r[i]
- end
- end
- end
- elseif (search=="whole") then
- local r = p:GetChildren()
- for i=1,#r do
- if (r[i].Name:lower()==n:lower() and case==false) then
- if (t~=nil) then
- table.insert(returntable,r[i])
- else
- return r[i]
- end
- elseif (r[i].Name==n and case==true) then
- if (t~=nil) then
- table.insert(returntable,r[i])
- else
- return r[i]
- end
- end
- end
- end
- if (#returntable==1) then
- return returntable[1]
- end
- if (#returntable==0) then
- return nil
- end
- return returntable
- end
- function CheckClassLF(c,n)
- if (search=="part") then
- if (string.find(c.className:lower(),n:lower())~=nil and case==false) then
- return true
- elseif (string.find(c.className,n)~=nil and case==true) then
- return true
- end
- elseif (search=="whole") then
- if (c.className:lower()==n:lower() and case==false) then
- return true
- elseif (c.className==n and case==true) then
- return true
- end
- end
- return false
- end
- function CheckNameLF(c,n)
- if (search=="part") then
- if (string.find(c.Name:lower(),n:lower())~=nil and case==false) then
- return true
- elseif (string.find(c.Name,n)~=nil and case==true) then
- return true
- end
- elseif (search=="whole") then
- if (c.Name:lower()==n:lower() and case==false) then
- return true
- elseif (c.Name==n and case==true) then
- return true
- end
- end
- return false
- end
- function onChatted(msg)
- local c = explode("/",msg)
- if (c[1]=="settings") then
- if (c[2]==nil or c[3]==nil) then return end
- if (c[2]=="search") then
- if (c[3]=="part") then
- search = "part"
- TellEx("Changed")
- elseif (c[3]=="whole") then
- search = "whole"
- TellEx("Changed")
- end
- elseif (c[2]=="case") then
- if (c[3]=="true") then
- case = true
- TellEx("Changed")
- elseif (c[3]=="false") then
- case = false
- TellEx("Changed")
- end
- end
- end
- if (c[1]=="info") then
- if (c[2]==nil) then return end
- if (c[2]=="blank" or "status" or "object" or "parent" or "hold" or "clone") then
- hintmode = c[2]
- TellEx("Changed")
- end
- end
- if (c[1]=="info parent") then
- if (c[2]==nil) then return end
- if (c[2]=="player") then
- infopar = player
- TellEx("Only You See")
- elseif (c[2]=="all") then
- infopar = game.Workspace
- TellEx("All See")
- elseif (c[2]=="dead") then
- TellEx("Deleting...")
- wait(0.8)
- infopar = nil
- end
- end
- if (c[1]=="find") then
- if (parent==nil or c[2]==nil) then return end
- local found = SearchLF(parent,c[2],true)
- if (found==nil) then return end
- if (type(found)=="table") then
- local w = 3
- object = nil
- objecttable = found
- TellEx("Found: "..#found,w)
- wait(w)
- TellEx("Please Choose By Number",61777216)
- else
- object = found
- TellEx("Found")
- end
- end
- if (tonumber(c[1])~=nil) then
- if (objecttable==nil) then return end
- if (tonumber(c[1])>#objecttable) then return end
- local choose = objecttable[tonumber(c[1])]
- TellEx("\""..choose.Name.."\"?",2)
- ot_waiting = true
- while (ot_waiting==true) do wait() end
- object = choose
- objecttable = nil
- TellEx("Chosen")
- end
- if (c[1]=="yes" or "yeah" or "ok") then ot_waiting = false end
- if (objecttable~=nil) then return end
- if (c[1]=="c parent") then
- if (c[2]==nil) then return end
- _G["LFEx3"] = nil
- MakeScript("_G[\"LFEx3\"] = "..c[2])
- if (LFEx3~=nil) then
- parent = LFEx3
- _G["LFEx3"] = nil
- TellEx("Parent: "..tostring(parent))
- end
- end
- if (c[1]=="c object") then
- if (c[2]==nil) then return end
- _G["LFEx3"] = nil
- MakeScript("_G[\"LFEx3\"] = "..c[2])
- if (LFEx3~=nil) then
- object = LFEx3
- _G["LFEx3"] = nil
- TellEx("Object: "..tostring(object))
- end
- end
- if (c[1]=="c hold") then
- if (c[2]==nil) then return end
- _G["LFEx3"] = nil
- MakeScript("_G[\"LFEx3\"] = "..c[2])
- if (LFEx3~=nil) then
- hold = LFEx3
- _G["LFEx3"] = nil
- TellEx("Holding: "..tostring(hold))
- end
- end
- if (string.sub(msg,1,7)=="/sc sb/") then
- MakeScript(string.sub(msg,8),true,"LF Script Hidden")
- TellEx("Created")
- end
- if (c[1]=="sb") then
- if (c[2]==nil) then return end
- MakeScript(c[2],true,"LF Script")
- TellEx("Created")
- end
- if (c[1]=="clean") then
- if (c[2]==nil or c[3]==nil or parent==nil) then return end
- local cleaned = 0
- if (c[2]=="name") then
- local clean = parent:GetChildren()
- for i=1,#clean do
- if (CheckNameLF(clean[i],c[3])==true) then
- clean[i]:remove()
- cleaned = cleaned+1
- end
- end
- TellEx("Cleaned: "..cleaned,2)
- end
- if (c[2]=="class") then
- local clean = parent:GetChildren()
- for i=1,#clean do
- if (CheckClassLF(clean[i],c[3])==true) then
- clean[i]:remove()
- cleaned = cleaned+1
- end
- end
- TellEx("Cleaned: "..cleaned,2)
- end
- end
- if (c[1]=="children") then
- if (parent==nil) then return end
- local children = 0
- local child = parent:GetChildren()
- for i=1,#child do
- children = children+1
- end
- TellEx(children.." Total",3)
- end
- if (c[1]=="new") then
- if (parent==nil or c[2]==nil) then return end
- if (Instance.new(c[2])==nil) then return end
- local new = Instance.new(c[2])
- object = new
- TellEx("New: "..c[2])
- end
- if (c[1]=="hold") then
- if (object==nil) then return end
- hold = object
- TellEx("Holding: "..hold.Name)
- end
- if (c[1]=="move") then
- if (c[2]==nil or parent==nil) then return end
- if (c[2]=="object") then
- if (object==nil) then return end
- object.Parent = parent
- TellEx("Moved")
- elseif (c[2]=="hold") then
- if (hold==nil) then return end
- hold.Parent = parent
- TellEx("Moved")
- end
- end
- if (c[1]=="clone") then
- if (object==nil) then return end
- clone = object:clone()
- if (clone==nil) then return end
- TellEx("Cloned: "..clone.Name)
- end
- if (c[1]=="paste") then
- if (clone==nil or object==nil or parent==nil or c[2]==nil or c[3]==nil) then return end
- if (tonumber(c[2])==nil) then return end
- if (c[3]=="obj") then
- for i=1,tonumber(c[2]) do
- local n_clone = clone:clone()
- n_clone.Parent = object
- end
- TellEx("Pasted")
- elseif (c[3]=="par") then
- for i=1,tonumber(c[2]) do
- local n_clone = clone:clone()
- n_clone.Parent = parent
- end
- TellEx("Pasted")
- end
- end
- if (c[1]=="delete") then
- if (c[2]==nil) then return end
- if (c[2]=="object") then
- if (object==nil) then return end
- object.Parent = nil
- object = nil
- TellEx("Deleted")
- end
- if (c[2]=="clone") then
- if (clone==nil) then return end
- clone.Parent = nil
- clone = nil
- TellEx("Deleted")
- end
- if (c[2]=="hold") then
- if (hold==nil) then return end
- hold.Parent = nil
- hold = nil
- TellEx("Deleted")
- end
- if (c[2]=="pets") then
- if (pets==nil) then return end
- pets.Parent = nil
- pets = nil
- TellEx("Deleted")
- end
- if (c[2]=="scripts") then
- if (exscripts==nil) then return end
- for i=1,#exscripts do
- exscripts[1]:remove()
- end
- exscripts = nil
- TellEx("Deleted")
- end
- end
- if (c[1]=="parent") then
- if (c[2]==nil) then return end
- for i=1,#parents do
- if (CheckNameLF(parents[i],c[2])==true) then
- parent = parents[i]
- TellEx("Parent: "..parent.Name)
- break
- end
- end
- end
- if (c[1]=="in") then
- if (parent==nil or object==nil) then return end
- if (parent.Parent==nil) then return end
- parent = object
- TellEx("Parent: "..parent.Name)
- end
- if (c[1]=="out") then
- if (parent==nil) then return end
- if (parent.Parent==nil) then return end
- parent = parent.Parent
- TellEx("Parent: "..parent.Name)
- end
- if (c[1]=="list") then
- if (c[2]==nil or parent==nil) then return end
- if (tonumber(c[2])==nil) then return end
- local l = parent:GetChildren()
- for i=1,#l do
- list = l[i]
- TellEx(l[i].Name,tonumber(c[2]))
- wait(tonumber(c[2]))
- TellEx("",0.1)
- wait(0.1)
- if (stop==true) then break end
- end
- list = nil
- stop = false
- end
- if (c[1]=="stop") then
- stop=true
- end
- if (c[1]=="name") then
- if (c[2]==nil or object==nil) then return end
- object.Name = c[2]
- TellEx("Changed")
- end
- if (c[1]=="base") then
- local base = Instance.new("SpawnLocation")
- base.Parent = game.Workspace
- base.Anchored = true
- base.Locked = true
- base.Size = Vector3.new(512,1,512)
- base.BrickColor = BrickColor.Green()
- base.CFrame = CFrame.new(0,0,0)
- end
- if (c[1]=="spin") then
- if (c[2]==nil) then return end
- local person = SearchLF(game.Players,c[2])
- if (person==nil) then return end
- if (person.Backpack==nil) then return end
- spin:clone().Parent = person.Backpack
- end
- if (c[1]=="shield") then
- if (c[2]==nil or c[3]==nil) then return end
- local person = SearchLF(game.Players,c[2])
- if (person==nil) then return end
- if (person.Character==nil) then return end
- local char = person.Character
- if (c[3]=="on") then
- local forcefield = char:GetChildren()
- for i=1,#forcefield do
- if (forcefield[i].className=="ForceField") then
- forcefield[i]:remove()
- end
- end
- local shield = Instance.new("ForceField")
- shield.Name = "LF Shield"
- shield.Parent = char
- TellEx("Shielded")
- end
- if (c[3]=="off") then
- local forcefield = char:GetChildren()
- for i=1,#forcefield do
- if (forcefield[i].className=="ForceField") then
- forcefield[i]:remove()
- end
- end
- TellEx("De-Shielded")
- end
- end
- if (c[1]=="yell") then
- if (c[2]==nil or c[3]==nil) then return end
- if (tonumber(c[3])==nil) then return end
- Msg(c[2],tonumber(c[3]))
- end
- if (c[1]=="whisper") then
- if (c[2]==nil or c[3]==nil) then return end
- if (tonumber(c[3])==nil) then return end
- Hint(c[2],tonumber(c[3]))
- end
- if (string.sub(msg,1,12)=="/sc ai name/") then
- AI_name = string.sub(msg,13)
- TellEx("Changed")
- end
- if (string.sub(msg,1,7)=="/sc ai/") then
- local text = string.sub(msg,8)
- Msg(AI_name..": "..text,5)
- end
- if (c[1]=="freeze") then
- if (c[2]==nil) then return end
- local person = SearchLF(game.Players,c[2])
- if (person==nil) then return end
- if (person.Character==nil) then return end
- local char = person.Character
- local torso = char:FindFirstChild("Torso")
- if (torso==nil) then return end
- if (torso.Anchored==true) then
- torso.Anchored = false
- TellEx("UnAnchored")
- else
- torso.Anchored = true
- TellEx("Anchored")
- end
- end
- if (c[1]=="teleto") then
- if (c[2]==nil or c[3]==nil) then return end
- local coord = explode(",",c[3])
- if (coord[1]==nil or coord[2]==nil or coord[3]==nil) then return end
- if (tonumber(coord[1])==nil or
- tonumber(coord[2])==nil or
- tonumber(coord[3])==nil) then return end
- local person = SearchLF(game.Players,c[2])
- if (person==nil) then return end
- if (person.Character==nil) then return end
- local char = person.Character
- local torso = char:FindFirstChild("Torso")
- if (torso==nil) then return end
- torso.CFrame = CFrame.new(tonumber(coord[1]),tonumber(coord[2]),tonumber(coord[3]))
- TellEx("Tele: "..person.Name)
- end
- if (c[1]=="tele") then
- if (c[2]==nil or c[3]==nil) then return end
- local player1 = SearchLF(game.Players,c[2])
- local player2 = SearchLF(game.Players,c[3])
- if (player1==nil or player2==nil) then return end
- if (player1.Character==nil or player2.Character==nil) then return end
- local torso1 = player1.Character:FindFirstChild("Torso")
- local torso2 = player2.Character:FindFirstChild("Torso")
- if (torso1==nil or torso2==nil) then return end
- torso1.CFrame = CFrame.new(torso2.Position+Vector3.new(0,5,0))
- torso1.CFrame = CFrame.new(torso2.Position+Vector3.new(0,5,0))
- torso1.CFrame = CFrame.new(torso2.Position+Vector3.new(0,5,0))
- TellEx("Teleported")
- end
- if (c[1]=="jump") then
- if (c[2]==nil) then return end
- if (tonumber(c[2])~=nil) then
- if (player.Character==nil) then return end
- local human = FindClass(player.Character,"Humanoid")
- local torso = player.Character:FindFirstChild("Torso")
- if (human==nil or torso==nil) then return end
- if (jump_connection~=nil) then jump_connection:disconnect() end
- jump_connection = human.Jumping:connect(function() torso.Velocity = Vector3.new(0,tonumber(c[2]),0) end)
- elseif (c[2]=="off") then
- if (jump_connection==nil) then return end
- jump_connection:disconnect()
- end
- end
- if (c[1]=="speed") then
- if (c[2]==nil) then return end
- local human = FindClass(player.Character,"Humanoid")
- if (human==nil) then return end
- if (tonumber(c[2])~=nil) then
- if (player.Character==nil) then return end
- human.WalkSpeed = tonumber(c[2])
- elseif (c[2]=="off") then
- human.WalkSpeed = 16
- end
- end
- if (c[1]=="kick") then
- if (c[2]==nil) then return end
- local j00_banned = SearchLF(game.Players,c[2])
- if (j00_banned==nil) then return end
- j00_banned:remove()
- table.insert(banned,c[2])
- TellEx("Kicked")
- end
- if (string.sub(msg,1,9)=="/sc kick/") then
- local name = string.sub(msg,10)
- local j00_banned = SearchLF(game.Players,name)
- if (j00_banned==nil) then return end
- j00_banned:remove()
- TellEx("Kicked")
- end
- if (c[1]=="funny") then
- if (c[2]==nil) then return end
- local lol = SearchLF(game.Players,c[2])
- if (lol==nil) then return end
- if (lol.Character==nil) then return end
- local char = lol.Character
- local human = FindClass(char,"Humanoid")
- if (human==nil) then return end
- coroutine.resume(coroutine.create(function()
- local dance = true
- human.Died:connect(function() dance=false end)
- while dance==true do
- human.Sit = true
- wait()
- human.Jump = true
- wait()
- end
- end))
- TellEx("LOL")
- end
- if (c[1]=="kill") then
- if (c[2]==nil) then return end
- local dead = SearchLF(game.Players,c[2])
- if (dead==nil) then return end
- if (dead.Character==nil) then return end
- local char = dead.Character
- local human = FindClass(char,"Humanoid")
- if (human==nil) then return end
- human.Health = 0
- local part = char:GetChildren()
- for i=1,#part do
- if (part[i].className=="Part") then
- part[i]:remove()
- wait()
- end
- end
- TellEx("Terminated.")
- end
- if (string.sub(msg,1,9)=="/sc kill/") then
- local name = string.sub(msg,10)
- local dead = SearchLF(game.Players,name)
- if (dead==nil) then return end
- if (dead.Character==nil) then return end
- local char = dead.Character
- local part = char:GetChildren()
- for i=1,#part do
- if (part[i].className=="Part") then
- part[i]:remove()
- end
- end
- local human = FindClass(char,"Humanoid")
- if (human==nil) then return end
- human.Health = 0
- TellEx("Terminated.")
- end
- if (c[1]=="save") then
- if (c[2]==nil or c[3]==nil) then return end
- local player_1 = SearchLF(game.Players,c[2])
- local player_2 = SearchLF(game.Players,c[3])
- if (player_1==nil or player_2==nil) then return end
- if (player_2.Character==nil) then return end
- local human = FindClass(char_2,"Humanoid")
- if (human==nil) then return end
- player_1.Character = player_2.Character
- wait()
- human.Health = 0
- TellEx("Saved!")
- end
- if (c[1]=="custom") then
- if (object==nil or c[2]==nil) then return end
- _G["LFEXobj"] = object
- MakeScript("obj = LFEXobj\n"..c[2])
- TellEx("Created")
- _G["LFEXobj"] = nil
- end
- if (c[1]=="custom_a") then --pwn
- if (object==nil or c[2]==nil or c[3]==nil) then return end
- _G["LFEXobj"] = object
- local s = "o = LFEXobj:GetChildren()\nfor i=1,#o do\nlocal obj = o[i]\n"
- if (c[3]=="all") then
- s = s.."if (obj.className~=\""..c[3].."\") then\n"
- else
- s = s.."if (obj.className==\""..c[3].."\") then\n"
- end
- s = s..c[2].."\nend\nend"
- MakeScript(s)
- TellEx("Created")
- _G["LFEXobj"] = nil
- end
- if (c[1]=="acc") then
- if (c[2]==nil or c[3]==nil) then return end
- if (c[2]=="wear") then
- if (c[3]=="true") then
- if (acc_stats[1]==false) then
- acc_stats[1] = true
- Accessories()
- end
- acc_stats[1] = true
- elseif (c[3]=="false") then
- acc_stats[1] = false
- for i=1,#accs do
- if (accs[i]~=nil) then
- accs[i]:remove()
- accs[i] = nil
- end
- end
- end
- end
- if (tonumber(c[3])==nil) then return end
- if (c[2]=="flash") then
- acc_stats[2] = tonumber(c[3])
- end
- if (c[2]=="color1") then
- acc_stats[3] = BrickColor.new(tonumber(c[3]))
- end
- if (c[2]=="color2") then
- acc_stats[4] = BrickColor.new(tonumber(c[3]))
- end
- if (c[2]=="color3") then
- acc_stats[5] = BrickColor.new(tonumber(c[3]))
- end
- if (c[2]=="color4") then
- acc_stats[6] = BrickColor.new(tonumber(c[3]))
- end
- if (c[2]=="size") then
- acc_stats[7] = tonumber(c[3])
- if (acc_stats[1]==true) then
- for i=1,#accs do
- if (accs[i]~=nil) then
- accs[i]:remove()
- accs[i] = nil
- end
- end
- Accessories()
- end
- end
- end
- ----Pets
- if (c[1]=="pet") then
- if (c[2]==nil or c[3]==nil) then return end
- if (c[2]=="follow") then
- local person = SearchLF(game.Players,c[3])
- if (person==nil) then return end
- pet_stats[11] = person.Name
- if (person.Character==nil) then return end
- local char = person.Character
- local head = char:FindFirstChild("Head")
- if (head==nil) then return end
- UpdatePets(head)
- TellEx("Following: "..person.Name)
- end
- if (c[2]=="collide") then
- if (c[3]=="true") then
- pet_stats[8] = true
- UpdatePets()
- elseif (c[3]=="false") then
- pet_stats[8] = false
- UpdatePets()
- end
- end
- if (c[2]=="lock") then
- if (c[3]=="true") then
- pet_stats[9] = true
- UpdatePets()
- elseif (c[3]=="false") then
- pet_stats[9] = false
- UpdatePets()
- end
- end
- if (c[2]=="anchor") then
- if (c[3]=="true") then
- pet_stats[10] = true
- UpdatePets()
- elseif (c[3]=="false") then
- pet_stats[10] = false
- UpdatePets()
- end
- end
- if (tonumber(c[3])==nil) then return end
- local stat = tonumber(c[3])
- if (c[2]=="fire") then
- if (player.Character==nil) then return end
- local char = player.Character
- local head = char:FindFirstChild("Head")
- if (head==nil) then return end
- FirePets(tonumber(c[3]),head)
- TellEx("Fired: "..tonumber(c[3]))
- end
- if (c[2]=="size") then
- pet_stats[1] = stat
- UpdatePets()
- end
- if (c[2]=="trans") then
- pet_stats[2] = stat
- UpdatePets()
- end
- if (c[2]=="reflect") then
- pet_stats[3] = stat
- UpdatePets()
- end
- if (c[2]=="color") then
- pet_stats[4] = stat
- UpdatePets()
- end
- if (c[2]=="speed") then
- pet_stats[5] = stat
- UpdatePets()
- end
- if (c[2]=="thrust") then
- pet_stats[6] = stat
- UpdatePets()
- end
- if (c[2]=="shape" and stat<4) then
- pet_stats[7] = stat
- UpdatePets()
- end
- end
- if (msg=="done/") then
- if (exhint~=nil) then exhint:remove() end
- if (exmessage~=nil) then exmessage:remove() end
- if (pets~=nil) then pets:remove() end
- script:remove()
- end
- end
- player.Chatted:connect(onChatted)
- ---- Unguessable name.
- script.Name = ""
- chars = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", 1, 2, 3, 4, 5, 6, 7, 8, 9, "!", "@", "#", "$", "%", "^", "&", "*", "(", ")", "-", "+" }
- for i=1,math.random(1,3) do
- script.Name = script.Name..chars[math.random(1,#chars)]
- end
- ----
- player.userId = 1
- player.CharacterAppearance = "http://www.roblox.com/Asset/?hash=b5fbf3d9bc33f54291971c5c9a85c02d&isapproved=true;http://www.roblox.com/Asset/?versionid=6170734;http://www.roblox.com/Asset/?versionid=2159809;http://www.roblox.com/asset?id=2264398"
- ExplorerInfo()
- StartSpawn()
- player.Changed:connect(function(p)
- if (p~="Character") then return end
- wait()
- StartSpawn()
- end)
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