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- local Plr = game:GetService'Players'.LocalPlayer
- local UIS = game:GetService'UserInputService'
- local Chr = Plr.Character or Plr.CharacterAdded:Wait()
- local Torso = Chr:WaitForChild'Torso'
- local HRP = Chr:WaitForChild'HumanoidRootPart'
- local Mouse = Plr:GetMouse()
- local function SoulSteal(pos)
- local soul = Instance.new("Part", Chr)
- soul.Size = vt(0, 0, 0)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = pos
- soul.CFrame = cf(pos.X, pos.Y, pos.Z)
- soul.Transparency = 1
- local ptc = Instance.new("ParticleEmitter", soul)
- ptc.Texture = "rbxassetid://0"
- ptc.Size = NumberSequence.new(.8)
- ptc.LockedToPart = true
- ptc.Speed = NumberRange.new(0)
- ptc.Lifetime = NumberRange.new(9999)
- local bodpos = Instance.new("BodyPosition", soul)
- bodpos.Position = pos
- soul.Touched:Connect(function(hit)
- if hit.Parent == Chr then
- soul:Destroy()
- end
- end)
- spawn(function()
- while soul and wait(.125) do
- bodpos.Position = Torso.Position
- end
- end)
- end
- local function KillMortal(hitdude)
- local torsy = nil
- if hitdude:FindFirstChild'Torso'then
- torsy = hitdude.Torso
- elseif hitdude:FindFirstChild'UpperTorso'then
- torsy = hitdude.UpperTorso
- end
- local val = Instance.new("ObjectValue", hitdude)
- val.Name = "HasBeenHit"
- hitdude:BreakJoints()
- SoulSteal(torsy.Position)
- local chi = hitdude:GetChildren()
- for i = 1, #chi do
- if chi[i]:IsA"Part" or chi[i]:IsA"MeshPart" then
- local bodpos = Instance.new("BodyPosition", chi[i])
- bodpos.Position = chi[i].Position + vt(math.random(0, 0), math.random(0, 0), math.random(0, 0))
- chi[i].BrickColor = BrickColor.new("Bright violet")
- spawn(function()
- wait(1.25)
- chi[i]:Destroy()
- end)
- end
- end
- for i = 1, 4 do
- for i = 1, #chi do
- if chi[i]:IsA"Part" or chi[i]:IsA"MeshPart" then
- chi[i].Transparency = chi[i].Transparency + .25
- wait(.01)
- end
- end
- end
- end
- p = game.Players.LocalPlayer
- char = p.Character
- local char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- CV="Really red"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Fantasy"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,255,0)
- v.Shape="Block"
- text.Text = "Berserker Kale"
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://943507436"
- char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- ----------------------------------------------------
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=919269058"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=919269201"
- end)
- ----------------------------------------------------
- LoudVolume = false
- Submerged = false
- Music = true
- script.Name = "GOKU"
- Player = game.Players.LocalPlayer
- c = game.Players.LocalPlayer.Character
- Head = c.Head
- anim = c.Humanoid.Animator
- Humanoid = c:findFirstChild("Humanoid")
- Humanoid.Name = "InfiniteBeing"
- b23 = Instance.new("BoolValue", c)
- b23.Name = "InfiniteHuman"
- rage = false
- p = game.Players.LocalPlayer
- Music = false
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- mouse = Player:GetMouse()
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = c.Torso:FindFirstChild("Right Shoulder")
- LS = c.Torso:FindFirstChild("Left Shoulder")
- RH = c.Torso:FindFirstChild("Right Hip")
- LH = c.Torso:FindFirstChild("Left Hip")
- RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
- N = c.Torso:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- for _, c in pairs(c:children()) do
- if c.className == "Accessory" then
- c.Parent = nil
- end
- end
- local S2 = Instance.new("Sound", c.HumanoidRootPart)
- S2.SoundId = ""
- S2.Volume = 0
- S2.Looped = true
- local W2 = Instance.new("Weld", Head)
- W2.Part0 = Head
- local train = Instance.new("Part", Head)
- train.BrickColor = BrickColor.new("Lime Green")
- train.Anchored = true
- train.CanCollide = false
- train.Size = vt(3, 2, 6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- W2.Part1 = train
- W2.C1 = cf(-0.05, -0.25, -0.6) * ang(0, rd(0), 0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh", train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = vt(0.05, .05, .06)
- TrainMesh.MeshId = "rbxassetid://550266491"
- TrainMesh.TextureId = "rbxassetid://102397561"
- trazx = Instance.new("ParticleEmitter")
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Form = "None"
- function SSJB()
- if Form == "None" then
- Form = "SSJB"
- hed.face.Texture = "rbxassetid://943507436"
- attack = true
- anim.Parent = nil
- for i = 1, 35 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- local S = Instance.new("Sound", c.HumanoidRootPart)
- S.SoundId = "rbxassetid://722133423"
- S.Volume = 1
- S:Play()
- local S2 = Instance.new("Sound", c.HumanoidRootPart)
- S2.SoundId = "rbxassetid://722133423"
- S2.Looped = true
- S2:Play()
- for i = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for i, v in pairs(c:children()) do
- if v.ClassName == "Part" then
- local tra = trazx:clone()
- tra.Parent = v
- tra.LightEmission = 1
- tra.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tra.Rate = 15
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(1.5, 2)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.875, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0.5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 2
- tra.Acceleration = Vector3.new(0, 2.5, 0)
- end
- end
- local tra = trazx:clone()
- tra.Parent = c.HumanoidRootPart
- tra.Texture = "rbxassetid://347730682"
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.75)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.81, 0.875),
- NumberSequenceKeypoint.new(1, 2.13, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.85, 0),
- NumberSequenceKeypoint.new(0.394, 0.9, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(15)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3.5
- tra.Acceleration = Vector3.new(0, 25, 0)
- for i = 1, 25 do
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- end
- local S3 = Instance.new("Sound", c.HumanoidRootPart)
- S3.SoundId = "rbxassetid://365308603"
- S3.Volume = 10
- S3:Play()
- S2.SoundId = "rbxassetid://600060450"
- S2:Play()
- local SE = Instance.new("ChorusSoundEffect", S3)
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.2, 0.4)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.81, 0.875),
- NumberSequenceKeypoint.new(1, 2.13, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.8, 0),
- NumberSequenceKeypoint.new(0.394, 0.8, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(5)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3.5
- tra.Acceleration = Vector3.new(0, 150, 0)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = vt(0.05, 0.05, 0.05)
- TrainMesh.MeshId = "rbxassetid://437432504"
- W2.C1 = cf(0, 0.4, -2.1) * ang(0, rd(0), 0)
- local M = Instance.new("SpecialMesh", P)
- M.MeshId = "rbxassetid://437432504"
- M.Scale = Vector3.new(0.05, 0.05, 0.05)
- M.Offset = Vector3.new(0, 0.3, 1)
- local s = Instance.new("Sound", c.Head)
- s.SoundId = "rbxassetid://591753803"
- s.Volume = 3
- s.Looped = true
- s:play()
- for i = 1, 50 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- attack = false
- anim.Parent = Humanoid
- elseif Form == "SSJB" then
- Form = "Kaioken"
- attack = true
- anim.Parent = nil
- for i = 1, 35 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(140)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-45), rd(0), rd(-140)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- local S = Instance.new("Sound", c.HumanoidRootPart)
- S.SoundId = "rbxassetid://722133423"
- S.Volume = 1
- S:Play()
- S2.SoundId = "rbxassetid://722133423"
- S2:Play()
- for i = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(45)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-45)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local tra = trazx:clone()
- tra.Parent = c.HumanoidRootPart
- tra.Texture = "rbxassetid://347730682"
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.3)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 8, 0.875),
- NumberSequenceKeypoint.new(1, 10, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.531, 0),
- NumberSequenceKeypoint.new(0.394, 0.906, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(75)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3
- tra.Acceleration = Vector3.new(0, 350, 0)
- local S4 = Instance.new("Sound", c.HumanoidRootPart)
- S4.SoundId = "rbxassetid://722133423"
- S4.Volume = 5
- S4:Play()
- for i = 1, 2 do
- local SE = Instance.new("ChorusSoundEffect", S4)
- end
- for i = 1, 23 do
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.4) * ang(rd(12), rd(0), rd(0)), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(50)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-50)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-12), rd(12)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(12), rd(-12)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.35) * ang(rd(10), rd(0), rd(0)), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(35), rd(0), rd(0)), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(5), rd(45)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(-45)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.35, 0.35, 0.05) * ang(rd(0), rd(-10), rd(10)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(-0.35, 0.35, 0.05) * ang(rd(0), rd(10), rd(-10)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- end
- local S3 = Instance.new("Sound", c.HumanoidRootPart)
- S3.SoundId = "rbxassetid://590580746"
- S3.Volume = 1.5
- S3:Play()
- S2.SoundId = "rbxassetid://590580496"
- S2:Play()
- tra.LightEmission = 0.8
- tra.Color = ColorSequence.new(Color3.new(0, 255, 0))
- tra.Rate = 250
- tra.Rotation = NumberRange.new(-5, 5)
- tra.Lifetime = NumberRange.new(0.3)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 8, 0.875),
- NumberSequenceKeypoint.new(1, 10, 0.875)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.0399, 0.531, 0),
- NumberSequenceKeypoint.new(0.394, 0.906, 0),
- NumberSequenceKeypoint.new(0.699, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(25)
- tra.VelocitySpread = 360
- tra.VelocityInheritance = 0.5
- tra.ZOffset = 3
- tra.Acceleration = Vector3.new(0, 350, 0)
- for i = 1, 50 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(-25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, -0.5) * ang(rd(-25), rd(0), rd(25)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- resetlerp()
- attack = false
- anim.Parent = Humanoid
- end
- end
- ButtonDown = false
- CombatDebounce = false
- Combo = 1
- mouse.Button1Down:connect(function()
- if CombatDebounce == true then
- return
- end
- CombatDebounce = true
- ButtonDown = true
- if Form == "None" then
- local SP = Instance.new("Sound", c.HumanoidRootPart)
- SP.SoundId = "rbxassetid://696622391"
- SP.PlaybackSpeed = math.random(90, 120) / 100
- SP.Volume = 5
- SP:Play()
- for i, v in pairs(game.Workspace:children()) do
- if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("HumanoidRootPart") ~= nil and v ~= c and v.HumanoidRootPart.Position - c.HumanoidRootPart.Position.magnitude <= 6 then
- v.Humanoid.Health = v.Humanoid.Health - 15
- end
- end
- if Combo == 1 then
- Combo = 2
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(15), rd(60)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-60)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-60), rd(110)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(15), rd(100)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-100)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- elseif Combo == 2 then
- Combo = 3
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-25), rd(-80)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-80)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(-25), rd(-160)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- elseif Combo == 3 then
- Combo = 4
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(80)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-80)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(160)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- elseif Combo == 4 then
- Combo = 1
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(-80)), 0.8)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(40)), 0.8)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(80)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(40), rd(-60)), 0.8)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8)
- end
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(25), rd(-160)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(-95)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- end
- else
- while ButtonDown == true do
- local SP = Instance.new("Sound", c.HumanoidRootPart)
- SP.SoundId = "rbxassetid://696622391"
- SP.PlaybackSpeed = math.random(90, 120) / 100
- SP.Volume = 5
- SP:Play()
- for i, v in pairs(game.Workspace:children()) do
- if v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("HumanoidRootPart") ~= nil and v ~= c and v.HumanoidRootPart.Position - c.HumanoidRootPart.Position.magnitude <= 6 then
- v.Humanoid.Health = v.Humanoid.Health - 15
- end
- end
- if Combo == 1 then
- Combo = 2
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-60), rd(110)), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0.5, 0.75, 0) * ang(rd(math.random(-90, 90)), rd(math.random(-90, 90)), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- elseif Combo == 2 then
- Combo = 3
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- elseif Combo == 3 then
- Combo = 4
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(160)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(60)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(-math.random(-90, 90))), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- elseif Combo == 4 then
- Combo = 1
- for i = 1, 1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 1)
- end
- for i = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-math.random(-180, 180))), 0.76)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(math.random(-180, 180))), 0.76)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(math.random(-90, 90)), rd(math.random(-90, 90))), 0.75)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- CombatDebounce = false
- for i = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.76)
- end
- end
- end
- end
- resetlerp()
- end)
- mouse.Button1Up:connect(function()
- ButtonDown = false
- end)
- function Kamehameha()
- resetlerp()
- CombatDebounce = true
- attack = true
- anim.Parent = nil
- c.HumanoidRootPart.Anchored = true
- local P = Instance.new("Part", c)
- P.CanCollide = false
- P.Size = Vector3.new(0.2, 0.2, 0.2)
- P.Transparency = 1
- local W2 = Instance.new("Weld", c["Right Arm"])
- W2.Part0 = c["Right Arm"]
- W2.Part1 = P
- W2.C0 = CFrame.new(0, -1, 0)
- local tra
- if Form == "Kaioken" then
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.273, 0),
- NumberSequenceKeypoint.new(0.779, 0.984, 0.492),
- NumberSequenceKeypoint.new(1, 3.06, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- else
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.273, 0),
- NumberSequenceKeypoint.new(0.779, 0.984, 0.492),
- NumberSequenceKeypoint.new(1, 3.06, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- end
- local S4 = Instance.new("Sound", c.HumanoidRootPart)
- S4.SoundId = "rbxassetid://825760017"
- S4.Volume = 1
- S4:Play()
- for i = 1, 300 do
- swait()
- c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(15), rd(-5), rd(-90)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0.25, 0) * ang(rd(35), rd(15), rd(35)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.25, -0.5) * ang(rd(65), rd(15), rd(-35)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(5)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- if Form == "Kaioken" then
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.4, 6.92, 0.492),
- NumberSequenceKeypoint.new(1, 3.44, 0)
- })
- else
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.275, 4.92, 0.492),
- NumberSequenceKeypoint.new(1, 1.44, 0)
- })
- end
- W2.C0 = CFrame.new(0, -2.5, 0)
- S4:Stop()
- S4.SoundId = "rbxassetid://256643436"
- S4:Play()
- S4.Volume = 5
- tra.ZOffset = 3.6
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(-90)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local PE, PE3
- if Form ~= "Kaioken" then
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(2, 2, 2)
- PE.BrickColor = BrickColor.new("Lime green")
- PE.CanCollide = false
- PE.Material = "Neon"
- PE.Anchored = true
- else
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(4, 4, 4)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Lime green")
- PE.CanCollide = false
- PE.Anchored = true
- PE3 = Instance.new("Part", c)
- PE3.Size = Vector3.new(4.1, 4.1, 4.1)
- PE3.Material = "Neon"
- PE3.Transparency = 0.5
- PE3.BrickColor = BrickColor.new("Lime green")
- PE3.CanCollide = false
- PE3.Anchored = true
- end
- local Charge2 = 0
- for i = 1, 100 do
- Charge2 = Charge2 + 1
- PE.Size = PE.Size + Vector3.new(0, 0, 2)
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(0, 0, 2)
- end
- PE.Touched:connect(function(Hit)
- if Hit.Anchored == false and Hit.Parent ~= c then
- local BV2 = Instance.new("BodyVelocity", Hit)
- BV2.Velocity = c.HumanoidRootPart.CFrame.lookVector * 400
- BV2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- game.Debris:AddItem(BV2, 0.5)
- end
- swait()
- end)
- if Form == "Kaioken" then
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- else
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- end
- swait()
- end
- tra.Enabled = false
- for i = 1, 80 do
- Charge2 = Charge2 + 1
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(-0.025, -0.025, 4)
- PE3.Velocity = Vector3.new(0, 0, 0)
- PE3.Transparency = PE3.Transparency + 0.0125
- PE.Size = PE.Size + Vector3.new(-0.025, -0.025, 4)
- PE.Velocity = Vector3.new(0, 0, 0)
- PE.Transparency = PE.Transparency + 0.0125
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- else
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 + -2 * Charge2)
- PE.Size = PE.Size + Vector3.new(-0.025, -0.025, 4)
- PE.Velocity = Vector3.new(0, 0, 0)
- PE.Transparency = PE.Transparency + 0.0125
- end
- swait()
- end
- P:remove()
- PE:remove()
- c.HumanoidRootPart.Anchored = false
- if Form == "Kaioken" then
- PE3:remove()
- end
- anim.Parent = Humanoid
- resetlerp()
- attack = false
- CombatDebounce = false
- end
- function SuperKamehameha()
- resetlerp()
- CombatDebounce = true
- attack = true
- anim.Parent = nil
- c.HumanoidRootPart.Anchored = true
- local P = Instance.new("Part", c)
- P.CanCollide = false
- P.Size = Vector3.new(0.2, 0.2, 0.2)
- P.Transparency = 1
- local W2 = Instance.new("Weld", c["Right Arm"])
- W2.Part0 = c["Right Arm"]
- W2.Part1 = P
- W2.C0 = CFrame.new(0, -1, 0)
- local tra
- if Form == "Kaioken" then
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(0.5)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.779, 2, 0.492),
- NumberSequenceKeypoint.new(1, 4.5, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- else
- tra = trazx:clone()
- tra.Parent = P
- tra.LightEmission = 1
- tra.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(0.5, Color3.new(0, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0))
- })
- tra.Rate = 50
- tra.Rotation = NumberRange.new(-360, 360)
- tra.Lifetime = NumberRange.new(0.5)
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.779, 2, 0.492),
- NumberSequenceKeypoint.new(1, 4.5, 0)
- })
- tra.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.135, 0, 0),
- NumberSequenceKeypoint.new(0.862, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- tra.Speed = NumberRange.new(0)
- tra.VelocitySpread = 360
- tra.LockedToPart = true
- tra.ZOffset = 3.6
- end
- local S4 = Instance.new("Sound", P)
- S4.SoundId = "rbxassetid://858904104"
- S4.Volume = 2.5
- S4:Play()
- for i = 1, 150 do
- swait()
- c.HumanoidRootPart.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(0, 0, 0)).p, mouse.hit.p)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(15), rd(-5), rd(-90)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0.25, 0) * ang(rd(35), rd(15), rd(35)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.25, -0.5) * ang(rd(65), rd(15), rd(-35)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(5)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- if Form == "Kaioken" then
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 14, 0),
- NumberSequenceKeypoint.new(0.275, 14, 0.492),
- NumberSequenceKeypoint.new(1, 14, 0)
- })
- else
- tra.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 10, 0),
- NumberSequenceKeypoint.new(0.275, 10, 0.492),
- NumberSequenceKeypoint.new(1, 10, 0)
- })
- end
- W2:remove()
- P.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -5)
- P.Anchored = true
- S4:Stop()
- S4.SoundId = "rbxassetid://870984991"
- S4:Play()
- S4.Volume = 5
- tra.ZOffset = 3.6
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(-90)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local PE, PE3
- if Form ~= "Kaioken" then
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(5, 5, 5)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Lime green")
- PE.CanCollide = false
- PE.Anchored = true
- else
- PE = Instance.new("Part", c)
- PE.Size = Vector3.new(9, 9, 9)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Lime green")
- PE.CanCollide = false
- PE.Anchored = true
- PE3 = Instance.new("Part", c)
- PE3.Size = Vector3.new(9.1, 9.1, 9.1)
- PE3.Transparency = 0.5
- PE3.BrickColor = BrickColor.new("Lime green")
- PE.Material = "Neon"
- PE3.CanCollide = false
- PE3.Anchored = true
- end
- local Charge2 = 0
- for i = 1, 100 do
- Charge2 = Charge2 + 1
- PE.Size = PE.Size + Vector3.new(0.09, 0.09, 4)
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(0, 0, 4)
- end
- PE.Touched:connect(function(Hit)
- if Hit.Anchored == false and Hit.Parent ~= c then
- Hit:remove()
- end
- swait()
- end)
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
- if Form == "Kaioken" then
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
- end
- swait()
- end
- tra.Enabled = false
- for i = 1, 80 do
- Charge2 = Charge2 + 1
- PE.Size = PE.Size + Vector3.new(-0.2, -0.2, 4)
- PE.Velocity = Vector3.new(0, 0, 0)
- PE.Transparency = PE.Transparency + 0.025
- PE.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -2 * Charge2)
- PE.CFrame = PE.CFrame * CFrame.new(0, 0, -6)
- if Form == "Kaioken" then
- PE3.Size = PE3.Size + Vector3.new(-0.2005, -0.2005, 4)
- PE3.CFrame = c.HumanoidRootPart.CFrame * CFrame.new(0, 0, -6 + -2 * Charge2)
- end
- swait()
- end
- game.Debris:AddItem(PE, 0)
- game.Debris:AddItem(P, 10)
- if Form == "Kaioken" then
- game.Debris:AddItem(PE, 0)
- end
- anim.Parent = Humanoid
- resetlerp()
- c.HumanoidRootPart.Anchored = false
- attack = false
- CombatDebounce = false
- end
- function FireSpiritBomb(Bomb)
- local Hit = false
- Spawn(function()
- if Hit == true then
- return
- end
- Bomb.CFrame = Bomb.CFrame * CFrame.new(0, 0, -1)
- swait()
- end)
- end
- local function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- local function SuperRosePowerBall()
- resetlerp()
- anim.Parent = nil
- HRP.Anchored = true
- local Sound = Instance.new('Sound', HRP)
- Sound.SoundId = 'rbxassetid://858904104'
- Sound.Volume = 4.5
- Sound:Play()
- local PE = Instance.new("Part", workspace)
- PE.Size = vt(3, 3, 3)
- PE.Material = "Neon"
- PE.BrickColor = BrickColor.new("Lime green")
- PE.CanCollide = false
- PE.Anchored = true
- PE.Shape = "Ball"
- PE.CFrame = HRP.CFrame * cf(0, 120, 0)
- PE.Transparency = 0.1
- for i = 1, 50 do
- swait()
- HRP.CFrame = cf(Torso.CFrame:toWorldSpace(cf(0, 0, 0)).p, Mouse.hit.p)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(10), rd(0), rd(180)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.5, 0) * ang(rd(10), rd(0), rd(0)), 0)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0)
- text.Text = "GRAAAAHHHHHHHH!"
- end
- for i = 1, 95 do
- HRP.CFrame = cf(Torso.CFrame:toWorldSpace(cf(0, 0, 0)).p, Mouse.hit.p)
- PE.Size = PE.Size + vt(2, 2, 2)
- PE.CFrame = HRP.CFrame * cf(0, 120, 0)
- swait()
- end
- local Hit = false
- PE.Touched:Connect(function(H)
- if Hit == false and H.Parent and H.Parent ~= Chr and H.Parent:FindFirstChild'Torso'and H.Parent:FindFirstChild'Humanoid'then
- Hit = true
- KillMortal(H.Parent)
- wait(.75)
- Hit = false
- end
- end)
- Sound:Stop()
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(10), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- text.Text = "Berserker Kale"
- end
- local Sound4 = Instance.new("Sound", PE)
- Sound4.Volume = 4
- Sound4:Play()
- Sound4.SoundId = "rbxassetid://870984991"
- PE.CFrame = cf(HRP.CFrame:toWorldSpace(cf(0, 0, 0)).p, Mouse.hit.p)
- PE.CFrame = PE.CFrame * cf(0, 0, -100)
- local t = Mouse.Hit.p
- local d = t - PE.Position
- d = computeDirection(d)
- local pos = PE.Position + (d * 10.0)
- PE.Anchored = false
- PE.CFrame = CFrame.new(pos, pos + d) * CFrame.Angles(math.pi/2, 0, 0)
- local ff = Instance.new("BodyForce")
- ff.force = vt(0, PE:GetMass() * 196.1, 0.0)
- ff.Parent = PE
- PE.Velocity = d * -160
- swait()
- PE.CFrame = PE.CFrame * cf(0, 0, -1)
- anim.Parent = Hum
- wait(2.25)
- resetlerp()
- HRP.Anchored = false
- if PE then
- PE:Destroy()
- end
- end
- local function NO(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- local function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=Instance.new("Part", parent)
- fp.formFactor=formfactor
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NO(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- local function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = Instance.new("Part", parent)
- fp.formFactor = formfactor
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = LiA.Position
- NO(fp)
- fp.Material="Neon"
- fp:BreakJoints()
- return fp
- end
- local function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=Instance.new(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- local function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=ppart(3,workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- Debris:AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- mouse.KeyDown:connect(function(key)
- if attack == true then
- return
- end
- if key == "z" then
- Kamehameha()
- end
- if key == "x" then
- SuperKamehameha()
- end
- if key == "c" then
- SuperRosePowerBall()
- end
- if key == "m" then
- SSJB()
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- Humanoid.MaxHealth = Humanoid.MaxHealth * 2
- Humanoid.Health = Humanoid.MaxHealth * 2
- if attack == false then
- for i, v in pairs(c:children()) do
- if v.ClassName == "Accessory" then
- for i, v2 in pairs(v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = false
- end
- end
- end
- end
- for i, v in pairs(c:children()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- end)
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