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- person = "yfc"
- plyr = game:getService("Players")[person]
- mode = 1
- script.Parent = nil
- pcall(function()
- script.DSource.Value = "--Failure"
- end)
- mod = Instance.new("Model")
- mod.Parent = plyr.Character
- mod.Name = "BlackAngelSuit"
- function updateLooks()
- for i,v in pairs(plyr.Character:getChildren()) do
- if v:IsA("Part") then
- v.Reflectance = 0.1
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- v.BrickColor = BrickColor.new("Black")
- elseif v:IsA("Hat") then
- v:Remove()
- elseif v:IsA("Shirt") then
- v:Remove()
- elseif v:IsA("Pants") then
- v:Remove()
- end
- end
- pcall(function()
- plyr.Character.Torso.roblox:Remove()
- plyr.Character["Shirt Graphic"]:Remove()
- end)
- end
- pcall(function()
- plyr.Character.Head.face:Remove()
- end)
- ----
- w1 = Instance.new("Part")
- w1.Parent = mod
- w1.CanCollide = false
- w1.Locked = true
- w1.CanCollide = false
- w1.Size = Vector3.new(1, 1, 1)
- w1.formFactor = "Symmetric"
- w1.BrickColor = BrickColor.new("Black")
- w1.TopSurface = "Smooth"
- w1.BottomSurface = "Smooth"
- m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Parent = w1
- m.Scale = Vector3.new(1, 2, 0.2)
- local Weld1 = Instance.new("Weld")
- Weld1.Parent = w1
- Weld1.Part0 = w1
- Weld1.Part1 = plyr.Character.Torso
- Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4)
- ----
- w2 = Instance.new("Part")
- w2.Parent = mod
- w2.CanCollide = false
- w2.Locked = true
- w2.CanCollide = false
- w2.Size = Vector3.new(1, 1, 1)
- w2.formFactor = "Symmetric"
- w2.BrickColor = BrickColor.new("Black")
- w2.TopSurface = "Smooth"
- w2.BottomSurface = "Smooth"
- m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Parent = w2
- m.Scale = Vector3.new(1, 2, 0.2)
- local Weld = Instance.new("Weld")
- Weld.Parent = w2
- Weld.Part0 = w2
- Weld.Part1 = w1
- Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4)
- ----
- w21 = Instance.new("Part")
- w21.Parent = mod
- w21.CanCollide = false
- w21.Locked = true
- w21.CanCollide = false
- w21.Size = Vector3.new(1, 1, 1)
- w21.formFactor = "Symmetric"
- w21.BrickColor = BrickColor.new("Black")
- w21.TopSurface = "Smooth"
- w21.BottomSurface = "Smooth"
- m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Parent = w21
- m.Scale = Vector3.new(1, 2, 0.2)
- local Weld2 = Instance.new("Weld")
- Weld2.Parent = w21
- Weld2.Part0 = w21
- Weld2.Part1 = plyr.Character.Torso
- Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4)
- ----
- w22 = Instance.new("Part")
- w22.Parent = mod
- w22.CanCollide = false
- w22.Locked = true
- w22.CanCollide = false
- w22.Size = Vector3.new(1, 1, 1)
- w22.formFactor = "Symmetric"
- w22.BrickColor = BrickColor.new("Black")
- w22.TopSurface = "Smooth"
- w22.BottomSurface = "Smooth"
- m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Parent = w22
- m.Scale = Vector3.new(1, 2, 0.2)
- local Weld = Instance.new("Weld")
- Weld.Parent = w22
- Weld.Part0 = w22
- Weld.Part1 = w21
- Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4)
- ----
- e1 = Instance.new("Part")
- e1.Parent = mod
- e1.CanCollide = false
- e1.Locked = true
- e1.CanCollide = false
- e1.Size = Vector3.new(1, 1, 1)
- e1.formFactor = "Symmetric"
- e1.BrickColor = BrickColor.new("Really red")
- e1.TopSurface = "Smooth"
- e1.BottomSurface = "Smooth"
- m = Instance.new("BlockMesh")
- m.Parent = e1
- m.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Weld = Instance.new("Weld")
- Weld.Parent = e1
- Weld.Part0 = e1
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15)
- ----
- e2 = Instance.new("Part")
- e2.Parent = mod
- e2.CanCollide = false
- e2.Locked = true
- e2.CanCollide = false
- e2.Size = Vector3.new(1, 1, 1)
- e2.formFactor = "Symmetric"
- e2.BrickColor = BrickColor.new("Really red")
- e2.TopSurface = "Smooth"
- e2.BottomSurface = "Smooth"
- m = Instance.new("BlockMesh")
- m.Parent = e2
- m.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Weld = Instance.new("Weld")
- Weld.Parent = e2
- Weld.Part0 = e2
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15)
- ----
- j1 = Instance.new("Part")
- j1.Parent = mod
- j1.CanCollide = false
- j1.Locked = true
- j1.CanCollide = false
- j1.Size = Vector3.new(1, 1, 1)
- j1.formFactor = "Symmetric"
- j1.BrickColor = BrickColor.new("Really red")
- j1.TopSurface = "Smooth"
- j1.BottomSurface = "Smooth"
- j1.Transparency = 1
- m = Instance.new("BlockMesh")
- m.Parent = j1
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- local Weldj = Instance.new("Weld")
- Weldj.Parent = j1
- Weldj.Part0 = j1
- Weldj.Part1 = plyr.Character.Torso
- Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0)
- ----
- j2 = Instance.new("Part")
- j2.Parent = mod
- j2.CanCollide = false
- j2.Locked = true
- j2.CanCollide = false
- j2.Size = Vector3.new(1, 1, 1)
- j2.formFactor = "Symmetric"
- j2.BrickColor = BrickColor.new("Really red")
- j2.TopSurface = "Smooth"
- j2.BottomSurface = "Smooth"
- j2.Transparency = 1
- m = Instance.new("BlockMesh")
- m.Parent = j2
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- local Weldj = Instance.new("Weld")
- Weldj.Parent = j2
- Weldj.Part0 = j2
- Weldj.Part1 = plyr.Character.Torso
- Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0)
- plyr.Character["Right Arm"].Transparency = 0
- plyr.Character["Left Arm"].Transparency = 0
- --------------------------------------------------------------
- rs = plyr.Character.Torso:FindFirstChild("Right Shoulder")
- ls = plyr.Character.Torso:FindFirstChild("Left Shoulder")
- hb = Instance.new("HopperBin")
- hb.Parent = plyr.Backpack
- hb.Name = "Dark Angel"
- debounce = false
- debun = false
- function Select(mouse)
- function onKeyDown(key)
- key:lower()
- if string.byte(key) == 113 then
- mode = 1
- print("Mode: Explosion")
- elseif string.byte(key) == 101 then
- mode = 2
- print("Mode: Teleport")
- elseif string.byte(key) == 114 then
- mode = 3
- print("Mode: GodMode")
- elseif string.byte(key) == 102 then
- mode = 4
- print("Mode: Firebolt")
- elseif string.byte(key) == 116 then
- mode = 5
- print("Mode: LAZERZ")
- end
- end
- mouse.KeyDown:connect(onKeyDown)
- function onButton1Down(click)
- if debounce == false then
- --Explosion Mode--------------------------
- if mode == 1 then
- debounce = true
- rs.Parent = nil
- Weldrs = Instance.new("Weld")
- Weldrs.Parent = plyr.Character["Right Arm"]
- Weldrs.Part0 = plyr.Character["Right Arm"]
- Weldrs.Part1 = j1
- Weldrs.Name = "Weldrs"
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- wait()
- end
- print("1")
- f1 = Instance.new("Part")
- f1.Parent = mod
- f1.CanCollide = false
- f1.Locked = true
- f1.CanCollide = false
- f1.Size = Vector3.new(1, 1, 1)
- f1.formFactor = "Symmetric"
- f1.BrickColor = BrickColor.new("Bright red")
- f1.TopSurface = "Smooth"
- f1.BottomSurface = "Smooth"
- f1.Transparency = 0.6
- m1 = Instance.new("SpecialMesh")
- m1.MeshType = "Sphere"
- m1.Parent = f1
- m1.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = f1
- Weld.Part0 = f1
- Weld.Part1 = plyr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f2 = Instance.new("Part")
- f2.Parent = mod
- f2.CanCollide = false
- f2.Locked = true
- f2.CanCollide = false
- f2.Size = Vector3.new(1, 1, 1)
- f2.formFactor = "Symmetric"
- f2.BrickColor = BrickColor.new("Bright red")
- f2.TopSurface = "Smooth"
- f2.BottomSurface = "Smooth"
- f2.Transparency = 0
- m2 = Instance.new("SpecialMesh")
- m2.MeshType = "Sphere"
- m2.Parent = f2
- m2.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = f2
- Weld.Part0 = f2
- Weld.Part1 = f1
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- for i = 1,10 do
- m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1)
- wait()
- end
- wait()
- for i = 1,5 do
- for q = 1,10 do
- m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1)
- f2.Transparency = f2.Transparency + 0.1
- wait()
- end
- for m = 1,10 do
- m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1)
- f2.Transparency = f2.Transparency - 0.1
- wait()
- end
- end
- wait()
- for i = 1,10 do
- m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1)
- wait()
- end
- f1:Remove()
- f2:Remove()
- ff = Instance.new("ForceField")
- ff.Parent = plyr.Character
- e = Instance.new("Explosion")
- e.Parent = workspace
- e.BlastRadius = 15
- e.BlastPressure = 3999999
- e.Position = plyr.Character.Torso.Position
- wait(0.1)
- pcall(function()
- e:Remove()
- end)
- wait()
- ff:Remove()
- wait(0.5)
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- wait()
- end
- if rs ~= nil then
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
- if wcer ~= nil then
- wcer:Remove()
- end
- end
- debounce = false
- --Teleport Mode---------------------------
- elseif mode == 2 then
- debounce = true
- mp = mouse.Hit.p
- t1 = Instance.new("Part")
- t1.Parent = mod
- t1.CanCollide = false
- t1.Locked = true
- t1.CanCollide = false
- t1.Size = Vector3.new(1, 1, 1)
- t1.formFactor = "Symmetric"
- t1.BrickColor = BrickColor.new("Bright red")
- t1.TopSurface = "Smooth"
- t1.BottomSurface = "Smooth"
- t1.Transparency = 0.6
- me1 = Instance.new("SpecialMesh")
- me1.MeshType = "Sphere"
- me1.Parent = t1
- me1.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = t1
- Weld.Part0 = t1
- Weld.Part1 = plyr.Character.Torso
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- t2 = Instance.new("Part")
- t2.Parent = mod
- t2.CanCollide = false
- t2.Locked = true
- t2.CanCollide = false
- t2.Size = Vector3.new(1, 1, 1)
- t2.formFactor = "Symmetric"
- t2.BrickColor = BrickColor.new("Bright red")
- t2.TopSurface = "Smooth"
- t2.BottomSurface = "Smooth"
- t2.Transparency = 0
- me2 = Instance.new("SpecialMesh")
- me2.MeshType = "Sphere"
- me2.Parent = t2
- me2.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = t2
- Weld.Part0 = t2
- Weld.Part1 = t1
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- for i = 1,10 do
- me1.Scale = me1.Scale + Vector3.new(1,1,1)
- wait()
- end
- for d = 1,5 do
- for q = 1,10 do
- me2.Scale = me2.Scale + Vector3.new(1,1,1)
- t2.Transparency = t2.Transparency + 0.1
- wait()
- end
- t1.Transparency = t1.Transparency - 0.1
- for q = 1,10 do
- me2.Scale = me2.Scale - Vector3.new(1,1,1)
- t2.Transparency = t2.Transparency - 0.1
- wait()
- end
- wait()
- end
- for i = 1,4 do
- me1.Scale = me1.Scale - Vector3.new(1,1,1)
- wait()
- end
- plyr.Character:MoveTo(mp)
- for i = 1,6 do
- me1.Scale = me1.Scale - Vector3.new(1,1,1)
- wait()
- end
- t1:Remove()
- t2:Remove()
- debounce = false
- --GodMode-------------------------------
- elseif mode == 3 then
- if debun == false then debun = true
- print("GodeMode NOW")
- debounce = true
- rs.Parent = nil
- ls.Parent = nil
- Weldrs = Instance.new("Weld")
- Weldrs.Parent = plyr.Character["Right Arm"]
- Weldrs.Part0 = plyr.Character["Right Arm"]
- Weldrs.Part1 = j1
- Weldrs.Name = "Weldrs"
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldls = Instance.new("Weld")
- Weldls.Parent = plyr.Character["Left Arm"]
- Weldls.Part0 = plyr.Character["Left Arm"]
- Weldls.Part1 = j2
- Weldls.Name = "Weldls"
- Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0)
- f1 = Instance.new("Part")
- f1.Parent = mod
- f1.CanCollide = false
- f1.Locked = true
- f1.CanCollide = false
- f1.Size = Vector3.new(1, 1, 1)
- f1.formFactor = "Symmetric"
- f1.BrickColor = BrickColor.new("Bright red")
- f1.TopSurface = "Smooth"
- f1.BottomSurface = "Smooth"
- f1.Transparency = 1
- m1 = Instance.new("SpecialMesh")
- m1.MeshType = "Sphere"
- m1.Parent = f1
- m1.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = f1
- Weld.Part0 = f1
- Weld.Part1 = plyr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f2 = Instance.new("Part")
- f2.Parent = mod
- f2.CanCollide = false
- f2.Locked = true
- f2.CanCollide = false
- f2.Size = Vector3.new(1, 1, 1)
- f2.formFactor = "Symmetric"
- f2.BrickColor = BrickColor.new("Bright red")
- f2.TopSurface = "Smooth"
- f2.BottomSurface = "Smooth"
- f2.Transparency = 1
- m1 = Instance.new("SpecialMesh")
- m1.MeshType = "Sphere"
- m1.Parent = f2
- m1.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = f2
- Weld.Part0 = f2
- Weld.Part1 = plyr.Character["Left Arm"]
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f = Instance.new("Fire")
- f.Parent = f1
- f.Size = 0
- f.Heat = 0
- fn = Instance.new("Fire")
- fn.Parent = f2
- fn.Size = 0
- fn.Heat = 0
- for i = 1,18 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- wait()
- end
- wait(2)
- fi = Instance.new("Fire")
- fi.Parent = plyr.Character.Torso
- fi.Size = 8
- fi.Heat = 10
- plyr.Character.Humanoid.WalkSpeed = 30
- --Arms going down
- for i = 1,18 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- wait()
- end
- f1:Remove()
- f2:Remove()
- if rs ~= nil then
- rs.Parent = plyr.Character.Torso
- end
- if ls ~= nil then
- ls.Parent = plyr.Character.Torso
- end
- wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
- if wcer ~= nil then
- wcer:Remove()
- end
- wcel = plyr.Character["Left Arm"]:findFirstChild("Weldls")
- if wcer ~= nil then
- wcel:Remove()
- end
- debounce = false
- wait(8)
- fi:Remove()
- plyr.Character.Humanoid.WalkSpeed = 16
- debun = false
- end
- --FireBolt-------------------------------------------------
- elseif mode == 4 then
- debounce = true
- pos = mouse.hit.p
- rs.Parent = nil
- Weldrs = Instance.new("Weld")
- Weldrs.Parent = plyr.Character["Right Arm"]
- Weldrs.Part0 = plyr.Character["Right Arm"]
- Weldrs.Part1 = j1
- Weldrs.Name = "Weldrs"
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0)
- wait()
- end
- wait()
- p = Instance.new("Part")
- p.Parent = mod
- p.CanCollide = false
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.formFactor = "Symmetric"
- p.BrickColor = BrickColor.new("Bright red")
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Transparency = 1
- p.Position = plyr.Character["Right Arm"].Position + Vector3.new(0,1.5,0)
- p.CFrame = CFrame.new(p.Position, pos)
- dabnut = false
- function onTouch(hit)
- humiz = hit.Parent:findFirstChild("Humanoid")
- if humiz ~= nil and hit.Parent.Name ~= person then
- pcall(function()
- hit.Parent:BreakJoints()
- if hit.Parent.Torso:findFirstChild("Fiarz1") == nil then
- f = Instance.new("Fire")
- f.Parent = hit.Parent.Torso
- f.Size = 6
- f.Heat = 5
- f.Name = "Fiarz1"
- end
- end)
- end
- end
- p.Touched:connect(onTouch)
- f = Instance.new("Fire")
- f.Parent = p
- f.Size = 0
- f.Heat = 0
- for i = 0, 1, 0.03 do
- p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i))
- wait()
- end
- game:getService("Debris"):AddItem(p,0.1)
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0)
- wait()
- end
- if rs ~= nil then
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
- if wcer ~= nil then
- wcer:Remove()
- end
- end
- debounce = false
- --Lazorz mode--------------------------
- elseif mode == 5 then
- debounce = true
- rs.Parent = nil
- Weldrs = Instance.new("Weld")
- Weldrs.Parent = plyr.Character["Right Arm"]
- Weldrs.Part0 = plyr.Character["Right Arm"]
- Weldrs.Part1 = j1
- Weldrs.Name = "Weldrs"
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0)
- wait()
- end
- f1 = Instance.new("Part")
- f1.Parent = mod
- f1.CanCollide = false
- f1.Locked = true
- f1.CanCollide = false
- f1.Size = Vector3.new(1, 1, 1)
- f1.formFactor = "Symmetric"
- f1.BrickColor = BrickColor.new("Bright red")
- f1.TopSurface = "Smooth"
- f1.BottomSurface = "Smooth"
- f1.Transparency = 0
- m1 = Instance.new("SpecialMesh")
- m1.MeshType = "Sphere"
- m1.Parent = f1
- m1.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = f1
- Weld.Part0 = f1
- Weld.Part1 = plyr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0)
- f2 = Instance.new("Part")
- f2.Parent = mod
- f2.CanCollide = false
- f2.Locked = true
- f2.CanCollide = false
- f2.Size = Vector3.new(1, 1, 1)
- f2.formFactor = "Symmetric"
- f2.BrickColor = BrickColor.new("Bright red")
- f2.TopSurface = "Smooth"
- f2.BottomSurface = "Smooth"
- f2.Transparency = 1
- m2 = Instance.new("SpecialMesh")
- m2.MeshType = "Sphere"
- m2.Parent = f2
- m2.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = f2
- Weld.Part0 = f2
- Weld.Part1 = f1
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- f3 = Instance.new("Part")
- f3.Parent = mod
- f3.CanCollide = false
- f3.Locked = true
- f3.CanCollide = false
- f3.Size = Vector3.new(1, 1, 1)
- f3.formFactor = "Symmetric"
- f3.BrickColor = BrickColor.new("Bright red")
- f3.TopSurface = "Smooth"
- f3.BottomSurface = "Smooth"
- f3.Transparency = 1
- m3 = Instance.new("SpecialMesh")
- m3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m3.Parent = f3
- m3.Scale = Vector3.new(0, 0, 0)
- local Weld = Instance.new("Weld")
- Weld.Parent = f3
- Weld.Part0 = f3
- Weld.Part1 = plyr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0)
- for i = 1,10 do
- m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1)
- f2.Transparency = f2.Transparency - 0.05
- wait()
- end
- for ind = 1,4 do
- for i = 1,20 do
- m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05)
- f1.Transparency = f1.Transparency + 0.05
- wait()
- end
- m1.Scale = Vector3.new(0,0,0)
- f1.Transparency = 0
- end
- for i = 1,20 do
- m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035)
- f3.Transparency = f3.Transparency - 0.03
- wait()
- end
- mp = mouse.Hit.p
- p = Instance.new("Part")
- p.Parent = mod
- p.Locked = true
- p.Transparency = 0.4
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Bright red")
- p.Anchored = true
- p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1)
- p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
- mp1 = Instance.new("CylinderMesh")
- mp1.Parent = p
- mp1.Scale = Vector3.new(1,1,1)
- p3 = Instance.new("Part")
- p3.Parent = mod
- p3.Locked = true
- p3.Transparency = 0.4
- p3.CanCollide = false
- p3.BrickColor = BrickColor.new("Bright red")
- p3.Anchored = true
- p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1)
- p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
- mp2 = Instance.new("CylinderMesh")
- mp2.Parent = p3
- mp2.Scale = Vector3.new(0.8,1,0.8)
- mt = mouse.Target
- print(mt)
- pcall(function()
- mt.Parent.Humanoid:TakeDamage(80)
- end)
- pcall(function()
- mt.Parent.Parent.Humanoid:TakeDamage(80)
- end)
- wait(0.5)
- for i = 1,20 do
- p.Transparency = p.Transparency - 0.05
- p3.Transparency = p.Transparency - 0.05
- mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05)
- mp2.Scale = mp1.Scale - Vector3.new(0.05,0,0.05)
- wait()
- end
- p:Remove()
- p3:Remove()
- for i = 1,10 do
- m2.Scale = m2.Scale - Vector3.new(0.1,0.1,0.1)
- f2.Transparency = f2.Transparency + 0.05
- m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07)
- f3.Transparency = f3.Transparency + 0.06
- wait()
- end
- f1:Remove()
- f2:Remove()
- f3:Remove()
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0)
- wait()
- end
- if rs ~= nil then
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character["Right Arm"]:findFirstChild("Weldrs")
- if wcer ~= nil then
- wcer:Remove()
- end
- end
- debounce = false
- -------------------------------------------------------
- end
- end
- end
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- hb.Selected:connect(Select)
- --------------------------------------------------------------
- while true do
- updateLooks()
- for i = 1,17 do
- Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
- Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03)
- wait()
- end
- wait(0.6)
- for i = 1,17 do
- Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03)
- Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
- wait()
- end
- wait(0.6)
- end
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