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- using System.Collections.Generic;
- using PlinioJRM.Entities;
- using UnityEngine;
- namespace PlinioJRM.Systems.Waves {
- [CreateAssetMenu(fileName = "Wave Strategy", menuName = "Strategies/Wave")]
- public class WaveStrategy : ScriptableObject {
- public bool isBossWave = false;
- public int waveScore;
- [Header("Spawn Settings")]
- public EnemyType defaultEnemy;
- public bool canSpawnGroups;
- [Range(0, 100)]
- public int groupChance;
- public float minDistanceFromLastSpawn;
- }
- }
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