Dark_EccentricYT

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Apr 1st, 2017
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  1.  
  2.  
  3. local Player = game.Players.localPlayer
  4. Effects = {}
  5. --[[if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  6. local Environment = getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call)
  7. local oxbox = getfenv()
  8. setfenv(1, setmetatable({}, {__index = Environment}))
  9. oxbox.script:Destroy()
  10. end
  11. if script ~= true then
  12. print("Escaped Sandbox")
  13. else
  14. warn("Failed sandbox escape")
  15. end]]
  16. local Character = Player.Character
  17. local Humanoid = Character.Humanoid
  18. local mouse = Player:GetMouse()
  19. local m = Instance.new("Model", Character)
  20. m.Name = "WeaponModel"
  21. local effect = Instance.new("Model", Character)
  22. effect.Name = "Effects"
  23. local LeftArm = Character["Left Arm"]
  24. local RightArm = Character["Right Arm"]
  25. local LeftLeg = Character["Left Leg"]
  26. local RightLeg = Character["Right Leg"]
  27. local Head = Character.Head
  28. local Torso = Character.Torso
  29. local cam = game.Workspace.CurrentCamera
  30. local RootPart = Character.HumanoidRootPart
  31. local RootJoint = RootPart.RootJoint
  32. local equipped = false
  33. local attack = false
  34. local Anim = "Idle"
  35. local idle = 0
  36. local attacktype = 1
  37. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  38. local velocity = RootPart.Velocity.y
  39. local sine = 0
  40. local change = 1
  41. local grabbed = false
  42. local cn = CFrame.new
  43. local mr = math.rad
  44. local angles = CFrame.Angles
  45. local ud = UDim2.new
  46. local c3 = Color3.new
  47. Humanoid.Animator.Parent = nil
  48. Character.Animate.Parent = nil
  49. Character.Sound.Parent = nil
  50. Humanoid.JumpPower = 80
  51. Head.face.Transparency = 1
  52. local newMotor = function(part0, part1, c0, c1)
  53.  
  54. local w = Instance.new("Motor", part0)
  55. w.Part0 = part0
  56. w.Part1 = part1
  57. w.C0 = c0
  58. w.C1 = c1
  59. return w
  60. end
  61.  
  62. clerp = function(a, b, t)
  63.  
  64. return a:lerp(b, t)
  65. end
  66.  
  67. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  68. ArtificialHB.Name = "Heartbeat"
  69. Player.PlayerGui:WaitForChild("Heartbeat")
  70. frame = 1 / 30
  71. tf = 0
  72. allowframeloss = false
  73. tossremainder = false
  74. lastframe = tick()
  75. Player.PlayerGui.Heartbeat:Fire()
  76. local gg = false
  77. game:GetService("RunService").Heartbeat:connect(function(s, p)
  78.  
  79. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
  80. gg = true
  81. end
  82. if gg == true then
  83. return
  84. end
  85. tf = tf + s
  86. if frame <= tf then
  87. if allowframeloss then
  88. Player.PlayerGui.Heartbeat:Fire()
  89. lastframe = tick()
  90. else
  91. for i = 1, math.floor(tf / frame) do
  92. Player.PlayerGui.Heartbeat:Fire()
  93. end
  94. lastframe = tick()
  95. end
  96. if tossremainder then
  97. tf = 0
  98. else
  99. tf = tf - frame * math.floor(tf / frame)
  100. end
  101. end
  102. end
  103. )
  104. swait = function(num)
  105.  
  106. if num == 0 or num == nil then
  107. ArtificialHB.Event:wait()
  108. else
  109. for i = 0, num do
  110. ArtificialHB.Event:wait()
  111. end
  112. end
  113. end
  114.  
  115. local RbxUtility = LoadLibrary("RbxUtility")
  116. local Create = RbxUtility.Create
  117. RemoveOutlines = function(part)
  118.  
  119. part.TopSurface = 10
  120. end
  121.  
  122. local co1 = 3
  123. local co2 = 10
  124. local co3 = 20
  125. local co4 = 30
  126. local co5 = 30
  127. local cooco = 10
  128. local cooldown1 = 0
  129. local cooldown2 = 0
  130. local cooldown3 = 0
  131. local cooldown4 = 0
  132. local cooldown5 = 0
  133. local coolcool = 0
  134. local maxEnergy = 100
  135. local Energy = 0
  136. local skill1stam = 10
  137. local skill2stam = 30
  138. local skill3stam = 40
  139. local skill4stam = 60
  140. local recovermana = 5
  141. local skillcolorscheme = BrickColor.new("Toothpaste").Color
  142. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  143. makeframe = function(par, trans, pos, size, color)
  144.  
  145. local frame = Instance.new("Frame", par)
  146. frame.BackgroundTransparency = trans
  147. frame.BorderSizePixel = 0
  148. frame.Position = pos
  149. frame.Size = size
  150. frame.BackgroundColor3 = color
  151. return frame
  152. end
  153.  
  154. makelabel = function(par, text)
  155.  
  156. local label = Instance.new("TextLabel", par)
  157. label.BackgroundTransparency = 1
  158. label.Size = UDim2.new(1, 0, 1, 0)
  159. label.Position = UDim2.new(0, 0, 0, 0)
  160. label.TextColor3 = Color3.new(255, 255, 255)
  161. label.TextStrokeTransparency = 0
  162. label.FontSize = Enum.FontSize.Size32
  163. label.Font = Enum.Font.SourceSansLight
  164. label.BorderSizePixel = 0
  165. label.TextScaled = true
  166. label.Text = text
  167. end
  168.  
  169. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  170. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  171. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  172. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  173. framesk5 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.41, 0), UDim2.new(0.16, 0, 0.06, 0), skillcolorscheme)
  174. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  175. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  176. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  177. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  178. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  179. text1 = Instance.new("TextLabel", framesk1)
  180. text1.BackgroundTransparency = 1
  181. text1.Size = UDim2.new(1, 0, 1, 0)
  182. text1.Position = UDim2.new(0, 0, 0, 0)
  183. text1.TextColor3 = Color3.new(255, 255, 255)
  184. text1.TextStrokeTransparency = 0
  185. text1.FontSize = Enum.FontSize.Size18
  186. text1.Font = Enum.Font.SourceSansLight
  187. text1.BorderSizePixel = 0
  188. text1.TextScaled = true
  189. text1.Text = "[Z]\n Single Burst"
  190. text2 = Instance.new("TextLabel", framesk2)
  191. text2.BackgroundTransparency = 1
  192. text2.Size = UDim2.new(1, 0, 1, 0)
  193. text2.Position = UDim2.new(0, 0, 0, 0)
  194. text2.TextColor3 = Color3.new(255, 255, 255)
  195. text2.TextStrokeTransparency = 0
  196. text2.FontSize = Enum.FontSize.Size18
  197. text2.Font = Enum.Font.SourceSansLight
  198. text2.BorderSizePixel = 0
  199. text2.TextScaled = true
  200. text2.Text = "[X]\n Multi Burst"
  201. text3 = Instance.new("TextLabel", framesk3)
  202. text3.BackgroundTransparency = 1
  203. text3.Size = UDim2.new(1, 0, 1, 0)
  204. text3.Position = UDim2.new(0, 0, 0, 0)
  205. text3.TextColor3 = Color3.new(255, 255, 255)
  206. text3.TextStrokeTransparency = 0
  207. text3.FontSize = Enum.FontSize.Size18
  208. text3.Font = Enum.Font.SourceSansLight
  209. text3.BorderSizePixel = 0
  210. text3.TextScaled = false
  211. text3.Text = "[C]\n Rapid shot"
  212. text4 = Instance.new("TextLabel", framesk4)
  213. text4.BackgroundTransparency = 1
  214. text4.Size = UDim2.new(1, 0, 1, 0)
  215. text4.Position = UDim2.new(0, 0, 0, 0)
  216. text4.TextColor3 = Color3.new(255, 255, 255)
  217. text4.TextStrokeTransparency = 0
  218. text4.FontSize = Enum.FontSize.Size18
  219. text4.Font = Enum.Font.SourceSansLight
  220. text4.BorderSizePixel = 0
  221. text4.TextScaled = true
  222. text4.Text = "[V]\n Artillery Strike"
  223. text5 = Instance.new("TextLabel", framesk5)
  224. text5.BackgroundTransparency = 1
  225. text5.Size = UDim2.new(1, 0, 1, 0)
  226. text5.Position = UDim2.new(0, 0, 0, 0)
  227. text5.TextColor3 = Color3.new(255, 255, 255)
  228. text5.TextStrokeTransparency = 0
  229. text5.FontSize = Enum.FontSize.Size32
  230. text5.Font = Enum.Font.SourceSansLight
  231. text5.BorderSizePixel = 0
  232. text5.TextScaled = true
  233. text5.Text = "Energy"
  234. CFuncs = {
  235. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  236.  
  237. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  238. RemoveOutlines(Part)
  239. return Part
  240. end
  241. }
  242. ,
  243. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  244.  
  245. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  246. if Mesh == "SpecialMesh" then
  247. Msh.MeshType = MeshType
  248. Msh.MeshId = MeshId
  249. end
  250. return Msh
  251. end
  252. }
  253. ,
  254. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  255.  
  256. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  257. if Mesh == "SpecialMesh" then
  258. Msh.MeshType = MeshType
  259. Msh.MeshId = MeshId
  260. end
  261. return Msh
  262. end
  263. }
  264. ,
  265. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  266.  
  267. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  268. return Weld
  269. end
  270. }
  271. ,
  272. Sound = {Create = function(id, par, vol, pit)
  273.  
  274. coroutine.resume(coroutine.create(function()
  275.  
  276. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
  277. wait()
  278. S:play()
  279. game:GetService("Debris"):AddItem(S, 6)
  280. end
  281. ))
  282. end
  283. }
  284. ,
  285. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  286.  
  287. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  288. return fp
  289. end
  290. }
  291. }
  292. rayCast = function(Position, Direction, Range, Ignore)
  293.  
  294. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  295. end
  296.  
  297. local GetNearest = function(obj, distance)
  298.  
  299. local last, lastx = distance + 1, nil
  300. for i,v in pairs(workspace:GetChildren()) do
  301. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  302. local t = v.Torso
  303. local dist = t.Position - obj.Position.magnitude
  304. if dist <= distance and dist < last then
  305. last = dist
  306. lastx = v
  307. end
  308. end
  309. end
  310. return lastx
  311. end
  312.  
  313. Damage = function(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  314.  
  315. for i,v in pairs(hit:GetChildren()) do
  316. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  317. local find = v:FindFirstChild("DebounceHit")
  318. if not find then
  319. if v.Parent:findFirstChild("Head") then
  320. local BillG = Create("BillboardGui")({Parent = v.Parent.Head, Size = UDim2.new(1, 0, 1, 0), Adornee = v.Parent.Head, StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3))})
  321. do
  322. local TL = Create("TextLabel")({Parent = BillG, Size = UDim2.new(3, 3, 3, 3), BackgroundTransparency = 1, Text = tostring(damage) .. "-", TextColor3 = Color1.Color, TextStrokeColor3 = Color2.Color, TextStrokeTransparency = 0, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, FontSize = Enum.FontSize.Size18, Font = "ArialBold"})
  323. coroutine.resume(coroutine.create(function()
  324.  
  325. swait(1)
  326. for i = 0, 1, 0.1 do
  327. swait(0.1)
  328. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, 0.1, 0)
  329. end
  330. BillG:Destroy()
  331. end
  332. ))
  333. end
  334. end
  335. do
  336. v.Health = v.Health - damage
  337. do
  338. local bool = Create("BoolValue")({Parent = v, Name = "DebounceHit"})
  339. if HSound ~= nil and HPitch ~= nil then
  340. CFuncs.Sound.Create(HSound, hit.Parent, 1, HPitch)
  341. end
  342. game:GetService("Debris"):AddItem(bool, cooldown)
  343. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out DO_STMT
  344.  
  345. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
  346.  
  347. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
  348.  
  349. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_THEN_STMT
  350.  
  351. -- DECOMPILER ERROR at PC142: LeaveBlock: unexpected jumping out IF_STMT
  352.  
  353. end
  354. end
  355. end
  356. end
  357. end
  358. end
  359.  
  360. MagnitudeDamage = function(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  361.  
  362. for _,c in pairs(workspace:children()) do
  363. local hum = c:findFirstChild("Humanoid")
  364. if hum ~= nil then
  365. local head = c:findFirstChild("Torso")
  366. if head ~= nil then
  367. local targ = head.Position - Part.Position
  368. local mag = targ.magnitude
  369. if mag <= magni and c.Name ~= Player.Name then
  370. Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  371. end
  372. end
  373. end
  374. end
  375. end
  376.  
  377. MainHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "MainHandle", Vector3.new(2.046, 2.23200011, 2.64600039))
  378. MainHandleWeld = CFuncs.Weld.Create(m, Character.Torso, MainHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.597103596, 0.768245697, 0.025844574, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  379. CFuncs.Mesh.Create("CylinderMesh", MainHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  380. BarrelL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelL", Vector3.new(1.08000028, 0.453600079, 0.648000062))
  381. BarrelLWeld = CFuncs.Weld.Create(m, MainHandle, BarrelL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  382. CFuncs.Mesh.Create("CylinderMesh", BarrelL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  383. BarrelR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BarrelR", Vector3.new(1.08000028, 0.453600079, 0.648000062))
  384. BarrelRWeld = CFuncs.Weld.Create(m, MainHandle, BarrelR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 4.51081085, -1.88434207, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  385. CFuncs.Mesh.Create("CylinderMesh", BarrelR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  386. CannonConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "CannonConnector", Vector3.new(4.10400105, 1.29600036, 4.10400057))
  387. CannonConnectorWeld = CFuncs.Weld.Create(m, MainHandle, CannonConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.59994507, -0.0269966125, 3.88506699, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  388. CFuncs.Mesh.Create("CylinderMesh", CannonConnector, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  389. LLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  390. LLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.21697235, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  391. CFuncs.Mesh.Create("SpecialMesh", LLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  392. LLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "LLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  393. LLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, LLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94462967, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  394. CFuncs.Mesh.Create("SpecialMesh", LLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  395. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
  396. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -3.70797729, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  397. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
  398. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  399. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  400. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  401. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -1.05300522, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  402. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  403. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
  404. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.05303955, -0.812889099, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  405. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  406. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.93120074, 1.72800016))
  407. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.47602463, -0.0269966125, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  408. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  409. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
  410. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  411. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600036, 3.06720042, 1.72800016))
  412. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0359687805, -0.0270271301, -0.375081301, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  413. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  414. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 3.45600057, 2.16000009))
  415. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57199478, -0.0269966125, 5.4570117, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  416. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  417. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(5.18400049, 1.72800028, 1.72800171))
  418. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -6.29996109, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  419. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800064, 4.36320066, 1.72800016))
  420. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62795258, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  421. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  422. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
  423. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.674999237, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  424. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  425. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.29600012, 0.432000041, 1.29600012))
  426. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, 0.6210289, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  427. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  428. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200025, 1.72800016, 1.29600143))
  429. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -2.62800598, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  430. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 3.02400041, 1.72800016))
  431. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.375000238, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  432. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  433. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000056, 3.45600057, 1.72800016))
  434. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97995758, -0.0269966125, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  435. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  436. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.864000082, 1.29600012))
  437. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.0269966125, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  438. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  439. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Toothpaste", "Part", Vector3.new(2.59200048, 1.29600012, 2.37600017))
  440. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.02199554, -0.0270271301, -0.267035723, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  441. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  442. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(3.02400041, 1.72800016, 3.67200184))
  443. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, 1.15199661, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  444. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  445. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 1.10698318, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  446. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  447. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
  448. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674983978, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  449. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  450. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, -0.620975494, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  451. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  452. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
  453. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10700989, -0.812971115, -2.95201111, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  454. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.59200025, 1.72800016, 0.864001572))
  455. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 0.375000238, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  456. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(4.75200081, 5.20560074, 4.32000017))
  457. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57197571, -0.0252799988, 2.8650403, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  458. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  459. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.59200048, 2.16000009, 2.37600017))
  460. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267014265, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  461. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  462. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0.5, "Toothpaste", "Part", Vector3.new(2.16000032, 2.20319986, 2.37600017))
  463. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.98802185, -0.0270271301, -0.267024755, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  464. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  465. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 3.0240016))
  466. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, 1.47599792, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  467. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72800016))
  468. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.6210289, -0.704997063, -0.899997711, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  469. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000082, 0.432000041, 1.29600012))
  470. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488963127, 0.674999237, -0.0360145569, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  471. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  472. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72800028, 0.432000041, 2.59200025))
  473. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -0.899997711, -0.0269966125, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  474. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  475. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
  476. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86302948, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  477. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
  478. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  479. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  480. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
  481. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, 1.26896667, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  482. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  483. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
  484. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  485. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  486. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  487. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  488. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  489. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.72800028, 0.648000062, 0.864001632))
  490. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.813005447, -2.19600677, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  491. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.864000142, 0.432000041, 0.432000041))
  492. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -0.704997063, -1.54800797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  493. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.2960006, 1.72800016, 0.648000062))
  494. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -0.0269966125, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  495. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  496. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 0.432000041, 1.94400144))
  497. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 1.36799622, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  498. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
  499. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  500. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  501. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.432000041, 0.648000062, 0.648001373))
  502. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05303955, 0.812889099, -2.95201111, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  503. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  504. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  505. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  506. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 1.72800028, 1.72800171))
  507. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  508. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.5120002, 5.18400049, 1.72800171))
  509. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86299515, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  510. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  511. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 1.15200043, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  512. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  513. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
  514. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  515. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  516. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
  517. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  518. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  519. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(2.16000032, 0.432000041, 1.08000004))
  520. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90800476, -1.32300568, -1.34699464, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  521. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  522. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.51200032, 1.08000004, 1.08000004))
  523. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 2.0160141, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  524. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  525. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 0.864000082, 0.432000041))
  526. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.63601685, -2.31899524, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  527. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  528. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.51200032, 0.648000062, 1.29600012))
  529. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21500778, 2.8800087, -2.1029973, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  530. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  531. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(0.648000062, 0.432000041, 0.648000062))
  532. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16095734, 4.28401566, -2.2109971, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  533. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  534. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
  535. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  536. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  537. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.2960006, 0.432000041, 0.648000062))
  538. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.62801361, -1.10699844, 0.812988281, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  539. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  540. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.51200032, 0.648000062, 2.16000009))
  541. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16098022, 0.504009247, -2.10299492, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  542. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  543. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.08000028, 1.5120002, 1.08000004))
  544. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 2.01600647, -1.99499702, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  545. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  546. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Lily white", "Part", Vector3.new(1.08000028, 1.5120002, 0.864000082))
  547. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21498489, 3.96001434, -1.88699424, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  548. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  549. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(3.45600033, 3.45600057, 0.432000041))
  550. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -5.11689377, 1.23679733, 0, 0, -0.99999994, -0.707106829, 0.707106709, 0, 0.707106709, 0.707106829, 0))
  551. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.15999985, 1.72800028, 1.72800171))
  552. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.8650403, -2.8439827, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  553. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(2.16000009, 5.18400049, 1.72800171))
  554. PartWeld = CFuncs.Weld.Create(m, MainHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -2.86499691, -4.57199478, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  555. RLegBConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegBConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  556. RLegBConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegBConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.13302231, 0.375000238, 2.62799835, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  557. CFuncs.Mesh.Create("SpecialMesh", RLegBConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  558. RLegFConnector = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Mid gray", "RLegFConnector", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  559. RLegFConnectorWeld = CFuncs.Weld.Create(m, MainHandle, RLegFConnector, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.95540237, 0.375000238, 1.47602463, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  560. CFuncs.Mesh.Create("SpecialMesh", RLegFConnector, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  561. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  562. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, 2.44799042, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  563. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  564. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  565. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0569722652, -1.86302948, -1.65598297, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  566. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  567. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  568. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.75500107, 2.77198029, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  569. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  570. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  571. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.374999523, -1.53900528, -1.33200073, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  572. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  573. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  574. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.75500107, -0.180000305, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  575. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  576. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
  577. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, 2.84399414, -1.1370821, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  578. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  579. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000032, 1.72800016, 1.72800016))
  580. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0270271301, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  581. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  582. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  583. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.53900528, 3.92397308, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  584. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  585. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  586. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78742981, 3.59994507, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  587. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  588. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  589. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807035208, -1.78738022, -0.50402832, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  590. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  591. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  592. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78742981, -1.6560173, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  593. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  594. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  595. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.67942429, -0.180000305, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  596. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  597. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  598. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86300659, -0.503986359, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  599. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  600. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  601. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, 2.44797516, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  602. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  603. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
  604. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -6.29996109, 4.59305525, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  605. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  606. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
  607. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.620975494, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  608. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  609. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
  610. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0269966125, -1.13699913, -0.180000305, 0, 0, 1, -1, 0, 0, 0, -1, 0))
  611. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  612. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  613. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.67939377, 2.77199936, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  614. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  615. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(5.18400049, 1.72800016, 1.72800016))
  616. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 1.13708162, 6.29996109, 0, 0, -1, 1, 0, 0, 0, -1, 0))
  617. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  618. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  619. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78734207, 3.5999794, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  620. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  621. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 0.432000041, 0.432000041))
  622. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, -1.13699913, 2.55599976, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  623. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  624. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  625. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, 2.44797516, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  626. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  627. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  628. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.86302948, 3.59999084, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  629. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  630. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(2.16000009, 1.72800016, 1.72800016))
  631. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0269966125, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  632. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  633. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  634. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, -0.504020691, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  635. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  636. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  637. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.05697155, -1.78736496, -0.504009247, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  638. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  639. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.432000041, 0.432000041, 1.08000004))
  640. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.674999237, -0.921014309, -1.22401428, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  641. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  642. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.648000062, 1.08000004))
  643. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.78739548, 2.44794464, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  644. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  645. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  646. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.807034492, -1.86300659, -1.65599823, -1, 0, 4.76837158e-07, 4.76837158e-07, 0, 1, 0, 1, 0))
  647. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  648. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
  649. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  650. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  651. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  652. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.807035208, -1.78742981, -1.65598297, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  653. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  654. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 1.08000004, 1.08000004))
  655. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.05697155, -1.86300659, 3.59996033, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  656. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  657. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  658. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.375000238, -1.46334457, 3.92396164, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  659. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  660. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Wedge", Vector3.new(0.432000041, 0.432000041, 0.432000041))
  661. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.375000238, -1.46334457, -1.3319664, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  662. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  663. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.51200032, 1.72800016, 1.72800016))
  664. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.80897903, -4.59305525, -2.84398651, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  665. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  666. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(1.5120002, 1.72800016, 1.72800016))
  667. WedgeWeld = CFuncs.Weld.Create(m, MainHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.86300659, 2.84399414, -1.13708162, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  668. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  669. CannonHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "CannonHandle", Vector3.new(4.10400105, 1.29600036, 4.10400057))
  670. CannonHandleWeld = CFuncs.Weld.Create(m, CannonConnector, CannonHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  671. CFuncs.Mesh.Create("CylinderMesh", CannonHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  672. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 2.59200001, 0.648000062))
  673. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 2.26800156, 0.431990623, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  674. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  675. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 1.5120002, 1.08000004))
  676. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, 7.12799835, 1.2959981, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  677. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  678. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 0.864000082, 1.08000004))
  679. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, 3.99601364, 0.432009697, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  680. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  681. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(0.864000797, 5.4000001, 0.648000062))
  682. PartWeld = CFuncs.Weld.Create(m, CannonHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.67200851, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  683. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  684. CannonBarrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "CannonBarrel", Vector3.new(0.864000797, 0.432000041, 0.648000062))
  685. CannonBarrelWeld = CFuncs.Weld.Create(m, CannonHandle, CannonBarrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 7.68434906, 1.29599428, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  686. CFuncs.Mesh.Create("CylinderMesh", CannonBarrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  687. LLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  688. LLegFHandleWeld = CFuncs.Weld.Create(m, LLegFConnector, LLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  689. CFuncs.Mesh.Create("SpecialMesh", LLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  690. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  691. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -1.08002853, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  692. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  693. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  694. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  695. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  696. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  697. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-06, -1.94398499, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
  698. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  699. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  700. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  701. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  702. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  703. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  704. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  705. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  706. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  707. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  708. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  709. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  710. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000946, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  711. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  712. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  713. Ball1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  714. Ball1Weld = CFuncs.Weld.Create(m, LLegFHandle, Ball1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.5920229, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  715. CFuncs.Mesh.Create("SpecialMesh", Ball1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  716. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  717. PartWeld = CFuncs.Weld.Create(m, LLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  718. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  719. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51200867, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  720. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  722. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  723. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  725. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94398499, 0.647968292, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  726. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  728. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000183, 1.94398499, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  729. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  730. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  731. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08000946, -1.08000183, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  732. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  733. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  734. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94398499, 0.648006439, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  735. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  736. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  737. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.0799675, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  738. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  740. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-05, -2.80800509, -0.324005127, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  741. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  743. WedgeWeld = CFuncs.Weld.Create(m, LLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-05, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  744. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  745. RLegFHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegFHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  746. RLegFHandleWeld = CFuncs.Weld.Create(m, RLegFConnector, RLegFHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.027633667, 0, 4.95910645e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  747. CFuncs.Mesh.Create("SpecialMesh", RLegFHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  748. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  749. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647987366, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  750. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  751. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -0.755974054, 1.07997513, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  752. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  753. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864002228, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  754. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  755. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 2.37601233, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  756. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  757. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  758. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  759. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94396973, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  760. Ball2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  761. Ball2Weld = CFuncs.Weld.Create(m, RLegFHandle, Ball2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432010651, 2.5920229, 4.19616699e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  762. CFuncs.Mesh.Create("SpecialMesh", Ball2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  763. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  764. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194763, 1.7280277, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  765. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  766. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-05, -1.94400406, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  767. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  768. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  769. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08001709, 1.94400406, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  770. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  771. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  772. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94403839, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  773. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  774. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  775. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51201248, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  776. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  777. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  778. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94400406, 1.07998657, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  779. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  780. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  781. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94403839, 0.647949219, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  782. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  783. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  784. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07999802, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  785. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  786. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  787. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51203156, 0.648017883, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  788. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  789. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  790. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-05, 1.7280277, 1.51194763, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  791. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  792. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  793. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-06, -2.80800509, 1.18798828, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  794. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  795. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  796. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.07998657, -1.07998276, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  797. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  798. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  799. WedgeWeld = CFuncs.Weld.Create(m, RLegFHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-05, -2.80800509, -0.324001312, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  800. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  801. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  802. PartWeld = CFuncs.Weld.Create(m, RLegFHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07998657, -0.755974054, -1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  803. LLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "LLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  804. LLegBHandleWeld = CFuncs.Weld.Create(m, LLegBConnector, LLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.272411346, 0, 4.57763672e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  805. CFuncs.Mesh.Create("SpecialMesh", LLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  806. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  807. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94399261, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  808. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  809. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  810. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51202393, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  811. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  812. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  813. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, -0.324020386, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  814. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  815. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  816. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 2.37601233, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  817. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  818. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  819. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  820. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, 0.432034969, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  821. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  822. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51200104, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  823. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  824. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431991577, 2.59202242, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  825. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  826. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  827. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94397736, -0.755974054, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  828. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  829. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648010254, 1.7280277, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  830. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  831. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -0.755974054, 1.07997894, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  832. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  833. PartWeld = CFuncs.Weld.Create(m, LLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864013672, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  834. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  835. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0800209, -1.08000946, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  836. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  837. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  838. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51202393, 0.648010254, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  839. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  840. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  841. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.08000946, 1.94399261, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  842. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  843. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  844. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94399261, 1.07996368, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  845. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  846. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  847. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0800209, -1.08002472, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  848. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  849. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  850. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.7280277, 1.51200104, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  851. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  852. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  853. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94399261, 0.647975922, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  854. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  855. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  856. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -1.94399261, 0.216036797, 0, 0, -0.99999994, -0.999999881, 0, 0, 0, 0.99999994, 0))
  857. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  858. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  859. WedgeWeld = CFuncs.Weld.Create(m, LLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.1880188, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  860. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  861. RLegBHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "RLegBHandle", Vector3.new(1.29599988, 1.72800016, 1.72800016))
  862. RLegBHandleWeld = CFuncs.Weld.Create(m, RLegBConnector, RLegBHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  863. CFuncs.Mesh.Create("SpecialMesh", RLegBHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  864. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  865. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.512025, -1.51200867, 0.647953033, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  866. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  867. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  868. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08004761, -1.07998657, 0.216036797, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  869. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  870. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.648000062))
  871. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-06, -2.80800509, -0.323970795, 0, 0, -1, 0, -1, 0, -1, 0, 0))
  872. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  873. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  874. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08001328, -0.755974054, 1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  875. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.72800016, 1.72800016, 1.72799993))
  876. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.864006042, 0, 3.43322754e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  877. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.5120002, 0.432000041))
  878. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08000183, -0.755974054, -1.07999039, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  879. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(1.29600012, 1.72800016, 1.72799993))
  880. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.647956848, 1.7280277, -2.28881836e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  881. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.432000041, 1.72799993))
  882. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 2.37601233, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  883. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.5120002, 1.72799993))
  884. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, -0.755974054, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  885. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Mid gray", "Part", Vector3.new(1.72799993, 1.72800016, 1.72800016))
  886. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.431980133, 2.5920229, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  887. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  888. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 0.864000142, 0.863999844))
  889. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.94395065, 0.432034969, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  890. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.432000041, 1.72800028, 0.863999844))
  891. PartWeld = CFuncs.Weld.Create(m, RLegBHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.51194, 1.7280277, 1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  892. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.864000082, 0.432000041))
  893. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-05, 1.7280277, 1.51194, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  894. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  895. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  896. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.07997894, -1.08001328, 0.216036797, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  897. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  898. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  899. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.432034969, -1.94400024, 0.648040771, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  900. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  901. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 1.08000004))
  902. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.80800509, 1.18800354, 0, 0, 1, 0, -1, 0, 1, 0, 0))
  903. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  904. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.72800016, 0.432000041, 0.432000041))
  905. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-05, -1.94406891, 0.216036797, 0, 0, -1, -1, 0, 0, 0, 1, 0))
  906. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  907. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  908. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.0799675, 1.94395065, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  909. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  910. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.864000082, 0.432000041, 0.432000041))
  911. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.432034969, -1.94400024, 0.64799881, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  912. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  913. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.5120002, 0.432000041, 0.432000041))
  914. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.755974054, -1.94398499, 1.07994461, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  915. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  916. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(1.29600012, 0.432000041, 0.432000041))
  917. WedgeWeld = CFuncs.Weld.Create(m, RLegBHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.512025, -1.51204681, 0.64799881, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  918. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  919. for _, v in pairs (m:GetChildren()) do
  920. if v:IsA("WedgePart") or v:IsA("Part") then
  921. v.BackSurface = "SmoothNoOutlines"
  922. v.BottomSurface = "SmoothNoOutlines"
  923. v.FrontSurface = "SmoothNoOutlines"
  924. v.LeftSurface = "SmoothNoOutlines"
  925. v.RightSurface = "SmoothNoOutlines"
  926. v.TopSurface = "SmoothNoOutlines"
  927. end
  928. end
  929. EffectModel = Instance.new("Model", Character)
  930. EffectModel.Name = "Effects"
  931. Effects = {
  932. Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  933.  
  934. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  935. prt.Anchored = true
  936. prt.CFrame = cframe
  937. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  938. game:GetService("Debris"):AddItem(prt, 10)
  939. if Type == 1 or Type == nil then
  940. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  941. else
  942. if Type == 2 then
  943. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  944. end
  945. end
  946. end
  947. }
  948. ,
  949. Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  950.  
  951. local prt = CFuncs.Part.Create(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 2)
  956. Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
  957. end
  958. }
  959. ,
  960. Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  961.  
  962. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  963. prt.Anchored = true
  964. prt.CFrame = cframe
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  968. end
  969. }
  970. ,
  971. Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  972.  
  973. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  979. end
  980. }
  981. ,
  982. Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  983.  
  984. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  985. prt.Anchored = true
  986. prt.CFrame = cframe
  987. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988. game:GetService("Debris"):AddItem(prt, 10)
  989. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  990. end
  991. }
  992. ,
  993. Break = {Create = function(brickcolor, cframe, x1, y1, z1)
  994.  
  995. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  996. prt.Anchored = true
  997. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. local num = math.random(10, 50) / 1000
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1002. end
  1003. }
  1004. }
  1005. LaserBarrage = function(Prt, Parent)
  1006. CanAttack = false
  1007. local efprt = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 0.5, BrickColor.new("Cyan"), "Effect", Vector3.new(0.2, 0.2, 0.2))
  1008. efprt.Anchored = true
  1009. local efmsh = CFuncs.Mesh.Create("CylinderMesh", efprt, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1010. local spread = Vector3.new((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * (Prt.Position - mouse.Hit.p).magnitude / 100
  1011. coroutine.resume(coroutine.create(function(Part, Mesh, Spreaded)
  1012. game:GetService("Debris"):AddItem(Part, 6)
  1013. local TheHit = mouse.Hit.p
  1014. local MouseLook = CFrame.new((Prt.Position + TheHit) / 2, TheHit + Spreaded)
  1015. local hit, pos = rayCast(Prt.Position, MouseLook.lookVector, 1000, Parent)
  1016. local tefprt = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", Vector3.new(0.2, 0.2, 0.2))
  1017. tefprt.CFrame = CFrame.new(pos)
  1018. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1019. game:GetService("Debris"):AddItem(tefprt, 3)
  1020. Part.CFrame = CFrame.new((Prt.Position + pos) / 2, pos) * angles(1.57, 0, 0)
  1021. if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  1022. MagnitudeDamage(tefprt, 8, 10, 20, BrickColor.new("Mid gray"), BrickColor.new("Toothpaste"), "", 1)
  1023. end
  1024. local mag = (Prt.Position - pos).magnitude
  1025. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), Part.CFrame, 1, mag * 5, 1, 0.5, 0, 0.5, 0.1)
  1026. Part.Parent = nil
  1027. CanAttack = true
  1028. end
  1029. ), efprt, efmsh, spread)
  1030. end
  1031.  
  1032. ShootCannon = function(asd)
  1033.  
  1034. local MainPos = asd.Position
  1035. local MainPos2 = mouse.Hit.p
  1036. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1037. num = 20
  1038. coroutine.resume(coroutine.create(function(Spreaded)
  1039.  
  1040. repeat
  1041. wait()
  1042. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
  1043. local TheHit = mouse.Hit.p
  1044. local mag = (MainPos - pos).magnitude
  1045. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 10, mag * 5, 3, 0.5, 1, 5, 0.4)
  1046. MainPos = MainPos + MouseLook.lookVector * 50
  1047. num = num - 1
  1048. if hit ~= nil then
  1049. num = 0
  1050. local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
  1051. ref.Anchored = true
  1052. ref.CFrame = CFrame.new(pos)
  1053. CFuncs.Sound.Create("rbxassetid://184718741", ref, 1, 1.3)
  1054. for i = 1, 2 do
  1055. Effects.Block.Create(BrickColor.new("Toothpaste"), ref.CFrame, 10, 10, 10, 9, 9, 9, 0.08, 1)
  1056. end
  1057. MagnitudeDamage(ref, 18, 8, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
  1058. game:GetService("Debris"):AddItem(ref, 1)
  1059. end
  1060. until num <= 0
  1061. end
  1062. ))
  1063. end
  1064.  
  1065. LaserShot = function()
  1066.  
  1067. attack = true
  1068. Humanoid.WalkSpeed = 0
  1069. for i = 0, 1, 0.05 do
  1070. swait()
  1071. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1072. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
  1073. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1074. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1075. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
  1076. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
  1077. end
  1078. local ceef = CFrame.new(CannonBarrel.Position, mouse.Hit.p)
  1079. local hit, pos = rayCast(CannonBarrel.Position, ceef.lookVector, 999, Character)
  1080. local mag = (CannonBarrel.Position - pos).magnitude
  1081. if pos ~= nil then
  1082. CFuncs.Sound.Create("rbxassetid://300916105", CannonBarrel, 1, 1)
  1083. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
  1084. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 2, mag * 5, 3, 1, 1, 1, 0.1)
  1085. local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1086. ref.Anchored = true
  1087. ref.CFrame = CFrame.new(pos)
  1088. game:GetService("Debris"):AddItem(ref, 1)
  1089. CFuncs.Sound.Create("rbxassetid://300916057", ref, 1, 1)
  1090. MagnitudeDamage(ref, 10, 10, 20, BrickColor.new("Mid gray"), BrickColor.new("Toothpaste"), "", 1)
  1091. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(ref.Position), 5, 5, 5, 4, 4, 4, 0.1)
  1092. end
  1093. do
  1094. for i = 0, 1, 0.13 do
  1095. swait()
  1096. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
  1097. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
  1098. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1099. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1100. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1101. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1102. end
  1103. Humanoid.WalkSpeed = 16
  1104. attack = false
  1105. end
  1106. end
  1107.  
  1108. FireCannon = function()
  1109.  
  1110. attack = true
  1111. Humanoid.WalkSpeed = 0
  1112. for i = 1, 2 do
  1113. for i = 0, 1, 0.05 do
  1114. swait()
  1115. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 1) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1116. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(0)), 0.3)
  1117. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1118. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1119. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
  1120. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
  1121. end
  1122. ShootCannon(CannonBarrel)
  1123. CFuncs.Sound.Create("rbxassetid://184749318", CannonBarrel, 1, 1)
  1124. CFuncs.Sound.Create("rbxassetid://184574181", CannonBarrel, 1, 1.1)
  1125. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.08, m)
  1126. for i = 0, 1, 0.13 do
  1127. swait()
  1128. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 2) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
  1129. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1130. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1131. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1132. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-20)), 0.5)
  1133. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(20)), 0.5)
  1134. end
  1135. end
  1136. Humanoid.WalkSpeed = 16
  1137. attack = false
  1138. end
  1139.  
  1140. Shoot = function(asd)
  1141. local MainPos = asd.Position
  1142. local MainPos2 = mouse.Hit.p
  1143. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1144. num = 100
  1145. coroutine.resume(coroutine.create(function(Spreaded)
  1146. repeat
  1147. wait()
  1148. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent)
  1149. local TheHit = mouse.Hit.p
  1150. local mag = (MainPos - pos).magnitude
  1151. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 1, 0.5, 0.4)
  1152. MainPos = MainPos + MouseLook.lookVector * 50
  1153. num = num - 1
  1154. if hit ~= nil then
  1155. num = 0
  1156. local ref = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
  1157. ref.Anchored = true
  1158. ref.CFrame = CFrame.new(pos)
  1159. MagnitudeDamage(ref, 5, 8, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
  1160. game:GetService("Debris"):AddItem(ref, 1)
  1161. end
  1162. until num <= 0
  1163. end
  1164. ))
  1165. end
  1166.  
  1167. AutoFire = function()
  1168. attack = true
  1169. Humanoid.WalkSpeed = 2
  1170. for i = 1, 3 do
  1171. for i = 0, 1, 0.5 do
  1172. swait()
  1173. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1174. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1175. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1176. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1177. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1178. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1179. end
  1180. Shoot(BarrelL)
  1181. CFuncs.Sound.Create("rbxassetid://157396527", BarrelL, 1, 0.8)
  1182. CFuncs.Sound.Create("rbxassetid://184574181", BarrelL, 1, 1.3)
  1183. Effects.Sphere.Create(BrickColor.new("Toothpaste"), BarrelL.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
  1184. for i = 0, 1, 0.5 do
  1185. swait()
  1186. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
  1187. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1188. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1189. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1190. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1191. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1192. end
  1193. for i = 0, 1, 0.5 do
  1194. swait()
  1195. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1196. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1197. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1198. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1199. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1200. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1201. end
  1202. Shoot(BarrelR)
  1203. CFuncs.Sound.Create("rbxassetid://157396527", BarrelR, 1, 0.8)
  1204. CFuncs.Sound.Create("rbxassetid://184574181", BarrelR, 1, 1.3)
  1205. Effects.Sphere.Create(BrickColor.new("Toothpaste"), BarrelR.CFrame, 6, 6, 6, 3, 3, 3, 0.3, m)
  1206. for i = 0, 1, 0.5 do
  1207. swait()
  1208. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.6, 0) * angles(math.rad(0.1), math.rad(0), math.rad(0)), 0.5)
  1209. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
  1210. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1211. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1212. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(-30), math.rad(-20)), 0.5)
  1213. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(9.5), math.rad(30), math.rad(20)), 0.5)
  1214. end
  1215. end
  1216. Humanoid.WalkSpeed = 16
  1217. attack = false
  1218. end
  1219.  
  1220. QuadShot = function()
  1221.  
  1222. attack = true
  1223. Humanoid.WalkSpeed = 0
  1224. for i = 0, 1, 0.1 do
  1225. swait()
  1226. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1227. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  1228. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(30), math.rad(20)), 0.3)
  1229. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-30), math.rad(-20)), 0.3)
  1230. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-30), math.rad(-20)), 0.3)
  1231. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(20)), 0.3)
  1232. end
  1233. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CannonBarrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1234. for i = 1, 5 do
  1235. CFuncs.Sound.Create("rbxassetid://131632972", CannonBarrel, 1, 1.1)
  1236. local hit, pos = rayCast(CannonBarrel.Position, CannonBarrel.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector, -220, Character)
  1237. local mag = (CannonBarrel.Position - pos).magnitude
  1238. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((CannonBarrel.Position + pos) / 2, pos) * angles(1.57, 0, 0), 6, mag * 5, 6, -0.5, 1, -0.5, 0.1)
  1239. local cf2 = mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1240. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1241. if hit2 ~= nil then
  1242. local d1 = CFuncs.Part.Create(effect, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
  1243. d1.Anchored = true
  1244. d1.CFrame = CFrame.new(pos2)
  1245. game:GetService("Debris"):AddItem(d1, 5)
  1246. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1247. local d2 = d1:Clone()
  1248. d2.Parent = d1
  1249. d2.CFrame = CFrame.new(d1.Position)
  1250. d2.BrickColor = BrickColor.new("Cyan")
  1251. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1252. table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0})
  1253. end
  1254. end
  1255. for i = 0, 1, 0.13 do
  1256. swait()
  1257. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1258. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
  1259. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(40), math.rad(30)), 0.3)
  1260. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(-40), math.rad(-30)), 0.3)
  1261. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-40), math.rad(-30)), 0.3)
  1262. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(40), math.rad(30)), 0.3)
  1263. end
  1264. Humanoid.WalkSpeed = 16
  1265. attack = false
  1266. end
  1267.  
  1268. local Sprint = false
  1269. local CanAttack = true
  1270. mouse.Button1Down:connect(function()
  1271. if attack == false and attacktype == 1 and CanAttack == true and cooldown5 >= 0 then
  1272. cooldown5 = cooldown5 - 2
  1273. attacktype = 2
  1274. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelL, 1, 1)
  1275. Effects.Block.Create(BrickColor.new("Toothpaste"), BarrelL.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
  1276. for i = 1, 3 do
  1277. LaserBarrage(BarrelL, Character)
  1278. end
  1279. else
  1280. if attack == false and attacktype == 2 and CanAttack == true and cooldown5 >= 0 then
  1281. cooldown5 = cooldown5 - 2
  1282. attacktype = 1
  1283. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=138083993", BarrelR, 1, 1)
  1284. Effects.Block.Create(BrickColor.new("Toothpaste"), BarrelR.CFrame, 1, 1, 1, 1.5, 1.5, 1.5, 0.07, 1)
  1285. for i = 1, 3 do
  1286. LaserBarrage(BarrelR, Character)
  1287. end
  1288. end
  1289. end
  1290. end
  1291. )
  1292. mouse.KeyDown:connect(function(k)
  1293.  
  1294. k = k:lower()
  1295. if attack == false and k == "z" and co1 <= cooldown1 then
  1296. cooldown1 = 0
  1297. LaserShot()
  1298. else
  1299. if attack == false and k == "x" and co2 <= cooldown2 then
  1300. cooldown2 = 0
  1301. FireCannon()
  1302. else
  1303. if attack == false and k == "c" and co3 <= cooldown3 then
  1304. cooldown3 = 0
  1305. AutoFire()
  1306. else
  1307. if attack == false and k == "v" and co4 <= cooldown4 then
  1308. cooldown4 = 0
  1309. QuadShot()
  1310. else
  1311. if attack == false and k == "0" then
  1312. --[[if Player.Name ~= "Nocturna_Alteriano" and Player.Name ~= "Qaeo" and Player.Name ~= "Player1" then
  1313. return
  1314. end]]
  1315. Sprint = true
  1316. end
  1317. end
  1318. end
  1319. end
  1320. end
  1321. end
  1322. )
  1323. mouse.KeyUp:connect(function(k)
  1324.  
  1325. k = k:lower()
  1326. if attack == false and k == "0" and Sprint == true then
  1327. Sprint = false
  1328. end
  1329. end
  1330. )
  1331. local floornum = 0
  1332. local floornum2 = 0
  1333. updateskills = function()
  1334.  
  1335. if cooldown1 <= co1 then
  1336. cooldown1 = cooldown1 + 0.033333333333333
  1337. end
  1338. if cooldown2 <= co2 then
  1339. cooldown2 = cooldown2 + 0.033333333333333
  1340. end
  1341. if cooldown3 <= co3 then
  1342. cooldown3 = cooldown3 + 0.033333333333333
  1343. end
  1344. if cooldown4 <= co4 then
  1345. cooldown4 = cooldown4 + 0.033333333333333
  1346. end
  1347. if cooldown5 <= co5 and attack == false then
  1348. cooldown5 = cooldown5 + 0.033333333333333
  1349. end
  1350. end
  1351.  
  1352. while true do
  1353. swait()
  1354. updateskills()
  1355. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1356. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1357. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1358. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1359. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5)
  1360. if Sprint == false then
  1361. local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1362. local direction = aim.lookVector
  1363. local headingA = math.atan2(direction.x, direction.z)
  1364. headingA = math.deg(headingA)
  1365. Humanoid.AutoRotate = false
  1366. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1367. else
  1368. Humanoid.AutoRotate = true
  1369. for i,v in pairs(Character:GetChildren()) do
  1370. if v:IsA("Model") then
  1371. for _,c in pairs(v:GetChildren()) do
  1372. if c:IsA("Part") then
  1373. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1374. end
  1375. end
  1376. end
  1377. end
  1378. end
  1379. Humanoid.PlatformStand = false
  1380. Humanoid.Sit = false
  1381. for i,v in pairs(Torso:GetChildren()) do
  1382. if v:IsA("BodyGyro") then
  1383. v:remove()
  1384. elseif v:IsA("BodyPosition") then
  1385. v:remove()
  1386. elseif v:IsA("BodyForce") then
  1387. v:remove()
  1388. elseif v:IsA("BodyVelocity") then
  1389. v:remove()
  1390. elseif v:IsA("BodyThrust") then
  1391. v:remove()
  1392. elseif v:IsA("BodyAngularVelocity") then
  1393. v:remove()
  1394. end
  1395. end
  1396. for i,v in pairs(Character:GetChildren()) do
  1397. if v:IsA("Part") then
  1398. v.Transparency = 1
  1399. elseif v:IsA("Hat") then
  1400. v:WaitForChild("Handle").Transparency = 1
  1401. end
  1402. end
  1403. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1404. velocity = RootPart.Velocity.y
  1405. sine = sine + change
  1406. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1407. if equipped == true or equipped == false then
  1408. if 1 < RootPart.Velocity.y and hit == nil then
  1409. Anim = "Jump"
  1410. if attack == false then
  1411. change = 1
  1412. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1413. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
  1414. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
  1415. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
  1416. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-30), math.rad(-30)), 0.3)
  1417. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(30), math.rad(30)), 0.3)
  1418. end
  1419. else
  1420. if RootPart.Velocity.y < -1 and hit == nil then
  1421. Anim = "Fall"
  1422. if attack == false then
  1423. change = 1
  1424. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  1425. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3)
  1426. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
  1427. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
  1428. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-30), math.rad(-50)), 0.3)
  1429. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(30), math.rad(50)), 0.3)
  1430. end
  1431. else
  1432. if Torsovelocity < 1 and hit ~= nil then
  1433. Anim = "Idle"
  1434. if attack == false then
  1435. change = 1
  1436. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.5 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1437. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(0)), 0.3)
  1438. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
  1439. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
  1440. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-20)), 0.3)
  1441. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(10 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(20)), 0.3)
  1442. end
  1443. else
  1444. if 2 < Torsovelocity and hit ~= nil then
  1445. Anim = "Walk"
  1446. if attack == false and Sprint == false then
  1447. change = 1.5
  1448. Humanoid.WalkSpeed = 16
  1449. floornum = floornum + 1
  1450. floornum2 = floornum2 + 1
  1451. if 15 <= floornum then
  1452. floornum = 0
  1453. CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
  1454. end
  1455. if 16 <= floornum2 then
  1456. floornum2 = 0
  1457. CFuncs.Sound.Create("rbxassetid://180199793", Torso, 0.9, math.random(220, 250) / 100)
  1458. end
  1459. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.3 + 0.01 * math.cos((sine) / 8), 0) * angles(math.rad(0), math.rad(2 * math.cos((sine) / 7)), math.rad(0)), 0.3)
  1460. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1461. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
  1462. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
  1463. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 + 0.5 * math.cos((sine) / 8) / 2, 0 + 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(-20 * math.sin((sine) / 8)), math.rad(-20), math.rad(-20)), 0.3)
  1464. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.5 * math.cos((sine) / 8) / 2, 0 - 0.5 * math.sin((sine) / 8) / 2) * angles(math.rad(20 * math.sin((sine) / 8)), math.rad(20), math.rad(20)), 0.3)
  1465. else
  1466. if attack == false and Sprint == true then
  1467. change = 3
  1468. hitfloor2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1469. floornum = floornum + 1
  1470. if 2 <= floornum then
  1471. floornum = 0
  1472. if hitfloor2 ~= nil then
  1473. Effects.Break.Create(BrickColor.new("New Yeller"), CFrame.new(Ball1.Position), 3, 1, 2)
  1474. Effects.Break.Create(BrickColor.new("New Yeller"), CFrame.new(Ball2.Position), 3, 1, 2)
  1475. end
  1476. end
  1477. Humanoid.WalkSpeed = 100
  1478. MainHandleWeld.C0 = clerp(MainHandleWeld.C0, CFrame.new(0, -0.7 + 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  1479. CannonHandleWeld.C0 = clerp(CannonHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1480. RLegFHandleWeld.C0 = clerp(RLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(20 - 1 * math.cos((sine) / 20)), math.rad(25)), 0.3)
  1481. LLegFHandleWeld.C0 = clerp(LLegFHandleWeld.C0, CFrame.new(0, 0.2 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-20 + 1 * math.cos((sine) / 20)), math.rad(-25)), 0.3)
  1482. RLegBHandleWeld.C0 = clerp(RLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(-10 + 1 * math.cos((sine) / 20)), math.rad(-15)), 0.3)
  1483. LLegBHandleWeld.C0 = clerp(LLegBHandleWeld.C0, CFrame.new(0, 0 - 0.1 * math.cos((sine) / 20), 0) * angles(math.rad(20 + 1 * math.cos((sine) / 20)), math.rad(10 - 1 * math.cos((sine) / 20)), math.rad(15)), 0.3)
  1484. end
  1485. end
  1486. end
  1487. end
  1488. end
  1489. end
  1490. end
  1491. if 0 < #Effects then
  1492. for e = 1, #Effects do
  1493. if Effects[e] ~= nil then
  1494. local Thing = Effects[e]
  1495. if Thing ~= nil then
  1496. local Part = Thing[1]
  1497. local Mode = Thing[2]
  1498. local Delay = Thing[3]
  1499. local IncX = Thing[4]
  1500. local IncY = Thing[5]
  1501. local IncZ = Thing[6]
  1502. if Thing[1].Transparency <= 1 then
  1503. if Thing[2] == "Block1" then
  1504. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1505. Mesh = Thing[1].Mesh
  1506. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1508. end
  1509. do
  1510. if Thing[2] == "QuadShot" then
  1511. if Thing[5] < 30 then
  1512. Thing[5] = Thing[5] + 1.5
  1513. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1514. else
  1515. refda = CFuncs.Part.Create(effect, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1516. refda.Anchored = true
  1517. refda.CFrame = CFrame.new(Thing[1].Position)
  1518. game:GetService("Debris"):AddItem(refda, 1)
  1519. CFuncs.Sound.Create("rbxassetid://300916105", refda, 1, 1)
  1520. MagnitudeDamage(refda, 20, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Institutional white"))
  1521. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1522. for i = 1, 3 do
  1523. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1524. end
  1525. Thing[1].Parent = nil
  1526. table.remove(Effects, e)
  1527. end
  1528. end
  1529. do
  1530. if Thing[2] == "Block2" then
  1531. Thing[1].CFrame = Thing[1].CFrame
  1532. Mesh = Thing[7]
  1533. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1534. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1535. end
  1536. do
  1537. if Thing[2] == "Cylinder" then
  1538. Mesh = Thing[1].Mesh
  1539. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1540. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1541. end
  1542. do
  1543. if Thing[2] == "Blood" then
  1544. Mesh = Thing[7]
  1545. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1546. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1547. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1548. end
  1549. do
  1550. if Thing[2] == "Elec" then
  1551. Mesh = Thing[1].Mesh
  1552. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1553. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1554. end
  1555. do
  1556. if Thing[2] == "Disappear" then
  1557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1558. end
  1559. do
  1560. if Thing[2] == "Shatter" then
  1561. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1562. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1563. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1564. Thing[6] = Thing[6] + Thing[5]
  1565. end
  1566. end
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. else
  1574. Part.Parent = nil
  1575. table.remove(Effects, e)
  1576. end
  1577. end
  1578. end
  1579. end
  1580. end
  1581. end
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