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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --Russian APC by DMS
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- asd = Instance.new("Model",game:GetService("Lighting"))
- asd.Name = "Russian APC"
- o2 = Instance.new("Part")
- o2.Parent = asd
- o2.BrickColor = BrickColor.new("Really black")
- o2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -10.8899918)
- o2.Rotation = Vector3.new(-180, 0, -180)
- o2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o2.Velocity = Vector3.new(-0.0106720533, -0.0212664027, 0.00541446032)
- o2.CFrame = CFrame.new(11.1500015, 10.7299614, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o2.Size = Vector3.new(1, 1.20000005, 1)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.RightSurface = Enum.SurfaceType.Weld
- o2.TopSurface = Enum.SurfaceType.Weld
- o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o3 = Instance.new("Part")
- o3.Parent = asd
- o3.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 10.1299706, -11.8899937)
- o3.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o3.Velocity = Vector3.new(-0.0108253006, -0.0188554116, 0.00450425176)
- o3.CFrame = CFrame.new(7.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o3.Size = Vector3.new(2, 6, 3)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.LeftSurface = Enum.SurfaceType.Weld
- o3.RightSurface = Enum.SurfaceType.Weld
- o3.TopSurface = Enum.SurfaceType.Weld
- o4 = Instance.new("Part")
- o4.Parent = asd
- o4.BrickColor = BrickColor.new("Really black")
- o4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -10.8899918)
- o4.Rotation = Vector3.new(-180, 0, -180)
- o4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o4.Velocity = Vector3.new(-0.0112500489, -0.0212664027, 0.00165108324)
- o4.CFrame = CFrame.new(11.1500015, 8.3299675, -10.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o4.Size = Vector3.new(1, 1.20000005, 1)
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.RightSurface = Enum.SurfaceType.Weld
- o4.TopSurface = Enum.SurfaceType.Weld
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5 = Instance.new("Part")
- o5.Name = "Smooth Block Model"
- o5.Parent = asd
- o5.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -11.8899937)
- o5.Rotation = Vector3.new(-0, -90, 0)
- o5.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o5.Velocity = Vector3.new(-0.0103436373, -0.0193370748, 0.00762290601)
- o5.CFrame = CFrame.new(9.65000153, 12.1299696, -11.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o5.FormFactor = Enum.FormFactor.Plate
- o5.Size = Vector3.new(3, 2.79999995, 2)
- o5.BackSurface = Enum.SurfaceType.Weld
- o5.BottomSurface = Enum.SurfaceType.Weld
- o5.TopSurface = Enum.SurfaceType.Smooth
- o6 = Instance.new("SpecialMesh")
- o6.Parent = o5
- o6.MeshType = Enum.MeshType.Wedge
- o7 = Instance.new("Part")
- o7.Parent = asd
- o7.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -11.8899937)
- o7.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o7.Velocity = Vector3.new(-0.0111142984, -0.0193370767, 0.00260506547)
- o7.CFrame = CFrame.new(9.65000153, 8.92997456, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.Size = Vector3.new(2, 3.60000014, 3)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.LeftSurface = Enum.SurfaceType.Weld
- o7.TopSurface = Enum.SurfaceType.Weld
- o8 = Instance.new("Part")
- o8.Name = "Smooth Block Model"
- o8.Parent = asd
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.52997208, -12.8899937)
- o8.Rotation = Vector3.new(0, 90, 0)
- o8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o8.Velocity = Vector3.new(-0.0112193814, -0.0169260837, 0.00200845441)
- o8.CFrame = CFrame.new(6.15000105, 8.52997208, -12.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o8.FormFactor = Enum.FormFactor.Plate
- o8.Size = Vector3.new(1, 2.79999995, 1)
- o8.BackSurface = Enum.SurfaceType.Weld
- o8.BottomSurface = Enum.SurfaceType.Weld
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9 = Instance.new("SpecialMesh")
- o9.Parent = o8
- o9.MeshType = Enum.MeshType.Wedge
- asd0 = Instance.new("Part")
- asd0.Name = "Smooth Block Model"
- asd0.Parent = asd
- asd0.BrickColor = BrickColor.new("Really black")
- asd0.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.7299681, -10.8899937)
- asd0.Rotation = Vector3.new(180, 90, 0)
- asd0.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd0.Velocity = Vector3.new(-0.0104312208, -0.0200622398, 0.00702629611)
- asd0.CFrame = CFrame.new(6.15000105, 11.7299681, -10.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
- asd0.FormFactor = Enum.FormFactor.Plate
- asd0.Size = Vector3.new(1, 2.79999995, 1)
- asd0.BackSurface = Enum.SurfaceType.Weld
- asd0.BottomSurface = Enum.SurfaceType.Weld
- asd0.TopSurface = Enum.SurfaceType.Smooth
- asd0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd1 = Instance.new("SpecialMesh")
- asd1.Parent = asd0
- asd1.MeshType = Enum.MeshType.Wedge
- asd2 = Instance.new("Part")
- asd2.Name = "Smooth Block Model"
- asd2.Parent = asd
- asd2.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 4.72996998, -10.8899937)
- asd2.Rotation = Vector3.new(-180, -90, 0)
- asd2.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd2.Velocity = Vector3.new(-0.0121170441, -0.020905152, -0.0039808685)
- asd2.CFrame = CFrame.new(9.65000153, 4.72996998, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- asd2.FormFactor = Enum.FormFactor.Plate
- asd2.Size = Vector3.new(1, 2.4000001, 2)
- asd2.BackSurface = Enum.SurfaceType.Weld
- asd2.BottomSurface = Enum.SurfaceType.Weld
- asd2.TopSurface = Enum.SurfaceType.Smooth
- asd3 = Instance.new("SpecialMesh")
- asd3.Parent = asd2
- asd3.MeshType = Enum.MeshType.Wedge
- asd4 = Instance.new("Part")
- asd4.Name = "Smooth Block Model"
- asd4.Parent = asd
- asd4.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -14.8899937)
- asd4.Rotation = Vector3.new(-0, -90, 0)
- asd4.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd4.Velocity = Vector3.new(-0.0103698866, -0.0146328425, 0.00762290601)
- asd4.CFrame = CFrame.new(9.65000153, 12.1299696, -14.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- asd4.FormFactor = Enum.FormFactor.Plate
- asd4.Size = Vector3.new(3, 2.79999995, 2)
- asd4.BackSurface = Enum.SurfaceType.Weld
- asd4.BottomSurface = Enum.SurfaceType.Weld
- asd4.TopSurface = Enum.SurfaceType.Smooth
- asd5 = Instance.new("SpecialMesh")
- asd5.Parent = asd4
- asd5.MeshType = Enum.MeshType.Wedge
- asd6 = Instance.new("Part")
- asd6.Name = "Smooth Block Model"
- asd6.Parent = asd
- asd6.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.72996902, -10.8899937)
- asd6.Rotation = Vector3.new(0, 90, 0)
- asd6.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd6.Velocity = Vector3.new(-0.0111537166, -0.0200622417, 0.00232206518)
- asd6.CFrame = CFrame.new(6.15000105, 8.72996902, -10.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- asd6.FormFactor = Enum.FormFactor.Plate
- asd6.Size = Vector3.new(1, 3.20000005, 1)
- asd6.BackSurface = Enum.SurfaceType.Weld
- asd6.BottomSurface = Enum.SurfaceType.Weld
- asd6.TopSurface = Enum.SurfaceType.Smooth
- asd7 = Instance.new("SpecialMesh")
- asd7.Parent = asd6
- asd7.MeshType = Enum.MeshType.Wedge
- asd8 = Instance.new("Part")
- asd8.Name = "Smooth Block Model"
- asd8.Parent = asd
- asd8.BrickColor = BrickColor.new("Really black")
- asd8.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 11.5299635, -12.8899937)
- asd8.Rotation = Vector3.new(180, 90, 0)
- asd8.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd8.Velocity = Vector3.new(-0.0104968874, -0.0169260874, 0.0067126737)
- asd8.CFrame = CFrame.new(6.15000105, 11.5299635, -12.8899937, 0, -0, 1, 0, -1, 0, 1, 0, 0)
- asd8.FormFactor = Enum.FormFactor.Plate
- asd8.Size = Vector3.new(1, 3.20000005, 1)
- asd8.BackSurface = Enum.SurfaceType.Weld
- asd8.BottomSurface = Enum.SurfaceType.Weld
- asd8.TopSurface = Enum.SurfaceType.Smooth
- asd8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd9 = Instance.new("SpecialMesh")
- asd9.Parent = asd8
- asd9.MeshType = Enum.MeshType.Wedge
- o20 = Instance.new("Part")
- o20.Parent = asd
- o20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -14.8899937)
- o20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o20.Velocity = Vector3.new(-0.0111405468, -0.0146328425, 0.00260506547)
- o20.CFrame = CFrame.new(9.65000153, 8.92997456, -14.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o20.Size = Vector3.new(2, 3.60000014, 3)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.LeftSurface = Enum.SurfaceType.Weld
- o20.TopSurface = Enum.SurfaceType.Weld
- o21 = Instance.new("Part")
- o21.Parent = asd
- o21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.92997456, -17.8899937)
- o21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o21.Velocity = Vector3.new(-0.0111667961, -0.00992861018, 0.00260506547)
- o21.CFrame = CFrame.new(9.65000153, 8.92997456, -17.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o21.Size = Vector3.new(2, 3.60000014, 3)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.LeftSurface = Enum.SurfaceType.Weld
- o21.TopSurface = Enum.SurfaceType.Weld
- o22 = Instance.new("Part")
- o22.Name = "Smooth Block Model"
- o22.Parent = asd
- o22.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -17.8899937)
- o22.Rotation = Vector3.new(-0, -90, 0)
- o22.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o22.Velocity = Vector3.new(-0.010396135, -0.00992860924, 0.00762290601)
- o22.CFrame = CFrame.new(9.65000153, 12.1299696, -17.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o22.FormFactor = Enum.FormFactor.Plate
- o22.Size = Vector3.new(3, 2.79999995, 2)
- o22.BackSurface = Enum.SurfaceType.Weld
- o22.BottomSurface = Enum.SurfaceType.Weld
- o22.TopSurface = Enum.SurfaceType.Smooth
- o23 = Instance.new("SpecialMesh")
- o23.Parent = o22
- o23.MeshType = Enum.MeshType.Wedge
- o24 = Instance.new("Part")
- o24.Parent = asd
- o24.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.72996998, -10.8899937)
- o24.Rotation = Vector3.new(-0, -90, 0)
- o24.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o24.Velocity = Vector3.new(-0.0121170441, -0.0194601603, -0.00392836984)
- o24.CFrame = CFrame.new(3.65000105, 4.72996998, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o24.Size = Vector3.new(1, 2.4000001, 10)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.TopSurface = Enum.SurfaceType.Weld
- o25 = Instance.new("Part")
- o25.Parent = asd
- o25.BrickColor = BrickColor.new("Really black")
- o25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 10.1299706, -11.8899937)
- o25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o25.Velocity = Vector3.new(-0.0108253006, -0.017892085, 0.0045392504)
- o25.CFrame = CFrame.new(3.65000105, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o25.CanCollide = false
- o25.Size = Vector3.new(6, 6, 1)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.LeftSurface = Enum.SurfaceType.Weld
- o25.RightSurface = Enum.SurfaceType.Weld
- o25.TopSurface = Enum.SurfaceType.Weld
- o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o26 = Instance.new("Seat")
- o26.Parent = asd
- o26.BrickColor = BrickColor.new("Bright red")
- o26.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -15.3899937)
- o26.Rotation = Vector3.new(-0, -90, 0)
- o26.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o26.Velocity = Vector3.new(-0.0114339218, -0.0133671397, 0.000740862102)
- o26.CFrame = CFrame.new(7.65000105, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o27 = Instance.new("Part")
- o27.Name = "Smooth Block Model"
- o27.Parent = asd
- o27.BrickColor = BrickColor.new("Really black")
- o27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.7299681, -10.8899937)
- o27.Rotation = Vector3.new(-180, -90, 0)
- o27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o27.Velocity = Vector3.new(-0.0104312208, -0.0188580807, 0.00707004499)
- o27.CFrame = CFrame.new(1.15000105, 11.7299681, -10.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- o27.FormFactor = Enum.FormFactor.Plate
- o27.Size = Vector3.new(1, 2.79999995, 1)
- o27.BackSurface = Enum.SurfaceType.Weld
- o27.BottomSurface = Enum.SurfaceType.Weld
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o28 = Instance.new("SpecialMesh")
- o28.Parent = o27
- o28.MeshType = Enum.MeshType.Wedge
- o29 = Instance.new("Part")
- o29.Name = "Smooth Block Model"
- o29.Parent = asd
- o29.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -20.8899937)
- o29.Rotation = Vector3.new(-0, -90, 0)
- o29.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o29.Velocity = Vector3.new(-0.0104223844, -0.00522437599, 0.00762290601)
- o29.CFrame = CFrame.new(9.65000153, 12.1299696, -20.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o29.FormFactor = Enum.FormFactor.Plate
- o29.Size = Vector3.new(3, 2.79999995, 2)
- o29.BackSurface = Enum.SurfaceType.Weld
- o29.BottomSurface = Enum.SurfaceType.Weld
- o29.TopSurface = Enum.SurfaceType.Smooth
- o30 = Instance.new("SpecialMesh")
- o30.Parent = o29
- o30.MeshType = Enum.MeshType.Wedge
- o31 = Instance.new("Part")
- o31.Parent = asd
- o31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 6.52997208, -25.3899937)
- o31.Rotation = Vector3.new(-0, -90, 0)
- o31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o31.Velocity = Vector3.new(-0.0118104164, 0.00327696558, -0.00110582681)
- o31.CFrame = CFrame.new(3.65000105, 6.52997208, -25.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o31.Size = Vector3.new(30, 1.20000005, 14)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.LeftSurface = Enum.SurfaceType.Weld
- o31.TopSurface = Enum.SurfaceType.Weld
- o32 = Instance.new("Part")
- o32.Name = "Smooth Block Model"
- o32.Parent = asd
- o32.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -23.8899937)
- o32.Rotation = Vector3.new(-0, -90, 0)
- o32.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o32.Velocity = Vector3.new(-0.0104486337, -0.000520143076, 0.00762290601)
- o32.CFrame = CFrame.new(9.65000153, 12.1299696, -23.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o32.FormFactor = Enum.FormFactor.Plate
- o32.Size = Vector3.new(3, 2.79999995, 2)
- o32.BackSurface = Enum.SurfaceType.Weld
- o32.BottomSurface = Enum.SurfaceType.Weld
- o32.TopSurface = Enum.SurfaceType.Smooth
- o33 = Instance.new("SpecialMesh")
- o33.Parent = o32
- o33.MeshType = Enum.MeshType.Wedge
- o34 = Instance.new("Part")
- o34.Parent = asd
- o34.BrickColor = BrickColor.new("Really black")
- o34.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -22.8899918)
- o34.Rotation = Vector3.new(-180, 0, -180)
- o34.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o34.Velocity = Vector3.new(-0.0113550453, -0.00244947104, 0.00165108324)
- o34.CFrame = CFrame.new(11.1500015, 8.3299675, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o34.Size = Vector3.new(1, 1.20000005, 1)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.RightSurface = Enum.SurfaceType.Weld
- o34.TopSurface = Enum.SurfaceType.Weld
- o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o35 = Instance.new("Part")
- o35.Parent = asd
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 7.12997055, -21.8899937)
- o35.Rotation = Vector3.new(-180, 0, -180)
- o35.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o35.Velocity = Vector3.new(-0.0116352933, -0.00401754677, -0.000230605248)
- o35.CFrame = CFrame.new(11.1500015, 7.12997055, -21.8899937, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o35.Size = Vector3.new(1, 1.20000005, 23)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.RightSurface = Enum.SurfaceType.Weld
- o35.TopSurface = Enum.SurfaceType.Weld
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o36 = Instance.new("Part")
- o36.Name = "Smooth Block Model"
- o36.Parent = asd
- o36.BrickColor = BrickColor.new("Really black")
- o36.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.52997208, -12.8899937)
- o36.Rotation = Vector3.new(-0, -90, 0)
- o36.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o36.Velocity = Vector3.new(-0.0112193814, -0.0157219246, 0.00205220282)
- o36.CFrame = CFrame.new(1.15000105, 8.52997208, -12.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o36.FormFactor = Enum.FormFactor.Plate
- o36.Size = Vector3.new(1, 2.79999995, 1)
- o36.BackSurface = Enum.SurfaceType.Weld
- o36.BottomSurface = Enum.SurfaceType.Weld
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o37 = Instance.new("SpecialMesh")
- o37.Parent = o36
- o37.MeshType = Enum.MeshType.Wedge
- o38 = Instance.new("Part")
- o38.Parent = asd
- o38.BrickColor = BrickColor.new("Really black")
- o38.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 11.9299583, -21.8899918)
- o38.Rotation = Vector3.new(-180, 0, -180)
- o38.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o38.Velocity = Vector3.new(-0.0104793021, -0.00401754864, 0.00729614869)
- o38.CFrame = CFrame.new(11.1500015, 11.9299583, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o38.Size = Vector3.new(1, 1.20000005, 23)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.RightSurface = Enum.SurfaceType.Weld
- o38.TopSurface = Enum.SurfaceType.Weld
- o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o39 = Instance.new("Part")
- o39.Name = "Wheel"
- o39.Parent = asd
- o39.BrickColor = BrickColor.new("Really black")
- o39.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.42680168, -14.8904819)
- o39.Rotation = Vector3.new(-93.0923157, -0.182617724, -0.00497547351)
- o39.RotVelocity = Vector3.new(-0.079473719, -0.0200592522, -0.0031580457)
- o39.Velocity = Vector3.new(0.0113198888, 0.0628596097, 0.0355583094)
- o39.CFrame = CFrame.new(8.14975739, 3.42680168, -14.8904819, 0.999994755, 8.68379357e-005, -0.00318727526, 0.00318731926, -0.0539445542, 0.998538852, -8.52214944e-005, -0.998543739, -0.0539445803)
- o39.FormFactor = Enum.FormFactor.Symmetric
- o39.Friction = 1
- o39.Shape = Enum.PartType.Cylinder
- o39.Size = Vector3.new(5, 5, 5)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.LeftSurface = Enum.SurfaceType.Hinge
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o40 = Instance.new("Part")
- o40.Parent = asd
- o40.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -23.8899937)
- o40.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o40.Velocity = Vector3.new(-0.0112192947, -0.000520143192, 0.00260506384)
- o40.CFrame = CFrame.new(9.65000153, 8.9299736, -23.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o40.Size = Vector3.new(2, 3.60000014, 3)
- o40.BottomSurface = Enum.SurfaceType.Smooth
- o40.LeftSurface = Enum.SurfaceType.Weld
- o40.TopSurface = Enum.SurfaceType.Weld
- o41 = Instance.new("Part")
- o41.Parent = asd
- o41.BrickColor = BrickColor.new("Really black")
- o41.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -22.8899918)
- o41.Rotation = Vector3.new(-180, 0, -180)
- o41.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o41.Velocity = Vector3.new(-0.0107770497, -0.00244947104, 0.00541446032)
- o41.CFrame = CFrame.new(11.1500015, 10.7299614, -22.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o41.Size = Vector3.new(1, 1.20000005, 1)
- o41.BottomSurface = Enum.SurfaceType.Smooth
- o41.RightSurface = Enum.SurfaceType.Weld
- o41.TopSurface = Enum.SurfaceType.Weld
- o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o42 = Instance.new("Part")
- o42.Parent = asd
- o42.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -26.8899937)
- o42.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o42.Velocity = Vector3.new(-0.0112455441, 0.00418409007, 0.00260506384)
- o42.CFrame = CFrame.new(9.65000153, 8.9299736, -26.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o42.Size = Vector3.new(2, 3.60000014, 3)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.LeftSurface = Enum.SurfaceType.Weld
- o42.TopSurface = Enum.SurfaceType.Weld
- o43 = Instance.new("Part")
- o43.Name = "Smooth Block Model"
- o43.Parent = asd
- o43.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -26.8899937)
- o43.Rotation = Vector3.new(-0, -90, 0)
- o43.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o43.Velocity = Vector3.new(-0.0104748821, 0.00418409007, 0.00762290601)
- o43.CFrame = CFrame.new(9.65000153, 12.1299696, -26.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o43.FormFactor = Enum.FormFactor.Plate
- o43.Size = Vector3.new(3, 2.79999995, 2)
- o43.BackSurface = Enum.SurfaceType.Weld
- o43.BottomSurface = Enum.SurfaceType.Weld
- o43.TopSurface = Enum.SurfaceType.Smooth
- o44 = Instance.new("SpecialMesh")
- o44.Parent = o43
- o44.MeshType = Enum.MeshType.Wedge
- o45 = Instance.new("Part")
- o45.Parent = asd
- o45.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 13.3299665, -21.8899937)
- o45.Rotation = Vector3.new(-0, -90, 0)
- o45.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o45.Velocity = Vector3.new(-0.0101421364, -0.00221130624, 0.00955709256)
- o45.CFrame = CFrame.new(3.65000105, 13.3299665, -21.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o45.FormFactor = Enum.FormFactor.Plate
- o45.Size = Vector3.new(23, 0.400000006, 10)
- o45.BottomSurface = Enum.SurfaceType.Smooth
- o45.LeftSurface = Enum.SurfaceType.Weld
- o45.TopSurface = Enum.SurfaceType.Smooth
- o46 = Instance.new("Part")
- o46.Parent = asd
- o46.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -20.8899937)
- o46.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o46.Velocity = Vector3.new(-0.0111930454, -0.00522437692, 0.00260506384)
- o46.CFrame = CFrame.new(9.65000153, 8.9299736, -20.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o46.Size = Vector3.new(2, 3.60000014, 3)
- o46.BottomSurface = Enum.SurfaceType.Smooth
- o46.LeftSurface = Enum.SurfaceType.Weld
- o46.TopSurface = Enum.SurfaceType.Weld
- o47 = Instance.new("Part")
- o47.Parent = asd
- o47.BrickColor = BrickColor.new("Really black")
- o47.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 9.52996445, -21.8899918)
- o47.Rotation = Vector3.new(-180, 0, -180)
- o47.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o47.Velocity = Vector3.new(-0.0110572977, -0.00401754864, 0.00353277172)
- o47.CFrame = CFrame.new(11.1500015, 9.52996445, -21.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o47.Size = Vector3.new(1, 1.20000005, 23)
- o47.BottomSurface = Enum.SurfaceType.Smooth
- o47.RightSurface = Enum.SurfaceType.Weld
- o47.TopSurface = Enum.SurfaceType.Weld
- o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o48 = Instance.new("Part")
- o48.Parent = asd
- o48.BrickColor = BrickColor.new("Really black")
- o48.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 10.1299706, -27.3899937)
- o48.Rotation = Vector3.new(-0, -90, 0)
- o48.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o48.Velocity = Vector3.new(-0.0109609207, 0.00557020865, 0.00450862665)
- o48.CFrame = CFrame.new(7.15000105, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o48.FormFactor = Enum.FormFactor.Plate
- o48.Size = Vector3.new(2, 6, 3)
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.TopSurface = Enum.SurfaceType.Smooth
- o48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o49 = Instance.new("Part")
- o49.Name = "Smooth Block Model"
- o49.Parent = asd
- o49.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -14.8899937)
- o49.Rotation = Vector3.new(0, 90, 0)
- o49.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o49.Velocity = Vector3.new(-0.0103698866, -0.0117428582, 0.00772790238)
- o49.CFrame = CFrame.new(-2.34999895, 12.1299696, -14.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o49.FormFactor = Enum.FormFactor.Plate
- o49.Size = Vector3.new(3, 2.79999995, 2)
- o49.BackSurface = Enum.SurfaceType.Weld
- o49.BottomSurface = Enum.SurfaceType.Weld
- o49.TopSurface = Enum.SurfaceType.Smooth
- o50 = Instance.new("SpecialMesh")
- o50.Parent = o49
- o50.MeshType = Enum.MeshType.Wedge
- o51 = Instance.new("Part")
- o51.Parent = asd
- o51.BrickColor = BrickColor.new("Really black")
- o51.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -10.8899918)
- o51.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o51.Velocity = Vector3.new(-0.0112018809, -0.0176539235, 0.00209596194)
- o51.CFrame = CFrame.new(-3.84999895, 8.52997875, -10.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o51.Size = Vector3.new(1, 1.20000005, 1)
- o51.BottomSurface = Enum.SurfaceType.Smooth
- o51.RightSurface = Enum.SurfaceType.Weld
- o51.TopSurface = Enum.SurfaceType.Weld
- o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o52 = Instance.new("Part")
- o52.Name = "Smooth Block Model"
- o52.Parent = asd
- o52.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 4.7299695, -10.8899937)
- o52.Rotation = Vector3.new(180, 90, 0)
- o52.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o52.Velocity = Vector3.new(-0.0121170441, -0.0180151686, -0.00387587259)
- o52.CFrame = CFrame.new(-2.34999895, 4.7299695, -10.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- o52.FormFactor = Enum.FormFactor.Plate
- o52.Size = Vector3.new(1, 2.4000001, 2)
- o52.BackSurface = Enum.SurfaceType.Weld
- o52.BottomSurface = Enum.SurfaceType.Weld
- o52.TopSurface = Enum.SurfaceType.Smooth
- o53 = Instance.new("SpecialMesh")
- o53.Parent = o52
- o53.MeshType = Enum.MeshType.Wedge
- o54 = Instance.new("Seat")
- o54.Parent = asd
- o54.BrickColor = BrickColor.new("Bright red")
- o54.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -15.3899937)
- o54.Rotation = Vector3.new(-0, -90, 0)
- o54.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o54.Velocity = Vector3.new(-0.0114339218, -0.0114404829, 0.000810859608)
- o54.CFrame = CFrame.new(-0.349998951, 7.72996855, -15.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o55 = Instance.new("Part")
- o55.Name = "Smooth Block Model"
- o55.Parent = asd
- o55.BrickColor = BrickColor.new("Really black")
- o55.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 11.5299644, -12.8899937)
- o55.Rotation = Vector3.new(-180, -90, 0)
- o55.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o55.Velocity = Vector3.new(-0.0104968874, -0.0157219246, 0.00675642351)
- o55.CFrame = CFrame.new(1.15000105, 11.5299644, -12.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- o55.FormFactor = Enum.FormFactor.Plate
- o55.Size = Vector3.new(1, 3.20000005, 1)
- o55.BackSurface = Enum.SurfaceType.Weld
- o55.BottomSurface = Enum.SurfaceType.Weld
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o56 = Instance.new("SpecialMesh")
- o56.Parent = o55
- o56.MeshType = Enum.MeshType.Wedge
- o57 = Instance.new("Part")
- o57.Name = "Wheel"
- o57.Parent = asd
- o57.BrickColor = BrickColor.new("Really black")
- o57.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42692375, -14.8904819)
- o57.Rotation = Vector3.new(71.8348389, -0.179271549, 179.951202)
- o57.RotVelocity = Vector3.new(0.0192243475, -0.0636964738, 0.00881059654)
- o57.Velocity = Vector3.new(0.0983007699, -0.048161298, -0.0011113584)
- o57.CFrame = CFrame.new(-0.849998951, 3.42692375, -14.8904819, -0.999994576, -0.000851786113, -0.00312887365, 0.00323848729, -0.311754555, -0.950157046, -0.000166113779, -0.950162053, 0.311755598)
- o57.FormFactor = Enum.FormFactor.Symmetric
- o57.Friction = 1
- o57.Shape = Enum.PartType.Cylinder
- o57.Size = Vector3.new(5, 5, 5)
- o57.BottomSurface = Enum.SurfaceType.Smooth
- o57.LeftSurface = Enum.SurfaceType.Hinge
- o57.TopSurface = Enum.SurfaceType.Smooth
- o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o58 = Instance.new("Part")
- o58.Parent = asd
- o58.BrickColor = BrickColor.new("Really black")
- o58.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -10.8899937)
- o58.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o58.Velocity = Vector3.new(-0.0106238853, -0.0176539198, 0.00585933868)
- o58.CFrame = CFrame.new(-3.84999895, 10.9299726, -10.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o58.Size = Vector3.new(1, 1.20000005, 1)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.RightSurface = Enum.SurfaceType.Weld
- o58.TopSurface = Enum.SurfaceType.Weld
- o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59 = Instance.new("Part")
- o59.Parent = asd
- o59.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -11.8899937)
- o59.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o59.Velocity = Vector3.new(-0.0111142984, -0.0164470933, 0.00271006022)
- o59.CFrame = CFrame.new(-2.34999895, 8.9299736, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o59.Size = Vector3.new(2, 3.60000014, 3)
- o59.BottomSurface = Enum.SurfaceType.Smooth
- o59.RightSurface = Enum.SurfaceType.Weld
- o59.TopSurface = Enum.SurfaceType.Weld
- o60 = Instance.new("Seat")
- o60.Parent = asd
- o60.BrickColor = BrickColor.new("Bright red")
- o60.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -19.3899937)
- o60.Rotation = Vector3.new(-0, -90, 0)
- o60.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o60.Velocity = Vector3.new(-0.0114689209, -0.00516817253, 0.000810859608)
- o60.CFrame = CFrame.new(-0.349998951, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o61 = Instance.new("Part")
- o61.Parent = asd
- o61.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 10.1299706, -11.8899937)
- o61.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o61.Velocity = Vector3.new(-0.0108253006, -0.0169287547, 0.00457424903)
- o61.CFrame = CFrame.new(-0.349998951, 10.1299706, -11.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o61.Size = Vector3.new(2, 6, 3)
- o61.BottomSurface = Enum.SurfaceType.Smooth
- o61.LeftSurface = Enum.SurfaceType.Weld
- o61.RightSurface = Enum.SurfaceType.Weld
- o61.TopSurface = Enum.SurfaceType.Weld
- o62 = Instance.new("Part")
- o62.Name = "Wheel"
- o62.Parent = asd
- o62.BrickColor = BrickColor.new("Really black")
- o62.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.42753983, -20.8899937)
- o62.Rotation = Vector3.new(28.481636, -0.0933765694, 179.827606)
- o62.RotVelocity = Vector3.new(0.0191411488, 0.0388029702, 0.00441237306)
- o62.Velocity = Vector3.new(0.0722419024, -0.0226156823, 0.00999602303)
- o62.CFrame = CFrame.new(-0.849998951, 3.42753983, -20.8899937, -0.99999398, -0.00300891162, -0.00162972789, 0.00342192361, -0.878963709, -0.476876348, 2.40340478e-006, -0.47687906, 0.878968656)
- o62.FormFactor = Enum.FormFactor.Symmetric
- o62.Friction = 1
- o62.Shape = Enum.PartType.Cylinder
- o62.Size = Vector3.new(5, 5, 5)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.LeftSurface = Enum.SurfaceType.Hinge
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o63 = Instance.new("Part")
- o63.Name = "Wheel"
- o63.Parent = asd
- o63.BrickColor = BrickColor.new("Really black")
- o63.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.14975739, 3.4271698, -20.8904819)
- o63.Rotation = Vector3.new(-157.017899, -0.0780268013, -0.174392849)
- o63.RotVelocity = Vector3.new(-0.049330961, 0.0188823733, -0.00890816934)
- o63.Velocity = Vector3.new(0.150077358, 0.019039195, 0.059329439)
- o63.CFrame = CFrame.new(8.14975739, 3.4271698, -20.8904819, 0.999994397, 0.00304372166, -0.00136182411, 0.00333384797, -0.920620978, 0.390443265, -6.53195893e-005, -0.39044556, -0.920625865)
- o63.FormFactor = Enum.FormFactor.Symmetric
- o63.Friction = 1
- o63.Shape = Enum.PartType.Cylinder
- o63.Size = Vector3.new(5, 5, 5)
- o63.BottomSurface = Enum.SurfaceType.Smooth
- o63.LeftSurface = Enum.SurfaceType.Hinge
- o63.TopSurface = Enum.SurfaceType.Smooth
- o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o64 = Instance.new("Seat")
- o64.Parent = asd
- o64.BrickColor = BrickColor.new("Bright red")
- o64.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.349998951, 7.72996855, -23.3899937)
- o64.Rotation = Vector3.new(-0, -90, 0)
- o64.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o64.Velocity = Vector3.new(-0.011503919, 0.00110413833, 0.000810859608)
- o64.CFrame = CFrame.new(-0.349998951, 7.72996855, -23.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o64.TopSurface = Enum.SurfaceType.Smooth
- o64.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o65 = Instance.new("Part")
- o65.Name = "Smooth Block Model"
- o65.Parent = asd
- o65.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(1.15000105, 8.72996902, -10.8899937)
- o65.Rotation = Vector3.new(-0, -90, 0)
- o65.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o65.Velocity = Vector3.new(-0.0111537166, -0.0188580826, 0.00236581359)
- o65.CFrame = CFrame.new(1.15000105, 8.72996902, -10.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o65.FormFactor = Enum.FormFactor.Plate
- o65.Size = Vector3.new(1, 3.20000005, 1)
- o65.BackSurface = Enum.SurfaceType.Weld
- o65.BottomSurface = Enum.SurfaceType.Weld
- o65.TopSurface = Enum.SurfaceType.Smooth
- o66 = Instance.new("SpecialMesh")
- o66.Parent = o65
- o66.MeshType = Enum.MeshType.Wedge
- o67 = Instance.new("Part")
- o67.Name = "Smooth Block Model"
- o67.Parent = asd
- o67.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 4.52997255, -25.8899937)
- o67.Rotation = Vector3.new(-180, -90, 0)
- o67.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o67.Velocity = Vector3.new(-0.012296455, 0.00297726016, -0.00428135507)
- o67.CFrame = CFrame.new(8.15000153, 4.52997255, -25.8899937, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- o67.FormFactor = Enum.FormFactor.Plate
- o67.Size = Vector3.new(1, 2.79999995, 5)
- o67.BackSurface = Enum.SurfaceType.Weld
- o67.BottomSurface = Enum.SurfaceType.Weld
- o67.TopSurface = Enum.SurfaceType.Smooth
- o68 = Instance.new("SpecialMesh")
- o68.Parent = o67
- o68.MeshType = Enum.MeshType.Wedge
- o69 = Instance.new("Part")
- o69.Parent = asd
- o69.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -15.3899937)
- o69.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o69.Velocity = Vector3.new(-0.0111449221, -0.0109588197, 0.00271006022)
- o69.CFrame = CFrame.new(-2.34999895, 8.9299736, -15.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o69.Size = Vector3.new(2, 3.60000014, 4)
- o69.BottomSurface = Enum.SurfaceType.Smooth
- o69.RightSurface = Enum.SurfaceType.Weld
- o69.TopSurface = Enum.SurfaceType.Weld
- o70 = Instance.new("Part")
- o70.Parent = asd
- o70.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 4.52997255, -25.8899937)
- o70.Rotation = Vector3.new(-0, -90, 0)
- o70.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o70.Velocity = Vector3.new(-0.012296455, 0.00406100461, -0.00424198154)
- o70.CFrame = CFrame.new(3.65000105, 4.52997255, -25.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o70.FormFactor = Enum.FormFactor.Plate
- o70.Size = Vector3.new(29, 2.79999995, 4)
- o70.BottomSurface = Enum.SurfaceType.Smooth
- o70.LeftSurface = Enum.SurfaceType.Weld
- o70.RightSurface = Enum.SurfaceType.Weld
- o70.TopSurface = Enum.SurfaceType.Weld
- o71 = Instance.new("Part")
- o71.Name = "Smooth Block Model"
- o71.Parent = asd
- o71.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -11.8899937)
- o71.Rotation = Vector3.new(0, 90, 0)
- o71.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o71.Velocity = Vector3.new(-0.0103436373, -0.0164470915, 0.00772790238)
- o71.CFrame = CFrame.new(-2.34999895, 12.1299696, -11.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o71.FormFactor = Enum.FormFactor.Plate
- o71.Size = Vector3.new(3, 2.79999995, 2)
- o71.BackSurface = Enum.SurfaceType.Weld
- o71.BottomSurface = Enum.SurfaceType.Weld
- o71.TopSurface = Enum.SurfaceType.Smooth
- o72 = Instance.new("SpecialMesh")
- o72.Parent = o71
- o72.MeshType = Enum.MeshType.Wedge
- o73 = Instance.new("Seat")
- o73.Parent = asd
- o73.BrickColor = BrickColor.new("Bright red")
- o73.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -23.3899937)
- o73.Rotation = Vector3.new(0, 90, 0)
- o73.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o73.Velocity = Vector3.new(-0.011503919, -0.000822518021, 0.000740862102)
- o73.CFrame = CFrame.new(7.65000105, 7.72996855, -23.3899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o73.TopSurface = Enum.SurfaceType.Smooth
- o73.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o74 = Instance.new("Seat")
- o74.Parent = asd
- o74.BrickColor = BrickColor.new("Bright red")
- o74.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.65000105, 7.72996855, -19.3899937)
- o74.Rotation = Vector3.new(-0, -90, 0)
- o74.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o74.Velocity = Vector3.new(-0.0114689209, -0.00709482934, 0.000740862102)
- o74.CFrame = CFrame.new(7.65000105, 7.72996855, -19.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o74.TopSurface = Enum.SurfaceType.Smooth
- o74.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o75 = Instance.new("Part")
- o75.Name = "Smooth Block Model"
- o75.Parent = asd
- o75.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 12.1299696, -30.8899937)
- o75.Rotation = Vector3.new(-0, -90, 0)
- o75.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o75.Velocity = Vector3.new(-0.0105098812, 0.0104564009, 0.00762290601)
- o75.CFrame = CFrame.new(9.65000153, 12.1299696, -30.8899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o75.FormFactor = Enum.FormFactor.Plate
- o75.Size = Vector3.new(5, 2.79999995, 2)
- o75.BackSurface = Enum.SurfaceType.Weld
- o75.BottomSurface = Enum.SurfaceType.Weld
- o75.TopSurface = Enum.SurfaceType.Smooth
- o76 = Instance.new("SpecialMesh")
- o76.Parent = o75
- o76.MeshType = Enum.MeshType.Wedge
- o77 = Instance.new("Part")
- o77.Parent = asd
- o77.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.65000153, 8.9299736, -30.8899937)
- o77.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o77.Velocity = Vector3.new(-0.0112805422, 0.0104564, 0.00260506384)
- o77.CFrame = CFrame.new(9.65000153, 8.9299736, -30.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o77.Size = Vector3.new(2, 3.60000014, 5)
- o77.BottomSurface = Enum.SurfaceType.Smooth
- o77.LeftSurface = Enum.SurfaceType.Weld
- o77.TopSurface = Enum.SurfaceType.Weld
- o78 = Instance.new("Part")
- o78.Parent = asd
- o78.BrickColor = BrickColor.new("Really black")
- o78.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 10.7299614, -32.8899918)
- o78.Rotation = Vector3.new(-180, 0, -180)
- o78.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o78.Velocity = Vector3.new(-0.0108645465, 0.0132313054, 0.00541446032)
- o78.CFrame = CFrame.new(11.1500015, 10.7299614, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o78.Size = Vector3.new(1, 1.20000005, 1)
- o78.BottomSurface = Enum.SurfaceType.Smooth
- o78.RightSurface = Enum.SurfaceType.Weld
- o78.TopSurface = Enum.SurfaceType.Weld
- o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79 = Instance.new("Part")
- o79.Name = "Wheel"
- o79.Parent = asd
- o79.BrickColor = BrickColor.new("Really black")
- o79.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42802525, -30.8899937)
- o79.Rotation = Vector3.new(15.2775364, 0.0570550784, 0.198420882)
- o79.RotVelocity = Vector3.new(0.0289346557, -0.0372031517, -0.0138992397)
- o79.Velocity = Vector3.new(0.0549917743, 0.0709678009, 0.0912425742)
- o79.CFrame = CFrame.new(8.15000153, 3.42802525, -30.8899937, 0.999993324, -0.0034630883, 0.000995798851, 0.00360309379, 0.964654148, -0.2634947, -4.80924718e-005, 0.263496578, 0.964660168)
- o79.FormFactor = Enum.FormFactor.Symmetric
- o79.Friction = 1
- o79.Shape = Enum.PartType.Cylinder
- o79.Size = Vector3.new(5, 5, 5)
- o79.BottomSurface = Enum.SurfaceType.Smooth
- o79.LeftSurface = Enum.SurfaceType.Hinge
- o79.TopSurface = Enum.SurfaceType.Smooth
- o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o80 = Instance.new("Part")
- o80.Parent = asd
- o80.BrickColor = BrickColor.new("Really black")
- o80.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(11.1500015, 8.3299675, -32.8899918)
- o80.Rotation = Vector3.new(-180, 0, -180)
- o80.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o80.Velocity = Vector3.new(-0.0114425421, 0.0132313054, 0.00165108324)
- o80.CFrame = CFrame.new(11.1500015, 8.3299675, -32.8899918, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o80.Size = Vector3.new(1, 1.20000005, 1)
- o80.BottomSurface = Enum.SurfaceType.Smooth
- o80.RightSurface = Enum.SurfaceType.Weld
- o80.TopSurface = Enum.SurfaceType.Weld
- o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o81 = Instance.new("VehicleSeat")
- o81.Name = "VechicleSeat"
- o81.Parent = asd
- o81.BrickColor = BrickColor.new("Black")
- o81.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.15000105, 7.62997007, -31.3899937)
- o81.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o81.Velocity = Vector3.new(-0.0115979994, 0.01304668, 0.000632180134)
- o81.CFrame = CFrame.new(2.15000105, 7.62997007, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o81.Size = Vector3.new(3, 1, 2)
- o81.FrontSurface = Enum.SurfaceType.Hinge
- o81.TopSurface = Enum.SurfaceType.Universal
- o81.MaxSpeed = 40
- o81.Torque = 60
- o81.TurnSpeed = 4
- o81.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o82 = Instance.new("Part")
- o82.Parent = asd
- o82.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -18.8899937)
- o82.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o82.Velocity = Vector3.new(-0.0111755459, -0.00547054689, 0.00271006022)
- o82.CFrame = CFrame.new(-2.34999895, 8.9299736, -18.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o82.Size = Vector3.new(2, 3.60000014, 3)
- o82.BottomSurface = Enum.SurfaceType.Smooth
- o82.RightSurface = Enum.SurfaceType.Weld
- o82.TopSurface = Enum.SurfaceType.Weld
- o83 = Instance.new("Part")
- o83.Name = "Smooth Block Model"
- o83.Parent = asd
- o83.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 4.52997255, -25.8899937)
- o83.Rotation = Vector3.new(180, 90, 0)
- o83.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o83.Velocity = Vector3.new(-0.012296455, 0.00514474884, -0.00420260802)
- o83.CFrame = CFrame.new(-0.849998951, 4.52997255, -25.8899937, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- o83.FormFactor = Enum.FormFactor.Plate
- o83.Size = Vector3.new(1, 2.79999995, 5)
- o83.BackSurface = Enum.SurfaceType.Weld
- o83.BottomSurface = Enum.SurfaceType.Weld
- o83.TopSurface = Enum.SurfaceType.Smooth
- o84 = Instance.new("SpecialMesh")
- o84.Parent = o83
- o84.MeshType = Enum.MeshType.Wedge
- o85 = Instance.new("Part")
- o85.Parent = asd
- o85.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 8.32997513, -35.8899918)
- o85.Rotation = Vector3.new(-0, -90, 0)
- o85.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o85.Velocity = Vector3.new(-0.0114687895, 0.0197417773, 0.00171671784)
- o85.CFrame = CFrame.new(3.65000105, 8.32997513, -35.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o85.Size = Vector3.new(5, 2.4000001, 14)
- o85.BottomSurface = Enum.SurfaceType.Smooth
- o85.LeftSurface = Enum.SurfaceType.Weld
- o85.TopSurface = Enum.SurfaceType.Weld
- o86 = Instance.new("Decal")
- o86.Parent = o85
- o86.Texture = "http://www.roblox.com/asset/?id=77856927"
- o86.Face = Enum.NormalId.Back
- o87 = Instance.new("Decal")
- o87.Parent = o85
- o87.Texture = "http://www.roblox.com/asset/?id=77856927"
- o88 = Instance.new("Part")
- o88.Name = "Smooth Block Model"
- o88.Parent = asd
- o88.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 12.5299711, -34.8899918)
- o88.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o88.Velocity = Vector3.new(-0.0104485461, 0.0184145309, 0.00831138808)
- o88.CFrame = CFrame.new(2.65000105, 12.5299711, -34.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o88.Size = Vector3.new(4, 1.20000005, 3)
- o88.BottomSurface = Enum.SurfaceType.Weld
- o88.TopSurface = Enum.SurfaceType.Smooth
- o89 = Instance.new("SpecialMesh")
- o89.Parent = o88
- o89.MeshType = Enum.MeshType.Wedge
- o90 = Instance.new("Part")
- o90.Name = "Smooth Block Model"
- o90.Parent = asd
- o90.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(7.15000105, 11.3299742, -35.8899918)
- o90.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o90.Velocity = Vector3.new(-0.0107462937, 0.0188988652, 0.00639032573)
- o90.CFrame = CFrame.new(7.15000105, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o90.Size = Vector3.new(5, 3.60000014, 5)
- o90.BottomSurface = Enum.SurfaceType.Weld
- o90.TopSurface = Enum.SurfaceType.Smooth
- o91 = Instance.new("SpecialMesh")
- o91.Parent = o90
- o91.MeshType = Enum.MeshType.Wedge
- o92 = Instance.new("Part")
- o92.Parent = asd
- o92.BrickColor = BrickColor.new("Really black")
- o92.Transparency = 0.30000001192093
- o92.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 11.3299742, -34.8899918)
- o92.Rotation = Vector3.new(-0, -90, 0)
- o92.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o92.Velocity = Vector3.new(-0.0107375439, 0.0184145309, 0.00642969925)
- o92.CFrame = CFrame.new(2.65000105, 11.3299742, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o92.Size = Vector3.new(3, 1.20000005, 4)
- o92.BottomSurface = Enum.SurfaceType.Smooth
- o92.TopSurface = Enum.SurfaceType.Weld
- o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o93 = Instance.new("Part")
- o93.Parent = asd
- o93.BrickColor = BrickColor.new("Really black")
- o93.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -34.8899918)
- o93.Rotation = Vector3.new(-0, -90, 0)
- o93.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o93.Velocity = Vector3.new(-0.0110265417, 0.0184145309, 0.00454801088)
- o93.CFrame = CFrame.new(2.65000105, 10.1299772, -34.8899918, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o93.Size = Vector3.new(3, 1.20000005, 4)
- o93.BottomSurface = Enum.SurfaceType.Smooth
- o93.LeftSurface = Enum.SurfaceType.Weld
- o93.TopSurface = Enum.SurfaceType.Weld
- o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o94 = Instance.new("Part")
- o94.Parent = asd
- o94.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -24.8899937)
- o94.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o94.Velocity = Vector3.new(-0.0112280445, 0.00393791869, 0.00271006022)
- o94.CFrame = CFrame.new(-2.34999895, 8.9299736, -24.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o94.Size = Vector3.new(2, 3.60000014, 3)
- o94.BottomSurface = Enum.SurfaceType.Smooth
- o94.RightSurface = Enum.SurfaceType.Weld
- o94.TopSurface = Enum.SurfaceType.Weld
- o95 = Instance.new("Part")
- o95.Name = "Smooth Block Model"
- o95.Parent = asd
- o95.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -17.8899937)
- o95.Rotation = Vector3.new(0, 90, 0)
- o95.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o95.Velocity = Vector3.new(-0.010396135, -0.00703862496, 0.00772790238)
- o95.CFrame = CFrame.new(-2.34999895, 12.1299696, -17.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o95.FormFactor = Enum.FormFactor.Plate
- o95.Size = Vector3.new(3, 2.79999995, 2)
- o95.BackSurface = Enum.SurfaceType.Weld
- o95.BottomSurface = Enum.SurfaceType.Weld
- o95.TopSurface = Enum.SurfaceType.Smooth
- o96 = Instance.new("SpecialMesh")
- o96.Parent = o95
- o96.MeshType = Enum.MeshType.Wedge
- o97 = Instance.new("Part")
- o97.Name = "Wheel"
- o97.Parent = asd
- o97.BrickColor = BrickColor.new("Really black")
- o97.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.84975481, 3.42802525, -30.8899937)
- o97.Rotation = Vector3.new(-91.0437546, 0.208824798, -179.996002)
- o97.RotVelocity = Vector3.new(0.0319535285, 0.0784833133, 0.0154630821)
- o97.Velocity = Vector3.new(0.00365212397, 0.0158221275, 0.100309223)
- o97.CFrame = CFrame.new(-0.84975481, 3.42802525, -30.8899937, -0.999993205, 6.97369978e-005, 0.00364467222, 0.00364533835, 0.0182155799, 0.999827325, 3.33198318e-006, 0.999833822, -0.0182157177)
- o97.FormFactor = Enum.FormFactor.Symmetric
- o97.Friction = 1
- o97.Shape = Enum.PartType.Cylinder
- o97.Size = Vector3.new(5, 5, 5)
- o97.BottomSurface = Enum.SurfaceType.Smooth
- o97.LeftSurface = Enum.SurfaceType.Hinge
- o97.TopSurface = Enum.SurfaceType.Smooth
- o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o98 = Instance.new("Part")
- o98.Parent = asd
- o98.BrickColor = BrickColor.new("Really black")
- o98.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 7.32997513, -21.8899937)
- o98.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o98.Velocity = Vector3.new(-0.0115871262, -0.000405066181, 0.000214262865)
- o98.CFrame = CFrame.new(-3.84999895, 7.32997513, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o98.Size = Vector3.new(1, 1.20000005, 23)
- o98.BottomSurface = Enum.SurfaceType.Smooth
- o98.RightSurface = Enum.SurfaceType.Weld
- o98.TopSurface = Enum.SurfaceType.Weld
- o98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o99 = Instance.new("Part")
- o99.Name = "Smooth Block Model"
- o99.Parent = asd
- o99.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -20.8899937)
- o99.Rotation = Vector3.new(0, 90, 0)
- o99.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- o99.Velocity = Vector3.new(-0.0104223844, -0.0023343917, 0.00772790238)
- o99.CFrame = CFrame.new(-2.34999895, 12.1299696, -20.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o99.FormFactor = Enum.FormFactor.Plate
- o99.Size = Vector3.new(3, 2.79999995, 2)
- o99.BackSurface = Enum.SurfaceType.Weld
- o99.BottomSurface = Enum.SurfaceType.Weld
- o99.TopSurface = Enum.SurfaceType.Smooth
- asd00 = Instance.new("SpecialMesh")
- asd00.Parent = o99
- asd00.MeshType = Enum.MeshType.Wedge
- asd01 = Instance.new("Part")
- asd01.Parent = asd
- asd01.BrickColor = BrickColor.new("Really black")
- asd01.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 10.1299706, -27.3899937)
- asd01.Rotation = Vector3.new(-0, -90, 0)
- asd01.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd01.Velocity = Vector3.new(-0.0109609207, 0.0072560329, 0.00456987415)
- asd01.CFrame = CFrame.new(0.150001049, 10.1299706, -27.3899937, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- asd01.FormFactor = Enum.FormFactor.Plate
- asd01.Size = Vector3.new(2, 6, 3)
- asd01.BottomSurface = Enum.SurfaceType.Smooth
- asd01.TopSurface = Enum.SurfaceType.Smooth
- asd01.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd02 = Instance.new("Part")
- asd02.Parent = asd
- asd02.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -21.8899937)
- asd02.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd02.Velocity = Vector3.new(-0.0112017952, -0.0007663141, 0.00271006022)
- asd02.CFrame = CFrame.new(-2.34999895, 8.9299736, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd02.Size = Vector3.new(2, 3.60000014, 3)
- asd02.BottomSurface = Enum.SurfaceType.Smooth
- asd02.RightSurface = Enum.SurfaceType.Weld
- asd02.TopSurface = Enum.SurfaceType.Weld
- asd03 = Instance.new("Part")
- asd03.Name = "Smooth Block Model"
- asd03.Parent = asd
- asd03.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(2.65000105, 10.1299772, -37.3899918)
- asd03.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd03.Velocity = Vector3.new(-0.0110484157, 0.0223347265, 0.00454801088)
- asd03.CFrame = CFrame.new(2.65000105, 10.1299772, -37.3899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd03.BottomSurface = Enum.SurfaceType.Weld
- asd03.TopSurface = Enum.SurfaceType.Smooth
- asd04 = Instance.new("SpecialMesh")
- asd04.Parent = asd03
- asd04.MeshType = Enum.MeshType.Wedge
- asd05 = Instance.new("Part")
- asd05.Name = "Smooth Block Model"
- asd05.Parent = asd
- asd05.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -23.8899937)
- asd05.Rotation = Vector3.new(0, 90, 0)
- asd05.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd05.Velocity = Vector3.new(-0.0104486337, 0.00236984156, 0.00772790238)
- asd05.CFrame = CFrame.new(-2.34999895, 12.1299696, -23.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- asd05.FormFactor = Enum.FormFactor.Plate
- asd05.Size = Vector3.new(3, 2.79999995, 2)
- asd05.BackSurface = Enum.SurfaceType.Weld
- asd05.BottomSurface = Enum.SurfaceType.Weld
- asd05.TopSurface = Enum.SurfaceType.Smooth
- asd06 = Instance.new("SpecialMesh")
- asd06.Parent = asd05
- asd06.MeshType = Enum.MeshType.Wedge
- asd07 = Instance.new("Part")
- asd07.Parent = asd
- asd07.BrickColor = BrickColor.new("Really black")
- asd07.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 9.7299757, -21.8899918)
- asd07.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd07.Velocity = Vector3.new(-0.0110091297, -0.000405069441, 0.00397765031)
- asd07.CFrame = CFrame.new(-3.84999895, 9.7299757, -21.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd07.Size = Vector3.new(1, 1.20000005, 23)
- asd07.BottomSurface = Enum.SurfaceType.Smooth
- asd07.RightSurface = Enum.SurfaceType.Weld
- asd07.TopSurface = Enum.SurfaceType.Weld
- asd07.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd08 = Instance.new("Part")
- asd08.Parent = asd
- asd08.BrickColor = BrickColor.new("Really black")
- asd08.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -22.8899918)
- asd08.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd08.Velocity = Vector3.new(-0.0113068772, 0.00116300827, 0.00209596194)
- asd08.CFrame = CFrame.new(-3.84999895, 8.52997875, -22.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd08.Size = Vector3.new(1, 1.20000005, 1)
- asd08.BottomSurface = Enum.SurfaceType.Smooth
- asd08.RightSurface = Enum.SurfaceType.Weld
- asd08.TopSurface = Enum.SurfaceType.Weld
- asd08.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd09 = Instance.new("Part")
- asd09.Name = "Wheel"
- asd09.Parent = asd
- asd09.BrickColor = BrickColor.new("Really black")
- asd09.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 3.4283886, -36.89048)
- asd09.Rotation = Vector3.new(-160.409576, 0.0803624168, -179.802063)
- asd09.RotVelocity = Vector3.new(0.0806952044, -0.0687758699, 0.00102742936)
- asd09.Velocity = Vector3.new(-0.0940583274, -0.0516466722, 0.108693101)
- asd09.CFrame = CFrame.new(-0.849998951, 3.4283886, -36.89048, -0.999992907, 0.00345451501, 0.00140258833, 0.0037248258, 0.942106247, 0.335293829, -0.000163113233, 0.33529669, -0.942112505)
- asd09.FormFactor = Enum.FormFactor.Symmetric
- asd09.Friction = 1
- asd09.Shape = Enum.PartType.Cylinder
- asd09.Size = Vector3.new(5, 5, 5)
- asd09.BottomSurface = Enum.SurfaceType.Smooth
- asd09.LeftSurface = Enum.SurfaceType.Hinge
- asd09.TopSurface = Enum.SurfaceType.Smooth
- asd09.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd10 = Instance.new("Part")
- asd10.Name = "Smooth Block Model"
- asd10.Parent = asd
- asd10.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.32997513, -40.8899918)
- asd10.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd10.Velocity = Vector3.new(-0.0115125384, 0.0290271603, 0.00176921603)
- asd10.CFrame = CFrame.new(-2.34999895, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd10.Size = Vector3.new(2, 2.4000001, 5)
- asd10.BottomSurface = Enum.SurfaceType.Weld
- asd10.TopSurface = Enum.SurfaceType.Smooth
- asd11 = Instance.new("SpecialMesh")
- asd11.Parent = asd10
- asd11.MeshType = Enum.MeshType.Wedge
- asd12 = Instance.new("Part")
- asd12.Name = "Smooth Block Model"
- asd12.Parent = asd
- asd12.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-0.849998951, 11.3299742, -35.8899918)
- asd12.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd12.Velocity = Vector3.new(-0.0107462937, 0.020825522, 0.006460323)
- asd12.CFrame = CFrame.new(-0.849998951, 11.3299742, -35.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd12.Size = Vector3.new(3, 3.60000014, 5)
- asd12.BottomSurface = Enum.SurfaceType.Weld
- asd12.TopSurface = Enum.SurfaceType.Smooth
- asd13 = Instance.new("SpecialMesh")
- asd13.Parent = asd12
- asd13.MeshType = Enum.MeshType.Wedge
- asd14 = Instance.new("Part")
- asd14.Parent = asd
- asd14.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -31.3899937)
- asd14.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd14.Velocity = Vector3.new(-0.0112849176, 0.0141304238, 0.00271006022)
- asd14.CFrame = CFrame.new(-2.34999895, 8.9299736, -31.3899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd14.Size = Vector3.new(2, 3.60000014, 4)
- asd14.BottomSurface = Enum.SurfaceType.Smooth
- asd14.RightSurface = Enum.SurfaceType.Weld
- asd14.TopSurface = Enum.SurfaceType.Weld
- asd15 = Instance.new("Part")
- asd15.Parent = asd
- asd15.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 8.9299736, -27.8899937)
- asd15.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd15.Velocity = Vector3.new(-0.0112542929, 0.00864215195, 0.00271006022)
- asd15.CFrame = CFrame.new(-2.34999895, 8.9299736, -27.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd15.Size = Vector3.new(2, 3.60000014, 3)
- asd15.BottomSurface = Enum.SurfaceType.Smooth
- asd15.RightSurface = Enum.SurfaceType.Weld
- asd15.TopSurface = Enum.SurfaceType.Weld
- asd16 = Instance.new("Part")
- asd16.Name = "Wheel"
- asd16.Parent = asd
- asd16.BrickColor = BrickColor.new("Really black")
- asd16.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(8.15000153, 3.42827034, -36.89048)
- asd16.Rotation = Vector3.new(-29.6307774, -0.0967216641, 0.186886176)
- asd16.RotVelocity = Vector3.new(-0.0278085768, -0.00186990818, -0.0134417443)
- asd16.Velocity = Vector3.new(0.192035556, 0.051612027, 0.103377208)
- asd16.CFrame = CFrame.new(8.15000153, 3.42827034, -36.89048, 0.999993205, -0.00326176826, -0.00168811064, 0.00366984191, 0.869222105, 0.49440816, -0.000145298414, -0.494410932, 0.869228184)
- asd16.FormFactor = Enum.FormFactor.Symmetric
- asd16.Friction = 1
- asd16.Shape = Enum.PartType.Cylinder
- asd16.Size = Vector3.new(5, 5, 5)
- asd16.BottomSurface = Enum.SurfaceType.Smooth
- asd16.LeftSurface = Enum.SurfaceType.Hinge
- asd16.TopSurface = Enum.SurfaceType.Smooth
- asd16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd17 = Instance.new("Part")
- asd17.Name = "Smooth Block Model"
- asd17.Parent = asd
- asd17.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(0.150001049, 8.32997513, -40.8899918)
- asd17.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd17.Velocity = Vector3.new(-0.0115125384, 0.0284250788, 0.00174734183)
- asd17.CFrame = CFrame.new(0.150001049, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd17.Size = Vector3.new(3, 2.4000001, 5)
- asd17.BottomSurface = Enum.SurfaceType.Weld
- asd17.TopSurface = Enum.SurfaceType.Smooth
- asd18 = Instance.new("SpecialMesh")
- asd18.Parent = asd17
- asd18.MeshType = Enum.MeshType.Wedge
- asd19 = Instance.new("Part")
- asd19.Parent = asd
- asd19.BrickColor = BrickColor.new("Really black")
- asd19.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -22.8899937)
- asd19.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd19.Velocity = Vector3.new(-0.0107288817, 0.00116301107, 0.00585933868)
- asd19.CFrame = CFrame.new(-3.84999895, 10.9299726, -22.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd19.Size = Vector3.new(1, 1.20000005, 1)
- asd19.BottomSurface = Enum.SurfaceType.Smooth
- asd19.RightSurface = Enum.SurfaceType.Weld
- asd19.TopSurface = Enum.SurfaceType.Weld
- asd19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd20 = Instance.new("Part")
- asd20.Parent = asd
- asd20.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 8.52997875, -32.8899918)
- asd20.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd20.Velocity = Vector3.new(-0.0113943741, 0.0168437846, 0.00209596194)
- asd20.CFrame = CFrame.new(-3.84999895, 8.52997875, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd20.Size = Vector3.new(1, 1.20000005, 1)
- asd20.BottomSurface = Enum.SurfaceType.Smooth
- asd20.RightSurface = Enum.SurfaceType.Weld
- asd20.TopSurface = Enum.SurfaceType.Weld
- asd21 = Instance.new("Part")
- asd21.Name = "Smooth Block Model"
- asd21.Parent = asd
- asd21.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -26.8899937)
- asd21.Rotation = Vector3.new(0, 90, 0)
- asd21.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd21.Velocity = Vector3.new(-0.0104748821, 0.00707407482, 0.00772790238)
- asd21.CFrame = CFrame.new(-2.34999895, 12.1299696, -26.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- asd21.FormFactor = Enum.FormFactor.Plate
- asd21.Size = Vector3.new(3, 2.79999995, 2)
- asd21.BackSurface = Enum.SurfaceType.Weld
- asd21.BottomSurface = Enum.SurfaceType.Weld
- asd21.TopSurface = Enum.SurfaceType.Smooth
- asd22 = Instance.new("SpecialMesh")
- asd22.Parent = asd21
- asd22.MeshType = Enum.MeshType.Wedge
- asd23 = Instance.new("Part")
- asd23.Name = "Smooth Block Model"
- asd23.Parent = asd
- asd23.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-2.34999895, 12.1299696, -30.8899937)
- asd23.Rotation = Vector3.new(0, 90, 0)
- asd23.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd23.Velocity = Vector3.new(-0.0105098812, 0.0133463852, 0.00772790238)
- asd23.CFrame = CFrame.new(-2.34999895, 12.1299696, -30.8899937, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- asd23.FormFactor = Enum.FormFactor.Plate
- asd23.Size = Vector3.new(5, 2.79999995, 2)
- asd23.BackSurface = Enum.SurfaceType.Weld
- asd23.BottomSurface = Enum.SurfaceType.Weld
- asd23.TopSurface = Enum.SurfaceType.Smooth
- asd24 = Instance.new("SpecialMesh")
- asd24.Parent = asd23
- asd24.MeshType = Enum.MeshType.Wedge
- asd25 = Instance.new("Part")
- asd25.Name = "Smooth Block Model"
- asd25.Parent = asd
- asd25.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(6.15000105, 8.32997513, -40.8899918)
- asd25.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd25.Velocity = Vector3.new(-0.0115125384, 0.0269800872, 0.00169484364)
- asd25.CFrame = CFrame.new(6.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd25.Size = Vector3.new(3, 2.4000001, 5)
- asd25.BottomSurface = Enum.SurfaceType.Weld
- asd25.TopSurface = Enum.SurfaceType.Smooth
- asd26 = Instance.new("SpecialMesh")
- asd26.Parent = asd25
- asd26.MeshType = Enum.MeshType.Wedge
- asd27 = Instance.new("Part")
- asd27.Parent = asd
- asd27.BrickColor = BrickColor.new("Really black")
- asd27.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 10.9299726, -32.8899918)
- asd27.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd27.Velocity = Vector3.new(-0.0108163785, 0.0168437846, 0.00585933868)
- asd27.CFrame = CFrame.new(-3.84999895, 10.9299726, -32.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd27.Size = Vector3.new(1, 1.20000005, 1)
- asd27.BottomSurface = Enum.SurfaceType.Smooth
- asd27.RightSurface = Enum.SurfaceType.Weld
- asd27.TopSurface = Enum.SurfaceType.Weld
- asd27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd28 = Instance.new("Part")
- asd28.Name = "Smooth Block Model"
- asd28.Parent = asd
- asd28.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.15000105, 8.32997513, -40.8899918)
- asd28.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd28.Velocity = Vector3.new(-0.0115125384, 0.0277025849, 0.00172109273)
- asd28.CFrame = CFrame.new(3.15000105, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd28.Size = Vector3.new(3, 2.4000001, 5)
- asd28.BottomSurface = Enum.SurfaceType.Weld
- asd28.TopSurface = Enum.SurfaceType.Smooth
- asd29 = Instance.new("SpecialMesh")
- asd29.Parent = asd28
- asd29.MeshType = Enum.MeshType.Wedge
- asd30 = Instance.new("Part")
- asd30.Parent = asd
- asd30.BrickColor = BrickColor.new("Really black")
- asd30.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(-3.84999895, 12.1299696, -21.8899937)
- asd30.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd30.Velocity = Vector3.new(-0.0104311341, -0.000405066647, 0.00774102705)
- asd30.CFrame = CFrame.new(-3.84999895, 12.1299696, -21.8899937, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd30.Size = Vector3.new(1, 1.20000005, 23)
- asd30.BottomSurface = Enum.SurfaceType.Smooth
- asd30.RightSurface = Enum.SurfaceType.Weld
- asd30.TopSurface = Enum.SurfaceType.Weld
- asd30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- asd31 = Instance.new("Part")
- asd31.Name = "Smooth Block Model"
- asd31.Parent = asd
- asd31.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(9.15000153, 8.32997513, -40.8899918)
- asd31.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd31.Velocity = Vector3.new(-0.0115125384, 0.0262575932, 0.00166859454)
- asd31.CFrame = CFrame.new(9.15000153, 8.32997513, -40.8899918, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- asd31.Size = Vector3.new(3, 2.4000001, 5)
- asd31.BottomSurface = Enum.SurfaceType.Weld
- asd31.TopSurface = Enum.SurfaceType.Smooth
- asd32 = Instance.new("SpecialMesh")
- asd32.Parent = asd31
- asd32.MeshType = Enum.MeshType.Wedge
- asd33 = Instance.new("Part")
- asd33.Name = "Smooth Block Model"
- asd33.Parent = asd
- asd33.Position = game.Players.LocalPlayer.Character.Torso.Position Vector3.new(3.65000105, 5.32997513, -41.8899918)
- asd33.Rotation = Vector3.new(-0, 0, -180)
- asd33.RotVelocity = Vector3.new(0.00156807771, 8.74969101e-006, -0.000240832029)
- asd33.Velocity = Vector3.new(-0.012243784, 0.0291502438, -0.00298751518)
- asd33.CFrame = CFrame.new(3.65000105, 5.32997513, -41.8899918, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- asd33.FormFactor = Enum.FormFactor.Plate
- asd33.Size = Vector3.new(14, 3.60000014, 3)
- asd33.BottomSurface = Enum.SurfaceType.Weld
- asd33.TopSurface = Enum.SurfaceType.Smooth
- asd34 = Instance.new("SpecialMesh")
- asd34.Parent = asd33
- asd34.MeshType = Enum.MeshType.Wedge
- asd.Parent = workspace
- asd:MakeJoints()
- local asd1 = asd:GetChildren()
- for i=1,#asd1 do
- asd1[i].Parent = workspace
- ypcall(function() asd1[i]:MakeJoints() end)
- end
- asd:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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