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JacksoMykalJunior

Banish gloves

Mar 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Covered By Red_Jack142 | FE Made By Red_Jack142")
  5. print("Have Fun!")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = owner
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84.  
  85.  
  86.  
  87. --//====================================================\\--
  88. --|| EDIT by ericdesouza
  89. --\\====================================================//--
  90. --//====================================================\\--
  91. --|| CREATED BY SHACKLUSTER
  92. --\\====================================================//--
  93.  
  94.  
  95.  
  96. wait(0.2)
  97.  
  98.  
  99.  
  100. Player = owner
  101. PlayerGui = Player.PlayerGui
  102. Cam = workspace.CurrentCamera
  103. Backpack = Player.Backpack
  104. Character = Player.Character
  105. Humanoid = Character.Humanoid
  106. RootPart = Character["HumanoidRootPart"]
  107. Torso = Character["Torso"]
  108. Head = Character["Head"]
  109. RightArm = Character["Right Arm"]
  110. LeftArm = Character["Left Arm"]
  111. RightLeg = Character["Right Leg"]
  112. LeftLeg = Character["Left Leg"]
  113. RootJoint = RootPart["RootJoint"]
  114. Neck = Torso["Neck"]
  115. RightShoulder = Torso["Right Shoulder"]
  116. LeftShoulder = Torso["Left Shoulder"]
  117. RightHip = Torso["Right Hip"]
  118. LeftHip = Torso["Left Hip"]
  119. local sick = Instance.new("Sound",Character)
  120. sick.SoundId = "http://www.roblox.com/asset/?id=277784505"
  121. sick.Looped = true
  122. sick.Pitch = 1
  123. sick.Volume = 3
  124. sick:Play()
  125.  
  126. IT = Instance.new
  127. local Decal = IT("Decal")
  128. CF = CFrame.new
  129. VT = Vector3.new
  130. RAD = math.rad
  131. C3 = Color3.new
  132. UD2 = UDim2.new
  133. BRICKC = BrickColor.new
  134. ANGLES = CFrame.Angles
  135. EULER = CFrame.fromEulerAnglesXYZ
  136. COS = math.cos
  137. ACOS = math.acos
  138. SIN = math.sin
  139. ASIN = math.asin
  140. ABS = math.abs
  141. MRANDOM = math.random
  142. FLOOR = math.floor
  143.  
  144. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  145. local NEWMESH = IT(MESH)
  146. if MESH == "SpecialMesh" then
  147. NEWMESH.MeshType = MESHTYPE
  148. if MESHID ~= "nil" and MESHID ~= "" then
  149. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  150. end
  151. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  152. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  153. end
  154. end
  155. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  156. NEWMESH.Scale = SCALE
  157. NEWMESH.Parent = PARENT
  158. return NEWMESH
  159. end
  160.  
  161. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  162. local NEWPART = IT("Part")
  163. NEWPART.formFactor = FORMFACTOR
  164. NEWPART.Reflectance = REFLECTANCE
  165. NEWPART.Transparency = TRANSPARENCY
  166. NEWPART.CanCollide = false
  167. NEWPART.Locked = true
  168. NEWPART.Anchored = true
  169. if ANCHOR == false then
  170. NEWPART.Anchored = false
  171. end
  172. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  173. NEWPART.Name = NAME
  174. NEWPART.Size = SIZE
  175. NEWPART.Position = Torso.Position
  176. NEWPART.Material = MATERIAL
  177. NEWPART:BreakJoints()
  178. NEWPART.Parent = PARENT
  179. return NEWPART
  180. end
  181.  
  182. --//=================================\\
  183. --|| CUSTOMIZATION
  184. --\\=================================//
  185.  
  186. Player_Size = 1 --Size of the player.
  187. Animation_Speed = 3
  188. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  189.  
  190. local Speed = 55
  191. local Effects2 = {}
  192.  
  193. --//=================================\\
  194. --|| END OF CUSTOMIZATION
  195. --\\=================================//
  196.  
  197. local function weldBetween(a, b)
  198. local weldd = Instance.new("ManualWeld")
  199. weldd.Part0 = a
  200. weldd.Part1 = b
  201. weldd.C0 = CFrame.new()
  202. weldd.C1 = b.CFrame:inverse() * a.CFrame
  203. weldd.Parent = a
  204. return weldd
  205. end
  206.  
  207. --//=================================\\
  208. --|| USEFUL VALUES
  209. --\\=================================//
  210.  
  211. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  214. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  215. local CHANGEDEFENSE = 0
  216. local CHANGEDAMAGE = 0
  217. local CHANGEMOVEMENT = 0
  218. local ANIM = "Idle"
  219. local ATTACK = false
  220. local EQUIPPED = false
  221. local HOLD = false
  222. local COMBO = 1
  223. local Rooted = false
  224. local SINE = 0
  225. local KEYHOLD = false
  226. local CHANGE = 1 / Animation_Speed
  227. local WALKINGANIM = false
  228. local WALK = 0
  229. local VALUE1 = false
  230. local VALUE2 = false
  231. local ROBLOXIDLEANIMATION = IT("Animation")
  232. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  233. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  234. --ROBLOXIDLEANIMATION.Parent = Humanoid
  235. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  236. WEAPONGUI.Name = "Weapon GUI"
  237. local Weapon = IT("Model")
  238. Weapon.Name = "Adds"
  239. local HITFLOOR = nil
  240. local Effects = IT("Folder", Weapon)
  241. Effects.Name = "Effects"
  242. local ANIMATOR = Humanoid.Animator
  243. local ANIMATE = Character.Animate
  244. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  245. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  246. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  247. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  248. local UNANCHOR = true
  249.  
  250. local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0)
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255.  
  256. --//=================================\\
  257. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  258. --\\=================================//
  259.  
  260. ArtificialHB = Instance.new("BindableEvent", script)
  261. ArtificialHB.Name = "ArtificialHB"
  262.  
  263. script:WaitForChild("ArtificialHB")
  264.  
  265. frame = Frame_Speed
  266. tf = 0
  267. allowframeloss = false
  268. tossremainder = false
  269. lastframe = tick()
  270. script.ArtificialHB:Fire()
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273. tf = tf + s
  274. if tf >= frame then
  275. if allowframeloss then
  276. script.ArtificialHB:Fire()
  277. lastframe = tick()
  278. else
  279. for i = 1, math.floor(tf / frame) do
  280. script.ArtificialHB:Fire()
  281. end
  282. lastframe = tick()
  283. end
  284. if tossremainder then
  285. tf = 0
  286. else
  287. tf = tf - frame * math.floor(tf / frame)
  288. end
  289. end
  290. end)
  291.  
  292. --//=================================\\
  293. --\\=================================//
  294.  
  295.  
  296.  
  297.  
  298.  
  299. --//=================================\\
  300. --|| SOME FUNCTIONS
  301. --\\=================================//
  302.  
  303. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  304. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  305. end
  306.  
  307. function PositiveAngle(NUMBER)
  308. if NUMBER >= 0 then
  309. NUMBER = 0
  310. end
  311. return NUMBER
  312. end
  313.  
  314. function NegativeAngle(NUMBER)
  315. if NUMBER <= 0 then
  316. NUMBER = 0
  317. end
  318. return NUMBER
  319. end
  320.  
  321. function Swait(NUMBER)
  322. if NUMBER == 0 or NUMBER == nil then
  323. ArtificialHB.Event:wait()
  324. else
  325. for i = 1, NUMBER do
  326. ArtificialHB.Event:wait()
  327. end
  328. end
  329. end
  330.  
  331. function QuaternionFromCFrame(cf)
  332. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  333. local trace = m00 + m11 + m22
  334. if trace > 0 then
  335. local s = math.sqrt(1 + trace)
  336. local recip = 0.5 / s
  337. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  338. else
  339. local i = 0
  340. if m11 > m00 then
  341. i = 1
  342. end
  343. if m22 > (i == 0 and m00 or m11) then
  344. i = 2
  345. end
  346. if i == 0 then
  347. local s = math.sqrt(m00 - m11 - m22 + 1)
  348. local recip = 0.5 / s
  349. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  350. elseif i == 1 then
  351. local s = math.sqrt(m11 - m22 - m00 + 1)
  352. local recip = 0.5 / s
  353. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  354. elseif i == 2 then
  355. local s = math.sqrt(m22 - m00 - m11 + 1)
  356. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  357. end
  358. end
  359. end
  360.  
  361. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  362. local xs, ys, zs = x + x, y + y, z + z
  363. local wx, wy, wz = w * xs, w * ys, w * zs
  364. local xx = x * xs
  365. local xy = x * ys
  366. local xz = x * zs
  367. local yy = y * ys
  368. local yz = y * zs
  369. local zz = z * zs
  370. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  371. end
  372.  
  373. function QuaternionSlerp(a, b, t)
  374. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  375. local startInterp, finishInterp;
  376. if cosTheta >= 0.0001 then
  377. if (1 - cosTheta) > 0.0001 then
  378. local theta = ACOS(cosTheta)
  379. local invSinTheta = 1 / SIN(theta)
  380. startInterp = SIN((1 - t) * theta) * invSinTheta
  381. finishInterp = SIN(t * theta) * invSinTheta
  382. else
  383. startInterp = 1 - t
  384. finishInterp = t
  385. end
  386. else
  387. if (1 + cosTheta) > 0.0001 then
  388. local theta = ACOS(-cosTheta)
  389. local invSinTheta = 1 / SIN(theta)
  390. startInterp = SIN((t - 1) * theta) * invSinTheta
  391. finishInterp = SIN(t * theta) * invSinTheta
  392. else
  393. startInterp = t - 1
  394. finishInterp = t
  395. end
  396. end
  397. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  398. end
  399.  
  400. function Clerp(a, b, t)
  401. local qa = {QuaternionFromCFrame(a)}
  402. local qb = {QuaternionFromCFrame(b)}
  403. local ax, ay, az = a.x, a.y, a.z
  404. local bx, by, bz = b.x, b.y, b.z
  405. local _t = 1 - t
  406. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  407. end
  408.  
  409. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  410. local frame = IT("Frame")
  411. frame.BackgroundTransparency = TRANSPARENCY
  412. frame.BorderSizePixel = BORDERSIZEPIXEL
  413. frame.Position = POSITION
  414. frame.Size = SIZE
  415. frame.BackgroundColor3 = COLOR
  416. frame.BorderColor3 = BORDERCOLOR
  417. frame.Name = NAME
  418. frame.Parent = PARENT
  419. return frame
  420. end
  421.  
  422. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  423. local label = IT("TextLabel")
  424. label.BackgroundTransparency = 1
  425. label.Size = UD2(1, 0, 1, 0)
  426. label.Position = UD2(0, 0, 0, 0)
  427. label.TextColor3 = TEXTCOLOR
  428. label.TextStrokeTransparency = STROKETRANSPARENCY
  429. label.TextTransparency = TRANSPARENCY
  430. label.FontSize = TEXTFONTSIZE
  431. label.Font = TEXTFONT
  432. label.BorderSizePixel = BORDERSIZEPIXEL
  433. label.TextScaled = false
  434. label.Text = TEXT
  435. label.Name = NAME
  436. label.Parent = PARENT
  437. return label
  438. end
  439.  
  440. function NoOutlines(PART)
  441. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  442. end
  443.  
  444.  
  445. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  446. local NEWWELD = IT(TYPE)
  447. NEWWELD.Part0 = PART0
  448. NEWWELD.Part1 = PART1
  449. NEWWELD.C0 = C0
  450. NEWWELD.C1 = C1
  451. NEWWELD.Parent = PARENT
  452. return NEWWELD
  453. end
  454.  
  455. function CreateSound(ID, PARENT, VOLUME, PITCH)
  456. local NEWSOUND = nil
  457. coroutine.resume(coroutine.create(function()
  458. NEWSOUND = IT("Sound", PARENT)
  459. NEWSOUND.Volume = VOLUME
  460. NEWSOUND.Pitch = PITCH
  461. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  462. Swait()
  463. NEWSOUND:play()
  464. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  465. end))
  466. return NEWSOUND
  467. end
  468.  
  469. function CFrameFromTopBack(at, top, back)
  470. local right = top:Cross(back)
  471. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  472. end
  473.  
  474. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  475. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  476. local mesh = IT("SpecialMesh",wave)
  477. mesh.MeshType = "FileMesh"
  478. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  479. mesh.Scale = SIZE
  480. mesh.Offset = VT(0,0,-SIZE.X/8)
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW
  486. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  487. if DOESROT == true then
  488. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  489. end
  490. wave.Transparency = wave.Transparency + (0.5/WAIT)
  491. if wave.Transparency > 0.99 then
  492. wave:remove()
  493. end
  494. end
  495. end))
  496. end
  497.  
  498. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  499. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  500. local mesh = IT("SpecialMesh",wave)
  501. mesh.MeshType = "FileMesh"
  502. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  503. mesh.Scale = SIZE
  504. --mesh.Offset = VT(0,0,-SIZE.X/8)
  505. wave.CFrame = CFRAME
  506. coroutine.resume(coroutine.create(function(PART)
  507. for i = 1, WAIT do
  508. Swait()
  509. mesh.Scale = mesh.Scale + GROW
  510. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  511. if DOESROT == true then
  512. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  513. end
  514. wave.Transparency = wave.Transparency + (0.5/WAIT)
  515. if wave.Transparency > 0.99 then
  516. wave:remove()
  517. end
  518. end
  519. end))
  520. end
  521.  
  522. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  523. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  524. local mesh = IT("SpecialMesh",wave)
  525. mesh.MeshType = "FileMesh"
  526. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  527. mesh.Scale = SIZE
  528. wave.CFrame = CFRAME
  529. coroutine.resume(coroutine.create(function(PART)
  530. for i = 1, WAIT do
  531. Swait()
  532. mesh.Scale = mesh.Scale + GROW
  533. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  534. if DOESROT == true then
  535. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  536. end
  537. wave.Transparency = wave.Transparency + (0.5/WAIT)
  538. if wave.Transparency > 0.99 then
  539. wave:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545.  
  546. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  548. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  549. wave.CFrame = CFRAME
  550. coroutine.resume(coroutine.create(function(PART)
  551. for i = 1, WAIT do
  552. Swait()
  553. mesh.Scale = mesh.Scale * GROW
  554. wave.Transparency = wave.Transparency + (0.5/WAIT)
  555. if wave.Transparency > 0.99 then
  556. wave:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  563. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  564. local mesh = IT("SpecialMesh",wave)
  565. mesh.MeshType = "Sphere"
  566. mesh.Scale = SIZE
  567. mesh.Offset = VT(0,0,0)
  568. wave.CFrame = CFRAME
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, WAIT do
  571. Swait()
  572. mesh.Scale = mesh.Scale + GROW
  573. wave.Transparency = wave.Transparency + (1/WAIT)
  574. if wave.Transparency > 0.99 then
  575. wave:remove()
  576. end
  577. end
  578. end))
  579. end
  580.  
  581. function MakeForm(PART,TYPE)
  582. if TYPE == "Cyl" then
  583. local MSH = IT("CylinderMesh",PART)
  584. elseif TYPE == "Ball" then
  585. local MSH = IT("SpecialMesh",PART)
  586. MSH.MeshType = "Sphere"
  587. elseif TYPE == "Wedge" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Wedge"
  590. end
  591. end
  592.  
  593. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  594. if FLOOR ~= nil then
  595. coroutine.resume(coroutine.create(function()
  596. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  597. PART.CFrame = CF(POSITION)
  598. for i = 1, 45 do
  599. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  600. RingPiece.Material = FLOOR.Material
  601. RingPiece.Color = FLOOR.Color
  602. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  603. Debris:AddItem(RingPiece,SWAIT/100)
  604. end
  605. PART:remove()
  606. end))
  607. end
  608. end
  609.  
  610. function CheckTableForString(Table, String)
  611. for i, v in pairs(Table) do
  612. if string.find(string.lower(String), string.lower(v)) then
  613. return true
  614. end
  615. end
  616. return false
  617. end
  618.  
  619. function CheckIntangible(Hit)
  620. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  621. if Hit and Hit.Parent then
  622. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  623. return true
  624. end
  625. end
  626. return false
  627. end
  628.  
  629. Debris = game:GetService("Debris")
  630.  
  631. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  632. local Direction = CFrame.new(StartPos, Vec).lookVector
  633. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  634. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  635. if RayHit and CheckIntangible(RayHit) then
  636. if DelayIfHit then
  637. wait()
  638. end
  639. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  640. end
  641. return RayHit, RayPos, RayNormal
  642. end
  643.  
  644. function turnto(position)
  645. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  646. end
  647.  
  648. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  649. local frame = IT("Frame")
  650. frame.BackgroundTransparency = TRANSPARENCY
  651. frame.BorderSizePixel = BORDERSIZEPIXEL
  652. frame.Position = POSITION
  653. frame.Size = SIZE
  654. frame.BackgroundColor3 = COLOR
  655. frame.BorderColor3 = BORDERCOLOR
  656. frame.Name = NAME
  657. frame.Parent = PARENT
  658. return frame
  659. end
  660.  
  661. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  662. local label = IT("TextLabel")
  663. label.BackgroundTransparency = 1
  664. label.Size = UD2(1, 0, 1, 0)
  665. label.Position = UD2(0, 0, 0, 0)
  666. label.TextColor3 = TEXTCOLOR
  667. label.TextStrokeTransparency = STROKETRANSPARENCY
  668. label.TextTransparency = TRANSPARENCY
  669. label.FontSize = TEXTFONTSIZE
  670. label.Font = TEXTFONT
  671. label.BorderSizePixel = BORDERSIZEPIXEL
  672. label.TextScaled = false
  673. label.Text = TEXT
  674. label.Name = NAME
  675. label.Parent = PARENT
  676. return label
  677. end
  678.  
  679. function NoOutlines(PART)
  680. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  681. end
  682.  
  683.  
  684.  
  685.  
  686.  
  687.  
  688.  
  689. function MakeForm(PART,TYPE)
  690. if TYPE == "Cyl" then
  691. local MSH = IT("CylinderMesh",PART)
  692. elseif TYPE == "Ball" then
  693. local MSH = IT("SpecialMesh",PART)
  694. MSH.MeshType = "Sphere"
  695. elseif TYPE == "Wedge" then
  696. local MSH = IT("SpecialMesh",PART)
  697. MSH.MeshType = "Wedge"
  698. end
  699. end
  700.  
  701. function CheckTableForString(Table, String)
  702. for i, v in pairs(Table) do
  703. if string.find(string.lower(String), string.lower(v)) then
  704. return true
  705. end
  706. end
  707. return false
  708. end
  709.  
  710. function CheckIntangible(Hit)
  711. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  712. if Hit and Hit.Parent then
  713. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  714. return true
  715. end
  716. end
  717. return false
  718. end
  719.  
  720. Debris = game:GetService("Debris")
  721.  
  722. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  723. local Direction = CFrame.new(StartPos, Vec).lookVector
  724. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  725. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  726. if RayHit and CheckIntangible(RayHit) then
  727. if DelayIfHit then
  728. wait()
  729. end
  730. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  731. end
  732. return RayHit, RayPos, RayNormal
  733. end
  734.  
  735. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  736. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  737. local mesh = nil
  738. if KIND == "Base" then
  739. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  740. elseif KIND == "Thin" then
  741. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  742. elseif KIND == "Round" then
  743. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  744. end
  745. coroutine.resume(coroutine.create(function(PART)
  746. for i = 1, WAIT do
  747. Swait()
  748. mesh.Scale = mesh.Scale + GROW/10
  749. wave.Transparency = wave.Transparency + (0.5/WAIT)
  750. if wave.Transparency > 0.99 then
  751. wave:remove()
  752. end
  753. end
  754. end))
  755. end
  756.  
  757. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  758. if DoesCourontine == false then
  759. local Direction = CF(Part.Position,ToLocation)
  760. local Distance = (Part.Position - ToLocation).magnitude
  761. for i = 1, AmountOfTime do
  762. Swait()
  763. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  764. Direction = Part.CFrame
  765. end
  766. Part:remove()
  767. elseif DoesCourontine == true then
  768. coroutine.resume(coroutine.create(function()
  769. local Direction = CF(Part.Position,ToLocation)
  770. local Distance = (Part.Position - ToLocation).magnitude
  771. for i = 1, AmountOfTime do
  772. Swait()
  773. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  774. Direction = Part.CFrame
  775. end
  776. Part:remove()
  777. end))
  778. end
  779. end
  780.  
  781.  
  782.  
  783. --//=================================\\
  784. --|| SPEECH
  785. --\\=================================//
  786.  
  787. function chatfunc(text,waitt)
  788. local chat = coroutine.wrap(function()
  789. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  790. Character:FindFirstChild("TalkingBillBoard"):destroy()
  791. end
  792. local naeeym2 = Instance.new("BillboardGui",Character)
  793. naeeym2.Size = UDim2.new(0,100,0,40)
  794. naeeym2.StudsOffset = Vector3.new(0,5,0)
  795. naeeym2.Adornee = Character.Head
  796. naeeym2.Name = "TalkingBillBoard"
  797. naeeym2.AlwaysOnTop = true
  798. local tecks2 = Instance.new("TextLabel",naeeym2)
  799. tecks2.BackgroundTransparency = 1
  800. tecks2.BorderSizePixel = 0
  801. tecks2.Text = ""
  802. tecks2.Font = "SciFi"
  803. tecks2.TextSize = 30
  804. tecks2.TextStrokeTransparency = 1
  805. tecks2.TextColor3 = SKILLTEXTCOLOR
  806. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  807. tecks2.Size = UDim2.new(1,0,0.5,0)
  808. for i = 1,string.len(text),1 do
  809. tecks2.Text = string.sub(text,1,i)
  810. Swait()
  811. end
  812. wait(waitt)
  813. coroutine.resume(coroutine.create(function()
  814. for i = 1, 10 do
  815. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  816. Swait()
  817. end
  818. naeeym2:Destroy()
  819. end))
  820. end)
  821. chat()
  822. end
  823.  
  824.  
  825.  
  826. local asd = Instance.new("ParticleEmitter")
  827. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  828. asd.LightEmission = .1
  829. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  830. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  831. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  832. asd.Transparency = bbb
  833. asd.Size = aaa
  834. asd.ZOffset = .9
  835. asd.Acceleration = Vector3.new(0, -15, 0)
  836. asd.LockedToPart = false
  837. asd.EmissionDirection = "Back"
  838. asd.Lifetime = NumberRange.new(1, 2)
  839. asd.Rotation = NumberRange.new(-100, 100)
  840. asd.RotSpeed = NumberRange.new(-100, 100)
  841. asd.Speed = NumberRange.new(10)
  842. asd.Enabled = false
  843. asd.VelocitySpread = 999
  844.  
  845. function getbloody(victim,amount)
  846. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  847. PART.CFrame = victim.CFrame
  848. local HITPLAYERSOUNDS = {"356551938","264486467"}
  849. Debris:AddItem(PART,5)
  850. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  851. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  852. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  853. local prtcl = asd:Clone()
  854. prtcl.Parent = PART
  855. prtcl:Emit(amount*10)
  856. end
  857.  
  858. local Particle = IT("ParticleEmitter",nil)
  859. Particle.Enabled = false
  860. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  861. Particle.LightEmission = 0.5
  862. Particle.Rate = 150
  863. Particle.ZOffset = 1
  864. Particle.Rotation = NumberRange.new(-180, 180)
  865. Particle.RotSpeed = NumberRange.new(-180, 180)
  866. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  867. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  868.  
  869. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  870. function ParticleEmitter(Table)
  871. local PRTCL = Particle:Clone()
  872. local Speed = Table.Speed or 5
  873. local Drag = Table.Drag or 0
  874. local Size1 = Table.Size1 or 1
  875. local Size2 = Table.Size2 or 5
  876. local Lifetime1 = Table.Lifetime1 or 1
  877. local Lifetime2 = Table.Lifetime2 or 1.5
  878. local Parent = Table.Parent or Torso
  879. local Emit = Table.Emit or 100
  880. local Offset = Table.Offset or 360
  881. local Acel = Table.Acel or VT(0,0,0)
  882. local Enabled = Table.Enabled or false
  883. PRTCL.Parent = Parent
  884. PRTCL.Size = NumberSequence.new(Size1,Size2)
  885. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  886. PRTCL.Speed = NumberRange.new(Speed)
  887. PRTCL.VelocitySpread = Offset
  888. PRTCL.Drag = Drag
  889. PRTCL.Acceleration = Acel
  890. if Enabled == false then
  891. PRTCL:Emit(Emit)
  892. Debris:AddItem(PRTCL,Lifetime2)
  893. else
  894. PRTCL.Enabled = true
  895. end
  896. return PRTCL
  897. end
  898. --//=================================\\
  899. --|| WEAPON CREATION
  900. --\\=================================//
  901.  
  902. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  903. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  904. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  905. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  906.  
  907. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  908. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  909. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  910. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  912. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  914. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915.  
  916. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  917. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  918. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  919. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  920. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  921. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  922. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  923. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  924. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  925. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  926.  
  927.  
  928. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  929. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  930. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  931. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  932.  
  933. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  934. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  935. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  936. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  937. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  938. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  939. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  940. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  941.  
  942. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  943. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  944. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  945. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  946. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  947. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  949. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  950. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  951. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) *
  952. ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  954. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  955. MakeForm(Eye,"Ball")
  956. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  957. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  958. MakeForm(Eye,"Ball")
  959. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  960. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  961. MakeForm(Eye,"Ball")
  962. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  963. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  964. MakeForm(Eye,"Ball")
  965. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  966. local A = IT("Attachment",Torso)
  967. A.Position = VT(1,1.3,0)
  968. A.Orientation = VT(-0.098, -89.999, 0.227)
  969. local B = IT("Attachment",Torso)
  970. B.Position = VT(-1.3,-0.6,0)
  971. B.Orientation = VT(-88.911, -68.808, 158.782)
  972. local ChainLink = IT("Beam",Torso)
  973. ChainLink.Texture = "rbxassetid://343533707"
  974. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  975. ChainLink.TextureSpeed = 1
  976. ChainLink.FaceCamera = true
  977. ChainLink.Width0 = 1
  978. ChainLink.Width1 = 1
  979. ChainLink.TextureLength = 3
  980. ChainLink.Attachment0 = A
  981. ChainLink.Attachment1 = B
  982. ChainLink.CurveSize0 = 1.6
  983. ChainLink.CurveSize1 = 1.6
  984. ChainLink.FaceCamera = true
  985. ChainLink.Transparency = NumberSequence.new(0)
  986. local ChainLink = IT("Beam",Torso)
  987. ChainLink.Texture = "rbxassetid://343533707"
  988. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  989. ChainLink.TextureSpeed = 1
  990. ChainLink.FaceCamera = true
  991. ChainLink.Width0 = 1
  992. ChainLink.Width1 = 1
  993. ChainLink.TextureLength = 3
  994. ChainLink.Attachment0 = B
  995. ChainLink.Attachment1 = A
  996. ChainLink.CurveSize0 = 1.6
  997. ChainLink.CurveSize1 = 1.6
  998. ChainLink.FaceCamera = true
  999. ChainLink.Transparency = NumberSequence.new(0)
  1000. local A = IT("Attachment",Torso)
  1001. A.Position = VT(1.3,-0.85,0)
  1002. A.Orientation = VT(-0.098, -89.999, 0.227)
  1003. local B = IT("Attachment",Torso)
  1004. B.Position = VT(-1,2,0)
  1005. B.Orientation = VT(-88.911, -68.808, 158.782)
  1006. local ChainLink = IT("Beam",Torso)
  1007. ChainLink.Texture = "rbxassetid://343533707"
  1008. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1009. ChainLink.TextureSpeed = 1
  1010. ChainLink.FaceCamera = true
  1011. ChainLink.Width0 = 1
  1012. ChainLink.Width1 = 1
  1013. ChainLink.TextureLength = 3
  1014. ChainLink.Attachment0 = A
  1015. ChainLink.Attachment1 = B
  1016. ChainLink.CurveSize0 = 1.3
  1017. ChainLink.CurveSize1 = 1.3
  1018. ChainLink.FaceCamera = true
  1019. ChainLink.Transparency = NumberSequence.new(0)
  1020. local ChainLink = IT("Beam",Torso)
  1021. ChainLink.Texture = "rbxassetid://343533707"
  1022. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1023. ChainLink.TextureSpeed = 1
  1024. ChainLink.FaceCamera = true
  1025. ChainLink.Width0 = 1
  1026. ChainLink.Width1 = 1
  1027. ChainLink.TextureLength = 3
  1028. ChainLink.Attachment0 = B
  1029. ChainLink.Attachment1 = A
  1030. ChainLink.CurveSize0 = 1.3
  1031. ChainLink.CurveSize1 = 1.3
  1032. ChainLink.FaceCamera = true
  1033. ChainLink.Transparency = NumberSequence.new(0)
  1034.  
  1035. local A = IT("Attachment",RightBarrel)
  1036. A.Position = VT(0,-2.5,0)
  1037. local B = IT("Attachment",RightBarrel)
  1038. B.Position = VT(0,2.5,0)
  1039. local Trail = IT("Trail",RightBarrel)
  1040. Trail.Attachment0 = A
  1041. Trail.Attachment1 = B
  1042. Trail.Lifetime = 0.2
  1043. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1044. Trail.Transparency = NumberSequence.new(0, 1)
  1045. Trail.Enabled = false
  1046.  
  1047. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1048. PRT.LockedToPart = true
  1049. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1050. PRT.LockedToPart = true
  1051. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1052. PRT.LockedToPart = true
  1053. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1054. PRT.LockedToPart = true
  1055. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1056. PRT.LockedToPart = true
  1057.  
  1058. for _, c in pairs(Character:GetDescendants()) do
  1059. if c and c.Parent then
  1060. if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then
  1061. local ACCESSORY = c.Parent
  1062. c.Parent = Character
  1063. if c then
  1064. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1065. weldBetween(Head,c)
  1066. else
  1067. weldBetween(Torso,c)
  1068. end
  1069. end
  1070. ACCESSORY:remove()
  1071. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1072. c.Material = "Neon"
  1073. c.Color = C3(0,0,0)
  1074. if c:FindFirstChildOfClass("SpecialMesh") then
  1075. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1076. end
  1077. if c == Head then
  1078. if c:FindFirstChild("face") then
  1079. c.face:remove()
  1080. end
  1081. end
  1082. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1083. c.Color = C3(1,0,0)
  1084. c.Material = "Neon"
  1085. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1086. c:remove()
  1087. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1088. c:remove()
  1089. end
  1090. end
  1091. end
  1092. local BODY = {}
  1093. for _, c in pairs(Character:GetDescendants()) do
  1094. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1095. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1096. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1097. end
  1098. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1099. elseif c:IsA("JointInstance") then
  1100. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1101. end
  1102. end
  1103. function refit()
  1104. Character.Parent = workspace
  1105. for e = 1, #BODY do
  1106. if BODY[e] ~= nil then
  1107. local STUFF = BODY[e]
  1108. local PART = STUFF[1]
  1109. local PARENT = STUFF[2]
  1110. local MATERIAL = STUFF[3]
  1111. local COLOR = STUFF[4]
  1112. local TRANSPARENCY = STUFF[5]
  1113. --local SIZE = STUFF[6]
  1114. local NAME = STUFF[7]
  1115. if PART.ClassName == "Part" and PART ~= RootPart then
  1116. PART.Material = MATERIAL
  1117. PART.Transparency = TRANSPARENCY
  1118. PART.Name = NAME
  1119. end
  1120. if PART.Parent ~= PARENT then
  1121. Humanoid:remove()
  1122. PART.Parent = PARENT
  1123. Humanoid = IT("Humanoid",Character)
  1124. end
  1125. end
  1126. end
  1127. end
  1128.  
  1129. Humanoid.Died:connect(function()
  1130. Humanoid.Parent = nil
  1131. Humanoid.MaxHealth = "inf"
  1132. Humanoid.Health = "inf"
  1133. refit()
  1134. Humanoid.Parent = Character
  1135. CreateSound("907330011", Head, 10, 1.2)
  1136.  
  1137. end)
  1138.  
  1139.  
  1140.  
  1141.  
  1142.  
  1143.  
  1144. for _, c in pairs(Weapon:GetChildren()) do
  1145. if c.ClassName == "Part" then
  1146. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1147. end
  1148. end
  1149.  
  1150. Weapon.Parent = Character
  1151.  
  1152.  
  1153.  
  1154. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  1155. local SKILLFONT = "Bodoni"
  1156. local SKILLTEXTSIZE = 7
  1157.  
  1158. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1159. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1160. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1161. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1162. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1163.  
  1164. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1165. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishment Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1166. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1167. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The Ultimate Destruction", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1168. local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5")
  1169. --//=================================\\
  1170. --|| DAMAGE FUNCTIONS
  1171. --\\=================================//
  1172.  
  1173. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1174. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1175. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1176. local BODYGYRO = IT("BodyGyro", STATPART)
  1177. local BODYPOSITION = IT("BodyPosition", STATPART)
  1178. BODYPOSITION.P = 2000
  1179. BODYPOSITION.D = 100
  1180. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1181. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1182. game:GetService("Debris"):AddItem(STATPART ,5)
  1183. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1184. BILLBOARDGUI.Adornee = STATPART
  1185. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1186. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1187. BILLBOARDGUI.AlwaysOnTop = false
  1188. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1189. TEXTLABEL.BackgroundTransparency = 1
  1190. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1191. TEXTLABEL.Text = TEXT
  1192. TEXTLABEL.Font = "SciFi"
  1193. TEXTLABEL.FontSize="Size42"
  1194. TEXTLABEL.TextColor3 = COLOR
  1195. TEXTLABEL.TextStrokeTransparency = 1
  1196. TEXTLABEL.TextScaled = true
  1197. TEXTLABEL.TextWrapped = true
  1198. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1199. if LABELTYPE == "Normal" then
  1200. for i = 1, 30 do
  1201. Swait()
  1202. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1203. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1204. end
  1205. elseif LABELTYPE == "Debuff" then
  1206. for i = 1, 30 do
  1207. Swait()
  1208. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1209. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1210. end
  1211. elseif LABELTYPE == "Shock" then
  1212. local ORIGIN = STATPART.Position
  1213. for i = 1, 30 do
  1214. Swait()
  1215. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1216. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1217. end
  1218. end
  1219. THEPART.Parent = nil
  1220. end),STATPART, BODYPOSITION, TEXTLABEL)
  1221. end
  1222.  
  1223. --//=================================\\
  1224. --|| DAMAGING
  1225. --\\=================================//
  1226.  
  1227. function killnearest(position,range,maxstrength,direction)
  1228. for i,v in ipairs(workspace:GetChildren()) do
  1229. local body = v:GetChildren()
  1230. for part = 1, #body do
  1231. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1232. if(body[part].Position - position).Magnitude < range then
  1233. if v.ClassName == "Model" then
  1234. --v:BreakJoints()
  1235. end
  1236. local POS = position
  1237. coroutine.resume(coroutine.create(function()
  1238. body[part].Anchored = true
  1239. body[part].Parent = Effects
  1240. body[part].CanCollide = true
  1241. local SIZE = body[part].Size
  1242. body[part].Material = "Glass"
  1243. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1244. for i = 1, 75 do
  1245. Swait()
  1246.  
  1247. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1248. end
  1249. coroutine.resume(coroutine.create(function()
  1250. while true do
  1251. Swait()
  1252.  
  1253. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1254. end
  1255. end))
  1256. body[part].Anchored = true
  1257.  
  1258. end))
  1259. end
  1260. end
  1261. end
  1262. if v.ClassName == "Part" then
  1263. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1264. local POS = position
  1265. coroutine.resume(coroutine.create(function()
  1266. v.Anchored = true
  1267. v.Parent = Effects
  1268. v.CanCollide = true
  1269. local SIZE = v.Size
  1270. v.Material = "Glass"
  1271. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1272. for i = 1, 75 do
  1273. Swait()
  1274.  
  1275. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1276. end
  1277. coroutine.resume(coroutine.create(function()
  1278. while true do
  1279. Swait()
  1280.  
  1281. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1282. end
  1283. end))
  1284. v.Anchored = true
  1285.  
  1286. end))
  1287. end
  1288. end
  1289. end
  1290. end
  1291.  
  1292. --//=================================\\
  1293. --|| ATTACK FUNCTIONS AND STUFF
  1294. --\\=================================//
  1295.  
  1296.  
  1297. function Supernova()
  1298. VALUE1 = 1
  1299. SKILL1TEXT.Text = "[Z] Nova Blast"
  1300. SKILL2TEXT.Text = "[X] Super nova"
  1301. SKILL3TEXT.Text = "[B] Sky Cutter"
  1302. SKILL4TEXT.Text = "[C] Teleport"
  1303. end
  1304.  
  1305. function Hellish()
  1306. VALUE1 = 2
  1307. SKILL1TEXT.Text = "[Z] Banish Punch"
  1308. SKILL2TEXT.Text = "[X] The Ultimate Destruction"
  1309. SKILL3TEXT.Text = "[B] Banishment Grab"
  1310. SKILL4TEXT.Text = "[C] Teleportion"
  1311. end
  1312.  
  1313. function Sky_Cutter()
  1314. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1315. if HITFLOOR ~= nil then
  1316. ATTACK = true
  1317. Rooted = true
  1318. local GYRO = IT("BodyGyro",RootPart)
  1319. GYRO.D = 100
  1320. GYRO.P = 2000
  1321. GYRO.MaxTorque = VT(0,4000000,0)
  1322. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1323. CreateSound("429459101", RightArm, 10, 0.8)
  1324. for i=0, 3.5, 0.1 / Animation_Speed do
  1325. Swait()
  1326. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1327. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334. end
  1335. GYRO:remove()
  1336. for i=0, 0.15, 0.1 / Animation_Speed do
  1337. Swait()
  1338. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1339. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. end
  1347. local BOMBSPOTS = {}
  1348. for i = 1, 25 do
  1349. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1350. SPOT.Color = SKILLTEXTCOLOR
  1351. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1352. table.insert(BOMBSPOTS,SPOT)
  1353. MakeForm(SPOT,"Cyl")
  1354. end
  1355. for i=0, 0.2, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. ATTACK = false
  1365. Rooted = false
  1366. coroutine.resume(coroutine.create(function()
  1367. Swait(3)
  1368. for i = 1, #BOMBSPOTS do
  1369. if BOMBSPOTS[i] ~= nil then
  1370. local E = BOMBSPOTS[i]
  1371. coroutine.resume(coroutine.create(function()
  1372. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1373. BLADE.Color = SKILLTEXTCOLOR
  1374. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1375. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1376. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1377. for i = 1, 10 do
  1378. Swait()
  1379. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1380. killnearest(BLADE.Position,6,80)
  1381. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1382. BLADE.Transparency = BLADE.Transparency - 0.1
  1383. end
  1384. Swait(45)
  1385. for i = 1, 100 do
  1386. Swait()
  1387. BLADE.Transparency = BLADE.Transparency + 0.01
  1388. E.Transparency = E.Transparency + 0.01
  1389. end
  1390. BLADE:remove()
  1391. E:remove()
  1392. end))
  1393. end
  1394. end
  1395. end))
  1396. end
  1397. end
  1398.  
  1399. function Nova_Blast()
  1400. local HITBODIES = {}
  1401. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
  1402. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1403. CENTER.CFrame = CF(ECH)
  1404. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
  1405. RAY.Color = C3(0.05,0.05,0.15)
  1406. MakeForm(RAY,"Cyl")
  1407. RAY.CFrame = CF(ECH)
  1408. for i = 1, 75 do
  1409. Swait()
  1410. RAY.Transparency = RAY.Transparency - 1/75
  1411. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1412. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1413. end
  1414. killnearest(ECH,25,25)
  1415. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1416. for i = 1, 25 do
  1417. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1418. end
  1419. CreateSound("168586621", CENTER, 10, 0.8)
  1420. RAY:remove()
  1421. Debris:AddItem(CENTER,5)
  1422. end
  1423.  
  1424. function Teleport()
  1425. ATTACK = true
  1426. Rooted = false
  1427. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1428. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1429. local decal = Decal:Clone()
  1430. decal.Parent = O1
  1431. decal.Face = "Top"
  1432. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1433. local decal2 = Decal:Clone()
  1434. decal2.Parent = O1
  1435. decal2.Face = "Bottom"
  1436. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1437. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1438. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1439. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1440. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1441. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1442. local decal = Decal:Clone()
  1443. decal.Parent = O2
  1444. decal.Face = "Top"
  1445. decal.Texture = "http://www.roblox.com/asset/?id=341277531"
  1446. local decal2 = Decal:Clone()
  1447. decal2.Parent = O2
  1448. decal2.Face = "Bottom"
  1449. decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
  1450. CreateSound("84005018", O1, 10, 0.7)
  1451. CreateSound("84005018", O2, 10, 0.7)
  1452. for i = 1, 75 do
  1453. Swait()
  1454. O1.Size = O1.Size + VT(0.1,0,0.1)
  1455. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1456. O2.Size = O2.Size + VT(0.1,0,0.1)
  1457. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. Rooted = true
  1466. UNANCHOR = false
  1467. RootPart.Anchored = true
  1468. VALUE1 = true
  1469. for i = 1, 15 do
  1470. Transparency(i/15)
  1471. Swait()
  1472. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. end
  1480. RootPart.CFrame = ROOT.CFrame
  1481. ROOT:remove()
  1482. for i = 1, 15 do
  1483. Transparency(1-(i/15))
  1484. Swait()
  1485. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. end
  1493. VALUE1 = false
  1494. coroutine.resume(coroutine.create(function()
  1495. for i = 1, 75 do
  1496. Swait()
  1497. O1.Size = O1.Size - VT(0.1,0,0.1)
  1498. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1499. O2.Size = O2.Size - VT(0.1,0,0.1)
  1500. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1501. end
  1502. O1:remove()
  1503. O2:remove()
  1504. end))
  1505. UNANCHOR = true
  1506. RootPart.Anchored = false
  1507. ATTACK = false
  1508. Rooted = false
  1509. end
  1510.  
  1511. function Super_Nova()
  1512. chatfunc("If you desire to die...",2)
  1513. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1514. if HITFLOOR ~= nil then
  1515. local HITBODIES = {}
  1516. ATTACK = true
  1517. Rooted = true
  1518. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
  1519. MakeForm(ABSOLUTE,"Ball")
  1520. CreateSound("429459101", ABSOLUTE, 10, 1)
  1521. for i=0, 4, 0.1 / Animation_Speed do
  1522. Swait()
  1523. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1524. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1525. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1526. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1527. MakeForm(CHARGE,"Ball")
  1528. CHARGE.Color = C3(1,1,1)
  1529. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1530. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. end
  1538. CreateSound("907330103", Head, 10, 1.2)
  1539. for i = 1, 75 do
  1540. Swait()
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. coroutine.resume(coroutine.create(function()
  1549. for i = 1, 13 do
  1550. for e = 1, 8 do
  1551. Swait()
  1552. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1553. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
  1554. end
  1555. for i = 1, 5 do
  1556. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1557. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1558. end
  1559. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
  1560. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1561. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1562. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1563. killnearest(ABSOLUTE.Position,i*18,i)
  1564. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1565. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
  1566. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1567. end
  1568. ABSOLUTE.Transparency = 1
  1569. Debris:AddItem(ABSOLUTE,10)
  1570. end))
  1571. ATTACK = false
  1572. Rooted = false
  1573. end
  1574. end
  1575.  
  1576. function Sky_Cutter()
  1577. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1578. if HITFLOOR ~= nil then
  1579. ATTACK = true
  1580. Rooted = true
  1581. local GYRO = IT("BodyGyro",RootPart)
  1582. GYRO.D = 100
  1583. GYRO.P = 2000
  1584. GYRO.MaxTorque = VT(0,4000000,0)
  1585. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1586. CreateSound("429459101", RightArm, 10, 0.8)
  1587. for i=0, 3.5, 0.1 / Animation_Speed do
  1588. Swait()
  1589. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1590. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. end
  1598. GYRO:remove()
  1599. for i=0, 0.15, 0.1 / Animation_Speed do
  1600. Swait()
  1601. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1602. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. end
  1610. local BOMBSPOTS = {}
  1611. for i = 1, 25 do
  1612. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1613. SPOT.Color = SKILLTEXTCOLOR
  1614. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1615. table.insert(BOMBSPOTS,SPOT)
  1616. MakeForm(SPOT,"Cyl")
  1617. end
  1618. for i=0, 0.2, 0.1 / Animation_Speed do
  1619. Swait()
  1620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. end
  1627. ATTACK = false
  1628. Rooted = false
  1629. coroutine.resume(coroutine.create(function()
  1630. Swait(3)
  1631. for i = 1, #BOMBSPOTS do
  1632. if BOMBSPOTS[i] ~= nil then
  1633. local E = BOMBSPOTS[i]
  1634. coroutine.resume(coroutine.create(function()
  1635. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1636. BLADE.Color = SKILLTEXTCOLOR
  1637. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
  1638. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1639. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1640. for i = 1, 10 do
  1641. Swait()
  1642. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1643. killnearest(BLADE.Position,6,80)
  1644. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1645. BLADE.Transparency = BLADE.Transparency - 0.1
  1646. end
  1647. Swait(45)
  1648. for i = 1, 100 do
  1649. Swait()
  1650. BLADE.Transparency = BLADE.Transparency + 0.01
  1651. E.Transparency = E.Transparency + 0.01
  1652. end
  1653. BLADE:remove()
  1654. E:remove()
  1655. end))
  1656. end
  1657. end
  1658. end))
  1659. end
  1660. end
  1661.  
  1662.  
  1663. function AttackTemplate()
  1664. ATTACK = true
  1665. Rooted = false
  1666. for i=0, 0, 0.1 / Animation_Speed do
  1667. Swait()
  1668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1674. end
  1675. ATTACK = false
  1676. Rooted = false
  1677. end
  1678.  
  1679. function GoldenPunch()
  1680. ATTACK = true
  1681. Rooted = false
  1682. local SPEED = Speed
  1683. Speed = 8
  1684. CreateSound("169445572", RightArm, 10, 1.1)
  1685. for i=0, 0, 0.1 / Animation_Speed do
  1686. Swait()
  1687. turnto(Mouse.Hit.p)
  1688. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1689. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696. end
  1697. for i=0, 0, 0.1 / Animation_Speed do
  1698. Swait()
  1699. turnto(Mouse.Hit.p)
  1700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1704. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. end
  1707. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  1708. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1709. PART.Shape = "Ball"
  1710. local bv = Instance.new("BodyVelocity")
  1711. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1712. bv.velocity = RootPart.CFrame.lookVector*600
  1713. bv.Parent = PART
  1714. bv.Name = "PROJECTILEVELOCITY"
  1715. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1716. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1717. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1718. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  1719. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1720. coroutine.resume(coroutine.create(function()
  1721. for i = 1, 10 do
  1722. Swait()
  1723. PART.Transparency = PART.Transparency + 0/0
  1724. PART.Size = PART.Size + VT(5,5,5)
  1725. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1726. end
  1727. PART:Destroy()
  1728. end))
  1729. for i=0, 0, 0.1 / Animation_Speed do
  1730. Swait()
  1731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1737. end
  1738. Speed = SPEED
  1739. ATTACK = false
  1740. Rooted = false
  1741. end
  1742.  
  1743. function GoldenGrasp()
  1744. ATTACK = true
  1745. Rooted = false
  1746. local HASGRABBED = false
  1747. local WELD = nil
  1748. local TORS = nil
  1749. local hitting = FIST.Touched:connect(function(hit)
  1750. if hit.Parent:FindFirstChild("Humanoid") then
  1751. if hit.Parent.Humanoid.Health ~= 0 then
  1752. UNANCHOR = false
  1753. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1754. TORS.Anchored = true
  1755. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1756. WELD = weldBetween(RightArm,TORS)
  1757. HASGRABBED = true
  1758. Rooted = true
  1759. end
  1760. end
  1761. end)
  1762. for i=0, 1, 0.1 / Animation_Speed do
  1763. Swait()
  1764. if HASGRABBED == true then
  1765. break
  1766. end
  1767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1773. end
  1774. hitting:disconnect()
  1775. if HASGRABBED == true then
  1776. TORS.Anchored = false
  1777. RootPart.Anchored = true
  1778. for i=0, 1, 0.5 / Animation_Speed do
  1779. Swait()
  1780. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1786. end
  1787. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  1788. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  1789. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  1790. SOUNDPART.CFrame = RootPart.CFrame
  1791. Debris:AddItem(SOUNDPART,5)
  1792. CreateSound("1295446488", SOUNDPART, 2, 1)
  1793. for i = 1, 7 do
  1794. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  1795. end
  1796. for i=0, 1, 0 / Animation_Speed do
  1797. Swait()
  1798. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1804. end
  1805. for i=0, 1, 0 / Animation_Speed do
  1806. Swait()
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813. end
  1814. if HITFLOOR ~= nil then
  1815. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1816. end
  1817. chatfunc("Begone thought",2)
  1818. CreateSound("949916584", Head, 10, 1.01)
  1819. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1820. WELD:remove()
  1821. for i = 1, 12 do
  1822. Swait()
  1823. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1824. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  1825. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  1826. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  1827. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1828. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  1829. end
  1830. end
  1831. UNANCHOR = true
  1832. ATTACK = false
  1833. Rooted = false
  1834. end
  1835.  
  1836. function Mach20()
  1837. local ORIGIN = RootPart.Position
  1838. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1839. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1840. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1841. SOUNDPART.CFrame = RootPart.CFrame
  1842. Debris:AddItem(SOUNDPART,5)
  1843. CreateSound("1295446488", SOUNDPART, 2, 1)
  1844. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1845. Swait()
  1846. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1847. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1848. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1849. SOUNDPART.CFrame = RootPart.CFrame
  1850. Debris:AddItem(SOUNDPART,5)
  1851. CreateSound("1295446488", SOUNDPART, 2, 1)
  1852. if MRANDOM(1,8) == 1 then
  1853. ATTACK = true
  1854. Rooted = true
  1855. local FRUITSTABLE = {
  1856. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1857. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  1858. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  1859. }
  1860. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1861. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1862. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1863. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1864. weldBetween(RightArm,FRUITMODEL)
  1865. for i=0, 0, 0.1 / Animation_Speed do
  1866. Swait()
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1873. end
  1874. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1875. FRUITMODEL:remove()
  1876. for i = 1, 15 do
  1877. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1878. end
  1879. for i=0, 0, 0.1 / Animation_Speed do
  1880. Swait()
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1887. end
  1888. ATTACK = false
  1889. Rooted = false
  1890. end
  1891. end
  1892.  
  1893. function ImplosionCollision()
  1894. chatfunc("I'll show you no mercy.",2)
  1895. ATTACK = true
  1896. Rooted = true
  1897. CreateSound("169445572", RightArm, 10, 0.8)
  1898. for i=0, 0, 0.1 / Animation_Speed do
  1899. Swait()
  1900. turnto(Mouse.Hit.p)
  1901. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1902. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1903. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1904. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1905. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1906. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1913. end
  1914. for i=0, 0, 0.1 / Animation_Speed do
  1915. Swait()
  1916. turnto(Mouse.Hit.p)
  1917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. end
  1924. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1925. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1926. coroutine.resume(coroutine.create(function()
  1927. Swait(100)
  1928. for i = 1, 5 do
  1929. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1930. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1931. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1932. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1933. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1934. end
  1935. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1936. for i = 1, 5 do
  1937. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1938. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1939. end
  1940. coroutine.resume(coroutine.create(function()
  1941. for i = 1, 10 do
  1942. Swait()
  1943. for i = 1, 1 do
  1944. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1945. end
  1946. for i = 1, 4 do
  1947. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1948. end
  1949. end
  1950. end))
  1951. end))
  1952. for i=0, 0, 0.01 / Animation_Speed do
  1953. Swait()
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1960. end
  1961. ATTACK = false
  1962. Rooted = false
  1963. end
  1964.  
  1965.  
  1966. function MaxSpeed()
  1967. local ORIGIN = RootPart.Position
  1968. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1969. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1970. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1971. SOUNDPART.CFrame = RootPart.CFrame
  1972. Debris:AddItem(SOUNDPART,5)
  1973. CreateSound("357202032", SOUNDPART, 2, 1)
  1974. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1975. Swait()
  1976. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1977. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1978. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1979. SOUNDPART.CFrame = RootPart.CFrame
  1980. Debris:AddItem(SOUNDPART,5)
  1981. CreateSound("1295446488", SOUNDPART, 2, 1)
  1982. ATTACK = false
  1983. Rooted = false
  1984. end
  1985.  
  1986.  
  1987. --//=================================\\
  1988. --|| ASSIGN THINGS TO KEYS
  1989. --\\=================================//
  1990.  
  1991. function MouseDown(Mouse)
  1992. if ATTACK == false then
  1993. end
  1994. end
  1995.  
  1996. function MouseUp(Mouse)
  1997. HOLD = false
  1998. end
  1999.  
  2000. function KeyDown(Key)
  2001. KEYHOLD = true
  2002. if Key == "z" and ATTACK == false then
  2003. GoldenPunch()
  2004. end
  2005.  
  2006. if Key == "b" and ATTACK == false then
  2007. GoldenGrasp()
  2008. end
  2009.  
  2010. if Key == "1" and ATTACK == false then
  2011. Nova_Blast()
  2012. end
  2013.  
  2014. if Key == "2" and ATTACK == false then
  2015. CreateSound("649634100", Head, 10, 0.6)
  2016. end
  2017.  
  2018. if Key == "3" and ATTACK == false then
  2019. Sky_Cutter()
  2020. end
  2021.  
  2022. if Key == "4" and ATTACK == false then
  2023. Super_Nova()
  2024. end
  2025.  
  2026. if Key == "c" and ATTACK == false then
  2027. MaxSpeed()
  2028. end
  2029.  
  2030. if Key == "x" and ATTACK == false then
  2031. ImplosionCollision()
  2032. end
  2033.  
  2034. if Key == "p" and ATTACK == false then
  2035. if Speed == 16 then
  2036. Speed = 150
  2037. elseif Speed == 150 then
  2038. Speed = 16
  2039. end
  2040. end
  2041. end
  2042.  
  2043. function KeyUp(Key)
  2044. KEYHOLD = false
  2045. end
  2046.  
  2047.  
  2048.  
  2049. Mouse.Button1Down:connect(function(NEWKEY)
  2050. MouseDown(NEWKEY)
  2051. end)
  2052. Mouse.Button1Up:connect(function(NEWKEY)
  2053. MouseUp(NEWKEY)
  2054. end)
  2055. Mouse.KeyDown:connect(function(NEWKEY)
  2056. KeyDown(NEWKEY)
  2057. end)
  2058. Mouse.KeyUp:connect(function(NEWKEY)
  2059. KeyUp(NEWKEY)
  2060. end)
  2061.  
  2062. --//=================================\\
  2063. --\\=================================//
  2064.  
  2065.  
  2066. function unanchor()
  2067. if UNANCHOR == true then
  2068. g = Character:GetChildren()
  2069. for i = 1, #g do
  2070. if g[i].ClassName == "Part" then
  2071. g[i].Anchored = false
  2072. end
  2073. end
  2074. end
  2075. end
  2076.  
  2077.  
  2078. --//=================================\\
  2079. --|| WRAP THE WHOLE SCRIPT UP
  2080. --\\=================================//
  2081.  
  2082. Humanoid.Changed:connect(function(Jump)
  2083. if Jump == "Jump" and (Disable_Jump == true) then
  2084. Humanoid.Jump = false
  2085. end
  2086. end)
  2087.  
  2088. while true do
  2089. Swait()
  2090. refit()
  2091. ANIMATE.Parent = nil
  2092. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2093. IDLEANIMATION:Play()
  2094. SINE = SINE + CHANGE
  2095. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2096. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2097. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2098. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2099. local WALKSPEEDVALUE = 0
  2100. if Speed < 35 then
  2101. WALKSPEEDVALUE = 6
  2102. else
  2103. WALKSPEEDVALUE = 3
  2104. end
  2105. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  2106. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  2107. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2108. if Speed < 35 then
  2109. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2110. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2111. else
  2112. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2113. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2114. end
  2115. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  2116. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2117. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2118. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2119. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2120. end
  2121. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2122. ANIM = "Jump"
  2123. if ATTACK == false then
  2124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2130. end
  2131. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2132. ANIM = "Fall"
  2133. if ATTACK == false then
  2134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2140. end
  2141. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2142. ANIM = "Idle"
  2143. if ATTACK == false then
  2144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2150. end
  2151. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  2152. ANIM = "Walk"
  2153. WALK = WALK + 1 / Animation_Speed
  2154. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2155. WALK = 0
  2156. if WALKINGANIM == true then
  2157. WALKINGANIM = false
  2158. elseif WALKINGANIM == false then
  2159. WALKINGANIM = true
  2160. end
  2161. end
  2162. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2163. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2164. if ATTACK == false then
  2165. if Speed < 35 then
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2172. else
  2173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2177. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2179. end
  2180. end
  2181. end
  2182.  
  2183. unanchor()
  2184. Humanoid.MaxHealth = "inf"
  2185. Humanoid.Health = "inf"
  2186. if Rooted == false then
  2187. Disable_Jump = false
  2188. Humanoid.WalkSpeed = Speed
  2189. elseif Rooted == true then
  2190. Disable_Jump = true
  2191. Humanoid.WalkSpeed = 0
  2192. end
  2193. for _, c in pairs(Character:GetDescendants()) do
  2194. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2195. c.Material = "Neon"
  2196. c.Color = C3(0,0,0)
  2197. if c:FindFirstChildOfClass("SpecialMesh") then
  2198. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2199. end
  2200. if c == Head then
  2201. if c:FindFirstChild("face") then
  2202. c.face:remove()
  2203. end
  2204. end
  2205. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2206. c.Color = C3(1,0,0)
  2207. c.Material = "Neon"
  2208. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2209. c:remove()
  2210. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2211. c:remove()
  2212. end
  2213. end
  2214. sick.SoundId = "rbxassetid://277784505"
  2215. sick.Looped = true
  2216. sick.Pitch = 1
  2217. sick.Volume = 3
  2218. sick:Resume()
  2219. sick.Parent = Torso
  2220. refit()
  2221. if Head:FindFirstChildOfClass("Sound") then
  2222. Head:FindFirstChildOfClass("Sound"):remove()
  2223. end
  2224. end
  2225.  
  2226. local MATHS = {"0","1"}
  2227. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2228. Humanoid.PlatformStand = false
  2229.  
  2230.  
  2231. --//=================================\\
  2232. --\\=================================//
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238. --//====================================================\\--
  2239. --|| END OF SCRIPT
  2240. --\\====================================================//--
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