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kostik228

burning hope xd

Nov 18th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = owner
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. local remote = NS ([==[
  87. -- Synapse Decompiler
  88. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  89. wait(0.2)
  90. Player = owner
  91. PlayerGui = Player.PlayerGui
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character["HumanoidRootPart"]
  97. Torso = Character["Torso"]
  98. Head = Character["Head"]
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. local TIME = 0
  110. local sick = Instance.new("Sound",Torso)
  111. local EYES = {}
  112. local EYE, PUPIL
  113.  
  114. IT = Instance.new
  115. CF = CFrame.new
  116. VT = Vector3.new
  117. RAD = math.rad
  118. C3 = Color3.new
  119. UD2 = UDim2.new
  120. BRICKC = BrickColor.new
  121. ANGLES = CFrame.Angles
  122. EULER = CFrame.fromEulerAnglesXYZ
  123. COS = math.cos
  124. ACOS = math.acos
  125. SIN = math.sin
  126. ASIN = math.asin
  127. ABS = math.abs
  128. MRANDOM = math.random
  129. FLOOR = math.floor
  130. local RWINGS = {}
  131. local LWINGS = {}
  132. local GunPoint
  133. Player_Size = 1
  134.  
  135. -- Thingy To Make Song Work
  136.  
  137. p = owner
  138. char = p.Character
  139.  
  140. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  141. local s = Instance.new("Sound",char)
  142. s.Name = "BGMusic"
  143. s.SoundId = "rbxassetid://1119113013"
  144. s.Pitch = 1
  145. s.Volume = 40
  146. s.Looped = true
  147. s.archivable = false
  148. s.Parent = char.Head
  149. wait(0.1)
  150. s:play()
  151.  
  152. -- Rest of Script
  153. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  154.  
  155. --//=================================\\
  156. --|| PARTICLES N STUFF
  157. --\\=================================//
  158.  
  159. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  160. particleemitter.VelocitySpread = 350
  161. particleemitter.Lifetime = NumberRange.new(1)
  162. particleemitter.Speed = NumberRange.new(0)
  163. cringememe= {}
  164. for i=0, 19 do
  165. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  166. end
  167. particleemitter.Size = NumberSequence.new(cringememe)
  168. particleemitter.Rate = 20
  169. particleemitter.LockedToPart = true
  170. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  171. particleemitter.LightEmission = 1
  172. particleemitter.Texture = "rbxassetid://38727848"
  173. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  174.  
  175. local particleemitter = Instance.new('ParticleEmitter', Torso)
  176. particleemitter.VelocitySpread = 250
  177. particleemitter.Lifetime = NumberRange.new(3)
  178. particleemitter.Speed = NumberRange.new(1.5)
  179. youAreATHOT = {}
  180. for i=0, 19 do
  181. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  182. end
  183. particleemitter.Size = NumberSequence.new(youAreATHOT)
  184. particleemitter.Rate = 10
  185. particleemitter.LockedToPart = false
  186. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  187. particleemitter.LightEmission = 1
  188. particleemitter.Texture = "rbxassetid://253188763"
  189. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  190.  
  191. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  192. particleemitter.VelocitySpread = 350
  193. particleemitter.Lifetime = NumberRange.new(1)
  194. particleemitter.Speed = NumberRange.new(0)
  195. cringememe2= {}
  196. for i=0, 19 do
  197. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  198. end
  199. particleemitter.Size = NumberSequence.new(cringememe2)
  200. particleemitter.Rate = 20
  201. particleemitter.LockedToPart = true
  202. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  203. particleemitter.LightEmission = 1
  204. particleemitter.Texture = "rbxassetid://38727848"
  205. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  206.  
  207. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  208. particleemitter.VelocitySpread = 350
  209. particleemitter.Lifetime = NumberRange.new(1)
  210. particleemitter.Speed = NumberRange.new(0)
  211. cringememe3= {}
  212. for i=0, 19 do
  213. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  214. end
  215. particleemitter.Size = NumberSequence.new(cringememe3)
  216. particleemitter.Rate = 30
  217. particleemitter.LockedToPart = true
  218. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  219. particleemitter.LightEmission = 1
  220. particleemitter.Texture = "rbxassetid://38727848"
  221. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  222.  
  223. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  224. particleemitter.VelocitySpread = 350
  225. particleemitter.Lifetime = NumberRange.new(1)
  226. particleemitter.Speed = NumberRange.new(0)
  227. cringememe4= {}
  228. for i=0, 19 do
  229. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  230. end
  231. particleemitter.Size = NumberSequence.new(cringememe4)
  232. particleemitter.Rate = 30
  233. particleemitter.LockedToPart = true
  234. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  235. particleemitter.LightEmission = 1
  236. particleemitter.Texture = "rbxassetid://38727848"
  237. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  238.  
  239. --//=================================\\
  240. --|| USEFUL VALUES
  241. --\\=================================//
  242.  
  243. Animation_Speed = 1.5
  244. local FORCERESET = false
  245. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  246. local Speed = 16
  247. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  248. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  250. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  251. local DAMAGEMULTIPLIER = 1
  252. local ANIM = "Idle"
  253. local ATTACK = false
  254. local EQUIPPED = false
  255. local HOLD = false
  256. local COMBO = 1
  257. local Rooted = false
  258. local SINE = 0
  259. local KEYHOLD = false
  260. local CHANGE = 2 / Animation_Speed
  261. local WALKINGANIM = false
  262. local VALUE1 = false
  263. local VALUE2 = false
  264. local ROBLOXIDLEANIMATION = IT("Animation")
  265. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  266. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  267. --ROBLOXIDLEANIMATION.Parent = Humanoid
  268. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  269. WEAPONGUI.Name = "BanishV3Gui"
  270. local Weapon = IT("Model")
  271. Weapon.Name = "Adds"
  272. local Effects = IT("Folder", Weapon)
  273. Effects.Name = "Effects"
  274. local ANIMATOR = Humanoid.Animator
  275. local ANIMATE = Character:FindFirstChild("Animate")
  276. local UNANCHOR = true
  277. local TOBANISH = {}
  278. script.Parent = PlayerGui
  279.  
  280. function StatLabel(CFRAME, TEXT, COLOR)
  281. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  282. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  283. local BODYGYRO = IT("BodyGyro", STATPART)
  284. game:GetService("Debris"):AddItem(STATPART ,5)
  285. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  286. BILLBOARDGUI.Adornee = STATPART
  287. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  288. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  289. BILLBOARDGUI.AlwaysOnTop = false
  290. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  291. TEXTLABEL.BackgroundTransparency = 1
  292. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  293. TEXTLABEL.Text = TEXT
  294. TEXTLABEL.Font = SKILLFONT
  295. TEXTLABEL.FontSize="Size42"
  296. TEXTLABEL.TextColor3 = COLOR
  297. TEXTLABEL.TextStrokeTransparency = 0
  298. TEXTLABEL.TextScaled = true
  299. TEXTLABEL.TextWrapped = true
  300. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  301. for i = 1, 50 do
  302. Swait()
  303. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  304. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  305. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  306. end
  307. THEPART.Parent = nil
  308. end),STATPART, TEXTLABEL)
  309. end
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314.  
  315. --//=================================\\
  316. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  317. --\\=================================//
  318.  
  319. ArtificialHB = Instance.new("BindableEvent", script)
  320. ArtificialHB.Name = "ArtificialHB"
  321.  
  322. script:WaitForChild("ArtificialHB")
  323.  
  324. frame = Frame_Speed
  325. tf = 0
  326. allowframeloss = false
  327. tossremainder = false
  328. lastframe = tick()
  329. script.ArtificialHB:Fire()
  330.  
  331. game:GetService("RunService").Heartbeat:connect(function(s, p)
  332. tf = tf + s
  333. if tf >= frame then
  334. if allowframeloss then
  335. script.ArtificialHB:Fire()
  336. lastframe = tick()
  337. else
  338. for i = 1, math.floor(tf / frame) do
  339. script.ArtificialHB:Fire()
  340. end
  341. lastframe = tick()
  342. end
  343. if tossremainder then
  344. tf = 0
  345. else
  346. tf = tf - frame * math.floor(tf / frame)
  347. end
  348. end
  349. end)
  350.  
  351. --//=================================\\
  352. --\\=================================//
  353.  
  354. --//=================================\\
  355. --|| SOME TAG EDIT
  356. --\\=================================//
  357.  
  358. m = owner --The name of the guy who was using the script.
  359. char = m.Character
  360. local txt = Instance.new("BillboardGui", char)
  361. txt.Adornee = char.Head
  362. txt.Name = "_status"
  363. txt.Size = UDim2.new(2, 0, 1.2, 0)
  364. txt.StudsOffset = Vector3.new(-9, 8, 0)
  365. local text = Instance.new("TextLabel", txt)
  366. text.Size = UDim2.new(10, 0, 7, 0)
  367. text.FontSize = "Size24"
  368. text.TextScaled = true
  369. text.TextTransparency = 0
  370. text.BackgroundTransparency = 1
  371. text.TextTransparency = 0
  372. text.TextStrokeTransparency = 0
  373. text.Font = "Bodoni"
  374. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  375. v = Instance.new("Part")
  376. v.Name = "ColorBrick"
  377. v.Parent = m.Character
  378. v.FormFactor = "Symmetric"
  379. v.Anchored = true
  380. v.CanCollide = false
  381. v.BottomSurface = "Smooth"
  382. v.TopSurface = "Smooth"
  383. v.Size = Vector3.new(10, 5, 3)
  384. v.Transparency = 1
  385. v.CFrame = char.Torso.CFrame
  386. v.BrickColor = BrickColor.new("Really black")
  387. v.Transparency = 1
  388. v.Shape = "Block"
  389. spawn(function()
  390. local TweenService = game:GetService("TweenService")
  391. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  392. local Int = 0
  393. while wait(0.5) do
  394. if Int == #Colours then Int = 0 end
  395. Int = Int+1
  396. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  397. end
  398. end)
  399. text.Text = "Am I Always The Last One Alive?"
  400. wait(2)
  401. text.Text = "It Seems that i have only one thing left to do.."
  402. wait(2)
  403. text.Text = "THATS TO ERASE YOU!!"
  404. wait(2)
  405. text.Text = "Burning Hope"
  406.  
  407. --//=================================\\
  408. --\\=================================//
  409.  
  410. --//=================================\\
  411. --|| SOME FUNCTIONS
  412. --\\=================================//
  413.  
  414. function Petrify(Foe)
  415. local STONEMODEL = IT("Model", Effects)
  416. local CHILDREN = Foe:GetDescendants()
  417. for index, CHILD in pairs(CHILDREN) do
  418. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  419. CHILD.Parent = STONEMODEL
  420. CHILD.Material = "Slate"
  421. CHILD.Color = C3(0.5, 0.5, 0.5)
  422. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  423. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  424. mesh.TextureId = ""
  425. end
  426. if CHILD:FindFirstChildOfClass("Decal") then
  427. local mesh = CHILD:FindFirstChildOfClass("Decal")
  428. mesh:remove()
  429. end
  430. if CHILD.ClassName == "MeshPart" then
  431. CHILD.TextureID = ""
  432. end
  433. if CHILD.ClassName == "UnionOperation" then
  434. CHILD.UsePartColor = true
  435. end
  436. CHILD.CanCollide = true
  437. end
  438. end
  439. Debris:AddItem(STONEMODEL, 5)
  440. end
  441. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  442. if FLOOR ~= nil then
  443. coroutine.resume(coroutine.create(function()
  444. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  445. PART.CFrame = CF(POSITION)
  446. for i = 1, 45 do
  447. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  448. RingPiece.Material = FLOOR.Material
  449. RingPiece.Color = FLOOR.Color
  450. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  451. Debris:AddItem(RingPiece, SWAIT)
  452. end
  453. PART:remove()
  454. end))
  455. end
  456. end
  457. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  458. if FLOOR ~= nil then
  459. for i = 1, AMOUNT do
  460. do
  461. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  462. DEBREE.Material = FLOOR.Material
  463. DEBREE.Color = FLOOR.Color
  464. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  465. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  466. coroutine.resume(coroutine.create(function()
  467. Swait(15)
  468. DEBREE.Parent = workspace
  469. DEBREE.CanCollide = true
  470. Debris:AddItem(DEBREE, SWAIT)
  471. end))
  472. end
  473. end
  474. end
  475. end
  476. function CheckIntangible(Hit)
  477. local ProjectileNames = {
  478. "Water",
  479. "Arrow",
  480. "Projectile",
  481. "Effect",
  482. "Rail",
  483. "Lightning",
  484. "Bullet"
  485. }
  486. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  487. return true
  488. end
  489. return false
  490. end
  491. Debris = game:GetService("Debris")
  492. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  493. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  494. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  495. if RayHit and CheckIntangible(RayHit) then
  496. if DelayIfHit then
  497. wait()
  498. end
  499. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  500. end
  501. return RayHit, RayPos, RayNormal
  502. end
  503. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  504. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  505. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  506. if RayHit and CheckIntangible(RayHit) then
  507. if DelayIfHit then
  508. wait()
  509. end
  510. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  511. end
  512. return RayHit, RayPos, RayNormal
  513. end
  514. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  515. local DIRECTION = CF(StartPos, EndPos).lookVector
  516. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  517. end
  518. function turnto(position)
  519. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  520. end
  521. BaseLightning = IT("Part")
  522. BaseLightning.Anchored = true
  523. BaseLightning.CanCollide = false
  524. BaseLightning.Material = "Neon"
  525. local LightningBolts = {}
  526. function Zap(Table)
  527. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  528. local Duration = Table.Duration or 2
  529. local Offset = Table.Offset or 2
  530. local Individualize = Table.Individualize or false
  531. local MaxRange = Table.MaxRange or 200
  532. local SegmentLength = Table.SegmentLength or 5
  533. local Transparency = Table.Transparency or 0
  534. local Ignore = Table.Ignore or {}
  535. local SIZE = Table.SIZE or 0.3
  536. if not (StartPos and TargetPos) or not Character then
  537. return
  538. end
  539. local LightningModel = IT("Folder", Effects)
  540. LightningModel.Name = "ZAPP"
  541. for i, v in pairs({Character, LightningModel}) do
  542. table.insert(Ignore, v)
  543. end
  544. local LastPos = StartPos
  545. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  546. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  547. local RayLength = (StartPos - RayPos).Magnitude
  548. local Struck = false
  549. local TotalSegments = math.ceil(RayLength / SegmentLength)
  550. Direction = CFrame.new(StartPos, RayPos).lookVector
  551. local LightningBolt = IT("Model", Effects)
  552. LightningBolt.Name = "Lightning"
  553. LastBolt = LightningBolt
  554. Debris:AddItem(LightningBolt, Duration)
  555. LightningBolt.Parent = LightningModel
  556. for i = 1, TotalSegments do
  557. if not Struck then
  558. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  559. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  560. local SegmentVec = NewPos - LastPos
  561. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  562. local RayVec = LastPos - RayPos
  563. local LightningPart = BaseLightning:Clone()
  564. LightningPart.BrickColor = BrickColor.new(Color)
  565. LightningPart.Transparency = Transparency
  566. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  567. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  568. local CylinderMesh = IT("CylinderMesh", LightningPart)
  569. local OrigCF = LightningPart.CFrame
  570. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  571. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  572. LightningPart.Parent = LightningBolt
  573. LastPos = NewPos
  574. end
  575. end
  576. return {
  577. RayHit = RayHit,
  578. RayPos = RayPos,
  579. RayNormal = RayNormal,
  580. LightningModel = LightningModel
  581. }
  582. end
  583.  
  584. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  585. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  586. end
  587.  
  588. function PositiveAngle(NUMBER)
  589. if NUMBER >= 0 then
  590. NUMBER = 0
  591. end
  592. return NUMBER
  593. end
  594.  
  595. function NegativeAngle(NUMBER)
  596. if NUMBER <= 0 then
  597. NUMBER = 0
  598. end
  599. return NUMBER
  600. end
  601.  
  602. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  603. if FLOOR ~= nil then
  604. for i = 1, AMOUNT do
  605. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false)
  606. DEBREE.Material = FLOOR.Material
  607. DEBREE.Color = FLOOR.Color
  608. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  609. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  610. coroutine.resume(coroutine.create(function()
  611. Swait(15)
  612. DEBREE.Parent = workspace
  613. DEBREE.CanCollide = true
  614. Debris:AddItem(DEBREE,SWAIT)
  615. end))
  616. end
  617. end
  618. end
  619.  
  620. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  621. if FLOOR ~= nil then
  622. coroutine.resume(coroutine.create(function()
  623. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  624. PART.CFrame = CF(POSITION)
  625. for i = 1, 45 do
  626. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  627. RingPiece.Material = FLOOR.Material
  628. RingPiece.Color = FLOOR.Color
  629. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  630. Debris:AddItem(RingPiece,SWAIT)
  631. end
  632. PART:remove()
  633. end))
  634. end
  635. end
  636.  
  637. local DECAL = IT("Decal")
  638. function MakeRing()
  639. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  640. local MSH = IT("BlockMesh", RING)
  641. local TOP = DECAL:Clone()
  642. local BOTTOM = DECAL:Clone()
  643. TOP.Parent = RING
  644. BOTTOM.Parent = RING
  645. TOP.Face = "Top"
  646. BOTTOM.Face = "Bottom"
  647. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  648. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  649. local function REMOVE()
  650. coroutine.resume(coroutine.create(function()
  651. local SIZE = MSH.Scale.X
  652. for i = 1, 35 do
  653. Swait()
  654. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  655. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  656. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  657. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  658. end
  659. RING:remove()
  660. end))
  661. end
  662. return RING, MSH, REMOVE
  663. end
  664.  
  665. function killnearest(position, range, maxstrength)
  666. for i, v in ipairs(workspace:GetChildren()) do
  667. do
  668. local body = v:GetChildren()
  669. for part = 1, #body do
  670. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  671. if v.ClassName == "Model" then
  672. v:BreakJoints()
  673. end
  674. local bv = Instance.new("BodyVelocity")
  675. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  676. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  677. bv.Parent = body[part]
  678. Debris:AddItem(bv, 0.2)
  679. body[part].Parent = Effects
  680. body[part].Material = "Neon"
  681. body[part].Color = C3(0, 0, 0)
  682. body[part].CanCollide = true
  683. coroutine.resume(coroutine.create(function()
  684. wait(5)
  685. if body[part].Parent == Effects then
  686. body[part]:remove()
  687. end
  688. end))
  689. end
  690. end
  691. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  692. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  693. end
  694. end
  695. end
  696. end
  697.  
  698. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  699. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  700. wave.Color = COLOR
  701. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "647661410", "", SIZE, VT(0, 0, 0))
  702. wave.CFrame = CFRAME
  703. coroutine.resume(coroutine.create(function(PART)
  704. for i = 1, WAIT do
  705. Swait()
  706. mesh.Scale = mesh.Scale + GROW
  707. if DOESROT == true then
  708. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  709. end
  710. wave.Transparency = wave.Transparency + 0.5 / WAIT
  711. if wave.Transparency > 0.99 then
  712. wave:remove()
  713. end
  714. end
  715. end))
  716. end
  717.  
  718. function MakeForm(PART, TYPE)
  719. if TYPE == "Cyl" then
  720. local MSH = IT("CylinderMesh", PART)
  721. elseif TYPE == "Ball" then
  722. local MSH = IT("SpecialMesh", PART)
  723. MSH.MeshType = "Sphere"
  724. elseif TYPE == "Wedge" then
  725. local MSH = IT("SpecialMesh", PART)
  726. MSH.MeshType = "Wedge"
  727. end
  728. end
  729.  
  730. function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR)
  731. local NEWPART = IT("Part")
  732. NEWPART.formFactor = FORMFACTOR
  733. NEWPART.Reflectance = REFLECTANCE
  734. NEWPART.Transparency = TRANSPARENCY
  735. NEWPART.CanCollide = false
  736. NEWPART.Locked = true
  737. NEWPART.Anchored = true
  738. if ANCHOR == false then
  739. NEWPART.Anchored = false
  740. end
  741. NEWPART.Name = NAME
  742. NEWPART.Size = SIZE
  743. NEWPART.Position = Torso.Position
  744. NEWPART.Material = MATERIAL
  745. NEWPART:BreakJoints()
  746. NEWPART.Parent = PARENT
  747. return NEWPART
  748. end
  749.  
  750. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  751. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  752. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  753. wave.CFrame = CFRAME
  754. coroutine.resume(coroutine.create(function(PART)
  755. for i = 1, WAIT do
  756. Swait()
  757. mesh.Scale = mesh.Scale + GROW
  758. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  759. if DOESROT == true then
  760. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  761. end
  762. wave.Transparency = wave.Transparency + 0.5 / WAIT
  763. if wave.Transparency > 0.99 then
  764. wave:remove()
  765. end
  766. end
  767. end))
  768. end
  769.  
  770. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  771. for _, c in pairs(PARENT:GetChildren()) do
  772. if c.ClassName == "Model" then
  773. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  774. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  775. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  776. if DIST > (TORSO.Position - FROM).Magnitude then
  777. table.insert(TABLE, c)
  778. end
  779. AddChildrenToTable(FROM, c, DIST, TABLE)
  780. elseif c.ClassName == "Folder" then
  781. AddChildrenToTable(FROM, c, DIST, TABLE)
  782. end
  783. end
  784. end
  785. end
  786.  
  787. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  788. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  789. local mesh
  790. if KIND == "Base" then
  791. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  792. elseif KIND == "Thin" then
  793. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  794. elseif KIND == "Round" then
  795. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  796. end
  797. wave.CFrame = CFRAME
  798. coroutine.resume(coroutine.create(function(PART)
  799. for i = 1, WAIT do
  800. Swait()
  801. mesh.Scale = mesh.Scale + GROW / 10
  802. wave.Transparency = wave.Transparency + 0.5 / WAIT
  803. if wave.Transparency > 0.99 then
  804. wave:remove()
  805. end
  806. end
  807. end))
  808. end
  809.  
  810. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  811. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  812. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  813. wave.CFrame = CFRAME
  814. coroutine.resume(coroutine.create(function(PART)
  815. for i = 1, WAIT do
  816. Swait()
  817. mesh.Scale = mesh.Scale + GROW
  818. wave.Transparency = wave.Transparency + 1 / WAIT
  819. if wave.Transparency > 0.99 then
  820. wave:remove()
  821. end
  822. end
  823. end))
  824. end
  825.  
  826. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  827. local TORSO = Torso
  828. local HUM = Humanoid
  829. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  830. coroutine.wrap(function()
  831. VT = Vector3.new
  832. MRANDOM = math.random
  833. local A = TIME
  834. local B = INTENSITY
  835. local C = true
  836. local HUMANOID = Humanoid
  837. local TIMER = A or 35
  838. local SHAKE = B or 5
  839. local FADE = C or true
  840. if HUMANOID then
  841. local FADER = SHAKE / TIMER
  842. for i = 1, TIMER do
  843. wait()
  844. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  845. end
  846. HUMANOID.CameraOffset = VT(0, 0, 0)
  847. end
  848.  
  849. end)()
  850. end
  851. end
  852.  
  853. function Effect(data)
  854. local FX = data.Effect or 'ResizeAndFade'
  855. local Parent = data.Parent or Effects
  856. local Color = data.Color or C3.N(0,0,0)
  857. local Size = data.Size or V3.N(1,1,1)
  858. local MoveDir = data.MoveDirection or nil
  859. local MeshData = data.Mesh or nil
  860. local SndData = data.Sound or nil
  861. local Frames = data.Frames or 45
  862. local Manual = data.Manual or nil
  863. local Material = data.Material or nil
  864. local CFra = data.CFrame or Torso.CFrame
  865. local Settings = data.FXSettings or {}
  866. local Snd,Prt,Msh;
  867. local Shape = data.Shape or Enum.PartType.Block
  868. coroutine.resume(coroutine.create(function()
  869. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  870. Prt = Manual
  871. else
  872. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  873. Prt.Shape = Shape
  874. end
  875. if(typeof(MeshData) == 'table')then
  876. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  877. elseif(typeof(MeshData) == 'Instance')then
  878. Msh = MeshData:Clone()
  879. Msh.Parent = Prt
  880. elseif(Shape == Enum.PartType.Block)then
  881. Msh = Mesh(Prt,Enum.MeshType.Brick)
  882. end
  883. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  884. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  885. end
  886. if(Snd)then
  887. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  888. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  889. end
  890. local MoveSpeed = nil;
  891. if(MoveDir)then
  892. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  893. end
  894. local Inc = M.RNG()-M.RNG()
  895. local Thingie = 0
  896. local Thingie2 = M.RNG(50,100)/100
  897. if(FX ~= 'Arc')then
  898. for i = 1, Frames do
  899. if(swait and typeof(swait) == 'function')then
  900. swait()
  901. else
  902. wait()
  903. end
  904. if(FX == 'ResizeAndFade')then
  905. if(not Settings.EndSize)then
  906. Settings.EndSize = V3.N(0,0,0)
  907. end
  908. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  909. if(Settings.EndIsIncrement)then
  910. Prt.Size = Prt.Size + Settings.EndSize
  911. else
  912. Prt.Size = Prt.Size - grow/Frames
  913. end
  914. Prt.Transparency = (i/Frames)
  915. elseif(FX == 'Fade')then
  916. Prt.Transparency = (i/Frames)
  917. end
  918.  
  919. if(Settings.RandomizeCFrame)then
  920. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  921. end
  922. if(MoveDir and MoveSpeed)then
  923. local Orientation = Prt.Orientation
  924. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  925. Prt.Orientation = Orientation
  926. end
  927. end
  928. Prt:destroy()
  929. else
  930. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  931. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  932. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  933. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  934. assert(start ~= nil,"You need to specify a start point!")
  935. assert(endP ~= nil,"You need to specify an end point!")
  936. for i = 0, 1, Settings.Speed or 0.01 do
  937. if(swait and typeof(swait) == 'function')then
  938. swait()
  939. else
  940. wait()
  941. end
  942. if(Settings.Home)then
  943. endP = Settings.Home.CFrame
  944. end
  945. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  946. end
  947. if(Settings.RemoveOnGoal)then
  948. Prt:destroy()
  949. end
  950. end
  951. end))
  952. return Prt,Msh,Snd
  953. end
  954.  
  955. function RightWing()
  956. for i = 1, 2 do
  957. local PART
  958. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  959. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  960. table.insert(RWINGS, WingWeld)
  961. PART = Wing
  962. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  963. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  964. PART = Wing
  965. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  966. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  967. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  968. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  969. PART = Wing
  970. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  971. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  972. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  973. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  974. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  975. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  976. PART = Wing
  977. table.insert(RWINGS, WingWeld)
  978. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  979. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  980. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  981. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  982. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  983. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  984. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  985. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  986. PART = Wing
  987. table.insert(RWINGS, WingWeld)
  988. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  989. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  990. PART = Wing
  991. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  992. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  993. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  994. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  995. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  996. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  997. PART = Wing
  998. table.insert(RWINGS, WingWeld)
  999. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1000. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  1001. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  1002. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1003. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  1004. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1005. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  1006. table.insert(EYES, Wing1)
  1007. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  1008. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  1009. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1010. PART = Wing
  1011. table.insert(RWINGS, WingWeld)
  1012. end
  1013. BODY = {}
  1014. for _, c in pairs(Character:GetDescendants()) do
  1015. if c:IsA("BasePart") then
  1016. table.insert(BODY, {
  1017. c,
  1018. c.Parent,
  1019. c.Material,
  1020. c.Color
  1021. })
  1022. elseif c:IsA("JointInstance") then
  1023. table.insert(BODY, {
  1024. c,
  1025. c.Parent,
  1026. nil,
  1027. nil
  1028. })
  1029. end
  1030. end
  1031. end
  1032. function LeftWing()
  1033. for i = 1, 2 do
  1034. local PART
  1035. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  1036. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  1037. table.insert(LWINGS, WingWeld)
  1038. PART = Wing
  1039. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  1040. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  1041. PART = Wing
  1042. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  1043. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  1044. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  1045. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1046. PART = Wing
  1047. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  1048. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  1049. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  1050. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1051. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  1052. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1053. PART = Wing
  1054. table.insert(LWINGS, WingWeld)
  1055. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  1056. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1057. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  1058. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  1059. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  1060. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1061. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  1062. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  1063. PART = Wing
  1064. table.insert(LWINGS, WingWeld)
  1065. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  1066. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1067. PART = Wing
  1068. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  1069. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  1070. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  1071. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  1072. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  1073. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  1074. PART = Wing
  1075. table.insert(LWINGS, WingWeld)
  1076. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  1077. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  1078. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  1079. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1080. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  1081. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1082. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  1083. table.insert(EYES, Wing1)
  1084. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  1085. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  1086. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  1087. PART = Wing
  1088. table.insert(LWINGS, WingWeld)
  1089. end
  1090. BODY = {}
  1091. for _, c in pairs(Character:GetDescendants()) do
  1092. if c:IsA("BasePart") then
  1093. table.insert(BODY, {
  1094. c,
  1095. c.Parent,
  1096. c.Material,
  1097. c.Color
  1098. })
  1099. elseif c:IsA("JointInstance") then
  1100. table.insert(BODY, {
  1101. c,
  1102. c.Parent,
  1103. nil,
  1104. nil
  1105. })
  1106. end
  1107. end
  1108. end
  1109.  
  1110. function Swait(NUMBER)
  1111. if NUMBER == 0 or NUMBER == nil then
  1112. ArtificialHB.Event:wait()
  1113. else
  1114. for i = 1, NUMBER do
  1115. ArtificialHB.Event:wait()
  1116. end
  1117. end
  1118. end
  1119.  
  1120. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1121. local NEWMESH = IT(MESH)
  1122. if MESH == "SpecialMesh" then
  1123. NEWMESH.MeshType = MESHTYPE
  1124. if MESHID ~= "nil" and MESHID ~= "" then
  1125. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1126. end
  1127. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1128. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1129. end
  1130. end
  1131. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1132. NEWMESH.Scale = SCALE
  1133. NEWMESH.Parent = PARENT
  1134. return NEWMESH
  1135. end
  1136.  
  1137. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1138. local NEWPART = IT("Part")
  1139. NEWPART.formFactor = FORMFACTOR
  1140. NEWPART.Reflectance = REFLECTANCE
  1141. NEWPART.Transparency = TRANSPARENCY
  1142. NEWPART.CanCollide = false
  1143. NEWPART.Locked = true
  1144. NEWPART.Anchored = true
  1145. if ANCHOR == false then
  1146. NEWPART.Anchored = false
  1147. end
  1148. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1149. NEWPART.Name = NAME
  1150. NEWPART.Size = SIZE
  1151. NEWPART.Position = Torso.Position
  1152. NEWPART.Material = MATERIAL
  1153. NEWPART:BreakJoints()
  1154. NEWPART.Parent = PARENT
  1155. return NEWPART
  1156. end
  1157.  
  1158. local function weldBetween(a, b)
  1159. local weldd = Instance.new("ManualWeld")
  1160. weldd.Part0 = a
  1161. weldd.Part1 = b
  1162. weldd.C0 = CFrame.new()
  1163. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1164. weldd.Parent = a
  1165. return weldd
  1166. end
  1167.  
  1168.  
  1169. function QuaternionFromCFrame(cf)
  1170. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1171. local trace = m00 + m11 + m22
  1172. if trace > 0 then
  1173. local s = math.sqrt(1 + trace)
  1174. local recip = 0.5 / s
  1175. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1176. else
  1177. local i = 0
  1178. if m11 > m00 then
  1179. i = 1
  1180. end
  1181. if m22 > (i == 0 and m00 or m11) then
  1182. i = 2
  1183. end
  1184. if i == 0 then
  1185. local s = math.sqrt(m00 - m11 - m22 + 1)
  1186. local recip = 0.5 / s
  1187. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1188. elseif i == 1 then
  1189. local s = math.sqrt(m11 - m22 - m00 + 1)
  1190. local recip = 0.5 / s
  1191. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1192. elseif i == 2 then
  1193. local s = math.sqrt(m22 - m00 - m11 + 1)
  1194. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1195. end
  1196. end
  1197. end
  1198.  
  1199. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1200. local xs, ys, zs = x + x, y + y, z + z
  1201. local wx, wy, wz = w * xs, w * ys, w * zs
  1202. local xx = x * xs
  1203. local xy = x * ys
  1204. local xz = x * zs
  1205. local yy = y * ys
  1206. local yz = y * zs
  1207. local zz = z * zs
  1208. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1209. end
  1210.  
  1211. function QuaternionSlerp(a, b, t)
  1212. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1213. local startInterp, finishInterp;
  1214. if cosTheta >= 0.0001 then
  1215. if (1 - cosTheta) > 0.0001 then
  1216. local theta = ACOS(cosTheta)
  1217. local invSinTheta = 1 / SIN(theta)
  1218. startInterp = SIN((1 - t) * theta) * invSinTheta
  1219. finishInterp = SIN(t * theta) * invSinTheta
  1220. else
  1221. startInterp = 1 - t
  1222. finishInterp = t
  1223. end
  1224. else
  1225. if (1 + cosTheta) > 0.0001 then
  1226. local theta = ACOS(-cosTheta)
  1227. local invSinTheta = 1 / SIN(theta)
  1228. startInterp = SIN((t - 1) * theta) * invSinTheta
  1229. finishInterp = SIN(t * theta) * invSinTheta
  1230. else
  1231. startInterp = t - 1
  1232. finishInterp = t
  1233. end
  1234. end
  1235. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1236. end
  1237.  
  1238. function Clerp(a, b, t)
  1239. local qa = {QuaternionFromCFrame(a)}
  1240. local qb = {QuaternionFromCFrame(b)}
  1241. local ax, ay, az = a.x, a.y, a.z
  1242. local bx, by, bz = b.x, b.y, b.z
  1243. local _t = 1 - t
  1244. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1245. end
  1246.  
  1247. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1248. local frame = IT("Frame")
  1249. frame.BackgroundTransparency = TRANSPARENCY
  1250. frame.BorderSizePixel = BORDERSIZEPIXEL
  1251. frame.Position = POSITION
  1252. frame.Size = SIZE
  1253. frame.BackgroundColor3 = COLOR
  1254. frame.BorderColor3 = BORDERCOLOR
  1255. frame.Name = NAME
  1256. frame.Parent = PARENT
  1257. return frame
  1258. end
  1259.  
  1260. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1261. local label = IT("TextLabel")
  1262. label.BackgroundTransparency = 1
  1263. label.Size = UD2(1, 0, 1, 0)
  1264. label.Position = UD2(0, 0, 0, 0)
  1265. label.TextColor3 = TEXTCOLOR
  1266. label.TextStrokeTransparency = STROKETRANSPARENCY
  1267. label.TextTransparency = TRANSPARENCY
  1268. label.FontSize = TEXTFONTSIZE
  1269. label.Font = TEXTFONT
  1270. label.BorderSizePixel = BORDERSIZEPIXEL
  1271. label.TextScaled = false
  1272. label.Text = TEXT
  1273. label.Name = NAME
  1274. label.Parent = PARENT
  1275. return label
  1276. end
  1277.  
  1278. function NoOutlines(PART)
  1279. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1280. end
  1281.  
  1282. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1283. local NEWWELD = IT(TYPE)
  1284. NEWWELD.Part0 = PART0
  1285. NEWWELD.Part1 = PART1
  1286. NEWWELD.C0 = C0
  1287. NEWWELD.C1 = C1
  1288. NEWWELD.Parent = PARENT
  1289. return NEWWELD
  1290. end
  1291.  
  1292. local S = IT("Sound")
  1293. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1294. local NEWSOUND = nil
  1295. coroutine.resume(coroutine.create(function()
  1296. NEWSOUND = S:Clone()
  1297. NEWSOUND.Parent = PARENT
  1298. NEWSOUND.Volume = VOLUME
  1299. NEWSOUND.Pitch = PITCH
  1300. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1301. NEWSOUND:play()
  1302. if DOESLOOP == true then
  1303. NEWSOUND.Looped = true
  1304. else
  1305. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1306. NEWSOUND:remove()
  1307. end
  1308. end))
  1309. return NEWSOUND
  1310. end
  1311.  
  1312. function CFrameFromTopBack(at, top, back)
  1313. local right = top:Cross(back)
  1314. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1315. end
  1316.  
  1317. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1318. function Lightning(Table)
  1319. local Color = Table.Color or C3(1,1,1)
  1320. local StartPos = Table.Start or Torso.Position
  1321. local EndPos = Table.End or Mouse.Hit.p
  1322. local SegmentLength = Table.SegmentL or 2
  1323. local Thickness = Table.Thickness or 0.1
  1324. local Dissapear = Table.DoesFade or false
  1325. local Parent = Table.Ignore or Character
  1326. local MaxDist = Table.MaxDist or 400
  1327. local Branches = Table.Branches or false
  1328. local Thicken = Table.Thicken or false
  1329. local FadeTime = Table.FadeTime or 15
  1330. local FadeIn = Table.FadeIn or false
  1331. local Material = Table.Material or "Neon"
  1332. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1333. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1334. local LIGHTNINGMODEL = IT("Model",Effects)
  1335. LIGHTNINGMODEL.Name = "Lightning"
  1336. local LastBolt = nil
  1337. for E = 1, DISTANCE do
  1338. local ExtraSize = 0
  1339. if Thicken == true then
  1340. ExtraSize = (DISTANCE-E)/15
  1341. end
  1342. local TRANSPARENCY = 0
  1343. if FadeIn == true then
  1344. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1345. if TRANSPARENCY < 0 then
  1346. TRANSPARENCY = 0
  1347. end
  1348. end
  1349. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1350. PART.Color = Color
  1351. MakeForm(PART,"Cyl")
  1352. if LastBolt == nil then
  1353. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1354. else
  1355. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1356. end
  1357. LastBolt = PART
  1358. if Branches == true and E < (DISTANCE-5) then
  1359. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1360. if CHOICE == 1 then
  1361. local LASTBRANCH = nil
  1362. for i = 1, MRANDOM(2,5) do
  1363. local ExtraSize2 = 0
  1364. if Thicken == true then
  1365. ExtraSize = ((DISTANCE-E)/25)/i
  1366. end
  1367. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1368. PART.Color = Color
  1369. MakeForm(PART,"Cyl")
  1370. if LASTBRANCH == nil then
  1371. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1372. else
  1373. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1374. end
  1375. LASTBRANCH = PART
  1376. end
  1377. end
  1378. end
  1379. end
  1380. if Dissapear == true then
  1381. coroutine.resume(coroutine.create(function()
  1382. for i = 1, FadeTime do
  1383. Swait()
  1384. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1385. if c.ClassName == "Part" then
  1386. c.Transparency = c.Transparency + (i/FadeTime)/10
  1387. end
  1388. end
  1389. end
  1390. LIGHTNINGMODEL:remove()
  1391. end))
  1392. elseif Dissapear == false then
  1393. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1394. end
  1395. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1396. end
  1397.  
  1398. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1399. local cR=255
  1400. local cG=0
  1401. local cB=0
  1402. local flg5=1 local omgidk=1
  1403. local add=15
  1404. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1405. if omgidk>10000 then omgidk=0 end
  1406. omgidk=omgidk+1
  1407. if cR>=255 then flg5=1 end
  1408. if cG>=255 then flg5=2 end
  1409. if cB>=255 then flg5=3 end
  1410. if flg5==1 then cR=cR-add cG=cG+add end
  1411. if flg5==2 then cG=cG-add cB=cB+add end
  1412. if flg5==3 then cB=cB-add cR=cR+add end
  1413. color=Color3.fromRGB(cR,cG,cB)
  1414. function WACKYEFFECT(Table)
  1415. local TYPE = (Table.EffectType or "Sphere")
  1416. local SIZE = (Table.Size or VT(6,6,6))
  1417. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1418. local TRANSPARENCY = (Table.Transparency or 0)
  1419. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1420. local CFRAME = (Table.CFrame or Torso.CFrame)
  1421. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1422. local ROTATION1 = (Table.RotationX or 0)
  1423. local ROTATION2 = (Table.RotationY or 0)
  1424. local ROTATION3 = (Table.RotationZ or 0)
  1425. local MATERIAL = "Neon"
  1426. local COLOR = color
  1427. local TIME = (Table.Time or 45)
  1428. local SOUNDID = (Table.SoundID or nil)
  1429. local SOUNDPITCH = (Table.SoundPitch or nil)
  1430. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1431. coroutine.resume(coroutine.create(function()
  1432. local PLAYSSOUND = false
  1433. local SOUND = nil
  1434. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1435. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1436. PLAYSSOUND = true
  1437. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1438. end
  1439. EFFECT.Color = color
  1440. local MSH = nil
  1441. if TYPE == "Sphere" then
  1442. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1443. elseif TYPE == "Block" then
  1444. MSH = IT("BlockMesh",EFFECT)
  1445. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1446. elseif TYPE == "Wave" then
  1447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1448. elseif TYPE == "Ring" then
  1449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1450. elseif TYPE == "Slash" then
  1451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1452. elseif TYPE == "Round Slash" then
  1453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1454. elseif TYPE == "Swirl" then
  1455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1456. elseif TYPE == "Skull" then
  1457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1458. elseif TYPE == "Crystal" then
  1459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1460. end
  1461. if MSH ~= nil then
  1462. local MOVESPEED = nil
  1463. if MOVEDIRECTION ~= nil then
  1464. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1465. end
  1466. local GROWTH = SIZE - ENDSIZE
  1467. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1468. if TYPE == "Block" then
  1469. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1470. else
  1471. EFFECT.CFrame = CFRAME
  1472. end
  1473. for LOOP = 1, TIME+1 do
  1474. Swait()
  1475. MSH.Scale = MSH.Scale - GROWTH/TIME
  1476. if TYPE == "Wave" then
  1477. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1478. end
  1479. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1480. if TYPE == "Block" then
  1481. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1482. else
  1483. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1484. end
  1485. if MOVEDIRECTION ~= nil then
  1486. local ORI = EFFECT.Orientation
  1487. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1488. EFFECT.Orientation = ORI
  1489. end
  1490. end
  1491. if PLAYSSOUND == false then
  1492. EFFECT:remove()
  1493. else
  1494. SOUND.Stopped:Connect(function()
  1495. EFFECT:remove()
  1496. end)
  1497. end
  1498. else
  1499. if PLAYSSOUND == false then
  1500. EFFECT:remove()
  1501. else
  1502. repeat Swait() until SOUND.Playing == false
  1503. EFFECT:remove()
  1504. end
  1505. end
  1506. end))
  1507. end
  1508. end)
  1509. function MakeForm(PART,TYPE)
  1510. if TYPE == "Cyl" then
  1511. local MSH = IT("CylinderMesh",PART)
  1512. elseif TYPE == "Ball" then
  1513. local MSH = IT("SpecialMesh",PART)
  1514. MSH.MeshType = "Sphere"
  1515. elseif TYPE == "Wedge" then
  1516. local MSH = IT("SpecialMesh",PART)
  1517. MSH.MeshType = "Wedge"
  1518. end
  1519. end
  1520. function SpawnTrail(FROM,TO,BIG)
  1521. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1522. MakeForm(TRAIL,"Cyl")
  1523. local cR=255
  1524. local cG=0
  1525. local cB=0
  1526. local flg5=1 local omgidk=1
  1527. local add=15
  1528. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1529. if omgidk>10000 then omgidk=0 end
  1530. omgidk=omgidk+1
  1531. if cR>=255 then flg5=1 end
  1532. if cG>=255 then flg5=2 end
  1533. if cB>=255 then flg5=3 end
  1534. if flg5==1 then cR=cR-add cG=cG+add end
  1535. if flg5==2 then cG=cG-add cB=cB+add end
  1536. if flg5==3 then cB=cB-add cR=cR+add end
  1537. color=Color3.fromRGB(cR,cG,cB)
  1538. TRAIL.Color = color
  1539. end)
  1540. local DIST = (FROM - TO).Magnitude
  1541. if BIG == true then
  1542. TRAIL.Size = VT(5,DIST,5)
  1543. else
  1544. TRAIL.Size = VT(5,DIST,5)
  1545. end
  1546. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1547. coroutine.resume(coroutine.create(function()
  1548. for i = 1, 55 do
  1549. Swait()
  1550. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1551. end
  1552. TRAIL:remove()
  1553. end))
  1554. end
  1555.  
  1556. Debris = game:GetService("Debris")
  1557.  
  1558. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1559. local DIRECTION = CF(StartPos,EndPos).lookVector
  1560. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1561. end
  1562.  
  1563. function turnto(position)
  1564. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1565. end
  1566.  
  1567. --//=================================\\
  1568. --|| WEAPON CREATION
  1569. --\\=================================//
  1570.  
  1571. Player=owner
  1572. Character=owner.Character
  1573. Mouse=Player:GetMouse()
  1574. m=Instance.new('Model',Character)
  1575. local function weldBetween(a, b)
  1576. local weldd = Instance.new("ManualWeld")
  1577. weldd.Part0 = a
  1578. weldd.Part1 = b
  1579. weldd.C0 = CFrame.new()
  1580. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1581. weldd.Parent = a
  1582. return weldd
  1583. end
  1584.  
  1585. it=Instance.new
  1586.  
  1587. function nooutline(part)
  1588. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1589. end
  1590.  
  1591. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1592. local fp=it("Part")
  1593. fp.formFactor=formfactor
  1594. fp.Parent=parent
  1595. fp.Reflectance=reflectance
  1596. fp.Transparency=transparency
  1597. fp.CanCollide=false
  1598. fp.Locked=true
  1599. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1600. fp.Name=name
  1601. fp.Size=size
  1602. fp.Position=Character.Torso.Position
  1603. nooutline(fp)
  1604. fp.Material=material
  1605. fp:BreakJoints()
  1606. return fp
  1607. end
  1608.  
  1609. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1610. local mesh=it(Mesh)
  1611. mesh.Parent=part
  1612. if Mesh=="SpecialMesh" then
  1613. mesh.MeshType=meshtype
  1614. mesh.MeshId=meshid
  1615. end
  1616. mesh.Offset=offset
  1617. mesh.Scale=scale
  1618. return mesh
  1619. end
  1620.  
  1621. function weld(parent,part0,part1,c0,c1)
  1622. local weld=it("Weld")
  1623. weld.Parent=parent
  1624. weld.Part0=part0
  1625. weld.Part1=part1
  1626. weld.C0=c0
  1627. weld.C1=c1
  1628. return weld
  1629. end
  1630.  
  1631. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Lime green","Handle",Vector3.new(4, 1, 2))
  1632. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.61954498, 0.610899925, 1.40690994, -0.258819044, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, -0.258819044))
  1633. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468234",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  1634.  
  1635. Player=owner
  1636. Character=owner.Character
  1637. Mouse=Player:GetMouse()
  1638. m=Instance.new('Model',Character)
  1639. local function weldBetween(a, b)
  1640. local weldd = Instance.new("ManualWeld")
  1641. weldd.Part0 = a
  1642. weldd.Part1 = b
  1643. weldd.C0 = CFrame.new()
  1644. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1645. weldd.Parent = a
  1646. return weldd
  1647. end
  1648.  
  1649. it=Instance.new
  1650.  
  1651. function nooutline(part)
  1652. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1653. end
  1654.  
  1655. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1656. local fp=it("Part")
  1657. fp.formFactor=formfactor
  1658. fp.Parent=parent
  1659. fp.Reflectance=reflectance
  1660. fp.Transparency=transparency
  1661. fp.CanCollide=false
  1662. fp.Locked=true
  1663. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1664. fp.Name=name
  1665. fp.Size=size
  1666. fp.Position=Character.Torso.Position
  1667. nooutline(fp)
  1668. fp.Material=material
  1669. fp:BreakJoints()
  1670. return fp
  1671. end
  1672.  
  1673. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1674. local mesh=it(Mesh)
  1675. mesh.Parent=part
  1676. if Mesh=="SpecialMesh" then
  1677. mesh.MeshType=meshtype
  1678. mesh.MeshId=meshid
  1679. end
  1680. mesh.Offset=offset
  1681. mesh.Scale=scale
  1682. return mesh
  1683. end
  1684.  
  1685. function weld(parent,part0,part1,c0,c1)
  1686. local weld=it("Weld")
  1687. weld.Parent=parent
  1688. weld.Part0=part0
  1689. weld.Part1=part1
  1690. weld.C0=c0
  1691. weld.C1=c1
  1692. return weld
  1693. end
  1694.  
  1695.  
  1696. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Crimson","Handle",Vector3.new(4, 1, 2))
  1697. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073))
  1698. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  1699. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.6,0.1,1)/2,false)
  1700. MakeForm(HandlePart,"Ball")
  1701. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1702. local HandlePart = CreatePart(3,Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.6,0.1,1)/2,false)
  1703. MakeForm(HandlePart,"Ball")
  1704. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1705. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.1,1,1)/2,false)
  1706. MakeForm(HandlePart,"Ball")
  1707. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1708. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.1,1,1)/2,false)
  1709. MakeForm(HandlePart,"Ball")
  1710. CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1711.  
  1712. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1713.  
  1714. for i = 1, 35 do
  1715. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1716. FACE.Color = C3(0,0,0)
  1717. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1718. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1719. end
  1720. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1721. MakeForm(Eye,"Ball")
  1722. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1723. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1724. MakeForm(Eye,"Ball")
  1725. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1726. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1727. MakeForm(Eye,"Ball")
  1728. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1729. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1730. MakeForm(Eye,"Ball")
  1731. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1732.  
  1733. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1734. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1735.  
  1736. local Particle = IT("ParticleEmitter",nil)
  1737. Particle.Enabled = false
  1738. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1739. Particle.LightEmission = 0.5
  1740. Particle.Rate = 150
  1741. Particle.ZOffset = 0.2
  1742. Particle.Rotation = NumberRange.new(-180, 180)
  1743. Particle.RotSpeed = NumberRange.new(-180, 180)
  1744. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1745. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1746.  
  1747. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1748. function ParticleEmitter(Table)
  1749. local PRTCL = Particle:Clone()
  1750. local Speed = Table.Speed or 5
  1751. local Drag = Table.Drag or 0
  1752. local Size1 = Table.Size1 or 1
  1753. local Size2 = Table.Size2 or 5
  1754. local Lifetime1 = Table.Lifetime1 or 1
  1755. local Lifetime2 = Table.Lifetime2 or 1.5
  1756. local Parent = Table.Parent or Torso
  1757. local Emit = Table.Emit or 100
  1758. local Offset = Table.Offset or 360
  1759. local Acel = Table.Acel or VT(0,0,0)
  1760. local Enabled = Table.Enabled or false
  1761. PRTCL.Parent = Parent
  1762. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1763. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1764. PRTCL.Speed = NumberRange.new(Speed)
  1765. PRTCL.VelocitySpread = Offset
  1766. PRTCL.Drag = Drag
  1767. PRTCL.Acceleration = Acel
  1768. if Enabled == false then
  1769. PRTCL:Emit(Emit)
  1770. Debris:AddItem(PRTCL,Lifetime2)
  1771. else
  1772. PRTCL.Enabled = true
  1773. end
  1774. return PRTCL
  1775. end
  1776.  
  1777. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1778. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1779. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1780. MakeForm(Part,"Wedge")
  1781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1783. MakeForm(Part,"Wedge")
  1784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1785. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1788. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1789. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1790. MakeForm(Part,"Cyl")
  1791. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1792. for i = 1, 8 do
  1793. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1794. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1795. end
  1796. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1797. MakeForm(Part,"Cyl")
  1798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1800. MakeForm(Part,"Ball")
  1801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1802. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1803. MakeForm(Part,"Wedge")
  1804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1805. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1807. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1808. MakeForm(Part,"Cyl")
  1809. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1810. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1811. MakeForm(Part,"Cyl")
  1812. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1813. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1814. MakeForm(Part,"Cyl")
  1815. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1816. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1817. MakeForm(Part,"Wedge")
  1818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1819. local LASTPART = Handle
  1820. for i = 1, 10 do
  1821. if LASTPART == Handle then
  1822. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1823. LASTPART = Part
  1824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1825. else
  1826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1827. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1828. LASTPART = Part
  1829. end
  1830. end
  1831.  
  1832. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1833. MakeForm(Barrel,"Cyl")
  1834. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1835. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1836. MakeForm(Part,"Cyl")
  1837. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1838. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1839. MakeForm(Part,"Wedge")
  1840. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1841. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1842. MakeForm(Hole,"Cyl")
  1843. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1844. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1845. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1846. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1847. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1848. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1849. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1850. coroutine.resume(coroutine.create(function()
  1851. while wait() do
  1852. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1853. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1854. end
  1855. end))
  1856.  
  1857. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1858. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1859.  
  1860. local cR=255
  1861. local cG=0
  1862. local cB=0
  1863. local flg5=1 local omgidk=1
  1864. local add=15
  1865. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1866. if omgidk>10000 then omgidk=0 end
  1867. omgidk=omgidk+1
  1868. if cR>=255 then flg5=1 end
  1869. if cG>=255 then flg5=2 end
  1870. if cB>=255 then flg5=3 end
  1871. if flg5==1 then cR=cR-add cG=cG+add end
  1872. if flg5==2 then cG=cG-add cB=cB+add end
  1873. if flg5==3 then cB=cB-add cR=cR+add end
  1874. color=Color3.fromRGB(cR,cG,cB)
  1875. for _, c in pairs(Weapon:GetDescendants()) do
  1876. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1877. c.Material = "Glass"
  1878. c.Color = C3(0,0,0)
  1879. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1880. c.Color = color
  1881. c.Material = "Neon"
  1882. end
  1883. end
  1884. end)
  1885. Weapon.Parent = Character
  1886. for _, c in pairs(Weapon:GetChildren()) do
  1887. if c.ClassName == "Part" then
  1888. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1889. end
  1890. end
  1891.  
  1892. function swait(num)
  1893. if num == 0 or num == nil then
  1894. ArtificialHB.Event:wait()
  1895. else
  1896. for i = 0, num do
  1897. ArtificialHB.Event:wait()
  1898. end
  1899. end
  1900. end
  1901.  
  1902. function chatfunc(text)
  1903. local chat = coroutine.wrap(function()
  1904. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1905. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1906. end
  1907. local Bill = Instance.new("BillboardGui",Character)
  1908. Bill.Size = UDim2.new(0,100,0,40)
  1909. Bill.StudsOffset = Vector3.new(0,3,0)
  1910. Bill.Adornee = Character.Head
  1911. Bill.Name = "TalkingBillBoard"
  1912. local Hehe = Instance.new("TextLabel",Bill)
  1913. Hehe.BackgroundTransparency = 1
  1914. Hehe.BorderSizePixel = 0
  1915. Hehe.Text = ""
  1916. Hehe.Font = "Bodoni"
  1917. Hehe.TextSize = 40
  1918. Hehe.TextStrokeTransparency = 0
  1919. Hehe.Size = UDim2.new(1,0,0.5,0)
  1920. coroutine.resume(coroutine.create(function()
  1921. while Hehe ~= nil do
  1922. swait()
  1923. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1924. Hehe.Rotation = math.random(-5,5)
  1925. Hehe.TextColor3 = Color3.new(0,255,0)
  1926. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1927. end
  1928. end))
  1929. for i = 1,string.len(text),1 do
  1930. swait()
  1931. Hehe.Text = string.sub(text,1,i)
  1932. end
  1933. swait(90)--Re[math.random(1, 93)]
  1934. for i = 0, 1, .025 do
  1935. swait()
  1936. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1937. Hehe.TextStrokeTransparency = i
  1938. Hehe.TextTransparency = i
  1939. end
  1940. Bill:Destroy()
  1941. end)
  1942. chat()
  1943. end
  1944.  
  1945. function onChatted(msg)
  1946. chatfunc(msg)
  1947. end
  1948.  
  1949. owner.Chatted:connect(onChatted)
  1950.  
  1951. local BODY = {}
  1952. for _, c in pairs(Character:GetDescendants()) do
  1953. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1954. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1955. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1956. end
  1957. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1958. elseif c:IsA("JointInstance") then
  1959. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1960. end
  1961. end
  1962.  
  1963. function refit()
  1964. Character.Parent = workspace
  1965. for e = 1, #BODY do
  1966. if BODY[e] ~= nil then
  1967. local STUFF = BODY[e]
  1968. local PART = STUFF[1]
  1969. local PARENT = STUFF[2]
  1970. local MATERIAL = STUFF[3]
  1971. local COLOR = STUFF[4]
  1972. local TRANSPARENCY = STUFF[5]
  1973. --local SIZE = STUFF[6]
  1974. local NAME = STUFF[7]
  1975. if PART.ClassName == "Part" and PART ~= RootPart then
  1976. PART.Material = MATERIAL
  1977. PART.Transparency = TRANSPARENCY
  1978. PART.Name = NAME
  1979. end
  1980. if PART.Parent ~= PARENT then
  1981. Humanoid:remove()
  1982. PART.Parent = PARENT
  1983. Humanoid = IT("Humanoid",Character)
  1984. end
  1985. end
  1986. end
  1987. end
  1988.  
  1989. local SKILLTEXTCOLOR = C3(0,255,0)
  1990. local SKILLFONT = "Code"
  1991. local SKILLTEXTSIZE = 7
  1992.  
  1993. Humanoid.Died:connect(function()
  1994. refit()
  1995. end)
  1996.  
  1997. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1998. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1999. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2000. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2001. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2002. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  2003. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  2004. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  2005. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  2006. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  2007. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  2008. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  2009. local SKILL13FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.6, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 13 Frame")
  2010. local SKILL14FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.6, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 14 Frame")
  2011. local SKILL15FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 15 Frame")
  2012.  
  2013. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  2014. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  2015. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  2016. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  2017. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  2018. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  2019. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  2020. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  2021. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  2022. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  2023. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  2024. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  2025. local SKILL13TEXT = CreateLabel(SKILL13FRAME, "[N] Hell Bat", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 13")
  2026. local SKILL14TEXT = CreateLabel(SKILL14FRAME, "[Q] Possessed Pistols", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 14")
  2027. local SKILL15TEXT = CreateLabel(SKILL15FRAME, "[R] Burning Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 15")
  2028.  
  2029. function printbye(Name)
  2030. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2031. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2032. end
  2033.  
  2034. workspace.ChildAdded:connect(function(instance)
  2035. for BANISH = 1, #TOBANISH do
  2036. if TOBANISH[BANISH] ~= nil then
  2037. if instance.Name == TOBANISH[BANISH] then
  2038. coroutine.resume(coroutine.create(function()
  2039. printbye(instance.Name)
  2040. instance:ClearAllChildren()
  2041. Debris:AddItem(instance,0.0005)
  2042. end))
  2043. end
  2044. end
  2045. end
  2046. end)
  2047.  
  2048. --//=================================\\
  2049. --|| DAMAGING
  2050. --\\=================================//
  2051.  
  2052. function Banish(Foe)
  2053. if Foe then
  2054. coroutine.resume(coroutine.create(function()
  2055. --if game.Players:FindFirstChild(Foe.Name) then
  2056. table.insert(TOBANISH,Foe.Name)
  2057. printbye(Foe.Name)
  2058. --end
  2059. Foe.Archivable = true
  2060. local CLONE = Foe:Clone()
  2061. Foe:Destroy()
  2062. CLONE.Parent = Effects
  2063. CLONE:BreakJoints()
  2064. local MATERIALS = {"Glass","Neon"}
  2065. for _, c in pairs(CLONE:GetDescendants()) do
  2066. if c:IsA("BasePart") then
  2067. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2068. CreateSound(340722848, c, 10, 1, false)
  2069. end
  2070. c.Anchored = true
  2071. c.Transparency = c.Transparency + 0.2
  2072. c.Material = MATERIALS[MRANDOM(1,2)]
  2073. c.Color = C3(0,255,0)
  2074. if c.ClassName == "MeshPart" then
  2075. c.TextureID = ""
  2076. end
  2077. if c:FindFirstChildOfClass("SpecialMesh") then
  2078. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2079. end
  2080. if c:FindFirstChildOfClass("Decal") then
  2081. c:FindFirstChildOfClass("Decal"):remove()
  2082. end
  2083. c.Name = "Banished"
  2084. c.CanCollide = false
  2085. else
  2086. c:remove()
  2087. end
  2088. end
  2089. local A = false
  2090. for i = 1, 35 do
  2091. if A == false then
  2092. A = true
  2093. elseif A == true then
  2094. A = false
  2095. end
  2096. for _, c in pairs(CLONE:GetDescendants()) do
  2097. if c:IsA("BasePart") then
  2098. c.Anchored = true
  2099. c.Material = MATERIALS[MRANDOM(1,2)]
  2100. c.Transparency = c.Transparency + 0.8/35
  2101. if A == false then
  2102. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2103. elseif A == true then
  2104. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2105. end
  2106. end
  2107. end
  2108. Swait()
  2109. end
  2110. CLONE:remove()
  2111. end))
  2112. end
  2113. end
  2114.  
  2115. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2116. local CHILDREN = workspace:GetDescendants()
  2117. for index, CHILD in pairs(CHILDREN) do
  2118. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2119. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2120. if HUM then
  2121. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2122. if TORSO then
  2123. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2124. if ISBANISH == true then
  2125. Banish(CHILD)
  2126. else
  2127. if ISBANISH == "Gravity" then
  2128. HUM.PlatformStand = true
  2129. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2130. local grav = Instance.new("BodyPosition",TORSO)
  2131. grav.D = 15
  2132. grav.P = 20000
  2133. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2134. grav.position = TORSO.Position
  2135. grav.Name = "V3BanishForce"..Player.Name
  2136. else
  2137. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2138. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2139. end
  2140. else
  2141. HUM.PlatformStand = false
  2142. end
  2143. end
  2144. elseif ISBANISH == "Gravity" then
  2145. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2146. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2147. HUM.PlatformStand = false
  2148. end
  2149. end
  2150. end
  2151. end
  2152. end
  2153. end
  2154. end
  2155.  
  2156. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  2157.  
  2158. DeathTaunt = {"You Will Know Pain."}
  2159. --//=================================\\
  2160. --|| ATTACK FUNCTIONS AND STUFF
  2161. --\\=================================//
  2162. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  2163.  
  2164. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2165. MakeForm(RightHole,"Cyl")
  2166. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  2167. MakeForm(LeftHole,"Cyl")
  2168.  
  2169. function getbloody(victim,amount)
  2170. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  2171. PART.CFrame = victim.CFrame
  2172. local HITPLAYERSOUNDS = {"356551938","264486467"}
  2173. Debris:AddItem(PART,5)
  2174. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2175. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2176. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  2177. local prtcl = asd:Clone()
  2178. prtcl.Parent = PART
  2179. prtcl:Emit(amount*10)
  2180. end
  2181.  
  2182. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  2183.  
  2184. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  2185. if DoesCourontine == false then
  2186. local Direction = CF(Part.Position, ToLocation)
  2187. local Distance = (Part.Position - ToLocation).magnitude
  2188. for i = 1, AmountOfTime do
  2189. Swait()
  2190. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2191. Direction = Part.CFrame
  2192. end
  2193. Part:remove()
  2194. elseif DoesCourontine == true then
  2195. coroutine.resume(coroutine.create(function()
  2196. local Direction = CF(Part.Position, ToLocation)
  2197. local Distance = (Part.Position - ToLocation).magnitude
  2198. for i = 1, AmountOfTime do
  2199. Swait()
  2200. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2201. Direction = Part.CFrame
  2202. end
  2203. Part:remove()
  2204. end))
  2205. end
  2206. end
  2207.  
  2208. function Burning_Hopes()
  2209. ATTACK = true
  2210. Rooted = true
  2211. local AIMPOS = Mouse.Hit.p
  2212. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  2213. coroutine.resume(coroutine.create(function()
  2214. local RAYS = {}
  2215. for i = 1, 4 do
  2216. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Ray", VT(50,2000,50))
  2217. MakeForm(RAY,"Cyl")
  2218. RAY.Mesh.Scale = VT(1,1.1,1)
  2219. table.insert(RAYS,RAY)
  2220. end
  2221. CreateSound(348663022, Effects, 2, 1.2, false)
  2222. for i = 1, 100 do
  2223. Swait()
  2224. for e = 1, #RAYS do
  2225. if RAYS[e] ~= nil then
  2226. local RAY = RAYS[e]
  2227. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  2228. RAY.Transparency = RAY.Transparency - 0.01
  2229. end
  2230. end
  2231. end
  2232. for i = 1, 20 do
  2233. Swait()
  2234. for e = 1, #RAYS do
  2235. if RAYS[e] ~= nil then
  2236. local RAY = RAYS[e]
  2237. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  2238. end
  2239. end
  2240. end
  2241. wait(0.3)
  2242. for i = 1, 16 do
  2243. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  2244. SpawnTrail(POS+VT(0,200,0),POS)
  2245. end
  2246. for i = 1, 4 do
  2247. CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  2248. end
  2249.  
  2250. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  2251. CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  2252. CreateSound(130972023, Effects, 2, 1, false)
  2253. local POS = Mouse.Hit.p
  2254. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0))
  2255. MakeForm(RAY,"Cyl")
  2256. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Strike", VT(130,130,130))
  2257. MakeForm(SPHERE,"Ball")
  2258. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(120,120,120))
  2259. MakeForm(SHIELD,"Ball")
  2260. SHIELD.CFrame = CF(AIMPOS)
  2261. RAY.CFrame = CF(AIMPOS)
  2262. SPHERE.CFrame = CF(AIMPOS)
  2263. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2264. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2265. for i = 1, 200 do
  2266. Swait()
  2267. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2268. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5))
  2269. RAY.Size = RAY.Size + VT(0,0,0)
  2270. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2271. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2272. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2273. end
  2274. for i = 1, 45 do
  2275. Swait()
  2276. RAY.Transparency = RAY.Transparency + 1/45
  2277. SPHERE.Transparency = RAY.Transparency
  2278. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2279. end
  2280. RAY:remove()
  2281. SHIELD:remove()
  2282. SPHERE:remove()
  2283. end))
  2284. ATTACK = false
  2285. Rooted = false
  2286. end
  2287.  
  2288. function OP()
  2289. ATTACK = true
  2290. Rooted = false
  2291. for i = 0, 1, 0.1 / Animation_Speed do
  2292. Swait()
  2293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. end
  2300. Rooted = true
  2301. local GYRO = IT("BodyGyro", RootPart)
  2302. GYRO.D = 100
  2303. GYRO.P = 2000
  2304. GYRO.MaxTorque = VT(0, 4000000, 0)
  2305. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2306. for i = 1, 15 do
  2307. for i = 1, 15 do
  2308. Swait()
  2309. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2310. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. end
  2317. coroutine.resume(coroutine.create(function()
  2318. local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0))
  2319. CreateSound("814168787", EYE, 10, 1)
  2320. EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15))
  2321. local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "468351345", "468351348", VT(0, 0, 0), VT(0, 0, 0))
  2322. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  2323. local ATTACKI = false
  2324. local TORS
  2325. for i = 1, 10 do
  2326. Swait()
  2327. M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3
  2328. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  2329. end
  2330. for i = 1, 100 do
  2331. Swait()
  2332. for _, c in pairs(workspace:GetChildren()) do
  2333. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2334. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2335. if 0 < HUMANOID.Health then
  2336. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2337. if (TORSO.Position - EYE.Position).Magnitude < 35 then
  2338. ATTACKI = true
  2339. TORS = TORSO
  2340. end
  2341. end
  2342. end
  2343. end
  2344. if ATTACKI == true then
  2345. break
  2346. end
  2347. EYE.CFrame = EYE.CFrame * CF(0, 0, -1)
  2348. end
  2349. if ATTACKI == false then
  2350. for i = 1, 10 do
  2351. Swait()
  2352. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  2353. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  2354. end
  2355. else
  2356. if TORS ~= nil then
  2357. CreateSound("213603013", EYE, 10, 2)
  2358. local DIST = (TORS.Position - EYE.Position).Magnitude
  2359. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  2360. MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), SKILLTEXTCOLOR, VT(0, 0, 0))
  2361. MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), SKILLTEXTCOLOR, VT(1, 1, 1))
  2362. EYE.CFrame = CF(EYE.Position, TORS.Position)
  2363. TORS.Parent:BreakJoints()
  2364. Swait(35)
  2365. end
  2366. for i = 1, 10 do
  2367. Swait()
  2368. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  2369. end
  2370. end
  2371. EYE:remove()
  2372. end))
  2373. end
  2374. GYRO:remove()
  2375. ATTACK = false
  2376. Rooted = false
  2377. end
  2378.  
  2379. function Absoluteum()
  2380. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2381. if HITFLOOR ~= nil then
  2382. do
  2383. local HITBODIES = {}
  2384. ATTACK = true
  2385. Rooted = true
  2386. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  2387. MakeForm(ABSOLUTE, "Ball")
  2388. CreateSound("416200578", RootPart, 10, 1)
  2389. for i = 0, 8, 0.1 / Animation_Speed do
  2390. Swait()
  2391. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  2392. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2393. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2394. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  2395. MakeForm(CHARGE, "Ball")
  2396. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2397. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. end
  2405. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  2406. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2407. for i = 1, 45 do
  2408. Swait()
  2409. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. end
  2416. coroutine.resume(coroutine.create(function()
  2417. local IMPACT = false
  2418. local BULLET = ABSOLUTE
  2419. MakeForm(BULLET, "Ball")
  2420. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2421. for i = 1, 500 do
  2422. Swait()
  2423. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2424. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2425. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  2426. if HIT ~= nil then
  2427. IMPACT = true
  2428. break
  2429. end
  2430. end
  2431. if IMPACT == false then
  2432. for i = 1, 40 do
  2433. Swait()
  2434. BULLET.Size = BULLET.Size * 0.9
  2435. end
  2436. BULLET:remove()
  2437. else
  2438. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2439. for i = 1, 175 do
  2440. Swait()
  2441. BULLET.Size = BULLET.Size * 0.99
  2442. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2443. end
  2444. CreateSound("438666001", BULLET, 10, 3)
  2445. Swait(35)
  2446. BULLET.Transparency = 1
  2447. for i = 1, 20 do
  2448. for e = 1, 5 do
  2449. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2450. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2451. end
  2452. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2453. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2454. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2455. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2456. Swait(5)
  2457. for e = 1, #HITBODIES do
  2458. if HITBODIES[e] ~= nil then
  2459. local BOD = HITBODIES[e]
  2460. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2461. if TORS then
  2462. BOD:BreakJoints()
  2463. for _, c in pairs(BOD:GetChildren()) do
  2464. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2465. local bv = Instance.new("BodyVelocity")
  2466. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2467. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2468. bv.Parent = c
  2469. Debris:AddItem(bv, 0.2)
  2470. end
  2471. end
  2472. end
  2473. end
  2474. end
  2475. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2476. end
  2477. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  2478. Debris:AddItem(BULLET, 10)
  2479. end
  2480. end))
  2481. ATTACK = false
  2482. Rooted = false
  2483. end
  2484. end
  2485. end
  2486.  
  2487. function Nuke()
  2488. ATTACK = true
  2489. Rooted = true
  2490. local CHARGE = false
  2491. local BLASTS = {468991944, 468991990}
  2492. coroutine.resume(coroutine.create(function()
  2493. repeat
  2494. Swait()
  2495. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2501. until CHARGE == true
  2502. for i = 0, 0.4, 0.1 / Animation_Speed do
  2503. Swait()
  2504. WACKYEFFECT({
  2505. Time = 15,
  2506. EffectType = "Sphere",
  2507. Size = VT(60, 60, 60),
  2508. Size2 = VT(0, 0, 0),
  2509. Transparency = 1,
  2510. Transparency2 = 0.7,
  2511. CFrame = CF(RootPart.Position),
  2512. MoveToPos = nil,
  2513. RotationX = 0,
  2514. RotationY = 0,
  2515. RotationZ = 0,
  2516. Material = "Neon",
  2517. Color = C3(1, 1, 1),
  2518. SoundID = nil,
  2519. SoundPitch = nil,
  2520. SoundVolume = nil
  2521. })
  2522. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2528. end
  2529. coroutine.resume(coroutine.create(function()
  2530. local POS = RootPart.Position
  2531. wait(0.2)
  2532. for i = 1, 5 do
  2533. WACKYEFFECT({
  2534. Time = 65,
  2535. EffectType = "Sphere",
  2536. Size = VT(2, 2, 2),
  2537. Size2 = VT(0, 0, 500),
  2538. Transparency = 1,
  2539. Transparency2 = 0,
  2540. CFrame = CF(POS),
  2541. MoveToPos = nil,
  2542. RotationX = MRANDOM(-2, 2),
  2543. RotationY = MRANDOM(-12, 12),
  2544. RotationZ = MRANDOM(-2, 2),
  2545. Material = "Neon",
  2546. Color = C3(1, 1, 1),
  2547. SoundID = nil,
  2548. SoundPitch = nil,
  2549. SoundVolume = nil
  2550. })
  2551. end
  2552. wait(1)
  2553. SHAKECAM(POS, 9999999999, 25, 25)
  2554. ApplyAoE(POS, 450, true)
  2555. WACKYEFFECT({
  2556. Time = 85,
  2557. EffectType = "Sphere",
  2558. Size = VT(120, 120, 120),
  2559. Size2 = VT(350, 350, 350),
  2560. Transparency = 0,
  2561. Transparency2 = 1,
  2562. CFrame = CF(POS),
  2563. MoveToPos = nil,
  2564. RotationX = 0,
  2565. RotationY = 0,
  2566. RotationZ = 0,
  2567. Material = "Neon",
  2568. Color = C3(1, 1, 1),
  2569. SoundID = nil,
  2570. SoundPitch = 1,
  2571. SoundVolume = 10
  2572. })
  2573. for i = 1, 20 do
  2574. WACKYEFFECT({
  2575. Time = 85,
  2576. EffectType = "Sphere",
  2577. Size = VT(120, 120, 120),
  2578. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2579. Transparency = 0.8,
  2580. Transparency2 = 1,
  2581. CFrame = CF(POS),
  2582. MoveToPos = nil,
  2583. RotationX = 0,
  2584. RotationY = 0,
  2585. RotationZ = 0,
  2586. Material = "Neon",
  2587. Color = C3(1, 1, 1),
  2588. SoundID = nil,
  2589. SoundPitch = 1,
  2590. SoundVolume = 10
  2591. })
  2592. WACKYEFFECT({
  2593. Time = 100,
  2594. EffectType = "Wave",
  2595. Size = VT(25, 2, 25),
  2596. Size2 = VT(400, 0, 400) * 1.2,
  2597. Transparency = 0,
  2598. Transparency2 = 1,
  2599. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2600. MoveToPos = nil,
  2601. RotationX = 0,
  2602. RotationY = 0,
  2603. RotationZ = 0,
  2604. Material = "Neon",
  2605. Color = C3(1, 1, 1),
  2606. SoundID = nil,
  2607. SoundPitch = nil,
  2608. SoundVolume = nil
  2609. })
  2610. end
  2611. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2612. for i = 1, 5 do
  2613. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2614. WACKYEFFECT({
  2615. Time = 120,
  2616. EffectType = "Wave",
  2617. Size = VT(150, 2, 150),
  2618. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2619. Transparency = 0,
  2620. Transparency2 = 1,
  2621. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2622. MoveToPos = nil,
  2623. RotationX = 0,
  2624. RotationY = 0,
  2625. RotationZ = 0,
  2626. Material = "Neon",
  2627. Color = C3(1, 1, 1),
  2628. SoundID = nil,
  2629. SoundPitch = nil,
  2630. SoundVolume = nil
  2631. })
  2632. end
  2633. end))
  2634. for i = 0, 1, 0.1 / Animation_Speed do
  2635. Swait()
  2636. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. end
  2643. ATTACK = false
  2644. Rooted = false
  2645. end))
  2646. for i = 1, 30 do
  2647. wait(0.01)
  2648. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2649. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2650. if HITFLOOR then
  2651. ApplyAoE(HITPOS, 65, true)
  2652. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2653. WACKYEFFECT({
  2654. Time = 25,
  2655. EffectType = "Sphere",
  2656. Size = VT(22, 22, 22),
  2657. Size2 = VT(85, 85, 85),
  2658. Transparency = 0,
  2659. Transparency2 = 1,
  2660. CFrame = CF(HITPOS),
  2661. MoveToPos = nil,
  2662. RotationX = 0,
  2663. RotationY = 0,
  2664. RotationZ = 0,
  2665. Material = "Neon",
  2666. Color = C3(1, 1, 1),
  2667. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2668. SoundPitch = MRANDOM(9, 12) / 10,
  2669. SoundVolume = 10
  2670. })
  2671. for e = 1, 3 do
  2672. WACKYEFFECT({
  2673. EffectType = "Wave",
  2674. Size = VT(25, 0, 25),
  2675. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2676. Transparency = 0,
  2677. Transparency2 = 1,
  2678. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2679. MoveToPos = nil,
  2680. RotationX = 0,
  2681. RotationY = 3,
  2682. RotationZ = 0,
  2683. Material = "Neon",
  2684. Color = C3(1, 1, 1),
  2685. SoundID = nil,
  2686. SoundPitch = nil,
  2687. SoundVolume = nil
  2688. })
  2689. WACKYEFFECT({
  2690. Time = 35,
  2691. EffectType = "Sphere",
  2692. Size = VT(22, 45, 22),
  2693. Size2 = VT(25, 45 + e * 75, 25),
  2694. Transparency = 0,
  2695. Transparency2 = 1,
  2696. CFrame = CF(HITPOS) * TURN,
  2697. MoveToPos = nil,
  2698. RotationX = 0,
  2699. RotationY = 0,
  2700. RotationZ = 0,
  2701. Material = "Neon",
  2702. Color = C3(1, 1, 1),
  2703. SoundID = nil,
  2704. SoundPitch = MRANDOM(9, 12) / 10,
  2705. SoundVolume = 10
  2706. })
  2707. end
  2708. end
  2709. end
  2710. CHARGE = true
  2711. end
  2712.  
  2713. function SpectralBanishing()
  2714. ATTACK = true
  2715. Rooted = false
  2716. chatfunc("If you desire to be a ghost...", 20)
  2717. for i = 0, 5, 0.1 / Animation_Speed do
  2718. Swait()
  2719. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2725. end
  2726. chatfunc("Then move on to the afterlife!", 6)
  2727. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2728. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2729. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2730. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2731. local distance = (GunPoint.Position - Way).magnitude
  2732. for i = 1, 5 do
  2733. local laser = Instance.new("Part", Effects)
  2734. laser.Transparency = 0
  2735. laser.CanCollide = false
  2736. laser.Anchored = true
  2737. laser.Color = C3(1, 0, 0)
  2738. laser.Material = "Neon"
  2739. laser.formFactor = Enum.FormFactor.Custom
  2740. laser.Size = Vector3.new(0.15, 0.15, distance)
  2741. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2742. table.insert(Effects2, {
  2743. laser,
  2744. "Disappear",
  2745. 0.1,
  2746. 1,
  2747. 1,
  2748. 1,
  2749. 2
  2750. })
  2751. end
  2752. coroutine.resume(coroutine.create(function()
  2753. Swait(15)
  2754. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2755. for i = 1, 25 do
  2756. Swait()
  2757. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2758. end
  2759. local GAME = game.Players:GetChildren()
  2760. for PLAYER = 1, #GAME do
  2761. do
  2762. local PLAY = GAME[PLAYER]
  2763. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2764. PLAY.Character.Parent = nil
  2765. coroutine.resume(coroutine.create(function()
  2766. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2767. PLAY.Character.Parent = workspace
  2768. local Value = IT("BoolValue", Delete)
  2769. Value.Name = PLAY.Name
  2770. end
  2771. end))
  2772. end
  2773. end
  2774. end
  2775. for i = 1, 25 do
  2776. Swait()
  2777. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2778. end
  2779. end))
  2780. for i = 0, 2, 0.1 / Animation_Speed do
  2781. Swait()
  2782. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2788. end
  2789. ATTACK = false
  2790. Rooted = false
  2791. end
  2792.  
  2793. function Madness()
  2794. ATTACK = true
  2795. Rooted = false
  2796. local GYRO = IT("BodyGyro",RootPart)
  2797. GYRO.D = 750
  2798. GYRO.P = 20000
  2799. GYRO.MaxTorque = VT(0,40000000,0)
  2800. local LOCKED = true
  2801. local SHOT = false
  2802. coroutine.resume(coroutine.create(function()
  2803. for i=0, 1, 0.1 / Animation_Speed do
  2804. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2805. Swait()
  2806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2810. end
  2811. LOCKED = false
  2812. SHOT = true
  2813. repeat
  2814. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2815. Swait()
  2816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2820. until HOLD == false and SHOT == false
  2821. for i=0, 0.3, 0.1 / Animation_Speed do
  2822. Swait()
  2823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2827. end
  2828. GYRO:remove()
  2829. ATTACK = false
  2830. Rooted = false
  2831. end))
  2832. repeat wait() until LOCKED == false
  2833. repeat
  2834. SHOT = true
  2835. wait(0.2)
  2836. SHOT = false
  2837. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2838. local HIT = BULLET.Hit
  2839. local HITPOS = BULLET.End
  2840. if HIT then
  2841. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2842. Banish(HIT.Parent)
  2843. end
  2844. end
  2845. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2846. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2847. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2848. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2849. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2850. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2851. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2852. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2853. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2854. until HOLD == false
  2855. end
  2856.  
  2857. function EMOTE()
  2858. ATTACK = true
  2859. Rooted = false
  2860. local LOOP = 0
  2861. for i=0, 0.1, 0.1 / Animation_Speed do
  2862. Swait()
  2863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2867. end
  2868. for i=0, 3, 0.1 / Animation_Speed do
  2869. Swait()
  2870. LOOP = LOOP + 1
  2871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2875. end
  2876. for i=0, 0.1, 0.1 / Animation_Speed do
  2877. Swait()
  2878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2882. end
  2883. ATTACK = false
  2884. Rooted = false
  2885. end
  2886.  
  2887. function Kill(Char)
  2888. local NewCharacter = IT("Model",Effects)
  2889. NewCharacter.Name = "Ow im ded ;-;"
  2890. for _, c in pairs(Char:GetDescendants()) do
  2891. if c:IsA("BasePart") and c.Transparency == 0 then
  2892. if c.Parent == Char then
  2893. getbloody(c,5)
  2894. end
  2895. c:BreakJoints()
  2896. c.Material = "Glass"
  2897. c.Color = C3(0.5,0,0)
  2898. c.CanCollide = true
  2899. c.Transparency = 0.3
  2900. if c:FindFirstChildOfClass("SpecialMesh") then
  2901. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2902. end
  2903. if c.Name == "Head" then
  2904. c:ClearAllChildren()
  2905. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2906. end
  2907. if c.ClassName == "MeshPart" then
  2908. c.TextureID = ""
  2909. end
  2910. if c:FindFirstChildOfClass("BodyPosition") then
  2911. c:FindFirstChildOfClass("BodyPosition"):remove()
  2912. end
  2913. if c:FindFirstChildOfClass("ParticleEmitter") then
  2914. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2915. end
  2916. c.Parent = NewCharacter
  2917. c.Name = "DeadPart"
  2918. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2919. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2920. end
  2921. end
  2922. Char:remove()
  2923. Debris:AddItem(NewCharacter,5)
  2924. end
  2925.  
  2926. function Taunt()
  2927. ATTACK = true
  2928. Rooted = true
  2929. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2930. repeat
  2931. Swait()
  2932. TAUNT.Parent = Torso
  2933. TAUNT.Playing = true
  2934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2940. until TAUNT.TimePosition >= 1.25
  2941. for i=0, 1.6, 0.1 / Animation_Speed do
  2942. Swait()
  2943. TAUNT.Parent = Torso
  2944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2950. end
  2951. ATTACK = false
  2952. Rooted = false
  2953. end
  2954.  
  2955. function oofBeam()
  2956. ATTACK = true
  2957. Rooted = false
  2958. VALUE2 = true
  2959. local GYRO = IT("BodyGyro", RootPart)
  2960. GYRO.D = 20
  2961. GYRO.P = 4000
  2962. GYRO.MaxTorque = VT(0, 40000, 0)
  2963. local POS = RootPart.Position + VT(0, 25, 0)
  2964. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2971. coroutine.resume(coroutine.create(function()
  2972. local E = 0
  2973. repeat
  2974. E = E + 5
  2975. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2976. Swait()
  2977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2983. until ATTACK == false
  2984. GYRO:remove()
  2985. end))
  2986. for i = 1, 50 do
  2987. Swait()
  2988. end
  2989. for i = 1, 25 do
  2990. Swait()
  2991. WACKYEFFECT({
  2992. Time = 15,
  2993. EffectType = "Skull",
  2994. Size = VT(4, 4, 4),
  2995. Size2 = VT(0, 0, 0),
  2996. Transparency = 1,
  2997. Transparency2 = 0,
  2998. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2999. MoveToPos = Eon.Position,
  3000. RotationX = 0,
  3001. RotationY = 0,
  3002. RotationZ = 0,
  3003. Material = "Neon",
  3004. Color = C3(1, 0, 0),
  3005. SoundID = nil,
  3006. SoundPitch = nil,
  3007. SoundVolume = nil
  3008. })
  3009. end
  3010. local LOOP = 0
  3011. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  3012. MakeForm(BEAMO, "Ball")
  3013. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  3014. MakeForm(BEAM, "Cyl")
  3015. repeat
  3016. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  3017. if DISTANCE < 2000 then
  3018. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  3019. BEAMO.CFrame = CF(Eon.Position)
  3020. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  3021. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  3022. ApplyAoE(Mouse.Hit.p, 14,true,false)
  3023. WACKYEFFECT({
  3024. Time = 35,
  3025. EffectType = "Sphere",
  3026. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  3027. Size2 = VT(5, 75, 5),
  3028. Transparency = 0,
  3029. Transparency2 = 1,
  3030. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3031. MoveToPos = nil,
  3032. RotationX = 0,
  3033. RotationY = 0,
  3034. RotationZ = 0,
  3035. Material = "Neon",
  3036. Color = C3(1, 0, 0),
  3037. SoundID = nil,
  3038. SoundPitch = MRANDOM(9, 12) / 10,
  3039. SoundVolume = 10
  3040. })
  3041. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3042. Swait()
  3043. LOOP = LOOP + 1
  3044. end
  3045. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  3046. coroutine.resume(coroutine.create(function()
  3047. for i = 1, 15 do
  3048. Swait()
  3049. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  3050. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  3051. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  3052. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  3053. end
  3054. BEAM:remove()
  3055. BEAMO:remove()
  3056. end))
  3057. ATTACK = false
  3058. Rooted = false
  3059. VALUE2 = false
  3060. end
  3061.  
  3062. function TakeOnMe()
  3063. Speed = 5
  3064. local MEME = CreateSound(0, Effects, 2, 1, false)
  3065. ATTACK = true
  3066. Rooted = false
  3067. local DANCE = true
  3068. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3069. if NEWKEY == "p" then
  3070. DANCE = false
  3071. end
  3072. end)
  3073. PLAYSONG = false
  3074. while true do
  3075. for i = 1, 15 do
  3076. Swait()
  3077. MEME.Parent = Effects
  3078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3084. end
  3085. if DANCE == false then
  3086. break
  3087. end
  3088. for i = 1, 15 do
  3089. Swait()
  3090. MEME.Parent = Effects
  3091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3095. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3097. end
  3098. end
  3099. PLAYSONG = true
  3100. KEY:Disconnect()
  3101. MEME:remove()
  3102. Speed = 25
  3103. ATTACK = false
  3104. Rooted = false
  3105. end
  3106.  
  3107. function Banisher_Bullet()
  3108. ATTACK = true
  3109. Rooted = false
  3110. for i=0, 0.05, 0.1 / Animation_Speed do
  3111. Swait()
  3112. turnto(Mouse.Hit.p)
  3113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3119. end
  3120. repeat
  3121. for i=0, 0.05, 0.1 / Animation_Speed do
  3122. Swait()
  3123. turnto(Mouse.Hit.p)
  3124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3130. end
  3131. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3132. SpawnTrail(Hole.Position,POS)
  3133. if HIT ~= nil then
  3134. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3135. Banish(HIT.Parent)
  3136. end
  3137. end
  3138. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3139. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3140. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3141. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3142. for i=0, 0.05, 0.1 / Animation_Speed do
  3143. Swait()
  3144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3150. end
  3151. until KEYHOLD == false
  3152. ATTACK = false
  3153. Rooted = false
  3154. end
  3155. function Execute()
  3156. ATTACK = true
  3157. Rooted = false
  3158. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  3159. Part.Color = C3(0,0,0)
  3160. MakeForm(Part,"Wedge")
  3161. Part.CanCollide = true
  3162. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  3163. for i=0, 1, 0.1 / Animation_Speed do
  3164. Swait()
  3165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3171. end
  3172. CreateSound(541909867, RightBarrel, 7, 1, false)
  3173. local TOCH = Part.Touched:Connect(function(hit)
  3174. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3175. Banish(hit.Parent)
  3176. end
  3177. end)
  3178. for i=0, 0.35, 0.1 / Animation_Speed do
  3179. Swait()
  3180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3186. end
  3187. TOCH:disconnect()
  3188. for i=0, 0.35, 0.1 / Animation_Speed do
  3189. Swait()
  3190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  3191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3196. end
  3197. Part:remove()
  3198. ATTACK = false
  3199. Rooted = false
  3200. end
  3201. function Banisher_Burn()
  3202. ATTACK = true
  3203. Rooted = true
  3204. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  3205. for i=0, 1, 0.1 / Animation_Speed do
  3206. Swait()
  3207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3213. end
  3214. coroutine.resume(coroutine.create(function()
  3215. local POS = Mouse.Hit.p
  3216. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  3217. MakeForm(RAY,"Cyl")
  3218. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  3219. MakeForm(SPHERE,"Ball")
  3220. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  3221. MakeForm(SHIELD,"Ball")
  3222. SHIELD.CFrame = CF(POS)
  3223. RAY.CFrame = CF(POS)
  3224. SPHERE.CFrame = CF(POS)
  3225. CreateSound(440145570, SPHERE, 10, 0.8, false)
  3226. CreateSound(415700134, SPHERE, 10, 0.8, false)
  3227. for i = 1, 200 do
  3228. Swait()
  3229. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3230. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  3231. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  3232. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  3233. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  3234. end
  3235. for i = 1, 45 do
  3236. Swait()
  3237. RAY.Transparency = RAY.Transparency + 1/45
  3238. SPHERE.Transparency = RAY.Transparency
  3239. SHIELD.Transparency = SPHERE.Transparency + 1/45
  3240. end
  3241. RAY:remove()
  3242. SHIELD:remove()
  3243. SPHERE:remove()
  3244. end))
  3245. for i=0, 1, 0.1 / Animation_Speed do
  3246. Swait()
  3247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3253. end
  3254. ATTACK = false
  3255. Rooted = false
  3256. end
  3257. function Teleport()
  3258. ATTACK = true
  3259. Rooted = false
  3260. for i=0, 0.5, 0.1 / Animation_Speed do
  3261. Swait()
  3262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3264. end
  3265. for e = 1, #BODY do
  3266. if BODY[e] ~= nil then
  3267. local STUFF = BODY[e]
  3268. local PART = STUFF[1]
  3269. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3270. local PRT = PART:Clone()
  3271. PRT.Anchored = true
  3272. PRT.CanCollide = false
  3273. PRT.Material = "Neon"
  3274. PRT.Color = C3(255,100,255)
  3275. PRT.Name = "WarpEffect"
  3276. PRT.Parent = Effects
  3277. PRT.CFrame = PART.CFrame
  3278. PRT:BreakJoints()
  3279. if PRT:FindFirstChildOfClass("Sound") then
  3280. PRT:FindFirstChildOfClass("Sound"):remove()
  3281. end
  3282. if PRT:FindFirstChildOfClass("Decal") then
  3283. PRT:FindFirstChildOfClass("Decal"):remove()
  3284. end
  3285. coroutine.resume(coroutine.create(function()
  3286. for i = 1, 100 do
  3287. Swait()
  3288. PRT.Transparency = PRT.Transparency + 1/100
  3289. end
  3290. PRT:remove()
  3291. end))
  3292. end
  3293. end
  3294. end
  3295. CreateSound(217767125, Torso, 10, 1)
  3296. local POS = RootPart.Orientation
  3297. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3298. RootPart.Orientation = POS
  3299. RootJoint.Parent = RootPart
  3300. for i=0, 0.5, 0.1 / Animation_Speed do
  3301. Swait()
  3302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3304. end
  3305. for i=0, 0.1, 0.1 / Animation_Speed do
  3306. Swait()
  3307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  3308. end
  3309. ATTACK = false
  3310. Rooted = false
  3311. end
  3312. function BanishmentBeam()
  3313. ATTACK = true
  3314. Rooted = false
  3315. local GYRO = IT("BodyGyro",RootPart)
  3316. GYRO.D = 100
  3317. GYRO.P = 2000
  3318. GYRO.MaxTorque = VT(0,4000000,0)
  3319. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3320. CreateSound("93724183", RightArm, 5, 1, false)
  3321. for i=1, 35 do
  3322. Swait()
  3323. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3324. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331. end
  3332. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  3333. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  3334. local TOCH = BEAM.Touched:Connect(function(hit)
  3335. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  3336. Kill(hit)
  3337. end
  3338. end)
  3339. local I = 0
  3340. repeat
  3341. Swait()
  3342. I = I + 1
  3343. if I <= 10 then
  3344. BEAM.Transparency = BEAM.Transparency - 0.1
  3345. end
  3346. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  3347. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  3348. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  3349. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  3350. BEAM.Size = VT(2,2,DISTANCE)
  3351. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3352. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3353. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  3354. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  3356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  3357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361. if ENDHIT ~= nil then
  3362. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  3363. Banish(ENDHIT)
  3364. end
  3365. end
  3366. until LOOP.Playing == false
  3367. GYRO:remove()
  3368. BEAM:remove()
  3369. ATTACK = false
  3370. Rooted = false
  3371. end
  3372. function Bat_Wave()
  3373. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  3374. if HITFLOOR ~= nil then
  3375. ATTACK = true
  3376. Rooted = true
  3377. do
  3378. local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3))
  3379. BAT.Color = C3(0, 0, 0)
  3380. MakeForm(BAT, "Ball")
  3381. CreateSound("1177785010", BAT, 10, 1)
  3382. for i = 1, 25 do
  3383. Swait()
  3384. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  3385. BAT.Transparency = BAT.Transparency - 0.04
  3386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392. end
  3393. local GYRO = IT("BodyGyro", RootPart)
  3394. GYRO.D = 100
  3395. GYRO.P = 2000
  3396. GYRO.MaxTorque = VT(0, 4000000, 0)
  3397. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3398. local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2))
  3399. WING.Color = C3(1, 0, 0)
  3400. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  3401. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0))
  3402. for i = 1, 15 do
  3403. Swait()
  3404. BAT.CFrame = RootPart.CFrame * CF(0, 5, 0)
  3405. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  3406. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3407. WING.Transparency = WING.Transparency - 0.06666666666666667
  3408. MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0)
  3409. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415. end
  3416. coroutine.resume(coroutine.create(function()
  3417. local LOOP = 0
  3418. for i = 1, 70 do
  3419. LOOP = LOOP + 1
  3420. Swait()
  3421. if i < 18 then
  3422. MSH.Scale = MSH.Scale + VT(0, 0, 0.3)
  3423. MSH.Offset = MSH.Offset + VT(0, 0, 0.3)
  3424. end
  3425. BAT.CFrame = BAT.CFrame * CF(0, 0, -2)
  3426. WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8)
  3427. if LOOP == 15 then
  3428. LOOP = 0
  3429. killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25)
  3430. CreateSound("201858087", BAT, 10, 1)
  3431. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  3432. end
  3433. end
  3434. killnearest(BAT.Position, 35, 250)
  3435. MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2))
  3436. CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0))
  3437. CreateSound("178452217", BAT, 10, 1)
  3438. WING:remove()
  3439. BAT.Transparency = 1
  3440. Debris:AddItem(BAT, 5)
  3441. end))
  3442. GYRO:remove()
  3443. ATTACK = false
  3444. Rooted = false
  3445. end
  3446. end
  3447. end
  3448. function Deathbound()
  3449. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  3450. ATTACK = true
  3451. Rooted = true
  3452. for i=0, 1, 0.1 / Animation_Speed do
  3453. Swait()
  3454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. end
  3461. local DONE = false
  3462. local GATE = nil
  3463. local GATESPIN = true
  3464. coroutine.resume(coroutine.create(function()
  3465. repeat
  3466. Swait()
  3467. if GATE ~= nil then
  3468. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  3469. end
  3470. until GATESPIN == false
  3471. end))
  3472. coroutine.resume(coroutine.create(function()
  3473. repeat
  3474. Swait()
  3475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3481. until DONE == true
  3482. Swait(50)
  3483. for i = 1, 35 do
  3484. Swait(4)
  3485. local FIRED = false
  3486. local CHILDREN = workspace:GetDescendants()
  3487. for index, CHILD in pairs(CHILDREN) do
  3488. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3489. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3490. if HUM then
  3491. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3492. if TORSO then
  3493. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  3494. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3495. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3496. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3497. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3498. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3499. Banish(CHILD)
  3500. FIRED = true
  3501. break
  3502. end
  3503. end
  3504. end
  3505. end
  3506. end
  3507. if FIRED == false then
  3508. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3509. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3510. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3511. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3512. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  3513. if HITBOD ~= nil then
  3514. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  3515. Kill(HITBOD.Parent)
  3516. end
  3517. end
  3518. end
  3519. end
  3520. for i = 1, 45 do
  3521. Swait()
  3522. GATE.Size = GATE.Size - VT(3,0,3)
  3523. end
  3524. GATESPIN = false
  3525. GATE:remove()
  3526. end))
  3527. Swait(15)
  3528. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3529. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3530. local DECAL = IT("Decal",GATE)
  3531. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  3532. DECAL.Face = "Top"
  3533. GATE.CFrame = CF(HITPOS)
  3534. CreateSound(160772554, GATE, 7, 1.3, false)
  3535. for i = 1, 45 do
  3536. Swait()
  3537. GATE.Size = GATE.Size + VT(3,0,3)
  3538. end
  3539. CreateSound(213603013, RightHole, 7, 1, false)
  3540. CreateSound(213603013, LeftHole, 7, 1, false)
  3541. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3543. ATTACK = false
  3544. Rooted = false
  3545. DONE = true
  3546. end
  3547.  
  3548. function Fire_At_Will()
  3549. ATTACK = true
  3550. Rooted = false
  3551. local GYRO = IT("BodyGyro", RootPart)
  3552. GYRO.D = 750
  3553. GYRO.P = 2000
  3554. GYRO.MaxTorque = VT(0, 40000, 0)
  3555. for i = 0, 0.2, 0.1 / Animation_Speed do
  3556. Swait()
  3557. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  3559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  3560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3562. if ANIM == "Idle" then
  3563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3565. elseif ANIM == "Walk" then
  3566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3568. elseif ANIM == "Jump" or ANIM == "Fall" then
  3569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3571. end
  3572. end
  3573. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  3574. MakeForm(BOMB, "Ball")
  3575. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  3576. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  3577. for i = 0, 1.5, 0.1 / Animation_Speed do
  3578. Swait()
  3579. if MRANDOM(1, 2) == 1 then
  3580. for E = 1, #EYES do
  3581. if EYES[E] ~= nil then
  3582. local EY = EYES[E]
  3583. local LIGHTNING = Zap({
  3584. StartPosition = EY.Position,
  3585. TargetPosition = BOMB.Position,
  3586. Character = Character,
  3587. Color = "Burgundy",
  3588. Individual = false,
  3589. MaxRange = 7,
  3590. SegmentLength = 1,
  3591. Offset = 0.3,
  3592. SIZE = 0.05
  3593. })
  3594. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  3595. end
  3596. end
  3597. end
  3598. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  3599. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3600. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  3601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  3602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3604. if ANIM == "Idle" then
  3605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3607. elseif ANIM == "Walk" then
  3608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610. elseif ANIM == "Jump" or ANIM == "Fall" then
  3611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3613. end
  3614. end
  3615. WACKYEFFECT({
  3616. Time = 25,
  3617. EffectType = "Ring",
  3618. Size = VT(0, 0, 0),
  3619. Size2 = VT(3.75, 3.75, 0),
  3620. Transparency = 0.7,
  3621. Transparency2 = 1,
  3622. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  3623. MoveToPos = nil,
  3624. RotationX = 0,
  3625. RotationY = 0,
  3626. RotationZ = 0,
  3627. Material = "Neon",
  3628. Color = BOMB.Color,
  3629. SoundID = nil,
  3630. SoundPitch = nil,
  3631. SoundVolume = nil
  3632. })
  3633. WACKYEFFECT({
  3634. Time = 50,
  3635. EffectType = "Ring",
  3636. Size = VT(0, 0, 0),
  3637. Size2 = VT(15, 15, 0),
  3638. Transparency = 0.7,
  3639. Transparency2 = 1,
  3640. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  3641. MoveToPos = nil,
  3642. RotationX = 0,
  3643. RotationY = 0,
  3644. RotationZ = 0,
  3645. Material = "Neon",
  3646. Color = BOMB.Color,
  3647. SoundID = nil,
  3648. SoundPitch = nil,
  3649. SoundVolume = nil
  3650. })
  3651. BOMB.Anchored = true
  3652. WELD:remove()
  3653. GYRO:remove()
  3654. coroutine.resume(coroutine.create(function()
  3655. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  3656. for i = 1, 500 do
  3657. Swait()
  3658. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  3659. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  3660. if HITFLOOR ~= nil then
  3661. break
  3662. end
  3663. end
  3664. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  3665. for i = 1, 3 do
  3666. WACKYEFFECT({
  3667. Time = 35,
  3668. EffectType = "Swirl",
  3669. Size = VT(0, 0, 0),
  3670. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  3671. Transparency = 0,
  3672. Transparency2 = 1,
  3673. CFrame = BOMB.CFrame,
  3674. MoveToPos = nil,
  3675. RotationX = 0,
  3676. RotationY = 5 * i,
  3677. RotationZ = 0,
  3678. Material = "Neon",
  3679. Color = BOMB.Color,
  3680. SoundID = nil,
  3681. SoundPitch = nil,
  3682. SoundVolume = nil
  3683. })
  3684. end
  3685. for i = 1, 5 do
  3686. WACKYEFFECT({
  3687. Time = 75,
  3688. EffectType = "Sphere",
  3689. Size = BOMB.Mesh.Scale,
  3690. Size2 = VT(25, 25, 25) * i,
  3691. Transparency = 0.5,
  3692. Transparency2 = 1,
  3693. CFrame = BOMB.CFrame,
  3694. MoveToPos = nil,
  3695. RotationX = 0,
  3696. RotationY = 0,
  3697. RotationZ = 0,
  3698. Material = "Neon",
  3699. Color = BOMB.Color,
  3700. SoundID = 1222405264,
  3701. SoundPitch = 1,
  3702. SoundVolume = 10
  3703. })
  3704. end
  3705. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  3706. if HITFLOOR then
  3707. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  3708. end
  3709. BOMB.Transparency = 1
  3710. for i = 1, 35 do
  3711. Swait()
  3712. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  3713. end
  3714. BOMB:remove()
  3715. end))
  3716. ATTACK = false
  3717. Rooted = false
  3718. end
  3719. function Imperfect_Command()
  3720. ATTACK = true
  3721. Rooted = true
  3722. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3723. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3724. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3725. if TORSO then
  3726. local GYRO = IT("BodyGyro", RootPart)
  3727. GYRO.D = 750
  3728. GYRO.P = 2000
  3729. GYRO.MaxTorque = VT(0, 40000, 0)
  3730. CreateSound("907330103", Torso, 10, 1)
  3731. for i = 0, 1.6, 0.1 / Animation_Speed do
  3732. Swait()
  3733. WACKYEFFECT({
  3734. Time = 5,
  3735. EffectType = "Round Slash",
  3736. Size = VT(0, 0, 0),
  3737. Size2 = VT(0.01, 0, 0.01),
  3738. Transparency = 0.5,
  3739. Transparency2 = 1,
  3740. MoveToPos = nil,
  3741. RotationX = MRANDOM(-50, 50) / 10,
  3742. RotationY = MRANDOM(-50, 50) / 10,
  3743. RotationZ = MRANDOM(-50, 50) / 10,
  3744. Material = "Neon",
  3745. Color = C3(1, 0, 0),
  3746. SoundID = nil,
  3747. SoundPitch = nil,
  3748. SoundVolume = nil
  3749. })
  3750. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3751. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  3752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  3753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3755. if ANIM == "Idle" then
  3756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3758. elseif ANIM == "Walk" then
  3759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761. elseif ANIM == "Jump" or ANIM == "Fall" then
  3762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3764. end
  3765. end
  3766. GYRO:remove()
  3767. for i = 1, 15 do
  3768. WACKYEFFECT({
  3769. Time = MRANDOM(15, 85),
  3770. EffectType = "Round Slash",
  3771. Size = VT(0, 0, 0),
  3772. Size2 = VT(0.3, 0, 0.3),
  3773. Transparency = 0.5,
  3774. Transparency2 = 1,
  3775. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3776. MoveToPos = nil,
  3777. RotationX = MRANDOM(-50, 50) / 10,
  3778. RotationY = MRANDOM(-50, 50) / 10,
  3779. RotationZ = MRANDOM(-50, 50) / 10,
  3780. Material = "Neon",
  3781. Color = C3(1, 0, 0),
  3782. SoundID = nil,
  3783. SoundPitch = nil,
  3784. SoundVolume = nil
  3785. })
  3786. end
  3787. local bv = Instance.new("BodyVelocity")
  3788. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3789. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  3790. bv.Parent = TORSO
  3791. Debris:AddItem(bv, 0.05)
  3792. CreateSound("1222405264", TORSO, 10, 1)
  3793. Petrify(HUM.Parent)
  3794. for i = 0, 0.5, 0.1 / Animation_Speed do
  3795. Swait()
  3796. WACKYEFFECT({
  3797. Time = 5,
  3798. EffectType = "Round Slash",
  3799. Size = VT(0, 0, 0),
  3800. Size2 = VT(0.01, 0, 0.01),
  3801. Transparency = 0.5,
  3802. Transparency2 = 1,
  3803. MoveToPos = nil,
  3804. RotationX = MRANDOM(-50, 50) / 10,
  3805. RotationY = MRANDOM(-50, 50) / 10,
  3806. RotationZ = MRANDOM(-50, 50) / 10,
  3807. Material = "Neon",
  3808. Color = C3(1, 0, 0),
  3809. SoundID = nil,
  3810. SoundPitch = nil,
  3811. SoundVolume = nil
  3812. })
  3813. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3814. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  3816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3818. if ANIM == "Idle" then
  3819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3821. elseif ANIM == "Walk" then
  3822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. elseif ANIM == "Jump" or ANIM == "Fall" then
  3825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3827. end
  3828. end
  3829. end
  3830. end
  3831. ATTACK = false
  3832. Rooted = false
  3833. end
  3834.  
  3835. --//=================================\\
  3836. --|| ASSIGN THINGS TO KEYS
  3837. --\\=================================//
  3838.  
  3839. function MouseDown(Mouse)
  3840. if ATTACK == false then
  3841. EMOTE()
  3842. end
  3843. end
  3844.  
  3845. function MouseUp(Mouse)
  3846. HOLD = false
  3847. end
  3848.  
  3849. function KeyDown(Key)
  3850. KEYHOLD = true
  3851. if Key == "z" and ATTACK == false then
  3852. Banisher_Bullet()
  3853. end
  3854.  
  3855. if Key == "b" and ATTACK == false then
  3856. Banisher_Burn()
  3857. end
  3858.  
  3859. if Key == "c" and ATTACK == false then
  3860. BanishmentBeam()
  3861. end
  3862.  
  3863. if Key == "v" and ATTACK == false then
  3864. Teleport()
  3865. end
  3866.  
  3867. if Key == "t" and ATTACK == false then
  3868. Taunt()
  3869. chatfunc(DeathTaunt[MRANDOM(1,#DeathTaunt)])
  3870. end
  3871.  
  3872. if Key == "e" and ATTACK == false then
  3873. Madness()
  3874. end
  3875.  
  3876. if Key == "n" and ATTACK == false then
  3877. Bat_Wave()
  3878. end
  3879.  
  3880. if Key == "q" and ATTACK == false then
  3881. OP()
  3882. end
  3883.  
  3884. if Key == "j" and ATTACK == false then
  3885. Nuke()
  3886. end
  3887.  
  3888. if Key == "y" and ATTACK == false then
  3889. oofBeam()
  3890. end
  3891.  
  3892. if Key == "r" and ATTACK == false then
  3893. Burning_Hopes()
  3894. end
  3895.  
  3896. if Key == "u" and ATTACK == false then
  3897. Absoluteum()
  3898. end
  3899.  
  3900. if Key == "g" and ATTACK == false then
  3901. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3902. TOBANISH = {}
  3903. end
  3904.  
  3905. if Key == "p" and ATTACK == false then
  3906. TakeOnMe()
  3907. end
  3908.  
  3909. if Key == "x" and ATTACK == false then
  3910. Deathbound()
  3911. end
  3912.  
  3913. if Key == "f" and ATTACK == false then
  3914. Fire_At_Will()
  3915. end
  3916.  
  3917. if Key == "h" and ATTACK == false then
  3918. Imperfect_Command()
  3919. end
  3920. end
  3921.  
  3922. function KeyUp(Key)
  3923. KEYHOLD = false
  3924.  
  3925. Mouse.Button1Down:connect(function(NEWKEY)
  3926. MouseDown(NEWKEY)
  3927. end)
  3928. Mouse.Button1Up:connect(function(NEWKEY)
  3929. MouseUp(NEWKEY)
  3930. end)
  3931. Mouse.KeyDown:connect(function(NEWKEY)
  3932. KeyDown(NEWKEY)
  3933. end)
  3934. Mouse.KeyUp:connect(function(NEWKEY)
  3935. KeyUp(NEWKEY)
  3936. end)
  3937. end
  3938.  
  3939. --//=================================\\
  3940. --\\=================================//
  3941.  
  3942.  
  3943. function unanchor()
  3944. if UNANCHOR == true then
  3945. g = Character:GetChildren()
  3946. for i = 1, #g do
  3947. if g[i].ClassName == "Part" then
  3948. g[i].Anchored = false
  3949. end
  3950. end
  3951. end
  3952. end
  3953.  
  3954.  
  3955. --//=================================\\
  3956. --|| WRAP THE WHOLE SCRIPT UP
  3957. --\\=================================//
  3958.  
  3959. Humanoid.Changed:connect(function(Jump)
  3960. if Jump == "Jump" and (Disable_Jump == true) then
  3961. Humanoid.Jump = false
  3962. end
  3963. end)
  3964.  
  3965. local CONNECT = nil
  3966.  
  3967. while true do
  3968. Swait()
  3969. ANIMATE.Parent = nil
  3970. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3971. Humanoid = IT("Humanoid",Character)
  3972. end
  3973. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3974. v:Stop();
  3975. end
  3976. SINE = SINE + CHANGE
  3977. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3978. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3979. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3980. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3981. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3982. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3983. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3984. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3985. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3986. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3987. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3988. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3989. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3990. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3991. end
  3992. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3993. ANIM = "Jump"
  3994. if ATTACK == false then
  3995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4001. end
  4002. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4003. ANIM = "Fall"
  4004. if ATTACK == false then
  4005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4011. end
  4012. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4013. ANIM = "Idle"
  4014. if ATTACK == false then
  4015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  4016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  4017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. end
  4022. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4023. ANIM = "Walk"
  4024. if ATTACK == false then
  4025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  4026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  4027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  4028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  4029. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  4030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  4031. end
  4032. end
  4033. unanchor()
  4034. Humanoid.MaxHealth = "inf"
  4035. Humanoid.Health = "inf"
  4036. if Rooted == false then
  4037. Disable_Jump = false
  4038. Humanoid.WalkSpeed = Speed
  4039. elseif Rooted == true then
  4040. Disable_Jump = true
  4041. Humanoid.WalkSpeed = 0
  4042. end
  4043. refit()
  4044. sick.Parent = Torso
  4045. sick:resume()
  4046. sick.Volume = 5
  4047. sick.Pitch = 1
  4048. sick.SoundId = "rbxassetid://0"
  4049. sick.Name = "BanishV3Music"
  4050. end
  4051.  
  4052. --//=================================\\
  4053. --\\=================================//
  4054.  
  4055.  
  4056.  
  4057.  
  4058.  
  4059. --//====================================================\\--
  4060. --|| END OF SCRIPT
  4061. --\\====================================================//--
  4062. ]==], owner.Character):WaitForChild 'ServerRemote';
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