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- wait(1)
- --By Rufus14 (Use it when you see someone running s3x script)
- print("Do ya need a bleach?")
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- local hit1 = Instance.new("Sound", workspace)
- hit1.SoundId = "http://roblox.com/asset?id=145486953"
- local hit = Instance.new("Sound", workspace)
- hit.SoundId = "http://roblox.com/asset?id=178646271"
- Bleach = Instance.new("Part", char["Left Arm"])
- Bleach.CanCollide = false
- Mesh = Instance.new("SpecialMesh", Bleach)
- Mesh.MeshId = "http://roblox.com/asset?id=483388971"
- Mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
- Mesh.TextureId = "http://roblox.com/asset?id=520016684"
- Handy = Instance.new("Weld", Bleach)
- Handy.Part0 = Bleach
- Handy.Part1 = char["Left Arm"]
- Handy.C0 = CFrame.new(0.5,1.8,0)
- Handy.C1 = CFrame.Angles(0,4,1)
- drink = Instance.new("Sound", char.Head)
- drink.SoundId = "http://roblox.com/asset?id=10722059"
- function cringe(key)
- key = key:lower()
- if key == "e" then
- game.Chat:Chat(char.Head,"I need to die","Red")
- for i = 1,10 do
- wait()
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.018,0,0)
- Handy.C0 = Handy.C0 * CFrame.new(-0.05,-0.07,0.09)
- Handy.C0 = Handy.C0 * CFrame.Angles(0.12,0,0)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(0.2,0,-0.1)
- end
- drink:Play()
- wait(3.4)
- drink:Stop()
- for i = 1,10 do
- wait()
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,-0.50,0)
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.175,0,0)
- Handy.C0 = Handy.C0 * CFrame.new(0.05,0.07,-0.09)
- Handy.C0 = Handy.C0 * CFrame.Angles(-0.1,0,0)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.15,-0.04,0.2)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.05,0.03,0)
- char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0 * CFrame.Angles(-0.02,0,0)
- char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0 * CFrame.Angles(-0.01,0,0)
- end
- wait(0.01)
- char.Torso.Anchored = true
- char["Left Arm"].Anchored = true
- char["Right Arm"].Anchored = true
- char["Left Leg"].Anchored = true
- char["Right Leg"].Anchored = true
- char.Head.Anchored = true
- hit:Play()
- hit1:Play()
- wait(4)
- local bl00d = Instance.new("Part", char.Head)
- bl00d.Size = Vector3.new(0.1,0.1,0.1)
- bl00d.Rotation = Vector3.new(0,0,-90)
- bl00d.CanCollide = false
- bl00d.Anchored = true
- bl00d.BrickColor = BrickColor.new("Maroon")
- bl00d.Position = char.Head.Position
- bl00d.CFrame = bl00d.CFrame * CFrame.new(0.43,-0.65,0)
- bl00d.Shape = "Cylinder"
- bl00d.Material = "Pebble"
- for i = 1,100 do
- wait()
- bl00d.Size = bl00d.Size + Vector3.new(0,0.05,0.05)
- end
- wait(5)
- char.Humanoid.Health = 0
- end
- end
- mouse.KeyDown:connect(cringe)
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