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- --SEIZURE TIME!!! (By Rufus14)
- mouse = game.Players.LocalPlayer:GetMouse()
- game.Players.LocalPlayer.Character.Animate:destroy()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"LAZOR n00BS","Red")
- Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
- Gun.CanCollide = false
- shot = Instance.new("Sound", Gun)
- shot.SoundId = "rbxassetid://132026302"
- shot.Volume = 50
- Mesh = Instance.new("SpecialMesh", Gun)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=433777448"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=433777559"
- Weld = Instance.new("Weld", Gun)
- Weld.Part0 = Gun
- Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- Weld.C0 = CFrame.Angles(3.1,0,0) * CFrame.new(0,1.5,0)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
- end
- shooting = false
- function lol(key)
- key = key:lower()
- if not shooting then
- if key == "q" then
- shooting = true
- shot:Play()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"BAWM!!!","Red")
- local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- BOOM.SoundId = "rbxassetid://201858072"
- BOOM.Volume = 10
- BOOM:Play()
- local part = Instance.new("Part", workspace)
- part.Size = Vector3.new(0.4, 0.4, 0.4)
- part.BrickColor = BrickColor.new("Toothpaste")
- part.Position = Gun.Position
- part.Position = part.Position + Gun.CFrame.lookVector * 0
- part.Rotation = Gun.CFrame.lookVector * 10
- part.Position = part.Position - Vector3.new(0,0.3,0)
- local vel = Instance.new("BodyVelocity", part)
- vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 200
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
- wait(0.1)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
- shooting = false
- local function ded(ball)
- local Tors = ball.Parent:FindFirstChild("Torso")
- local hed = ball.Parent:FindFirstChild("Head")
- local hum = ball.Parent:FindFirstChild("Humanoid")
- local rootpart = ball.Parent:FindFirstChild("HumanoidRootPart")
- part:destroy()
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- hum.PlatformStand = true
- local SEIZURETIME = Instance.new("Sound", Tors)
- SEIZURETIME.SoundId = "rbxassetid://318733059"
- SEIZURETIME.Looped = true
- SEIZURETIME:Play()
- SEIZURETIME.Volume = 50
- game.Chat:Chat(hed,"SEIZURE TIME!!!","Red")
- local velocity = Instance.new("BodyVelocity", Tors)
- velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
- velocity:destroy()
- print(hed.Parent.Name)
- rootpart.RootJoint.C0 = rootpart.RootJoint.C0 * CFrame.Angles(2,0,0)
- while true do
- wait()
- hum.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- game.Chat:Chat(hed,"SEIZURE TIME!!!","Red")
- hum.Health = math.random(1,100)
- Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0)
- Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
- end
- end
- part.Touched:connect(ded)
- end
- end
- end
- mouse.KeyDown:connect(lol)
- rig = game.Players.LocalPlayer.Character.Torso
- run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- run.SoundId = "rbxassetid://142665235"
- run.Volume = 0
- run.Looped = true
- run:Play()
- run.PlaybackSpeed = 1.2
- walking = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
- function walk(key)
- key = key:lower()
- if key == "w" then
- walking = true
- run.Volume = 10
- if walking == true then
- wait()
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk)
- function notwalk(key)
- key = key:lower()
- if key == "w" then
- walking = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk)
- ---------------------------------
- walking1 = false
- function walk1(key)
- key = key:lower()
- if key == "d" then
- walking1 = true
- if walking1 == true then
- wait()
- run.Volume = 10
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking1 == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk1)
- function notwalk1(key)
- key = key:lower()
- if key == "d" then
- walking1 = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk1)
- ------------------------------------------
- walking2 = false
- function walk2(key)
- key = key:lower()
- if key == "a" then
- walking2 = true
- run.Volume = 10
- if walking2 == true then
- wait()
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking2 == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk2)
- function notwalk2(key)
- key = key:lower()
- if key == "a" then
- walking2 = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk2)
- ----------------------------------------------------
- walking3 = false
- function walk3(key)
- key = key:lower()
- if key == "s" then
- walking3 = true
- run.Volume = 10
- if walking3 == true then
- wait()
- for i = 1,5 do
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
- end
- while walking3 == true do
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
- end
- for i = 1,5 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
- rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(walk3)
- function notwalk3(key)
- key = key:lower()
- if key == "s" then
- walking3 = false
- run.Volume = 0
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- end
- end
- end
- mouse.KeyUp:connect(notwalk3)print("Hello world!")
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