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Luiswhut

meem xd

Oct 1st, 2017
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  1. --SEIZURE TIME!!! (By Rufus14)
  2. mouse = game.Players.LocalPlayer:GetMouse()
  3. game.Players.LocalPlayer.Character.Animate:destroy()
  4. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"LAZOR n00BS","Red")
  5. Gun = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
  6. Gun.CanCollide = false
  7. shot = Instance.new("Sound", Gun)
  8. shot.SoundId = "rbxassetid://132026302"
  9. shot.Volume = 50
  10. Mesh = Instance.new("SpecialMesh", Gun)
  11. Mesh.MeshId = "http://www.roblox.com/asset/?id=433777448"
  12. Mesh.TextureId = "http://www.roblox.com/asset/?id=433777559"
  13. Weld = Instance.new("Weld", Gun)
  14. Weld.Part0 = Gun
  15. Weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  16. Weld.C0 = CFrame.Angles(3.1,0,0) * CFrame.new(0,1.5,0)
  17. for i = 1,20 do
  18.     wait()
  19.     game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  20.     game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  21. end
  22. for i = 1,20 do
  23.     wait()
  24.     game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0.06,0,0)
  25. end
  26. for i = 1,5 do
  27.     wait()
  28.     game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.new(0,-0.15,0.05)
  29. end
  30. shooting = false
  31. function lol(key)
  32.     key = key:lower()
  33.     if not shooting then
  34.     if key == "q" then
  35.         shooting = true
  36.         shot:Play()
  37.         game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"BAWM!!!","Red")
  38.         local BOOM = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  39.         BOOM.SoundId = "rbxassetid://201858072"
  40.         BOOM.Volume = 10
  41.         BOOM:Play()
  42.         local part = Instance.new("Part", workspace)
  43.         part.Size = Vector3.new(0.4, 0.4, 0.4)
  44.         part.BrickColor = BrickColor.new("Toothpaste")
  45.         part.Position = Gun.Position
  46.         part.Position = part.Position + Gun.CFrame.lookVector * 0
  47.         part.Rotation = Gun.CFrame.lookVector * 10
  48.         part.Position = part.Position - Vector3.new(0,0.3,0)
  49.         local vel = Instance.new("BodyVelocity", part)
  50.         vel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  51.         vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 200
  52.             game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  53.         game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  54.         wait(0.1)
  55.         game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.3)
  56.         game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.3)
  57.         shooting = false
  58.         local function ded(ball)
  59.             local Tors = ball.Parent:FindFirstChild("Torso")
  60.             local hed = ball.Parent:FindFirstChild("Head")
  61.             local hum = ball.Parent:FindFirstChild("Humanoid")
  62.             local rootpart = ball.Parent:FindFirstChild("HumanoidRootPart")
  63.             part:destroy()
  64.             Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  65.             Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  66.             hum.PlatformStand = true
  67.             local SEIZURETIME = Instance.new("Sound", Tors)
  68.             SEIZURETIME.SoundId = "rbxassetid://318733059"
  69.             SEIZURETIME.Looped = true
  70.             SEIZURETIME:Play()
  71.             SEIZURETIME.Volume = 50
  72.             game.Chat:Chat(hed,"SEIZURE TIME!!!","Red")
  73.             local velocity = Instance.new("BodyVelocity", Tors)
  74.             velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  75.             velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
  76.             velocity:destroy()
  77.             print(hed.Parent.Name)
  78.             rootpart.RootJoint.C0 = rootpart.RootJoint.C0 * CFrame.Angles(2,0,0)
  79.             while true do
  80.                 wait()
  81.                 hum.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
  82.                 game.Chat:Chat(hed,"SEIZURE TIME!!!","Red")
  83.                 hum.Health = math.random(1,100)
  84.                 Tors.Neck.C0 = Tors.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0)
  85.                 Tors["Left Hip"].C0 = Tors["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  86.                 Tors["Right Hip"].C0 = Tors["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  87.                 Tors["Left Shoulder"].C0 = Tors["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  88.                 Tors["Right Shoulder"].C0 = Tors["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  89.             end
  90.         end
  91.         part.Touched:connect(ded)
  92.     end
  93.     end
  94.     end
  95. mouse.KeyDown:connect(lol)
  96. rig = game.Players.LocalPlayer.Character.Torso
  97. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  98. run.SoundId = "rbxassetid://142665235"
  99. run.Volume = 0
  100. run.Looped = true
  101. run:Play()
  102. run.PlaybackSpeed = 1.2
  103. walking = true
  104. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
  105. function walk(key)
  106.     key = key:lower()
  107.     if key == "w" then
  108.     walking = true
  109.     run.Volume = 10
  110.     if walking == true then
  111.     wait()
  112.     for i = 1,5 do
  113.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  114.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  115.     end
  116.     while walking == true do
  117.     for i = 1,5 do
  118.     wait()
  119.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  120.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  121.     end
  122.     for i = 1,5 do
  123.     wait()
  124.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  125.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  126.     end
  127.     end
  128.     end
  129.     end
  130.     end
  131. mouse.KeyDown:connect(walk)
  132. function notwalk(key)
  133.     key = key:lower()
  134.     if key == "w" then
  135.         walking = false
  136.         run.Volume = 0
  137.         for i = 1,10 do
  138.         wait()
  139.         rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  140.         rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  141.         end
  142.     end
  143. end
  144. mouse.KeyUp:connect(notwalk)
  145. ---------------------------------
  146. walking1 = false
  147. function walk1(key)
  148.     key = key:lower()
  149.     if key == "d" then
  150.     walking1 = true
  151.     if walking1 == true then
  152.     wait()
  153.     run.Volume = 10
  154.     for i = 1,5 do
  155.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  156.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  157.     end
  158.     while walking1 == true do
  159.     for i = 1,5 do
  160.     wait()
  161.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  162.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  163.     end
  164.     for i = 1,5 do
  165.     wait()
  166.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  167.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  168.     end
  169.     end
  170.     end
  171.     end
  172.     end
  173. mouse.KeyDown:connect(walk1)
  174. function notwalk1(key)
  175.     key = key:lower()
  176.     if key == "d" then
  177.         walking1 = false
  178.         run.Volume = 0
  179.         for i = 1,10 do
  180.         wait()
  181.         rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  182.         rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  183.         end
  184.     end
  185. end
  186. mouse.KeyUp:connect(notwalk1)
  187. ------------------------------------------
  188. walking2 = false
  189. function walk2(key)
  190.     key = key:lower()
  191.     if key == "a" then
  192.     walking2 = true
  193.     run.Volume = 10
  194.     if walking2 == true then
  195.     wait()
  196.     for i = 1,5 do
  197.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  198.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  199.     end
  200.     while walking2 == true do
  201.     for i = 1,5 do
  202.     wait()
  203.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  204.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  205.     end
  206.     for i = 1,5 do
  207.     wait()
  208.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  209.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  210.     end
  211.     end
  212.     end
  213.     end
  214.     end
  215. mouse.KeyDown:connect(walk2)
  216. function notwalk2(key)
  217.     key = key:lower()
  218.     if key == "a" then
  219.         walking2 = false
  220.         run.Volume = 0
  221.         for i = 1,10 do
  222.         wait()
  223.         rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224.         rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  225.         end
  226.     end
  227. end
  228. mouse.KeyUp:connect(notwalk2)
  229. ----------------------------------------------------
  230. walking3 = false
  231. function walk3(key)
  232.     key = key:lower()
  233.     if key == "s" then
  234.     walking3 = true
  235.     run.Volume = 10
  236.     if walking3 == true then
  237.     wait()
  238.     for i = 1,5 do
  239.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  240.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  241.     end
  242.     while walking3 == true do
  243.     for i = 1,5 do
  244.     wait()
  245.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  246.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  247.     end
  248.     for i = 1,5 do
  249.     wait()
  250.     rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  251.     rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  252.     end
  253.     end
  254.     end
  255.     end
  256.     end
  257. mouse.KeyDown:connect(walk3)
  258. function notwalk3(key)
  259.     key = key:lower()
  260.     if key == "s" then
  261.         walking3 = false
  262.         run.Volume = 0
  263.         for i = 1,10 do
  264.         wait()
  265.         rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  266.         rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  267.         end
  268.     end
  269. end
  270. mouse.KeyUp:connect(notwalk3)print("Hello world!")
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