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Zemyla

Minecraft Wool Revolution

May 29th, 2013
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  1. Sorry about the length and the writing style. I wrote this for another site, but never got around to posting it.
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  3. Many months ago, I ran into a problem. Minecraft was no longer fun. Playing alone was getting depressing, and finding reliable servers that appealed to my tastes was tough. At this point, I pretty much stopped playing entirely. However, as I was looking for something else to play, I thought of EVE Online. The meta-gaming aspects of that MMO had always intrigued me, and I realized that it might be interesting to see if I could accomplish something big, much bigger than the standard TNT and lava griefs.
  4. One of the servers I frequented had a perfect setup for what I intended. The server used an economy system which allowed you to purchase plots of land, making them ungriefable to anyone not on your list, as well as own shops and run towns. As with any game that has an economy, most of the wealth was controlled by very few players, five in this case. Between their various towns, private projects, and shops, you would be hard pressed to spend more than a few minutes on the server without interacting with something of theirs. I knew that the best way to impart as much damage as possible in one move would be to go after them. More specifically, go after their money.
  5. An important thing to note about this server was the state of the economy at the time. The shops set prices for all materials, and due to the addition of a constantly regenerating area of the map, pretty much all materials that are mined out of the ground were incredibly devalued. This led to an interesting situation in which the value of a particular material, in this case wool, was unreasonably high when compared to traditionally rarer materials such as diamonds.
  6. With that in mind, I set to work. I sold all of my buildings and assorted projects, netting myself a tidy profit. I bought several chunks way out on the edge of the map, farther than most people would ever venture. With the money I made, I would be able to pay the in-game taxes for far longer than it would take to execute my plan, leaving me to do nothing but work on my project. From there, I began construction on a massive automated sheep farm, allowing me to let my world run for hours on end with little input. With this farm constructed, and some anti-AFK measures in place, I was soon filling dozens of chests with stacks upon stacks of wool. During this time, I was watching the member list carefully, identifying the playing patterns of each of my targets.
  7. A few weeks later, I finally had all the wool I was ever going to need. At around 10:30 of the night of the attack, all of the five players were logged off, and my plan was set in to motion. I sent out an open call to all players, telling them where to find my massive cache of wool, and inviting them to take whatever they wished. Within minutes, players were streaming into my chest room, trying desperately to get a hold of my precious wool before it was all gone. I watched from behind a pane of glass, watched as players cleaned me out of nearly 200 thousand blocks of wool. After what seemed like forever, the first report of my success came in. "The stores aren't working," it read. At that moment, I realized I had succeeded, and it was better than I had planned. Turns out, several of the players I had targeted had made large land purchases in the couple days leading up to my attack, meaning their bank accounts were uncharacteristically low. I quickly discovered that my attack had not only bankrupted all five players with stores in the spawn area, but three other players with nearby stores as well. When the clock struck midnight, all eight of these players instantly lost all of their properties. Stores, statues, towns, etc, they were all suddenly unprotected, open to griefing by any player in the game. It only took a few minutes for people to figure this out, and then all hell broke loose. For the next hour, I walked the map, watching the violence rain down around me. Massive wool sculptures were going up in flames. Castles were being TNTed into oblivion as players ransacked formerly hidden caches of precious materials. Towns were torn apart as people searched for the valuable resources hidden within, and fights broke out between the people fighting to save their chests and the mobs intent on robbing them. Satisfied with my work, I went to sleep.
  8. The next day, I came back to find that the carnage had not stopped. More players had been bankrupted due to the influx of items, and battles were raging over the control of their property. I logged on periodically, watching the drama unfold. As everything being done was legal, the mods were helpless to stop the destruction. My original five targets had come back to see their work destroyed, and had learned that I was the one who was ultimately behind it. I received the obligatory death threats, which to this day I regret not saving. It took until the next day, almost 36 hours after the drama started, for the the admin to come back and see the hell that had unfolded. A massive fight unfolded over what to do about it. The formerly rich targets (most of whom were monthly donors) wanted a reset, while the people who had spent a day fighting over resources pointed out that no rules were broken. The owner eventually agreed to give resources to the players who had lost them, effectively doubling the number of resources in the game, and ban me from the server. However, he adamantly refused to reset the map. This proved to be a poor decision, and the money lost from donors pulling their support ultimately led to the closing of the server.
  9. Was my dedication to a game of virtual legos ridiculously spergy? Absolutely. However, managing to set in motion a series of events that led to real world consequences, not to mention watching an entire server rip itself to shreds, was incredibly satisfying.
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