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- // body categories
- #define PBC_WORLD 0x0001 // level objects
- #define PBC_WEAPON 0x0002 // weapons
- #define PBC_TEMP 0x0004 // gibs
- #define PBC_MEAT 0x0010 // ragdolls
- #define PBC_DEADMEAT 0x0020 // dead ragdolls
- #define PBC_CHAR 0x0040 // character body
- #define PBC_DEADCHR 0x0080 // dead character body
- #define PBC_SENSOR 0x0100 // sensors
- #define PBC_ROPE 0x0200 // ropes
- #define PBC_LADDER 0x0400 // ladders
- #define PBC_ALL 0xffff
- // body masks
- #define PBM_WORLD PBC_ALL
- #define PBM_CHAR PBC_WORLD | PBC_CHAR
- #define PBM_MEAT PBC_WORLD
- #define PBM_TEMP PBC_WORLD
- // query masks
- #define PQM_BULLET PBC_WORLD | PBC_MEAT
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