Advertisement
Zach_script_stealer2

Untitled

Dec 15th, 2018
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 48.29 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. wait(0.2)
  172.  
  173. Player = game:GetService("Players").LocalPlayer
  174. PlayerGui = Player.PlayerGui
  175. Cam = workspace.CurrentCamera
  176. Backpack = Player.Backpack
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. Mouse = Player:GetMouse()
  180. RootPart = Character["HumanoidRootPart"]
  181. Torso = Character["Torso"]
  182. Head = Character["Head"]
  183. RightArm = Character["Right Arm"]
  184. LeftArm = Character["Left Arm"]
  185. RightLeg = Character["Right Leg"]
  186. LeftLeg = Character["Left Leg"]
  187. RootJoint = RootPart["RootJoint"]
  188. Neck = Torso["Neck"]
  189. RightShoulder = Torso["Right Shoulder"]
  190. LeftShoulder = Torso["Left Shoulder"]
  191. RightHip = Torso["Right Hip"]
  192. LeftHip = Torso["Left Hip"]
  193. local TIME = 0
  194. local sick = Instance.new("Sound",Torso)
  195. kan.PlaybackSpeed = 1
  196. kan.Pitch = 1
  197. kan.SoundId = "rbxassetid://1326552262"
  198. kan.Name = "wrecked"
  199. kan.Looped = true
  200. kan:Play()
  201. function newTheme(ID, timepos, pitch, vol)
  202. local kanz = kan
  203. kanz.PlaybackSpeed = pitch
  204. kanz.Pitch = pitch
  205. kanz.SoundId = ID
  206. kanz.Name = "wrecked"
  207. kanz.Looped = true
  208. end
  209. IT = Instance.new
  210. CF = CFrame.new
  211. VT = Vector3.new
  212. RAD = math.rad
  213. C3 = Color3.new
  214. UD2 = UDim2.new
  215. BRICKC = BrickColor.new
  216. ANGLES = CFrame.Angles
  217. EULER = CFrame.fromEulerAnglesXYZ
  218. COS = math.cos
  219. ACOS = math.acos
  220. SIN = math.sin
  221. ASIN = math.asin
  222. ABS = math.abs
  223. MRANDOM = math.random
  224. FLOOR = math.floor
  225. --//=================================\\
  226. --|| USEFUL VALUES
  227. --\\=================================//
  228.  
  229. Animation_Speed = 3
  230. local FORCERESET = false
  231. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  232. local Speed = 16
  233. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  234. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  235. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  236. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  237. local DAMAGEMULTIPLIER = 1
  238. local ANIM = "Idle"
  239. local ATTACK = false
  240. local EQUIPPED = false
  241. local HOLD = false
  242. local COMBO = 1
  243. local Rooted = false
  244. local SINE = 0
  245. local KEYHOLD = false
  246. local CHANGE = 2 / Animation_Speed
  247. local WALKINGANIM = false
  248. local VALUE1 = false
  249. local VALUE2 = false
  250. local ROBLOXIDLEANIMATION = IT("Animation")
  251. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  252. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  253. --ROBLOXIDLEANIMATION.Parent = Humanoid
  254. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  255. WEAPONGUI.Name = "BanishV3Gui"
  256. local Weapon = IT("Model")
  257. Weapon.Name = "Adds"
  258. local Effects = IT("Folder", Weapon)
  259. Effects.Name = "Effects"
  260. local ANIMATOR = Humanoid.Animator
  261. local ANIMATE = Character:FindFirstChild("Animate")
  262. local UNANCHOR = true
  263. local TOBANISH = {}
  264. script.Parent = PlayerGui
  265.  
  266. --//=================================\\
  267. --\\=================================//
  268.  
  269.  
  270. --//=================================\\
  271. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  272. --\\=================================//
  273.  
  274. ArtificialHB = Instance.new("BindableEvent", script)
  275. ArtificialHB.Name = "ArtificialHB"
  276.  
  277. script:WaitForChild("ArtificialHB")
  278.  
  279. frame = Frame_Speed
  280. tf = 0
  281. allowframeloss = false
  282. tossremainder = false
  283. lastframe = tick()
  284. script.ArtificialHB:Fire()
  285.  
  286. game:GetService("RunService").Heartbeat:connect(function(s, p)
  287. tf = tf + s
  288. if tf >= frame then
  289. if allowframeloss then
  290. script.ArtificialHB:Fire()
  291. lastframe = tick()
  292. else
  293. for i = 1, math.floor(tf / frame) do
  294. script.ArtificialHB:Fire()
  295. end
  296. lastframe = tick()
  297. end
  298. if tossremainder then
  299. tf = 0
  300. else
  301. tf = tf - frame * math.floor(tf / frame)
  302. end
  303. end
  304. end)
  305.  
  306. --//=================================\\
  307. --\\=================================//
  308.  
  309. --//=================================\\
  310. --|| SOME FUNCTIONS
  311. --\\=================================//
  312.  
  313. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  314. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  315. end
  316.  
  317. function PositiveAngle(NUMBER)
  318. if NUMBER >= 0 then
  319. NUMBER = 0
  320. end
  321. return NUMBER
  322. end
  323.  
  324. function NegativeAngle(NUMBER)
  325. if NUMBER <= 0 then
  326. NUMBER = 0
  327. end
  328. return NUMBER
  329. end
  330.  
  331. function Swait(NUMBER)
  332. if NUMBER == 0 or NUMBER == nil then
  333. ArtificialHB.Event:wait()
  334. else
  335. for i = 1, NUMBER do
  336. ArtificialHB.Event:wait()
  337. end
  338. end
  339. end
  340.  
  341. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  342. local NEWMESH = IT(MESH)
  343. if MESH == "SpecialMesh" then
  344. NEWMESH.MeshType = MESHTYPE
  345. if MESHID ~= "nil" and MESHID ~= "" then
  346. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  347. end
  348. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  349. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  350. end
  351. end
  352. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  353. NEWMESH.Scale = SCALE
  354. NEWMESH.Parent = PARENT
  355. return NEWMESH
  356. end
  357.  
  358. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  359. local NEWPART = IT("Part")
  360. NEWPART.formFactor = FORMFACTOR
  361. NEWPART.Reflectance = REFLECTANCE
  362. NEWPART.Transparency = TRANSPARENCY
  363. NEWPART.CanCollide = false
  364. NEWPART.Locked = true
  365. NEWPART.Anchored = true
  366. if ANCHOR == false then
  367. NEWPART.Anchored = false
  368. end
  369. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  370. NEWPART.Name = NAME
  371. NEWPART.Size = SIZE
  372. NEWPART.Position = Torso.Position
  373. NEWPART.Material = MATERIAL
  374. NEWPART:BreakJoints()
  375. NEWPART.Parent = PARENT
  376. return NEWPART
  377. end
  378.  
  379. local function weldBetween(a, b)
  380. local weldd = Instance.new("ManualWeld")
  381. weldd.Part0 = a
  382. weldd.Part1 = b
  383. weldd.C0 = CFrame.new()
  384. weldd.C1 = b.CFrame:inverse() * a.CFrame
  385. weldd.Parent = a
  386. return weldd
  387. end
  388.  
  389.  
  390. function QuaternionFromCFrame(cf)
  391. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  392. local trace = m00 + m11 + m22
  393. if trace > 0 then
  394. local s = math.sqrt(1 + trace)
  395. local recip = 0.5 / s
  396. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  397. else
  398. local i = 0
  399. if m11 > m00 then
  400. i = 1
  401. end
  402. if m22 > (i == 0 and m00 or m11) then
  403. i = 2
  404. end
  405. if i == 0 then
  406. local s = math.sqrt(m00 - m11 - m22 + 1)
  407. local recip = 0.5 / s
  408. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  409. elseif i == 1 then
  410. local s = math.sqrt(m11 - m22 - m00 + 1)
  411. local recip = 0.5 / s
  412. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  413. elseif i == 2 then
  414. local s = math.sqrt(m22 - m00 - m11 + 1)
  415. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  416. end
  417. end
  418. end
  419.  
  420. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  421. local xs, ys, zs = x + x, y + y, z + z
  422. local wx, wy, wz = w * xs, w * ys, w * zs
  423. local xx = x * xs
  424. local xy = x * ys
  425. local xz = x * zs
  426. local yy = y * ys
  427. local yz = y * zs
  428. local zz = z * zs
  429. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  430. end
  431.  
  432. function QuaternionSlerp(a, b, t)
  433. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  434. local startInterp, finishInterp;
  435. if cosTheta >= 0.0001 then
  436. if (1 - cosTheta) > 0.0001 then
  437. local theta = ACOS(cosTheta)
  438. local invSinTheta = 1 / SIN(theta)
  439. startInterp = SIN((1 - t) * theta) * invSinTheta
  440. finishInterp = SIN(t * theta) * invSinTheta
  441. else
  442. startInterp = 1 - t
  443. finishInterp = t
  444. end
  445. else
  446. if (1 + cosTheta) > 0.0001 then
  447. local theta = ACOS(-cosTheta)
  448. local invSinTheta = 1 / SIN(theta)
  449. startInterp = SIN((t - 1) * theta) * invSinTheta
  450. finishInterp = SIN(t * theta) * invSinTheta
  451. else
  452. startInterp = t - 1
  453. finishInterp = t
  454. end
  455. end
  456. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  457. end
  458.  
  459. function Clerp(a, b, t)
  460. local qa = {QuaternionFromCFrame(a)}
  461. local qb = {QuaternionFromCFrame(b)}
  462. local ax, ay, az = a.x, a.y, a.z
  463. local bx, by, bz = b.x, b.y, b.z
  464. local _t = 1 - t
  465. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  466. end
  467.  
  468. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  469. local frame = IT("Frame")
  470. frame.BackgroundTransparency = TRANSPARENCY
  471. frame.BorderSizePixel = BORDERSIZEPIXEL
  472. frame.Position = POSITION
  473. frame.Size = SIZE
  474. frame.BackgroundColor3 = COLOR
  475. frame.BorderColor3 = BORDERCOLOR
  476. frame.Name = NAME
  477. frame.Parent = PARENT
  478. return frame
  479. end
  480.  
  481. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  482. local label = IT("TextLabel")
  483. label.BackgroundTransparency = 1
  484. label.Size = UD2(1, 0, 1, 0)
  485. label.Position = UD2(0, 0, 0, 0)
  486. label.TextColor3 = TEXTCOLOR
  487. label.TextStrokeTransparency = STROKETRANSPARENCY
  488. label.TextTransparency = TRANSPARENCY
  489. label.FontSize = TEXTFONTSIZE
  490. label.Font = TEXTFONT
  491. label.BorderSizePixel = BORDERSIZEPIXEL
  492. label.TextScaled = false
  493. label.Text = TEXT
  494. label.Name = NAME
  495. label.Parent = PARENT
  496. return label
  497. end
  498.  
  499. function NoOutlines(PART)
  500. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  501. end
  502.  
  503. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  504. local NEWWELD = IT(TYPE)
  505. NEWWELD.Part0 = PART0
  506. NEWWELD.Part1 = PART1
  507. NEWWELD.C0 = C0
  508. NEWWELD.C1 = C1
  509. NEWWELD.Parent = PARENT
  510. return NEWWELD
  511. end
  512.  
  513. local S = IT("Sound")
  514. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  515. local NEWSOUND = nil
  516. coroutine.resume(coroutine.create(function()
  517. NEWSOUND = S:Clone()
  518. NEWSOUND.Parent = PARENT
  519. NEWSOUND.Volume = VOLUME
  520. NEWSOUND.Pitch = PITCH
  521. NEWSOUND.SoundId = "1753701701"..ID
  522. NEWSOUND:play()
  523. if DOESLOOP == true then
  524. NEWSOUND.Looped = true
  525. else
  526. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  527. NEWSOUND:remove()
  528. end
  529. end))
  530. return NEWSOUND
  531. end
  532.  
  533. function CFrameFromTopBack(at, top, back)
  534. local right = top:Cross(back)
  535. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  536. end
  537.  
  538. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  539. function WACKYEFFECT(Table)
  540. local TYPE = (Table.EffectType or "Sphere")
  541. local SIZE = (Table.Size or VT(1,1,1))
  542. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  543. local TRANSPARENCY = (Table.Transparency or 0)
  544. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  545. local CFRAME = (Table.CFrame or Torso.CFrame)
  546. local MOVEDIRECTION = (Table.MoveToPos or nil)
  547. local ROTATION1 = (Table.RotationX or 0)
  548. local ROTATION2 = (Table.RotationY or 0)
  549. local ROTATION3 = (Table.RotationZ or 0)
  550. local MATERIAL = (Table.Material or "Neon")
  551. local COLOR = (Table.Color or C3(1,1,1))
  552. local TIME = (Table.Time or 45)
  553. local SOUNDID = (Table.SoundID or nil)
  554. local SOUNDPITCH = (Table.SoundPitch or nil)
  555. local SOUNDVOLUME = (Table.SoundVolume or nil)
  556. coroutine.resume(coroutine.create(function()
  557. local PLAYSSOUND = false
  558. local SOUND = nil
  559. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  560. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  561. PLAYSSOUND = true
  562. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  563. end
  564. EFFECT.Color = COLOR
  565. local MSH = nil
  566. if TYPE == "Sphere" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  568. elseif TYPE == "Block" then
  569. MSH = IT("BlockMesh",EFFECT)
  570. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  571. elseif TYPE == "Wave" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  573. elseif TYPE == "Ring" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  575. elseif TYPE == "Slash" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  577. elseif TYPE == "Round Slash" then
  578. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  579. elseif TYPE == "Swirl" then
  580. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  581. elseif TYPE == "Skull" then
  582. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  583. elseif TYPE == "Crystal" then
  584. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  585. end
  586. if MSH ~= nil then
  587. local MOVESPEED = nil
  588. if MOVEDIRECTION ~= nil then
  589. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  590. end
  591. local GROWTH = SIZE - ENDSIZE
  592. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  593. if TYPE == "Block" then
  594. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  595. else
  596. EFFECT.CFrame = CFRAME
  597. end
  598. for LOOP = 1, TIME+1 do
  599. Swait()
  600. MSH.Scale = MSH.Scale - GROWTH/TIME
  601. if TYPE == "Wave" then
  602. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  603. end
  604. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  605. if TYPE == "Block" then
  606. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  607. else
  608. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  609. end
  610. if MOVEDIRECTION ~= nil then
  611. local ORI = EFFECT.Orientation
  612. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  613. EFFECT.Orientation = ORI
  614. end
  615. end
  616. if PLAYSSOUND == false then
  617. EFFECT:remove()
  618. else
  619. SOUND.Stopped:Connect(function()
  620. EFFECT:remove()
  621. end)
  622. end
  623. else
  624. if PLAYSSOUND == false then
  625. EFFECT:remove()
  626. else
  627. repeat Swait() until SOUND.Playing == false
  628. EFFECT:remove()
  629. end
  630. end
  631. end))
  632. end
  633.  
  634. function MakeForm(PART,TYPE)
  635. if TYPE == "Cyl" then
  636. local MSH = IT("CylinderMesh",PART)
  637. elseif TYPE == "Ball" then
  638. local MSH = IT("SpecialMesh",PART)
  639. MSH.MeshType = "Sphere"
  640. elseif TYPE == "Wedge" then
  641. local MSH = IT("SpecialMesh",PART)
  642. MSH.MeshType = "Wedge"
  643. end
  644. end
  645.  
  646. function SpawnTrail(FROM,TO,BIG)
  647. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  648. MakeForm(TRAIL,"Cyl")
  649. local DIST = (FROM - TO).Magnitude
  650. if BIG == true then
  651. TRAIL.Size = VT(0.5,DIST,0.5)
  652. else
  653. TRAIL.Size = VT(0.25,DIST,0.25)
  654. end
  655. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  656. coroutine.resume(coroutine.create(function()
  657. for i = 1, 5 do
  658. Swait()
  659. TRAIL.Transparency = TRAIL.Transparency + 0.1
  660. end
  661. TRAIL:remove()
  662. end))
  663. end
  664.  
  665. Debris = game:GetService("Debris")
  666.  
  667. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  668. local DIRECTION = CF(StartPos,EndPos).lookVector
  669. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  670. end
  671.  
  672. function turnto(position)
  673. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  674. end
  675.  
  676. --//=================================\\
  677. --|| WEAPON CREATION
  678. --\\=================================//
  679.  
  680. local Particle = IT("ParticleEmitter",nil)
  681. Particle.Enabled = false
  682. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  683. Particle.LightEmission = 0.5
  684. Particle.Rate = 150
  685. Particle.ZOffset = 0.2
  686. Particle.Rotation = NumberRange.new(-180, 180)
  687. Particle.RotSpeed = NumberRange.new(-180, 180)
  688. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  689. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  690.  
  691. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  692. function ParticleEmitter(Table)
  693. local PRTCL = Particle:Clone()
  694. local Speed = Table.Speed or 5
  695. local Drag = Table.Drag or 0
  696. local Size1 = Table.Size1 or 1
  697. local Size2 = Table.Size2 or 5
  698. local Lifetime1 = Table.Lifetime1 or 1
  699. local Lifetime2 = Table.Lifetime2 or 1.5
  700. local Parent = Table.Parent or Torso
  701. local Emit = Table.Emit or 100
  702. local Offset = Table.Offset or 360
  703. local Acel = Table.Acel or VT(0,0,0)
  704. local Enabled = Table.Enabled or false
  705. PRTCL.Parent = Parent
  706. PRTCL.Size = NumberSequence.new(Size1,Size2)
  707. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  708. PRTCL.Speed = NumberRange.new(Speed)
  709. PRTCL.VelocitySpread = Offset
  710. PRTCL.Drag = Drag
  711. PRTCL.Acceleration = Acel
  712. if Enabled == false then
  713. PRTCL:Emit(Emit)
  714. Debris:AddItem(PRTCL,Lifetime2)
  715. else
  716. PRTCL.Enabled = true
  717. end
  718. return PRTCL
  719. end
  720.  
  721. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.6,0.2),false)
  722. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  723. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.5,0.2),false)
  724. MakeForm(Part,"Wedge")
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  726. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.3,0.2),false)
  727. MakeForm(Part,"Wedge")
  728. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  729. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.3,0.3),false)
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.5,0.5),false)
  732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  733. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Part", VT(0.4,0.4,0.4),false)
  734. MakeForm(Part,"Cyl")
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  736. for i = 1, 8 do
  737. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  739. end
  740. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New Yeller", "Eye", VT(0.38,0.41,0.38),false)
  741. MakeForm(Part,"Cyl")
  742. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.37,0.5,0.37),false)
  744. MakeForm(Part,"Ball")
  745. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.2,0.7,0.4),false)
  747. MakeForm(Part,"Wedge")
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.4,0.2),false)
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.35,0.35,0.35),false)
  752. MakeForm(Part,"Cyl")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.5,0.1,0.5),false)
  755. MakeForm(Part,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "White", "Part", VT(0.5,0.1,0.45),false)
  758. MakeForm(Part,"Cyl")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "White", "Part", VT(0.2,0.5,0.2),false)
  761. MakeForm(Part,"Wedge")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  763. local LASTPART = Handle
  764. for i = 1, 10 do
  765. if LASTPART == Handle then
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.1,0.2,0),false)
  767. LASTPART = Part
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  769. else
  770. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.1,0.05,0),false)
  771. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  772. LASTPART = Part
  773. end
  774. end
  775.  
  776. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.15,2,0.15),false)
  777. MakeForm(Barrel,"Cyl")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.25,1,0.25),false)
  780. MakeForm(Part,"Cyl")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0.1,0.2),false)
  783. MakeForm(Part,"Wedge")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  785. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Eye", VT(0.125,0,0.125),false)
  786. MakeForm(Hole,"Cyl")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  788. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0,0),false)
  789. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  790. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  791. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Deep orange", "Eye", VT(0,0,0),false)
  792. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  793. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  794. coroutine.resume(coroutine.create(function()
  795. while wait() do
  796. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  797. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  798. end
  799. end))
  800.  
  801. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  802. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  803.  
  804. for _, c in pairs(Weapon:GetDescendants()) do
  805. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  806. c.Material = "Glass"
  807. c.Color = C3(0,0,0)
  808. elseif c.ClassName == "Part" and c.Name == "Eye" then
  809. c.Color = C3(1,0,0)
  810. c.Material = "Neon"
  811. end
  812. end
  813.  
  814. Weapon.Parent = Character
  815. for _, c in pairs(Weapon:GetChildren()) do
  816. if c.ClassName == "Part" then
  817. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  818. end
  819. end
  820.  
  821. local SKILLTEXTCOLOR = C3(1,0,0)
  822. local SKILLFONT = "Antique"
  823. local SKILLTEXTSIZE = 7
  824.  
  825. Humanoid.Died:connect(function()
  826. ATTACK = true
  827. end)
  828.  
  829. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  830. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  831. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  832. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  833. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  834. ]]
  835. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  836. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  837. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  838. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  839. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  840. ]]
  841. function printbye(Name)
  842. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  843. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  844. end
  845.  
  846. workspace.ChildAdded:connect(function(instance)
  847. for BANISH = 1, #TOBANISH do
  848. if TOBANISH[BANISH] ~= nil then
  849. if instance.Name == TOBANISH[BANISH] then
  850. coroutine.resume(coroutine.create(function()
  851. printbye(instance.Name)
  852. instance:ClearAllChildren()
  853. Debris:AddItem(instance,0.0005)
  854. end))
  855. end
  856. end
  857. end
  858. end)
  859.  
  860. --//=================================\\
  861. --|| DAMAGING
  862. --\\=================================//
  863.  
  864. function Banish(Foe)
  865. if Foe then
  866. coroutine.resume(coroutine.create(function()
  867. --if game.Players:FindFirstChild(Foe.Name) then
  868. table.insert(TOBANISH,Foe.Name)
  869. printbye(Foe.Name)
  870. --end
  871. Foe.Archivable = true
  872. local CLONE = Foe:Clone()
  873. Foe:Destroy()
  874. CLONE.Parent = Effects
  875. CLONE:BreakJoints()
  876. local MATERIALS = {"Glass","Neon"}
  877. for _, c in pairs(CLONE:GetDescendants()) do
  878. if c:IsA("BasePart") then
  879. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  880. CreateSound(340722848, c, 10, 1, false)
  881. end
  882. c.Anchored = true
  883. c.Transparency = c.Transparency + 0.2
  884. c.Material = MATERIALS[MRANDOM(1,2)]
  885. c.Color = C3(1,0,0)
  886. if c.ClassName == "MeshPart" then
  887. c.TextureID = ""
  888. end
  889. if c:FindFirstChildOfClass("SpecialMesh") then
  890. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  891. end
  892. if c:FindFirstChildOfClass("Decal") then
  893. c:FindFirstChildOfClass("Decal"):remove()
  894. end
  895. c.Name = "Banished"
  896. c.CanCollide = false
  897. else
  898. c:remove()
  899. end
  900. end
  901. local A = false
  902. for i = 1, 35 do
  903. if A == false then
  904. A = true
  905. elseif A == true then
  906. A = false
  907. end
  908. for _, c in pairs(CLONE:GetDescendants()) do
  909. if c:IsA("BasePart") then
  910. c.Anchored = true
  911. c.Material = MATERIALS[MRANDOM(1,2)]
  912. c.Transparency = c.Transparency + 0.8/35
  913. if A == false then
  914. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  915. elseif A == true then
  916. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  917. end
  918. end
  919. end
  920. Swait()
  921. end
  922. CLONE:remove()
  923. end))
  924. end
  925. end
  926.  
  927. function ApplyAoE(POSITION,RANGE,ISBANISH)
  928. local CHILDREN = workspace:GetDescendants()
  929. for index, CHILD in pairs(CHILDREN) do
  930. if CHILD.ClassName == "Model" and CHILD ~= Character then
  931. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  932. if HUM then
  933. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  934. if TORSO then
  935. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  936. if ISBANISH == true then
  937. Banish(CHILD)
  938. else
  939. if ISBANISH == "Gravity" then
  940. HUM.PlatformStand = true
  941. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  942. local grav = Instance.new("BodyPosition",TORSO)
  943. grav.D = 15
  944. grav.P = 20000
  945. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  946. grav.position = TORSO.Position
  947. grav.Name = "V3BanishForce"..Player.Name
  948. else
  949. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  950. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  951. end
  952. else
  953. HUM.PlatformStand = false
  954. end
  955. end
  956. elseif ISBANISH == "Gravity" then
  957. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  958. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  959. HUM.PlatformStand = false
  960. end
  961. end
  962. end
  963. end
  964. end
  965. end
  966. end
  967.  
  968. --//=================================\\
  969. --|| ATTACK FUNCTIONS AND STUFF
  970. --\\=================================//
  971.  
  972. function Banisher_Bullet()
  973. ATTACK = true
  974. Rooted = false
  975. for i=0, 0.4, 0.1 / Animation_Speed do
  976. Swait()
  977. turnto(Mouse.Hit.p)
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  984. end
  985. repeat
  986. for i=0, 0.2, 0.1 / Animation_Speed do
  987. Swait()
  988. turnto(Mouse.Hit.p)
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  995. end
  996. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  997. SpawnTrail(Hole.Position,POS)
  998. if HIT ~= nil then
  999. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1000. Banish(HIT.Parent)
  1001. end
  1002. end
  1003. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1004. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1005. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1006. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1007. for i=0, 0.3, 0.1 / Animation_Speed do
  1008. Swait()
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1015. end
  1016. until KEYHOLD == false
  1017. ATTACK = false
  1018. Rooted = false
  1019. end
  1020.  
  1021. function AttackTemplate()
  1022. ATTACK = true
  1023. Rooted = false
  1024. for i=0, 1, 0.1 / Animation_Speed do
  1025. Swait()
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. end
  1033. ATTACK = false
  1034. Rooted = false
  1035. end
  1036.  
  1037. --//=================================\\
  1038. --|| ASSIGN THINGS TO KEYS
  1039. --\\=================================//
  1040.  
  1041. function MouseDown(Mouse)
  1042. if ATTACK == false then
  1043. end
  1044. end
  1045.  
  1046. function MouseUp(Mouse)
  1047. HOLD = false
  1048. end
  1049.  
  1050. function KeyDown(Key)
  1051. KEYHOLD = true
  1052. if Key == "z" and ATTACK == false then
  1053. Banisher_Bullet()
  1054. end
  1055.  
  1056. if Key == "b" and ATTACK == false then
  1057. end
  1058.  
  1059. if Key == "c" and ATTACK == false then
  1060. end
  1061.  
  1062. if Key == "v" and ATTACK == false then
  1063. end
  1064.  
  1065. if Key == "x" and ATTACK == false then
  1066. end
  1067. end
  1068.  
  1069. function KeyUp(Key)
  1070. KEYHOLD = false
  1071. end
  1072.  
  1073. Mouse.Button1Down:connect(function(NEWKEY)
  1074. MouseDown(NEWKEY)
  1075. end)
  1076. Mouse.Button1Up:connect(function(NEWKEY)
  1077. MouseUp(NEWKEY)
  1078. end)
  1079. Mouse.KeyDown:connect(function(NEWKEY)
  1080. KeyDown(NEWKEY)
  1081. end)
  1082. Mouse.KeyUp:connect(function(NEWKEY)
  1083. KeyUp(NEWKEY)
  1084. end)
  1085.  
  1086. --//=================================\\
  1087. --\\=================================//
  1088.  
  1089.  
  1090. function unanchor()
  1091. if UNANCHOR == true then
  1092. g = Character:GetChildren()
  1093. for i = 1, #g do
  1094. if g[i].ClassName == "Part" then
  1095. g[i].Anchored = false
  1096. end
  1097. end
  1098. end
  1099. end
  1100.  
  1101.  
  1102. --//=================================\\
  1103. --|| WRAP THE WHOLE SCRIPT UP
  1104. --\\=================================//
  1105.  
  1106. Humanoid.Changed:connect(function(Jump)
  1107. if Jump == "Jump" and (Disable_Jump == true) then
  1108. Humanoid.Jump = false
  1109. end
  1110. end)
  1111.  
  1112. local CONNECT = nil
  1113.  
  1114. while true do
  1115. Swait()
  1116. ANIMATE.Parent = nil
  1117. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1118. Humanoid = IT("Humanoid",Character)
  1119. end
  1120. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1121. v:Stop();
  1122. end
  1123. SINE = SINE + CHANGE
  1124. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1125. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1126. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1127. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1128. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1129. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1130. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1131. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1132. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1133. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1134. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1138. end
  1139. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1140. ANIM = "Jump"
  1141. if ATTACK == false then
  1142. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1148. end
  1149. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1150. ANIM = "Fall"
  1151. if ATTACK == false then
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1158. end
  1159. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1160. ANIM = "Idle"
  1161. if ATTACK == false then
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1168. end
  1169. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1170. ANIM = "Walk"
  1171. if ATTACK == false then
  1172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1178. end
  1179. end
  1180. unanchor()
  1181. Humanoid.MaxHealth = "inf"
  1182. Humanoid.Health = "inf"
  1183. if Rooted == false then
  1184. Disable_Jump = false
  1185. Humanoid.WalkSpeed = Speed
  1186. elseif Rooted == true then
  1187. Disable_Jump = true
  1188. Humanoid.WalkSpeed = 0
  1189. end
  1190. sick.Parent = Torso
  1191. sick:resume()
  1192. sick.Volume = 5
  1193. sick.Pitch = 1
  1194. sick.SoundId = "https://www.roblox.com/library/1753701701/The-Muffin-Song-FULL-VERSION"
  1195. sick.Name = "BanishV3Music"
  1196. end
  1197.  
  1198. --//=================================\\
  1199. --\\=================================//
  1200.  
  1201.  
  1202.  
  1203.  
  1204.  
  1205. --//====================================================\\--
  1206. --|| END OF SCRIPT
  1207. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement