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- -----------------------
- -------The Isis Boi ExteDenDeD vERSoN-------
- -----------------------
- wait(0.9)
- warn("Made By Mediakiller7")
- warn("Z To Kick Dem Balls")
- warn("X is Broken As F####")
- warn("C To AlLAHU AKBAR")
- -------Credits To Subaru----------
- local plr = owner
- local char = plr.Character
- local hum = char:FindFirstChildOfClass("Humanoid")
- hum.WalkSpeed = 30
- local aura = Instance.new("Part",char)
- aura.Shape = "Ball"
- aura.CanCollide = false
- aura.Transparency = 1
- aura.Reflectance = 0.1
- aura.Size = Vector3.new(10,10,10)
- aura.CFrame = char.Head.CFrame
- aura.BrickColor = BrickColor.new("Really black")
- local w = Instance.new("Weld",char)
- w.Part0 = aura
- w.Part1 = char.Torso
- w.C0 = CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- w.C1 = CFrame.new(0, -0.200000003, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local remote = Instance.new("RemoteEvent", char)
- remote.Name = "ReplicationEvent"
- local client = NLS([==[
- local mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
- spawn(function()
- while game:GetService("RunService").Heartbeat:Wait() do
- remote = game:GetService("Players").LocalPlayer.Character:WaitForChild("ReplicationEvent")
- end
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(input, isTyping)
- if isTyping == false and input.UserInputType == Enum.UserInputType.Keyboard then
- remote:FireServer(1, input.KeyCode)
- end
- end)
- mouse.Button1Down:Connect(function()
- remote:FireServer(2)
- end)
- remote.OnClientEvent:Connect(function()
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(mouse.Hit.Position.X, game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.Y, mouse.Hit.Position.Z))
- end)
- ]==], char)
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local rootj = char.HumanoidRootPart.RootJoint
- local throwbutton = false
- local throw = false
- local normalanim = true
- local attackd = false
- local animpose = "Idle"
- local timepos = 0
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local rootjnor = rootj.C0
- local s = char
- ---------------------------------
- --------------Set up-------------
- ---------------------------------
- local char = owner.Character
- local fbi = Instance.new("Sound",char.Torso)
- fbi.Volume = 1
- fbi.SoundId = "rbxassetid://949916584"
- fbi.Name = "fbi"
- local can = false
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "Pants" or v.ClassName == "Shirt" or v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- end
- local sh = Instance.new("Shirt",char)
- sh.ShirtTemplate = "rbxassetid://125941940"
- sh.Name = "Shirt"
- local pa = Instance.new("Pants",char)
- pa.PantsTemplate = "rbxassetid://179435687"
- pa.Name = "Pants"
- local h = Instance.new("Hat")
- h.Name = "Mask"
- h.AttachmentPos = Vector3.new(0, 0.4, 0)
- local ha = Instance.new("Part",h)
- ha.BrickColor = BrickColor.new("Really black")
- ha.Name = "Handle"
- ha.Size = Vector3.new(1, 0.8, 1)
- local m = Instance.new("SpecialMesh",ha)
- m.MeshId = "http://www.roblox.com/asset/?id=12305010"
- m.Scale = Vector3.new(1.1, 1.1, 1.1)
- local h2 = Instance.new("Hat")
- h2.Name = "Helmet"
- h2.AttachmentPos = Vector3.new(0, -0.179, 0)
- local ha2 = Instance.new("Part",h2)
- ha2.Name = "Handle"
- ha2.Size = Vector3.new(2, 1, 1)
- local m2 = Instance.new("SpecialMesh",ha2)
- m2.Scale = Vector3.new(1.3, 1.35, 1.3)
- m2.MeshId = "http://www.roblox.com/asset/?id=12304452"
- m2.TextureId = "http://www.roblox.com/asset/?id=12305010"
- local aura1 = false
- h.Parent = char
- h2.Parent = char
- local aura2 = false
- char.Head.face.Texture = "rbxassetid://20612916"
- function onTouched(fire2)
- local hum = fire2.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if not(fire2.Parent == char) then
- if aura1 == true then
- if fire2.Parent.ClassName == "Model" then
- hum:Destroy()
- for i,v in pairs(fire2.Parent:GetChildren()) do
- v.Parent = game.Workspace
- v.Name = "Diedhaha"
- if v.ClassName == "MeshPart" or v.ClassName == "Part" then
- v.CanCollide = true
- v:BreakJoints()
- v.Velocity = Vector3.new(0, 50, 0)
- end
- end
- end
- end
- end
- end
- end
- aura.Touched:connect(onTouched)
- function onTouched(fire)
- if not(fire.Name == "Base") then
- if fire.Transparency == 0 then
- if can == true then
- local hum = fire.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- hum:Destroy()
- for i,v in pairs(fire.Parent:GetChildren()) do
- if v.ClassName == "MeshPart" or v.ClassName == "Part" then
- v.CanCollide = true
- v.Anchored = false
- v.Parent = game.Workspace
- v.Velocity = Vector3.new(0, 50, 0) + char.HumanoidRootPart.CFrame.LookVector * 50
- end
- end
- end
- char.Torso.fbi:Play()
- fire.CanCollide = true
- fire.Anchored = false
- fire.Velocity = Vector3.new(0, 50, 0) + char.HumanoidRootPart.CFrame.LookVector * 50
- if not(fire.Name == "Torso" or fire.Name == "UpperTorso") then
- fire:BreakJoints()
- end
- end
- end
- end
- end
- char["Right Leg"].Touched:connect(onTouched)
- -----Music
- local mus = Instance.new("Sound",char)
- mus.SoundId = "rbxassetid://325533683"
- mus.Volume = 2
- mus:Play()
- mus.Looped = true
- ----Name----
- local sur = Instance.new("BillboardGui", char.Head)
- sur.Name = "Billboard"
- sur.Adornee = char.Head
- sur.Size = UDim2.new(10, 0, 5, 0)
- sur.StudsOffset = Vector3.new(0, 5, 0)
- local text = Instance.new("TextLabel", sur)
- text.Text = "Allah abar (I WILLL EXPLODE AT YOUR HOUSE)"
- text.Size = UDim2.new(1, 0, 1, 0)
- text.TextScaled = true
- text.BackgroundTransparency = 1
- text.Font = Enum.Font.SourceSansLight
- text.TextColor3 = Color3.new(1, 1, 1)
- text.TextStrokeTransparency = 0
- ----------------------
- ---------------------------------
- -------------Attacks-------------
- ---------------------------------
- remote.OnServerEvent:Connect(function(Player, number, key)
- if number == 1 and plr.Name == Player.Name and attackd == false then
- if key == Enum.KeyCode.Z then
- can = true
- hum.WalkSpeed = 0
- RH.C0 = CFrame.new(1, -1.00000954, 1.52587891e-05, 6.55651093e-07, -9.53674316e-07, 0.999999762, 0.766051948, 0.642794251, -1.24660573e-07, -0.642787695, 0.766044736, -1.25169754e-06)
- wait(0.5)
- can = false
- RH.C0 = RHnor
- hum.WalkSpeed = 30
- end
- if key == Enum.KeyCode.X then
- hum.JumpPower = 70
- hum.Jump = true
- wait(0.001)
- hum.JumpPower = 50
- end
- if key == Enum.KeyCode.C then
- local char = owner.Character
- local fbi2 = Instance.new("Sound",char.HumanoidRootPart)
- local rooth = char.HumanoidRootPart
- char.HumanoidRootPart.Anchored = true
- char.HumanoidRootPart.Parent = workspace
- fbi2.Volume = 0.3
- fbi2.SoundId = "rbxassetid://381682789"
- fbi2.Name = "fbi2"
- fbi2:Play()
- wait(2)
- local m = Instance.new("Model", game.Workspace)
- m.Name = "Allahu Akbar"
- local enemy = hum
- local h = Instance.new("Part",m)
- h.Name = "Head"
- local me = plr.Character.Head.Mesh:Clone()
- me.Parent = h
- local facee = plr.Character.Head.face:Clone()
- facee.Parent = h
- h.Size = plr.Character.Head.Size
- h:BreakJoints()
- h.CanCollide = false
- h.Position = rooth.Position
- h.face.Texture = "http://www.roblox.com/asset/?id=1350110313"
- local e = Instance.new("Explosion",char)
- e.Position = char.Torso.Position
- e.DestroyJointRadiusPercent = 500
- e.BlastRadius = 30
- wait(0.2)
- local t = Instance.new("Part",m)
- t.Name = "Torso"
- t.Size = plr.Character.Torso.Size
- t:BreakJoints()
- t.CanCollide = false
- t.Position = h.Position
- t.Position = t.Position - Vector3.new(0, 2, 0)
- local ra = Instance.new("Part",m)
- ra.Name = "Right Arm"
- ra.Size = plr.Character["Right Arm"].Size
- ra:BreakJoints()
- ra.Position = plr.Character["Right Arm"].Position
- ra.Position = ra.Position + Vector3.new(0, 10, 0)
- local la = Instance.new("Part",m)
- la.Name = "Left Arm"
- la.Size = plr.Character["Left Arm"].Size
- la:BreakJoints()
- la.Position = plr.Character["Left Arm"].Position
- la.Position = la.Position + Vector3.new(0, 10, 0)
- local ll = Instance.new("Part",m)
- ll.Name = "Left Leg"
- ll.Size = plr.Character["Left Leg"].Size
- ll:BreakJoints()
- ll.Position = plr.Character["Left Leg"].Position
- ll.Position = ll.Position + Vector3.new(0, 10, 0)
- local rl = Instance.new("Part",m)
- rl.Name = "Right Leg"
- rl.Size = plr.Character["Right Leg"].Size
- rl:BreakJoints()
- rl.Position = plr.Character["Right Leg"].Position
- rl.Position = rl.Position + Vector3.new(0, 10, 0)
- for i,v in pairs(m:GetChildren()) do
- v:BreakJoints()
- end
- local neck = Instance.new("Motor6D")
- neck.Name = "Neck"
- neck.Part0 = t
- neck.Part1 = h
- neck.Parent = t
- neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- local rs = Instance.new("Motor6D")
- rs.Name = "Right Shoulder"
- rs.Part0 = t
- rs.Part1 = ra
- rs.Parent = t
- rs.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rs.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- local ls = Instance.new("Motor6D")
- ls.Name = "Left Shoulder"
- ls.Part0 = t
- ls.Part1 = la
- ls.Parent = t
- ls.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ls.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local lh = Instance.new("Motor6D")
- lh.Name = "Left Hip"
- lh.Part0 = t
- lh.Part1 = ll
- lh.Parent = t
- lh.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lh.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local rh = Instance.new("Motor6D")
- rh.Name = "Right Hip"
- rh.Part0 = t
- rh.Part1 = rl
- rh.Parent = t
- rh.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- rh.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- wait(0.000000000000001)
- h.BrickColor = BrickColor.new("Really black")
- ra.BrickColor = BrickColor.new("Really black")
- la.BrickColor = BrickColor.new("Really black")
- t.BrickColor = BrickColor.new("Really black")
- rl.BrickColor = BrickColor.new("Really black")
- ll.BrickColor = BrickColor.new("Really black")
- for i,v in pairs(enemy.Parent:GetChildren()) do
- v:Destroy()
- end
- local enemy = Instance.new("Humanoid",m)
- enemy.Name = "Dead"
- enemy.MaxHealth = 0
- enemy.PlatformStand = true
- enemy.Parent.Torso["Left Hip"].Part1 = nil
- enemy.Parent.Torso["Left Shoulder"].Part1 = nil
- enemy.Parent.Torso["Right Hip"].Part1 = nil
- enemy.Parent.Torso["Right Shoulder"].Part1 = nil
- local c1 = Instance.new("Part", enemy.Parent)
- c1.Size = Vector3.new(1, 1 , 1)
- c1.Transparency = 1
- local c2 = Instance.new("Part", enemy.Parent)
- c2.Size = Vector3.new(1, 1 , 1)
- c2.Transparency = 1
- local c3 = Instance.new("Part", enemy.Parent)
- c3.Size = Vector3.new(1, 1 , 1)
- c3.Transparency = 1
- local c4 = Instance.new("Part", enemy.Parent)
- c4.Size = Vector3.new(1, 1 , 1)
- c4.Transparency = 1
- local weld1 = Instance.new("Weld", enemy.Parent)
- weld1.Part0 = enemy.Parent["Left Arm"]
- weld1.Part1 = c1
- local weld2 = Instance.new("Weld", enemy.Parent)
- weld2.Part0 = enemy.Parent["Left Leg"]
- weld2.Part1 = c2
- local weld3 = Instance.new("Weld", enemy.Parent)
- weld3.Part0 = enemy.Parent["Right Arm"]
- weld3.Part1 = c3
- local weld4 = Instance.new("Weld", enemy.Parent)
- weld4.Part0 = enemy.Parent["Right Leg"]
- weld4.Part1 = c4
- local j1 = Instance.new("Glue", enemy.Parent)
- j1.Part0 = enemy.Parent.Torso
- j1.Part1 = enemy.Parent["Right Arm"]
- j1.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j1.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j2 = Instance.new("Glue", enemy.Parent)
- j2.Part0 = enemy.Parent.Torso
- j2.Part1 = enemy.Parent["Right Leg"]
- j2.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- j2.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local j3 = Instance.new("Glue", enemy.Parent)
- j3.Part0 = enemy.Parent.Torso
- j3.Part1 = enemy.Parent["Left Arm"]
- j3.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j3.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local j4 = Instance.new("Glue", enemy.Parent)
- j4.Part0 = enemy.Parent.Torso
- j4.Part1 = enemy.Parent["Left Leg"]
- j4.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- j4.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- end
- if key == Enum.KeyCode.V then
- if aura1 == false and aura2 == false then
- aura1 = true
- aura.Transparency = 0.9
- aura2 = true
- wait(10)
- aura1 = false
- aura.Transparency = 1
- wait(5)
- aura2 = false
- end
- end
- elseif Player.Name == plr.Name and number == 2 and throw == true and throwbutton == true then
- throwbutton = false
- throw = false
- end
- end)
- ---------------------------------
- -----------Wrapping up-----------
- ---------------------------------
- while true do
- wait()
- if not(fbi.Parent == char.Torso) then
- local fbi = Instance.new("Sound",char.Torso)
- fbi.Volume = 1
- fbi.SoundId = "rbxassetid://2156386052"
- fbi.Name = "fbi"
- end
- end
- while game:GetService("RunService").Heartbeat:Wait() do
- if normalanim then
- sine = sine + 1
- end
- if crabrave.Parent == char.Torso then
- crabrave.SoundId = "rbxassetid://1609256184"
- crabrave.Playing = true
- crabrave.Volume = 1
- crabrave.Looped = true
- timepos = crabrave.TimePosition
- else
- crabrave = Instance.new("Sound", char.Torso)
- crabrave.TimePosition = timepos
- end
- if remote.Parent == char then
- remote.Name = "ReplicationEvent"
- else
- remote = Instance.new("RemoteEvent", char)
- end
- local touchfloor = workspace:FindPartOnRay(Ray.new(char.HumanoidRootPart.CFrame.Position, ((CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).LookVector).Unit * 4), char)
- if char.HumanoidRootPart.Velocity.Magnitude > 1 and touchfloor then
- animpose = "Walking"
- elseif char.HumanoidRootPart.Velocity.Y > 0.5 and touchfloor == nil then
- animpose = "Jumping"
- elseif char.HumanoidRootPart.Velocity.Y < 0.5 and touchfloor == nil then
- animpose = "Falling"
- else
- animpose = "Idle"
- end
- if animpose == "Idle" and normalanim then
- elseif animpose == "Walking" and normalanim then
- elseif animpose == "Jumping" and normalanim then
- elseif animpose == "Falling" and normalanim then
- end
- end
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