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AOM-GU-PRO

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Oct 20th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. wait(0.2)
  146.  
  147. local plr = game:service'Players'.LocalPlayer
  148. print('Local User is '..plr.Name)
  149. print('Hacker Loaded')
  150. local char = plr.Character
  151. local hum = char:FindFirstChildOfClass'Humanoid'
  152. local hed = char.Head
  153. local root = char:FindFirstChild'HumanoidRootPart'
  154. local rootj = root.RootJoint
  155. local tors = char.Torso
  156. local ra = char["Right Arm"]
  157. local la = char["Left Arm"]
  158. local rl = char["Right Leg"]
  159. local ll = char["Left Leg"]
  160. local neck = tors["Neck"]
  161. local mouse = plr:GetMouse()
  162. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  163. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  164. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  165. local maincolor = BrickColor.new("Lime green")
  166. -------------------------------------------------------
  167. --Start Good Stuff--
  168. -------------------------------------------------------
  169. cam = game.Workspace.CurrentCamera
  170. CF = CFrame.new
  171. angles = CFrame.Angles
  172. attack = false
  173. Euler = CFrame.fromEulerAnglesXYZ
  174. Rad = math.rad
  175. IT = Instance.new
  176. BrickC = BrickColor.new
  177. Cos = math.cos
  178. Acos = math.acos
  179. Sin = math.sin
  180. Asin = math.asin
  181. Abs = math.abs
  182. Mrandom = math.random
  183. Floor = math.floor
  184. -------------------------------------------------------
  185. --End Good Stuff--
  186. -------------------------------------------------------
  187. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  188. RSH, LSH = nil, nil
  189. RW = Instance.new("Weld")
  190. LW = Instance.new("Weld")
  191. RH = tors["Right Hip"]
  192. LH = tors["Left Hip"]
  193. RSH = tors["Right Shoulder"]
  194. LSH = tors["Left Shoulder"]
  195. RSH.Parent = nil
  196. LSH.Parent = nil
  197. RW.Name = "RW"
  198. RW.Part0 = tors
  199. RW.C0 = CF(1.5, 0.5, 0)
  200. RW.C1 = CF(0, 0.5, 0)
  201. RW.Part1 = ra
  202. RW.Parent = tors
  203. LW.Name = "LW"
  204. LW.Part0 = tors
  205. LW.C0 = CF(-1.5, 0.5, 0)
  206. LW.C1 = CF(0, 0.5, 0)
  207. LW.Part1 = la
  208. LW.Parent = tors
  209. Effects = {}
  210. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  211. local wld = Instance.new("Weld", wp1)
  212. wld.Part0 = wp0
  213. wld.Part1 = wp1
  214. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  215. end
  216. newWeld(tors, ll, -0.5, -1, 0)
  217. ll.Weld.C1 = CFrame.new(0, 1, 0)
  218. newWeld(tors, rl, 0.5, -1, 0)
  219. rl.Weld.C1 = CFrame.new(0, 1, 0)
  220. -------------------------------------------------------
  221. --Start HeartBeat--
  222. -------------------------------------------------------
  223. ArtificialHB = Instance.new("BindableEvent", script)
  224. ArtificialHB.Name = "Heartbeat"
  225. script:WaitForChild("Heartbeat")
  226.  
  227. frame = 1 / 60
  228. tf = 0
  229. allowframeloss = false
  230. tossremainder = false
  231.  
  232.  
  233. lastframe = tick()
  234. script.Heartbeat:Fire()
  235.  
  236.  
  237. game:GetService("RunService").Heartbeat:connect(function(s, p)
  238. tf = tf + s
  239. if tf >= frame then
  240. if allowframeloss then
  241. script.Heartbeat:Fire()
  242. lastframe = tick()
  243. else
  244. for i = 1, math.floor(tf / frame) do
  245. script.Heartbeat:Fire()
  246. end
  247. lastframe = tick()
  248. end
  249. if tossremainder then
  250. tf = 0
  251. else
  252. tf = tf - frame * math.floor(tf / frame)
  253. end
  254. end
  255. end)
  256. -------------------------------------------------------
  257. --End HeartBeat--
  258. -------------------------------------------------------
  259.  
  260. -------------------------------------------------------
  261. --Start Important Functions--
  262. -------------------------------------------------------
  263. function swait(num)
  264. if num == 0 or num == nil then
  265. game:service("RunService").Stepped:wait(0)
  266. else
  267. for i = 0, num do
  268. game:service("RunService").Stepped:wait(0)
  269. end
  270. end
  271. end
  272. function thread(f)
  273. coroutine.resume(coroutine.create(f))
  274. end
  275. function clerp(a, b, t)
  276. local qa = {
  277. QuaternionFromCFrame(a)
  278. }
  279. local qb = {
  280. QuaternionFromCFrame(b)
  281. }
  282. local ax, ay, az = a.x, a.y, a.z
  283. local bx, by, bz = b.x, b.y, b.z
  284. local _t = 1 - t
  285. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m00 < m11 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s
  313. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  314. end
  315. end
  316. end
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328. local lerp = function(a, b, t)
  329. return a * (1 - t) + b * t
  330. end
  331.  
  332. function QuaternionSlerp(a, b, t)
  333. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  334. local startInterp, finishInterp
  335. if cosTheta >= 1.0E-4 then
  336. if 1 - cosTheta > 1.0E-4 then
  337. local theta = math.acos(cosTheta)
  338. local invSinTheta = 1 / Sin(theta)
  339. startInterp = Sin((1 - t) * theta) * invSinTheta
  340. finishInterp = Sin(t * theta) * invSinTheta
  341. else
  342. startInterp = 1 - t
  343. finishInterp = t
  344. end
  345. elseif 1 + cosTheta > 1.0E-4 then
  346. local theta = math.acos(-cosTheta)
  347. local invSinTheta = 1 / Sin(theta)
  348. startInterp = Sin((t - 1) * theta) * invSinTheta
  349. finishInterp = Sin(t * theta) * invSinTheta
  350. else
  351. startInterp = t - 1
  352. finishInterp = t
  353. end
  354. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  355. end
  356. function rayCast(Position, Direction, Range, Ignore)
  357. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  358. end
  359. local RbxUtility = LoadLibrary("RbxUtility")
  360. local Create = RbxUtility.Create
  361.  
  362. -------------------------------------------------------
  363. --Start Damage Function--
  364. -------------------------------------------------------
  365. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  366. if hit.Parent == nil then
  367. return
  368. end
  369. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  370. for _, v in pairs(hit.Parent:children()) do
  371. if v:IsA("Humanoid") then
  372. h = v
  373. end
  374. end
  375. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  376.  
  377. hit.Parent:FindFirstChild("Head"):BreakJoints()
  378. end
  379.  
  380. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  381. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  382. if hit.Parent.DebounceHit.Value == true then
  383. return
  384. end
  385. end
  386. if insta == true then
  387. hit.Parent:FindFirstChild("Head"):BreakJoints()
  388. end
  389. local c = Create("ObjectValue"){
  390. Name = "creator",
  391. Value = game:service("Players").LocalPlayer,
  392. Parent = h,
  393. }
  394. game:GetService("Debris"):AddItem(c, .5)
  395. if HitSound ~= nil and HitPitch ~= nil then
  396. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  397. end
  398. local Damage = math.random(minim, maxim)
  399. local blocked = false
  400. local block = hit.Parent:findFirstChild("Block")
  401. if block ~= nil then
  402. if block.className == "IntValue" then
  403. if block.Value > 0 then
  404. blocked = true
  405. block.Value = block.Value - 1
  406. print(block.Value)
  407. end
  408. end
  409. end
  410. if blocked == false then
  411. h.Health = h.Health - Damage
  412. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  413. else
  414. h.Health = h.Health - (Damage / 2)
  415. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  416. end
  417. if Type == "Knockdown" then
  418. local hum = hit.Parent.Humanoid
  419. hum.PlatformStand = true
  420. coroutine.resume(coroutine.create(function(HHumanoid)
  421. swait(1)
  422. HHumanoid.PlatformStand = false
  423. end), hum)
  424. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  425. local bodvol = Create("BodyVelocity"){
  426. velocity = angle * knockback,
  427. P = 5000,
  428. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  429. Parent = hit,
  430. }
  431. local rl = Create("BodyAngularVelocity"){
  432. P = 3000,
  433. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  434. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  435. Parent = hit,
  436. }
  437. game:GetService("Debris"):AddItem(bodvol, .5)
  438. game:GetService("Debris"):AddItem(rl, .5)
  439. elseif Type == "Normal" then
  440. local vp = Create("BodyVelocity"){
  441. P = 500,
  442. maxForce = Vector3.new(math.huge, 0, math.huge),
  443. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  444. }
  445. if knockback > 0 then
  446. vp.Parent = hit.Parent.Torso
  447. end
  448. game:GetService("Debris"):AddItem(vp, .5)
  449. elseif Type == "Up" then
  450. local bodyVelocity = Create("BodyVelocity"){
  451. velocity = Vector3.new(0, 20, 0),
  452. P = 5000,
  453. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  454. Parent = hit,
  455. }
  456. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  457. elseif Type == "DarkUp" then
  458. coroutine.resume(coroutine.create(function()
  459. for i = 0, 1, 0.1 do
  460. swait()
  461. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  462. end
  463. end))
  464. local bodyVelocity = Create("BodyVelocity"){
  465. velocity = Vector3.new(0, 20, 0),
  466. P = 5000,
  467. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  468. Parent = hit,
  469. }
  470. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  471. elseif Type == "Snare" then
  472. local bp = Create("BodyPosition"){
  473. P = 2000,
  474. D = 100,
  475. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  476. position = hit.Parent.Torso.Position,
  477. Parent = hit.Parent.Torso,
  478. }
  479. game:GetService("Debris"):AddItem(bp, 1)
  480. elseif Type == "Freeze" then
  481. local BodPos = Create("BodyPosition"){
  482. P = 50000,
  483. D = 1000,
  484. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  485. position = hit.Parent.Torso.Position,
  486. Parent = hit.Parent.Torso,
  487. }
  488. local BodGy = Create("BodyGyro") {
  489. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  490. P = 20e+003,
  491. Parent = hit.Parent.Torso,
  492. cframe = hit.Parent.Torso.CFrame,
  493. }
  494. hit.Parent.Torso.Anchored = true
  495. coroutine.resume(coroutine.create(function(Part)
  496. swait(1.5)
  497. Part.Anchored = false
  498. end), hit.Parent.Torso)
  499. game:GetService("Debris"):AddItem(BodPos, 3)
  500. game:GetService("Debris"):AddItem(BodGy, 3)
  501. end
  502. local debounce = Create("BoolValue"){
  503. Name = "DebounceHit",
  504. Parent = hit.Parent,
  505. Value = true,
  506. }
  507. game:GetService("Debris"):AddItem(debounce, Delay)
  508. c = Create("ObjectValue"){
  509. Name = "creator",
  510. Value = Player,
  511. Parent = h,
  512. }
  513. game:GetService("Debris"):AddItem(c, .5)
  514. end
  515. end
  516. -------------------------------------------------------
  517. --End Damage Function--
  518. -------------------------------------------------------
  519.  
  520. -------------------------------------------------------
  521. --Start Damage Function Customization--
  522. -------------------------------------------------------
  523. function ShowDamage(Pos, Text, Time, Color)
  524. local Rate = (1 / 30)
  525. local Pos = (Pos or Vector3.new(0, 0, 0))
  526. local Text = (Text or "")
  527. local Time = (Time or 2)
  528. local Color = (Color or Color3.new(1, 0, 1))
  529. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  530. EffectPart.Anchored = true
  531. local BillboardGui = Create("BillboardGui"){
  532. Size = UDim2.new(3, 0, 3, 0),
  533. Adornee = EffectPart,
  534. Parent = EffectPart,
  535. }
  536. local TextLabel = Create("TextLabel"){
  537. BackgroundTransparency = 1,
  538. Size = UDim2.new(1, 0, 1, 0),
  539. Text = Text,
  540. Font = "Bodoni",
  541. TextColor3 = Color,
  542. TextScaled = true,
  543. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  544. Parent = BillboardGui,
  545. }
  546. game.Debris:AddItem(EffectPart, (Time))
  547. EffectPart.Parent = game:GetService("Workspace")
  548. delay(0, function()
  549. local Frames = (Time / Rate)
  550. for Frame = 1, Frames do
  551. wait(Rate)
  552. local Percent = (Frame / Frames)
  553. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  554. TextLabel.TextTransparency = Percent
  555. end
  556. if EffectPart and EffectPart.Parent then
  557. EffectPart:Destroy()
  558. end
  559. end)
  560. end
  561. -------------------------------------------------------
  562. --End Damage Function Customization--
  563. -------------------------------------------------------
  564.  
  565. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  566. for _, c in pairs(workspace:children()) do
  567. local hum = c:findFirstChild("Humanoid")
  568. if hum ~= nil then
  569. local head = c:findFirstChild("Head")
  570. if head ~= nil then
  571. local targ = head.Position - Part.Position
  572. local mag = targ.magnitude
  573. if magni >= mag and c.Name ~= plr.Name then
  574. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  575. end
  576. end
  577. end
  578. end
  579. end
  580.  
  581.  
  582. CFuncs = {
  583. Part = {
  584. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  585. local Part = Create("Part")({
  586. Parent = Parent,
  587. Reflectance = Reflectance,
  588. Transparency = Transparency,
  589. CanCollide = false,
  590. Locked = true,
  591. BrickColor = BrickColor.new(tostring(BColor)),
  592. Name = Name,
  593. Size = Size,
  594. Material = Material
  595. })
  596. RemoveOutlines(Part)
  597. return Part
  598. end
  599. },
  600. Mesh = {
  601. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  602. local Msh = Create(Mesh)({
  603. Parent = Part,
  604. Offset = OffSet,
  605. Scale = Scale
  606. })
  607. if Mesh == "SpecialMesh" then
  608. Msh.MeshType = MeshType
  609. Msh.MeshId = MeshId
  610. end
  611. return Msh
  612. end
  613. },
  614. Mesh = {
  615. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  616. local Msh = Create(Mesh)({
  617. Parent = Part,
  618. Offset = OffSet,
  619. Scale = Scale
  620. })
  621. if Mesh == "SpecialMesh" then
  622. Msh.MeshType = MeshType
  623. Msh.MeshId = MeshId
  624. end
  625. return Msh
  626. end
  627. },
  628. Weld = {
  629. Create = function(Parent, Part0, Part1, C0, C1)
  630. local Weld = Create("Weld")({
  631. Parent = Parent,
  632. Part0 = Part0,
  633. Part1 = Part1,
  634. C0 = C0,
  635. C1 = C1
  636. })
  637. return Weld
  638. end
  639. },
  640. Sound = {
  641. Create = function(id, par, vol, pit)
  642. coroutine.resume(coroutine.create(function()
  643. local S = Create("Sound")({
  644. Volume = vol,
  645. Pitch = pit or 1,
  646. SoundId = id,
  647. Parent = par or workspace
  648. })
  649. wait()
  650. S:play()
  651. game:GetService("Debris"):AddItem(S, 6)
  652. end))
  653. end
  654. },
  655. ParticleEmitter = {
  656. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  657. local fp = Create("ParticleEmitter")({
  658. Parent = Parent,
  659. Color = ColorSequence.new(Color1, Color2),
  660. LightEmission = LightEmission,
  661. Size = Size,
  662. Texture = Texture,
  663. Transparency = Transparency,
  664. ZOffset = ZOffset,
  665. Acceleration = Accel,
  666. Drag = Drag,
  667. LockedToPart = LockedToPart,
  668. VelocityInheritance = VelocityInheritance,
  669. EmissionDirection = EmissionDirection,
  670. Enabled = Enabled,
  671. Lifetime = LifeTime,
  672. Rate = Rate,
  673. Rotation = Rotation,
  674. RotSpeed = RotSpeed,
  675. Speed = Speed,
  676. VelocitySpread = VelocitySpread
  677. })
  678. return fp
  679. end
  680. }
  681. }
  682. function RemoveOutlines(part)
  683. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  684. end
  685. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  686. local Part = Create("Part")({
  687. formFactor = FormFactor,
  688. Parent = Parent,
  689. Reflectance = Reflectance,
  690. Transparency = Transparency,
  691. CanCollide = false,
  692. Locked = true,
  693. BrickColor = BrickColor.new(tostring(BColor)),
  694. Name = Name,
  695. Size = Size,
  696. Material = Material
  697. })
  698. RemoveOutlines(Part)
  699. return Part
  700. end
  701. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  702. local Msh = Create(Mesh)({
  703. Parent = Part,
  704. Offset = OffSet,
  705. Scale = Scale
  706. })
  707. if Mesh == "SpecialMesh" then
  708. Msh.MeshType = MeshType
  709. Msh.MeshId = MeshId
  710. end
  711. return Msh
  712. end
  713. function CreateWeld(Parent, Part0, Part1, C0, C1)
  714. local Weld = Create("Weld")({
  715. Parent = Parent,
  716. Part0 = Part0,
  717. Part1 = Part1,
  718. C0 = C0,
  719. C1 = C1
  720. })
  721. return Weld
  722. end
  723.  
  724.  
  725. -------------------------------------------------------
  726. --Start Effect Function--
  727. -------------------------------------------------------
  728. EffectModel = Instance.new("Model", char)
  729. Effects = {
  730. Block = {
  731. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  732. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  733. prt.Anchored = true
  734. prt.CFrame = cframe
  735. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  736. game:GetService("Debris"):AddItem(prt, 10)
  737. if Type == 1 or Type == nil then
  738. table.insert(Effects, {
  739. prt,
  740. "Block1",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. elseif Type == 2 then
  748. table.insert(Effects, {
  749. prt,
  750. "Block2",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. else
  758. table.insert(Effects, {
  759. prt,
  760. "Block3",
  761. delay,
  762. x3,
  763. y3,
  764. z3,
  765. msh
  766. })
  767. end
  768. end
  769. },
  770. Sphere = {
  771. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  772. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. table.insert(Effects, {
  778. prt,
  779. "Cylinder",
  780. delay,
  781. x3,
  782. y3,
  783. z3,
  784. msh
  785. })
  786. end
  787. },
  788. Cylinder = {
  789. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  790. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  791. prt.Anchored = true
  792. prt.CFrame = cframe
  793. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  794. game:GetService("Debris"):AddItem(prt, 10)
  795. table.insert(Effects, {
  796. prt,
  797. "Cylinder",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. end
  805. },
  806. Wave = {
  807. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  809. prt.Anchored = true
  810. prt.CFrame = cframe
  811. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  812. game:GetService("Debris"):AddItem(prt, 10)
  813. table.insert(Effects, {
  814. prt,
  815. "Cylinder",
  816. delay,
  817. x3 / 60,
  818. y3 / 60,
  819. z3 / 60,
  820. msh
  821. })
  822. end
  823. },
  824. Ring = {
  825. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  826. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  827. prt.Anchored = true
  828. prt.CFrame = cframe
  829. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  830. game:GetService("Debris"):AddItem(prt, 10)
  831. table.insert(Effects, {
  832. prt,
  833. "Cylinder",
  834. delay,
  835. x3,
  836. y3,
  837. z3,
  838. msh
  839. })
  840. end
  841. },
  842. Break = {
  843. Create = function(brickcolor, cframe, x1, y1, z1)
  844. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  845. prt.Anchored = true
  846. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  847. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. local num = math.random(10, 50) / 1000
  849. game:GetService("Debris"):AddItem(prt, 10)
  850. table.insert(Effects, {
  851. prt,
  852. "Shatter",
  853. num,
  854. prt.CFrame,
  855. math.random() - math.random(),
  856. 0,
  857. math.random(50, 100) / 100
  858. })
  859. end
  860. },
  861. Spiral = {
  862. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  863. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  864. prt.Anchored = true
  865. prt.CFrame = cframe
  866. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {
  869. prt,
  870. "Cylinder",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. end
  878. },
  879. Push = {
  880. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  881. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  882. prt.Anchored = true
  883. prt.CFrame = cframe
  884. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  885. game:GetService("Debris"):AddItem(prt, 10)
  886. table.insert(Effects, {
  887. prt,
  888. "Cylinder",
  889. delay,
  890. x3,
  891. y3,
  892. z3,
  893. msh
  894. })
  895. end
  896. }
  897. }
  898. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  899. local fp = IT("Part")
  900. fp.formFactor = formfactor
  901. fp.Parent = parent
  902. fp.Reflectance = reflectance
  903. fp.Transparency = transparency
  904. fp.CanCollide = false
  905. fp.Locked = true
  906. fp.BrickColor = brickcolor
  907. fp.Name = name
  908. fp.Size = size
  909. fp.Position = tors.Position
  910. RemoveOutlines(fp)
  911. fp.Material = "SmoothPlastic"
  912. fp:BreakJoints()
  913. return fp
  914. end
  915.  
  916. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  917. local mesh = IT(Mesh)
  918. mesh.Parent = part
  919. if Mesh == "SpecialMesh" then
  920. mesh.MeshType = meshtype
  921. if meshid ~= "nil" then
  922. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  923. end
  924. end
  925. mesh.Offset = offset
  926. mesh.Scale = scale
  927. return mesh
  928. end
  929.  
  930. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  931. local type = type
  932. local rng = Instance.new("Part", char)
  933. rng.Anchored = true
  934. rng.BrickColor = color
  935. rng.CanCollide = false
  936. rng.FormFactor = 3
  937. rng.Name = "Ring"
  938. rng.Material = "Neon"
  939. rng.Size = Vector3.new(1, 1, 1)
  940. rng.Transparency = 0
  941. rng.TopSurface = 0
  942. rng.BottomSurface = 0
  943. rng.CFrame = pos
  944. local rngm = Instance.new("SpecialMesh", rng)
  945. rngm.MeshType = MType
  946. rngm.Scale = scale
  947. local scaler2 = 1
  948. if type == "Add" then
  949. scaler2 = 1 * value
  950. elseif type == "Divide" then
  951. scaler2 = 1 / value
  952. end
  953. coroutine.resume(coroutine.create(function()
  954. for i = 0, 10 / bonuspeed, 0.1 do
  955. swait()
  956. if type == "Add" then
  957. scaler2 = scaler2 - 0.01 * value / bonuspeed
  958. elseif type == "Divide" then
  959. scaler2 = scaler2 - 0.01 / value * bonuspeed
  960. end
  961. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  962. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  963. end
  964. rng:Destroy()
  965. end))
  966. end
  967.  
  968. function Eviscerate(dude)
  969. if dude.Name ~= char then
  970. local bgf = IT("BodyGyro", dude.Head)
  971. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  972. local val = IT("BoolValue", dude)
  973. val.Name = "IsHit"
  974. local ds = coroutine.wrap(function()
  975. dude:WaitForChild("Head"):BreakJoints()
  976. wait(0.5)
  977. target = nil
  978. coroutine.resume(coroutine.create(function()
  979. for i, v in pairs(dude:GetChildren()) do
  980. if v:IsA("Accessory") then
  981. v:Destroy()
  982. end
  983. if v:IsA("Humanoid") then
  984. v:Destroy()
  985. end
  986. if v:IsA("CharacterMesh") then
  987. v:Destroy()
  988. end
  989. if v:IsA("Model") then
  990. v:Destroy()
  991. end
  992. if v:IsA("Part") or v:IsA("MeshPart") then
  993. for x, o in pairs(v:GetChildren()) do
  994. if o:IsA("Decal") then
  995. o:Destroy()
  996. end
  997. end
  998. coroutine.resume(coroutine.create(function()
  999. v.Material = "Neon"
  1000. v.CanCollide = false
  1001. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  1002. PartEmmit1.LightEmission = 1
  1003. PartEmmit1.Texture = "rbxassetid://294291785"
  1004. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1005. PartEmmit1.Rate = 150
  1006. PartEmmit1.Lifetime = NumberRange.new(1)
  1007. PartEmmit1.Size = NumberSequence.new(1,0)
  1008. PartEmmit1.Transparency = NumberSequence.new({
  1009. NumberSequenceKeypoint.new(0, 0, 0),
  1010. NumberSequenceKeypoint.new(1, 1, 0)
  1011. })
  1012. PartEmmit1.Speed = NumberRange.new(0, 0)
  1013. PartEmmit1.VelocitySpread = 30000
  1014. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1015. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  1016. local BodPoss = IT("BodyPosition", v)
  1017. BodPoss.P = 3000
  1018. BodPoss.D = 1000
  1019. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1020. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1021. v.Color = maincolor.Color
  1022. coroutine.resume(coroutine.create(function()
  1023. for i = 0, 49 do
  1024. swait(1)
  1025. v.Transparency = v.Transparency + 0.03
  1026. end
  1027. wait(0.5)
  1028. --PartEmmit1.Enabled = false
  1029. wait(3)
  1030. v:Destroy()
  1031. dude:Destroy()
  1032. end))
  1033. end))
  1034. end
  1035. end
  1036. end))
  1037. end)
  1038. ds()
  1039. end
  1040. end
  1041.  
  1042. function FindNearestHead(Position, Distance, SinglePlayer)
  1043. if SinglePlayer then
  1044. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1045. end
  1046. local List = {}
  1047. for i, v in pairs(workspace:GetChildren()) do
  1048. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1049. table.insert(List, v)
  1050. end
  1051. end
  1052. return List
  1053. end
  1054.  
  1055. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1056. local type = type
  1057. local rng = Instance.new("Part", char)
  1058. rng.Anchored = true
  1059. rng.BrickColor = color
  1060. rng.CanCollide = false
  1061. rng.FormFactor = 3
  1062. rng.Name = "Ring"
  1063. rng.Material = "Neon"
  1064. rng.Size = Vector3.new(1, 1, 1)
  1065. rng.Transparency = 0
  1066. rng.TopSurface = 0
  1067. rng.BottomSurface = 0
  1068. rng.CFrame = pos
  1069. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1070. local rngm = Instance.new("SpecialMesh", rng)
  1071. rngm.MeshType = MType
  1072. rngm.Scale = Vector3.new(x1, y1, z1)
  1073. local scaler2 = 1
  1074. local speeder = FastSpeed
  1075. if type == "Add" then
  1076. scaler2 = 1 * value
  1077. elseif type == "Divide" then
  1078. scaler2 = 1 / value
  1079. end
  1080. coroutine.resume(coroutine.create(function()
  1081. for i = 0, 10 / bonuspeed, 0.1 do
  1082. swait()
  1083. if type == "Add" then
  1084. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1085. elseif type == "Divide" then
  1086. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1087. end
  1088. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1089. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1090. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1091. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1092. end
  1093. rng:Destroy()
  1094. end))
  1095. end
  1096.  
  1097. function SoulSteal(dude)
  1098. if dude.Name ~= char then
  1099. local bgf = IT("BodyGyro", dude.Head)
  1100. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1101. local val = IT("BoolValue", dude)
  1102. val.Name = "IsHit"
  1103. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1104. local soulst = coroutine.wrap(function()
  1105. local soul = Instance.new("Part",dude)
  1106. soul.Size = Vector3.new(1,1,1)
  1107. soul.CanCollide = false
  1108. soul.Anchored = false
  1109. soul.Position = torso.Position
  1110. soul.Transparency = 1
  1111. local PartEmmit1 = IT("ParticleEmitter", soul)
  1112. PartEmmit1.LightEmission = 1
  1113. PartEmmit1.Texture = "rbxassetid://569507414"
  1114. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1115. PartEmmit1.Rate = 250
  1116. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1117. PartEmmit1.Size = NumberSequence.new({
  1118. NumberSequenceKeypoint.new(0, 1, 0),
  1119. NumberSequenceKeypoint.new(1, 0, 0)
  1120. })
  1121. PartEmmit1.Transparency = NumberSequence.new({
  1122. NumberSequenceKeypoint.new(0, 0, 0),
  1123. NumberSequenceKeypoint.new(1, 1, 0)
  1124. })
  1125. PartEmmit1.Speed = NumberRange.new(0, 0)
  1126. PartEmmit1.VelocitySpread = 30000
  1127. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1128. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1129. local BodPoss = IT("BodyPosition", soul)
  1130. BodPoss.P = 3000
  1131. BodPoss.D = 1000
  1132. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1133. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1134. wait(1.6)
  1135. soul.Touched:connect(function(hit)
  1136. if hit.Parent == char then
  1137. soul:Destroy()
  1138. end
  1139. end)
  1140. wait(1.2)
  1141. while soul do
  1142. swait()
  1143. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1144. BodPoss.Position = tors.Position
  1145. end
  1146. end)
  1147. soulst()
  1148. end
  1149. end
  1150. function FaceMouse()
  1151. local Cam = workspace.CurrentCamera
  1152. return {
  1153. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1154. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1155. }
  1156. end
  1157. Effects = {
  1158. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1159. local p = Instance.new("Part",EffectModel)
  1160. p.BrickColor = BrickColor.new(colour)
  1161. p.Size = partsize
  1162. p.Anchored = true
  1163. p.CanCollide = false
  1164. p.Material = matr
  1165. p.CFrame = cf
  1166. if inverse == true then
  1167. p.Transparency = 1
  1168. else
  1169. p.Transparency = 0
  1170. end
  1171. local m = Instance.new("BlockMesh",p)
  1172. m.Scale = meshstart
  1173. coroutine.wrap(function()
  1174. for i = 0, 1, factor do
  1175. swait()
  1176. if inverse == true then
  1177. p.Transparency = 1-i
  1178. else
  1179. p.Transparency = i
  1180. end
  1181. m.Scale = m.Scale + meshadd
  1182. if spin == true then
  1183. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1184. end
  1185. end
  1186. p:Destroy()
  1187. end)()
  1188. return p
  1189. end,
  1190. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1191. local p = Instance.new("Part",EffectModel)
  1192. p.BrickColor = BrickColor.new(colour)
  1193. p.Size = partsize
  1194. p.Anchored = true
  1195. p.CanCollide = false
  1196. p.Material = matr
  1197. p.CFrame = cf
  1198. if inverse == true then
  1199. p.Transparency = 1
  1200. else
  1201. p.Transparency = 0
  1202. end
  1203. local m = Instance.new("SpecialMesh",p)
  1204. m.MeshType = "Sphere"
  1205. m.Scale = meshstart
  1206. coroutine.wrap(function()
  1207. for i=0,1,factor do
  1208. swait()
  1209. if inverse == true then
  1210. p.Transparency = 1-i
  1211. else
  1212. p.Transparency = i
  1213. end
  1214. m.Scale = m.Scale + meshadd
  1215. end
  1216. p:Destroy()
  1217. end)()
  1218. return p
  1219. end,
  1220.  
  1221. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1222. local p = Instance.new("Part",EffectModel)
  1223. p.BrickColor = BrickColor.new(colour)
  1224. p.Size = partsize
  1225. p.Anchored = true
  1226. p.CanCollide = false
  1227. p.Material = matr
  1228. p.CFrame = cf
  1229. if inverse == true then
  1230. p.Transparency = 1
  1231. else
  1232. p.Transparency = 0
  1233. end
  1234. local m = Instance.new("CylinderMesh",p)
  1235. m.Scale = meshstart
  1236. coroutine.wrap(function()
  1237. for i=0,1,factor do
  1238. swait()
  1239. if inverse == true then
  1240. p.Transparency = 1-i
  1241. else
  1242. p.Transparency = i
  1243. end
  1244. m.Scale = m.Scale + meshadd
  1245. end
  1246. p:Destroy()
  1247. end)()
  1248. return p
  1249. end,
  1250.  
  1251. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1252. local p = Instance.new("Part",EffectModel)
  1253. p.BrickColor = BrickColor.new(colour)
  1254. p.Size = Vector3.new()
  1255. p.Anchored = true
  1256. p.CanCollide = false
  1257. p.CFrame = cf
  1258. if inverse == true then
  1259. p.Transparency = 1
  1260. else
  1261. p.Transparency = 0
  1262. end
  1263. local m = Instance.new("SpecialMesh",p)
  1264. m.MeshId = "rbxassetid://20329976"
  1265. m.Scale = meshstart
  1266. coroutine.wrap(function()
  1267. for i=0,1,factor do
  1268. swait()
  1269. if inverse == true then
  1270. p.Transparency = 1-i
  1271. else
  1272. p.Transparency = i
  1273. end
  1274. m.Scale = m.Scale + meshadd
  1275. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1276. end
  1277. p:Destroy()
  1278. end)()
  1279. return p
  1280. end,
  1281.  
  1282. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1283. local p = Instance.new("Part",EffectModel)
  1284. p.BrickColor = BrickColor.new(colour)
  1285. p.Size = Vector3.new()
  1286. p.Anchored = true
  1287. p.CanCollide = false
  1288. p.CFrame = cf
  1289. if inverse == true then
  1290. p.Transparency = 1
  1291. else
  1292. p.Transparency = 0
  1293. end
  1294. local m = Instance.new("SpecialMesh",p)
  1295. m.MeshId = "rbxassetid://3270017"
  1296. m.Scale = meshstart
  1297. coroutine.wrap(function()
  1298. for i=0,1,factor do
  1299. swait()
  1300. if inverse == true then
  1301. p.Transparency = 1-i
  1302. else
  1303. p.Transparency = i
  1304. end
  1305. m.Scale = m.Scale + meshadd
  1306. end
  1307. p:Destroy()
  1308. end)()
  1309. return p
  1310. end,
  1311.  
  1312. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1313. local p = Instance.new("Part",EffectModel)
  1314. p.BrickColor = BrickColor.new(colour)
  1315. p.Size = Vector3.new()
  1316. p.Anchored = true
  1317. p.CanCollide = false
  1318. p.CFrame = cf
  1319. if inverse == true then
  1320. p.Transparency = 1
  1321. else
  1322. p.Transparency = 0
  1323. end
  1324. local m = Instance.new("SpecialMesh",p)
  1325. m.MeshId = meshid
  1326. m.TextureId = textid
  1327. m.Scale = meshstart
  1328. coroutine.wrap(function()
  1329. for i=0,1,factor do
  1330. swait()
  1331. if inverse == true then
  1332. p.Transparency = 1-i
  1333. else
  1334. p.Transparency = i
  1335. end
  1336. m.Scale = m.Scale + meshadd
  1337. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1338. end
  1339. p:Destroy()
  1340. end)()
  1341. return p
  1342. end,
  1343.  
  1344. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1345. local p = Instance.new("Part",EffectModel)
  1346. p.BrickColor = BrickColor.new(colour)
  1347. p.Size = partsize
  1348. p.Anchored = true
  1349. p.CanCollide = false
  1350. p.Material = matr
  1351. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1352. if inverse == true then
  1353. p.Transparency = 1
  1354. else
  1355. p.Transparency = 0
  1356. end
  1357. local m = Instance.new("SpecialMesh",p)
  1358. m.MeshType = "Sphere"
  1359. m.Scale = meshstart
  1360. coroutine.wrap(function()
  1361. for i=0,1,factor do
  1362. swait()
  1363. if inverse == true then
  1364. p.Transparency = 1-i
  1365. else
  1366. p.Transparency = i
  1367. end
  1368. m.Scale = m.Scale + meshadd
  1369. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1370. end
  1371. p:Destroy()
  1372. end)()
  1373. return p
  1374. end,
  1375.  
  1376. }
  1377. -------------------------------------------------------
  1378. --End Effect Function--
  1379. -------------------------------------------------------
  1380. function Cso(ID, PARENT, VOLUME, PITCH)
  1381. local NSound = nil
  1382. coroutine.resume(coroutine.create(function()
  1383. NSound = IT("Sound", PARENT)
  1384. NSound.Volume = VOLUME
  1385. NSound.Pitch = PITCH
  1386. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1387. swait()
  1388. NSound:play()
  1389. game:GetService("Debris"):AddItem(NSound, 10)
  1390. end))
  1391. return NSound
  1392. end
  1393. function CamShake(Length, Intensity)
  1394. coroutine.resume(coroutine.create(function()
  1395. local intensity = 1 * Intensity
  1396. local rotM = 0.01 * Intensity
  1397. for i = 0, Length, 0.1 do
  1398. swait()
  1399. intensity = intensity - 0.05 * Intensity / Length
  1400. rotM = rotM - 5.0E-4 * Intensity / Length
  1401. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1402. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1403. end
  1404. hum.CameraOffset = Vector3.new(0, 0, 0)
  1405. end))
  1406. end
  1407. NewInstance = function(instance,parent,properties)
  1408. local inst = Instance.new(instance)
  1409. inst.Parent = parent
  1410. if(properties)then
  1411. for i,v in next, properties do
  1412. pcall(function() inst[i] = v end)
  1413. end
  1414. end
  1415. return inst;
  1416. end
  1417. function Smooth(Part)
  1418. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1420. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1421. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1422. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1423. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1424. end
  1425. hum.MaxHealth = 1.0E298
  1426. hum.Health = 1.0E298
  1427. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1428. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1429. hum.MaxHealth = 1.0E298
  1430. hum.Health = 1.0E298
  1431. end
  1432. end)
  1433. -------------------------------------------------------
  1434. --End Important Functions--
  1435. -------------------------------------------------------
  1436.  
  1437.  
  1438. -------------------------------------------------------
  1439. --Start Customization--
  1440. -------------------------------------------------------
  1441. local Player_Size = 1
  1442. if Player_Size ~= 1 then
  1443. root.Size = root.Size * Player_Size
  1444. tors.Size = tors.Size * Player_Size
  1445. hed.Size = hed.Size * Player_Size
  1446. ra.Size = ra.Size * Player_Size
  1447. la.Size = la.Size * Player_Size
  1448. rl.Size = rl.Size * Player_Size
  1449. ll.Size = ll.Size * Player_Size
  1450. ----------------------------------------------------------------------------------
  1451. rootj.Parent = root
  1452. neck.Parent = tors
  1453. RW.Parent = tors
  1454. LW.Parent = tors
  1455. RH.Parent = tors
  1456. LH.Parent = tors
  1457. -------------------------------------------------------------------- --------------
  1458. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1459. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1460. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1461. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1462. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1463. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1464. ----------------------------------------------------------------------------------
  1465. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1466. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1467. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1468. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1469. --hat.Parent = Character
  1470. end
  1471. ----------------------------------------------------------------------------------
  1472. local SONG = 2007066385
  1473. if plr.Name == "KillerDarkness0105" then
  1474. SONG = 1837185092
  1475.  
  1476.  
  1477.  
  1478. for _, v in pairs(char:GetDescendants()) do
  1479. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1480. v.Material = "Neon"
  1481. v.Color = Color3.new(0,0,0)
  1482. if v:FindFirstChildOfClass("SpecialMesh") then
  1483. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1484. end
  1485. end
  1486. end
  1487.  
  1488.  
  1489. end
  1490. if plr.Name == "LocalPlayer" then
  1491. SONG = 200602561
  1492. end
  1493. local SONG2 = 0
  1494. local Music = Instance.new("Sound",tors)
  1495. Music.Volume = 2.5
  1496. Music.Looped = true
  1497. Music.Pitch = 1 --Pitcher
  1498. ----------------------------------------------------------------------------------
  1499. local equipped = false
  1500. local idle = 0
  1501. local change = 1
  1502. local val = 0
  1503. local toim = 0
  1504. local idleanim = 0.4
  1505. local sine = 0
  1506. local Sit = 1
  1507. local WasAir = false
  1508. local InAir = false
  1509. local LandTick = 0
  1510. local movelegs = false
  1511. local FF = Instance.new("ForceField",char)
  1512. FF.Visible = false
  1513. local Speed = 16
  1514. local Screen = true
  1515. local op1 = false
  1516. local Sitt = false
  1517.  
  1518.  
  1519.  
  1520.  
  1521. --Wuss poppin B)
  1522. local RightCP = [[
  1523.  
  1524. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1525.  
  1526.  
  1527.  
  1528. >Loading Code Tracker V2.
  1529.  
  1530. ...
  1531.  
  1532.  
  1533. ...
  1534.  
  1535.  
  1536. ...
  1537.  
  1538. >BOOT_FINSHED STARTING CODETRACKERV2//
  1539.  
  1540.  
  1541.  
  1542. >Code Tracker V2 Loaded.
  1543.  
  1544.  
  1545.  
  1546. >Insert credentials
  1547. >Login: LOGIN
  1548. >Password: PASSWORD
  1549.  
  1550.  
  1551.  
  1552. ...
  1553.  
  1554.  
  1555.  
  1556. Login: Codex47
  1557. Password: **************
  1558.  
  1559.  
  1560. >Processing...
  1561.  
  1562. ...
  1563.  
  1564. ...
  1565.  
  1566. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1567.  
  1568. >PASSWORDCHECK - SUCCESSFUL
  1569.  
  1570. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1571.  
  1572.  
  1573.  
  1574. Help
  1575.  
  1576. >LOADING
  1577.  
  1578. ...
  1579.  
  1580.  
  1581. ...
  1582.  
  1583.  
  1584. >PROCESSING FINSHED
  1585.  
  1586.  
  1587. >LOADING COMMANDS
  1588.  
  1589. // WINDOW COMMANDS \\
  1590.  
  1591.  
  1592. >ASSOC Displays or modifies file extension associations.
  1593. ATTRIB Displays or changes file attributes.
  1594. BREAK Sets or clears extended CTRL+C checking.
  1595. BCDEDIT Sets properties in boot database to control boot loading.
  1596. CACLS Displays or modifies access control lists (ACLs) of files.
  1597. CALL Calls one batch program from another.
  1598. CHKNTFS Displays or modifies the checking of disk at boot time.
  1599. CLS Clears the screen.
  1600. CMD Starts a new instance of the Windows command interpreter.
  1601. COLOR Sets the default console foreground and background colors.
  1602. COMP Compares the contents of two files or sets of files.
  1603. COMPACT Displays or alters the compression of files on NTFS partitions.
  1604. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1605. current drive.
  1606. COPY Copies one or more files to another location.
  1607. DATE Displays or sets the date.
  1608. DEL Deletes one or more files.
  1609. DIR Displays a list of files and subdirectories in a directory.
  1610. FC Compares two files or sets of files, and displays the
  1611. LABEL Creates, changes, or deletes the volume label of a disk.
  1612. MD Creates a directory.
  1613. MKDIR Creates a directory.
  1614. MKLINK Creates Symbolic Links and Hard Links
  1615. MODE Configures a system device.
  1616. MORE Displays output one screen at a time.
  1617. MOVE Moves one or more files from one directory to another
  1618. directory.
  1619. OPENFILES Displays files opened by remote users for a file share.
  1620. PATH Displays or sets a search path for executable files.
  1621. PAUSE Suspends processing of a batch file and displays a message.
  1622. RECOVER Recovers readable information from a bad or defective disk.
  1623. TASKKILL Kill or stop a running process or application.
  1624. TIME Displays or sets the system time.
  1625. TITLE Sets the window title for a CMD.EXE session.
  1626. TREE Graphically displays the directory structure of a drive or
  1627. path.
  1628. TYPE Displays the contents of a text file.
  1629. VER Displays the Windows version.
  1630. VERIFY Tells Windows whether to verify that your files are written
  1631. correctly to a disk.
  1632. VOL Displays a disk volume label and serial number.
  1633. XCOPY Copies files and directory trees.
  1634. WMIC Displays WMI information inside interactive command shell.
  1635.  
  1636.  
  1637. // IP COMMANDS \\
  1638.  
  1639.  
  1640. GRAB Grabs randomly generated IP's for VPN use.
  1641. IP Displays your current IP address.
  1642. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1643. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1644. PULL Pulls data packets from other networks for faster network sending and download data.
  1645.  
  1646.  
  1647. For more information on tools see the written txt file in the download directory
  1648.  
  1649.  
  1650. Load: Code Terminal
  1651.  
  1652. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1653.  
  1654. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1655.  
  1656. >INSERT DOWNLOAD FILE CONSTRAINT
  1657.  
  1658. CODETERM/FILE/19853/DOWNLOAD.org
  1659.  
  1660. >SUCCESSFUL CONSTRAINT
  1661.  
  1662. >LOADING TERMINAL
  1663.  
  1664.  
  1665.  
  1666.  
  1667. ...
  1668.  
  1669.  
  1670. ...
  1671.  
  1672.  
  1673. ...
  1674.  
  1675.  
  1676. ...
  1677.  
  1678.  
  1679.  
  1680. ...
  1681.  
  1682.  
  1683. >Boot Failed.
  1684.  
  1685.  
  1686. ...
  1687.  
  1688.  
  1689. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1690.  
  1691. ...
  1692.  
  1693.  
  1694.  
  1695. >Restarting Code Terminal.
  1696.  
  1697. >Getting Information Please Wait.....
  1698. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1699. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1700. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1701. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1702. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1703. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1704. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1705. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1706. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1707. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1708. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1709. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1710. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1711. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1712.  
  1713. >Code Terminal Loaded.
  1714. >Welcome ...
  1715. >You're not Cod-
  1716.  
  1717.  
  1718. >Getting Information Please Wait.....
  1719. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1720. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1721. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1722. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1723. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1724. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1725. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1726.  
  1727. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1728. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1729. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1730. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1731. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1732. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1733. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1734.  
  1735. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1736. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1737. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1738. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1739. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1740. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1741. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1742. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1743. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1744. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1745. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1746. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1747. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1748. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1749.  
  1750.  
  1751. So, Trying to break into my program huh?
  1752.  
  1753. Well You got another thing coming to you bud.
  1754. Those passwords, this entire program, It was all an elaborate scam.
  1755. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1756. Now i think you have an even bigger problem.
  1757. Hell you even gave me your own ip by using the IPLOOKUP function.
  1758. Well may god help you.
  1759. Because im coming for you now kid.
  1760. See ya soon.
  1761. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1762.  
  1763.  
  1764. >Deleting System32.
  1765.  
  1766.  
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775. ...
  1776.  
  1777.  
  1778.  
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784.  
  1785.  
  1786.  
  1787. .....
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798. ......
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805. >System32 Deleted. Initate System Restore.
  1806.  
  1807.  
  1808.  
  1809.  
  1810. ...
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817. ....
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823. ...
  1824.  
  1825.  
  1826.  
  1827. >System Restored.
  1828. >Welcome NEWUSER
  1829.  
  1830. >Getting Information Please Wait.....
  1831. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1832. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1833. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1834. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1835. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1836. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1837. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1838. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1839. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1840. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1841. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1842. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1843. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1844. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1845. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1846. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1847.  
  1848. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1849.  
  1850. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1851.  
  1852. You: What? How... This can't be happening. Oh shit...
  1853.  
  1854. "Codex", Heh... Perfect.
  1855.  
  1856.  
  1857. ]]
  1858.  
  1859.  
  1860.  
  1861. local idlecp = [[
  1862.  
  1863. <-- BEGINNING DELETION SEQUENCE -->
  1864. >Please note, unknown things may occur as you're going through others files.
  1865.  
  1866. >Deletion Beginning.
  1867. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1868. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1869. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1870. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1871. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1872. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1873. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1874. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1875. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1876. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1877. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1878. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1879. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1880. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1881. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1882. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1883. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1884. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1885. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1886. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1887. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1888. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1889. >KillerDarkness0105 Account Deletion.exe Active
  1890. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1891. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1892. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1893. >Account Successfully Deleted.
  1894. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1895. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1896. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1897. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1898. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1899. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1900. >Creterisk Account Deletion.exe Active
  1901. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1902. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1903. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1904. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1905. >Account Successfully Deleted
  1906. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1907. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1908. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1909. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1910. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1911. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1912. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1913. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1914. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1915. >FuntimeArtic Account Deletion.exe Active
  1916. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1917. >Error
  1918. >Unable To Read Data.
  1919. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1920. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1921. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1922. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1923. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1924. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1925. >Delete Failed
  1926. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1927. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1928. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1929. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1930. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1931. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1932. >Restarting
  1933. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1934. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1935. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1936. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1937. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1938. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1939. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1940. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1941. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1942. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1943. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1944. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1945. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1946. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1947. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1948. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1949. >MonolithicDivinity Account Deletion.exe Active
  1950. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1951. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1952. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1953. >Account Successfully Deleted.
  1954. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1955. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1956. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1957. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1958. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1959. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1960. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1961. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1962. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1963. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1964. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1965. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1966. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1967. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1968. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1969. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1970. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1971. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1972. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1973. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1974. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1975. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1976. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1977. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1978. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1979. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1980. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1981. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1982. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1983. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1984. >Nebula_Zorua Account Deletion.exe Active...
  1985. >Error Unable To Find Account.
  1986. >Restarting...
  1987. >Unable To Restart.
  1988. >Unknown Chat Detected.
  1989. >Enter? Y/N
  1990. >Y
  1991. >Connecting To Chat....
  1992. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1993. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1994. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1995. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1996. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1997. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1998. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1999. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2000. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2001. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2002. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2003. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2004. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2005. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2006. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2007. Connected - 4
  2008. >You : What the hell kind of technology is this...
  2009.  
  2010. >The Broken Angel : You're close my little hacker, but still so far.
  2011.  
  2012. >Zelphix : You'll have to try harder.
  2013.  
  2014. >You : Who in the hell are you two.
  2015.  
  2016. >The Broken Angel & Zelphix : Destroyed figures.
  2017.  
  2018. >You : What about your "other friend" in here?
  2019.  
  2020. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  2021. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  2022. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  2023.  
  2024. >You : What I don't-
  2025.  
  2026. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2027. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2028. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2029. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2030. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2031. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2032. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2033. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2034. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2035. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2036. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2037. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2038. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2039. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2040.  
  2041. >Chat Disconnected
  2042.  
  2043. >You : Damnit.
  2044.  
  2045. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  2046. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  2047. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  2048. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  2049. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  2050. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  2051. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  2052. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  2053. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  2054. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  2055. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  2056. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  2057. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  2058. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  2059. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  2060. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  2061. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  2062. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  2063. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  2064. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  2065. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  2066. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  2067. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  2068. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  2069. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  2070. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  2071. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  2072. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  2073. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  2074. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  2075. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  2076. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  2077. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  2078. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  2079. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  2080. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  2081. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  2082. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  2083. >Salvo_Starly Account Deletion.exe Active
  2084. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  2085. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  2086. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  2087. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  2088. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  2089. >Connecting To Furaffinity....
  2090. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  2091. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  2092. >You : Hold on, WHAT?!
  2093. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  2094. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  2095. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2096. >You : Did the account just redirect me to this?!
  2097. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2098. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2099. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2100. >Successfully Connected.
  2101. >You : .....
  2102. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2103. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  2104. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2105. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2106. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2107. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  2108. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  2109. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  2110. >delta1035 Account Deletion.exe Active
  2111. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  2112. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  2113. >Error Line 531 - "You seem like a good type, I'll try you."
  2114. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  2115. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  2116. >Deletion Failed.
  2117. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  2118. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  2119. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  2120. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2121. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2122. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2123. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2124. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2125. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2126. >Zuu_Roku Account Deletion.exe Active
  2127. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2128. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2129. >Error
  2130. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2131. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2132. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2133. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2134. >Unable To Detect Password.
  2135. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2136. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2137. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2138. >Reason(s) Found : NANO.EXE
  2139. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2140. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2141. >Unable To Remove.
  2142. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2143. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2144. >Restarting
  2145. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2146. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2147. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2148. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2149. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2150. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2151. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2152. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2153. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2154. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2155. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2156. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2157. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2158. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2159. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2160. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2161. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2162. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2163. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2164. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2165. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2166. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2167. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2168. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2169. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2170. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2171. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2172. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2173. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2174. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2175. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2176. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2177. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2178. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2179. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2180. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2181. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2182. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2183. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2184. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2185. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2186. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2187. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2188. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2189. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2190. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2191. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2192. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2193. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2194. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2195. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2196. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2197. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2198. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2199. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2200. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2201. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2202. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2203. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2204. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2205. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2206. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2207. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2208. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2209. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2210. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2211. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2212. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2213. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2214. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2215. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2216. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2217. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2218. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2219. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2220. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2221. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2222. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2223. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2224. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2225. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2226. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2227. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2228. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2229. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2230. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2231. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2232. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2233. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2234. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2235. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2236. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2237. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2238. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2239. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2240. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2241. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2242. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2243. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2244. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2245. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2246. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2247. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2248. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2249. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2250. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2251. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2252. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2253. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2254. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2255. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2256. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2257. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2258. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2259. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2260. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2261. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2262. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2263. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2264. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2265. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2266. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2267. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2268. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2269. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2270. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2271. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2272. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2273. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2274. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2275. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2276. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2277. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2278. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2279. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2280. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2281. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2282. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2283. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2284. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2285. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2286. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2287. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2288. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2289. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2290. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2291. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2292. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2293. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2294. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2295. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2296. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2297. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2298. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2299. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2300. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2301. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2302. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2303. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2304. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2305. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2306. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2307. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2308. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2309. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2310. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2311. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2312. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2313. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2314. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2315. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2316. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2317. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2318. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2319. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2320. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2321. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2322. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2323. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2324. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2325. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2326. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2327. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2328. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2329. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2330. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2331. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2332. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2333. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2334. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2335. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2336. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2337. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2338. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2339. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2340. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2341. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2342. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2343. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2344. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2345. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2346. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2347. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2348. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2349. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2350. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2351. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2352. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2353. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2354. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2355. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2356. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2357. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2358. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2359. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2360. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2361. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2362. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2363. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2364. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2365. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2366. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2367. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2368. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2369. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2370. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2371. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2372. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2373. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2374. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2375. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2376. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2377. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2378. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2379. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2380. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2381. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2382. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2383. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2384. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2385. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2386. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2387. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2388. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2389. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2390. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2391. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2392. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2393. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2394. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2395. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2396. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2397. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2398. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2399. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2400. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2401. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2402. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2403. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2404. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2405. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2406. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2407. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2408. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2409. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2410. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2411. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2412. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2413. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2414. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2415. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2416. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2417. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2418. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2419. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2420. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2421. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2422. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2423. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2424. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2425. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2426. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2427. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2428. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2429. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2430. ]]
  2431.  
  2432.  
  2433. hum.JumpPower = 55
  2434. hum.Animator.Parent = nil
  2435. ----------------------------------------------------------------------------------
  2436. --Origianlly was going to be a screen in the middle :depressed:
  2437. local Screen2 = IT("Part")
  2438. Screen2.BrickColor = BrickC("Really black")
  2439. Screen2.Material = "Glass"
  2440. Screen2.Color = Color3.new(0,0,0)
  2441. Screen2.Transparency = 0.3
  2442. Screen2.Size = Vector3.new(6, 4, 0)
  2443. Screen2.CanCollide = false
  2444. Screen2.Locked = true
  2445. Smooth(Screen2)
  2446. local Screen2Weld = IT("Weld")
  2447. Screen2Weld.Part0 = root
  2448. Screen2Weld.Part1 = Screen2
  2449. Screen2Weld.C0 = CF(5.4, 3, -1) * angles(0.1, -0.9, 0)
  2450. Screen2Weld.Parent = Screen2
  2451. Screen2.Parent = char
  2452. ----------------------------------------------------------------------------------
  2453. local Screen3 = IT("Part")
  2454. Screen3.BrickColor = BrickC("Really black")
  2455. Screen3.Material = "Glass"
  2456. Screen3.Color = Color3.new(0,0,0)
  2457. Screen3.Transparency = 0.3
  2458. Screen3.Size = Vector3.new(6, 4, 0)
  2459. Screen3.CanCollide = false
  2460. Screen3.Locked = true
  2461. Smooth(Screen3)
  2462. local Screen3Weld = IT("Weld")
  2463. Screen3Weld.Part0 = root
  2464. Screen3Weld.Part1 = Screen3
  2465. Screen3Weld.C0 = CF(-5.4, 3, -1) * angles(0.1, 0.9, 0)
  2466. Screen3Weld.Parent = Screen3
  2467. Screen3.Parent = char
  2468. ----------------------------------------------------------------------------------
  2469. --Credit to Noobygames12 for this Hot gui that I totally stole
  2470. local Base = IT("GuiMain")
  2471. Base.Parent = plr.PlayerGui
  2472. local GUIFrame = IT("Frame")
  2473. GUIFrame.Parent = Base
  2474. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2475. GUIFrame.BackgroundTransparency = 1
  2476. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2477. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2478. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2479. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2480. ActualHackerText.ZIndex = 2
  2481. ActualHackerText.Font = "SciFi"
  2482. ActualHackerText.BackgroundTransparency = 1
  2483. ActualHackerText.BorderSizePixel = 0.65
  2484. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2485. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2486. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2487. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2488. ActualHackerText.TextScaled = true
  2489. ActualHackerText.TextStrokeTransparency = 0
  2490. ActualHackerText.Text = "Hacker"
  2491. ActualHackerText.TextSize = 24
  2492. ActualHackerText.Rotation = 1
  2493. ActualHackerText.TextXAlignment = "Center"
  2494. ActualHackerText.TextYAlignment = "Top"
  2495.  
  2496. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2497. FatAssAttacks1.ZIndex = 2
  2498. FatAssAttacks1.Font = "SciFi"
  2499. FatAssAttacks1.BackgroundTransparency = 1
  2500. FatAssAttacks1.BorderSizePixel = 0.65
  2501. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2502. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2503. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2504. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2505. FatAssAttacks1.TextScaled = true
  2506. FatAssAttacks1.TextStrokeTransparency = 0
  2507. FatAssAttacks1.Text = [[
  2508. Q - Relax
  2509. F - Code
  2510. Z - Screen Come / Away
  2511. X - Orbital Strike
  2512. C - EMP (WIP)
  2513. ]]
  2514. FatAssAttacks1.TextSize = 24
  2515. FatAssAttacks1.Rotation = 1
  2516. FatAssAttacks1.TextXAlignment = "Center"
  2517. FatAssAttacks1.TextYAlignment = "Bottom"
  2518. -------------------------------------------------------
  2519. --End Customization--
  2520. -------------------------------------------------------
  2521.  
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527. -------------------------------------------------------
  2528. --Start Text Function--
  2529. -------------------------------------------------------
  2530. function mes(text,texttime)
  2531. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2532. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2533. end
  2534. local text = text
  2535. local SGui = Instance.new("SurfaceGui",Screen2)
  2536.  
  2537. SGui.Face = "Back"
  2538.  
  2539. SGui.Adornee = Screen2
  2540.  
  2541. local hexertextxd = Instance.new("TextBox",SGui)
  2542. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2543. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2544. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2545. hexertextxd.BackgroundTransparency = 1
  2546. if Screen == false then
  2547. hexertextxd.TextTransparency = Screen2.Transparency
  2548. end
  2549. hexertextxd.Font = "Fantasy"
  2550. hexertextxd.MultiLine = true
  2551. hexertextxd.TextWrapped = true
  2552. hexertextxd.TextSize = 34
  2553. hexertextxd.TextXAlignment = "Left"
  2554. hexertextxd.TextYAlignment = "Top"
  2555. hexertextxd.Text = ""
  2556. local tm = coroutine.wrap(function()
  2557. for i = 1,string.len(text),1 do
  2558. swait()
  2559. hexertextxd.Text = string.sub(text,texttime,i)
  2560. end
  2561. wait(3)
  2562. for i = 0,6,0.1 do
  2563. swait()
  2564. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2565. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2566. end
  2567. SGui:Destroy()
  2568. hexertextxd:Destroy()
  2569. end)
  2570. tm()
  2571. end
  2572.  
  2573.  
  2574.  
  2575. function mes2(text,texttime)
  2576. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2577. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2578. end
  2579. local text2 = text
  2580. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2581. SGui2.Face = "Back"
  2582.  
  2583. SGui2.Adornee = Screen3
  2584.  
  2585. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2586. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2587. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2588. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2589. hexertextxd2.BackgroundTransparency = 1
  2590. hexertextxd2.Font = "Fantasy"
  2591. hexertextxd2.MultiLine = true
  2592. hexertextxd2.TextWrapped = true
  2593. hexertextxd2.TextSize = 34
  2594. if Screen == false then
  2595. hexertextxd2.TextTransparency = Screen3.Transparency
  2596. end
  2597. hexertextxd2.TextXAlignment = "Left"
  2598. hexertextxd2.TextYAlignment = "Top"
  2599. hexertextxd2.Text = ""
  2600. local tm2 = coroutine.wrap(function()
  2601. for i = 1,string.len(text2),1 do
  2602. swait()
  2603. hexertextxd2.Text = string.sub(text2,1,i)
  2604. end
  2605. wait(3)
  2606. for i = 0,6,0.1 do
  2607. swait()
  2608. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2609. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2610. end
  2611. SGui2:Destroy()
  2612. hexertextxd2:Destroy()
  2613. end)
  2614. tm2()
  2615. end
  2616.  
  2617. -------------------------------------------------------
  2618. --End Text Function--
  2619. -------------------------------------------------------
  2620.  
  2621.  
  2622.  
  2623. -------------------------------------------------------
  2624. --Start Attacks N Stuff--
  2625. -------------------------------------------------------
  2626. function AttackTemplate()
  2627. attack = true
  2628. for i = 0, 2, 0.1 do
  2629. swait()
  2630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2631. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2632. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2633. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2634. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2635. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2636. end
  2637. attack = false
  2638. end
  2639. function Maniac()
  2640. Speed = 0
  2641. Cso("1607788178", hed, 3, 0.9)
  2642. attack = true
  2643. for i = 0, 10, 0.1 do
  2644. swait()
  2645. change = 1.5
  2646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2647. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2648. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2649. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2650. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2651. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2652. end
  2653. attack = false
  2654. Speed = 16
  2655. end
  2656. function ScreenAway()
  2657. attack = true
  2658. Speed = 8
  2659. movelegs = true
  2660. for i = 0, 4, 0.1 do
  2661. swait()
  2662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2663. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2664. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2665. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2666. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2668. end
  2669. Cso("1184953203", tors, 3, 1)
  2670. for i = 0, 4, 0.1 do
  2671. swait()
  2672. Screen2.Transparency = Screen2.Transparency + 0.03
  2673. Screen3.Transparency = Screen3.Transparency + 0.03
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2675. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2676. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2677. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2678. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2679. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2680. end
  2681. Speed = 16
  2682. Screen = false
  2683. movelegs = false
  2684. attack = false
  2685. end
  2686. function ScreenCome()
  2687. attack = true
  2688. Speed = 8
  2689. movelegs = true
  2690. for i = 0, 4, 0.1 do
  2691. swait()
  2692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2693. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2694. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2695. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2696. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2697. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2698. end
  2699. Cso("1184953775", tors, 3, 1)
  2700. for i = 0, 4, 0.1 do
  2701. swait()
  2702. Screen2.Transparency = Screen2.Transparency - 0.03
  2703. Screen3.Transparency = Screen3.Transparency - 0.03
  2704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2705. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2706. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2707. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2708. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2709. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2710. end
  2711. Speed = 16
  2712. Screen = true
  2713. movelegs = false
  2714. attack = false
  2715. end
  2716. function Relax()
  2717. attack = true
  2718. Speed = 0
  2719. Sitt = true
  2720. repeat
  2721. swait()
  2722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2723. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2724. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2725. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2726. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2727. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2728. until Sitt == false
  2729. Speed = 16
  2730. attack = false
  2731. end
  2732. function Orb_Strike()
  2733. attack = true
  2734. Speed = 12
  2735. movelegs = true
  2736. local RPhone = IT("Model")
  2737. RPhone.Parent = char
  2738. RPhone.Name = "RPhone"
  2739. local RHe = IT("Part")
  2740. RHe.Parent = RPhone
  2741. RHe.BrickColor = BrickColor.new("Really black")
  2742. RHe.Locked = true
  2743. RHe.CanCollide = false
  2744. RHe.Transparency = 0
  2745. RHe.formFactor = "Symmetric"
  2746. local PMesh = IT("SpecialMesh")
  2747. PMesh.MeshType = "FileMesh"
  2748. PMesh.MeshId = "rbxassetid://430345282"
  2749. PMesh.TextureId = "rbxassetid://430345284"
  2750. PMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  2751. PMesh.Parent = RHe
  2752. local RWeld = IT("Weld")
  2753. RWeld.Parent = RHe
  2754. RWeld.Part0 = RHe
  2755. RWeld.Part1 = ra
  2756. RWeld.C0 = CF(0, -0.5, 1) * angles(Rad(90), Rad(0), Rad(0))
  2757. for i = 0, 1, 0.1 do
  2758. swait()
  2759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2760. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2761. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2762. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2763. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-45), Rad(25)), 0.1)
  2764. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2765. end
  2766. if plr.Name == "KillerDarkness0105" then
  2767.  
  2768. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2769.  
  2770.  
  2771. Creterisk : Nice job. Keep doing what your doing.
  2772.  
  2773.  
  2774. Codex : Alright.
  2775.  
  2776. ]],1.35)
  2777. end
  2778. if plr.Name == "Creterisk" then
  2779.  
  2780. mes2([[Creterisk : Bout to rekt some skids.
  2781.  
  2782.  
  2783. Codex : xd we should do this more often
  2784.  
  2785.  
  2786. Creterisk : same
  2787.  
  2788. ]],1.35)
  2789. end
  2790. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2791.  
  2792. mes2([[Orbital Called Launching now.]],1.35)
  2793. end
  2794. mes("Activating: Orbital Air Strike.",0.05)
  2795. for i = 0, 1.2, 0.1 do
  2796. swait()
  2797. for i = 0, 0.2, 0.1 do
  2798. swait()
  2799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2800. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2801. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2802. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2803. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-25), Rad(25)), 0.5)
  2804. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2805. end
  2806. Cso("515150941", RPhone, 1.2, (math.random(45,155)/150)+0.2)
  2807. for i = 0, 0.4, 0.1 do
  2808. swait()
  2809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2810. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2811. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2812. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2813. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2814. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2815. end
  2816. end
  2817. local CombineVoice = Cso("273957502", RPhone, 1, 1)
  2818. swait(2)
  2819. repeat
  2820. swait()
  2821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2822. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2823. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2824. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2825. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2826. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2827. until CombineVoice.Playing == false
  2828. attack = false
  2829. Speed = 16
  2830. movelegs = false
  2831. RPhone:Destroy()
  2832. mes("Orbital Air Strike Launched.",0.05)
  2833. coroutine.resume(coroutine.create(function()
  2834. wait(2)
  2835. Cso("2108801154", char, 7, 0.8)
  2836. for i = 0, 9 do
  2837. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2838. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2839. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2840. end
  2841. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2842. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2843. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2844. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2845. CamShake(2, 15)
  2846. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2847. if v:FindFirstChild("Head") then
  2848. Eviscerate(v)
  2849. end
  2850. end
  2851. end))
  2852. end
  2853. function Code()
  2854. Sitt = true
  2855. attack = true
  2856. Speed = 0
  2857. Cso("548337197", tors, 7, 1)
  2858. coroutine.resume(coroutine.create(function()
  2859. for i = 0,2,0.1 do
  2860. swait()
  2861. Screen2.Transparency = Screen2.Transparency + 0.02
  2862. Screen3.Transparency = Screen3.Transparency + 0.02
  2863. end
  2864. end))
  2865. local text = text
  2866. local SGui = Instance.new("SurfaceGui",Screen2)
  2867. SGui.Face = "Back"
  2868. SGui.Adornee = Screen2
  2869. local hexertextxd = Instance.new("TextBox",SGui)
  2870. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2871. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2872. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2873. hexertextxd.BackgroundTransparency = 1
  2874. if Screen == false then
  2875. hexertextxd.TextTransparency = Screen2.Transparency
  2876. end
  2877. hexertextxd.Font = "Code"
  2878. hexertextxd.MultiLine = true
  2879. hexertextxd.TextWrapped = true
  2880. hexertextxd.TextSize = 34
  2881. hexertextxd.TextXAlignment = "Center"
  2882. hexertextxd.TextYAlignment = "Center"
  2883. hexertextxd.Text = ""
  2884. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2885. SGui2.Face = "Back"
  2886. SGui2.Adornee = Screen3
  2887. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2888. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2889. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2890. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2891. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2892. hexertextxd2.BackgroundTransparency = 1
  2893. hexertextxd2.Font = "Code"
  2894. hexertextxd2.MultiLine = true
  2895. hexertextxd2.TextWrapped = true
  2896. hexertextxd2.TextSize = 34
  2897. hexertextxd2.TextTransparency = 0
  2898. hexertextxd2.TextXAlignment = "Left"
  2899. hexertextxd2.TextYAlignment = "Top"
  2900. hexertextxd2.Text = ""
  2901. local wordthing = 1
  2902. local wordthing2 = 1
  2903. while Sitt == true do
  2904. swait()
  2905. if wordthing < #idlecp then
  2906. wordthing = wordthing + 1
  2907. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2908. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2909. local newline = hexertextxd.Text:find("\n")
  2910. local newline2 = hexertextxd2.Text:find("\n")
  2911. if newline and #hexertextxd.Text > 450 then
  2912. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2913. end
  2914. if newline2 and #hexertextxd2.Text > 600 then
  2915. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2916. end
  2917.  
  2918.  
  2919. if wordthing2 < #RightCP then
  2920. wordthing2 = wordthing2 + 1
  2921. end
  2922.  
  2923. else
  2924. wordthing = 1
  2925. end
  2926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2927. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2928. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2929. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2930. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2931. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2932. end
  2933. for i = 0, 4, 0.1 do
  2934. swait()
  2935. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2936. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2937. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2938. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2940. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2941. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2942. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2943. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2944. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2945. end
  2946. coroutine.resume(coroutine.create(function()
  2947. for i = 0,2,0.1 do
  2948. swait()
  2949. Screen2.Transparency = Screen2.Transparency - 0.02
  2950. Screen3.Transparency = Screen3.Transparency - 0.02
  2951. end
  2952. end))
  2953. attack = false
  2954. Speed = 16
  2955. wordthing = 1
  2956. wordthing2 = 1
  2957. SGui:Destroy()
  2958. SGui2:Destroy()
  2959. end
  2960. function EMP()
  2961. attack = true
  2962. Speed = 0
  2963. if plr.Name == "KillerDarkness0105" then
  2964.  
  2965. mes2([[Codex : Ready to EMP.
  2966.  
  2967.  
  2968. Creterisk : Alright tell me when you're re about to hit it.
  2969.  
  2970.  
  2971. Codex : Sure thing.
  2972.  
  2973. ]],1.35)
  2974. end
  2975. if plr.Name == "Creterisk" then
  2976.  
  2977. mes2([[Creterisk : EMP
  2978.  
  2979.  
  2980. Codex : What?
  2981.  
  2982.  
  2983. Creterisk : EMP ACTIVATED!
  2984.  
  2985.  
  2986. Codex : :boi:
  2987. ]],1.35)
  2988. end
  2989. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2990.  
  2991. mes2("EMP Over and out.",1.35)
  2992. end
  2993. for i = 0, 6, 0.1 do
  2994. swait()
  2995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  2996. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2997. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  2998. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  2999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  3000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  3001. end
  3002. mes([[
  3003. EMP Activated.
  3004.  
  3005.  
  3006.  
  3007. Shatter...
  3008. ]],.05)
  3009. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3010. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3011. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3012. CamShake(5, 10)
  3013. Cso("285693895", char, 2, 1)
  3014. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3015. if v:FindFirstChild("Head") then
  3016. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3017. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3018. end
  3019. end
  3020. for i = 0, 6, 0.1 do
  3021. swait()
  3022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3023. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3024. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3025. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3026. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  3027. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  3028. end
  3029. Speed = 16
  3030. attack = false
  3031. end
  3032. -------------------------------------------------------
  3033. --End Attacks N Stuff--
  3034. -------------------------------------------------------
  3035. mouse.KeyDown:connect(function(key)
  3036. if (op1 == false and attack == false) or Sitt == true then
  3037. if key == "q" then
  3038. if Sitt == false then
  3039. Relax()
  3040. elseif Sitt == true then
  3041. Sitt = false
  3042. end
  3043. end
  3044. end
  3045. if (op1 == false and attack == false) or Sitt == true then
  3046. if key == "f" then
  3047. if Sitt == false and Screen == true then
  3048. Code()
  3049. elseif Sitt == true then
  3050. Sitt = false
  3051. end
  3052. end
  3053. end
  3054. if attack == false then
  3055. if key == "t" then
  3056. Maniac()
  3057. elseif key == "z" then
  3058. if Screen == true then
  3059. ScreenAway()
  3060. else
  3061. ScreenCome()
  3062. end
  3063. elseif key == "x" then
  3064. Orb_Strike()
  3065. elseif key == "c" then
  3066. EMP()
  3067. elseif key == "1" then
  3068. SONG = 2007066385
  3069. Music.TimePosition = 0
  3070. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3071. elseif key == "2" then
  3072. SONG = 1825107283
  3073. Music.TimePosition = 0
  3074. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3075. elseif key == "3" then
  3076. SONG = 1366716306
  3077. Music.TimePosition = 0
  3078. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3079. elseif key == "4" then
  3080. SONG = 2116461106
  3081. Music.TimePosition = 0
  3082. mes("Now playing : Destroid - Annihilate",0.05)
  3083. mes2("YOU HAVE BEEN DESTROYED",0.05)
  3084. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  3085. SONG = 1837185092
  3086. Music.TimePosition = 0
  3087. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3088. elseif key == "5" and plr.Name == "Creterisk" then
  3089. SONG = 200602561
  3090. Music.TimePosition = 0
  3091. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3092. end
  3093. end
  3094. end)
  3095.  
  3096.  
  3097.  
  3098.  
  3099.  
  3100.  
  3101.  
  3102.  
  3103. -------------------------------------------------------
  3104. --Start Animations--
  3105. -------------------------------------------------------
  3106. print("By Creterisk and KillerDarkness0105")
  3107. while true do
  3108. swait()
  3109. sine = sine + change
  3110. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3111. local velderp = root.Velocity.y
  3112. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3113. if equipped == true or equipped == false then
  3114. if attack == false then
  3115. idle = idle + 1
  3116. else
  3117. idle = 0
  3118. end
  3119. local Landed = false
  3120. if(hitfloor)then
  3121. WasAir = false
  3122. else
  3123. WasAir = true
  3124. end
  3125. if(WasAir == false)then
  3126. if(InAir == true)then
  3127. LandTick = time()
  3128. Landed = true
  3129. end
  3130. end
  3131. if(time()-LandTick < .3)then
  3132. Landed = true
  3133. end
  3134. if(hitfloor)then
  3135. InAir = false
  3136. else
  3137. InAir = true
  3138. end
  3139. if(not char:FindFirstChildOfClass'Shirt')then
  3140. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  3141. else
  3142. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  3143. end
  3144. if(not char:FindFirstChildOfClass'Pants')then
  3145. NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3146. else
  3147. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3148. end
  3149. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3150. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3151. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3152. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3153. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3154. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3155. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3156. if(State == 'Jump')then
  3157. hum.JumpPower = 55
  3158. if attack == false then
  3159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3160. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3161. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3162. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3163. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3164. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3165. end
  3166. elseif(State == 'Fall')then
  3167. if attack == false then
  3168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3169. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3170. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3171. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3172. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3173. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3174. end
  3175. elseif(State == 'Land')then
  3176. hum.JumpPower = 0
  3177. if attack == false then
  3178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3179. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3180. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3181. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3182. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3183. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3184. end
  3185. elseif(State == 'Idle')then
  3186. change = 0.55
  3187. if attack == false then
  3188. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3189. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3190. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3191. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3192. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3193. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3194. end
  3195. elseif(State == 'Walk')then
  3196. change = 0.76
  3197. hum.JumpPower = 55
  3198. if attack == false then
  3199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3200. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3201. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3202. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3203. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3204. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3205. elseif attack == true and movelegs == true then
  3206. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3207. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3208. end
  3209. end
  3210. end
  3211. hum.Name = "HUM"
  3212. hum.WalkSpeed = Speed
  3213. Music.SoundId = "rbxassetid://"..SONG
  3214. Music.Looped = true
  3215. Music.Pitch = 1
  3216. Music.Volume = 2
  3217. Music.Parent = tors
  3218. Music.Playing = true
  3219. if 0 < #Effects then
  3220. for e = 1, #Effects do
  3221. if Effects[e] ~= nil then
  3222. local Thing = Effects[e]
  3223. if Thing ~= nil then
  3224. local Part = Thing[1]
  3225. local Mode = Thing[2]
  3226. local Delay = Thing[3]
  3227. local IncX = Thing[4]
  3228. local IncY = Thing[5]
  3229. local IncZ = Thing[6]
  3230. if 1 >= Thing[1].Transparency then
  3231. if Thing[2] == "Block1" then
  3232. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3233. local Mesh = Thing[1].Mesh
  3234. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3235. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3236. elseif Thing[2] == "Block2" then
  3237. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3238. local Mesh = Thing[7]
  3239. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3240. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3241. elseif Thing[2] == "Block3" then
  3242. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3243. local Mesh = Thing[7]
  3244. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3245. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3246. elseif Thing[2] == "Cylinder" then
  3247. local Mesh = Thing[1].Mesh
  3248. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3249. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3250. elseif Thing[2] == "Blood" then
  3251. local Mesh = Thing[7]
  3252. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3253. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3255. elseif Thing[2] == "Elec" then
  3256. local Mesh = Thing[1].Mesh
  3257. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3258. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3259. elseif Thing[2] == "Disappear" then
  3260. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3261. elseif Thing[2] == "Shatter" then
  3262. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3263. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3264. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3265. Thing[6] = Thing[6] + Thing[5]
  3266. end
  3267. else
  3268. Part.Parent = nil
  3269. table.remove(Effects, e)
  3270. end
  3271. end
  3272. end
  3273. end
  3274. end
  3275. end
  3276. -------------------------------------------------------
  3277. --End Animations And Script--
  3278. -------------------------------------------------------
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