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Simply a wierd test

Apr 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. -- Created by Nebula_Zorua --
  151. -- Glitch --
  152. -- Smile for the ca-aaaaaa-amera~ --
  153. -- Discord: Nebula the Zorua#6969
  154. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  155.  
  156.  
  157. --// Initializing \\--
  158. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  159. local Plrs = S.Players
  160. local Plr = Plrs.LocalPlayer
  161. local Char = Plr.Character
  162. local Hum = Char:FindFirstChildOfClass'Humanoid'
  163. local RArm = Char["Right Arm"]
  164. local LArm = Char["Left Arm"]
  165. local RLeg = Char["Right Leg"]
  166. local LLeg = Char["Left Leg"]
  167. local Root = Char:FindFirstChild'HumanoidRootPart'
  168. local Torso = Char.Torso
  169. local Head = Char.Head
  170. local NeutralAnims = true
  171. local Attack = false
  172. local BloodPuddles = {}
  173. local Effects = {}
  174. local Debounces = {Debounces={}}
  175. local Mouse = Plr:GetMouse()
  176. local Hit = {}
  177. local Sine = 0
  178. local Change = 1
  179.  
  180. Hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  181. --// Debounce System \\--
  182.  
  183.  
  184. function Debounces:New(name,cooldown)
  185. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  186. setmetatable(aaaaa,{__index = Debounces})
  187. Debounces.Debounces[name] = aaaaa
  188. return aaaaa
  189. end
  190.  
  191. function Debounces:Use(overrideUsable)
  192. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  193. if(self.Usable or overrideUsable)then
  194. self.Usable = false
  195. self.CoolingDown = true
  196. local LastUse = time()
  197. self.LastUse = LastUse
  198. delay(self.Cooldown or 2,function()
  199. if(self.LastUse == LastUse)then
  200. self.CoolingDown = false
  201. self.Usable = true
  202. end
  203. end)
  204. end
  205. end
  206.  
  207. function Debounces:Get(name)
  208. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  209. for i,v in next, Debounces.Debounces do
  210. if(i == name)then
  211. return v;
  212. end
  213. end
  214. end
  215.  
  216. function Debounces:GetProgressPercentage()
  217. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  218. if(self.CoolingDown and not self.Usable)then
  219. return math.max(
  220. math.floor(
  221. (
  222. (time()-self.LastUse)/self.Cooldown or 2
  223. )*100
  224. )
  225. )
  226. else
  227. return 100
  228. end
  229. end
  230.  
  231. --// Shortcut Variables \\--
  232. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  233. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  234. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  235. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  236. local R3 = {N=Region3.new}
  237. local De = S.Debris
  238. local WS = workspace
  239. local Lght = S.Lighting
  240. local RepS = S.ReplicatedStorage
  241. local IN = Instance.new
  242. --// Instance Creation Functions \\--
  243.  
  244. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  245. local Sound = IN("Sound")
  246. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  247. Sound.Pitch = pitch or 1
  248. Sound.Volume = volume or 1
  249. Sound.Looped = looped or false
  250. if(autoPlay)then
  251. coroutine.wrap(function()
  252. repeat wait() until Sound.IsLoaded
  253. Sound.Playing = autoPlay or false
  254. end)()
  255. end
  256. if(not looped and effect)then
  257. Sound.Stopped:connect(function()
  258. Sound.Volume = 0
  259. Sound:destroy()
  260. end)
  261. elseif(effect)then
  262. warn("Sound can't be looped and a sound effect!")
  263. end
  264. Sound.Parent =parent or Torso
  265. return Sound
  266. end
  267. function Part(parent,color,material,size,cframe,anchored,cancollide)
  268. local part = IN("Part")
  269. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  270. part.Material = material or Enum.Material.SmoothPlastic
  271. part.TopSurface,part.BottomSurface=10,10
  272. part.Size = size or V3.N(1,1,1)
  273. part.CFrame = cframe or CF.N(0,0,0)
  274. part.Anchored = anchored or true
  275. part.CanCollide = cancollide or false
  276. part.Parent = parent or Char
  277. return part
  278. end
  279. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  280. local part = IN("SpecialMesh")
  281. part.MeshId = meshid or ""
  282. part.TextureId = textid or ""
  283. part.Scale = scale or V3.N(1,1,1)
  284. part.Offset = offset or V3.N(0,0,0)
  285. part.MeshType = meshtype or Enum.MeshType.Sphere
  286. part.Parent = parent
  287. return part
  288. end
  289.  
  290. NewInstance = function(instance,parent,properties)
  291. local inst = Instance.new(instance,parent)
  292. if(properties)then
  293. for i,v in next, properties do
  294. pcall(function() inst[i] = v end)
  295. end
  296. end
  297. return inst;
  298. end
  299.  
  300.  
  301.  
  302. --// Extended ROBLOX tables \\--
  303. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  304. --// Customization \\--
  305.  
  306. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  307. local Remove_Hats = false
  308. local Remove_Clothing = false
  309. local PlayerSize = 1
  310. local DamageColor = BrickColor.new'Institutional white'
  311. local MusicId = 1470848774
  312. local Twitching = false
  313. local ForcedTwitching = false
  314. local TwitchTime = 0
  315. local Filter = true
  316.  
  317. local TimePos = 0
  318. local ReverseTime = 0
  319. --// Weapon and GUI creation, and Character Customization \\--
  320.  
  321. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  322. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  323. local Effects = IN("Folder",Char)
  324. Effects.Name = "Effects"
  325.  
  326. Instance.ClearChildrenOfClass(Head,"Decal")
  327.  
  328. NewInstance("Decal",Head,{Texture='rbxassetid://1345127347',Face=Enum.NormalId.Front})
  329. local Music = Sound(Torso,MusicId,1,3,true,false,true)
  330.  
  331. if(PlayerSize ~= 1)then
  332. for _,v in next, Char:GetDescendats() do
  333. if(v:IsA'BasePart')then
  334. v.Size = v.Size * PlayerSize
  335. end
  336. end
  337. end
  338.  
  339. --// Stop animations \\--
  340. for _,v in next, Hum:GetPlayingAnimationTracks() do
  341. v:Stop();
  342. end
  343.  
  344. pcall(game.Destroy,Char:FindFirstChild'Animate')
  345. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  346.  
  347. --// Joints \\--
  348.  
  349. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  350. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  351. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  352. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  353. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  354. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  355.  
  356. local LSC0 = LS.C0
  357. local RSC0 = RS.C0
  358. local NKC0 = NK.C0
  359. local LHC0 = LH.C0
  360. local RHC0 = RH.C0
  361. local RJC0 = RJ.C0
  362.  
  363. --// Artificial HB \\--
  364.  
  365. local ArtificialHB = IN("BindableEvent", script)
  366. ArtificialHB.Name = "Heartbeat"
  367.  
  368. script:WaitForChild("Heartbeat")
  369.  
  370. local tf = 0
  371. local allowframeloss = false
  372. local tossremainder = false
  373. local lastframe = tick()
  374. local frame = 1/Frame_Speed
  375. ArtificialHB:Fire()
  376.  
  377. game:GetService("RunService").Heartbeat:connect(function(s, p)
  378. tf = tf + s
  379. if tf >= frame then
  380. if allowframeloss then
  381. script.Heartbeat:Fire()
  382. lastframe = tick()
  383. else
  384. for i = 1, math.floor(tf / frame) do
  385. ArtificialHB:Fire()
  386. end
  387. lastframe = tick()
  388. end
  389. if tossremainder then
  390. tf = 0
  391. else
  392. tf = tf - frame * math.floor(tf / frame)
  393. end
  394. end
  395. end)
  396.  
  397. function swait(num)
  398. if num == 0 or num == nil then
  399. ArtificialHB.Event:wait()
  400. else
  401. for i = 0, num do
  402. ArtificialHB.Event:wait()
  403. end
  404. end
  405. end
  406.  
  407.  
  408. --// Effect Function(s) \\--
  409.  
  410. local DownCharacters = {"̖","̗","̘","̙","̜","̝","̞","̟","̠","̤","̥","̦","̩","̪","̫","̬","̭","̮","̯","̰","̱","̲","̳","̹","̺","̻","̼","ͅ","͇","͈","͉","͍","͎","͓","͔","͕","͖","͙","͚","̣",}
  411. local UpCharacters = {"̍","̎","̄","̅","̿","̑","̆","̐","͒","͗","͑","̇","̈","̊","͂","̓","̈́","͊","͋","͌","̃","̂","̌","͐","̀","́","̋","̏","̒","̓","̔","̽","̉","ͣ","ͤ","ͥ","ͦ","ͧ","ͨ","ͩ","ͪ","ͫ","ͬ","ͭ","ͮ","ͯ","̾","͛","͆","̚",}
  412. local MidCharacters = {"̕","̛","̀","́","͘","̡","̢","̧","̨","̴","̵","̶","͏","͜","͝","͞","͟","͠","͢","̸","̷","͡","҉",}
  413.  
  414. function IsUnicode(c)
  415. for i = 128, 255 do
  416. if(string.char(i) == string.char(string.byte(c)))then
  417. return true
  418. end
  419. end
  420. return false
  421. end
  422.  
  423. function IsZalgoChar(c)
  424. for i = 1, #UpCharacters do
  425. if(c == UpCharacters[i])then
  426. return true
  427. end
  428. end
  429. for i = 1, #DownCharacters do
  430. if(c == DownCharacters[i])then
  431. return true
  432. end
  433. end
  434. for i = 1, #MidCharacters do
  435. if(c == MidCharacters[i])then
  436. return true
  437. end
  438. end
  439. return false
  440. end
  441.  
  442. function Zalgo(str,up,mid,down,streng)
  443. local function rand(max)
  444. return math.floor(M.RNG() * max);
  445. end
  446. local newTxt = "";
  447. for i = 1, #str do
  448. if(not IsZalgoChar(str:sub(i,i)))then
  449. local upN,midN,downN = rand(8),rand(2),rand(8)
  450. if(streng == 2)then
  451. upN,midN,downN = rand(16)/2+1,rand(6)/2,rand(16)/2+1
  452. elseif(streng == 3)then
  453. upN,midN,downN = rand(64)/4+3,rand(16)/4+1,rand(64)/4+3
  454. end
  455. newTxt = newTxt..str:sub(i,i)
  456. if(up)then
  457. for j = 0, upN do
  458. newTxt = newTxt..UpCharacters[M.RNG(1,#UpCharacters)]
  459. end
  460. end
  461. if(mid)then
  462. for j = 0, midN do
  463. newTxt = newTxt..MidCharacters[M.RNG(1,#MidCharacters)]
  464. end
  465. end
  466. if(down)then
  467. for j = 0, downN do
  468. newTxt = newTxt..DownCharacters[M.RNG(1,#DownCharacters)]
  469. end
  470. end
  471. end
  472. end
  473. return newTxt
  474. end
  475.  
  476. function Bezier(startpos, pos2, pos3, endpos, t)
  477. local A = startpos:lerp(pos2, t)
  478. local B = pos2:lerp(pos3, t)
  479. local C = pos3:lerp(endpos, t)
  480. local lerp1 = A:lerp(B, t)
  481. local lerp2 = B:lerp(C, t)
  482. local cubic = lerp1:lerp(lerp2, t)
  483. return cubic
  484. end
  485.  
  486.  
  487. function Effect(data)
  488. local FX = data.Effect or 'Resize-AndFade'
  489. local Parent = data.Parent or Effects
  490. local Color = data.Color or C3.N(0,0,0)
  491. local Size = data.Size or V3.N(1,1,1)
  492. local MoveDir = data.MoveDirection or nil
  493. local MeshData = data.Mesh or nil
  494. local SndData = data.Sound or nil
  495. local Frames = data.Frames or 45
  496. local Manual = data.Manual or nil
  497. local Material = data.Material or nil
  498. local CFra = data.CFrame or Torso.CFrame
  499. local Settings = data.FXSettings or {}
  500. local Snd,Prt,Msh;
  501. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  502. Prt = Manual
  503. else
  504. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  505. end
  506. if(typeof(MeshData) == 'table')then
  507. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  508. elseif(typeof(MeshData) == 'Instance')then
  509. Msh = MeshData:Clone()
  510. Msh.Parent = Prt
  511. end
  512. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  513. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  514. end
  515. if(Snd)then
  516. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  517. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  518. end
  519. local MoveSpeed = nil;
  520. if(MoveDir)then
  521. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  522. end
  523. local Inc = M.RNG()-M.RNG()
  524. local Thingie = 0
  525. local Thingie2 = M.RNG(50,100)/100
  526.  
  527. coroutine.wrap(function()
  528. if(FX ~= 'Arc')then
  529. for i = 1, Frames do
  530. if(FX == 'Resize-AndFade')then
  531. if(not Settings.EndSize)then
  532. Settings.EndSize = V3.N(0,0,0)
  533. end
  534. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  535. if(Settings.EndIsIncrement)then
  536. Prt.Size = Prt.Size - Settings.EndSize
  537. else
  538. Prt.Size = Prt.Size - grow/Frames
  539. end
  540. Prt.Transparency = (i/Frames)
  541. elseif(FX == 'Resize+AndFade')then
  542. if(not Settings.EndSize)then
  543. Settings.EndSize = Size*2
  544. end
  545. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  546. if(Settings.EndIsIncrement)then
  547. Prt.Size = Prt.Size + Settings.EndSize
  548. else
  549. Prt.Size = Prt.Size + grow/Frames
  550. end
  551. Prt.Transparency = (i/Frames)
  552. elseif(FX == 'Fade')then
  553. Prt.Transparency = (i/Frames)
  554. end
  555. if(Settings.RandomizeCFrame)then
  556. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  557. end
  558. if(MoveDir and MoveSpeed)then
  559. local Orientation = Prt.Orientation
  560. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  561. Prt.Orientation = Orientation
  562. end
  563. if(swait and typeof(swait) == 'function')then
  564. swait()
  565. else
  566. wait()
  567. end
  568. end
  569. Prt:destroy()
  570. else
  571. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  572. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  573. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  574. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  575. assert(start ~= nil,"You need to specify a start point!")
  576. assert(endP ~= nil,"You need to specify an end point!")
  577. for i = 0, 1, Settings.Speed or 0.01 do
  578. if(Settings.Home)then
  579. endP = Settings.Home.CFrame
  580. end
  581. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  582. if(swait and typeof(swait) == 'function')then
  583. swait()
  584. else
  585. wait()
  586. end
  587. end
  588. if(Settings.RemoveOnGoal)then
  589. Prt:destroy()
  590. end
  591. end
  592. end)()
  593. return Prt,Msh,Snd
  594. end
  595.  
  596.  
  597. function SoulSteal(whom)
  598. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  599. print(torso)
  600. if(torso and torso:IsA'BasePart')then
  601. local Model = Instance.new("Model",Effects)
  602. Model.Name = whom.Name.."'s Soul"
  603. whom:BreakJoints()
  604. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  605. Soul.Name = 'Head'
  606. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  607. Effect{
  608. Effect="Arc",
  609. Manual = Soul,
  610. FXSettings={
  611. Start=torso.CFrame,
  612. Home = Torso,
  613. RemoveOnGoal = true,
  614. }
  615. }
  616. local lastPoint = Soul.CFrame.p
  617.  
  618. for i = 0, 1, 0.01 do
  619. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  620. local mag = (lastPoint - Soul.Position).magnitude
  621. Effect{
  622. Effect = "Fade",
  623. CFrame = point * CF.N(0, mag/2, 0),
  624. Size = V3.N(.5,mag+.5,.5),
  625. Color = Soul.BrickColor
  626. }
  627. lastPoint = Soul.CFrame.p
  628. swait()
  629. end
  630. for i = 1, 5 do
  631. Effect{
  632. Effect="Fade",
  633. Color = BrickColor.new'Really red',
  634. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  635. }
  636. end
  637. end
  638. end
  639.  
  640. --// Other Functions \\ --
  641.  
  642. function getRegion(point,range,ignore)
  643. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  644. end
  645.  
  646. function clerp(startCF,endCF,alpha)
  647. return startCF:lerp(endCF, alpha)
  648. end
  649.  
  650. function GetTorso(char)
  651. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  652. end
  653.  
  654. function RandomEnum(enum)
  655. local t = enum:GetEnumItems()
  656. if(#t < 1)then t = 1 end
  657. local choice = M.RNG(1,#t)
  658. return t[choice]
  659. end
  660.  
  661. function Chat(text)
  662. coroutine.wrap(function()
  663. if Char:FindFirstChild("TalkingBillBoard")~= nil then
  664. Char:FindFirstChild("TalkingBillBoard"):destroy()
  665. end
  666. local oText = text;
  667. text = ""
  668. for i = 1, #oText do
  669. local lol = M.RNG(1,24)
  670. if(lol == 1 or lol == 2)then
  671. text = text..(oText:sub(i,i):upper())
  672. elseif(lol == 3 or lol == 4)then
  673. text = text..Zalgo(oText:sub(i,i),M.RNG(1,2) == 1,true,M.RNG(1,2) == 1,M.RNG(1,3))
  674. elseif(lol == 5 or lol == 6)then
  675. text = text.." "..(oText:sub(i,i):lower())
  676. elseif(lol == 7)then
  677. text = text..(string.rep(oText:sub(i,i):lower(),M.RNG(5,9)))
  678. else
  679. text = text..(oText:sub(i,i):lower())
  680. end
  681. end
  682. local Bill = Instance.new("BillboardGui",Char)
  683. Bill.Size = UDim2.new(0,100,0,40)
  684. Bill.StudsOffset = Vector3.new(0,3,0)
  685. Bill.Adornee = Char.Head
  686. Bill.Name = "TalkingBillBoard"
  687. local Hehe = Instance.new("TextLabel",Bill)
  688. Hehe.BackgroundTransparency = 1
  689. Hehe.BorderSizePixel = 0
  690. Hehe.Text = ""
  691. Hehe.Font = "Bodoni"
  692. Hehe.TextSize = 40
  693. Hehe.TextStrokeTransparency = 0
  694. Hehe.Size = UDim2.new(1,0,0.5,0)
  695. coroutine.resume(coroutine.create(function()
  696. while Hehe ~= nil do
  697. swait()
  698. Hehe.Font = RandomEnum(Enum.Font)
  699. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  700. Hehe.Rotation = M.RNG(-M.RNG(5,15),M.RNG(5,15))
  701. local aa = math.random(0, 255)/255
  702. local bb = math.random(0, 255)/255
  703. Hehe.TextColor3 = C3.N(aa,aa,aa)
  704. Hehe.TextStrokeColor3 = C3.N(bb,bb,bb)
  705. end
  706. end))
  707. for i = 1,string.len(text),1 do
  708. if(not IsZalgoChar(text:sub(i,i)) and not IsUnicode(text:sub(i,i)))then swait(5) end
  709. Hehe.Text = string.sub(text,1,i)
  710. end
  711. swait(90)
  712. for i = 0, 1, .025 do
  713. swait()
  714. Hehe.TextStrokeTransparency = i
  715. Hehe.TextTransparency = i
  716. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  717. end
  718. Bill:Destroy()
  719. end)()
  720. end
  721.  
  722. function ShowDamage(Pos, Text, Time, Color)
  723. coroutine.wrap(function()
  724. local Pos = (Pos or Vector3.new(0, 0, 0))
  725. local Text = (Text or "")
  726. local Time = (Time or 2)
  727. local Color = (Color or Color3.new(1, 0, 1))
  728. local EffectPart = NewInstance("Part",Effects,{
  729. Material=Enum.Material.SmoothPlastic,
  730. Reflectance = 0,
  731. Transparency = 1,
  732. BrickColor = BrickColor.new(Color),
  733. Name = "Effect",
  734. Size = Vector3.new(0,0,0),
  735. Anchored = true
  736. })
  737. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  738. Size = UDim2.new(1.25, 0, 1.25, 0),
  739. Adornee = EffectPart,
  740. })
  741. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  742. BackgroundTransparency = 1,
  743. Size = UDim2.new(1, 0, 1, 0),
  744. Text = Text,
  745. Font = "Arial",
  746. TextColor3 = Color,
  747. TextStrokeColor3 = Color3.new(0,0,0),
  748. TextStrokeTransparency=0,
  749. TextScaled = true,
  750. })
  751. EffectPart.Parent = game:GetService("Workspace")
  752. delay(0, function()
  753. local Frames = (Time / (1/Frame_Speed))
  754. for Frame = 1, Frames do
  755. swait()
  756. local Percent = (Frame / Frames)
  757. EffectPart.CFrame = CF.N(Pos+ V3.N(0, Percent, 0)) * CF.A(0,0,M.RRNG(-90,90))
  758. TextLabel.Rotation = M.RNG(-6,6)
  759. TextLabel.Position = UDim2.new(M.RNG(-1,1)/10,M.RNG(-1,1)/10,.05,M.RNG(-1,1)/10)
  760. end
  761. for i = 0, 1, .025 do
  762. swait()
  763. TextLabel.TextStrokeTransparency = i
  764. TextLabel.TextTransparency = i
  765. TextLabel.Position = UDim2.new(M.RNG(-15,15)/10,M.RNG(-15,15)/10,M.RNG(-15,15)/10,M.RNG(-15,15)/10)
  766. end
  767. if EffectPart and EffectPart.Parent then
  768. EffectPart:Destroy()
  769. end
  770. end) end)()
  771. end
  772.  
  773.  
  774. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  775. if(who)then
  776. local hum = who:FindFirstChildOfClass'Humanoid'
  777. local Damage = M.RNG(minDam,maxDam)
  778. local canHit = true
  779. if(hum)then
  780. for _, p in pairs(Hit) do
  781. if p[1] == hum then
  782. if(time() - p[2] < 0.1) then
  783. canHit = false
  784. else
  785. Hit[_] = nil
  786. end
  787. end
  788. end
  789. if(canHit)then
  790. if(hum.Health >= math.huge)then
  791. who:BreakJoints()
  792. if(who:FindFirstChild'Head' and hum.Health > 0)then
  793. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
  794. end
  795. else
  796. local player = S.Players:GetPlayerFromCharacter(who)
  797. if(Type == "Fire")then
  798. --idk..
  799. else
  800. local c = Instance.new("ObjectValue",hum)
  801. c.Name = "creator"
  802. c.Value = Plr
  803. game:service'Debris':AddItem(c,0.35)
  804. if(M.RNG(1,100) <= (critChance or 0))then
  805. if(who:FindFirstChild'Head' and hum.Health > 0)then
  806. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  807. end
  808. hum.Health = hum.Health - Damage*(critMult or 2)
  809. else
  810. if(who:FindFirstChild'Head' and hum.Health > 0)then
  811. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color)
  812. end
  813. hum.Health = hum.Health - Damage
  814. end
  815. if(Type == 'Knockback' and GetTorso(who))then
  816. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  817. local body = NewInstance('BodyVelocity',GetTorso(who),{
  818. P = 500,
  819. maxForce = V3.N(math.huge,0,math.huge),
  820. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  821. })
  822. game:service'Debris':AddItem(body,.5)
  823. elseif(Type == 'Knockdown' and GetTorso(who))then
  824. local rek = GetTorso(who)
  825. print(rek)
  826. hum.PlatformStand = true
  827. delay(1,function()
  828. hum.PlatformStand = false
  829. end)
  830. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  831. local bodvol = NewInstance("BodyVelocity",rek,{
  832. velocity = angle * Knock,
  833. P = 5000,
  834. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  835. })
  836. local rl = NewInstance("BodyAngularVelocity",rek,{
  837. P = 3000,
  838. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  839. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  840. })
  841. game:GetService("Debris"):AddItem(bodvol, .5)
  842. game:GetService("Debris"):AddItem(rl, .5)
  843. end
  844. end
  845. end
  846. end
  847. table.insert(Hit,{hum,time()})
  848. end
  849. end
  850. end
  851.  
  852. function AOEDamage(where,range,minDam,maxDam,Knock,Type)
  853. for _,v in next, getRegion(where,range,{Char}) do
  854. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  855. DealDamage(v.Parent,minDam,maxDam,Knock,Type)
  856. end
  857. end
  858. end
  859. function AOEHeal(where,range,amount)
  860. local healed = {}
  861. for _,v in next, getRegion(where,range,{Char}) do
  862. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  863. if(hum and not healed[hum])then
  864. hum.Health = hum.Health + amount
  865. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  866. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  867. end
  868. end
  869. end
  870. end
  871.  
  872. --// Wrap it all up \\--
  873.  
  874. pcall(function()
  875. Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'White'
  876. Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'White'
  877. end)
  878. Plr.Chatted:connect(function(text)
  879. if(text == "/e filter")then
  880. Filter = not Filter
  881. else
  882. if(Filter)then
  883. local succ,text = pcall(function() return game:service'Chat':FilterStringForBroadcast(text,Plr) end)
  884. if(not succ)then
  885. text = string.rep("_",#text)
  886. end
  887. Chat(text)
  888. else
  889. Chat(text)
  890. end
  891. end
  892. end)
  893.  
  894. coroutine.wrap(function()
  895. while true do
  896. swait(M.RNG(0,50)/100)
  897. if(NeutralAnims and not Twitching)then
  898. local GlitchEffect = M.RNG(1,200)
  899. if(GlitchEffect == 1)then
  900. TwitchTime = time()
  901. Twitching = true
  902. TimePos = Music.TimePosition
  903. for _,v in next, Char:children() do
  904. if(v:IsA'BasePart')then
  905. Effect{
  906. Effect='Fade',
  907. Color = BrickColor.Random(),
  908. Material = RandomEnum(Enum.Material),
  909. Size = v.Size + V3.N(M.RNG(-75,75)/100,M.RNG(-75,75)/100,M.RNG(-75,75)/100),
  910. CFrame=v.CFrame * CF.A(M.RRNG(-15,15),M.RRNG(-15,15),M.RNG(-15,15)),
  911. Frames = M.RNG(35,120)
  912. }
  913. end
  914. end
  915. end
  916. end
  917. if(not ForcedTwitching and time()-TwitchTime > M.RNG(150,350)/100)then
  918. Twitching = false
  919. end
  920. end
  921. end)()
  922.  
  923.  
  924. while true do
  925. swait()
  926. Sine = Sine + Change
  927. Music.Parent = Char
  928. Music.Playing = true
  929. Music.Volume = 2
  930. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
  931. local State = ((math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) and "Walk" or "Idle")
  932. local wsVal = 28 / (Hum.WalkSpeed/16)
  933. if(State == 'Walk')then
  934. Change = 3
  935. RH.C1 = clerp(RH.C1,CF.N(0,1,0)*CF.N(0,0-.5*M.S(Sine/wsVal),.05+.15*M.C(Sine/wsVal))*CF.A(M.R(0+60*M.C(Sine/wsVal)+-M.S(Sine/wsVal)),0,0),.2*(Hum.WalkSpeed/16))
  936. LH.C1 = clerp(LH.C1,CF.N(0,1,0)*CF.N(0,0+.5*M.S(Sine/wsVal),.05-.15*M.C(Sine/wsVal))*CF.A(M.R(0-60*M.C(Sine/wsVal)+M.S(Sine/wsVal)),0,0),.2*(Hum.WalkSpeed/16))
  937. else
  938. RH.C1 = clerp(RH.C1,CF.N(0,1,0),.1)
  939. LH.C1 = clerp(LH.C1,CF.N(0,1,0),.1)
  940. end
  941. if(not Twitching)then
  942. pcall(function()
  943. Char.ReaperShadowHead.Eye1.Material = Enum.Material.Neon
  944. Char.ReaperShadowHead.Eye2.Material = Enum.Material.Neon
  945. end)
  946. Hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  947. Music.Pitch = 1
  948. local lol = {0,3}
  949. local lol2 = {-1,1}
  950. RS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  951. LS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  952. NK.C1 = CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  953. else
  954. pcall(function()
  955. Char.ReaperShadowHead.Eye1.Material = RandomEnum(Enum.Material)
  956. Char.ReaperShadowHead.Eye2.Material = RandomEnum(Enum.Material)
  957. end)
  958. Hum.DisplayDistanceType = RandomEnum(Enum.HumanoidDisplayDistanceType)
  959. Music.Pitch = 1.25
  960. if(time()-ReverseTime >= 1)then
  961. Music.TimePosition = TimePos
  962. ReverseTime = time()
  963. for _,v in next, Char:children() do
  964. if(v:IsA'BasePart')then
  965. Effect{
  966. Effect='Fade',
  967. Color = BrickColor.Random(),
  968. Material = RandomEnum(Enum.Material),
  969. Size = v.Size + V3.N(M.RNG(-75,75)/100,M.RNG(-75,75)/100,M.RNG(-75,75)/100),
  970. CFrame=v.CFrame * CF.A(M.RRNG(-15,15),M.RRNG(-15,15),M.RNG(-15,15)),
  971. Frames = M.RNG(35,120)
  972. }
  973. end
  974. end
  975. end
  976. local lol = {5,12}
  977. local lol2 = {-16,8}
  978. RS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  979. LS.C1 = CF.N(0,.5,0)*CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  980. NK.C1 = CF.N(M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100,M.RNG(unpack(lol))/100)*CF.A(M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)),M.RRNG(unpack(lol2)))
  981. end
  982. if(NeutralAnims)then
  983. if(Twitching)then
  984. if(State == 'Walk')then
  985. local Alpha = .3
  986. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20649757e-13, 0.00629579648, 1.42956924e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.N(0,0+.1*-M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-7*M.S(Sine/(wsVal))),0),Alpha)
  987. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.99082166, 0.0216114372, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  988. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990985215, 0.0154614942, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  989. LS.C0 = clerp(LS.C0,CFrame.new(-1.39200604, 0.795008898, -0.00658137258, 0.819051921, 0.573506355, 0.0156119522, -0.573645532, 0.819079638, 0.0062854127, -0.00918270461, -0.0141038094, 0.999858022)*CF.A(0,0,M.RRNG(-25,45)),Alpha)
  990. RS.C0 = clerp(RS.C0,CFrame.new(1.32559943, 0.709226727, 0.00863117818, 0.819051921, -0.573506355, 0.0156119522, 0.573484719, 0.819192171, 0.0062854127, -0.0163939148, 0.00380513305, 0.999858022)*CF.A(0,0,M.RRNG(-45,25)),Alpha)
  991. NK.C0 = clerp(NK.C0,CFrame.new(4.20771539e-06, 1.49895704, -0.0143941138, 0.902309358, -0.0976699144, -0.419878155, 0.104237564, 0.994525492, -0.00733707333, 0.418296129, -0.0371467769, 0.907550335)*CF.A(M.RRNG(-5,15),M.RRNG(-5,15),M.RRNG(-5,15)),Alpha)
  992. else
  993. local Alpha = .3
  994. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20649757e-13, 0.00629579648, 1.42956924e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  995. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.99082166, 0.0216114372, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  996. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990985215, 0.0154614942, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  997. LS.C0 = clerp(LS.C0,CFrame.new(-1.39200604, 0.795008898, -0.00658137258, 0.819051921, 0.573506355, 0.0156119522, -0.573645532, 0.819079638, 0.0062854127, -0.00918270461, -0.0141038094, 0.999858022)*CF.A(0,0,M.RRNG(-25,45)),Alpha)
  998. RS.C0 = clerp(RS.C0,CFrame.new(1.32559943, 0.709226727, 0.00863117818, 0.819051921, -0.573506355, 0.0156119522, 0.573484719, 0.819192171, 0.0062854127, -0.0163939148, 0.00380513305, 0.999858022)*CF.A(0,0,M.RRNG(-45,25)),Alpha)
  999. NK.C0 = clerp(NK.C0,CFrame.new(4.20771539e-06, 1.49895704, -0.0143941138, 0.902309358, -0.0976699144, -0.419878155, 0.104237564, 0.994525492, -0.00733707333, 0.418296129, -0.0371467769, 0.907550335)*CF.A(M.RRNG(-5,15),M.RRNG(-5,15),M.RRNG(-5,15)),Alpha)
  1000. end
  1001. else
  1002. if(State == 'Idle')then
  1003. local Alpha = .3
  1004. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0055502113, 0.046844326, -0.355196595, 0.999991238, -0.00595695665, -0.00113933254, 0.0059490581, 0.926876307, 0.37534529, -0.00117987115, -0.375341475, 0.926886022),Alpha)
  1005. LH.C0 = clerp(LH.C0,CFrame.new(-0.497515112, -1.09223986, -0.0431248844, 0.984844744, 0.00594900129, 0.173336849, 0.0596322678, 0.926867485, -0.370622098, -0.162865102, 0.375341654, 0.91246587),Alpha)
  1006. RH.C0 = clerp(RH.C0,CFrame.new(0.497499257, -1.09597111, -0.0500149131, 0.991716266, 0.00594900129, -0.128311232, -0.0536306985, 0.926867485, -0.371538013, 0.116717227, 0.375341654, 0.919508636),Alpha)
  1007. LS.C0 = clerp(LS.C0,CFrame.new(-1.12519193, 0.738982558, -0.468318224, 0.769806862, -0.638114333, -0.014411577, -0.591974616, -0.705338001, -0.389954329, 0.238670424, 0.308720797, -0.920721531),Alpha)
  1008. RS.C0 = clerp(RS.C0,CFrame.new(1.20966697, 0.671781361, -0.540282011, 0.762095451, 0.647304416, -0.014411577, 0.591827035, -0.70546186, -0.389954329, -0.262585998, 0.288653284, -0.920721531),Alpha)
  1009. NK.C0 = clerp(NK.C0,CFrame.new(-0.00318176579, 1.58153725, -0.218282402, 0.99997586, -0.00669310382, -0.00194420572, 0.00678409031, 0.87074405, 0.49168992, -0.00159802474, -0.491691202, 0.870768249),Alpha)
  1010. elseif(State == 'Walk')then
  1011. local Alpha = .3
  1012. RJ.C0 = clerp(RJ.C0,CF.N(0,0+.1*-M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-7*M.S(Sine/(wsVal))),0),Alpha)
  1013. LS.C0 = clerp(LS.C0,CFrame.new(-1.12519193, 0.738982558, -0.468318224, 0.769806862, -0.638114333, -0.014411577, -0.591974616, -0.705338001, -0.389954329, 0.238670424, 0.308720797, -0.920721531),Alpha)
  1014. RS.C0 = clerp(RS.C0,CFrame.new(1.20966697, 0.671781361, -0.540282011, 0.762095451, 0.647304416, -0.014411577, 0.591827035, -0.70546186, -0.389954329, -0.262585998, 0.288653284, -0.920721531),Alpha)
  1015. NK.C0 = clerp(NK.C0,CFrame.new(-0.00318176579, 1.58153725, -0.218282402, 0.99997586, -0.00669310382, -0.00194420572, 0.00678409031, 0.87074405, 0.49168992, -0.00159802474, -0.491691202, 0.870768249),Alpha)
  1016. LH.C0 = clerp(LH.C0,LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0),Alpha)
  1017. RH.C0 = clerp(RH.C0,RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0),Alpha)
  1018. end
  1019. end
  1020. end
  1021. end
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