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Jul 29th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. script.Name = "Burning Hope xd!11"
  145. --//====================================================\\--
  146. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  147. --\\====================================================//--
  148.  
  149. print("Load Finished")
  150. print("Edited By InfiniteOneWithdank Hello User")
  151. print("=====| 100 Percent Done Version |=====")
  152. print(">=Updates")
  153. print("!=Big Changes")
  154. print("*=Small Changes")
  155. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  156. print(">Gun is now a rainbow color")
  157. print("*Changed Fire Size by 1")
  158. print("*Changed Taunts/Voices A Bit")
  159. print(">Added Wave Emote when u click")
  160. print(">Added in intro text")
  161. print(">Added New Smexy moves")
  162. warn("Make Them All Suffer For Their Sins")
  163. warn("In Fact Make them Burn")
  164.  
  165.  
  166. script:ClearAllChildren()
  167. wait(0.2)
  168.  
  169. Player = game:GetService("Players").LocalPlayer
  170. PlayerGui = Player.PlayerGui
  171. Cam = workspace.CurrentCamera
  172. Backpack = Player.Backpack
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175. Mouse = Player:GetMouse()
  176. RootPart = Character["HumanoidRootPart"]
  177. Torso = Character["Torso"]
  178. Head = Character["Head"]
  179. RightArm = Character["Right Arm"]
  180. LeftArm = Character["Left Arm"]
  181. RightLeg = Character["Right Leg"]
  182. LeftLeg = Character["Left Leg"]
  183. RootJoint = RootPart["RootJoint"]
  184. Neck = Torso["Neck"]
  185. RightShoulder = Torso["Right Shoulder"]
  186. LeftShoulder = Torso["Left Shoulder"]
  187. RightHip = Torso["Right Hip"]
  188. LeftHip = Torso["Left Hip"]
  189. local TIME = 0
  190. local sick = Instance.new("Sound",Torso)
  191.  
  192. IT = Instance.new
  193. CF = CFrame.new
  194. VT = Vector3.new
  195. RAD = math.rad
  196. C3 = Color3.new
  197. UD2 = UDim2.new
  198. BRICKC = BrickColor.new
  199. ANGLES = CFrame.Angles
  200. EULER = CFrame.fromEulerAnglesXYZ
  201. COS = math.cos
  202. ACOS = math.acos
  203. SIN = math.sin
  204. ASIN = math.asin
  205. ABS = math.abs
  206. MRANDOM = math.random
  207. FLOOR = math.floor
  208. local RWINGS = {}
  209. local LWINGS = {}
  210. local GunPoint
  211. Player_Size = 1
  212.  
  213. -- Thingy To Make Song Work
  214.  
  215. p = game.Players.LocalPlayer
  216. char = p.Character
  217.  
  218. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  219. local s = Instance.new("Sound",char)
  220. s.Name = "BGMusic"
  221. s.SoundId = "rbxassetid://1416617454"
  222. s.Pitch = 1
  223. s.Volume = 40
  224. s.Looped = true
  225. s.archivable = false
  226. s.Parent = char.Head
  227. wait(0.1)
  228. s:play()
  229.  
  230. -- Rest of Script
  231. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  232.  
  233. --//=================================\\
  234. --|| PARTICLES N STUFF
  235. --\\=================================//
  236.  
  237. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  238. particleemitter.VelocitySpread = 350
  239. particleemitter.Lifetime = NumberRange.new(1)
  240. particleemitter.Speed = NumberRange.new(0)
  241. cringememe= {}
  242. for i=0, 19 do
  243. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  244. end
  245. particleemitter.Size = NumberSequence.new(cringememe)
  246. particleemitter.Rate = 20
  247. particleemitter.LockedToPart = true
  248. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  249. particleemitter.LightEmission = 1
  250. particleemitter.Texture = "rbxassetid://38727848"
  251. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  252.  
  253. local particleemitter = Instance.new('ParticleEmitter', Torso)
  254. particleemitter.VelocitySpread = 250
  255. particleemitter.Lifetime = NumberRange.new(3)
  256. particleemitter.Speed = NumberRange.new(1.5)
  257. youAreATHOT = {}
  258. for i=0, 19 do
  259. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  260. end
  261. particleemitter.Size = NumberSequence.new(youAreATHOT)
  262. particleemitter.Rate = 10
  263. particleemitter.LockedToPart = false
  264. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  265. particleemitter.LightEmission = 1
  266. particleemitter.Texture = "rbxassetid://253188763"
  267. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  268.  
  269. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  270. particleemitter.VelocitySpread = 350
  271. particleemitter.Lifetime = NumberRange.new(1)
  272. particleemitter.Speed = NumberRange.new(0)
  273. cringememe2= {}
  274. for i=0, 19 do
  275. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  276. end
  277. particleemitter.Size = NumberSequence.new(cringememe2)
  278. particleemitter.Rate = 20
  279. particleemitter.LockedToPart = true
  280. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  281. particleemitter.LightEmission = 1
  282. particleemitter.Texture = "rbxassetid://38727848"
  283. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  284.  
  285. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  286. particleemitter.VelocitySpread = 350
  287. particleemitter.Lifetime = NumberRange.new(1)
  288. particleemitter.Speed = NumberRange.new(0)
  289. cringememe3= {}
  290. for i=0, 19 do
  291. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  292. end
  293. particleemitter.Size = NumberSequence.new(cringememe3)
  294. particleemitter.Rate = 30
  295. particleemitter.LockedToPart = true
  296. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  297. particleemitter.LightEmission = 1
  298. particleemitter.Texture = "rbxassetid://38727848"
  299. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  300.  
  301. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  302. particleemitter.VelocitySpread = 350
  303. particleemitter.Lifetime = NumberRange.new(1)
  304. particleemitter.Speed = NumberRange.new(0)
  305. cringememe4= {}
  306. for i=0, 19 do
  307. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  308. end
  309. particleemitter.Size = NumberSequence.new(cringememe4)
  310. particleemitter.Rate = 30
  311. particleemitter.LockedToPart = true
  312. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  313. particleemitter.LightEmission = 1
  314. particleemitter.Texture = "rbxassetid://38727848"
  315. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  316.  
  317. --//=================================\\
  318. --|| USEFUL VALUES
  319. --\\=================================//
  320.  
  321. Animation_Speed = 1.5
  322. local FORCERESET = false
  323. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  324. local Speed = 16
  325. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  326. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  327. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  328. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  329. local DAMAGEMULTIPLIER = 1
  330. local ANIM = "Idle"
  331. local ATTACK = false
  332. local EQUIPPED = false
  333. local HOLD = false
  334. local COMBO = 1
  335. local Rooted = false
  336. local SINE = 0
  337. local KEYHOLD = false
  338. local CHANGE = 2 / Animation_Speed
  339. local WALKINGANIM = false
  340. local VALUE1 = false
  341. local VALUE2 = false
  342. local ROBLOXIDLEANIMATION = IT("Animation")
  343. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  344. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  345. --ROBLOXIDLEANIMATION.Parent = Humanoid
  346. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  347. WEAPONGUI.Name = "BanishV3Gui"
  348. local Weapon = IT("Model")
  349. Weapon.Name = "Adds"
  350. local Effects = IT("Folder", Weapon)
  351. Effects.Name = "Effects"
  352. local ANIMATOR = Humanoid.Animator
  353. local ANIMATE = Character:FindFirstChild("Animate")
  354. local UNANCHOR = true
  355. local TOBANISH = {}
  356. script.Parent = PlayerGui
  357.  
  358. function StatLabel(CFRAME, TEXT, COLOR)
  359. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  360. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  361. local BODYGYRO = IT("BodyGyro", STATPART)
  362. game:GetService("Debris"):AddItem(STATPART ,5)
  363. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  364. BILLBOARDGUI.Adornee = STATPART
  365. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  366. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  367. BILLBOARDGUI.AlwaysOnTop = false
  368. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  369. TEXTLABEL.BackgroundTransparency = 1
  370. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  371. TEXTLABEL.Text = TEXT
  372. TEXTLABEL.Font = SKILLFONT
  373. TEXTLABEL.FontSize="Size42"
  374. TEXTLABEL.TextColor3 = COLOR
  375. TEXTLABEL.TextStrokeTransparency = 0
  376. TEXTLABEL.TextScaled = true
  377. TEXTLABEL.TextWrapped = true
  378. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  379. for i = 1, 50 do
  380. Swait()
  381. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  382. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  383. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  384. end
  385. THEPART.Parent = nil
  386. end),STATPART, TEXTLABEL)
  387. end
  388.  
  389. --//=================================\\
  390. --\\=================================//
  391.  
  392.  
  393. --//=================================\\
  394. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  395. --\\=================================//
  396.  
  397. ArtificialHB = Instance.new("BindableEvent", script)
  398. ArtificialHB.Name = "ArtificialHB"
  399.  
  400. script:WaitForChild("ArtificialHB")
  401.  
  402. frame = Frame_Speed
  403. tf = 0
  404. allowframeloss = false
  405. tossremainder = false
  406. lastframe = tick()
  407. script.ArtificialHB:Fire()
  408.  
  409. game:GetService("RunService").Heartbeat:connect(function(s, p)
  410. tf = tf + s
  411. if tf >= frame then
  412. if allowframeloss then
  413. script.ArtificialHB:Fire()
  414. lastframe = tick()
  415. else
  416. for i = 1, math.floor(tf / frame) do
  417. script.ArtificialHB:Fire()
  418. end
  419. lastframe = tick()
  420. end
  421. if tossremainder then
  422. tf = 0
  423. else
  424. tf = tf - frame * math.floor(tf / frame)
  425. end
  426. end
  427. end)
  428.  
  429. --//=================================\\
  430. --\\=================================//
  431.  
  432. --//=================================\\
  433. --|| SOME TAG EDIT
  434. --\\=================================//
  435.  
  436. m = game.Players.LocalPlayer
  437. char = m.Character
  438. local txt = Instance.new("BillboardGui", char)
  439. txt.Adornee = char.Head
  440. txt.Name = "_status"
  441. txt.Size = UDim2.new(2, 0, 1.2, 0)
  442. txt.StudsOffset = Vector3.new(-9, 8, 0)
  443. local text = Instance.new("TextLabel", txt)
  444. text.Size = UDim2.new(10, 0, 7, 0)
  445. text.FontSize = "Size24"
  446. text.TextScaled = true
  447. text.TextTransparency = 0
  448. text.BackgroundTransparency = 1
  449. text.TextTransparency = 0
  450. text.TextStrokeTransparency = 0
  451. text.Font = "Bodoni"
  452. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  453. v = Instance.new("Part")
  454. v.Name = "ColorBrick"
  455. v.Parent = m.Character
  456. v.FormFactor = "Symmetric"
  457. v.Anchored = true
  458. v.CanCollide = false
  459. v.BottomSurface = "Smooth"
  460. v.TopSurface = "Smooth"
  461. v.Size = Vector3.new(10, 5, 3)
  462. v.Transparency = 1
  463. v.CFrame = char.Torso.CFrame
  464. v.BrickColor = BrickColor.new("Really black")
  465. v.Transparency = 1
  466. v.Shape = "Block"
  467. spawn(function()
  468. local TweenService = game:GetService("TweenService")
  469. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  470. local Int = 0
  471. while wait(0.5) do
  472. if Int == #Colours then Int = 0 end
  473. Int = Int+1
  474. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  475. end
  476. end)
  477. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  478. wait(2)
  479. text.Text = "People thought i was gone but no i return to tell you this..."
  480. wait(3)
  481. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  482. wait(2)
  483. text.Text = "Burning Hope"
  484.  
  485. --//=================================\\
  486. --\\=================================//
  487.  
  488. --//=================================\\
  489. --|| SOME FUNCTIONS
  490. --\\=================================//
  491.  
  492. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  493. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  494. end
  495.  
  496. function PositiveAngle(NUMBER)
  497. if NUMBER >= 0 then
  498. NUMBER = 0
  499. end
  500. return NUMBER
  501. end
  502.  
  503. function NegativeAngle(NUMBER)
  504. if NUMBER <= 0 then
  505. NUMBER = 0
  506. end
  507. return NUMBER
  508. end
  509.  
  510. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  511. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  512. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  513. wave.CFrame = CFRAME
  514. coroutine.resume(coroutine.create(function(PART)
  515. for i = 1, WAIT do
  516. Swait()
  517. mesh.Scale = mesh.Scale + GROW
  518. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  519. if DOESROT == true then
  520. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  521. end
  522. wave.Transparency = wave.Transparency + 0.5 / WAIT
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  531. for _, c in pairs(PARENT:GetChildren()) do
  532. if c.ClassName == "Model" then
  533. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  534. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  535. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  536. if DIST > (TORSO.Position - FROM).Magnitude then
  537. table.insert(TABLE, c)
  538. end
  539. AddChildrenToTable(FROM, c, DIST, TABLE)
  540. elseif c.ClassName == "Folder" then
  541. AddChildrenToTable(FROM, c, DIST, TABLE)
  542. end
  543. end
  544. end
  545. end
  546.  
  547. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  549. local mesh
  550. if KIND == "Base" then
  551. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  552. elseif KIND == "Thin" then
  553. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  554. elseif KIND == "Round" then
  555. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  556. end
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW / 10
  562. wave.Transparency = wave.Transparency + 0.5 / WAIT
  563. if wave.Transparency > 0.99 then
  564. wave:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  571. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  572. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  573. wave.CFrame = CFRAME
  574. coroutine.resume(coroutine.create(function(PART)
  575. for i = 1, WAIT do
  576. Swait()
  577. mesh.Scale = mesh.Scale + GROW
  578. wave.Transparency = wave.Transparency + 1 / WAIT
  579. if wave.Transparency > 0.99 then
  580. wave:remove()
  581. end
  582. end
  583. end))
  584. end
  585.  
  586. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  587. local TORSO = Torso
  588. local HUM = Humanoid
  589. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  590. coroutine.wrap(function()
  591. VT = Vector3.new
  592. MRANDOM = math.random
  593. local A = TIME
  594. local B = INTENSITY
  595. local C = true
  596. local HUMANOID = Humanoid
  597. local TIMER = A or 35
  598. local SHAKE = B or 5
  599. local FADE = C or true
  600. if HUMANOID then
  601. local FADER = SHAKE / TIMER
  602. for i = 1, TIMER do
  603. wait()
  604. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  605. end
  606. HUMANOID.CameraOffset = VT(0, 0, 0)
  607. end
  608.  
  609. end)()
  610. end
  611. end
  612.  
  613. function Effect(data)
  614. local FX = data.Effect or 'ResizeAndFade'
  615. local Parent = data.Parent or Effects
  616. local Color = data.Color or C3.N(0,0,0)
  617. local Size = data.Size or V3.N(1,1,1)
  618. local MoveDir = data.MoveDirection or nil
  619. local MeshData = data.Mesh or nil
  620. local SndData = data.Sound or nil
  621. local Frames = data.Frames or 45
  622. local Manual = data.Manual or nil
  623. local Material = data.Material or nil
  624. local CFra = data.CFrame or Torso.CFrame
  625. local Settings = data.FXSettings or {}
  626. local Snd,Prt,Msh;
  627. local Shape = data.Shape or Enum.PartType.Block
  628. coroutine.resume(coroutine.create(function()
  629. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  630. Prt = Manual
  631. else
  632. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  633. Prt.Shape = Shape
  634. end
  635. if(typeof(MeshData) == 'table')then
  636. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  637. elseif(typeof(MeshData) == 'Instance')then
  638. Msh = MeshData:Clone()
  639. Msh.Parent = Prt
  640. elseif(Shape == Enum.PartType.Block)then
  641. Msh = Mesh(Prt,Enum.MeshType.Brick)
  642. end
  643. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  644. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  645. end
  646. if(Snd)then
  647. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  648. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  649. end
  650. local MoveSpeed = nil;
  651. if(MoveDir)then
  652. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  653. end
  654. local Inc = M.RNG()-M.RNG()
  655. local Thingie = 0
  656. local Thingie2 = M.RNG(50,100)/100
  657. if(FX ~= 'Arc')then
  658. for i = 1, Frames do
  659. if(swait and typeof(swait) == 'function')then
  660. swait()
  661. else
  662. wait()
  663. end
  664. if(FX == 'ResizeAndFade')then
  665. if(not Settings.EndSize)then
  666. Settings.EndSize = V3.N(0,0,0)
  667. end
  668. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  669. if(Settings.EndIsIncrement)then
  670. Prt.Size = Prt.Size + Settings.EndSize
  671. else
  672. Prt.Size = Prt.Size - grow/Frames
  673. end
  674. Prt.Transparency = (i/Frames)
  675. elseif(FX == 'Fade')then
  676. Prt.Transparency = (i/Frames)
  677. end
  678.  
  679. if(Settings.RandomizeCFrame)then
  680. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  681. end
  682. if(MoveDir and MoveSpeed)then
  683. local Orientation = Prt.Orientation
  684. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  685. Prt.Orientation = Orientation
  686. end
  687. end
  688. Prt:destroy()
  689. else
  690. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  691. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  692. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  693. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  694. assert(start ~= nil,"You need to specify a start point!")
  695. assert(endP ~= nil,"You need to specify an end point!")
  696. for i = 0, 1, Settings.Speed or 0.01 do
  697. if(swait and typeof(swait) == 'function')then
  698. swait()
  699. else
  700. wait()
  701. end
  702. if(Settings.Home)then
  703. endP = Settings.Home.CFrame
  704. end
  705. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  706. end
  707. if(Settings.RemoveOnGoal)then
  708. Prt:destroy()
  709. end
  710. end
  711. end))
  712. return Prt,Msh,Snd
  713. end
  714.  
  715. function RightWing()
  716. for i = 1, 2 do
  717. local PART
  718. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  719. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  720. table.insert(RWINGS, WingWeld)
  721. PART = Wing
  722. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  723. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  724. PART = Wing
  725. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  726. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  728. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  729. PART = Wing
  730. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  731. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  732. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  733. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  735. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  736. PART = Wing
  737. table.insert(RWINGS, WingWeld)
  738. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  739. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  740. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  741. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  742. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  743. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  744. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  746. PART = Wing
  747. table.insert(RWINGS, WingWeld)
  748. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  750. PART = Wing
  751. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  752. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  753. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  754. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  755. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  757. PART = Wing
  758. table.insert(RWINGS, WingWeld)
  759. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  760. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  761. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  762. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  764. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  765. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  766. table.insert(EYES, Wing1)
  767. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  768. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  769. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  770. PART = Wing
  771. table.insert(RWINGS, WingWeld)
  772. end
  773. BODY = {}
  774. for _, c in pairs(Character:GetDescendants()) do
  775. if c:IsA("BasePart") then
  776. table.insert(BODY, {
  777. c,
  778. c.Parent,
  779. c.Material,
  780. c.Color
  781. })
  782. elseif c:IsA("JointInstance") then
  783. table.insert(BODY, {
  784. c,
  785. c.Parent,
  786. nil,
  787. nil
  788. })
  789. end
  790. end
  791. end
  792. function LeftWing()
  793. for i = 1, 2 do
  794. local PART
  795. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  796. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  797. table.insert(LWINGS, WingWeld)
  798. PART = Wing
  799. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  800. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  801. PART = Wing
  802. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  803. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  805. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  806. PART = Wing
  807. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  808. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  809. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  810. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  811. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  812. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  813. PART = Wing
  814. table.insert(LWINGS, WingWeld)
  815. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  816. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  817. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  818. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  819. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  820. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  821. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  823. PART = Wing
  824. table.insert(LWINGS, WingWeld)
  825. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  826. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  827. PART = Wing
  828. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  829. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  830. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  831. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  832. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  833. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  834. PART = Wing
  835. table.insert(LWINGS, WingWeld)
  836. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  837. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  838. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  839. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  840. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  841. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  842. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  843. table.insert(EYES, Wing1)
  844. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  845. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  846. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  847. PART = Wing
  848. table.insert(LWINGS, WingWeld)
  849. end
  850. BODY = {}
  851. for _, c in pairs(Character:GetDescendants()) do
  852. if c:IsA("BasePart") then
  853. table.insert(BODY, {
  854. c,
  855. c.Parent,
  856. c.Material,
  857. c.Color
  858. })
  859. elseif c:IsA("JointInstance") then
  860. table.insert(BODY, {
  861. c,
  862. c.Parent,
  863. nil,
  864. nil
  865. })
  866. end
  867. end
  868. end
  869.  
  870. function Swait(NUMBER)
  871. if NUMBER == 0 or NUMBER == nil then
  872. ArtificialHB.Event:wait()
  873. else
  874. for i = 1, NUMBER do
  875. ArtificialHB.Event:wait()
  876. end
  877. end
  878. end
  879.  
  880. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  881. local NEWMESH = IT(MESH)
  882. if MESH == "SpecialMesh" then
  883. NEWMESH.MeshType = MESHTYPE
  884. if MESHID ~= "nil" and MESHID ~= "" then
  885. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  886. end
  887. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  888. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  889. end
  890. end
  891. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  892. NEWMESH.Scale = SCALE
  893. NEWMESH.Parent = PARENT
  894. return NEWMESH
  895. end
  896.  
  897. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  898. local NEWPART = IT("Part")
  899. NEWPART.formFactor = FORMFACTOR
  900. NEWPART.Reflectance = REFLECTANCE
  901. NEWPART.Transparency = TRANSPARENCY
  902. NEWPART.CanCollide = false
  903. NEWPART.Locked = true
  904. NEWPART.Anchored = true
  905. if ANCHOR == false then
  906. NEWPART.Anchored = false
  907. end
  908. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  909. NEWPART.Name = NAME
  910. NEWPART.Size = SIZE
  911. NEWPART.Position = Torso.Position
  912. NEWPART.Material = MATERIAL
  913. NEWPART:BreakJoints()
  914. NEWPART.Parent = PARENT
  915. return NEWPART
  916. end
  917.  
  918. local function weldBetween(a, b)
  919. local weldd = Instance.new("ManualWeld")
  920. weldd.Part0 = a
  921. weldd.Part1 = b
  922. weldd.C0 = CFrame.new()
  923. weldd.C1 = b.CFrame:inverse() * a.CFrame
  924. weldd.Parent = a
  925. return weldd
  926. end
  927.  
  928.  
  929. function QuaternionFromCFrame(cf)
  930. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  931. local trace = m00 + m11 + m22
  932. if trace > 0 then
  933. local s = math.sqrt(1 + trace)
  934. local recip = 0.5 / s
  935. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  936. else
  937. local i = 0
  938. if m11 > m00 then
  939. i = 1
  940. end
  941. if m22 > (i == 0 and m00 or m11) then
  942. i = 2
  943. end
  944. if i == 0 then
  945. local s = math.sqrt(m00 - m11 - m22 + 1)
  946. local recip = 0.5 / s
  947. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  948. elseif i == 1 then
  949. local s = math.sqrt(m11 - m22 - m00 + 1)
  950. local recip = 0.5 / s
  951. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  952. elseif i == 2 then
  953. local s = math.sqrt(m22 - m00 - m11 + 1)
  954. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  955. end
  956. end
  957. end
  958.  
  959. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  960. local xs, ys, zs = x + x, y + y, z + z
  961. local wx, wy, wz = w * xs, w * ys, w * zs
  962. local xx = x * xs
  963. local xy = x * ys
  964. local xz = x * zs
  965. local yy = y * ys
  966. local yz = y * zs
  967. local zz = z * zs
  968. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  969. end
  970.  
  971. function QuaternionSlerp(a, b, t)
  972. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  973. local startInterp, finishInterp;
  974. if cosTheta >= 0.0001 then
  975. if (1 - cosTheta) > 0.0001 then
  976. local theta = ACOS(cosTheta)
  977. local invSinTheta = 1 / SIN(theta)
  978. startInterp = SIN((1 - t) * theta) * invSinTheta
  979. finishInterp = SIN(t * theta) * invSinTheta
  980. else
  981. startInterp = 1 - t
  982. finishInterp = t
  983. end
  984. else
  985. if (1 + cosTheta) > 0.0001 then
  986. local theta = ACOS(-cosTheta)
  987. local invSinTheta = 1 / SIN(theta)
  988. startInterp = SIN((t - 1) * theta) * invSinTheta
  989. finishInterp = SIN(t * theta) * invSinTheta
  990. else
  991. startInterp = t - 1
  992. finishInterp = t
  993. end
  994. end
  995. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  996. end
  997.  
  998. function Clerp(a, b, t)
  999. local qa = {QuaternionFromCFrame(a)}
  1000. local qb = {QuaternionFromCFrame(b)}
  1001. local ax, ay, az = a.x, a.y, a.z
  1002. local bx, by, bz = b.x, b.y, b.z
  1003. local _t = 1 - t
  1004. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1005. end
  1006.  
  1007. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1008. local frame = IT("Frame")
  1009. frame.BackgroundTransparency = TRANSPARENCY
  1010. frame.BorderSizePixel = BORDERSIZEPIXEL
  1011. frame.Position = POSITION
  1012. frame.Size = SIZE
  1013. frame.BackgroundColor3 = COLOR
  1014. frame.BorderColor3 = BORDERCOLOR
  1015. frame.Name = NAME
  1016. frame.Parent = PARENT
  1017. return frame
  1018. end
  1019.  
  1020. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1021. local label = IT("TextLabel")
  1022. label.BackgroundTransparency = 1
  1023. label.Size = UD2(1, 0, 1, 0)
  1024. label.Position = UD2(0, 0, 0, 0)
  1025. label.TextColor3 = TEXTCOLOR
  1026. label.TextStrokeTransparency = STROKETRANSPARENCY
  1027. label.TextTransparency = TRANSPARENCY
  1028. label.FontSize = TEXTFONTSIZE
  1029. label.Font = TEXTFONT
  1030. label.BorderSizePixel = BORDERSIZEPIXEL
  1031. label.TextScaled = false
  1032. label.Text = TEXT
  1033. label.Name = NAME
  1034. label.Parent = PARENT
  1035. return label
  1036. end
  1037.  
  1038. function NoOutlines(PART)
  1039. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1040. end
  1041.  
  1042. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1043. local NEWWELD = IT(TYPE)
  1044. NEWWELD.Part0 = PART0
  1045. NEWWELD.Part1 = PART1
  1046. NEWWELD.C0 = C0
  1047. NEWWELD.C1 = C1
  1048. NEWWELD.Parent = PARENT
  1049. return NEWWELD
  1050. end
  1051.  
  1052. local S = IT("Sound")
  1053. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1054. local NEWSOUND = nil
  1055. coroutine.resume(coroutine.create(function()
  1056. NEWSOUND = S:Clone()
  1057. NEWSOUND.Parent = PARENT
  1058. NEWSOUND.Volume = VOLUME
  1059. NEWSOUND.Pitch = PITCH
  1060. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1061. NEWSOUND:play()
  1062. if DOESLOOP == true then
  1063. NEWSOUND.Looped = true
  1064. else
  1065. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1066. NEWSOUND:remove()
  1067. end
  1068. end))
  1069. return NEWSOUND
  1070. end
  1071.  
  1072. function CFrameFromTopBack(at, top, back)
  1073. local right = top:Cross(back)
  1074. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1075. end
  1076.  
  1077. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1078. function Lightning(Table)
  1079. local Color = Table.Color or C3(1,1,1)
  1080. local StartPos = Table.Start or Torso.Position
  1081. local EndPos = Table.End or Mouse.Hit.p
  1082. local SegmentLength = Table.SegmentL or 2
  1083. local Thickness = Table.Thickness or 0.1
  1084. local Dissapear = Table.DoesFade or false
  1085. local Parent = Table.Ignore or Character
  1086. local MaxDist = Table.MaxDist or 400
  1087. local Branches = Table.Branches or false
  1088. local Thicken = Table.Thicken or false
  1089. local FadeTime = Table.FadeTime or 15
  1090. local FadeIn = Table.FadeIn or false
  1091. local Material = Table.Material or "Neon"
  1092. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1093. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1094. local LIGHTNINGMODEL = IT("Model",Effects)
  1095. LIGHTNINGMODEL.Name = "Lightning"
  1096. local LastBolt = nil
  1097. for E = 1, DISTANCE do
  1098. local ExtraSize = 0
  1099. if Thicken == true then
  1100. ExtraSize = (DISTANCE-E)/15
  1101. end
  1102. local TRANSPARENCY = 0
  1103. if FadeIn == true then
  1104. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1105. if TRANSPARENCY < 0 then
  1106. TRANSPARENCY = 0
  1107. end
  1108. end
  1109. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1110. PART.Color = Color
  1111. MakeForm(PART,"Cyl")
  1112. if LastBolt == nil then
  1113. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1114. else
  1115. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1116. end
  1117. LastBolt = PART
  1118. if Branches == true and E < (DISTANCE-5) then
  1119. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1120. if CHOICE == 1 then
  1121. local LASTBRANCH = nil
  1122. for i = 1, MRANDOM(2,5) do
  1123. local ExtraSize2 = 0
  1124. if Thicken == true then
  1125. ExtraSize = ((DISTANCE-E)/25)/i
  1126. end
  1127. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1128. PART.Color = Color
  1129. MakeForm(PART,"Cyl")
  1130. if LASTBRANCH == nil then
  1131. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1132. else
  1133. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1134. end
  1135. LASTBRANCH = PART
  1136. end
  1137. end
  1138. end
  1139. end
  1140. if Dissapear == true then
  1141. coroutine.resume(coroutine.create(function()
  1142. for i = 1, FadeTime do
  1143. Swait()
  1144. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1145. if c.ClassName == "Part" then
  1146. c.Transparency = c.Transparency + (i/FadeTime)/10
  1147. end
  1148. end
  1149. end
  1150. LIGHTNINGMODEL:remove()
  1151. end))
  1152. elseif Dissapear == false then
  1153. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1154. end
  1155. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1156. end
  1157.  
  1158. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1159. local cR=255
  1160. local cG=0
  1161. local cB=0
  1162. local flg5=1 local omgidk=1
  1163. local add=15
  1164. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1165. if omgidk>10000 then omgidk=0 end
  1166. omgidk=omgidk+1
  1167. if cR>=255 then flg5=1 end
  1168. if cG>=255 then flg5=2 end
  1169. if cB>=255 then flg5=3 end
  1170. if flg5==1 then cR=cR-add cG=cG+add end
  1171. if flg5==2 then cG=cG-add cB=cB+add end
  1172. if flg5==3 then cB=cB-add cR=cR+add end
  1173. color=Color3.fromRGB(cR,cG,cB)
  1174. function WACKYEFFECT(Table)
  1175. local TYPE = (Table.EffectType or "Sphere")
  1176. local SIZE = (Table.Size or VT(6,6,6))
  1177. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1178. local TRANSPARENCY = (Table.Transparency or 0)
  1179. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1180. local CFRAME = (Table.CFrame or Torso.CFrame)
  1181. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1182. local ROTATION1 = (Table.RotationX or 0)
  1183. local ROTATION2 = (Table.RotationY or 0)
  1184. local ROTATION3 = (Table.RotationZ or 0)
  1185. local MATERIAL = "Neon"
  1186. local COLOR = color
  1187. local TIME = (Table.Time or 45)
  1188. local SOUNDID = (Table.SoundID or nil)
  1189. local SOUNDPITCH = (Table.SoundPitch or nil)
  1190. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1191. coroutine.resume(coroutine.create(function()
  1192. local PLAYSSOUND = false
  1193. local SOUND = nil
  1194. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1195. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1196. PLAYSSOUND = true
  1197. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1198. end
  1199. EFFECT.Color = color
  1200. local MSH = nil
  1201. if TYPE == "Sphere" then
  1202. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1203. elseif TYPE == "Block" then
  1204. MSH = IT("BlockMesh",EFFECT)
  1205. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1206. elseif TYPE == "Wave" then
  1207. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1208. elseif TYPE == "Ring" then
  1209. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1210. elseif TYPE == "Slash" then
  1211. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1212. elseif TYPE == "Round Slash" then
  1213. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1214. elseif TYPE == "Swirl" then
  1215. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1216. elseif TYPE == "Skull" then
  1217. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1218. elseif TYPE == "Crystal" then
  1219. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1220. end
  1221. if MSH ~= nil then
  1222. local MOVESPEED = nil
  1223. if MOVEDIRECTION ~= nil then
  1224. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1225. end
  1226. local GROWTH = SIZE - ENDSIZE
  1227. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1228. if TYPE == "Block" then
  1229. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1230. else
  1231. EFFECT.CFrame = CFRAME
  1232. end
  1233. for LOOP = 1, TIME+1 do
  1234. Swait()
  1235. MSH.Scale = MSH.Scale - GROWTH/TIME
  1236. if TYPE == "Wave" then
  1237. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1238. end
  1239. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1240. if TYPE == "Block" then
  1241. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1242. else
  1243. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1244. end
  1245. if MOVEDIRECTION ~= nil then
  1246. local ORI = EFFECT.Orientation
  1247. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1248. EFFECT.Orientation = ORI
  1249. end
  1250. end
  1251. if PLAYSSOUND == false then
  1252. EFFECT:remove()
  1253. else
  1254. SOUND.Stopped:Connect(function()
  1255. EFFECT:remove()
  1256. end)
  1257. end
  1258. else
  1259. if PLAYSSOUND == false then
  1260. EFFECT:remove()
  1261. else
  1262. repeat Swait() until SOUND.Playing == false
  1263. EFFECT:remove()
  1264. end
  1265. end
  1266. end))
  1267. end
  1268. end)
  1269. function MakeForm(PART,TYPE)
  1270. if TYPE == "Cyl" then
  1271. local MSH = IT("CylinderMesh",PART)
  1272. elseif TYPE == "Ball" then
  1273. local MSH = IT("SpecialMesh",PART)
  1274. MSH.MeshType = "Sphere"
  1275. elseif TYPE == "Wedge" then
  1276. local MSH = IT("SpecialMesh",PART)
  1277. MSH.MeshType = "Wedge"
  1278. end
  1279. end
  1280. function SpawnTrail(FROM,TO,BIG)
  1281. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1282. MakeForm(TRAIL,"Cyl")
  1283. local cR=255
  1284. local cG=0
  1285. local cB=0
  1286. local flg5=1 local omgidk=1
  1287. local add=15
  1288. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1289. if omgidk>10000 then omgidk=0 end
  1290. omgidk=omgidk+1
  1291. if cR>=255 then flg5=1 end
  1292. if cG>=255 then flg5=2 end
  1293. if cB>=255 then flg5=3 end
  1294. if flg5==1 then cR=cR-add cG=cG+add end
  1295. if flg5==2 then cG=cG-add cB=cB+add end
  1296. if flg5==3 then cB=cB-add cR=cR+add end
  1297. color=Color3.fromRGB(cR,cG,cB)
  1298. TRAIL.Color = color
  1299. end)
  1300. local DIST = (FROM - TO).Magnitude
  1301. if BIG == true then
  1302. TRAIL.Size = VT(5,DIST,5)
  1303. else
  1304. TRAIL.Size = VT(5,DIST,5)
  1305. end
  1306. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1307. coroutine.resume(coroutine.create(function()
  1308. for i = 1, 55 do
  1309. Swait()
  1310. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1311. end
  1312. TRAIL:remove()
  1313. end))
  1314. end
  1315.  
  1316. Debris = game:GetService("Debris")
  1317.  
  1318. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1319. local DIRECTION = CF(StartPos,EndPos).lookVector
  1320. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1321. end
  1322.  
  1323. function turnto(position)
  1324. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1325. end
  1326.  
  1327. --//=================================\\
  1328. --|| WEAPON CREATION
  1329. --\\=================================//
  1330. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1331.  
  1332. for i = 1, 35 do
  1333. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1334. FACE.Color = C3(0,0,0)
  1335. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1336. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1337. end
  1338. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1339. MakeForm(Eye,"Ball")
  1340. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1341. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1342. MakeForm(Eye,"Ball")
  1343. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1344. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1345. MakeForm(Eye,"Ball")
  1346. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1347. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1348. MakeForm(Eye,"Ball")
  1349. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1350.  
  1351. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1352. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1353.  
  1354. local Particle = IT("ParticleEmitter",nil)
  1355. Particle.Enabled = false
  1356. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1357. Particle.LightEmission = 0.5
  1358. Particle.Rate = 150
  1359. Particle.ZOffset = 0.2
  1360. Particle.Rotation = NumberRange.new(-180, 180)
  1361. Particle.RotSpeed = NumberRange.new(-180, 180)
  1362. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1363. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1364.  
  1365. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1366. function ParticleEmitter(Table)
  1367. local PRTCL = Particle:Clone()
  1368. local Speed = Table.Speed or 5
  1369. local Drag = Table.Drag or 0
  1370. local Size1 = Table.Size1 or 1
  1371. local Size2 = Table.Size2 or 5
  1372. local Lifetime1 = Table.Lifetime1 or 1
  1373. local Lifetime2 = Table.Lifetime2 or 1.5
  1374. local Parent = Table.Parent or Torso
  1375. local Emit = Table.Emit or 100
  1376. local Offset = Table.Offset or 360
  1377. local Acel = Table.Acel or VT(0,0,0)
  1378. local Enabled = Table.Enabled or false
  1379. PRTCL.Parent = Parent
  1380. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1381. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1382. PRTCL.Speed = NumberRange.new(Speed)
  1383. PRTCL.VelocitySpread = Offset
  1384. PRTCL.Drag = Drag
  1385. PRTCL.Acceleration = Acel
  1386. if Enabled == false then
  1387. PRTCL:Emit(Emit)
  1388. Debris:AddItem(PRTCL,Lifetime2)
  1389. else
  1390. PRTCL.Enabled = true
  1391. end
  1392. return PRTCL
  1393. end
  1394.  
  1395. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1396. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1397. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1398. MakeForm(Part,"Wedge")
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1400. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1401. MakeForm(Part,"Wedge")
  1402. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1403. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1404. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1408. MakeForm(Part,"Cyl")
  1409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1410. for i = 1, 8 do
  1411. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1412. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1413. end
  1414. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1415. MakeForm(Part,"Cyl")
  1416. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1417. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1418. MakeForm(Part,"Ball")
  1419. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1420. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1421. MakeForm(Part,"Wedge")
  1422. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1423. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1426. MakeForm(Part,"Cyl")
  1427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1428. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1429. MakeForm(Part,"Cyl")
  1430. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1432. MakeForm(Part,"Cyl")
  1433. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1434. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1435. MakeForm(Part,"Wedge")
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1437. local LASTPART = Handle
  1438. for i = 1, 10 do
  1439. if LASTPART == Handle then
  1440. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1441. LASTPART = Part
  1442. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1443. else
  1444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1445. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1446. LASTPART = Part
  1447. end
  1448. end
  1449.  
  1450. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1451. MakeForm(Barrel,"Cyl")
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1454. MakeForm(Part,"Cyl")
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1457. MakeForm(Part,"Wedge")
  1458. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1459. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1460. MakeForm(Hole,"Cyl")
  1461. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1462. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1463. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1464. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1465. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1466. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1467. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1468. coroutine.resume(coroutine.create(function()
  1469. while wait() do
  1470. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1471. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1472. end
  1473. end))
  1474.  
  1475. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1476. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1477.  
  1478. local cR=255
  1479. local cG=0
  1480. local cB=0
  1481. local flg5=1 local omgidk=1
  1482. local add=15
  1483. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1484. if omgidk>10000 then omgidk=0 end
  1485. omgidk=omgidk+1
  1486. if cR>=255 then flg5=1 end
  1487. if cG>=255 then flg5=2 end
  1488. if cB>=255 then flg5=3 end
  1489. if flg5==1 then cR=cR-add cG=cG+add end
  1490. if flg5==2 then cG=cG-add cB=cB+add end
  1491. if flg5==3 then cB=cB-add cR=cR+add end
  1492. color=Color3.fromRGB(cR,cG,cB)
  1493. for _, c in pairs(Weapon:GetDescendants()) do
  1494. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1495. c.Material = "Glass"
  1496. c.Color = C3(0,0,0)
  1497. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1498. c.Color = color
  1499. c.Material = "Neon"
  1500. end
  1501. end
  1502. end)
  1503. Weapon.Parent = Character
  1504. for _, c in pairs(Weapon:GetChildren()) do
  1505. if c.ClassName == "Part" then
  1506. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1507. end
  1508. end
  1509.  
  1510. function swait(num)
  1511. if num == 0 or num == nil then
  1512. ArtificialHB.Event:wait()
  1513. else
  1514. for i = 0, num do
  1515. ArtificialHB.Event:wait()
  1516. end
  1517. end
  1518. end
  1519.  
  1520. function chatfunc(text)
  1521. local chat = coroutine.wrap(function()
  1522. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1523. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1524. end
  1525. local Bill = Instance.new("BillboardGui",Character)
  1526. Bill.Size = UDim2.new(0,100,0,40)
  1527. Bill.StudsOffset = Vector3.new(0,3,0)
  1528. Bill.Adornee = Character.Head
  1529. Bill.Name = "TalkingBillBoard"
  1530. local Hehe = Instance.new("TextLabel",Bill)
  1531. Hehe.BackgroundTransparency = 1
  1532. Hehe.BorderSizePixel = 0
  1533. Hehe.Text = ""
  1534. Hehe.Font = "Bodoni"
  1535. Hehe.TextSize = 40
  1536. Hehe.TextStrokeTransparency = 0
  1537. Hehe.Size = UDim2.new(1,0,0.5,0)
  1538. coroutine.resume(coroutine.create(function()
  1539. while Hehe ~= nil do
  1540. swait()
  1541. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1542. Hehe.Rotation = math.random(-5,5)
  1543. Hehe.TextColor3 = Color3.new(0,255,0)
  1544. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1545. end
  1546. end))
  1547. for i = 1,string.len(text),1 do
  1548. swait()
  1549. Hehe.Text = string.sub(text,1,i)
  1550. end
  1551. swait(90)--Re[math.random(1, 93)]
  1552. for i = 0, 1, .025 do
  1553. swait()
  1554. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1555. Hehe.TextStrokeTransparency = i
  1556. Hehe.TextTransparency = i
  1557. end
  1558. Bill:Destroy()
  1559. end)
  1560. chat()
  1561. end
  1562.  
  1563. function onChatted(msg)
  1564. chatfunc(msg)
  1565. end
  1566.  
  1567. Player.Chatted:connect(onChatted)
  1568.  
  1569. local BODY = {}
  1570. for _, c in pairs(Character:GetDescendants()) do
  1571. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1572. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1573. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1574. end
  1575. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1576. elseif c:IsA("JointInstance") then
  1577. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1578. end
  1579. end
  1580.  
  1581. function refit()
  1582. Character.Parent = workspace
  1583. for e = 1, #BODY do
  1584. if BODY[e] ~= nil then
  1585. local STUFF = BODY[e]
  1586. local PART = STUFF[1]
  1587. local PARENT = STUFF[2]
  1588. local MATERIAL = STUFF[3]
  1589. local COLOR = STUFF[4]
  1590. local TRANSPARENCY = STUFF[5]
  1591. --local SIZE = STUFF[6]
  1592. local NAME = STUFF[7]
  1593. if PART.ClassName == "Part" and PART ~= RootPart then
  1594. PART.Material = MATERIAL
  1595. PART.Transparency = TRANSPARENCY
  1596. PART.Name = NAME
  1597. end
  1598. if PART.Parent ~= PARENT then
  1599. Humanoid:remove()
  1600. PART.Parent = PARENT
  1601. Humanoid = IT("Humanoid",Character)
  1602. end
  1603. end
  1604. end
  1605. end
  1606.  
  1607. local SKILLTEXTCOLOR = C3(0,255,0)
  1608. local SKILLFONT = "Code"
  1609. local SKILLTEXTSIZE = 7
  1610.  
  1611. Humanoid.Died:connect(function()
  1612. refit()
  1613. end)
  1614.  
  1615. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1616. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1617. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1618. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1619. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1620. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1621. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1622. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1623. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1624. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1625. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1626. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1627.  
  1628. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1629. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1630. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1631. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1632. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1633. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1634. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1635. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1636. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1637. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1638. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1639. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1640.  
  1641. function printbye(Name)
  1642. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1643. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1644. end
  1645.  
  1646. workspace.ChildAdded:connect(function(instance)
  1647. for BANISH = 1, #TOBANISH do
  1648. if TOBANISH[BANISH] ~= nil then
  1649. if instance.Name == TOBANISH[BANISH] then
  1650. coroutine.resume(coroutine.create(function()
  1651. printbye(instance.Name)
  1652. instance:ClearAllChildren()
  1653. Debris:AddItem(instance,0.0005)
  1654. end))
  1655. end
  1656. end
  1657. end
  1658. end)
  1659.  
  1660. --//=================================\\
  1661. --|| DAMAGING
  1662. --\\=================================//
  1663.  
  1664. function Banish(Foe)
  1665. if Foe then
  1666. coroutine.resume(coroutine.create(function()
  1667. --if game.Players:FindFirstChild(Foe.Name) then
  1668. table.insert(TOBANISH,Foe.Name)
  1669. printbye(Foe.Name)
  1670. --end
  1671. Foe.Archivable = true
  1672. local CLONE = Foe:Clone()
  1673. Foe:Destroy()
  1674. CLONE.Parent = Effects
  1675. CLONE:BreakJoints()
  1676. local MATERIALS = {"Glass","Neon"}
  1677. for _, c in pairs(CLONE:GetDescendants()) do
  1678. if c:IsA("BasePart") then
  1679. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1680. CreateSound(340722848, c, 10, 1, false)
  1681. end
  1682. c.Anchored = true
  1683. c.Transparency = c.Transparency + 0.2
  1684. c.Material = MATERIALS[MRANDOM(1,2)]
  1685. c.Color = C3(0,255,0)
  1686. if c.ClassName == "MeshPart" then
  1687. c.TextureID = ""
  1688. end
  1689. if c:FindFirstChildOfClass("SpecialMesh") then
  1690. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1691. end
  1692. if c:FindFirstChildOfClass("Decal") then
  1693. c:FindFirstChildOfClass("Decal"):remove()
  1694. end
  1695. c.Name = "Banished"
  1696. c.CanCollide = false
  1697. else
  1698. c:remove()
  1699. end
  1700. end
  1701. local A = false
  1702. for i = 1, 35 do
  1703. if A == false then
  1704. A = true
  1705. elseif A == true then
  1706. A = false
  1707. end
  1708. for _, c in pairs(CLONE:GetDescendants()) do
  1709. if c:IsA("BasePart") then
  1710. c.Anchored = true
  1711. c.Material = MATERIALS[MRANDOM(1,2)]
  1712. c.Transparency = c.Transparency + 0.8/35
  1713. if A == false then
  1714. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1715. elseif A == true then
  1716. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1717. end
  1718. end
  1719. end
  1720. Swait()
  1721. end
  1722. CLONE:remove()
  1723. end))
  1724. end
  1725. end
  1726.  
  1727. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1728. local CHILDREN = workspace:GetDescendants()
  1729. for index, CHILD in pairs(CHILDREN) do
  1730. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1731. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1732. if HUM then
  1733. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1734. if TORSO then
  1735. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1736. if ISBANISH == true then
  1737. Banish(CHILD)
  1738. else
  1739. if ISBANISH == "Gravity" then
  1740. HUM.PlatformStand = true
  1741. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1742. local grav = Instance.new("BodyPosition",TORSO)
  1743. grav.D = 15
  1744. grav.P = 20000
  1745. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1746. grav.position = TORSO.Position
  1747. grav.Name = "V3BanishForce"..Player.Name
  1748. else
  1749. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1750. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1751. end
  1752. else
  1753. HUM.PlatformStand = false
  1754. end
  1755. end
  1756. elseif ISBANISH == "Gravity" then
  1757. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1758. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1759. HUM.PlatformStand = false
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766. end
  1767.  
  1768. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1769.  
  1770. --//=================================\\
  1771. --|| ATTACK FUNCTIONS AND STUFF
  1772. --\\=================================//
  1773. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1774.  
  1775. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1776. MakeForm(RightHole,"Cyl")
  1777. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1778. MakeForm(LeftHole,"Cyl")
  1779.  
  1780. function getbloody(victim,amount)
  1781. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1782. PART.CFrame = victim.CFrame
  1783. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1784. Debris:AddItem(PART,5)
  1785. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1786. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1787. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1788. local prtcl = asd:Clone()
  1789. prtcl.Parent = PART
  1790. prtcl:Emit(amount*10)
  1791. end
  1792.  
  1793. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1794.  
  1795. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1796. if DoesCourontine == false then
  1797. local Direction = CF(Part.Position, ToLocation)
  1798. local Distance = (Part.Position - ToLocation).magnitude
  1799. for i = 1, AmountOfTime do
  1800. Swait()
  1801. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1802. Direction = Part.CFrame
  1803. end
  1804. Part:remove()
  1805. elseif DoesCourontine == true then
  1806. coroutine.resume(coroutine.create(function()
  1807. local Direction = CF(Part.Position, ToLocation)
  1808. local Distance = (Part.Position - ToLocation).magnitude
  1809. for i = 1, AmountOfTime do
  1810. Swait()
  1811. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1812. Direction = Part.CFrame
  1813. end
  1814. Part:remove()
  1815. end))
  1816. end
  1817. end
  1818.  
  1819. function Absoluteum()
  1820. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1821. if HITFLOOR ~= nil then
  1822. do
  1823. local HITBODIES = {}
  1824. ATTACK = true
  1825. Rooted = true
  1826. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1827. MakeForm(ABSOLUTE, "Ball")
  1828. CreateSound("416200578", RootPart, 10, 1)
  1829. for i = 0, 8, 0.1 / Animation_Speed do
  1830. Swait()
  1831. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1832. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1833. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1834. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1835. MakeForm(CHARGE, "Ball")
  1836. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1837. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1838. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1846. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1847. for i = 1, 45 do
  1848. Swait()
  1849. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. end
  1856. coroutine.resume(coroutine.create(function()
  1857. local IMPACT = false
  1858. local BULLET = ABSOLUTE
  1859. MakeForm(BULLET, "Ball")
  1860. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1861. for i = 1, 500 do
  1862. Swait()
  1863. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1864. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1865. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1866. if HIT ~= nil then
  1867. IMPACT = true
  1868. break
  1869. end
  1870. end
  1871. if IMPACT == false then
  1872. for i = 1, 40 do
  1873. Swait()
  1874. BULLET.Size = BULLET.Size * 0.9
  1875. end
  1876. BULLET:remove()
  1877. else
  1878. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1879. for i = 1, 175 do
  1880. Swait()
  1881. BULLET.Size = BULLET.Size * 0.99
  1882. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1883. end
  1884. CreateSound("438666001", BULLET, 10, 3)
  1885. Swait(35)
  1886. BULLET.Transparency = 1
  1887. for i = 1, 20 do
  1888. for e = 1, 5 do
  1889. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1890. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1891. end
  1892. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1893. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1894. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1895. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1896. Swait(5)
  1897. for e = 1, #HITBODIES do
  1898. if HITBODIES[e] ~= nil then
  1899. local BOD = HITBODIES[e]
  1900. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1901. if TORS then
  1902. BOD:BreakJoints()
  1903. for _, c in pairs(BOD:GetChildren()) do
  1904. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1905. local bv = Instance.new("BodyVelocity")
  1906. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1907. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1908. bv.Parent = c
  1909. Debris:AddItem(bv, 0.2)
  1910. end
  1911. end
  1912. end
  1913. end
  1914. end
  1915. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1916. end
  1917. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1918. Debris:AddItem(BULLET, 10)
  1919. end
  1920. end))
  1921. ATTACK = false
  1922. Rooted = false
  1923. end
  1924. end
  1925. end
  1926.  
  1927. function Nuke()
  1928. ATTACK = true
  1929. Rooted = true
  1930. local CHARGE = false
  1931. local BLASTS = {468991944, 468991990}
  1932. coroutine.resume(coroutine.create(function()
  1933. repeat
  1934. Swait()
  1935. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1941. until CHARGE == true
  1942. for i = 0, 0.4, 0.1 / Animation_Speed do
  1943. Swait()
  1944. WACKYEFFECT({
  1945. Time = 15,
  1946. EffectType = "Sphere",
  1947. Size = VT(60, 60, 60),
  1948. Size2 = VT(0, 0, 0),
  1949. Transparency = 1,
  1950. Transparency2 = 0.7,
  1951. CFrame = CF(RootPart.Position),
  1952. MoveToPos = nil,
  1953. RotationX = 0,
  1954. RotationY = 0,
  1955. RotationZ = 0,
  1956. Material = "Neon",
  1957. Color = C3(1, 1, 1),
  1958. SoundID = nil,
  1959. SoundPitch = nil,
  1960. SoundVolume = nil
  1961. })
  1962. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. end
  1969. coroutine.resume(coroutine.create(function()
  1970. local POS = RootPart.Position
  1971. wait(0.2)
  1972. for i = 1, 5 do
  1973. WACKYEFFECT({
  1974. Time = 65,
  1975. EffectType = "Sphere",
  1976. Size = VT(2, 2, 2),
  1977. Size2 = VT(0, 0, 500),
  1978. Transparency = 1,
  1979. Transparency2 = 0,
  1980. CFrame = CF(POS),
  1981. MoveToPos = nil,
  1982. RotationX = MRANDOM(-2, 2),
  1983. RotationY = MRANDOM(-12, 12),
  1984. RotationZ = MRANDOM(-2, 2),
  1985. Material = "Neon",
  1986. Color = C3(1, 1, 1),
  1987. SoundID = nil,
  1988. SoundPitch = nil,
  1989. SoundVolume = nil
  1990. })
  1991. end
  1992. wait(1)
  1993. SHAKECAM(POS, 9999999999, 25, 25)
  1994. ApplyAoE(POS, 450)
  1995. WACKYEFFECT({
  1996. Time = 85,
  1997. EffectType = "Sphere",
  1998. Size = VT(120, 120, 120),
  1999. Size2 = VT(350, 350, 350),
  2000. Transparency = 0,
  2001. Transparency2 = 1,
  2002. CFrame = CF(POS),
  2003. MoveToPos = nil,
  2004. RotationX = 0,
  2005. RotationY = 0,
  2006. RotationZ = 0,
  2007. Material = "Neon",
  2008. Color = C3(1, 1, 1),
  2009. SoundID = nil,
  2010. SoundPitch = 1,
  2011. SoundVolume = 10
  2012. })
  2013. for i = 1, 20 do
  2014. WACKYEFFECT({
  2015. Time = 85,
  2016. EffectType = "Sphere",
  2017. Size = VT(120, 120, 120),
  2018. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2019. Transparency = 0.8,
  2020. Transparency2 = 1,
  2021. CFrame = CF(POS),
  2022. MoveToPos = nil,
  2023. RotationX = 0,
  2024. RotationY = 0,
  2025. RotationZ = 0,
  2026. Material = "Neon",
  2027. Color = C3(1, 1, 1),
  2028. SoundID = nil,
  2029. SoundPitch = 1,
  2030. SoundVolume = 10
  2031. })
  2032. WACKYEFFECT({
  2033. Time = 100,
  2034. EffectType = "Wave",
  2035. Size = VT(25, 2, 25),
  2036. Size2 = VT(400, 0, 400) * 1.2,
  2037. Transparency = 0,
  2038. Transparency2 = 1,
  2039. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2040. MoveToPos = nil,
  2041. RotationX = 0,
  2042. RotationY = 0,
  2043. RotationZ = 0,
  2044. Material = "Neon",
  2045. Color = C3(1, 1, 1),
  2046. SoundID = nil,
  2047. SoundPitch = nil,
  2048. SoundVolume = nil
  2049. })
  2050. end
  2051. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2052. for i = 1, 5 do
  2053. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2054. WACKYEFFECT({
  2055. Time = 120,
  2056. EffectType = "Wave",
  2057. Size = VT(150, 2, 150),
  2058. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2059. Transparency = 0,
  2060. Transparency2 = 1,
  2061. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2062. MoveToPos = nil,
  2063. RotationX = 0,
  2064. RotationY = 0,
  2065. RotationZ = 0,
  2066. Material = "Neon",
  2067. Color = C3(1, 1, 1),
  2068. SoundID = nil,
  2069. SoundPitch = nil,
  2070. SoundVolume = nil
  2071. })
  2072. end
  2073. end))
  2074. for i = 0, 1, 0.1 / Animation_Speed do
  2075. Swait()
  2076. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. end
  2083. ATTACK = false
  2084. Rooted = false
  2085. end))
  2086. for i = 1, 30 do
  2087. wait(0.01)
  2088. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2089. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2090. if HITFLOOR then
  2091. ApplyAoE(HITPOS, 65, true)
  2092. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2093. WACKYEFFECT({
  2094. Time = 25,
  2095. EffectType = "Sphere",
  2096. Size = VT(22, 22, 22),
  2097. Size2 = VT(85, 85, 85),
  2098. Transparency = 0,
  2099. Transparency2 = 1,
  2100. CFrame = CF(HITPOS),
  2101. MoveToPos = nil,
  2102. RotationX = 0,
  2103. RotationY = 0,
  2104. RotationZ = 0,
  2105. Material = "Neon",
  2106. Color = C3(1, 1, 1),
  2107. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2108. SoundPitch = MRANDOM(9, 12) / 10,
  2109. SoundVolume = 10
  2110. })
  2111. for e = 1, 3 do
  2112. WACKYEFFECT({
  2113. EffectType = "Wave",
  2114. Size = VT(25, 0, 25),
  2115. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2116. Transparency = 0,
  2117. Transparency2 = 1,
  2118. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2119. MoveToPos = nil,
  2120. RotationX = 0,
  2121. RotationY = 3,
  2122. RotationZ = 0,
  2123. Material = "Neon",
  2124. Color = C3(1, 1, 1),
  2125. SoundID = nil,
  2126. SoundPitch = nil,
  2127. SoundVolume = nil
  2128. })
  2129. WACKYEFFECT({
  2130. Time = 35,
  2131. EffectType = "Sphere",
  2132. Size = VT(22, 45, 22),
  2133. Size2 = VT(25, 45 + e * 75, 25),
  2134. Transparency = 0,
  2135. Transparency2 = 1,
  2136. CFrame = CF(HITPOS) * TURN,
  2137. MoveToPos = nil,
  2138. RotationX = 0,
  2139. RotationY = 0,
  2140. RotationZ = 0,
  2141. Material = "Neon",
  2142. Color = C3(1, 1, 1),
  2143. SoundID = nil,
  2144. SoundPitch = MRANDOM(9, 12) / 10,
  2145. SoundVolume = 10
  2146. })
  2147. end
  2148. end
  2149. end
  2150. CHARGE = true
  2151. end
  2152.  
  2153. function SpectralBanishing()
  2154. ATTACK = true
  2155. Rooted = false
  2156. chatfunc("If you desire to be a ghost...", 20)
  2157. for i = 0, 5, 0.1 / Animation_Speed do
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2165. end
  2166. chatfunc("Then move on to the afterlife!", 6)
  2167. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2168. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2169. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2170. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2171. local distance = (GunPoint.Position - Way).magnitude
  2172. for i = 1, 5 do
  2173. local laser = Instance.new("Part", Effects)
  2174. laser.Transparency = 0
  2175. laser.CanCollide = false
  2176. laser.Anchored = true
  2177. laser.Color = C3(1, 0, 0)
  2178. laser.Material = "Neon"
  2179. laser.formFactor = Enum.FormFactor.Custom
  2180. laser.Size = Vector3.new(0.15, 0.15, distance)
  2181. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2182. table.insert(Effects2, {
  2183. laser,
  2184. "Disappear",
  2185. 0.1,
  2186. 1,
  2187. 1,
  2188. 1,
  2189. 2
  2190. })
  2191. end
  2192. coroutine.resume(coroutine.create(function()
  2193. Swait(15)
  2194. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2195. for i = 1, 25 do
  2196. Swait()
  2197. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2198. end
  2199. local GAME = game.Players:GetChildren()
  2200. for PLAYER = 1, #GAME do
  2201. do
  2202. local PLAY = GAME[PLAYER]
  2203. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2204. PLAY.Character.Parent = nil
  2205. coroutine.resume(coroutine.create(function()
  2206. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2207. PLAY.Character.Parent = workspace
  2208. local Value = IT("BoolValue", Delete)
  2209. Value.Name = PLAY.Name
  2210. end
  2211. end))
  2212. end
  2213. end
  2214. end
  2215. for i = 1, 25 do
  2216. Swait()
  2217. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2218. end
  2219. end))
  2220. for i = 0, 2, 0.1 / Animation_Speed do
  2221. Swait()
  2222. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2228. end
  2229. ATTACK = false
  2230. Rooted = false
  2231. end
  2232.  
  2233. function Madness()
  2234. ATTACK = true
  2235. Rooted = false
  2236. local GYRO = IT("BodyGyro",RootPart)
  2237. GYRO.D = 750
  2238. GYRO.P = 20000
  2239. GYRO.MaxTorque = VT(0,40000000,0)
  2240. local LOCKED = true
  2241. local SHOT = false
  2242. coroutine.resume(coroutine.create(function()
  2243. for i=0, 1, 0.1 / Animation_Speed do
  2244. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2245. Swait()
  2246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2250. end
  2251. LOCKED = false
  2252. SHOT = true
  2253. repeat
  2254. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2255. Swait()
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. until HOLD == false and SHOT == false
  2261. for i=0, 0.3, 0.1 / Animation_Speed do
  2262. Swait()
  2263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2267. end
  2268. GYRO:remove()
  2269. ATTACK = false
  2270. Rooted = false
  2271. end))
  2272. repeat wait() until LOCKED == false
  2273. repeat
  2274. SHOT = true
  2275. wait(0.2)
  2276. SHOT = false
  2277. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2278. local HIT = BULLET.Hit
  2279. local HITPOS = BULLET.End
  2280. if HIT then
  2281. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2282. Banish(HIT.Parent)
  2283. end
  2284. end
  2285. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2286. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2287. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2288. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2289. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2290. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2291. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2292. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2293. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2294. until HOLD == false
  2295. end
  2296.  
  2297. function EMOTE()
  2298. ATTACK = true
  2299. Rooted = false
  2300. local LOOP = 0
  2301. for i=0, 0.1, 0.1 / Animation_Speed do
  2302. Swait()
  2303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2307. end
  2308. for i=0, 3, 0.1 / Animation_Speed do
  2309. Swait()
  2310. LOOP = LOOP + 1
  2311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2315. end
  2316. for i=0, 0.1, 0.1 / Animation_Speed do
  2317. Swait()
  2318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2322. end
  2323. ATTACK = false
  2324. Rooted = false
  2325. end
  2326.  
  2327. function Kill(Char)
  2328. local NewCharacter = IT("Model",Effects)
  2329. NewCharacter.Name = "Ow im ded ;-;"
  2330. for _, c in pairs(Char:GetDescendants()) do
  2331. if c:IsA("BasePart") and c.Transparency == 0 then
  2332. if c.Parent == Char then
  2333. getbloody(c,5)
  2334. end
  2335. c:BreakJoints()
  2336. c.Material = "Glass"
  2337. c.Color = C3(0.5,0,0)
  2338. c.CanCollide = true
  2339. c.Transparency = 0.3
  2340. if c:FindFirstChildOfClass("SpecialMesh") then
  2341. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2342. end
  2343. if c.Name == "Head" then
  2344. c:ClearAllChildren()
  2345. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2346. end
  2347. if c.ClassName == "MeshPart" then
  2348. c.TextureID = ""
  2349. end
  2350. if c:FindFirstChildOfClass("BodyPosition") then
  2351. c:FindFirstChildOfClass("BodyPosition"):remove()
  2352. end
  2353. if c:FindFirstChildOfClass("ParticleEmitter") then
  2354. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2355. end
  2356. c.Parent = NewCharacter
  2357. c.Name = "DeadPart"
  2358. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2359. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2360. end
  2361. end
  2362. Char:remove()
  2363. Debris:AddItem(NewCharacter,5)
  2364. end
  2365.  
  2366. function Taunt()
  2367. ATTACK = true
  2368. Rooted = true
  2369. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2370. repeat
  2371. Swait()
  2372. TAUNT.Parent = Torso
  2373. TAUNT.Playing = true
  2374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. until TAUNT.TimePosition >= 1.25
  2381. for i=0, 1.6, 0.1 / Animation_Speed do
  2382. Swait()
  2383. TAUNT.Parent = Torso
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. end
  2391. ATTACK = false
  2392. Rooted = false
  2393. end
  2394.  
  2395. function oofBeam()
  2396. ATTACK = true
  2397. Rooted = false
  2398. VALUE2 = true
  2399. local GYRO = IT("BodyGyro", RootPart)
  2400. GYRO.D = 20
  2401. GYRO.P = 4000
  2402. GYRO.MaxTorque = VT(0, 40000, 0)
  2403. local POS = RootPart.Position + VT(0, 25, 0)
  2404. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2411. coroutine.resume(coroutine.create(function()
  2412. local E = 0
  2413. repeat
  2414. E = E + 5
  2415. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2416. Swait()
  2417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2423. until ATTACK == false
  2424. GYRO:remove()
  2425. end))
  2426. for i = 1, 50 do
  2427. Swait()
  2428. end
  2429. for i = 1, 25 do
  2430. Swait()
  2431. WACKYEFFECT({
  2432. Time = 15,
  2433. EffectType = "Skull",
  2434. Size = VT(4, 4, 4),
  2435. Size2 = VT(0, 0, 0),
  2436. Transparency = 1,
  2437. Transparency2 = 0,
  2438. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2439. MoveToPos = Eon.Position,
  2440. RotationX = 0,
  2441. RotationY = 0,
  2442. RotationZ = 0,
  2443. Material = "Neon",
  2444. Color = C3(1, 0, 0),
  2445. SoundID = nil,
  2446. SoundPitch = nil,
  2447. SoundVolume = nil
  2448. })
  2449. end
  2450. local LOOP = 0
  2451. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2452. MakeForm(BEAMO, "Ball")
  2453. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2454. MakeForm(BEAM, "Cyl")
  2455. repeat
  2456. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2457. if DISTANCE < 2000 then
  2458. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2459. BEAMO.CFrame = CF(Eon.Position)
  2460. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2461. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2462. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2463. WACKYEFFECT({
  2464. Time = 35,
  2465. EffectType = "Sphere",
  2466. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2467. Size2 = VT(5, 75, 5),
  2468. Transparency = 0,
  2469. Transparency2 = 1,
  2470. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2471. MoveToPos = nil,
  2472. RotationX = 0,
  2473. RotationY = 0,
  2474. RotationZ = 0,
  2475. Material = "Neon",
  2476. Color = C3(1, 0, 0),
  2477. SoundID = nil,
  2478. SoundPitch = MRANDOM(9, 12) / 10,
  2479. SoundVolume = 10
  2480. })
  2481. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2482. Swait()
  2483. LOOP = LOOP + 1
  2484. end
  2485. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2486. coroutine.resume(coroutine.create(function()
  2487. for i = 1, 15 do
  2488. Swait()
  2489. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2490. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2491. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2492. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2493. end
  2494. BEAM:remove()
  2495. BEAMO:remove()
  2496. end))
  2497. ATTACK = false
  2498. Rooted = false
  2499. VALUE2 = false
  2500. end
  2501.  
  2502. function TakeOnMe()
  2503. Speed = 5
  2504. local MEME = CreateSound(0, Effects, 2, 1, false)
  2505. ATTACK = true
  2506. Rooted = false
  2507. local DANCE = true
  2508. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2509. if NEWKEY == "p" then
  2510. DANCE = false
  2511. end
  2512. end)
  2513. PLAYSONG = false
  2514. while true do
  2515. for i = 1, 15 do
  2516. Swait()
  2517. MEME.Parent = Effects
  2518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. end
  2525. if DANCE == false then
  2526. break
  2527. end
  2528. for i = 1, 15 do
  2529. Swait()
  2530. MEME.Parent = Effects
  2531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2535. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2537. end
  2538. end
  2539. PLAYSONG = true
  2540. KEY:Disconnect()
  2541. MEME:remove()
  2542. Speed = 25
  2543. ATTACK = false
  2544. Rooted = false
  2545. end
  2546.  
  2547. function Banisher_Bullet()
  2548. ATTACK = true
  2549. Rooted = false
  2550. for i=0, 0.05, 0.1 / Animation_Speed do
  2551. Swait()
  2552. turnto(Mouse.Hit.p)
  2553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2559. end
  2560. repeat
  2561. for i=0, 0.05, 0.1 / Animation_Speed do
  2562. Swait()
  2563. turnto(Mouse.Hit.p)
  2564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2570. end
  2571. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2572. SpawnTrail(Hole.Position,POS)
  2573. if HIT ~= nil then
  2574. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2575. Banish(HIT.Parent)
  2576. end
  2577. end
  2578. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2580. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2581. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2582. for i=0, 0.05, 0.1 / Animation_Speed do
  2583. Swait()
  2584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2590. end
  2591. until KEYHOLD == false
  2592. ATTACK = false
  2593. Rooted = false
  2594. end
  2595. function Execute()
  2596. ATTACK = true
  2597. Rooted = false
  2598. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2599. Part.Color = C3(0,0,0)
  2600. MakeForm(Part,"Wedge")
  2601. Part.CanCollide = true
  2602. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2603. for i=0, 1, 0.1 / Animation_Speed do
  2604. Swait()
  2605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2609. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. end
  2612. CreateSound(541909867, RightBarrel, 7, 1, false)
  2613. local TOCH = Part.Touched:Connect(function(hit)
  2614. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2615. Banish(hit.Parent)
  2616. end
  2617. end)
  2618. for i=0, 0.35, 0.1 / Animation_Speed do
  2619. Swait()
  2620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. end
  2627. TOCH:disconnect()
  2628. for i=0, 0.35, 0.1 / Animation_Speed do
  2629. Swait()
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. end
  2637. Part:remove()
  2638. ATTACK = false
  2639. Rooted = false
  2640. end
  2641. function Banisher_Burn()
  2642. ATTACK = true
  2643. Rooted = true
  2644. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2645. for i=0, 1, 0.1 / Animation_Speed do
  2646. Swait()
  2647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2653. end
  2654. coroutine.resume(coroutine.create(function()
  2655. local POS = Mouse.Hit.p
  2656. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2657. MakeForm(RAY,"Cyl")
  2658. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2659. MakeForm(SPHERE,"Ball")
  2660. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2661. MakeForm(SHIELD,"Ball")
  2662. SHIELD.CFrame = CF(POS)
  2663. RAY.CFrame = CF(POS)
  2664. SPHERE.CFrame = CF(POS)
  2665. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2666. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2667. for i = 1, 200 do
  2668. Swait()
  2669. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2671. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2672. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2673. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2674. end
  2675. for i = 1, 45 do
  2676. Swait()
  2677. RAY.Transparency = RAY.Transparency + 1/45
  2678. SPHERE.Transparency = RAY.Transparency
  2679. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2680. end
  2681. RAY:remove()
  2682. SHIELD:remove()
  2683. SPHERE:remove()
  2684. end))
  2685. for i=0, 1, 0.1 / Animation_Speed do
  2686. Swait()
  2687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. end
  2694. ATTACK = false
  2695. Rooted = false
  2696. end
  2697. function Teleport()
  2698. ATTACK = true
  2699. Rooted = false
  2700. for i=0, 0.5, 0.1 / Animation_Speed do
  2701. Swait()
  2702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2704. end
  2705. for e = 1, #BODY do
  2706. if BODY[e] ~= nil then
  2707. local STUFF = BODY[e]
  2708. local PART = STUFF[1]
  2709. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2710. local PRT = PART:Clone()
  2711. PRT.Anchored = true
  2712. PRT.CanCollide = false
  2713. PRT.Material = "Neon"
  2714. PRT.Color = C3(255,100,255)
  2715. PRT.Name = "WarpEffect"
  2716. PRT.Parent = Effects
  2717. PRT.CFrame = PART.CFrame
  2718. PRT:BreakJoints()
  2719. if PRT:FindFirstChildOfClass("Sound") then
  2720. PRT:FindFirstChildOfClass("Sound"):remove()
  2721. end
  2722. if PRT:FindFirstChildOfClass("Decal") then
  2723. PRT:FindFirstChildOfClass("Decal"):remove()
  2724. end
  2725. coroutine.resume(coroutine.create(function()
  2726. for i = 1, 100 do
  2727. Swait()
  2728. PRT.Transparency = PRT.Transparency + 1/100
  2729. end
  2730. PRT:remove()
  2731. end))
  2732. end
  2733. end
  2734. end
  2735. CreateSound(217767125, Torso, 10, 1)
  2736. local POS = RootPart.Orientation
  2737. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2738. RootPart.Orientation = POS
  2739. RootJoint.Parent = RootPart
  2740. for i=0, 0.5, 0.1 / Animation_Speed do
  2741. Swait()
  2742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2744. end
  2745. for i=0, 0.1, 0.1 / Animation_Speed do
  2746. Swait()
  2747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2748. end
  2749. ATTACK = false
  2750. Rooted = false
  2751. end
  2752. function BanishmentBeam()
  2753. ATTACK = true
  2754. Rooted = false
  2755. local GYRO = IT("BodyGyro",RootPart)
  2756. GYRO.D = 100
  2757. GYRO.P = 2000
  2758. GYRO.MaxTorque = VT(0,4000000,0)
  2759. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2760. CreateSound("93724183", RightArm, 5, 1, false)
  2761. for i=1, 35 do
  2762. Swait()
  2763. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2764. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. end
  2772. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2773. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2774. local TOCH = BEAM.Touched:Connect(function(hit)
  2775. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2776. Kill(hit)
  2777. end
  2778. end)
  2779. local I = 0
  2780. repeat
  2781. Swait()
  2782. I = I + 1
  2783. if I <= 10 then
  2784. BEAM.Transparency = BEAM.Transparency - 0.1
  2785. end
  2786. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2787. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2788. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2789. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2790. BEAM.Size = VT(2,2,DISTANCE)
  2791. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2792. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2793. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2794. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. if ENDHIT ~= nil then
  2802. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2803. Banish(ENDHIT)
  2804. end
  2805. end
  2806. until LOOP.Playing == false
  2807. GYRO:remove()
  2808. BEAM:remove()
  2809. ATTACK = false
  2810. Rooted = false
  2811. end
  2812. function Deathbound()
  2813. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2814. ATTACK = true
  2815. Rooted = true
  2816. for i=0, 1, 0.1 / Animation_Speed do
  2817. Swait()
  2818. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2821. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2822. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2823. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2824. end
  2825. local DONE = false
  2826. local GATE = nil
  2827. local GATESPIN = true
  2828. coroutine.resume(coroutine.create(function()
  2829. repeat
  2830. Swait()
  2831. if GATE ~= nil then
  2832. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2833. end
  2834. until GATESPIN == false
  2835. end))
  2836. coroutine.resume(coroutine.create(function()
  2837. repeat
  2838. Swait()
  2839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2845. until DONE == true
  2846. Swait(50)
  2847. for i = 1, 35 do
  2848. Swait(4)
  2849. local FIRED = false
  2850. local CHILDREN = workspace:GetDescendants()
  2851. for index, CHILD in pairs(CHILDREN) do
  2852. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2853. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2854. if HUM then
  2855. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2856. if TORSO then
  2857. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2858. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2859. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2860. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2861. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2862. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2863. Banish(CHILD)
  2864. FIRED = true
  2865. break
  2866. end
  2867. end
  2868. end
  2869. end
  2870. end
  2871. if FIRED == false then
  2872. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2873. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2874. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2875. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2876. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2877. if HITBOD ~= nil then
  2878. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2879. Kill(HITBOD.Parent)
  2880. end
  2881. end
  2882. end
  2883. end
  2884. for i = 1, 45 do
  2885. Swait()
  2886. GATE.Size = GATE.Size - VT(3,0,3)
  2887. end
  2888. GATESPIN = false
  2889. GATE:remove()
  2890. end))
  2891. Swait(15)
  2892. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2893. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2894. local DECAL = IT("Decal",GATE)
  2895. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2896. DECAL.Face = "Top"
  2897. GATE.CFrame = CF(HITPOS)
  2898. CreateSound(160772554, GATE, 7, 1.3, false)
  2899. for i = 1, 45 do
  2900. Swait()
  2901. GATE.Size = GATE.Size + VT(3,0,3)
  2902. end
  2903. CreateSound(213603013, RightHole, 7, 1, false)
  2904. CreateSound(213603013, LeftHole, 7, 1, false)
  2905. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2906. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2907. ATTACK = false
  2908. Rooted = false
  2909. DONE = true
  2910. end
  2911.  
  2912.  
  2913. --//=================================\\
  2914. --|| ASSIGN THINGS TO KEYS
  2915. --\\=================================//
  2916.  
  2917. function MouseDown(Mouse)
  2918. if ATTACK == false then
  2919. EMOTE()
  2920. end
  2921. end
  2922.  
  2923. function MouseUp(Mouse)
  2924. HOLD = false
  2925. end
  2926.  
  2927. function KeyDown(Key)
  2928. KEYHOLD = true
  2929. if Key == "z" and ATTACK == false then
  2930. Banisher_Bullet()
  2931. end
  2932.  
  2933. if Key == "b" and ATTACK == false then
  2934. Banisher_Burn()
  2935. end
  2936.  
  2937. if Key == "c" and ATTACK == false then
  2938. BanishmentBeam()
  2939. end
  2940.  
  2941. if Key == "v" and ATTACK == false then
  2942. Teleport()
  2943. end
  2944.  
  2945. if Key == "t" and ATTACK == false then
  2946. Taunt()
  2947. end
  2948.  
  2949. if Key == "e" and ATTACK == false then
  2950. Madness()
  2951. end
  2952.  
  2953. if Key == "j" and ATTACK == false then
  2954. Nuke()
  2955. end
  2956.  
  2957. if Key == "y" and ATTACK == false then
  2958. oofBeam()
  2959. end
  2960.  
  2961. if Key == "u" and ATTACK == false then
  2962. Absoluteum()
  2963. end
  2964.  
  2965. if Key == "g" and ATTACK == false then
  2966. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2967. TOBANISH = {}
  2968. end
  2969.  
  2970. if Key == "p" and ATTACK == false then
  2971. TakeOnMe()
  2972. end
  2973.  
  2974. if Key == "x" and ATTACK == false then
  2975. Deathbound()
  2976. end
  2977. end
  2978.  
  2979. function KeyUp(Key)
  2980. KEYHOLD = false
  2981. end
  2982.  
  2983. Mouse.Button1Down:connect(function(NEWKEY)
  2984. MouseDown(NEWKEY)
  2985. end)
  2986. Mouse.Button1Up:connect(function(NEWKEY)
  2987. MouseUp(NEWKEY)
  2988. end)
  2989. Mouse.KeyDown:connect(function(NEWKEY)
  2990. KeyDown(NEWKEY)
  2991. end)
  2992. Mouse.KeyUp:connect(function(NEWKEY)
  2993. KeyUp(NEWKEY)
  2994. end)
  2995.  
  2996. --//=================================\\
  2997. --\\=================================//
  2998.  
  2999.  
  3000. function unanchor()
  3001. if UNANCHOR == true then
  3002. g = Character:GetChildren()
  3003. for i = 1, #g do
  3004. if g[i].ClassName == "Part" then
  3005. g[i].Anchored = false
  3006. end
  3007. end
  3008. end
  3009. end
  3010.  
  3011.  
  3012. --//=================================\\
  3013. --|| WRAP THE WHOLE SCRIPT UP
  3014. --\\=================================//
  3015.  
  3016. Humanoid.Changed:connect(function(Jump)
  3017. if Jump == "Jump" and (Disable_Jump == true) then
  3018. Humanoid.Jump = false
  3019. end
  3020. end)
  3021.  
  3022. local CONNECT = nil
  3023.  
  3024. while true do
  3025. Swait()
  3026. ANIMATE.Parent = nil
  3027. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3028. Humanoid = IT("Humanoid",Character)
  3029. end
  3030. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3031. v:Stop();
  3032. end
  3033. SINE = SINE + CHANGE
  3034. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3035. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3036. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3037. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3038. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3039. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3040. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3041. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3042. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3043. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3044. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3045. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3046. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3047. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3048. end
  3049. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3050. ANIM = "Jump"
  3051. if ATTACK == false then
  3052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3058. end
  3059. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3060. ANIM = "Fall"
  3061. if ATTACK == false then
  3062. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3068. end
  3069. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3070. ANIM = "Idle"
  3071. if ATTACK == false then
  3072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3078. end
  3079. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3080. ANIM = "Walk"
  3081. if ATTACK == false then
  3082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3086. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3088. end
  3089. end
  3090. unanchor()
  3091. Humanoid.MaxHealth = "inf"
  3092. Humanoid.Health = "inf"
  3093. if Rooted == false then
  3094. Disable_Jump = false
  3095. Humanoid.WalkSpeed = Speed
  3096. elseif Rooted == true then
  3097. Disable_Jump = true
  3098. Humanoid.WalkSpeed = 0
  3099. end
  3100. refit()
  3101. sick.Parent = Torso
  3102. sick:resume()
  3103. sick.Volume = 5
  3104. sick.Pitch = 1
  3105. sick.SoundId = "rbxassetid://0"
  3106. sick.Name = "BanishV3Music"
  3107. end
  3108.  
  3109. --//=================================\\
  3110. --\\=================================//
  3111.  
  3112.  
  3113.  
  3114.  
  3115.  
  3116. --//====================================================\\--
  3117. --|| END OF SCRIPT
  3118. --\\====================================================//--
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