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ArcDesLHK

Digital HERO (my contributions)

Jun 26th, 2023
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  1. Digital HERO Dark
  2. Level 4 DARK Warrior/Effect
  3. 1500/400
  4. If you control a "Digital HERO" monster, while this card is in your hand or GY: You can target 1 "Digital HERO" Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Digital" Spell/Trap from your Deck to your hand. You can only use each effect of "Digital HERO Dark" once per turn.
  5.  
  6. Digital HERO Fire
  7. Level 3 FIRE Warrior/Effect
  8. 1200/800
  9. You can target 1 "Digital HERO" monster in your GY, except "Digital HERO Fire"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters. You can only use this effect of "Digital HERO Fire" once per turn.
  10.  
  11. Digital HERO Light
  12. Level 4 LIGHT Warrior/Effect
  13. 1300/800
  14. You can target 1 "Digital HERO" monster you control; Special Summon this card from your hand, then the targeted monster loses 800 ATK. If this card is Normal or Special Summoned: You can add 1 "Digital HERO" monster from your Deck to your hand, except "Digital HERO Light". You can only use this effect of "Digital HERO Light" once per turn.
  15.  
  16. Digital HERO Water
  17. Level 4 WATER Warrior/Effect
  18. 800/1400
  19. You can Special Summon this card (from your hand) to your zone a "Digital HERO" Link Monster points to. You can only Special Summon "Digital HERO Water" once per turn this way. If this card is sent to the GY as material for the Link Summon of a "Digital HERO" Link Monster: You can discard 1 "Digital HERO" monster, and if you do, draw 2 cards. You can only use this effect of "Digital HERO Water" once per turn.
  20.  
  21. Digital HERO Wind
  22. Level 3 WIND Warrior/Effect
  23. 1000/1000
  24. During your Main Phase, you can Normal Summon 1 "Digital HERO" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as material for the Link Summon of a "Digital HERO" Link Monster: You can target 1 "Digital HERO" monster in your GY, except "Digital HERO Wind"; add it to your hand. You can only use this effect of "Digital HERO Wind" once per turn.
  25.  
  26. Digital HERO Lightning
  27. Level 4 LIGHT Warrior/Effect
  28. 1600/800
  29. If this card is in your hand: You can target 1 "Digital HERO" monster you control; destroy that monster, and if you do, Special Summon this card. If this card is sent to the GY as material for the Link Summon of a "Digital HERO" Link Monster: You can target 3 "Digital" cards in your GY, except "Digital HERO Lightning"; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Digital HERO Lightning" once per turn.
  30.  
  31. Digital HERO Flame
  32. Level 4 FIRE Warrior/Effect
  33. 1600/1100
  34. You can banish 1 "Digital HERO" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a "Digital HERO" Link Monster: You can inflict 700 damage to your opponent. You can only use each effect of "Digital HERO Flame" once per turn.
  35.  
  36. Digital HERO Tremor
  37. Level 4 EARTH Warrior/Effect
  38. 800/2000
  39. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 Level 4 or lower "Digital HERO" monster from your hand, except "Digital HERO Tremor".
  40.  
  41. Digital HERO Wave
  42. Level 4 WATER Warrior/Effect
  43. 1400/1000
  44. If you control no monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Digital HERO" monsters. You can only use this effect of "Digital HERO Wave" once per turn.
  45.  
  46. Digital HERO Shade
  47. Level 4 DARK Warrior/Effect
  48. 1500/600
  49. During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. If you control a "Digital HERO" Link Monster, while this card is in your GY: You can target 1 "Digital HERO" monster in your GY, except "Digital HERO Shade"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Digital HERO" Link Monster points to. You can only use each effect of "Digital HERO Shade" once per turn.
  50.  
  51. Digital HERO Storm
  52. Level 4 WIND Warrior/Effect
  53. 1800/1000
  54. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Digital HERO" monster you control; it gains 1400 ATK until the end of this turn. If you control a "Digital HERO" Link Monster, while this card is in your GY: You can target 1 "Digital HERO" monster you control, except "Digital HERO Storm"; destroy that target, and if you do, Special Summon this card to your zone your "Digital HERO" Link Monster points to. You can only use each effect of "Digital HERO Storm" once per turn.
  55.  
  56. Digital HERO Edge
  57. Level 7 EARTH Warrior/Effect
  58. 2600/1800
  59. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use each of the following effects of "Digital HERO Edge" once per turn. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a "Digital HERO" Link Monster: You can target 1 face-up monster your opponent controls; it loses 2600 ATK until the end of this turn.
  60.  
  61. Digital HERO Wild
  62. Level 4 EARTH Warrior/Effect
  63. 1500/1000
  64. Unaffected by Trap effects. You can only use each of the following effects of "Digital HERO Wild" once per turn. If you control a "Digital HERO" monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a "Digital HERO" Link Monster: You can target 1 "Digital HERO" Link Monster you control; it gains 1500 ATK until the end of this turn.
  65.  
  66. Digital HERO Necro
  67. Level 5 DARK Warrior/Effect
  68. 1900/1400
  69. If a "Digital HERO" monster you control would be used as Link Material for a "Digital HERO" monster, this card in your hand can also be used as material. You can only use this effect of "Digital HERO Necro" once per turn. If a "Digital HERO" Link Monster is Link Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card to your zone that monster points to. You can only use this effect of "Digital HERO Necro" once per Duel.
  70.  
  71. Digital HERO Super Ace
  72. Link-5 LIGHT Warrior/Link/Effect
  73. 3000/T L R BL BR
  74. 3+ "HERO" monsters
  75. Gains 500 ATK for each monster it points to. This card can attack all monsters your opponent controls, once each. When your opponent activates a card or effect that targets this card, or a monster(s) this card points to (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, destroy that card. You can only use this effect of "Digital HERO Super Ace" once per turn.
  76.  
  77. Digital HERO Lightman
  78. Link-3 LIGHT Warrior/Link/Effect
  79. 2300/T B BR
  80. 2+ "HERO" monsters, including a LIGHT monster
  81. Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn. Banish any monster destroyed by battle with this card.
  82.  
  83. Digital HERO Darkman
  84. Link-3 DARK Warrior/Link/Effect
  85. 2300/T BL BR
  86. 2+ "HERO" monsters, including a DARK monster
  87. Gains 500 ATK for each monster it points to. This card can make up to 2 attacks during each Battle Phase. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of monsters this card points to. You can only use this effect of "Digital HERO Darkman" once per turn.
  88.  
  89. Digital HERO Earthman
  90. Link-3 EARTH Warrior/Link/Effect
  91. 2300/T B L
  92. 2+ "HERO" monsters, including an EARTH monster
  93. Your opponent cannot target this card with card effects. You can target 1 "Digital HERO" monster in your GY, except "Digital HERO Earthman"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Digital HERO Earthman" once per turn.
  94.  
  95. Digital HERO Flameman
  96. Link-3 FIRE Warrior/Link/Effect
  97. 2300/L R BL
  98. 2+ "HERO" monsters, including a FIRE monster
  99. Once per turn: You can target 1 face-up monster on the field; banish it when it leaves the field. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 "Digital HERO" monster from your hand, field or GY; this card's ATK becomes double its original ATK during that damage calculation only.
  100.  
  101. Digital HERO Waterman
  102. Link-3 WATER Warrior/Link/Effect
  103. 2300/T L B
  104. 2+ "HERO" monsters, including a WATER monster
  105. Monsters your opponent controls lose 500 ATK for each monster this card points to. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your Main Phase: You can destroy monsters your opponent controls, up to the number of monsters this card points to. You can only use this effect of "Digital HERO Waterman" once per turn.
  106.  
  107. Digital HERO Windman
  108. Link-3 WIND Warrior/Link/Effect
  109. 2300/T L R
  110. 2+ "HERO" monsters, including a WIND monster
  111. When this card is Link Summoned: You can target Effect Monsters your opponent controls, equal to the number of monsters currently in the Extra Monster Zones; negatge their effects. You can only use this effect of "Digital HERO Windman" once per turn. Monsters this card points to cannot be destroyed by card effects.
  112.  
  113. Digital HERO Wingman
  114. Link-3 WIND Warrior/Link/Effect
  115. 2300/T B BR
  116. 2+ "HERO" monsters
  117. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.
  118.  
  119. Digital HERO Circuit
  120. Quick-Play Spell
  121. Target 1 of your banished "Digital HERO" monsters; Special Summon it. You can banish this card from your GY, then target 1 "Digital HERO" monster in your GY; Special Summon it. You can only use 1 "Digital HERO Circuit" effect per turn, and only once that turn.
  122.  
  123. Digital HERO Fusion
  124. Normal Spell
  125. Fusion Summon 1 "Digital HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control a "Digital HERO" Link Monster, neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Digital HERO Fusion" per turn.
  126.  
  127. Digital Blaster
  128. Equip Spell
  129. Equip only to a "Digital HERO" monster you control. It gains 600 ATK, also if it attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase: You can target 1 face-up monster on the field; change its battle position, then place 1 counter on this card. When the 3rd counter is placed on this card, destroy it.
  130.  
  131. Digital HERO Network
  132. Continuous Spell
  133. You can target 1 "Digital HERO" monster in your GY; add it to your hand. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Digital HERO" Link Monster you control; Special Summon "Digital HERO" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating, to your zones that monster points to. You can only use 1 "Digital HERO Network" effect per turn, and only once that turn.
  134.  
  135. Digital EMP Grenade
  136. Quick-Play Spell
  137. If you control a "Digital HERO" Link Monster: Destroy 1 random card from your opponent's hand. You can only activate 1 "Digital EMP Grenade" per turn.
  138.  
  139. Digital United of Heroes
  140. Normal Spell
  141. Target 1 "Digital HERO" Link Monster you control; it gains 800 ATK for each "Digital HERO" monster on the field, until the end of this turn. You can only activate 1 "Digital United of Heroes" per turn.
  142.  
  143. Digital HERO World
  144. Field Spell
  145. If an "Digital HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only. If you Link Summon a "Digital HERO" monster: You can target 1 "Digital HERO" monster in your GY that was used as its material; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Digital HERO World" once per turn.
  146.  
  147. Digital Calling
  148. Normal Spell
  149. Add 1 "Digital HERO" monster from your Deck to your hand. You can only activate 1 "Digital Calling" per turn.
  150.  
  151. Digital Signal
  152. Normal Trap
  153. If a monster you control is destroyed by battle or card effect and sent to the GY: Special Summon 1 Level 4 or lower "Digital HERO" monster from your hand or Deck. You can only activate 1 "Digital Signal" per turn.
  154.  
  155. Digital Link
  156. Normal Trap
  157. Immediately after this effect resolves, Link Summon 1 "Digital HERO" Link Monster using monster(s) you control and "Digital HERO" monsters from your hand as material. You can only activate 1 "Digital Link" per turn.
  158.  
  159. Digital Hero Emerges
  160. Normal Trap
  161. When a "Digital HERO" monster you control is targeted for an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, send it to the GY, and destroy 1 card on the field. Otherwise, negate the attack.
  162.  
  163. Digital Counterattack
  164. Counter Trap
  165. When a Spell/Trap Card, or monster effect, is activated while you control a "Digital HERO" Link Monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. You can only activate 1 "Digital Counterattack" per turn.
  166.  
  167. Digital Overburst
  168. Normal Trap
  169. Target 1 "Digital HERO" Link Monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved.
  170.  
  171. Digital HERO Barrier
  172. Normal Trap
  173. When a "Digital HERO" Link Monster you control is targeted for an attack: Negate the attack, and if you do, destroy cards your opponent controls equal to that Link Monster's Link Rating.
  174.  
  175. Digital Energy Absorption
  176. Normal Trap
  177. Tribute 1 "Digital HERO" Link Monster, then target 1 card on the field; destroy it, and if you do, draw cards equal to the Tributed monster's Link Rating. You can only activate 1 "Digital Energy Absorption" per turn.
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