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Burkino

Lagden

Jul 20th, 2018
198
0
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  1. wait(3)
  2. game:GetService('RunService').Stepped:connect(function()
  3. for _, v in pairs(game.ReplicatedStorage.Products.Hats:GetChildren()) do
  4. game.ReplicatedStorage.CommunicationFunction:InvokeServer("SetEquipped", v.Name)
  5.  
  6. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  7. if (v:IsA("Accessory")) or (v:IsA("Hat")) then
  8. v.Parent = workspace
  9. end
  10. end
  11. end
  12. end)
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