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- wait(3)
- game:GetService('RunService').Stepped:connect(function()
- for _, v in pairs(game.ReplicatedStorage.Products.Hats:GetChildren()) do
- game.ReplicatedStorage.CommunicationFunction:InvokeServer("SetEquipped", v.Name)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) or (v:IsA("Hat")) then
- v.Parent = workspace
- end
- end
- end
- end)
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