Advertisement
ItzInfern

dominus corona

Jan 30th, 2019
197
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 76.67 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. -- Synapse Decompiler
  8. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  9.  
  10. wait(0.2)
  11. Player = game.Players.LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character.HumanoidRootPart
  19. Torso = Character.Torso
  20. Head = Character.Head
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart.RootJoint
  26. Neck = Torso.Neck
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound", Character)
  32. sick.SoundId = "rbxassetid://1390506855"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1.5
  36. sick:Play()
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  54. local NEWMESH = IT(MESH)
  55. if MESH == "SpecialMesh" then
  56. NEWMESH.MeshType = MESHTYPE
  57. if MESHID ~= "nil" and MESHID ~= "" then
  58. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  59. end
  60. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  61. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  62. end
  63. end
  64. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  65. NEWMESH.Scale = SCALE
  66. NEWMESH.Parent = PARENT
  67. return NEWMESH
  68. end
  69. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  70. local NEWPART = IT("Part")
  71. NEWPART.formFactor = FORMFACTOR
  72. NEWPART.Reflectance = REFLECTANCE
  73. NEWPART.Transparency = TRANSPARENCY
  74. NEWPART.CanCollide = false
  75. NEWPART.Locked = true
  76. NEWPART.Anchored = true
  77. if ANCHOR == false then
  78. NEWPART.Anchored = false
  79. end
  80. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  81. NEWPART.Name = NAME
  82. NEWPART.Size = SIZE
  83. NEWPART.Position = Torso.Position
  84. NEWPART.Material = MATERIAL
  85. NEWPART:BreakJoints()
  86. NEWPART.Parent = PARENT
  87. return NEWPART
  88. end
  89. Player_Size = 1
  90. Animation_Speed = 3
  91. Frame_Speed = 0.016666666666666666
  92. local Speed = 16
  93. local Effects2 = {}
  94. local weldBetween = function(a, b)
  95. local weldd = Instance.new("ManualWeld")
  96. weldd.Part0 = a
  97. weldd.Part1 = b
  98. weldd.C0 = CFrame.new()
  99. weldd.C1 = b.CFrame:inverse() * a.CFrame
  100. weldd.Parent = a
  101. return weldd
  102. end
  103. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  104. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  105. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  106. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  107. local CHANGEDEFENSE = 0
  108. local CHANGEDAMAGE = 0
  109. local CHANGEMOVEMENT = 0
  110. local ANIM = "Idle"
  111. local ATTACK = false
  112. local EQUIPPED = false
  113. local HOLD = false
  114. local COMBO = 1
  115. local Rooted = false
  116. local SINE = 0
  117. local KEYHOLD = false
  118. local CHANGE = 2 / Animation_Speed
  119. local WALKINGANIM = false
  120. local WALK = 0
  121. local VALUE1 = false
  122. local VALUE2 = false
  123. local ROBLOXIDLEANIMATION = IT("Animation")
  124. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  125. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  126. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  127. WEAPONGUI.Name = "Weapon GUI"
  128. local Effects = IT("Folder", Character)
  129. Effects.Name = "Effects"
  130. local ANIMATOR = Humanoid.Animator
  131. local ANIMATE = Character.Animate
  132. local HITPLAYERSOUNDS = {
  133. "263032172",
  134. "263032182",
  135. "263032200",
  136. "263032221",
  137. "263032252",
  138. "263033191"
  139. }
  140. local HITARMORSOUNDS = {
  141. "199149321",
  142. "199149338",
  143. "199149367",
  144. "199149409",
  145. "199149452"
  146. }
  147. local HITWEAPONSOUNDS = {
  148. "199148971",
  149. "199149025",
  150. "199149072",
  151. "199149109",
  152. "199149119"
  153. }
  154. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  155. local UNANCHOR = true
  156. local LEVEL = 1
  157. local Volume = 1.5
  158. local SONG1 = "rbxassetid://1390506855"
  159. local SONG2 = "rbxassetid://1418800825"
  160. local CREATION = false
  161. local TRANSFORMING = false
  162. local CREATIONPOSE = "Idle"
  163. local SKILLTEXTCOLOR = BRICKC("Gold").Color
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "ArtificialHB"
  166. script:WaitForChild("ArtificialHB")
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.ArtificialHB:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.ArtificialHB:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  193. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  194. end
  195. function PositiveAngle(NUMBER)
  196. if NUMBER >= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207. function Swait(NUMBER)
  208. if NUMBER == 0 or NUMBER == nil then
  209. ArtificialHB.Event:wait()
  210. else
  211. for i = 1, NUMBER do
  212. ArtificialHB.Event:wait()
  213. end
  214. end
  215. end
  216. function QuaternionFromCFrame(cf)
  217. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  218. local trace = m00 + m11 + m22
  219. if trace > 0 then
  220. local s = math.sqrt(1 + trace)
  221. local recip = 0.5 / s
  222. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  223. else
  224. local i = 0
  225. if m00 < m11 then
  226. i = 1
  227. end
  228. if m22 > (i == 0 and m00 or m11) then
  229. i = 2
  230. end
  231. if i == 0 then
  232. local s = math.sqrt(m00 - m11 - m22 + 1)
  233. local recip = 0.5 / s
  234. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  235. elseif i == 1 then
  236. local s = math.sqrt(m11 - m22 - m00 + 1)
  237. local recip = 0.5 / s
  238. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  239. elseif i == 2 then
  240. local s = math.sqrt(m22 - m00 - m11 + 1)
  241. local recip = 0.5 / s
  242. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  243. end
  244. end
  245. end
  246. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  247. local xs, ys, zs = x + x, y + y, z + z
  248. local wx, wy, wz = w * xs, w * ys, w * zs
  249. local xx = x * xs
  250. local xy = x * ys
  251. local xz = x * zs
  252. local yy = y * ys
  253. local yz = y * zs
  254. local zz = z * zs
  255. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  256. end
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp
  260. if cosTheta >= 1.0E-4 then
  261. if 1 - cosTheta > 1.0E-4 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. elseif 1 + cosTheta > 1.0E-4 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  280. end
  281. function Clerp(a, b, t)
  282. local qa = {
  283. QuaternionFromCFrame(a)
  284. }
  285. local qb = {
  286. QuaternionFromCFrame(b)
  287. }
  288. local ax, ay, az = a.x, a.y, a.z
  289. local bx, by, bz = b.x, b.y, b.z
  290. local _t = 1 - t
  291. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  292. end
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322. function NoOutlines(PART)
  323. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  324. end
  325. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  326. local NEWWELD = IT(TYPE)
  327. NEWWELD.Part0 = PART0
  328. NEWWELD.Part1 = PART1
  329. NEWWELD.C0 = C0
  330. NEWWELD.C1 = C1
  331. NEWWELD.Parent = PARENT
  332. return NEWWELD
  333. end
  334. local S = IT("Sound")
  335. function CreateSound(ID, PARENT, VOLUME, PITCH)
  336. local NEWSOUND
  337. coroutine.resume(coroutine.create(function()
  338. NEWSOUND = S:Clone()
  339. NEWSOUND.Parent = PARENT
  340. NEWSOUND.Volume = VOLUME
  341. NEWSOUND.Pitch = PITCH
  342. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  343. Swait()
  344. NEWSOUND:play()
  345. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  346. end))
  347. return NEWSOUND
  348. end
  349. function CFrameFromTopBack(at, top, back)
  350. local right = top:Cross(back)
  351. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  354. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  355. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  356. wave.CFrame = CFRAME
  357. coroutine.resume(coroutine.create(function(PART)
  358. for i = 1, WAIT do
  359. Swait()
  360. mesh.Scale = mesh.Scale + GROW
  361. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  362. if DOESROT == true then
  363. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  364. end
  365. wave.Transparency = wave.Transparency + 0.5 / WAIT
  366. if wave.Transparency > 0.99 then
  367. wave:remove()
  368. end
  369. end
  370. end))
  371. end
  372. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  373. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  374. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  375. wave.CFrame = CFRAME
  376. coroutine.resume(coroutine.create(function(PART)
  377. for i = 1, WAIT do
  378. Swait()
  379. mesh.Scale = mesh.Scale + GROW
  380. if DOESROT == true then
  381. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  382. end
  383. wave.Transparency = wave.Transparency + 0.5 / WAIT
  384. if wave.Transparency > 0.99 then
  385. wave:remove()
  386. end
  387. end
  388. end))
  389. end
  390. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  391. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  392. wave.Color = COLOR
  393. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  394. wave.CFrame = CFRAME
  395. coroutine.resume(coroutine.create(function(PART)
  396. for i = 1, WAIT do
  397. Swait()
  398. mesh.Scale = mesh.Scale + GROW
  399. wave.Transparency = wave.Transparency + 1 / WAIT
  400. if wave.Transparency > 0.99 then
  401. wave:remove()
  402. end
  403. end
  404. end))
  405. end
  406. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  407. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  408. local mesh
  409. if KIND == "Base" then
  410. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  411. elseif KIND == "Thin" then
  412. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  413. elseif KIND == "Round" then
  414. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  415. end
  416. wave.CFrame = CFRAME
  417. coroutine.resume(coroutine.create(function(PART)
  418. for i = 1, WAIT do
  419. Swait()
  420. mesh.Scale = mesh.Scale + GROW / 10
  421. wave.Transparency = wave.Transparency + 0.5 / WAIT
  422. if wave.Transparency > 0.99 then
  423. wave:remove()
  424. end
  425. end
  426. end))
  427. end
  428. function MakeForm(PART, TYPE)
  429. if TYPE == "Cyl" then
  430. local MSH = IT("CylinderMesh", PART)
  431. elseif TYPE == "Ball" then
  432. local MSH = IT("SpecialMesh", PART)
  433. MSH.MeshType = "Sphere"
  434. elseif TYPE == "Wedge" then
  435. local MSH = IT("SpecialMesh", PART)
  436. MSH.MeshType = "Wedge"
  437. end
  438. end
  439. function CheckTableForString(Table, String)
  440. for i, v in pairs(Table) do
  441. if string.find(string.lower(String), string.lower(v)) then
  442. return true
  443. end
  444. end
  445. return false
  446. end
  447. function CheckIntangible(Hit)
  448. local ProjectileNames = {
  449. "Water",
  450. "Arrow",
  451. "Projectile",
  452. "Effect",
  453. "Rail",
  454. "Lightning",
  455. "Bullet"
  456. }
  457. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  458. return true
  459. end
  460. return false
  461. end
  462. Debris = game:GetService("Debris")
  463. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  464. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  465. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  466. if RayHit and CheckIntangible(RayHit) then
  467. if DelayIfHit then
  468. wait()
  469. end
  470. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  471. end
  472. return RayHit, RayPos, RayNormal
  473. end
  474. BaseLightning = IT("Part")
  475. BaseLightning.Anchored = true
  476. BaseLightning.CanCollide = false
  477. BaseLightning.Material = "Neon"
  478. local LightningBolts = {}
  479. function Zap(Table)
  480. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  481. local Duration = Table.Duration or 2
  482. local Offset = Table.Offset or 2
  483. local Individualize = Table.Individualize or false
  484. local MaxRange = Table.MaxRange or 200
  485. local SegmentLength = Table.SegmentLength or 5
  486. local Transparency = Table.Transparency or 0
  487. local Ignore = Table.Ignore or {}
  488. local SIZE = Table.SIZE or 0.3
  489. if not (StartPos and TargetPos) or not Character then
  490. return
  491. end
  492. local LightningModel = IT("Folder", Effects)
  493. LightningModel.Name = "ZAPP"
  494. for i, v in pairs({Character, LightningModel}) do
  495. table.insert(Ignore, v)
  496. end
  497. local LastPos = StartPos
  498. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  499. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  500. local RayLength = (StartPos - RayPos).Magnitude
  501. local Struck = false
  502. local TotalSegments = math.ceil(RayLength / SegmentLength)
  503. Direction = CFrame.new(StartPos, RayPos).lookVector
  504. local LightningBolt = IT("Model", Effects)
  505. LightningBolt.Name = "Lightning"
  506. if not Individualize then
  507. table.insert(LightningBolts, LightningBolt)
  508. end
  509. LastBolt = LightningBolt
  510. Debris:AddItem(LightningBolt, Duration)
  511. LightningBolt.Parent = LightningModel
  512. for i = 1, TotalSegments do
  513. if not Struck then
  514. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  515. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  516. local SegmentVec = NewPos - LastPos
  517. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  518. local RayVec = LastPos - RayPos
  519. local LightningPart = BaseLightning:Clone()
  520. LightningPart.BrickColor = BrickColor.new(Color)
  521. LightningPart.Transparency = Transparency
  522. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  523. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  524. table.insert(Effects2, {
  525. LightningPart,
  526. "Disappear",
  527. 0.025,
  528. 1,
  529. 1,
  530. 1,
  531. 2
  532. })
  533. local CylinderMesh = IT("CylinderMesh", LightningPart)
  534. local OrigCF = LightningPart.CFrame
  535. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  536. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  537. LightningPart.Parent = LightningBolt
  538. LastPos = NewPos
  539. end
  540. end
  541. return {
  542. RayHit = RayHit,
  543. RayPos = RayPos,
  544. RayNormal = RayNormal,
  545. LightningModel = LightningModel
  546. }
  547. end
  548. local EyeSizes = {
  549. NumberSequenceKeypoint.new(0, 1, 0),
  550. NumberSequenceKeypoint.new(1, 0, 0)
  551. }
  552. local PE = Instance.new("ParticleEmitter")
  553. PE.LightEmission = 0.8
  554. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  555. PE.Size = NumberSequence.new(EyeSizes)
  556. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  557. PE.Rotation = NumberRange.new(0, 360)
  558. PE.Transparency = NumberSequence.new(0.9)
  559. PE.Rate = 999
  560. PE.VelocitySpread = 10000
  561. PE.Acceleration = Vector3.new(0, 75, 0)
  562. PE.Drag = 5
  563. PE.Speed = NumberRange.new(6, 6)
  564. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  565. PE.ZOffset = -1.5
  566. PE.Name = "OVERLORDAURA"
  567. function particles(art)
  568. PE:Clone().Parent = art
  569. end
  570. function turnto(position)
  571. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  572. end
  573. function WACKYEFFECT(Table)
  574. local TYPE = Table.EffectType or "Sphere"
  575. local SIZE = Table.Size or VT(1, 1, 1)
  576. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  577. local TRANSPARENCY = Table.Transparency or 0
  578. local ENDTRANSPARENCY = Table.Transparency2 or 1
  579. local CFRAME = Table.CFrame or Torso.CFrame
  580. local MOVEDIRECTION = Table.MoveToPos or nil
  581. local ROTATION1 = Table.RotationX or 0
  582. local ROTATION2 = Table.RotationY or 0
  583. local ROTATION3 = Table.RotationZ or 0
  584. local MATERIAL = Table.Material or "Neon"
  585. local COLOR = Table.Color or C3(1, 1, 1)
  586. local TIME = Table.Time or 45
  587. local SOUNDID = Table.SoundID or nil
  588. local SOUNDPITCH = Table.SoundPitch or nil
  589. local SOUNDVOLUME = Table.SoundVolume or nil
  590. coroutine.resume(coroutine.create(function()
  591. local PLAYSSOUND = false
  592. local SOUND
  593. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  594. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  595. PLAYSSOUND = true
  596. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  597. end
  598. EFFECT.Color = COLOR
  599. local MSH
  600. if TYPE == "Sphere" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  602. elseif TYPE == "Block" then
  603. MSH = IT("BlockMesh", EFFECT)
  604. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  605. elseif TYPE == "Box" then
  606. MSH = IT("BlockMesh", EFFECT)
  607. MSH.Scale = SIZE
  608. elseif TYPE == "Wave" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  610. elseif TYPE == "Ring" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  612. elseif TYPE == "Slash" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  614. elseif TYPE == "Round Slash" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  616. elseif TYPE == "Swirl" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  618. elseif TYPE == "Skull" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  620. elseif TYPE == "Crystal" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  622. end
  623. if MSH ~= nil then
  624. local MOVESPEED
  625. if MOVEDIRECTION ~= nil then
  626. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  627. end
  628. local GROWTH = SIZE - ENDSIZE
  629. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  630. if TYPE == "Block" then
  631. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  632. else
  633. EFFECT.CFrame = CFRAME
  634. end
  635. for LOOP = 1, TIME do
  636. Swait()
  637. MSH.Scale = MSH.Scale - GROWTH / TIME
  638. if TYPE == "Wave" then
  639. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  640. end
  641. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  642. if TYPE == "Block" then
  643. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  644. else
  645. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  646. end
  647. if MOVEDIRECTION ~= nil then
  648. local ORI = EFFECT.Orientation
  649. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  650. EFFECT.Orientation = ORI
  651. end
  652. end
  653. if PLAYSSOUND == false then
  654. EFFECT:remove()
  655. else
  656. repeat
  657. Swait()
  658. until SOUND.Playing == false
  659. EFFECT:remove()
  660. end
  661. elseif PLAYSSOUND == false then
  662. EFFECT:remove()
  663. else
  664. repeat
  665. Swait()
  666. until SOUND.Playing == false
  667. EFFECT:remove()
  668. end
  669. end))
  670. end
  671. Head:ClearAllChildren()
  672. local BODY = {}
  673. local naeeym2 = Instance.new("BillboardGui", Character)
  674. naeeym2.AlwaysOnTop = true
  675. naeeym2.Size = UDim2.new(15, 35, 5, 15)
  676. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  677. naeeym2.Adornee = Character.Head
  678. naeeym2.Name = "Name"
  679. naeeym2.PlayerToHideFrom = Player
  680. local tecks2 = Instance.new("TextLabel", naeeym2)
  681. tecks2.BackgroundTransparency = 1
  682. tecks2.TextScaled = true
  683. tecks2.BorderSizePixel = 0
  684. tecks2.Text = "Dominus PHAEDRA"
  685. tecks2.Font = "Fantasy"
  686. tecks2.TextSize = 30
  687. tecks2.TextStrokeTransparency = 0
  688. tecks2.TextColor3 = SKILLTEXTCOLOR
  689. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  690. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  691. tecks2.Parent = naeeym2
  692. function Transparency(TRANS)
  693. tecks2.TextTransparency = TRANS
  694. tecks2.TextStrokeTransparency = TRANS
  695. for _, c in pairs(Character:GetChildren()) do
  696. if c.ClassName == "Part" and c ~= RootPart then
  697. c.Transparency = TRANS
  698. if c:FindFirstChildOfClass("Decal") then
  699. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  700. end
  701. if c:FindFirstChild("OVERLORDAURA") then
  702. c.OVERLORDAURA.Transparency = NumberSequence.new(0.9 + TRANS / 10)
  703. end
  704. if c:FindFirstChild("Eyeball") then
  705. c.Eyeball.Transparency = TRANS
  706. end
  707. if c:FindFirstChild("Eyeball1") then
  708. c.Eyeball1.Transparency = TRANS
  709. end
  710. elseif c.ClassName == "Accessory" then
  711. c.Handle.Transparency = TRANS
  712. elseif c.ClassName == "Model" then
  713. for _, q in pairs(c:GetChildren()) do
  714. if q.ClassName == "Part" then
  715. q.Transparency = TRANS
  716. if q:FindFirstChildOfClass("Decal") then
  717. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  718. end
  719. end
  720. end
  721. end
  722. end
  723. end
  724. local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  725. MakeForm(EYE, "Ball")
  726. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  727. local EW = weldBetween(Head, EYE)
  728. local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  729. MakeForm(EYE2, "Ball")
  730. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  731. local EW2 = weldBetween(Head, EYE2)
  732. for _, c in pairs(Character:GetChildren()) do
  733. if c.ClassName == "Part" then
  734. table.insert(BODY, {c, Character})
  735. for _, q in pairs(c:GetChildren()) do
  736. if q ~= nil then
  737. table.insert(BODY, {q, c})
  738. end
  739. end
  740. end
  741. end
  742. function refit()
  743. Character.Parent = workspace
  744. for e = 1, #BODY do
  745. if BODY[e] ~= nil then
  746. local STUFF = BODY[e]
  747. local PART = STUFF[1]
  748. local PARENT = STUFF[2]
  749. PART.Parent = PARENT
  750. end
  751. end
  752. end
  753. Humanoid.HealthChanged:connect(function()
  754. local OLDHUM = Humanoid
  755. refit()
  756. OLDHUM:remove()
  757. Humanoid = IT("Humanoid", Character)
  758. Humanoid.MaxHealth = "inf"
  759. Humanoid.Health = "inf"
  760. Humanoid.PlatformStand = false
  761. Humanoid.HipHeight = 2.5
  762. Humanoid.WalkSpeed = Speed
  763. end)
  764. Humanoid.Died:connect(function()
  765. local OLDHUM = Humanoid
  766. refit()
  767. OLDHUM:remove()
  768. Humanoid = IT("Humanoid", Character)
  769. Humanoid.MaxHealth = "inf"
  770. Humanoid.Health = "inf"
  771. Humanoid.PlatformStand = false
  772. Humanoid.HipHeight = 2.5
  773. Humanoid.WalkSpeed = Speed
  774. end)
  775. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  776. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  777. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  778. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dolor Pluvia", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  779. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ignem Aeternum", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  780. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultima Consummatio", SKILLTEXTCOLOR, 12, "Fantasy", 0, 2, 0, "Text 3")
  781. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.13, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  782. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Magia portam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  783. local SKILLFFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  784. local SKILLFTEXT = CreateLabel(SKILLFFRAME, "[C] Imperium Delere", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  785. function killnearest(position, range, maxstrength)
  786. for i, v in ipairs(workspace:GetChildren()) do
  787. do
  788. local body = v:GetChildren()
  789. for part = 1, #body do
  790. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  791. if v.ClassName == "Model" then
  792. v:BreakJoints()
  793. end
  794. local bv = Instance.new("BodyVelocity")
  795. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  796. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  797. bv.Parent = body[part]
  798. Debris:AddItem(bv, 0.2)
  799. body[part].Parent = Effects
  800. body[part].Material = "Neon"
  801. body[part].BrickColor = BRICKC("Gold")
  802. coroutine.resume(coroutine.create(function()
  803. wait(5)
  804. if body[part].Parent == Effects then
  805. body[part]:remove()
  806. end
  807. end))
  808. end
  809. end
  810. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  811. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  812. end
  813. end
  814. end
  815. end
  816. local Decal = IT("Decal")
  817. function MagicRing()
  818. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  819. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  820. local decal = Decal:Clone()
  821. decal.Parent = O1
  822. decal.Face = "Top"
  823. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  824. local decal2 = Decal:Clone()
  825. decal2.Parent = O1
  826. decal2.Face = "Bottom"
  827. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  828. return O1
  829. end
  830. function Dolor_Pluvia()
  831. local POWER = LEVEL
  832. local CENTER = MagicRing()
  833. CENTER.CFrame = CF(Mouse.Hit.p)
  834. CreateSound("424777055", CENTER, 10, 1)
  835. local RAIN = {}
  836. for i = 1, 45 do
  837. Swait()
  838. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  839. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  840. end
  841. for i = 1, 35 do
  842. Swait()
  843. coroutine.resume(coroutine.create(function()
  844. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  845. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  846. table.insert(RAIN, DROP)
  847. particles(DROP)
  848. MakeForm(DROP, "Ball")
  849. local IMPACT = false
  850. for i = 1, 80 do
  851. Swait()
  852. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  853. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  854. if HIT ~= nil then
  855. IMPACT = true
  856. break
  857. end
  858. end
  859. table.remove(RAIN, 1)
  860. if IMPACT == true then
  861. DROP.Transparency = 1
  862. DROP.OVERLORDAURA.Enabled = false
  863. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  864. killnearest(DROP.Position, POWER * 5, 500)
  865. Debris:AddItem(DROP, 5)
  866. else
  867. DROP:remove()
  868. end
  869. end))
  870. end
  871. repeat
  872. Swait()
  873. until #RAIN == 0
  874. for i = 1, 45 do
  875. Swait()
  876. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  877. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  878. end
  879. CENTER:remove()
  880. end
  881. function Ignem_Aeternum()
  882. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  883. if HITFLOOR ~= nil then
  884. do
  885. local POWER = LEVEL
  886. ATTACK = true
  887. Rooted = true
  888. local CENTER = MagicRing()
  889. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  890. CreateSound("424777055", CENTER, 10, 1)
  891. local RAIN = {}
  892. for i = 1, 55 do
  893. Swait()
  894. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  895. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  896. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. end
  903. local MAXDIST = 15
  904. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  905. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  906. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  907. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  908. MakeForm(ORB, "Ball")
  909. CreateSound("201858045", ORB, 10, 0.5)
  910. for i = 0, 1, 0.1 / Animation_Speed do
  911. Swait()
  912. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  913. ORB.Transparency = 0
  914. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  915. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  916. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  917. local ZAPTABLE = Zap({
  918. StartPosition = POS,
  919. TargetPosition = ORB.Position,
  920. Character = workspace,
  921. Color = "Gold",
  922. Individual = true,
  923. MaxRange = RANGE,
  924. SegmentLength = POWER * 2,
  925. Offset = 1
  926. })
  927. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. end
  935. coroutine.resume(coroutine.create(function()
  936. ORB.CFrame = CF(ORB.Position, HITPOS3)
  937. local IMPACT = false
  938. for i = 1, 400 do
  939. Swait()
  940. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  941. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  942. if HIT ~= nil then
  943. IMPACT = true
  944. break
  945. end
  946. end
  947. if IMPACT == true then
  948. ORB.Transparency = 1
  949. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  950. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  951. for i = 1, 35 do
  952. if MRANDOM(1, 5) == 1 then
  953. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p
  954. local ZAPTABLE = Zap({
  955. SIZE = POWER,
  956. StartPosition = ORB.Position,
  957. TargetPosition = POS,
  958. Character = workspace,
  959. Color = "Gold",
  960. Individual = true,
  961. MaxRange = POWER * 35,
  962. SegmentLength = POWER * 5,
  963. Offset = 3
  964. })
  965. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  966. end
  967. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  968. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  969. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  970. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  971. Swait()
  972. end
  973. else
  974. ORB:remove()
  975. end
  976. end))
  977. ATTACK = false
  978. Rooted = false
  979. coroutine.resume(coroutine.create(function()
  980. for i = 1, 55 do
  981. Swait()
  982. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  983. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  984. end
  985. CENTER:remove()
  986. end))
  987. end
  988. end
  989. end
  990. function Imperium_Delere()
  991. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  992. if HITFLOOR ~= nil then
  993. do
  994. local POWER = LEVEL
  995. ATTACK = true
  996. Rooted = true
  997. local CENTER = MagicRing()
  998. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  999. CreateSound("424777055", CENTER, 10, 1)
  1000. local RAIN = {}
  1001. for i = 1, 55 do
  1002. Swait()
  1003. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1004. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. end
  1012. local VISUAL = CreatePart(3, Effects, "Neon", 0, 0.99, "Gold", "Vibrations", VT(45, 45, 45) * POWER)
  1013. MakeForm(VISUAL, "Ball")
  1014. VISUAL.CFrame = CF(HITPOS)
  1015. for i = 1, 20 do
  1016. Swait()
  1017. VISUAL.Size = VISUAL.Size - VT(POWER, POWER, POWER) / 10
  1018. VISUAL.Transparency = VISUAL.Transparency - 0.01
  1019. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. end
  1026. coroutine.resume(coroutine.create(function()
  1027. for i = 1, 10 do
  1028. Swait()
  1029. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) * 15
  1030. for _, c in pairs(workspace:GetChildren()) do
  1031. if c.ClassName == "Model" then
  1032. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1033. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1034. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1035. if (TORSO.Position - VISUAL.Position).Magnitude < VISUAL.Size.X / 1.6 then
  1036. for _, q in pairs(c:GetChildren()) do
  1037. if q.ClassName == "LocalScript" and q.Name ~= "Animate" then
  1038. q:remove()
  1039. end
  1040. end
  1041. end
  1042. elseif c.ClassName == "LocalScript" then
  1043. c:remove()
  1044. end
  1045. end
  1046. end
  1047. VISUAL.Size = VISUAL.Size + VT(POWER, POWER, POWER) * 12
  1048. VISUAL.Transparency = VISUAL.Transparency + 0.01
  1049. end
  1050. VISUAL:remove()
  1051. for i = 1, 40 do
  1052. Swait()
  1053. CENTER.Size = CENTER.Size * 0.9
  1054. end
  1055. CENTER:remove()
  1056. end))
  1057. ATTACK = false
  1058. Rooted = false
  1059. end
  1060. end
  1061. end
  1062. function Ultima_Consummatio()
  1063. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  1064. if HITFLOOR ~= nil then
  1065. do
  1066. local POWER = LEVEL
  1067. ATTACK = true
  1068. Rooted = true
  1069. if POWER <= 6 then
  1070. do
  1071. local CENTER = MagicRing()
  1072. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1073. CreateSound("424777055", CENTER, 10, 1)
  1074. local RAIN = {}
  1075. for i = 1, 65 do
  1076. Swait()
  1077. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1078. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. end
  1086. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  1087. MakeForm(ORB, "Ball")
  1088. CreateSound("201858045", ORB, 10, 0.5)
  1089. for i = 0, 5, 0.1 / Animation_Speed do
  1090. Swait()
  1091. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  1092. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  1093. ORB.Transparency = 0
  1094. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  1095. local RANGE = (POS - ORB.Position).Magnitude
  1096. local ZAPTABLE = Zap({
  1097. StartPosition = POS,
  1098. TargetPosition = ORB.Position,
  1099. Character = workspace,
  1100. Color = "Gold",
  1101. Individual = true,
  1102. MaxRange = RANGE,
  1103. SegmentLength = POWER * 2,
  1104. Offset = 1
  1105. })
  1106. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. end
  1114. coroutine.resume(coroutine.create(function()
  1115. if POWER <= 3 then
  1116. local AIMPOS = Mouse.Hit.p
  1117. local O1 = MagicRing()
  1118. local O2 = MagicRing()
  1119. local O3 = MagicRing()
  1120. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1121. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1122. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1123. for i = 1, 25 do
  1124. Swait()
  1125. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1126. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1127. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1128. end
  1129. local DIST = (ORB.Position - AIMPOS).Magnitude
  1130. for i = 1, 75 do
  1131. Swait(3)
  1132. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1133. killnearest(ORB.Position, ORB.Size.X, 200)
  1134. local ZAPTABLE = Zap({
  1135. SIZE = POWER * 2,
  1136. StartPosition = ORB.Position,
  1137. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  1138. Character = Character,
  1139. Color = "Gold",
  1140. Individual = true,
  1141. MaxRange = POWER * 400,
  1142. SegmentLength = DIST / 25,
  1143. Offset = 3 + DIST / 350
  1144. })
  1145. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1146. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1147. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1148. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1149. end
  1150. local SIZE = ORB.Size
  1151. for i = 1, 25 do
  1152. Swait()
  1153. ORB.Size = ORB.Size - SIZE / 25
  1154. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1155. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1156. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1157. end
  1158. ORB:remove()
  1159. O1:remove()
  1160. O2:remove()
  1161. O3:remove()
  1162. elseif POWER > 3 then
  1163. local O1 = MagicRing()
  1164. local O2 = MagicRing()
  1165. local O3 = MagicRing()
  1166. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1167. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1168. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1169. for i = 1, 25 do
  1170. Swait()
  1171. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1172. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1173. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1174. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1175. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1176. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1177. end
  1178. for i = 1, 75 do
  1179. for i = 1, 5 do
  1180. Swait()
  1181. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1182. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1183. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1184. end
  1185. killnearest(ORB.Position, ORB.Size.X, 200)
  1186. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1187. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  1188. local ZAPTABLE = Zap({
  1189. SIZE = POWER,
  1190. StartPosition = ORB.Position,
  1191. TargetPosition = Mouse.Hit.p,
  1192. Character = Character,
  1193. Color = "Gold",
  1194. Individual = true,
  1195. MaxRange = POWER * 400,
  1196. SegmentLength = DIST / 25,
  1197. Offset = 3 + DIST / 350
  1198. })
  1199. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1200. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1201. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1202. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1203. end
  1204. local SIZE = ORB.Size
  1205. for i = 1, 25 do
  1206. Swait()
  1207. ORB.Size = ORB.Size - SIZE / 25
  1208. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1209. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1210. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1211. end
  1212. ORB:remove()
  1213. O1:remove()
  1214. O2:remove()
  1215. O3:remove()
  1216. end
  1217. coroutine.resume(coroutine.create(function()
  1218. for i = 1, 65 do
  1219. Swait()
  1220. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1221. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1222. end
  1223. CENTER:remove()
  1224. end))
  1225. end))
  1226. end
  1227. elseif POWER > 6 then
  1228. do
  1229. local FINISHED = false
  1230. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  1231. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  1232. coroutine.resume(coroutine.create(function()
  1233. local LOOP = 0
  1234. repeat
  1235. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  1236. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  1237. LOOP = LOOP + 5
  1238. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  1239. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  1240. Swait()
  1241. until FINISHED == true
  1242. YIN:remove()
  1243. YAN:remove()
  1244. end))
  1245. CreateSound("438666077", Effects, 10, 1)
  1246. for i = 0, 1, 0.1 / Animation_Speed do
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  1256. MakeForm(ORB, "Ball")
  1257. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  1258. for i = 0, 8, 0.1 / Animation_Speed do
  1259. Swait()
  1260. if MRANDOM(1, 8) == 1 then
  1261. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  1262. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  1263. local ZAPTABLE1 = Zap({
  1264. SIZE = POWER / 3,
  1265. StartPosition = YIN.Position,
  1266. TargetPosition = ORB.Position,
  1267. Character = workspace,
  1268. Color = "Pearl",
  1269. Individual = true,
  1270. MaxRange = RANGE1,
  1271. SegmentLength = 25,
  1272. Offset = 6
  1273. })
  1274. local ZAPTABLE2 = Zap({
  1275. SIZE = POWER / 3,
  1276. StartPosition = YAN.Position,
  1277. TargetPosition = ORB.Position,
  1278. Character = workspace,
  1279. Color = "Gold",
  1280. Individual = true,
  1281. MaxRange = RANGE1,
  1282. SegmentLength = 25,
  1283. Offset = 6
  1284. })
  1285. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  1286. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  1287. end
  1288. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  1289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. FINISHED = true
  1297. coroutine.resume(coroutine.create(function()
  1298. for i = 1, 6 do
  1299. for e = 1, 10 do
  1300. Swait()
  1301. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  1302. ORB.Size = ORB.Size * 0.97
  1303. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1304. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1305. end
  1306. local POS = ORB.Position
  1307. for i = 1, 5 do
  1308. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1309. end
  1310. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1311. for e = 1, 10 do
  1312. Swait()
  1313. if MRANDOM(1, 5) == 1 then
  1314. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  1315. local ZAPTABLE = Zap({
  1316. SIZE = POWER,
  1317. StartPosition = ORB.Position,
  1318. TargetPosition = POS,
  1319. Character = workspace,
  1320. Color = "Gold",
  1321. Individual = true,
  1322. MaxRange = POWER * 75,
  1323. SegmentLength = POWER * 5,
  1324. Offset = 3
  1325. })
  1326. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1327. end
  1328. ORB.Size = ORB.Size * 1.05
  1329. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1330. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1331. end
  1332. end
  1333. local POS = ORB.Position
  1334. for e = 1, 10 do
  1335. Swait()
  1336. ORB.Transparency = ORB.Transparency + 0.1
  1337. end
  1338. ORB:remove()
  1339. killnearest(POS, POWER * 35, 200)
  1340. for i = 1, 5 do
  1341. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1342. end
  1343. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1344. end))
  1345. end
  1346. end
  1347. ATTACK = false
  1348. Rooted = false
  1349. end
  1350. end
  1351. end
  1352. function Hop()
  1353. ATTACK = true
  1354. Rooted = false
  1355. local O1 = MagicRing()
  1356. local O2 = MagicRing()
  1357. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1358. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1359. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1360. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1361. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1362. CreateSound("814168787", O1, 10, 0.7)
  1363. CreateSound("814168787", O2, 10, 0.7)
  1364. for i = 1, 75 do
  1365. Swait()
  1366. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  1367. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1368. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  1369. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1370. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. end
  1377. Rooted = true
  1378. UNANCHOR = false
  1379. RootPart.Anchored = true
  1380. VALUE1 = true
  1381. for i = 1, 15 do
  1382. Transparency(i / 15)
  1383. Swait()
  1384. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. RootPart.CFrame = ROOT.CFrame
  1393. ROOT:remove()
  1394. for i = 1, 15 do
  1395. Transparency(1 - i / 15)
  1396. Swait()
  1397. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. end
  1405. VALUE1 = false
  1406. coroutine.resume(coroutine.create(function()
  1407. for i = 1, 75 do
  1408. Swait()
  1409. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  1410. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1411. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  1412. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1413. end
  1414. O1:remove()
  1415. O2:remove()
  1416. end))
  1417. UNANCHOR = true
  1418. RootPart.Anchored = false
  1419. ATTACK = false
  1420. Rooted = false
  1421. end
  1422. function Roar()
  1423. ATTACK = true
  1424. Rooted = true
  1425. local ROAR = CreateSound("199978176", Head, 10, 1)
  1426. Swait()
  1427. repeat
  1428. Swait()
  1429. ROAR.Parent = Head
  1430. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. until ROAR.Playing == false
  1437. ATTACK = false
  1438. Rooted = false
  1439. end
  1440. function Dimisit()
  1441. ATTACK = true
  1442. Rooted = false
  1443. local LIGHT = IT("ColorCorrectionEffect")
  1444. for LOOP = 1, 500 do
  1445. Swait()
  1446. local MATHMAX = 30 - math.ceil(LOOP / 10)
  1447. if MATHMAX <= 1 then
  1448. MATHMAX = 1
  1449. end
  1450. if MRANDOM(1, MATHMAX) == 1 then
  1451. WACKYEFFECT({
  1452. TIME = MRANDOM(45, 75),
  1453. EffectType = "Sphere",
  1454. Size = VT(0.2, 0.2, 0.2),
  1455. Size2 = VT(3, 3, 3),
  1456. Transparency = 0,
  1457. Transparency2 = 1,
  1458. CFrame = Head.CFrame * CF(0, 0, -0.5),
  1459. MoveToPos = Head.CFrame * CF(MRANDOM(-15, 15) / 2, MRANDOM(-15, 15) / 2, -25).p,
  1460. RotationX = 0,
  1461. RotationY = 0,
  1462. RotationZ = 0,
  1463. Material = "Neon",
  1464. Color = SKILLTEXTCOLOR,
  1465. SoundID = nil,
  1466. SoundPitch = nil,
  1467. SoundVolume = nil
  1468. })
  1469. end
  1470. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. end
  1477. LIGHT.Parent = game.Lighting
  1478. for LOOP = 1, 25 do
  1479. Swait()
  1480. LIGHT.Brightness = LIGHT.Brightness + 0.04
  1481. LIGHT.Parent = game.Lighting
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. end
  1489. for i = 1, 10 do
  1490. Swait()
  1491. Volume = Volume - 0.15
  1492. end
  1493. CREATION = true
  1494. Volume = 3
  1495. wait(2)
  1496. for LOOP = 1, 25 do
  1497. Swait()
  1498. LIGHT.Brightness = LIGHT.Brightness - 0.04
  1499. LIGHT.Parent = game.Lighting
  1500. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. end
  1507. LIGHT:remove()
  1508. coroutine.resume(coroutine.create(function()
  1509. repeat
  1510. Swait()
  1511. until CREATION == false
  1512. end))
  1513. ATTACK = false
  1514. Rooted = false
  1515. end
  1516. function AttackTemplate()
  1517. ATTACK = true
  1518. Rooted = false
  1519. for i = 0, 1, 0.1 / Animation_Speed do
  1520. Swait()
  1521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. ATTACK = false
  1529. Rooted = false
  1530. end
  1531. function MouseDown(Mouse)
  1532. if ATTACK == false then
  1533. end
  1534. end
  1535. function MouseUp(Mouse)
  1536. HOLD = false
  1537. end
  1538. function KeyDown(Key)
  1539. KEYHOLD = true
  1540. if Key == "z" and ATTACK == false then
  1541. if CREATION == false then
  1542. Dolor_Pluvia()
  1543. elseif CREATION == true then
  1544. end
  1545. end
  1546. if Key == "b" and ATTACK == false then
  1547. if CREATION == false then
  1548. Ignem_Aeternum()()
  1549. elseif CREATION == true then
  1550. end
  1551. end
  1552. if Key == "c" and ATTACK == false then
  1553. if CREATION == false then
  1554. Imperium_Delere()()
  1555. elseif CREATION == true then
  1556. end
  1557. end
  1558. if Key == "q" and ATTACK == false then
  1559. if CREATION == false then
  1560. Hop()
  1561. elseif CREATION == true then
  1562. end
  1563. end
  1564. if Key == "x" and ATTACK == false then
  1565. if CREATION == false then
  1566. Ultima_Consummatio()()
  1567. elseif CREATION == true then
  1568. end
  1569. end
  1570. if Key == "t" and ATTACK == false then
  1571. Roar()
  1572. end
  1573. if Key == "1" and ATTACK == false then
  1574. LEVEL = 1
  1575. end
  1576. if Key == "2" and ATTACK == false then
  1577. LEVEL = 2
  1578. end
  1579. if Key == "3" and ATTACK == false then
  1580. LEVEL = 3
  1581. end
  1582. if Key == "4" and ATTACK == false then
  1583. LEVEL = 4
  1584. end
  1585. if Key == "5" and ATTACK == false then
  1586. LEVEL = 5
  1587. end
  1588. if Key == "6" and ATTACK == false then
  1589. LEVEL = 6
  1590. end
  1591. if Key == "7" and ATTACK == false then
  1592. LEVEL = 7
  1593. end
  1594. if Key == "8" and ATTACK == false then
  1595. LEVEL = 8
  1596. end
  1597. if Key == "9" and ATTACK == false then
  1598. LEVEL = 9
  1599. end
  1600. if Key == "]" and ATTACK == false then
  1601. if CREATION == false then
  1602. Dimisit()
  1603. elseif CREATION == true then
  1604. end
  1605. end
  1606. end
  1607. function KeyUp(Key)
  1608. KEYHOLD = false
  1609. end
  1610. Mouse.Button1Down:connect(function(NEWKEY)
  1611. MouseDown(NEWKEY)
  1612. end)
  1613. Mouse.Button1Up:connect(function(NEWKEY)
  1614. MouseUp(NEWKEY)
  1615. end)
  1616. Mouse.KeyDown:connect(function(NEWKEY)
  1617. KeyDown(NEWKEY)
  1618. end)
  1619. Mouse.KeyUp:connect(function(NEWKEY)
  1620. KeyUp(NEWKEY)
  1621. end)
  1622. function unanchor()
  1623. if UNANCHOR == true then
  1624. g = Character:GetChildren()
  1625. for i = 1, #g do
  1626. if g[i].ClassName == "Part" then
  1627. g[i].Anchored = false
  1628. end
  1629. end
  1630. end
  1631. end
  1632. Humanoid.Changed:connect(function(Jump)
  1633. if Jump == "Jump" and Disable_Jump == true then
  1634. Humanoid.Jump = false
  1635. end
  1636. end)
  1637. Humanoid.HipHeight = 2.5
  1638. local FF = IT("ForceField", Character)
  1639. FF.Visible = false
  1640. Speed = 65
  1641. local LIGHT = IT("PointLight", Torso)
  1642. LIGHT.Range = 5
  1643. LIGHT.Brightness = 100
  1644. LIGHT.Color = C3(1, 1, 1)
  1645. while true do
  1646. refit()
  1647. Swait()
  1648. script.Parent = WEAPONGUI
  1649. Character.Parent = workspace
  1650. ANIMATE.Parent = nil
  1651. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1652. IDLEANIMATION:Play()
  1653. SINE = SINE + CHANGE
  1654. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1655. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1656. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1657. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1658. if ATTACK == false then
  1659. if TORSOVELOCITY < 1 then
  1660. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. elseif TORSOVELOCITY > 1 then
  1667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673. end
  1674. end
  1675. unanchor()
  1676. if Rooted == false then
  1677. Disable_Jump = false
  1678. Speed = 65
  1679. elseif Rooted == true then
  1680. Disable_Jump = true
  1681. Speed = 0
  1682. end
  1683. for _, c in pairs(Character:GetChildren()) do
  1684. if c.ClassName == "Part" then
  1685. c.Material = "Neon"
  1686. for _, q in pairs(c:GetChildren()) do
  1687. if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then
  1688. q:remove()
  1689. elseif q.ClassName == "Fire" then
  1690. q:remove()
  1691. end
  1692. end
  1693. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then
  1694. particles(c)
  1695. end
  1696. if c == Torso then
  1697. c.Color = C3(1, 1, 1)
  1698. elseif c == RightArm then
  1699. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1700. elseif c == LeftArm then
  1701. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1702. elseif c == RightLeg then
  1703. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1704. elseif c == LeftLeg then
  1705. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1706. elseif c == Head then
  1707. if c:FindFirstChild("Dominus") == nil then
  1708. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1709. M.Name = "Dominus"
  1710. end
  1711. if c:FindFirstChild("face") then
  1712. c.face:remove()
  1713. end
  1714. end
  1715. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1716. c:remove()
  1717. end
  1718. end
  1719. sick.Playing = true
  1720. sick.Pitch = 1
  1721. sick.Volume = Volume
  1722. FF.Parent = Character
  1723. sick.Parent = Character
  1724. Humanoid.PlatformStand = false
  1725. Humanoid.Name = "PHAEDRA"
  1726. Humanoid.DisplayDistanceType = "None"
  1727. for _, c in pairs(workspace:GetChildren()) do
  1728. if c.ClassName == "Model" and c ~= Character then
  1729. for _, q in pairs(c:GetChildren()) do
  1730. if q.ClassName == "Sound" then
  1731. q.Pitch = 0
  1732. end
  1733. end
  1734. end
  1735. end
  1736. refit()
  1737. if CREATION == false then
  1738. if sick.SoundId ~= SONG1 then
  1739. sick.SoundId = SONG1
  1740. sick:Play()
  1741. end
  1742. elseif CREATION == true and sick.SoundId ~= SONG2 then
  1743. sick.SoundId = SONG2
  1744. sick:Play()
  1745. end
  1746. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement