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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors:
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Part")
- o5 = Instance.new("Part")
- o6 = Instance.new("Weld")
- o7 = Instance.new("Part")
- o8 = Instance.new("Weld")
- o9 = Instance.new("Part")
- o10 = Instance.new("Weld")
- o11 = Instance.new("Part")
- o12 = Instance.new("Weld")
- o13 = Instance.new("Part")
- o14 = Instance.new("Weld")
- o15 = Instance.new("Part")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Part")
- o18 = Instance.new("Weld")
- o19 = Instance.new("Part")
- o20 = Instance.new("Weld")
- o21 = Instance.new("Part")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Part")
- o24 = Instance.new("Weld")
- o25 = Instance.new("Part")
- o26 = Instance.new("Weld")
- o27 = Instance.new("Part")
- o28 = Instance.new("Weld")
- o29 = Instance.new("Part")
- o30 = Instance.new("Weld")
- o31 = Instance.new("Part")
- o32 = Instance.new("Weld")
- o33 = Instance.new("Part")
- o34 = Instance.new("Weld")
- o35 = Instance.new("Part")
- o36 = Instance.new("Weld")
- o37 = Instance.new("Part")
- o38 = Instance.new("Weld")
- o39 = Instance.new("Part")
- o40 = Instance.new("Weld")
- o41 = Instance.new("Part")
- o42 = Instance.new("Weld")
- o43 = Instance.new("WedgePart")
- o44 = Instance.new("Weld")
- o45 = Instance.new("WedgePart")
- o46 = Instance.new("Weld")
- o47 = Instance.new("WedgePart")
- o48 = Instance.new("Weld")
- o49 = Instance.new("WedgePart")
- o50 = Instance.new("Weld")
- o51 = Instance.new("WedgePart")
- o52 = Instance.new("Weld")
- o53 = Instance.new("WedgePart")
- o54 = Instance.new("Weld")
- o55 = Instance.new("WedgePart")
- o56 = Instance.new("Weld")
- o57 = Instance.new("WedgePart")
- o58 = Instance.new("Weld")
- o59 = Instance.new("Part")
- o60 = Instance.new("Decal")
- o61 = Instance.new("Weld")
- o1.Name = "Chest"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Gold")
- o2.Position = Vector3.new(124.394989, 3.5750041, 56.144989)
- o2.Rotation = Vector3.new(-180, 0, -180)
- o2.Anchored = true
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.230000004, 1.99000001, 1.06999993)
- o2.CFrame = CFrame.new(124.394989, 3.5750041, 56.144989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o2.Position = Vector3.new(124.394989, 3.5750041, 56.144989)
- o3.Parent = o2
- o3.C0 = CFrame.new(0.929039001, 0.517007828, -0.0249404907, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o3.Part0 = o2
- o3.Part1 = o4
- o4.Name = "Handle"
- o4.Parent = o1
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Really black")
- o4.Transparency = 1
- o4.Position = Vector3.new(123.46595, 4.09201193, 56.1699295)
- o4.Size = Vector3.new(2, 2, 1)
- o4.CFrame = CFrame.new(123.46595, 4.09201193, 56.1699295, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Position = Vector3.new(123.46595, 4.09201193, 56.1699295)
- o5.Parent = o1
- o5.Material = Enum.Material.Neon
- o5.BrickColor = BrickColor.new("Electric blue")
- o5.Position = Vector3.new(122.564987, 4.83000898, 56.5899963)
- o5.Rotation = Vector3.new(-180, 0, -180)
- o5.Anchored = true
- o5.FormFactor = Enum.FormFactor.Custom
- o5.Size = Vector3.new(0.210000008, 0.520000041, 0.200000003)
- o5.CFrame = CFrame.new(122.564987, 4.83000898, 56.5899963, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o5.Position = Vector3.new(122.564987, 4.83000898, 56.5899963)
- o6.Parent = o5
- o6.C0 = CFrame.new(-0.90096283, -0.737997055, 0.420066833, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o6.Part0 = o5
- o6.Part1 = o4
- o7.Parent = o1
- o7.Material = Enum.Material.SmoothPlastic
- o7.BrickColor = BrickColor.new("Gold")
- o7.Position = Vector3.new(123.47998, 3.54999495, 55.7099915)
- o7.Rotation = Vector3.new(-180, 0, -180)
- o7.Anchored = true
- o7.FormFactor = Enum.FormFactor.Custom
- o7.Size = Vector3.new(2, 2.03999996, 0.200000003)
- o7.CFrame = CFrame.new(123.47998, 3.54999495, 55.7099915, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o7.Position = Vector3.new(123.47998, 3.54999495, 55.7099915)
- o8.Parent = o7
- o8.C0 = CFrame.new(0.0140304565, 0.542016983, -0.459938049, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o8.Part0 = o7
- o8.Part1 = o4
- o9.Parent = o1
- o9.Material = Enum.Material.SmoothPlastic
- o9.BrickColor = BrickColor.new("Gold")
- o9.Position = Vector3.new(122.736481, 3.02108002, 56.5999908)
- o9.Rotation = Vector3.new(0, 90, 0)
- o9.Anchored = true
- o9.Shape = Enum.PartType.Cylinder
- o9.Size = Vector3.new(0.200000003, 0.200000003, 1)
- o9.CFrame = CFrame.new(122.736481, 3.02108002, 56.5999908, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o9.Position = Vector3.new(122.736481, 3.02108002, 56.5999908)
- o10.Parent = o9
- o10.C0 = CFrame.new(0.43006134, 1.07093191, 0.729469299, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o10.Part0 = o9
- o10.Part1 = o4
- o11.Parent = o1
- o11.Material = Enum.Material.SmoothPlastic
- o11.BrickColor = BrickColor.new("Gold")
- o11.Position = Vector3.new(122.554993, 4.84000397, 56.1299896)
- o11.Rotation = Vector3.new(-180, 0, -180)
- o11.Anchored = true
- o11.FormFactor = Enum.FormFactor.Custom
- o11.Size = Vector3.new(0.25, 0.560000002, 1.10000002)
- o11.CFrame = CFrame.new(122.554993, 4.84000397, 56.1299896, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.Smooth
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o11.Position = Vector3.new(122.554993, 4.84000397, 56.1299896)
- o12.Parent = o11
- o12.C0 = CFrame.new(-0.910957336, -0.747992039, -0.0399398804, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o12.Part0 = o11
- o12.Part1 = o4
- o13.Parent = o1
- o13.Material = Enum.Material.SmoothPlastic
- o13.BrickColor = BrickColor.new("Gold")
- o13.Position = Vector3.new(123.459991, 4.80718184, 55.6021271)
- o13.Rotation = Vector3.new(159.691299, 0, -180)
- o13.Anchored = true
- o13.FormFactor = Enum.FormFactor.Custom
- o13.Size = Vector3.new(2.05999994, 0.629999995, 0.200000003)
- o13.CFrame = CFrame.new(123.459991, 4.80718184, 55.6021271, -1, 0, 0, 0, 0.937836349, -0.347078085, 0, -0.347078115, -0.937836349)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.Smooth
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o13.Position = Vector3.new(123.459991, 4.80718184, 55.6021271)
- o14.Parent = o13
- o14.C0 = CFrame.new(-0.00595855713, -0.867786407, -0.284282684, -1, 0, 0, 0, 0.937836349, -0.347078115, 0, -0.347078085, -0.937836349)
- o14.Part0 = o13
- o14.Part1 = o4
- o15.Parent = o1
- o15.Material = Enum.Material.SmoothPlastic
- o15.BrickColor = BrickColor.new("Gold")
- o15.Position = Vector3.new(123.454987, 3.56999993, 56.579998)
- o15.Rotation = Vector3.new(-180, 0, -180)
- o15.Anchored = true
- o15.FormFactor = Enum.FormFactor.Custom
- o15.Size = Vector3.new(2.06999993, 1.88, 0.200000003)
- o15.CFrame = CFrame.new(123.454987, 3.56999993, 56.579998, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o15.Position = Vector3.new(123.454987, 3.56999993, 56.579998)
- o16.Parent = o15
- o16.C0 = CFrame.new(-0.0109634399, 0.522011995, 0.410068512, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o16.Part0 = o15
- o16.Part1 = o4
- o17.Parent = o1
- o17.Material = Enum.Material.Neon
- o17.BrickColor = BrickColor.new("Electric blue")
- o17.Position = Vector3.new(124.389984, 4.83000898, 56.579998)
- o17.Rotation = Vector3.new(-180, 0, -180)
- o17.Anchored = true
- o17.FormFactor = Enum.FormFactor.Custom
- o17.Size = Vector3.new(0.200000003, 0.520000041, 0.200000003)
- o17.CFrame = CFrame.new(124.389984, 4.83000898, 56.579998, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o17.Position = Vector3.new(124.389984, 4.83000898, 56.579998)
- o18.Parent = o17
- o18.C0 = CFrame.new(0.924034119, -0.737997055, 0.410068512, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o18.Part0 = o17
- o18.Part1 = o4
- o19.Parent = o1
- o19.Material = Enum.Material.Neon
- o19.BrickColor = BrickColor.new("Electric blue")
- o19.Position = Vector3.new(124.414993, 4.83000898, 56.1299896)
- o19.Rotation = Vector3.new(-180, 0, -180)
- o19.Anchored = true
- o19.FormFactor = Enum.FormFactor.Custom
- o19.Size = Vector3.new(0.210000008, 0.520000041, 0.959999979)
- o19.CFrame = CFrame.new(124.414993, 4.83000898, 56.1299896, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o19.Position = Vector3.new(124.414993, 4.83000898, 56.1299896)
- o20.Parent = o19
- o20.C0 = CFrame.new(0.949043274, -0.737997055, -0.0399398804, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o20.Part0 = o19
- o20.Part1 = o4
- o21.Parent = o1
- o21.Material = Enum.Material.SmoothPlastic
- o21.BrickColor = BrickColor.new("Gold")
- o21.Position = Vector3.new(124.176483, 4.31107283, 56.5999908)
- o21.Rotation = Vector3.new(0, 90, 0)
- o21.Anchored = true
- o21.Shape = Enum.PartType.Cylinder
- o21.Size = Vector3.new(0.200000003, 0.200000003, 1)
- o21.CFrame = CFrame.new(124.176483, 4.31107283, 56.5999908, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o21.Position = Vector3.new(124.176483, 4.31107283, 56.5999908)
- o22.Parent = o21
- o22.C0 = CFrame.new(0.43006134, -0.219060898, -0.710533142, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o22.Part0 = o21
- o22.Part1 = o4
- o23.Parent = o1
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Gold")
- o23.Position = Vector3.new(122.736481, 4.31107283, 56.5999908)
- o23.Rotation = Vector3.new(0, 90, 0)
- o23.Anchored = true
- o23.Shape = Enum.PartType.Cylinder
- o23.Size = Vector3.new(0.200000003, 0.200000003, 1)
- o23.CFrame = CFrame.new(122.736481, 4.31107283, 56.5999908, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o23.Position = Vector3.new(122.736481, 4.31107283, 56.5999908)
- o24.Parent = o23
- o24.C0 = CFrame.new(0.43006134, -0.219060898, 0.729469299, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o24.Part0 = o23
- o24.Part1 = o4
- o25.Parent = o1
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Gold")
- o25.Position = Vector3.new(122.736481, 3.71108198, 56.5999908)
- o25.Rotation = Vector3.new(0, 90, 0)
- o25.Anchored = true
- o25.Shape = Enum.PartType.Cylinder
- o25.Size = Vector3.new(0.200000003, 0.200000003, 1)
- o25.CFrame = CFrame.new(122.736481, 3.71108198, 56.5999908, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.Smooth
- o25.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o25.Position = Vector3.new(122.736481, 3.71108198, 56.5999908)
- o26.Parent = o25
- o26.C0 = CFrame.new(0.43006134, 0.380929947, 0.729469299, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o26.Part0 = o25
- o26.Part1 = o4
- o27.Parent = o1
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Gold")
- o27.Position = Vector3.new(124.394989, 4.74500179, 56.1349945)
- o27.Rotation = Vector3.new(-180, 0, -180)
- o27.Anchored = true
- o27.FormFactor = Enum.FormFactor.Custom
- o27.Size = Vector3.new(0.230000004, 0.75, 1.06999993)
- o27.CFrame = CFrame.new(124.394989, 4.74500179, 56.1349945, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o27.Position = Vector3.new(124.394989, 4.74500179, 56.1349945)
- o28.Parent = o27
- o28.C0 = CFrame.new(0.929039001, -0.652989864, -0.0349349976, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o28.Part0 = o27
- o28.Part1 = o4
- o29.Parent = o1
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Gold")
- o29.Position = Vector3.new(123.469986, 3.5750041, 56.6100006)
- o29.Rotation = Vector3.new(-180, 0, -180)
- o29.Anchored = true
- o29.FormFactor = Enum.FormFactor.Custom
- o29.Size = Vector3.new(0.200000003, 1.99000001, 0.200000003)
- o29.CFrame = CFrame.new(123.469986, 3.5750041, 56.6100006, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o29.Position = Vector3.new(123.469986, 3.5750041, 56.6100006)
- o30.Parent = o29
- o30.C0 = CFrame.new(0.00403594971, 0.517007828, 0.440071106, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o30.Part0 = o29
- o30.Part1 = o4
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Gold")
- o31.Position = Vector3.new(122.554993, 3.56999993, 56.144989)
- o31.Rotation = Vector3.new(-180, 0, -180)
- o31.Anchored = true
- o31.FormFactor = Enum.FormFactor.Custom
- o31.Size = Vector3.new(0.25, 2, 1.07000005)
- o31.CFrame = CFrame.new(122.554993, 3.56999993, 56.144989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o31.Position = Vector3.new(122.554993, 3.56999993, 56.144989)
- o32.Parent = o31
- o32.C0 = CFrame.new(-0.910957336, 0.522011995, -0.0249404907, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o32.Part0 = o31
- o32.Part1 = o4
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Gold")
- o33.Position = Vector3.new(124.176483, 3.71108198, 56.5999908)
- o33.Rotation = Vector3.new(0, 90, 0)
- o33.Anchored = true
- o33.Shape = Enum.PartType.Cylinder
- o33.Size = Vector3.new(0.200000003, 0.200000003, 1)
- o33.CFrame = CFrame.new(124.176483, 3.71108198, 56.5999908, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o33.Position = Vector3.new(124.176483, 3.71108198, 56.5999908)
- o34.Parent = o33
- o34.C0 = CFrame.new(0.43006134, 0.380929947, -0.710533142, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o34.Part0 = o33
- o34.Part1 = o4
- o35.Parent = o1
- o35.Material = Enum.Material.Neon
- o35.BrickColor = BrickColor.new("Electric blue")
- o35.Position = Vector3.new(122.524994, 4.83000898, 56.1199951)
- o35.Rotation = Vector3.new(-180, 0, -180)
- o35.Anchored = true
- o35.FormFactor = Enum.FormFactor.Custom
- o35.Size = Vector3.new(0.210000008, 0.520000041, 1.00000012)
- o35.CFrame = CFrame.new(122.524994, 4.83000898, 56.1199951, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o35.Position = Vector3.new(122.524994, 4.83000898, 56.1199951)
- o36.Parent = o35
- o36.C0 = CFrame.new(-0.940956116, -0.737997055, -0.0499343872, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o36.Part0 = o35
- o36.Part1 = o4
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Cyan")
- o37.Position = Vector3.new(123.454987, 3.53499603, 56.5849915)
- o37.Rotation = Vector3.new(-180, 0, -180)
- o37.Anchored = true
- o37.FormFactor = Enum.FormFactor.Custom
- o37.Size = Vector3.new(1.98999989, 1.91000009, 0.210000008)
- o37.CFrame = CFrame.new(123.454987, 3.53499603, 56.5849915, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o37.Position = Vector3.new(123.454987, 3.53499603, 56.5849915)
- o38.Parent = o37
- o38.C0 = CFrame.new(-0.0109634399, 0.557015896, 0.415061951, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o38.Part0 = o37
- o38.Part1 = o4
- o39.Parent = o1
- o39.Material = Enum.Material.SmoothPlastic
- o39.BrickColor = BrickColor.new("Gold")
- o39.Position = Vector3.new(124.176483, 3.02108002, 56.5999908)
- o39.Rotation = Vector3.new(0, 90, 0)
- o39.Anchored = true
- o39.Shape = Enum.PartType.Cylinder
- o39.Size = Vector3.new(0.200000003, 0.200000003, 1)
- o39.CFrame = CFrame.new(124.176483, 3.02108002, 56.5999908, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o39.Position = Vector3.new(124.176483, 3.02108002, 56.5999908)
- o40.Parent = o39
- o40.C0 = CFrame.new(0.43006134, 1.07093191, -0.710533142, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o40.Part0 = o39
- o40.Part1 = o4
- o41.Parent = o1
- o41.Material = Enum.Material.Neon
- o41.BrickColor = BrickColor.new("Electric blue")
- o41.Position = Vector3.new(123.464981, 4.788414, 55.5690918)
- o41.Rotation = Vector3.new(159.691299, 0, -180)
- o41.Anchored = true
- o41.FormFactor = Enum.FormFactor.Custom
- o41.Size = Vector3.new(1.95000005, 0.589999974, 0.200000003)
- o41.CFrame = CFrame.new(123.464981, 4.788414, 55.5690918, -1, 0, 0, 0, 0.937836349, -0.347078085, 0, -0.347078115, -0.937836349)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.Smooth
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o41.Position = Vector3.new(123.464981, 4.788414, 55.5690918)
- o42.Parent = o41
- o42.C0 = CFrame.new(-0.000968933105, -0.861650467, -0.321777344, -1, 0, 0, 0, 0.937836349, -0.347078115, 0, -0.347078085, -0.937836349)
- o42.Part0 = o41
- o42.Part1 = o4
- o43.Parent = o1
- o43.Material = Enum.Material.SmoothPlastic
- o43.BrickColor = BrickColor.new("Cyan")
- o43.Position = Vector3.new(122.984955, 1.72526503, 55.2227173)
- o43.Rotation = Vector3.new(-62.7034607, 0, -90)
- o43.Anchored = true
- o43.Size = Vector3.new(0.220000014, 1.01000011, 1.99999988)
- o43.CFrame = CFrame.new(122.984955, 1.72526503, 55.2227173, -0, 1, 0, -0.458595932, 0, 0.888644874, 0.888644874, 0, 0.458595932)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o43.Position = Vector3.new(122.984955, 1.72526503, 55.2227173)
- o44.Parent = o43
- o44.C0 = CFrame.new(-0.243644714, 0.480995178, 2.5375843, 0, -0.458595932, 0.888644874, 1, 0, 0, 0, 0.888644874, 0.458595932)
- o44.Part0 = o43
- o44.Part1 = o4
- o45.Parent = o1
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Cyan")
- o45.Position = Vector3.new(123.975021, 1.72526503, 55.2227173)
- o45.Rotation = Vector3.new(-62.7034607, 0, 90)
- o45.Anchored = true
- o45.Size = Vector3.new(0.220000014, 1.01000011, 1.99999988)
- o45.CFrame = CFrame.new(123.975021, 1.72526503, 55.2227173, 0, -1, 0, 0.458595932, 0, 0.888644874, -0.888644874, 0, 0.458595932)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o45.Position = Vector3.new(123.975021, 1.72526503, 55.2227173)
- o46.Parent = o45
- o46.C0 = CFrame.new(0.243644714, 0.50907135, 2.5375843, 0, 0.458595932, -0.888644874, -1, 0, 0, 0, 0.888644874, 0.458595932)
- o46.Part0 = o45
- o46.Part1 = o4
- o47.Parent = o1
- o47.Material = Enum.Material.SmoothPlastic
- o47.BrickColor = BrickColor.new("Gold")
- o47.Position = Vector3.new(123.062439, 4.81999922, 56.6253357)
- o47.Rotation = Vector3.new(-0, -90, 0)
- o47.Anchored = true
- o47.Size = Vector3.new(0.200000003, 0.600000024, 0.810000002)
- o47.CFrame = CFrame.new(123.062439, 4.81999922, 56.6253357, 2.23517418e-007, 0, -1.00000012, 0, 1.00000024, -4.99600429e-014, 1.00000036, 0, 2.23517475e-007)
- o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o47.Position = Vector3.new(123.062439, 4.81999922, 56.6253357)
- o48.Parent = o47
- o48.C0 = CFrame.new(-0.455406189, -0.727987289, -0.403511047, 2.23517418e-007, 0, 1.00000036, 0, 1.00000024, 0, -1.00000012, -4.99600429e-014, 2.23517475e-007)
- o48.Part0 = o47
- o48.Part1 = o4
- o49.Parent = o1
- o49.Material = Enum.Material.Neon
- o49.BrickColor = BrickColor.new("Electric blue")
- o49.Position = Vector3.new(123.062439, 4.77500105, 56.6603241)
- o49.Rotation = Vector3.new(-0, -90, 0)
- o49.Anchored = true
- o49.Size = Vector3.new(0.210000008, 0.50999999, 0.709999979)
- o49.CFrame = CFrame.new(123.062439, 4.77500105, 56.6603241, 2.23517418e-007, 0, -1.00000012, 0, 1.00000024, -4.99600429e-014, 1.00000036, 0, 2.23517475e-007)
- o49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o49.Position = Vector3.new(123.062439, 4.77500105, 56.6603241)
- o50.Parent = o49
- o50.C0 = CFrame.new(-0.490394592, -0.68298912, -0.403511047, 2.23517418e-007, 0, 1.00000036, 0, 1.00000024, 0, -1.00000012, -4.99600429e-014, 2.23517475e-007)
- o50.Part0 = o49
- o50.Part1 = o4
- o51.Parent = o1
- o51.Material = Enum.Material.SmoothPlastic
- o51.BrickColor = BrickColor.new("Gold")
- o51.Position = Vector3.new(123.960022, 1.67194402, 55.1952057)
- o51.Rotation = Vector3.new(-62.7034607, 0, 90)
- o51.Anchored = true
- o51.Size = Vector3.new(0.200000003, 1.10000002, 2.11999989)
- o51.CFrame = CFrame.new(123.960022, 1.67194402, 55.1952057, 0, -1, 0, 0.458595932, 0, 0.888644874, -0.888644874, 0, 0.458595932)
- o51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o51.Position = Vector3.new(123.960022, 1.67194402, 55.1952057)
- o52.Parent = o51
- o52.C0 = CFrame.new(0.243648529, 0.49407196, 2.59758377, 0, 0.458595932, -0.888644874, -1, 0, 0, 0, 0.888644874, 0.458595932)
- o52.Part0 = o51
- o52.Part1 = o4
- o53.Parent = o1
- o53.Material = Enum.Material.Neon
- o53.BrickColor = BrickColor.new("Electric blue")
- o53.Position = Vector3.new(123.887543, 4.78000593, 56.64534)
- o53.Rotation = Vector3.new(0, 90, 0)
- o53.Anchored = true
- o53.Size = Vector3.new(0.219999999, 0.520000041, 0.730000079)
- o53.CFrame = CFrame.new(123.887543, 4.78000593, 56.64534, 2.23517418e-007, 0, 1.00000012, 0, 1.00000024, -4.99600429e-014, -1.00000036, 0, 2.23517475e-007)
- o53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o53.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o53.Position = Vector3.new(123.887543, 4.78000593, 56.64534)
- o54.Parent = o53
- o54.C0 = CFrame.new(0.475410461, -0.687994003, -0.421592712, 2.23517418e-007, 0, -1.00000036, 0, 1.00000024, 0, 1.00000012, -4.99600429e-014, 2.23517475e-007)
- o54.Part0 = o53
- o54.Part1 = o4
- o55.Parent = o1
- o55.Material = Enum.Material.SmoothPlastic
- o55.BrickColor = BrickColor.new("Gold")
- o55.Position = Vector3.new(122.999954, 1.67194402, 55.1952057)
- o55.Rotation = Vector3.new(-62.7034607, 0, -90)
- o55.Anchored = true
- o55.Size = Vector3.new(0.200000003, 1.10000002, 2.11999989)
- o55.CFrame = CFrame.new(122.999954, 1.67194402, 55.1952057, -0, 1, 0, -0.458595932, 0, 0.888644874, 0.888644874, 0, 0.458595932)
- o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o55.Position = Vector3.new(122.999954, 1.67194402, 55.1952057)
- o56.Parent = o55
- o56.C0 = CFrame.new(-0.243648529, 0.465995789, 2.59758377, 0, -0.458595932, 0.888644874, 1, 0, 0, 0, 0.888644874, 0.458595932)
- o56.Part0 = o55
- o56.Part1 = o4
- o57.Parent = o1
- o57.Material = Enum.Material.SmoothPlastic
- o57.BrickColor = BrickColor.new("Gold")
- o57.Position = Vector3.new(123.887543, 4.81999922, 56.6253357)
- o57.Rotation = Vector3.new(0, 90, 0)
- o57.Anchored = true
- o57.Size = Vector3.new(0.200000003, 0.600000024, 0.810000002)
- o57.CFrame = CFrame.new(123.887543, 4.81999922, 56.6253357, 2.23517418e-007, 0, 1.00000012, 0, 1.00000024, -4.99600429e-014, -1.00000036, 0, 2.23517475e-007)
- o57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o57.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o57.Position = Vector3.new(123.887543, 4.81999922, 56.6253357)
- o58.Parent = o57
- o58.C0 = CFrame.new(0.455406189, -0.727987289, -0.421592712, 2.23517418e-007, 0, -1.00000036, 0, 1.00000024, 0, 1.00000012, -4.99600429e-014, 2.23517475e-007)
- o58.Part0 = o57
- o58.Part1 = o4
- o59.Parent = o1
- o59.Material = Enum.Material.SmoothPlastic
- o59.BrickColor = BrickColor.new("Cyan")
- o59.Position = Vector3.new(123.484985, 3.53499603, 55.6949921)
- o59.Rotation = Vector3.new(-180, 0, -180)
- o59.Anchored = true
- o59.FormFactor = Enum.FormFactor.Custom
- o59.Size = Vector3.new(1.95000005, 2.00999999, 0.210000008)
- o59.CFrame = CFrame.new(123.484985, 3.53499603, 55.6949921, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.BottomSurface = Enum.SurfaceType.Smooth
- o59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o59.Position = Vector3.new(123.484985, 3.53499603, 55.6949921)
- o60.Parent = o59
- o60.Texture = "http://www.roblox.com/asset/?id=474046849"
- o60.Face = Enum.NormalId.Back
- o61.Parent = o59
- o61.C0 = CFrame.new(0.0190353394, 0.557015896, -0.474937439, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o61.Part0 = o59
- o61.Part1 = o4
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- Workspace.Chest.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Chest.Name = "Chest"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Torso"])
- w.Part0 = game.Players.LocalPlayer.Character["Torso"]
- w.Part1 = o4
- w.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 3.15, 0)
- game.Players.LocalPlayer.Character["Torso"].Transparency = 0
- for i,v in pairs (game.Players.LocalPlayer.Character["Chest"]:GetChildren()) do
- v.CanCollide = false
- v.Anchored = false
- end
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Weld")
- o4 = Instance.new("Part")
- o5 = Instance.new("Weld")
- o6 = Instance.new("Part")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("Weld")
- o10 = Instance.new("Part")
- o11 = Instance.new("Weld")
- o12 = Instance.new("Part")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Part")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("Weld")
- o18 = Instance.new("Part")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("Weld")
- o22 = Instance.new("Part")
- o23 = Instance.new("Weld")
- o24 = Instance.new("Part")
- o25 = Instance.new("Weld")
- o26 = Instance.new("Part")
- o27 = Instance.new("Weld")
- o28 = Instance.new("Part")
- o29 = Instance.new("Weld")
- o30 = Instance.new("Part")
- o31 = Instance.new("SpecialMesh")
- o1.Name = "RightA"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Electric blue")
- o2.Position = Vector3.new(119.251419, 4.44545698, 56.1649933)
- o2.Rotation = Vector3.new(-90, 82.3528366, 90)
- o2.Anchored = false
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.909999967, 0.50999999, 1.10000002)
- o2.CFrame = CFrame.new(119.251419, 4.44545698, 56.1649933, 0, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, -1, 0, 0)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o2.Position = Vector3.new(119.251419, 4.44545698, 56.1649933)
- o3.Parent = o2
- o3.C0 = CFrame.new(-0.00493621826, -1.22686958, -0.118675232, 0, 0, -1, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, 0)
- o3.Part0 = o2
- o3.Part1 = o30
- o4.Parent = o1
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Gold")
- o4.Position = Vector3.new(118.966187, 3.59877801, 56.6100006)
- o4.Rotation = Vector3.new(-90, 82.3527908, 90)
- o4.Anchored = false
- o4.Shape = Enum.PartType.Cylinder
- o4.Size = Vector3.new(0.200000003, 1, 0.200000003)
- o4.CFrame = CFrame.new(118.966187, 3.59877801, 56.6100006, 0, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, -1, 0, 0)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o4.Position = Vector3.new(118.966187, 3.59877801, 56.6100006)
- o5.Parent = o4
- o5.C0 = CFrame.new(0.440071106, -0.425675392, 0.276687622, 0, 0, -1, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, 0)
- o5.Part0 = o4
- o5.Part1 = o30
- o6.Parent = o1
- o6.Material = Enum.Material.SmoothPlastic
- o6.BrickColor = BrickColor.new("Gold")
- o6.Position = Vector3.new(119.299103, 3.50000811, 56.1749878)
- o6.Rotation = Vector3.new(0, 90, 0)
- o6.Anchored = false
- o6.FormFactor = Enum.FormFactor.Custom
- o6.Size = Vector3.new(1.02999997, 1.60000002, 0.99000001)
- o6.CFrame = CFrame.new(119.299103, 3.50000811, 56.1749878, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o6.Position = Vector3.new(119.299103, 3.50000811, 56.1749878)
- o7.Parent = o6
- o7.C0 = CFrame.new(0.00505828857, -0.286300659, -0.00204467773, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o7.Part0 = o6
- o7.Part1 = o30
- o8.Parent = o1
- o8.Material = Enum.Material.SmoothPlastic
- o8.BrickColor = BrickColor.new("Gold")
- o8.Position = Vector3.new(119.309097, 3.12999701, 56.1799927)
- o8.Rotation = Vector3.new(0, 90, 0)
- o8.Anchored = false
- o8.FormFactor = Enum.FormFactor.Custom
- o8.Size = Vector3.new(1.07999992, 0.200000003, 1.06999993)
- o8.CFrame = CFrame.new(119.309097, 3.12999701, 56.1799927, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o8.Position = Vector3.new(119.309097, 3.12999701, 56.1799927)
- o9.Parent = o8
- o9.C0 = CFrame.new(0.0100631714, 0.0837104321, -0.0120391846, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o9.Part0 = o8
- o9.Part1 = o30
- o10.Parent = o1
- o10.Material = Enum.Material.Neon
- o10.BrickColor = BrickColor.new("Electric blue")
- o10.Position = Vector3.new(118.79982, 4.35488081, 56.1649933)
- o10.Rotation = Vector3.new(-90, 82.3528366, 90)
- o10.Anchored = false
- o10.FormFactor = Enum.FormFactor.Custom
- o10.Size = Vector3.new(0.909999967, 0.439999998, 0.300000012)
- o10.CFrame = CFrame.new(118.79982, 4.35488081, 56.1649933, 0, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, -1, 0, 0)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o10.Position = Vector3.new(118.79982, 4.35488081, 56.1649933)
- o11.Parent = o10
- o11.C0 = CFrame.new(-0.00493621826, -1.19719315, 0.340957642, 0, 0, -1, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, 0)
- o11.Part0 = o10
- o11.Part1 = o30
- o12.Parent = o1
- o12.Material = Enum.Material.Neon
- o12.BrickColor = BrickColor.new("Electric blue")
- o12.Position = Vector3.new(119.245499, 4.41440582, 56.5999908)
- o12.Rotation = Vector3.new(-90, 82.3528366, 90)
- o12.Anchored = false
- o12.FormFactor = Enum.FormFactor.Custom
- o12.Size = Vector3.new(0.200000003, 0.430000007, 1.06000006)
- o12.CFrame = CFrame.new(119.245499, 4.41440582, 56.5999908, 0, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, -1, 0, 0)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o12.Position = Vector3.new(119.245499, 4.41440582, 56.5999908)
- o13.Parent = o12
- o13.C0 = CFrame.new(0.43006134, -1.19688225, -0.108680725, 0, 0, -1, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, 0)
- o13.Part0 = o12
- o13.Part1 = o30
- o14.Parent = o1
- o14.Material = Enum.Material.Neon
- o14.BrickColor = BrickColor.new("Electric blue")
- o14.Position = Vector3.new(119.26799, 4.39723921, 55.7299957)
- o14.Rotation = Vector3.new(-90, 82.3528366, 90)
- o14.Anchored = false
- o14.FormFactor = Enum.FormFactor.Custom
- o14.Size = Vector3.new(0.200000003, 0.469999999, 1.08000004)
- o14.CFrame = CFrame.new(119.26799, 4.39723921, 55.7299957, 0, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, -1, 0, 0)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o14.Position = Vector3.new(119.26799, 4.39723921, 55.7299957)
- o15.Parent = o14
- o15.C0 = CFrame.new(-0.439933777, -1.17687416, -0.128684998, 0, 0, -1, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, 0)
- o15.Part0 = o14
- o15.Part1 = o30
- o16.Parent = o1
- o16.Material = Enum.Material.SmoothPlastic
- o16.BrickColor = BrickColor.new("Gold")
- o16.Position = Vector3.new(118.966187, 3.85877204, 56.6100006)
- o16.Rotation = Vector3.new(-90, 82.3527908, 90)
- o16.Anchored = false
- o16.Shape = Enum.PartType.Cylinder
- o16.Size = Vector3.new(0.200000003, 1, 0.200000003)
- o16.CFrame = CFrame.new(118.966187, 3.85877204, 56.6100006, 0, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, -1, 0, 0)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.Smooth
- o16.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o16.Position = Vector3.new(118.966187, 3.85877204, 56.6100006)
- o17.Parent = o16
- o17.C0 = CFrame.new(0.440071106, -0.683357239, 0.242088318, 0, 0, -1, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, 0)
- o17.Part0 = o16
- o17.Part1 = o30
- o18.Parent = o1
- o18.Material = Enum.Material.SmoothPlastic
- o18.BrickColor = BrickColor.new("Cyan")
- o18.Position = Vector3.new(118.894096, 3.360008, 56.1699829)
- o18.Rotation = Vector3.new(0, 90, 0)
- o18.Anchored = false
- o18.FormFactor = Enum.FormFactor.Custom
- o18.Size = Vector3.new(0.959999979, 1.25999999, 0.200000003)
- o18.CFrame = CFrame.new(118.894096, 3.360008, 56.1699829, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o18.Position = Vector3.new(118.894096, 3.360008, 56.1699829)
- o19.Parent = o18
- o19.C0 = CFrame.new(5.34057617e-005, -0.146300554, 0.402961731, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o19.Part0 = o18
- o19.Part1 = o30
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Gold")
- o20.Position = Vector3.new(119.241882, 4.40383101, 56.1649933)
- o20.Rotation = Vector3.new(-90, 82.3528366, 90)
- o20.Anchored = false
- o20.FormFactor = Enum.FormFactor.Custom
- o20.Size = Vector3.new(1.04999995, 0.530000031, 1.12999988)
- o20.CFrame = CFrame.new(119.241882, 4.40383101, 56.1649933, 0, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, -1, 0, 0)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o20.Position = Vector3.new(119.241882, 4.40383101, 56.1649933)
- o21.Parent = o20
- o21.C0 = CFrame.new(-0.00493621826, -1.18688202, -0.103683472, 0, 0, -1, -0.133073047, 0.991106331, 0, 0.991106331, 0.133073047, 0)
- o21.Part0 = o20
- o21.Part1 = o30
- o22.Parent = o1
- o22.Material = Enum.Material.SmoothPlastic
- o22.BrickColor = BrickColor.new("Cyan")
- o22.Position = Vector3.new(119.656189, 4.09877777, 56.5999908)
- o22.Rotation = Vector3.new(-90, 82.3527908, 90)
- o22.Anchored = false
- o22.Shape = Enum.PartType.Cylinder
- o22.Size = Vector3.new(0.200000003, 1, 0.200000003)
- o22.CFrame = CFrame.new(119.656189, 4.09877777, 56.5999908, 0, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, -1, 0, 0)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o22.Position = Vector3.new(119.656189, 4.09877777, 56.5999908)
- o23.Parent = o22
- o23.C0 = CFrame.new(0.43006134, -0.829406738, -0.473724365, 0, 0, -1, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, 0)
- o23.Part0 = o22
- o23.Part1 = o30
- o24.Parent = o1
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Gold")
- o24.Position = Vector3.new(119.309097, 2.87999701, 56.1799927)
- o24.Rotation = Vector3.new(0, 90, 0)
- o24.Anchored = false
- o24.FormFactor = Enum.FormFactor.Custom
- o24.Size = Vector3.new(1.07999992, 0.200000003, 1.06999993)
- o24.CFrame = CFrame.new(119.309097, 2.87999701, 56.1799927, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o24.Position = Vector3.new(119.309097, 2.87999701, 56.1799927)
- o25.Parent = o24
- o25.C0 = CFrame.new(0.0100631714, 0.333710432, -0.0120391846, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o25.Part0 = o24
- o25.Part1 = o30
- o26.Parent = o1
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Cyan")
- o26.Position = Vector3.new(119.656189, 4.09877777, 55.7200012)
- o26.Rotation = Vector3.new(-90, 82.3527908, 90)
- o26.Anchored = false
- o26.Shape = Enum.PartType.Cylinder
- o26.Size = Vector3.new(0.200000003, 1, 0.200000003)
- o26.CFrame = CFrame.new(119.656189, 4.09877777, 55.7200012, 0, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, -1, 0, 0)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o26.Position = Vector3.new(119.656189, 4.09877777, 55.7200012)
- o27.Parent = o26
- o27.C0 = CFrame.new(-0.449928284, -0.829406738, -0.473724365, 0, 0, -1, -0.133073196, 0.991106212, 0, 0.991106212, 0.133073196, 0)
- o27.Part0 = o26
- o27.Part1 = o30
- o28.Parent = o1
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Cyan")
- o28.Position = Vector3.new(119.299103, 3.360008, 56.1749878)
- o28.Rotation = Vector3.new(0, 90, 0)
- o28.Anchored = false
- o28.FormFactor = Enum.FormFactor.Custom
- o28.Size = Vector3.new(1.04999995, 1.25999999, 0.910000026)
- o28.CFrame = CFrame.new(119.299103, 3.360008, 56.1749878, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o28.Position = Vector3.new(119.299103, 3.360008, 56.1749878)
- o29.Parent = o28
- o29.C0 = CFrame.new(0.00505828857, -0.146300554, -0.00204467773, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o29.Part0 = o28
- o29.Part1 = o30
- o30.Name = "Handle"
- o30.Parent = game.Players.LocalPlayer.Character
- o30.Material = Enum.Material.SmoothPlastic
- o30.BrickColor = BrickColor.new("Institutional white")
- o30.Position = Vector3.new(119.297058, 3.21370745, 56.1699295)
- o30.Size = Vector3.new(1, 2, 1)
- o30.CFrame = CFrame.new(119.297058, 3.21370745, 56.1699295, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o30.Position = Vector3.new(119.297058, 3.21370745, 56.1699295)
- o31.Parent = o30
- o31.MeshId = "rbxasset://fonts//rightarm.mesh"
- o31.Scale = Vector3.new(0.930000019, 1, 0.930000019)
- o31.MeshType = Enum.MeshType.FileMesh
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- Workspace.RightA.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.RightA.Name = "Right"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- w.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- w.Part1 = o30
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
- for i,v in pairs (game.Players.LocalPlayer.Character["Right"]:GetChildren()) do
- v.CanCollide = false
- v.Anchored = false
- end
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("BlockMesh")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("Weld")
- o10 = Instance.new("Part")
- o11 = Instance.new("SpecialMesh")
- o12 = Instance.new("Weld")
- o13 = Instance.new("Part")
- o14 = Instance.new("SpecialMesh")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("Weld")
- o18 = Instance.new("Part")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("SpecialMesh")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Part")
- o24 = Instance.new("BlockMesh")
- o25 = Instance.new("Weld")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Weld")
- o29 = Instance.new("Part")
- o30 = Instance.new("Weld")
- o31 = Instance.new("Part")
- o32 = Instance.new("BlockMesh")
- o33 = Instance.new("Weld")
- o34 = Instance.new("Part")
- o35 = Instance.new("BlockMesh")
- o36 = Instance.new("Weld")
- o37 = Instance.new("Part")
- o38 = Instance.new("Weld")
- o39 = Instance.new("Part")
- o40 = Instance.new("BlockMesh")
- o41 = Instance.new("Weld")
- o42 = Instance.new("Part")
- o43 = Instance.new("BlockMesh")
- o44 = Instance.new("Weld")
- o45 = Instance.new("Part")
- o46 = Instance.new("Weld")
- o47 = Instance.new("Part")
- o48 = Instance.new("BlockMesh")
- o49 = Instance.new("Weld")
- o50 = Instance.new("Part")
- o51 = Instance.new("Weld")
- o52 = Instance.new("Part")
- o53 = Instance.new("BlockMesh")
- o54 = Instance.new("Weld")
- o55 = Instance.new("Part")
- o56 = Instance.new("SpecialMesh")
- o57 = Instance.new("Weld")
- o58 = Instance.new("Part")
- o59 = Instance.new("BlockMesh")
- o60 = Instance.new("Weld")
- o61 = Instance.new("WedgePart")
- o62 = Instance.new("Weld")
- o63 = Instance.new("WedgePart")
- o64 = Instance.new("Weld")
- o65 = Instance.new("WedgePart")
- o66 = Instance.new("Weld")
- o67 = Instance.new("WedgePart")
- o68 = Instance.new("Weld")
- o69 = Instance.new("WedgePart")
- o70 = Instance.new("Weld")
- o71 = Instance.new("WedgePart")
- o72 = Instance.new("Weld")
- o73 = Instance.new("Part")
- o74 = Instance.new("SpecialMesh")
- o1.Name = "LeftA"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Gold")
- o2.Position = Vector3.new(127.487144, 4.02811384, 56.1684875)
- o2.Rotation = Vector3.new(-180, 0, -156.951691)
- o2.Anchored = true
- o2.CanCollide = false
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.738022029, 0.25065273, 1.08177948)
- o2.CFrame = CFrame.new(127.487144, 4.02811384, 56.1684875, -0.920175135, 0.391507059, 0, 0.391507059, 0.920175135, 0, 0, 0, -1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o2.Position = Vector3.new(127.487144, 4.02811384, 56.1684875)
- o3.Parent = o2
- o3.Scale = Vector3.new(1, 0.656478822, 1)
- o4.Parent = o2
- o4.C0 = CFrame.new(-0.326797485, -0.746017456, -0.00144195557, -0.920175135, 0.391507059, 0, 0.391507059, 0.920175135, 0, 0, 0, -1)
- o4.Part0 = o2
- o4.Part1 = o73
- o5.Parent = o1
- o5.Material = Enum.Material.SmoothPlastic
- o5.BrickColor = BrickColor.new("Gold")
- o5.Position = Vector3.new(127.836357, 3.58470893, 55.6438904)
- o5.Rotation = Vector3.new(90, 89.9515457, -90)
- o5.Anchored = true
- o5.CanCollide = false
- o5.Shape = Enum.PartType.Cylinder
- o5.Size = Vector3.new(0.250652581, 0.25065273, 0.286736757)
- o5.CFrame = CFrame.new(127.836357, 3.58470893, 55.6438904, 0, 2.22044512e-016, 0.999999642, 1.49011576e-008, -0.999999702, -3.30872186e-024, 0.999999464, 1.49011541e-008, -0)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o5.Position = Vector3.new(127.836357, 3.58470893, 55.6438904)
- o6.Parent = o5
- o6.Scale = Vector3.new(0.129995674, 0.948968291, 1)
- o6.MeshType = Enum.MeshType.Cylinder
- o7.Parent = o5
- o7.C0 = CFrame.new(0.526039124, 0.37100172, -0.340576172, 0, 1.49011576e-008, 0.999999464, 2.22044512e-016, -0.999999702, 1.49011541e-008, 0.999999642, -3.30872186e-024, 0)
- o7.Part0 = o5
- o7.Part1 = o73
- o8.Parent = o1
- o8.Material = Enum.Material.Neon
- o8.BrickColor = BrickColor.new("Electric blue")
- o8.Position = Vector3.new(127.518623, 4.57762909, 56.161972)
- o8.Rotation = Vector3.new(-180, 0, -170.829132)
- o8.Anchored = true
- o8.FormFactor = Enum.FormFactor.Custom
- o8.Size = Vector3.new(1.09807253, 0.412184596, 1.06548762)
- o8.CFrame = CFrame.new(127.518623, 4.57762909, 56.161972, -0.987217486, 0.159379065, 0, 0.15937908, 0.987217486, 0, 0, 0, -1)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o8.Position = Vector3.new(127.518623, 4.57762909, 56.161972)
- o9.Parent = o8
- o9.C0 = CFrame.new(-0.194824219, -1.35012817, -0.0079574585, -0.987217486, 0.15937908, 0, 0.159379065, 0.987217486, 0, 0, 0, -1)
- o9.Part0 = o8
- o9.Part1 = o73
- o10.Parent = o1
- o10.Material = Enum.Material.SmoothPlastic
- o10.BrickColor = BrickColor.new("Gold")
- o10.Position = Vector3.new(127.836357, 3.87307, 56.692276)
- o10.Rotation = Vector3.new(90, 89.9515457, -90)
- o10.Anchored = true
- o10.CanCollide = false
- o10.Shape = Enum.PartType.Cylinder
- o10.Size = Vector3.new(0.250652581, 0.25065273, 0.286736757)
- o10.CFrame = CFrame.new(127.836357, 3.87307, 56.692276, 0, 2.22044512e-016, 0.999999642, 1.49011576e-008, -0.999999702, -3.30872186e-024, 0.999999464, 1.49011541e-008, -0)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o10.Position = Vector3.new(127.836357, 3.87307, 56.692276)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.136495456, 0.948968291, 1)
- o11.MeshType = Enum.MeshType.Cylinder
- o12.Parent = o10
- o12.C0 = CFrame.new(-0.522346497, 0.659362316, -0.340576172, 0, 1.49011576e-008, 0.999999464, 2.22044512e-016, -0.999999702, 1.49011541e-008, 0.999999642, -3.30872186e-024, 0)
- o12.Part0 = o10
- o12.Part1 = o73
- o13.Parent = o1
- o13.Material = Enum.Material.SmoothPlastic
- o13.BrickColor = BrickColor.new("Gold")
- o13.Position = Vector3.new(127.836357, 3.29308295, 56.691452)
- o13.Rotation = Vector3.new(90, 89.9515457, -90)
- o13.Anchored = true
- o13.CanCollide = false
- o13.Shape = Enum.PartType.Cylinder
- o13.Size = Vector3.new(0.250652581, 0.25065273, 0.286736757)
- o13.CFrame = CFrame.new(127.836357, 3.29308295, 56.691452, 0, 2.22044512e-016, 0.999999642, 1.49011576e-008, -0.999999702, -3.30872186e-024, 0.999999464, 1.49011541e-008, -0)
- o13.BottomSurface = Enum.SurfaceType.Smooth
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.Smooth
- o13.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o13.Position = Vector3.new(127.836357, 3.29308295, 56.691452)
- o14.Parent = o13
- o14.Scale = Vector3.new(0.129995674, 0.948968291, 1)
- o14.MeshType = Enum.MeshType.Cylinder
- o15.Parent = o13
- o15.C0 = CFrame.new(-0.521522522, 0.0793755054, -0.340576172, 0, 1.49011576e-008, 0.999999464, 2.22044512e-016, -0.999999702, 1.49011541e-008, 0.999999642, -3.30872186e-024, 0)
- o15.Part0 = o13
- o15.Part1 = o73
- o16.Parent = o1
- o16.Material = Enum.Material.SmoothPlastic
- o16.BrickColor = BrickColor.new("Gold")
- o16.Position = Vector3.new(127.513161, 4.57439423, 56.161972)
- o16.Rotation = Vector3.new(-180, 0, -170.829132)
- o16.Anchored = true
- o16.FormFactor = Enum.FormFactor.Custom
- o16.Size = Vector3.new(1.14042997, 0.404038817, 1.09807098)
- o16.CFrame = CFrame.new(127.513161, 4.57439423, 56.161972, -0.987217486, 0.159379065, 0, 0.15937908, 0.987217486, 0, 0, 0, -1)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o16.Position = Vector3.new(127.513161, 4.57439423, 56.161972)
- o17.Parent = o16
- o17.C0 = CFrame.new(-0.199707031, -1.34606361, -0.0079574585, -0.987217486, 0.15937908, 0, 0.159379065, 0.987217486, 0, 0, 0, -1)
- o17.Part0 = o16
- o17.Part1 = o73
- o18.Parent = o1
- o18.Material = Enum.Material.Neon
- o18.BrickColor = BrickColor.new("Electric blue")
- o18.Position = Vector3.new(127.519188, 4.5810771, 56.1627808)
- o18.Rotation = Vector3.new(-180, 0, -170.829132)
- o18.Anchored = true
- o18.FormFactor = Enum.FormFactor.Custom
- o18.Size = Vector3.new(1.09155643, 0.326117635, 1.1029588)
- o18.CFrame = CFrame.new(127.519188, 4.5810771, 56.1627808, -0.987217486, 0.159379065, 0, 0.15937908, 0.987217486, 0, 0, 0, -1)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o18.Position = Vector3.new(127.519188, 4.5810771, 56.1627808)
- o19.Parent = o18
- o19.C0 = CFrame.new(-0.194816589, -1.35362244, -0.00714874268, -0.987217486, 0.15937908, 0, 0.159379065, 0.987217486, 0, 0, 0, -1)
- o19.Part0 = o18
- o19.Part1 = o73
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Gold")
- o20.Position = Vector3.new(127.836357, 3.58470893, 56.691452)
- o20.Rotation = Vector3.new(90, 89.9515457, -90)
- o20.Anchored = true
- o20.CanCollide = false
- o20.Shape = Enum.PartType.Cylinder
- o20.Size = Vector3.new(0.250652581, 0.25065273, 0.286736757)
- o20.CFrame = CFrame.new(127.836357, 3.58470893, 56.691452, 0, 2.22044512e-016, 0.999999642, 1.49011576e-008, -0.999999702, -3.30872186e-024, 0.999999464, 1.49011541e-008, -0)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o20.Position = Vector3.new(127.836357, 3.58470893, 56.691452)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.129995674, 0.948968291, 1)
- o21.MeshType = Enum.MeshType.Cylinder
- o22.Parent = o20
- o22.C0 = CFrame.new(-0.521522522, 0.371001482, -0.340576172, 0, 1.49011576e-008, 0.999999464, 2.22044512e-016, -0.999999702, 1.49011541e-008, 0.999999642, -3.30872186e-024, 0)
- o22.Part0 = o20
- o22.Part1 = o73
- o23.Parent = o1
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Gold")
- o23.Position = Vector3.new(127.072044, 3.87648797, 56.1684875)
- o23.Rotation = Vector3.new(-180, 0, -180)
- o23.Anchored = true
- o23.CanCollide = false
- o23.FormFactor = Enum.FormFactor.Custom
- o23.Size = Vector3.new(0.250652581, 0.25065273, 1.08177948)
- o23.CFrame = CFrame.new(127.072044, 3.87648797, 56.1684875, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o23.Position = Vector3.new(127.072044, 3.87648797, 56.1684875)
- o24.Parent = o23
- o24.Scale = Vector3.new(0.890471339, 0.66297859, 1)
- o25.Parent = o23
- o25.C0 = CFrame.new(-0.423736572, -0.662780523, -0.00144195557, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o25.Part0 = o23
- o25.Part1 = o73
- o26.Parent = o1
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Gold")
- o26.Position = Vector3.new(127.836357, 3.29308295, 55.6438904)
- o26.Rotation = Vector3.new(90, 89.9515457, -90)
- o26.Anchored = true
- o26.CanCollide = false
- o26.Shape = Enum.PartType.Cylinder
- o26.Size = Vector3.new(0.250652581, 0.25065273, 0.286736757)
- o26.CFrame = CFrame.new(127.836357, 3.29308295, 55.6438904, 0, 2.22044512e-016, 0.999999642, 1.49011576e-008, -0.999999702, -3.30872186e-024, 0.999999464, 1.49011541e-008, -0)
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o26.Position = Vector3.new(127.836357, 3.29308295, 55.6438904)
- o27.Parent = o26
- o27.Scale = Vector3.new(0.129995674, 0.948968291, 1)
- o27.MeshType = Enum.MeshType.Cylinder
- o28.Parent = o26
- o28.C0 = CFrame.new(0.526039124, 0.0793757439, -0.340576172, 0, 1.49011576e-008, 0.999999464, 2.22044512e-016, -0.999999702, 1.49011541e-008, 0.999999642, -3.30872186e-024, 0)
- o28.Part0 = o26
- o28.Part1 = o73
- o29.Parent = o1
- o29.Material = Enum.Material.SmoothPlastic
- o29.BrickColor = BrickColor.new("Gold")
- o29.Position = Vector3.new(127.488289, 3.66713691, 56.1676636)
- o29.Rotation = Vector3.new(-180, 0, -180)
- o29.Anchored = true
- o29.FormFactor = Enum.FormFactor.Custom
- o29.Size = Vector3.new(1.04593825, 1.92732882, 1.05408347)
- o29.CFrame = CFrame.new(127.488289, 3.66713691, 56.1676636, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o29.Position = Vector3.new(127.488289, 3.66713691, 56.1676636)
- o30.Parent = o29
- o30.C0 = CFrame.new(-0.00749206543, -0.453429461, -0.00226593018, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o30.Part0 = o29
- o30.Part1 = o73
- o31.Parent = o1
- o31.Material = Enum.Material.SmoothPlastic
- o31.BrickColor = BrickColor.new("Gold")
- o31.Position = Vector3.new(127.487144, 3.73973799, 56.1684875)
- o31.Rotation = Vector3.new(-180, 0, -156.951691)
- o31.Anchored = true
- o31.CanCollide = false
- o31.FormFactor = Enum.FormFactor.Custom
- o31.Size = Vector3.new(0.738022029, 0.25065273, 1.08177948)
- o31.CFrame = CFrame.new(127.487144, 3.73973799, 56.1684875, -0.920175135, 0.391507059, 0, 0.391507059, 0.920175135, 0, 0, 0, -1)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o31.Position = Vector3.new(127.487144, 3.73973799, 56.1684875)
- o32.Parent = o31
- o32.Scale = Vector3.new(1, 0.656478822, 1)
- o33.Parent = o31
- o33.C0 = CFrame.new(-0.213897705, -0.4806633, -0.00144195557, -0.920175135, 0.391507059, 0, 0.391507059, 0.920175135, 0, 0, 0, -1)
- o33.Part0 = o31
- o33.Part1 = o73
- o34.Parent = o1
- o34.Material = Enum.Material.SmoothPlastic
- o34.BrickColor = BrickColor.new("Gold")
- o34.Position = Vector3.new(127.490746, 2.83625007, 56.1684875)
- o34.Rotation = Vector3.new(-180, 0, -180)
- o34.Anchored = true
- o34.CanCollide = false
- o34.FormFactor = Enum.FormFactor.Custom
- o34.Size = Vector3.new(1.0801512, 0.25065273, 1.08177948)
- o34.CFrame = CFrame.new(127.490746, 2.83625007, 56.1684875, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o34.Position = Vector3.new(127.490746, 2.83625007, 56.1684875)
- o35.Parent = o34
- o35.Scale = Vector3.new(1, 0.630479753, 1)
- o36.Parent = o34
- o36.C0 = CFrame.new(-0.00503540039, 0.37745738, -0.00144195557, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o36.Part0 = o34
- o36.Part1 = o73
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Cyan")
- o37.Position = Vector3.new(127.488289, 3.28427911, 56.1684875)
- o37.Rotation = Vector3.new(-180, 0, -180)
- o37.Anchored = true
- o37.FormFactor = Enum.FormFactor.Custom
- o37.Size = Vector3.new(1.01987159, 1.09970164, 1.05897129)
- o37.CFrame = CFrame.new(127.488289, 3.28427911, 56.1684875, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o37.Position = Vector3.new(127.488289, 3.28427911, 56.1684875)
- o38.Parent = o37
- o38.C0 = CFrame.new(-0.00749206543, -0.070571661, -0.00144195557, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o38.Part0 = o37
- o38.Part1 = o73
- o39.Parent = o1
- o39.Material = Enum.Material.SmoothPlastic
- o39.BrickColor = BrickColor.new("Gold")
- o39.Position = Vector3.new(127.490746, 3.04804206, 56.1684875)
- o39.Rotation = Vector3.new(-180, 0, -180)
- o39.Anchored = true
- o39.CanCollide = false
- o39.FormFactor = Enum.FormFactor.Custom
- o39.Size = Vector3.new(1.0801512, 0.25065273, 1.08177948)
- o39.CFrame = CFrame.new(127.490746, 3.04804206, 56.1684875, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o39.Position = Vector3.new(127.490746, 3.04804206, 56.1684875)
- o40.Parent = o39
- o40.Scale = Vector3.new(1, 0.903470457, 1)
- o41.Parent = o39
- o41.C0 = CFrame.new(-0.00503540039, 0.165665388, -0.00144195557, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o41.Part0 = o39
- o41.Part1 = o73
- o42.Parent = o1
- o42.Material = Enum.Material.SmoothPlastic
- o42.BrickColor = BrickColor.new("Gold")
- o42.Position = Vector3.new(127.487144, 3.44486189, 56.1684875)
- o42.Rotation = Vector3.new(-180, 0, -156.951691)
- o42.Anchored = true
- o42.CanCollide = false
- o42.FormFactor = Enum.FormFactor.Custom
- o42.Size = Vector3.new(0.738022029, 0.25065273, 1.08177948)
- o42.CFrame = CFrame.new(127.487144, 3.44486189, 56.1684875, -0.920175135, 0.391507059, 0, 0.391507059, 0.920175135, 0, 0, 0, -1)
- o42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o42.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o42.Position = Vector3.new(127.487144, 3.44486189, 56.1684875)
- o43.Parent = o42
- o43.Scale = Vector3.new(1, 0.656478822, 1)
- o44.Parent = o42
- o44.C0 = CFrame.new(-0.098449707, -0.209323883, -0.00144195557, -0.920175135, 0.391507059, 0, 0.391507059, 0.920175135, 0, 0, 0, -1)
- o44.Part0 = o42
- o44.Part1 = o73
- o45.Parent = o1
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Cyan")
- o45.Position = Vector3.new(127.489922, 3.56449103, 56.1644135)
- o45.Rotation = Vector3.new(-180, 0, -180)
- o45.Anchored = true
- o45.FormFactor = Enum.FormFactor.Custom
- o45.Size = Vector3.new(1.05245483, 1.6601423, 1.03779185)
- o45.CFrame = CFrame.new(127.489922, 3.56449103, 56.1644135, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.Smooth
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o45.Position = Vector3.new(127.489922, 3.56449103, 56.1644135)
- o46.Parent = o45
- o46.C0 = CFrame.new(-0.005859375, -0.350783587, -0.00551605225, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o46.Part0 = o45
- o46.Part1 = o73
- o47.Parent = o1
- o47.Material = Enum.Material.SmoothPlastic
- o47.BrickColor = BrickColor.new("Gold")
- o47.Position = Vector3.new(127.072044, 3.5815959, 56.1684875)
- o47.Rotation = Vector3.new(-180, 0, -180)
- o47.Anchored = true
- o47.CanCollide = false
- o47.FormFactor = Enum.FormFactor.Custom
- o47.Size = Vector3.new(0.250652581, 0.25065273, 1.08177948)
- o47.CFrame = CFrame.new(127.072044, 3.5815959, 56.1684875, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.BottomSurface = Enum.SurfaceType.Smooth
- o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o47.Position = Vector3.new(127.072044, 3.5815959, 56.1684875)
- o48.Parent = o47
- o48.Scale = Vector3.new(0.890471339, 0.66297859, 1)
- o49.Parent = o47
- o49.C0 = CFrame.new(-0.423736572, -0.367888451, -0.00144195557, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o49.Part0 = o47
- o49.Part1 = o73
- o50.Parent = o1
- o50.Material = Enum.Material.Neon
- o50.BrickColor = BrickColor.new("Electric blue")
- o50.Position = Vector3.new(127.515175, 4.57158613, 56.1603394)
- o50.Rotation = Vector3.new(-180, 0, -170.829132)
- o50.Anchored = true
- o50.FormFactor = Enum.FormFactor.Custom
- o50.Size = Vector3.new(1.14857733, 0.379600912, 1.08177948)
- o50.CFrame = CFrame.new(127.515175, 4.57158613, 56.1603394, -0.987217486, 0.159379065, 0, 0.15937908, 0.987217486, 0, 0, 0, -1)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o50.Position = Vector3.new(127.515175, 4.57158613, 56.1603394)
- o51.Parent = o50
- o51.C0 = CFrame.new(-0.197273254, -1.34361267, -0.00959014893, -0.987217486, 0.15937908, 0, 0.159379065, 0.987217486, 0, 0, 0, -1)
- o51.Part0 = o50
- o51.Part1 = o73
- o52.Parent = o1
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Gold")
- o52.Position = Vector3.new(127.490746, 3.04804206, 56.1684875)
- o52.Rotation = Vector3.new(-180, 0, -180)
- o52.Anchored = true
- o52.CanCollide = false
- o52.FormFactor = Enum.FormFactor.Custom
- o52.Size = Vector3.new(1.0801512, 0.25065273, 1.08177948)
- o52.CFrame = CFrame.new(127.490746, 3.04804206, 56.1684875, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o52.Position = Vector3.new(127.490746, 3.04804206, 56.1684875)
- o53.Parent = o52
- o53.Scale = Vector3.new(1, 0.903470457, 1)
- o54.Parent = o52
- o54.C0 = CFrame.new(-0.00503540039, 0.165665388, -0.00144195557, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o54.Part0 = o52
- o54.Part1 = o73
- o55.Parent = o1
- o55.Material = Enum.Material.SmoothPlastic
- o55.BrickColor = BrickColor.new("Gold")
- o55.Position = Vector3.new(127.836357, 3.87307, 55.6446991)
- o55.Rotation = Vector3.new(90, 89.9515457, -90)
- o55.Anchored = true
- o55.CanCollide = false
- o55.Shape = Enum.PartType.Cylinder
- o55.Size = Vector3.new(0.250652581, 0.25065273, 0.286736757)
- o55.CFrame = CFrame.new(127.836357, 3.87307, 55.6446991, 0, 2.22044512e-016, 0.999999642, 1.49011576e-008, -0.999999702, -3.30872186e-024, 0.999999464, 1.49011541e-008, -0)
- o55.BottomSurface = Enum.SurfaceType.Smooth
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o55.Position = Vector3.new(127.836357, 3.87307, 55.6446991)
- o56.Parent = o55
- o56.Scale = Vector3.new(0.136495456, 0.948968291, 1)
- o56.MeshType = Enum.MeshType.Cylinder
- o57.Parent = o55
- o57.C0 = CFrame.new(0.525230408, 0.659362555, -0.340576172, 0, 1.49011576e-008, 0.999999464, 2.22044512e-016, -0.999999702, 1.49011541e-008, 0.999999642, -3.30872186e-024, 0)
- o57.Part0 = o55
- o57.Part1 = o73
- o58.Parent = o1
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Gold")
- o58.Position = Vector3.new(127.072044, 4.16484785, 56.1684875)
- o58.Rotation = Vector3.new(-180, 0, -180)
- o58.Anchored = true
- o58.CanCollide = false
- o58.FormFactor = Enum.FormFactor.Custom
- o58.Size = Vector3.new(0.250652581, 0.25065273, 1.08177948)
- o58.CFrame = CFrame.new(127.072044, 4.16484785, 56.1684875, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o58.Position = Vector3.new(127.072044, 4.16484785, 56.1684875)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.890471339, 0.66297859, 1)
- o60.Parent = o58
- o60.C0 = CFrame.new(-0.423736572, -0.951140404, -0.00144195557, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o60.Part0 = o58
- o60.Part1 = o73
- o61.Parent = o1
- o61.Material = Enum.Material.Neon
- o61.BrickColor = BrickColor.new("Electric blue")
- o61.Position = Vector3.new(127.23896, 4.16806793, 56.1673431)
- o61.Rotation = Vector3.new(90, 80.829155, 90)
- o61.Anchored = true
- o61.Size = Vector3.new(1.0948137, 0.483868599, 0.684258461)
- o61.CFrame = CFrame.new(127.23896, 4.16806793, 56.1673431, 0, -0.15937908, 0.987217486, 0, -0.987217486, -0.159379065, 1, 0, -0)
- o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o61.Position = Vector3.new(127.23896, 4.16806793, 56.1673431)
- o62.Parent = o61
- o62.C0 = CFrame.new(0.00258636475, 0.901229858, 0.405639648, 0, 0, 1, -0.15937908, -0.987217486, 0, 0.987217486, -0.159379065, 0)
- o62.Part0 = o61
- o62.Part1 = o73
- o63.Parent = o1
- o63.Material = Enum.Material.SmoothPlastic
- o63.BrickColor = BrickColor.new("Gold")
- o63.Position = Vector3.new(127.791023, 4.06621504, 56.1665344)
- o63.Rotation = Vector3.new(-90, -80.829155, 90)
- o63.Anchored = true
- o63.Size = Vector3.new(1.08666825, 0.509935856, 0.438251078)
- o63.CFrame = CFrame.new(127.791023, 4.06621504, 56.1665344, 0, -0.15937908, -0.987217486, 0, -0.987217486, 0.159379065, -1, 0, 0)
- o63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o63.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o63.Position = Vector3.new(127.791023, 4.06621504, 56.1665344)
- o64.Parent = o63
- o64.C0 = CFrame.new(-0.00339508057, 0.888666153, 0.155593872, 0, 0, -1, -0.15937908, -0.987217486, 0, -0.987217486, 0.159379065, 0)
- o64.Part0 = o63
- o64.Part1 = o73
- o65.Parent = o1
- o65.Material = Enum.Material.Neon
- o65.BrickColor = BrickColor.new("Electric blue")
- o65.Position = Vector3.new(127.786446, 4.07356977, 56.1681671)
- o65.Rotation = Vector3.new(-90, -80.829155, 90)
- o65.Anchored = true
- o65.Size = Vector3.new(1.09318435, 0.496902347, 0.426846802)
- o65.CFrame = CFrame.new(127.786446, 4.07356977, 56.1681671, 0, -0.15937908, -0.987217486, 0, -0.987217486, 0.159379065, -1, 0, 0)
- o65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- o65.Position = Vector3.new(127.786446, 4.07356977, 56.1681671)
- o66.Parent = o65
- o66.C0 = CFrame.new(-0.00176239014, 0.895196915, 0.149909973, 0, 0, -1, -0.15937908, -0.987217486, 0, -0.987217486, 0.159379065, 0)
- o66.Part0 = o65
- o66.Part1 = o73
- o67.Parent = o1
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Gold")
- o67.Position = Vector3.new(127.225471, 4.16117096, 56.1665344)
- o67.Rotation = Vector3.new(90, 80.829155, 90)
- o67.Anchored = true
- o67.Size = Vector3.new(1.08666825, 0.511564851, 0.70869565)
- o67.CFrame = CFrame.new(127.225471, 4.16117096, 56.1665344, 0, -0.15937908, 0.987217486, 0, -0.987217486, -0.159379065, 1, 0, -0)
- o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o67.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o67.Position = Vector3.new(127.225471, 4.16117096, 56.1665344)
- o68.Parent = o67
- o68.C0 = CFrame.new(0.00339508057, 0.892271042, 0.417854309, 0, 0, 1, -0.15937908, -0.987217486, 0, 0.987217486, -0.159379065, 0)
- o68.Part0 = o67
- o68.Part1 = o73
- o69.Parent = o1
- o69.Material = Enum.Material.SmoothPlastic
- o69.BrickColor = BrickColor.new("Cyan")
- o69.Position = Vector3.new(127.753082, 4.03813887, 56.1676636)
- o69.Rotation = Vector3.new(0, 90, 0)
- o69.Anchored = true
- o69.Size = Vector3.new(1.05734241, 0.420330435, 0.490384907)
- o69.CFrame = CFrame.new(127.753082, 4.03813887, 56.1676636, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o69.Position = Vector3.new(127.753082, 4.03813887, 56.1676636)
- o70.Parent = o69
- o70.C0 = CFrame.new(-0.00226593018, -0.824431419, -0.257301331, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o70.Part0 = o69
- o70.Part1 = o73
- o71.Parent = o1
- o71.Material = Enum.Material.SmoothPlastic
- o71.BrickColor = BrickColor.new("Cyan")
- o71.Position = Vector3.new(127.288704, 4.14668989, 56.170105)
- o71.Rotation = Vector3.new(-0, -90, 0)
- o71.Anchored = true
- o71.Size = Vector3.new(1.06548858, 0.627237141, 0.620720029)
- o71.CFrame = CFrame.new(127.288704, 4.14668989, 56.170105, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o71.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o71.Position = Vector3.new(127.288704, 4.14668989, 56.170105)
- o72.Parent = o71
- o72.C0 = CFrame.new(-0.000175476074, -0.932982445, -0.207077026, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o72.Part0 = o71
- o72.Part1 = o73
- o73.Name = "Handle"
- o73.Parent = o1
- o73.Material = Enum.Material.SmoothPlastic
- o73.BrickColor = BrickColor.new("Institutional white")
- o73.Position = Vector3.new(127.495781, 3.21370745, 56.1699295)
- o73.Size = Vector3.new(1, 2, 1)
- o73.CFrame = CFrame.new(127.495781, 3.21370745, 56.1699295, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o73.Position = Vector3.new(127.495781, 3.21370745, 56.1699295)
- o74.Parent = o73
- o74.MeshId = "rbxasset://fonts//LeftArm.mesh"
- o74.Scale = Vector3.new(0.980000019, 1, 0.980000019)
- o74.MeshType = Enum.MeshType.FileMesh
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- Workspace.LeftA.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.LeftA.Name = "Left"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Left Arm"])
- w.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- w.Part1 = o73
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 1
- for i,v in pairs (game.Players.LocalPlayer.Character["Left"]:GetChildren()) do
- v.CanCollide = false
- v.Anchored = false
- end
- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors:
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("BlockMesh")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("SpecialMesh")
- o10 = Instance.new("Weld")
- o11 = Instance.new("Part")
- o12 = Instance.new("SpecialMesh")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Part")
- o15 = Instance.new("BlockMesh")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Part")
- o18 = Instance.new("BlockMesh")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("BlockMesh")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Part")
- o24 = Instance.new("Weld")
- o25 = Instance.new("Part")
- o26 = Instance.new("Weld")
- o27 = Instance.new("Part")
- o28 = Instance.new("Weld")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Weld")
- o32 = Instance.new("Part")
- o33 = Instance.new("Weld")
- o34 = Instance.new("Part")
- o35 = Instance.new("BlockMesh")
- o36 = Instance.new("Weld")
- o37 = Instance.new("Part")
- o38 = Instance.new("Part")
- o39 = Instance.new("Weld")
- o40 = Instance.new("Part")
- o41 = Instance.new("SpecialMesh")
- o42 = Instance.new("Weld")
- o43 = Instance.new("Part")
- o44 = Instance.new("BlockMesh")
- o45 = Instance.new("Weld")
- o46 = Instance.new("Part")
- o47 = Instance.new("BlockMesh")
- o48 = Instance.new("Weld")
- o49 = Instance.new("Part")
- o50 = Instance.new("BlockMesh")
- o51 = Instance.new("Weld")
- o52 = Instance.new("Part")
- o53 = Instance.new("BlockMesh")
- o54 = Instance.new("Weld")
- o55 = Instance.new("Part")
- o56 = Instance.new("BlockMesh")
- o57 = Instance.new("Weld")
- o58 = Instance.new("Part")
- o59 = Instance.new("BlockMesh")
- o60 = Instance.new("Weld")
- o61 = Instance.new("Part")
- o62 = Instance.new("BlockMesh")
- o63 = Instance.new("Weld")
- o64 = Instance.new("Part")
- o65 = Instance.new("BlockMesh")
- o66 = Instance.new("Weld")
- o67 = Instance.new("Part")
- o68 = Instance.new("SpecialMesh")
- o69 = Instance.new("Weld")
- o70 = Instance.new("Part")
- o71 = Instance.new("SpecialMesh")
- o72 = Instance.new("Weld")
- o73 = Instance.new("WedgePart")
- o74 = Instance.new("SpecialMesh")
- o75 = Instance.new("Weld")
- o76 = Instance.new("WedgePart")
- o77 = Instance.new("SpecialMesh")
- o78 = Instance.new("Weld")
- o79 = Instance.new("WedgePart")
- o80 = Instance.new("Weld")
- o81 = Instance.new("WedgePart")
- o82 = Instance.new("Weld")
- o83 = Instance.new("WedgePart")
- o84 = Instance.new("SpecialMesh")
- o85 = Instance.new("Weld")
- o86 = Instance.new("WedgePart")
- o87 = Instance.new("SpecialMesh")
- o88 = Instance.new("Weld")
- o89 = Instance.new("WedgePart")
- o90 = Instance.new("Weld")
- o91 = Instance.new("WedgePart")
- o92 = Instance.new("SpecialMesh")
- o93 = Instance.new("Weld")
- o94 = Instance.new("WedgePart")
- o95 = Instance.new("SpecialMesh")
- o96 = Instance.new("Weld")
- o97 = Instance.new("WedgePart")
- o98 = Instance.new("SpecialMesh")
- o99 = Instance.new("Weld")
- o100 = Instance.new("WedgePart")
- o101 = Instance.new("Weld")
- o102 = Instance.new("WedgePart")
- o103 = Instance.new("SpecialMesh")
- o104 = Instance.new("Weld")
- o105 = Instance.new("WedgePart")
- o106 = Instance.new("SpecialMesh")
- o107 = Instance.new("Weld")
- o108 = Instance.new("WedgePart")
- o109 = Instance.new("SpecialMesh")
- o110 = Instance.new("Weld")
- o111 = Instance.new("WedgePart")
- o112 = Instance.new("SpecialMesh")
- o113 = Instance.new("Weld")
- o114 = Instance.new("WedgePart")
- o115 = Instance.new("SpecialMesh")
- o116 = Instance.new("Weld")
- o117 = Instance.new("WedgePart")
- o118 = Instance.new("SpecialMesh")
- o119 = Instance.new("Weld")
- o120 = Instance.new("WedgePart")
- o121 = Instance.new("SpecialMesh")
- o122 = Instance.new("Weld")
- o123 = Instance.new("WedgePart")
- o124 = Instance.new("SpecialMesh")
- o125 = Instance.new("Weld")
- o126 = Instance.new("WedgePart")
- o127 = Instance.new("SpecialMesh")
- o128 = Instance.new("Weld")
- o129 = Instance.new("WedgePart")
- o130 = Instance.new("SpecialMesh")
- o131 = Instance.new("Weld")
- o132 = Instance.new("WedgePart")
- o133 = Instance.new("SpecialMesh")
- o134 = Instance.new("Weld")
- o135 = Instance.new("WedgePart")
- o136 = Instance.new("SpecialMesh")
- o137 = Instance.new("Weld")
- o138 = Instance.new("WedgePart")
- o139 = Instance.new("SpecialMesh")
- o140 = Instance.new("Weld")
- o141 = Instance.new("WedgePart")
- o142 = Instance.new("SpecialMesh")
- o143 = Instance.new("Weld")
- o144 = Instance.new("WedgePart")
- o145 = Instance.new("SpecialMesh")
- o146 = Instance.new("Weld")
- o147 = Instance.new("WedgePart")
- o148 = Instance.new("SpecialMesh")
- o149 = Instance.new("Weld")
- o150 = Instance.new("WedgePart")
- o151 = Instance.new("SpecialMesh")
- o152 = Instance.new("Weld")
- o153 = Instance.new("WedgePart")
- o154 = Instance.new("SpecialMesh")
- o155 = Instance.new("Weld")
- o156 = Instance.new("WedgePart")
- o157 = Instance.new("SpecialMesh")
- o158 = Instance.new("Weld")
- o159 = Instance.new("WedgePart")
- o160 = Instance.new("SpecialMesh")
- o161 = Instance.new("Weld")
- o162 = Instance.new("WedgePart")
- o163 = Instance.new("SpecialMesh")
- o164 = Instance.new("Weld")
- o165 = Instance.new("WedgePart")
- o166 = Instance.new("SpecialMesh")
- o167 = Instance.new("Weld")
- o168 = Instance.new("WedgePart")
- o169 = Instance.new("SpecialMesh")
- o170 = Instance.new("Weld")
- o171 = Instance.new("WedgePart")
- o172 = Instance.new("SpecialMesh")
- o173 = Instance.new("Weld")
- o174 = Instance.new("WedgePart")
- o175 = Instance.new("SpecialMesh")
- o176 = Instance.new("Weld")
- o177 = Instance.new("WedgePart")
- o178 = Instance.new("SpecialMesh")
- o179 = Instance.new("Weld")
- o180 = Instance.new("WedgePart")
- o181 = Instance.new("SpecialMesh")
- o182 = Instance.new("Weld")
- o183 = Instance.new("WedgePart")
- o184 = Instance.new("SpecialMesh")
- o185 = Instance.new("Weld")
- o186 = Instance.new("WedgePart")
- o187 = Instance.new("SpecialMesh")
- o188 = Instance.new("Weld")
- o189 = Instance.new("WedgePart")
- o190 = Instance.new("SpecialMesh")
- o191 = Instance.new("Weld")
- o192 = Instance.new("WedgePart")
- o193 = Instance.new("Weld")
- o194 = Instance.new("WedgePart")
- o195 = Instance.new("SpecialMesh")
- o196 = Instance.new("Weld")
- o197 = Instance.new("WedgePart")
- o198 = Instance.new("SpecialMesh")
- o199 = Instance.new("Weld")
- o200 = Instance.new("WedgePart")
- o201 = Instance.new("SpecialMesh")
- o202 = Instance.new("Weld")
- o203 = Instance.new("WedgePart")
- o204 = Instance.new("SpecialMesh")
- o205 = Instance.new("Weld")
- o206 = Instance.new("WedgePart")
- o207 = Instance.new("SpecialMesh")
- o208 = Instance.new("Weld")
- o209 = Instance.new("WedgePart")
- o210 = Instance.new("SpecialMesh")
- o211 = Instance.new("Weld")
- o212 = Instance.new("WedgePart")
- o213 = Instance.new("SpecialMesh")
- o214 = Instance.new("Weld")
- o215 = Instance.new("WedgePart")
- o216 = Instance.new("SpecialMesh")
- o217 = Instance.new("Weld")
- o1.Name = "RoseScythe"
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Institutional white")
- o2.Position = Vector3.new(30.2070503, 5.94226265, 65.3028793)
- o2.Rotation = Vector3.new(-32.8895874, -6.04810476, 25.5891705)
- o2.CanCollide = false
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.587744355)
- o2.CFrame = CFrame.new(30.2070503, 5.94226265, 65.3028793, 0.896894038, -0.429511219, -0.105363414, 0.414290071, 0.732642174, 0.539999306, -0.154742017, -0.527973235, 0.835044563)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o2.Position = Vector3.new(30.2070503, 5.94226265, 65.3028793)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.262051523, 0.673846602, 1)
- o4.Parent = o2
- o4.C0 = CFrame.new(-0.00427436829, -3.08171082, -2.9799614, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.777637243, -4.79072332e-006, 0.628713369, -0.62871325, -4.12762165e-006, -0.777637243)
- o4.Part0 = o2
- o4.Part1 = o37
- o5.Parent = o1
- o5.BrickColor = BrickColor.new("Carnation pink")
- o5.Position = Vector3.new(29.8122845, 6.15490961, 65.9431229)
- o5.Rotation = Vector3.new(-78.5014496, -31.5392799, -40.8457527)
- o5.FormFactor = Enum.FormFactor.Plate
- o5.Size = Vector3.new(0.721996009, 0.288798392, 0.721996546)
- o5.CFrame = CFrame.new(29.8122845, 6.15490961, 65.9431229, 0.644728303, 0.557413578, -0.523082972, 0.257381052, 0.486040771, 0.835176229, 0.719778299, -0.673093379, 0.169896513)
- o5.BackSurface = Enum.SurfaceType.Weld
- o5.BottomSurface = Enum.SurfaceType.Weld
- o5.FrontSurface = Enum.SurfaceType.Weld
- o5.LeftSurface = Enum.SurfaceType.Weld
- o5.RightSurface = Enum.SurfaceType.Weld
- o5.TopSurface = Enum.SurfaceType.Weld
- o5.Color = Color3.new(1, 0.596078, 0.862745)
- o5.Position = Vector3.new(29.8122845, 6.15490961, 65.9431229)
- o6.Parent = o5
- o6.MeshId = "http://www.roblox.com/asset/?id=16659363"
- o6.Scale = Vector3.new(0.721996009, 1.44399142, 0.721996546)
- o6.MeshType = Enum.MeshType.FileMesh
- o7.Parent = o5
- o7.C0 = CFrame.new(-0.822944641, 0.157274246, -4.72477245, -0.0583310723, -0.573503792, -0.817123652, -0.141793266, -0.805459261, 0.575439095, -0.988176167, 0.149428636, -0.0343356878)
- o7.Part0 = o5
- o7.Part1 = o37
- o8.Parent = o1
- o8.BrickColor = BrickColor.new("Lavender")
- o8.Position = Vector3.new(29.7426434, 5.98025417, 64.843956)
- o8.Rotation = Vector3.new(31.1222191, -24.6411209, -65.5187149)
- o8.FormFactor = Enum.FormFactor.Plate
- o8.Size = Vector3.new(0.721996009, 0.288798392, 0.721996546)
- o8.CFrame = CFrame.new(29.7426434, 5.98025417, 64.843956, 0.376660019, 0.827220798, -0.416933239, -0.868404984, 0.158626527, -0.469798118, -0.322490066, 0.539021254, 0.778110921)
- o8.BackSurface = Enum.SurfaceType.Weld
- o8.BottomSurface = Enum.SurfaceType.Weld
- o8.FrontSurface = Enum.SurfaceType.Weld
- o8.LeftSurface = Enum.SurfaceType.Weld
- o8.RightSurface = Enum.SurfaceType.Weld
- o8.TopSurface = Enum.SurfaceType.Weld
- o8.Color = Color3.new(0.54902, 0.356863, 0.623529)
- o8.Position = Vector3.new(29.7426434, 5.98025417, 64.843956)
- o9.Parent = o8
- o9.MeshId = "http://www.roblox.com/asset/?id=16659363"
- o9.Scale = Vector3.new(0.721996009, 1.44399142, 0.721996546)
- o9.MeshType = Enum.MeshType.FileMesh
- o10.Parent = o8
- o10.C0 = CFrame.new(4.31248951, 0.899391174, 0.647960663, 0.977244377, -0.027949091, 0.210267037, 0.125187427, -0.724236727, -0.678092599, 0.171235114, 0.688984931, -0.704257369)
- o10.Part0 = o8
- o10.Part1 = o37
- o11.Parent = o1
- o11.BrickColor = BrickColor.new("Wheat")
- o11.Position = Vector3.new(29.7694721, 5.96998405, 65.6154251)
- o11.Rotation = Vector3.new(-140.770996, 2.85489821, -102.279213)
- o11.FormFactor = Enum.FormFactor.Plate
- o11.Size = Vector3.new(0.721996009, 0.288798392, 0.721996546)
- o11.CFrame = CFrame.new(29.7694721, 5.96998405, 65.6154251, -0.212412, 0.975910246, 0.0498067588, 0.763602138, 0.13396582, 0.631636679, 0.609748244, 0.17219989, -0.773663163)
- o11.BackSurface = Enum.SurfaceType.Weld
- o11.BottomSurface = Enum.SurfaceType.Weld
- o11.FrontSurface = Enum.SurfaceType.Weld
- o11.LeftSurface = Enum.SurfaceType.Weld
- o11.RightSurface = Enum.SurfaceType.Weld
- o11.TopSurface = Enum.SurfaceType.Weld
- o11.Color = Color3.new(0.945098, 0.905882, 0.780392)
- o11.Position = Vector3.new(29.7694721, 5.96998405, 65.6154251)
- o12.Parent = o11
- o12.MeshId = "http://www.roblox.com/asset/?id=16659363"
- o12.Scale = Vector3.new(0.721996009, 1.44399142, 0.721996546)
- o12.MeshType = Enum.MeshType.FileMesh
- o13.Parent = o11
- o13.C0 = CFrame.new(-4.13069916, 1.29743195, -1.45029831, -0.849085271, -0.0314935073, -0.527316093, 0.249099597, -0.904140532, -0.347101688, -0.465836346, -0.426073134, 0.775537491)
- o13.Part0 = o11
- o13.Part1 = o37
- o14.Parent = o1
- o14.Material = Enum.Material.Grass
- o14.BrickColor = BrickColor.new("Sea green")
- o14.Position = Vector3.new(30.1902771, 5.64624977, 65.512001)
- o14.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o14.CanCollide = false
- o14.Size = Vector3.new(0.200000003, 0.476684213, 0.200000003)
- o14.CFrame = CFrame.new(30.1902771, 5.64624977, 65.512001, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o14.Position = Vector3.new(30.1902771, 5.64624977, 65.512001)
- o15.Parent = o14
- o15.Scale = Vector3.new(0.144449756, 1, 0.489729494)
- o16.Parent = o14
- o16.C0 = CFrame.new(0.165763855, -3.76984787, 1.54723358, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o16.Part0 = o14
- o16.Part1 = o37
- o17.Parent = o1
- o17.Material = Enum.Material.Grass
- o17.BrickColor = BrickColor.new("Sea green")
- o17.Position = Vector3.new(30.3099365, 5.96323967, 65.6733398)
- o17.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o17.CanCollide = false
- o17.Size = Vector3.new(0.350925952, 0.200000003, 0.200000003)
- o17.CFrame = CFrame.new(30.3099365, 5.96323967, 65.6733398, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o17.Position = Vector3.new(30.3099365, 5.96323967, 65.6733398)
- o18.Parent = o17
- o18.Scale = Vector3.new(1, 0.352329373, 0.612511873)
- o19.Parent = o17
- o19.C0 = CFrame.new(-0.0479164124, -4.07810211, 1.53493118, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o19.Part0 = o17
- o19.Part1 = o37
- o20.Parent = o1
- o20.Material = Enum.Material.Grass
- o20.BrickColor = BrickColor.new("Sea green")
- o20.Position = Vector3.new(30.5167885, 5.38632822, 65.6560974)
- o20.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o20.CanCollide = false
- o20.Size = Vector3.new(0.354624242, 0.200000003, 0.200000003)
- o20.CFrame = CFrame.new(30.5167885, 5.38632822, 65.6560974, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o20.Position = Vector3.new(30.5167885, 5.38632822, 65.6560974)
- o21.Parent = o20
- o21.Scale = Vector3.new(1, 0.458627939, 0.26723218)
- o22.Parent = o20
- o22.C0 = CFrame.new(0.00289916992, -3.57736588, 1.18479919, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o22.Part0 = o20
- o22.Part1 = o37
- o23.Parent = o1
- o23.Material = Enum.Material.SmoothPlastic
- o23.BrickColor = BrickColor.new("Gold")
- o23.Position = Vector3.new(30.3335991, 5.4975028, 64.8731995)
- o23.Rotation = Vector3.new(-177.624802, -10.8426228, 65.9505234)
- o23.Shape = Enum.PartType.Cylinder
- o23.Size = Vector3.new(1.39827359, 0.431904763, 0.600188971)
- o23.CFrame = CFrame.new(30.3335991, 5.4975028, 64.8731995, 0.400250107, -0.896891296, -0.188111991, -0.909232259, -0.41429463, 0.0407031588, -0.114440016, 0.154746041, -0.98130399)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o23.Position = Vector3.new(30.3335991, 5.4975028, 64.8731995)
- o24.Parent = o23
- o24.C0 = CFrame.new(3.76578283, 2.47955322e-005, 4.57763672e-005, 1, 1.60001218e-006, 7.42077827e-006, -1.53668225e-006, 1.00000012, -4.82797623e-006, -7.43567944e-006, 4.81307507e-006, 1.00000012)
- o24.Part0 = o23
- o24.Part1 = o37
- o25.Parent = o1
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Gold")
- o25.Position = Vector3.new(30.0445576, 6.49540997, 65.8136826)
- o25.Rotation = Vector3.new(35.347496, 22.1935291, 14.3825855)
- o25.Size = Vector3.new(0.211138651, 0.962851822, 0.271036208)
- o25.CFrame = CFrame.new(30.0445576, 6.49540997, 65.8136826, 0.896894038, -0.229992688, 0.377736211, 0.414290071, 0.73581171, -0.535672367, -0.154742017, 0.636933744, 0.755228937)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o25.Position = Vector3.new(30.0445576, 6.49540997, 65.8136826)
- o26.Parent = o25
- o26.C0 = CFrame.new(-0.00865745544, -4.54034805, 2.01141357, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.833965003, -5.39422035e-006, -0.551817417, 0.551817358, 3.36766243e-006, -0.833965063)
- o26.Part0 = o25
- o26.Part1 = o37
- o27.Parent = o1
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Gold")
- o27.Position = Vector3.new(30.3576145, 5.70521975, 65.5270386)
- o27.Rotation = Vector3.new(2.37523031, 10.84235, 24.0492001)
- o27.Size = Vector3.new(0.303979814, 1.05344629, 0.31895411)
- o27.CFrame = CFrame.new(30.3576145, 5.70521975, 65.5270386, 0.896894038, -0.400246143, 0.188107312, 0.414290071, 0.909234285, -0.0407038927, -0.154742017, 0.11443802, 0.981304884)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o27.Position = Vector3.new(30.3576145, 5.70521975, 65.5270386)
- o28.Parent = o27
- o28.C0 = CFrame.new(-0.0064239502, -4.01985884, -0.637733459, 6.31995499e-006, -1.00000012, 1.63912773e-007, -1, -6.29201531e-006, -6.12437725e-006, 6.13182783e-006, -1.78813934e-007, -1.00000012)
- o28.Part0 = o27
- o28.Part1 = o37
- o29.Parent = o1
- o29.BrickColor = BrickColor.new("Br. yellowish orange")
- o29.Position = Vector3.new(29.9244766, 6.37617445, 64.8902969)
- o29.Rotation = Vector3.new(69.5185165, -63.7528076, -92.7112122)
- o29.FormFactor = Enum.FormFactor.Plate
- o29.Size = Vector3.new(0.721996009, 0.288798392, 0.721996546)
- o29.CFrame = CFrame.new(29.9244766, 6.37617445, 64.8902969, -0.0209190696, 0.441750139, -0.896894395, -0.309770107, -0.855808139, -0.414288789, -0.950581491, 0.269164532, 0.154743612)
- o29.BackSurface = Enum.SurfaceType.Weld
- o29.BottomSurface = Enum.SurfaceType.Weld
- o29.FrontSurface = Enum.SurfaceType.Weld
- o29.LeftSurface = Enum.SurfaceType.Weld
- o29.RightSurface = Enum.SurfaceType.Weld
- o29.TopSurface = Enum.SurfaceType.Weld
- o29.Color = Color3.new(0.886275, 0.607843, 0.25098)
- o29.Position = Vector3.new(29.9244766, 6.37617445, 64.8902969)
- o30.Parent = o29
- o30.MeshId = "http://www.roblox.com/asset/?id=16659363"
- o30.Scale = Vector3.new(0.721996009, 1.44399142, 0.721996546)
- o30.MeshType = Enum.MeshType.FileMesh
- o31.Parent = o29
- o31.C0 = CFrame.new(1.71869659, 4.40817833, -0.00556182861, 0.382057846, 4.51505184e-006, 0.924138546, 0.924138546, 6.5676868e-006, -0.382057846, -7.8137964e-006, 1.00000012, -1.62422657e-006)
- o31.Part0 = o29
- o31.Part1 = o37
- o32.Parent = o1
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Pearl")
- o32.Transparency = 0.5
- o32.Position = Vector3.new(30.8785076, 4.26046658, 64.7173996)
- o32.Rotation = Vector3.new(-177.625092, -10.8421984, 65.9503784)
- o32.Shape = Enum.PartType.Cylinder
- o32.Size = Vector3.new(1.35060549, 0.408070594, 0.600188971)
- o32.CFrame = CFrame.new(30.8785076, 4.26046658, 64.7173996, 0.400252968, -0.896891594, -0.188104704, -0.909231901, -0.414295793, 0.0406983979, -0.114432976, 0.154741123, -0.981305599)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o32.Position = Vector3.new(30.8785076, 4.26046658, 64.7173996)
- o33.Parent = o32
- o33.C0 = CFrame.new(2.40510035, 0.000364303589, 3.05175781e-005, 1, -2.04890966e-008, -7.4505806e-009, -2.04890966e-008, 1.00000012, 0, -7.4505806e-009, 0, 1.00000012)
- o33.Part0 = o32
- o33.Part1 = o37
- o34.Parent = o1
- o34.Material = Enum.Material.Grass
- o34.BrickColor = BrickColor.new("Sea green")
- o34.Position = Vector3.new(30.293211, 5.42429209, 65.5147171)
- o34.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o34.CanCollide = false
- o34.Size = Vector3.new(0.200000003, 0.200000003, 0.399123818)
- o34.CFrame = CFrame.new(30.293211, 5.42429209, 65.5147171, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o34.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o34.Position = Vector3.new(30.293211, 5.42429209, 65.5147171)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.144449756, 0.455016822, 1)
- o36.Parent = o34
- o36.C0 = CFrame.new(0.165819168, -3.57700729, 1.39663315, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o36.Part0 = o34
- o36.Part1 = o37
- o37.Name = "Handle"
- o37.Parent = o1
- o37.Material = Enum.Material.SmoothPlastic
- o37.BrickColor = BrickColor.new("Gold")
- o37.Position = Vector3.new(31.8408241, 2.07352304, 64.4421997)
- o37.Rotation = Vector3.new(-177.625092, -10.8421965, 65.9503708)
- o37.Shape = Enum.PartType.Cylinder
- o37.Size = Vector3.new(3.52457476, 0.431904763, 0.600188971)
- o37.CFrame = CFrame.new(31.8408241, 2.07352304, 64.4421997, 0.400252938, -0.896891475, -0.188104674, -0.909231901, -0.414295763, 0.0406983867, -0.114432983, 0.154741108, -0.98130548)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o37.Position = Vector3.new(31.8408241, 2.07352304, 64.4421997)
- o38.Parent = o1
- o38.Material = Enum.Material.SmoothPlastic
- o38.BrickColor = BrickColor.new("Gold")
- o38.Position = Vector3.new(29.8609219, 6.7550025, 65.4412918)
- o38.Rotation = Vector3.new(165.251572, -2.81977105, 153.893951)
- o38.Size = Vector3.new(0.211138651, 1.16874921, 0.271036208)
- o38.CFrame = CFrame.new(29.8609219, 6.7550025, 65.4412918, -0.896894038, -0.439501166, -0.0491944253, -0.414290071, 0.873906136, -0.254267275, 0.154742017, -0.207670122, -0.965882182)
- o38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o38.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o38.Position = Vector3.new(29.8609219, 6.7550025, 65.4412918)
- o39.Parent = o38
- o39.C0 = CFrame.new(0.00912666321, -4.75386047, 2.05795288, -6.31995499e-006, 1.00000012, -1.63912773e-007, -0.946730673, -5.89340925e-006, 0.322026551, 0.322026491, 2.20537186e-006, 0.946730793)
- o39.Part0 = o38
- o39.Part1 = o37
- o40.Parent = o1
- o40.BrickColor = BrickColor.new("Bright red")
- o40.Position = Vector3.new(29.6554413, 6.38671017, 65.6545563)
- o40.Rotation = Vector3.new(-105.022812, 5.55356646, -87.1669464)
- o40.FormFactor = Enum.FormFactor.Plate
- o40.Size = Vector3.new(0.721996009, 0.288798392, 0.721996546)
- o40.CFrame = CFrame.new(29.6554413, 6.38671017, 65.6545563, 0.0491940677, 0.994089901, 0.0967763215, 0.254267037, -0.106165811, 0.961289346, 0.965882242, -0.0226826221, -0.257986993)
- o40.BackSurface = Enum.SurfaceType.Weld
- o40.BottomSurface = Enum.SurfaceType.Weld
- o40.FrontSurface = Enum.SurfaceType.Weld
- o40.LeftSurface = Enum.SurfaceType.Weld
- o40.RightSurface = Enum.SurfaceType.Weld
- o40.TopSurface = Enum.SurfaceType.Weld
- o40.Color = Color3.new(0.768628, 0.156863, 0.109804)
- o40.Position = Vector3.new(29.6554413, 6.38671017, 65.6545563)
- o41.Parent = o40
- o41.MeshId = "http://www.roblox.com/asset/?id=16659363"
- o41.Scale = Vector3.new(0.721996009, 1.44399142, 0.721996546)
- o41.MeshType = Enum.MeshType.FileMesh
- o42.Parent = o40
- o42.C0 = CFrame.new(-2.16018677, 2.65787888, -3.62195587, -0.322026432, -1.77323818e-006, -0.946730793, 0.497012407, -0.851116538, -0.169055104, -0.805777729, -0.524977088, 0.274082869)
- o42.Part0 = o40
- o42.Part1 = o37
- o43.Parent = o1
- o43.Material = Enum.Material.Grass
- o43.BrickColor = BrickColor.new("Sea green")
- o43.Position = Vector3.new(30.4086304, 5.58390951, 65.3531418)
- o43.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o43.CanCollide = false
- o43.Size = Vector3.new(0.389205217, 0.200000003, 0.200000003)
- o43.CFrame = CFrame.new(30.4086304, 5.58390951, 65.3531418, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o43.Position = Vector3.new(30.4086304, 5.58390951, 65.3531418)
- o44.Parent = o43
- o44.Scale = Vector3.new(1, 0.415293097, 0.352502346)
- o45.Parent = o43
- o45.C0 = CFrame.new(-0.0288314819, -3.57300949, 1.56095505, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o45.Part0 = o43
- o45.Part1 = o37
- o46.Parent = o1
- o46.Material = Enum.Material.Grass
- o46.BrickColor = BrickColor.new("Sea green")
- o46.Position = Vector3.new(30.4852657, 5.80485821, 65.4909286)
- o46.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o46.CanCollide = false
- o46.Size = Vector3.new(0.200000003, 0.546427786, 0.200000003)
- o46.CFrame = CFrame.new(30.4852657, 5.80485821, 65.4909286, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o46.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o46.Position = Vector3.new(30.4852657, 5.80485821, 65.4909286)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.555696726, 1, 0.612511873)
- o48.Parent = o46
- o48.C0 = CFrame.new(-0.167779922, -3.80472946, 1.53496552, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o48.Part0 = o46
- o48.Part1 = o37
- o49.Parent = o1
- o49.Material = Enum.Material.SmoothPlastic
- o49.BrickColor = BrickColor.new("Institutional white")
- o49.Position = Vector3.new(30.3382912, 5.64407921, 65.265358)
- o49.Rotation = Vector3.new(-32.8895874, -6.04810476, 25.5891705)
- o49.CanCollide = false
- o49.Size = Vector3.new(0.200000003, 0.200000003, 0.587744355)
- o49.CFrame = CFrame.new(30.3382912, 5.64407921, 65.265358, 0.896894038, -0.429511219, -0.105363414, 0.414290071, 0.732642174, 0.539999306, -0.154742017, -0.527973235, 0.835044563)
- o49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o49.Position = Vector3.new(30.3382912, 5.64407921, 65.265358)
- o50.Parent = o49
- o50.Scale = Vector3.new(0.262051523, 0.673846602, 1)
- o51.Parent = o49
- o51.C0 = CFrame.new(-0.00425720215, -2.82669067, -2.77378082, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.777637243, -4.79072332e-006, 0.628713369, -0.62871325, -4.12762165e-006, -0.777637243)
- o51.Part0 = o49
- o51.Part1 = o37
- o52.Parent = o1
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Institutional white")
- o52.Position = Vector3.new(30.000864, 6.34436607, 65.1843491)
- o52.Rotation = Vector3.new(-54.5234337, -15.4311666, 21.4972172)
- o52.CanCollide = false
- o52.Size = Vector3.new(0.200000003, 0.200000003, 0.808752239)
- o52.CFrame = CFrame.new(30.000864, 6.34436607, 65.1843491, 0.896894038, -0.353245646, -0.266080499, 0.414290071, 0.460591704, 0.784996152, -0.154742017, -0.814293087, 0.559448063)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o52.Position = Vector3.new(30.000864, 6.34436607, 65.1843491)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.262051523, 0.673846602, 1)
- o54.Parent = o52
- o54.C0 = CFrame.new(-0.00427627563, -2.0127449, -4.25736809, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.466990292, -2.8014183e-006, 0.884262621, -0.884262443, -5.67734241e-006, -0.466990352)
- o54.Part0 = o52
- o54.Part1 = o37
- o55.Parent = o1
- o55.Material = Enum.Material.Grass
- o55.BrickColor = BrickColor.new("Sea green")
- o55.Position = Vector3.new(30.6268082, 5.55293608, 65.4799042)
- o55.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o55.CanCollide = false
- o55.Size = Vector3.new(0.200000003, 0.200000003, 0.41168201)
- o55.CFrame = CFrame.new(30.6268082, 5.55293608, 65.4799042, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o55.Position = Vector3.new(30.6268082, 5.55293608, 65.4799042)
- o56.Parent = o55
- o56.Scale = Vector3.new(0.321400672, 0.397236854, 1)
- o57.Parent = o55
- o57.C0 = CFrame.new(-0.192066193, -3.57126617, 1.36606979, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o57.Part0 = o55
- o57.Part1 = o37
- o58.Parent = o1
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Institutional white")
- o58.Position = Vector3.new(29.8959999, 6.52100754, 65.0495911)
- o58.Rotation = Vector3.new(-62.3294945, -18.2095146, 19.2344971)
- o58.CanCollide = false
- o58.Size = Vector3.new(0.200000003, 0.200000003, 1.1287086)
- o58.CFrame = CFrame.new(29.8959999, 6.52100754, 65.0495911, 0.896894038, -0.31293717, -0.312492669, 0.414290071, 0.347290963, 0.84128058, -0.154742017, -0.884002149, 0.441129863)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o58.Position = Vector3.new(29.8959999, 6.52100754, 65.0495911)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.262051523, 0.673846602, 1)
- o60.Parent = o58
- o60.C0 = CFrame.new(-0.00425720215, -1.61624146, -4.61726379, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.339863032, -1.98185444e-006, 0.940475106, -0.940475047, -6.00516796e-006, -0.339863002)
- o60.Part0 = o58
- o60.Part1 = o37
- o61.Parent = o1
- o61.Material = Enum.Material.SmoothPlastic
- o61.BrickColor = BrickColor.new("Institutional white")
- o61.Position = Vector3.new(30.4830437, 5.31528091, 65.2239838)
- o61.Rotation = Vector3.new(-32.8895874, -6.04810476, 25.5891705)
- o61.CanCollide = false
- o61.Size = Vector3.new(0.200000003, 0.200000003, 0.587744355)
- o61.CFrame = CFrame.new(30.4830437, 5.31528091, 65.2239838, 0.896894038, -0.429511219, -0.105363414, 0.414290071, 0.732642174, 0.539999306, -0.154742017, -0.527973235, 0.835044563)
- o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o61.Position = Vector3.new(30.4830437, 5.31528091, 65.2239838)
- o62.Parent = o61
- o62.Scale = Vector3.new(0.262051523, 0.673846602, 1)
- o63.Parent = o61
- o63.C0 = CFrame.new(-0.00426864624, -2.54547119, -2.54642868, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.777637243, -4.79072332e-006, 0.628713369, -0.62871325, -4.12762165e-006, -0.777637243)
- o63.Part0 = o61
- o63.Part1 = o37
- o64.Parent = o1
- o64.Material = Enum.Material.Grass
- o64.BrickColor = BrickColor.new("Sea green")
- o64.Position = Vector3.new(30.313982, 5.80028772, 65.4446793)
- o64.Rotation = Vector3.new(32.4361687, 21.4730721, 15.4655495)
- o64.CanCollide = false
- o64.Size = Vector3.new(0.399403602, 0.200000003, 0.266952246)
- o64.CFrame = CFrame.new(30.313982, 5.80028772, 65.4446793, 0.896894038, -0.24815008, 0.366063893, 0.414290071, 0.761073053, -0.499130815, -0.154742017, 0.599324107, 0.78540802)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o64.Position = Vector3.new(30.313982, 5.80028772, 65.4446793)
- o65.Parent = o64
- o65.Scale = Vector3.new(1, 0.440571815, 1)
- o66.Parent = o64
- o66.C0 = CFrame.new(-0.0194206238, -3.81603622, 1.63171005, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.859897137, -5.56558371e-006, -0.51046735, 0.510467231, 3.13669443e-006, -0.859897196)
- o66.Part0 = o64
- o66.Part1 = o37
- o67.Parent = o1
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Pearl")
- o67.Position = Vector3.new(30.8633194, 4.28642035, 64.7290878)
- o67.Rotation = Vector3.new(2.37523031, 10.84235, 24.0492001)
- o67.CanCollide = false
- o67.Size = Vector3.new(0.200000003, 0.816068769, 0.200000003)
- o67.CFrame = CFrame.new(30.8633194, 4.28642035, 64.7290878, 0.896894038, -0.400246143, 0.188107312, 0.414290071, 0.909234285, -0.0407038927, -0.154742017, 0.11443802, 0.981304884)
- o67.Color = Color3.new(0.905882, 0.905882, 0.92549)
- o67.Position = Vector3.new(30.8633194, 4.28642035, 64.7290878)
- o68.Parent = o67
- o68.MeshId = "rbxassetid://430356779"
- o68.Scale = Vector3.new(0.0109290071, 0.0109290071, 0.0109290145)
- o68.TextureId = "rbxassetid://430356811"
- o68.MeshType = Enum.MeshType.FileMesh
- o69.Parent = o67
- o69.C0 = CFrame.new(0.0043296814, -2.43611526, -0.00757598877, 6.31995499e-006, -1.00000012, 1.63912773e-007, -1, -6.29201531e-006, -6.12437725e-006, 6.13182783e-006, -1.78813934e-007, -1.00000012)
- o69.Part0 = o67
- o69.Part1 = o37
- o70.Parent = o1
- o70.BrickColor = BrickColor.new("Bright blue")
- o70.Position = Vector3.new(30.1710377, 6.20038939, 64.5936203)
- o70.Rotation = Vector3.new(146.125412, -63.3879128, 32.7688065)
- o70.FormFactor = Enum.FormFactor.Plate
- o70.Size = Vector3.new(0.721996009, 0.288798392, 0.721996546)
- o70.CFrame = CFrame.new(30.1710377, 6.20038939, 64.5936203, 0.376662165, -0.24245207, -0.894059777, -0.868403435, -0.428412765, -0.249675915, -0.322492182, 0.870448053, -0.371913135)
- o70.BackSurface = Enum.SurfaceType.Weld
- o70.BottomSurface = Enum.SurfaceType.Weld
- o70.FrontSurface = Enum.SurfaceType.Weld
- o70.LeftSurface = Enum.SurfaceType.Weld
- o70.RightSurface = Enum.SurfaceType.Weld
- o70.TopSurface = Enum.SurfaceType.Weld
- o70.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o70.Position = Vector3.new(30.1710377, 6.20038939, 64.5936203)
- o71.Parent = o70
- o71.MeshId = "http://www.roblox.com/asset/?id=16659363"
- o71.Scale = Vector3.new(0.721996009, 1.44399142, 0.721996546)
- o71.MeshType = Enum.MeshType.FileMesh
- o72.Parent = o70
- o72.C0 = CFrame.new(4.26156235, 1.23135376, -0.40619278, 0.97724402, -0.0279520117, 0.210268795, 0.192876458, 0.52963686, -0.826004684, -0.0882776082, 0.847763896, 0.522975683)
- o72.Part0 = o70
- o72.Part1 = o37
- o73.Parent = o1
- o73.Material = Enum.Material.SmoothPlastic
- o73.BrickColor = BrickColor.new("Institutional white")
- o73.Position = Vector3.new(29.3368263, 7.57312202, 64.5749054)
- o73.Rotation = Vector3.new(8.49419022, 13.4343786, 22.7610435)
- o73.CanCollide = false
- o73.Size = Vector3.new(0.200000003, 0.497149527, 1.01118171)
- o73.CFrame = CFrame.new(29.3368263, 7.57312202, 64.5749054, 0.896894038, -0.376302183, 0.232331544, 0.414290071, 0.898734331, -0.14366734, -0.154742017, 0.225106969, 0.961967885)
- o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o73.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o73.Position = Vector3.new(29.3368263, 7.57312202, 64.5749054)
- o74.Parent = o73
- o74.Scale = Vector3.new(0.654910028, 1, 1)
- o74.MeshType = Enum.MeshType.Wedge
- o75.Parent = o73
- o75.C0 = CFrame.new(-0.0120735168, -5.91481209, 1.24420929, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.993533671, -6.32926822e-006, -0.113537453, 0.113537453, 5.81145287e-007, -0.99353385)
- o75.Part0 = o73
- o75.Part1 = o37
- o76.Parent = o1
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Institutional white")
- o76.Position = Vector3.new(32.3859558, 0.602890253, 63.6616325)
- o76.Rotation = Vector3.new(26.9520817, 19.9586487, -162.593079)
- o76.CanCollide = false
- o76.Size = Vector3.new(0.200000003, 0.233765602, 0.381580114)
- o76.CFrame = CFrame.new(32.3859558, 0.602890253, 63.6616325, -0.896894038, 0.281188577, 0.341341853, -0.414290071, -0.804281116, -0.426022977, 0.154742017, -0.523512006, 0.837848723)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o76.Position = Vector3.new(32.3859558, 0.602890253, 63.6616325)
- o77.Parent = o76
- o77.Scale = Vector3.new(0.206666291, 1, 1)
- o77.MeshType = Enum.MeshType.Wedge
- o78.Parent = o76
- o78.C0 = CFrame.new(0.000442504883, -1.74472237, -0.158603668, -6.31995499e-006, 1.00000012, -1.63912773e-007, 0.903731704, 5.81145287e-006, 0.428099334, 0.428099245, 2.56299973e-006, -0.903731823)
- o78.Part0 = o76
- o78.Part1 = o37
- o79.Parent = o1
- o79.Material = Enum.Material.SmoothPlastic
- o79.BrickColor = BrickColor.new("Gold")
- o79.Position = Vector3.new(29.8879147, 6.99786997, 66.2492828)
- o79.Rotation = Vector3.new(35.347496, 22.1935291, 14.3825855)
- o79.Size = Vector3.new(0.213384822, 0.403559089, 0.26953885)
- o79.CFrame = CFrame.new(29.8879147, 6.99786997, 66.2492828, 0.896894038, -0.229992688, 0.377736211, 0.414290071, 0.73581171, -0.535672367, -0.154742017, 0.636933744, 0.755228937)
- o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o79.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o79.Position = Vector3.new(29.8879147, 6.99786997, 66.2492828)
- o80.Parent = o79
- o80.C0 = CFrame.new(-0.0089225769, -5.22354126, 2.01075745, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.833965003, -5.39422035e-006, -0.551817417, 0.551817358, 3.36766243e-006, -0.833965063)
- o80.Part0 = o79
- o80.Part1 = o37
- o81.Parent = o1
- o81.Material = Enum.Material.SmoothPlastic
- o81.BrickColor = BrickColor.new("Gold")
- o81.Position = Vector3.new(30.2002621, 5.99567223, 65.3766937)
- o81.Rotation = Vector3.new(35.3479691, 22.1936455, -165.617599)
- o81.Size = Vector3.new(0.213384822, 0.403559089, 0.26953885)
- o81.CFrame = CFrame.new(30.2002621, 5.99567223, 65.3766937, -0.896894038, 0.229989707, 0.377738088, -0.414290071, -0.735807538, -0.535678148, 0.154742017, -0.636939585, 0.75522393)
- o81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o81.Position = Vector3.new(30.2002621, 5.99567223, 65.3766937)
- o82.Parent = o81
- o82.C0 = CFrame.new(0.00889205933, 3.85847473, 2.01496124, -6.31995499e-006, 1.00000012, -1.63912773e-007, 0.833960652, 5.37186861e-006, 0.551823914, 0.551823914, 3.3006072e-006, -0.833960772)
- o82.Part0 = o81
- o82.Part1 = o37
- o83.Parent = o1
- o83.Material = Enum.Material.SmoothPlastic
- o83.BrickColor = BrickColor.new("Institutional white")
- o83.Position = Vector3.new(29.0416031, 7.43256903, 62.4852448)
- o83.Rotation = Vector3.new(-11.7984104, 4.25715399, 25.923914)
- o83.CanCollide = false
- o83.Size = Vector3.new(0.200000003, 0.497149527, 1.10956371)
- o83.CFrame = CFrame.new(29.0416031, 7.43256903, 62.4852448, 0.896894038, -0.435971022, 0.0742330104, 0.414290071, 0.887009859, 0.203904778, -0.154742017, -0.152127028, 0.976172388)
- o83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o83.Position = Vector3.new(29.0416031, 7.43256903, 62.4852448)
- o84.Parent = o83
- o84.Scale = Vector3.new(0.483178079, 1, 1)
- o84.MeshType = Enum.MeshType.Wedge
- o85.Parent = o83
- o85.C0 = CFrame.new(-0.0124168396, -6.27161217, 1.025383, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.963588059, -6.05918467e-006, 0.267391086, -0.267391086, -1.83284283e-006, -0.963588119)
- o85.Part0 = o83
- o85.Part1 = o37
- o86.Parent = o1
- o86.Material = Enum.Material.SmoothPlastic
- o86.BrickColor = BrickColor.new("Institutional white")
- o86.Position = Vector3.new(32.1881905, 0.723355174, 63.469368)
- o86.Rotation = Vector3.new(41.3163643, 15.3359489, -178.086914)
- o86.CanCollide = false
- o86.Size = Vector3.new(0.200000003, 0.200000003, 0.312299639)
- o86.CFrame = CFrame.new(32.1881905, 0.723355174, 63.469368, -0.963854194, 0.0321947336, 0.264478177, -0.199589044, -0.744827688, -0.636707127, 0.17649202, -0.666479826, 0.7243312)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o86.Position = Vector3.new(32.1881905, 0.723355174, 63.469368)
- o87.Parent = o86
- o87.Scale = Vector3.new(0.206666291, 0.97694844, 1)
- o87.MeshType = Enum.MeshType.Wedge
- o88.Parent = o86
- o88.C0 = CFrame.new(0.237030029, -1.66519928, -0.246879578, -0.224509254, 0.974471986, -1.0073185e-005, 0.766374469, 0.176571935, 0.617650926, 0.6018852, 0.13866064, -0.786452591)
- o88.Part0 = o86
- o88.Part1 = o37
- o89.Parent = o1
- o89.Material = Enum.Material.SmoothPlastic
- o89.BrickColor = BrickColor.new("Gold")
- o89.Position = Vector3.new(30.0644455, 6.36672068, 65.6115952)
- o89.Rotation = Vector3.new(2.37523031, 10.84235, 24.0492001)
- o89.Size = Vector3.new(0.303979814, 0.403559089, 0.321949214)
- o89.CFrame = CFrame.new(30.0644455, 6.36672068, 65.6115952, 0.896894038, -0.400246143, 0.188107312, 0.414290071, 0.909234285, -0.0407038927, -0.154742017, 0.11443802, 0.981304884)
- o89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o89.Position = Vector3.new(30.0644455, 6.36672068, 65.6115952)
- o90.Parent = o89
- o90.C0 = CFrame.new(-0.00445175171, -4.74833393, -0.638633728, 6.31995499e-006, -1.00000012, 1.63912773e-007, -1, -6.29201531e-006, -6.12437725e-006, 6.13182783e-006, -1.78813934e-007, -1.00000012)
- o90.Part0 = o89
- o90.Part1 = o37
- o91.Parent = o1
- o91.Material = Enum.Material.SmoothPlastic
- o91.BrickColor = BrickColor.new("Institutional white")
- o91.Position = Vector3.new(29.3242016, 7.67234993, 64.7730408)
- o91.Rotation = Vector3.new(176.286469, -8.09608936, -25.0521145)
- o91.CanCollide = false
- o91.Size = Vector3.new(0.200000003, 0.497149527, 1.36687112)
- o91.CFrame = CFrame.new(29.3242016, 7.67234993, 64.7730408, 0.896894038, 0.419222146, -0.140833661, 0.414290071, -0.907883227, -0.0641223714, -0.154742017, -0.000834971666, -0.987954795)
- o91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o91.Position = Vector3.new(29.3242016, 7.67234993, 64.7730408)
- o92.Parent = o91
- o92.Scale = Vector3.new(0.553034961, 1, 1)
- o92.MeshType = Enum.MeshType.Wedge
- o93.Parent = o91
- o93.C0 = CFrame.new(-0.0111999512, 6.13838148, 0.331443787, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.993366897, 6.24379027e-006, -0.114987642, 0.114987634, 9.08970833e-007, 0.993367076)
- o93.Part0 = o91
- o93.Part1 = o37
- o94.Parent = o1
- o94.Material = Enum.Material.SmoothPlastic
- o94.BrickColor = BrickColor.new("Institutional white")
- o94.Position = Vector3.new(32.6725845, 0.512599945, 63.9543648)
- o94.Rotation = Vector3.new(-155.461853, -25.0354557, 149.934311)
- o94.CanCollide = false
- o94.Size = Vector3.new(0.200000003, 0.233765602, 0.381580114)
- o94.CFrame = CFrame.new(32.6725845, 0.512599945, 63.9543648, -0.784139037, -0.45392248, -0.42317903, -0.607845008, 0.699240804, 0.376280129, 0.125101984, 0.552283287, -0.824216664)
- o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o94.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o94.Position = Vector3.new(32.6725845, 0.512599945, 63.9543648)
- o95.Parent = o94
- o95.Scale = Vector3.new(0.206666291, 1, 1)
- o95.MeshType = Enum.MeshType.Wedge
- o96.Parent = o94
- o96.C0 = CFrame.new(-0.235555649, 1.73843765, 0.537246704, 0.22450237, 0.974473536, -1.38580799e-006, -0.880655348, 0.202887625, -0.428115606, -0.417186975, 0.0961141735, 0.903724134)
- o96.Part0 = o94
- o96.Part1 = o37
- o97.Parent = o1
- o97.Material = Enum.Material.SmoothPlastic
- o97.BrickColor = BrickColor.new("Institutional white")
- o97.Position = Vector3.new(29.0236397, 7.483428, 62.5156288)
- o97.Rotation = Vector3.new(159.361526, 0.0775380433, -26.2471523)
- o97.CanCollide = false
- o97.Size = Vector3.new(0.200000003, 0.497149527, 0.811506987)
- o97.CFrame = CFrame.new(29.0236397, 7.483428, 62.5156288, 0.896894038, 0.442243755, 0.00135329366, 0.414290071, -0.839123845, -0.35247004, -0.154742017, 0.316688985, -0.935822368)
- o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o97.Position = Vector3.new(29.0236397, 7.483428, 62.5156288)
- o98.Parent = o97
- o98.Scale = Vector3.new(0.439517409, 1, 1)
- o98.MeshType = Enum.MeshType.Wedge
- o99.Parent = o97
- o99.C0 = CFrame.new(-0.0126743317, 6.39558411, 0.107715607, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.903727889, 5.65871596e-006, -0.428107649, 0.428107619, 2.87592411e-006, 0.903727949)
- o99.Part0 = o97
- o99.Part1 = o37
- o100.Parent = o1
- o100.Material = Enum.Material.SmoothPlastic
- o100.BrickColor = BrickColor.new("Gold")
- o100.Position = Vector3.new(30.646162, 5.04702568, 65.4453583)
- o100.Rotation = Vector3.new(-177.624771, -10.84235, -24.0492001)
- o100.Size = Vector3.new(0.303979814, 0.403559089, 0.321949214)
- o100.CFrame = CFrame.new(30.646162, 5.04702568, 65.4453583, 0.896894038, 0.400246143, -0.188107312, 0.414290071, -0.909234285, 0.0407038927, -0.154742017, -0.11443802, -0.981304884)
- o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o100.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o100.Position = Vector3.new(30.646162, 5.04702568, 65.4453583)
- o101.Parent = o100
- o101.C0 = CFrame.new(-0.00517654419, 3.29656887, 0.638648987, 6.31995499e-006, -1.00000012, 1.63912773e-007, 1, 6.29201531e-006, 6.12437725e-006, -6.13182783e-006, 1.78813934e-007, 1.00000012)
- o101.Part0 = o100
- o101.Part1 = o37
- o102.Parent = o1
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Institutional white")
- o102.Position = Vector3.new(32.5874062, 0.182281971, 65.0418549)
- o102.Rotation = Vector3.new(-170.999512, -12.0380859, 170.240067)
- o102.CanCollide = false
- o102.Size = Vector3.new(0.200000003, 0.233765602, 0.642718852)
- o102.CFrame = CFrame.new(32.5874062, 0.182281971, 65.0418549, -0.963854194, -0.165792629, -0.208561838, -0.199589044, 0.967860758, 0.153002679, 0.17649202, 0.189098924, -0.965967238)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o102.Position = Vector3.new(32.5874062, 0.182281971, 65.0418549)
- o103.Parent = o102
- o103.Scale = Vector3.new(0.260043591, 1, 1)
- o103.MeshType = Enum.MeshType.Wedge
- o104.Parent = o102
- o104.C0 = CFrame.new(0.236291885, 1.84084129, 1.02432251, -0.224509254, 0.974471986, -1.0073185e-005, -0.968008101, -0.223021239, -0.114987038, -0.112053879, -0.0258058831, 0.993367195)
- o104.Part0 = o102
- o104.Part1 = o37
- o105.Parent = o1
- o105.Material = Enum.Material.SmoothPlastic
- o105.BrickColor = BrickColor.new("Institutional white")
- o105.Position = Vector3.new(32.9595337, 0.354169488, 64.9776688)
- o105.Rotation = Vector3.new(-172.177536, -14.7651339, 144.185577)
- o105.CanCollide = false
- o105.Size = Vector3.new(0.200000003, 0.233765602, 0.642718852)
- o105.CFrame = CFrame.new(32.9595337, 0.354169488, 64.9776688, -0.784139037, -0.565839052, -0.254857361, -0.607845008, 0.783073068, 0.131609678, 0.125101984, 0.25811404, -0.957980573)
- o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o105.Position = Vector3.new(32.9595337, 0.354169488, 64.9776688)
- o106.Parent = o105
- o106.Scale = Vector3.new(0.260043591, 1, 1)
- o106.MeshType = Enum.MeshType.Wedge
- o107.Parent = o105
- o107.C0 = CFrame.new(-0.234865189, 1.84117699, 1.02436066, 0.22450237, 0.974473536, -1.38580799e-006, -0.968010485, 0.223013207, -0.11498192, -0.11204654, 0.0258150548, 0.993367612)
- o107.Part0 = o105
- o107.Part1 = o37
- o108.Parent = o1
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Institutional white")
- o108.Position = Vector3.new(29.5836048, 7.35878658, 65.4295349)
- o108.Rotation = Vector3.new(19.7061367, 17.6501904, 19.745842)
- o108.CanCollide = false
- o108.Size = Vector3.new(0.200000003, 0.497149527, 1.46176004)
- o108.CFrame = CFrame.new(29.5836048, 7.35878658, 65.4295349, 0.896894038, -0.321944386, 0.303204775, 0.414290071, 0.851537168, -0.321322829, -0.154742017, 0.413807243, 0.897117019)
- o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o108.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o108.Position = Vector3.new(29.5836048, 7.35878658, 65.4295349)
- o109.Parent = o108
- o109.Scale = Vector3.new(0.704391718, 1, 1)
- o109.MeshType = Enum.MeshType.Wedge
- o110.Parent = o108
- o110.C0 = CFrame.new(-0.0123634338, -5.63586426, 1.49691772, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.950457156, -6.06477261e-006, -0.310855836, 0.310855806, 1.8030405e-006, -0.950457215)
- o110.Part0 = o108
- o110.Part1 = o37
- o111.Parent = o1
- o111.Material = Enum.Material.SmoothPlastic
- o111.BrickColor = BrickColor.new("Institutional white")
- o111.Position = Vector3.new(29.1250248, 7.66177702, 63.5825386)
- o111.Rotation = Vector3.new(168.201599, -4.25715399, -25.923914)
- o111.CanCollide = false
- o111.Size = Vector3.new(0.200000003, 0.497149527, 1.13867068)
- o111.CFrame = CFrame.new(29.1250248, 7.66177702, 63.5825386, 0.896894038, 0.435971022, -0.0742330104, 0.414290071, -0.887009859, -0.203904778, -0.154742017, 0.152127028, -0.976172388)
- o111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o111.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o111.Position = Vector3.new(29.1250248, 7.66177702, 63.5825386)
- o112.Parent = o111
- o112.Scale = Vector3.new(0.483178079, 1, 1)
- o112.MeshType = Enum.MeshType.Wedge
- o113.Parent = o111
- o113.C0 = CFrame.new(-0.0123996735, 6.27162361, 0.0986938477, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.963588059, 6.05918467e-006, -0.267391086, 0.267391086, 1.83284283e-006, 0.963588119)
- o113.Part0 = o111
- o113.Part1 = o37
- o114.Parent = o1
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Institutional white")
- o114.Position = Vector3.new(29.0247574, 7.19742107, 61.7562027)
- o114.Rotation = Vector3.new(-20.638485, -0.0775380433, 26.2471523)
- o114.CanCollide = false
- o114.Size = Vector3.new(0.200000003, 0.497149527, 0.811506987)
- o114.CFrame = CFrame.new(29.0247574, 7.19742107, 61.7562027, 0.896894038, -0.442243755, -0.00135329366, 0.414290071, 0.839123845, 0.35247004, -0.154742017, -0.316688985, 0.935822368)
- o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o114.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o114.Position = Vector3.new(29.0247574, 7.19742107, 61.7562027)
- o115.Parent = o114
- o115.Scale = Vector3.new(0.439517409, 1, 1)
- o115.MeshType = Enum.MeshType.Wedge
- o116.Parent = o114
- o116.C0 = CFrame.new(-0.0127029419, -6.39559746, 0.703784943, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.903727889, -5.65871596e-006, 0.428107649, -0.428107619, -2.87592411e-006, -0.903727949)
- o116.Part0 = o114
- o116.Part1 = o37
- o117.Parent = o1
- o117.Material = Enum.Material.SmoothPlastic
- o117.BrickColor = BrickColor.new("Institutional white")
- o117.Position = Vector3.new(29.6119347, 7.40302849, 65.7139587)
- o117.Rotation = Vector3.new(-171.505814, -13.4343786, -22.7610435)
- o117.CanCollide = false
- o117.Size = Vector3.new(0.200000003, 0.497149527, 1.35697448)
- o117.CFrame = CFrame.new(29.6119347, 7.40302849, 65.7139587, 0.896894038, 0.376302183, -0.232331544, 0.414290071, -0.898734331, 0.14366734, -0.154742017, -0.225106969, -0.961967885)
- o117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o117.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o117.Position = Vector3.new(29.6119347, 7.40302849, 65.7139587)
- o118.Parent = o117
- o118.Scale = Vector3.new(0.654910028, 1, 1)
- o118.MeshType = Enum.MeshType.Wedge
- o119.Parent = o117
- o119.C0 = CFrame.new(-0.0120887756, 5.91482735, -0.0601272583, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.993533671, 6.32926822e-006, 0.113537453, -0.113537453, -5.81145287e-007, 0.99353385)
- o119.Part0 = o117
- o119.Part1 = o37
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Institutional white")
- o120.Position = Vector3.new(32.6547432, 0.534368992, 63.9469872)
- o120.Rotation = Vector3.new(15.4920778, 19.8393135, -146.471954)
- o120.CanCollide = false
- o120.Size = Vector3.new(0.200000003, 0.233765602, 0.521730125)
- o120.CFrame = CFrame.new(32.6547432, 0.534368992, 63.9469872, -0.784139037, 0.519562304, 0.339383423, -0.607845008, -0.753257453, -0.251251996, 0.125101984, -0.403308988, 0.906472147)
- o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o120.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o120.Position = Vector3.new(32.6547432, 0.534368992, 63.9469872)
- o121.Parent = o120
- o121.Scale = Vector3.new(0.227196097, 1, 1)
- o121.MeshType = Enum.MeshType.Wedge
- o122.Parent = o120
- o122.C0 = CFrame.new(-0.235389709, -1.78198433, -0.214050293, 0.22450237, 0.974473536, -1.38580799e-006, 0.938993931, -0.216328084, 0.267380834, 0.260555238, -0.0600289255, -0.963591099)
- o122.Part0 = o120
- o122.Part1 = o37
- o123.Parent = o1
- o123.Material = Enum.Material.Grass
- o123.BrickColor = BrickColor.new("Sea green")
- o123.Position = Vector3.new(29.7648754, 6.1030035, 65.0169525)
- o123.Rotation = Vector3.new(-157.263596, 61.008091, -110.864563)
- o123.CanCollide = false
- o123.Size = Vector3.new(0.200000003, 0.446328849, 0.728551567)
- o123.CFrame = CFrame.new(29.7648754, 6.1030035, 65.0169525, -0.172625944, 0.452903032, 0.874688148, 0.982216835, 0.0125921369, 0.187327534, 0.0738269761, 0.891471088, -0.447022617)
- o123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o123.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o123.Position = Vector3.new(29.7648754, 6.1030035, 65.0169525)
- o124.Parent = o123
- o124.Scale = Vector3.new(0.394588321, 1, 1)
- o124.MeshType = Enum.MeshType.Wedge
- o125.Parent = o123
- o125.C0 = CFrame.new(-4.35861778, 0.377090454, 1.31790161, -0.970605135, -0.240677416, -4.32133675e-007, 0.0678128973, -0.273474485, -0.959486008, 0.230926469, -0.931282043, 0.281756699)
- o125.Part0 = o123
- o125.Part1 = o37
- o126.Parent = o1
- o126.Material = Enum.Material.Grass
- o126.BrickColor = BrickColor.new("Sea green")
- o126.Position = Vector3.new(30.4007072, 6.34907341, 64.8610458)
- o126.Rotation = Vector3.new(92.5357132, -58.9581337, 174.49614)
- o126.CanCollide = false
- o126.Size = Vector3.new(0.200000003, 0.446328849, 0.728551567)
- o126.CFrame = CFrame.new(30.4007072, 6.34907341, 64.8610458, -0.513287127, -0.0494587421, -0.856790721, 0.847762167, 0.126134589, -0.515159547, 0.133550018, -0.990779698, -0.0228140354)
- o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o126.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o126.Position = Vector3.new(30.4007072, 6.34907341, 64.8610458)
- o127.Parent = o126
- o127.Scale = Vector3.new(0.394588321, 1, 1)
- o127.MeshType = Enum.MeshType.Wedge
- o128.Parent = o126
- o128.C0 = CFrame.new(-4.41978073, -0.195533752, 0.97826767, -0.991539598, 0.129804254, 8.7916851e-007, -0.0211037248, -0.161212236, 0.986694276, 0.128077209, 0.978346348, 0.162587672)
- o128.Part0 = o126
- o128.Part1 = o37
- o129.Parent = o1
- o129.Material = Enum.Material.SmoothPlastic
- o129.BrickColor = BrickColor.new("Institutional white")
- o129.Position = Vector3.new(32.3603592, 0.368386149, 64.0082169)
- o129.Rotation = Vector3.new(-151.903351, -14.5235214, 174.666809)
- o129.CanCollide = false
- o129.Size = Vector3.new(0.200000003, 0.233765602, 0.381580114)
- o129.CFrame = CFrame.new(32.3603592, 0.368386149, 64.0082169, -0.963854194, -0.089977406, -0.250777423, -0.199589044, 0.86735785, 0.455910742, 0.17649202, 0.489483893, -0.853965223)
- o129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o129.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o129.Position = Vector3.new(32.3603592, 0.368386149, 64.0082169)
- o130.Parent = o129
- o130.Scale = Vector3.new(0.206666291, 1, 1)
- o130.MeshType = Enum.MeshType.Wedge
- o131.Parent = o129
- o131.C0 = CFrame.new(0.237024307, 1.7381382, 0.537071228, -0.224509254, 0.974471986, -1.0073185e-005, -0.880656302, -0.202899426, -0.428107917, -0.417181194, -0.0961052924, 0.903727829)
- o131.Part0 = o129
- o131.Part1 = o37
- o132.Parent = o1
- o132.Material = Enum.Material.Grass
- o132.BrickColor = BrickColor.new("Sea green")
- o132.Position = Vector3.new(29.7898655, 6.49989557, 65.3034668)
- o132.Rotation = Vector3.new(30.4758224, 20.9551926, 16.1749802)
- o132.CanCollide = false
- o132.Size = Vector3.new(0.200000003, 0.583140969, 0.951872408)
- o132.CFrame = CFrame.new(29.7898655, 6.49989557, 65.3034668, 0.896894038, -0.260147154, 0.357637763, 0.414290071, 0.777198792, -0.473630458, -0.154742017, 0.572962046, 0.804841399)
- o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o132.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o132.Position = Vector3.new(29.7898655, 6.49989557, 65.3034668)
- o133.Parent = o132
- o133.Scale = Vector3.new(0.515540779, 1, 1)
- o133.MeshType = Enum.MeshType.Wedge
- o134.Parent = o132
- o134.C0 = CFrame.new(0.138965607, -4.46719742, 2.13677979, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.876344383, -5.62518835e-006, -0.481685102, 0.481685102, 2.86847353e-006, -0.876344442)
- o134.Part0 = o132
- o134.Part1 = o37
- o135.Parent = o1
- o135.Material = Enum.Material.SmoothPlastic
- o135.BrickColor = BrickColor.new("Institutional white")
- o135.Position = Vector3.new(29.0209141, 7.20227003, 61.7469711)
- o135.Rotation = Vector3.new(147.844574, 5.69777822, -25.6642933)
- o135.CanCollide = false
- o135.Size = Vector3.new(0.200000003, 0.415535301, 0.558719635)
- o135.CFrame = CFrame.new(29.0209141, 7.20227003, 61.7469711, 0.896894038, 0.430957735, 0.099281162, 0.414290071, -0.740202665, -0.529588401, -0.154742017, 0.516116023, -0.84242481)
- o135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o135.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o135.Position = Vector3.new(29.0209141, 7.20227003, 61.7469711)
- o136.Parent = o135
- o136.Scale = Vector3.new(0.439517409, 1, 1)
- o136.MeshType = Enum.MeshType.Wedge
- o137.Parent = o135
- o137.C0 = CFrame.new(-0.0126934052, 6.40262222, 0.725563049, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.786447287, 4.88013029e-006, -0.617657542, 0.617657483, 4.06801701e-006, 0.786447287)
- o137.Part0 = o135
- o137.Part1 = o37
- o138.Parent = o1
- o138.Material = Enum.Material.Grass
- o138.BrickColor = BrickColor.new("Sea green")
- o138.Position = Vector3.new(30.1592331, 5.81116104, 65.6006012)
- o138.Rotation = Vector3.new(-92.9549713, -25.1827431, 7.65334558)
- o138.CanCollide = false
- o138.Size = Vector3.new(0.200000003, 0.534523606, 0.872513831)
- o138.CFrame = CFrame.new(30.1592331, 5.81116104, 65.6006012, 0.896894038, -0.120521247, -0.425506741, 0.414290071, -0.107685044, 0.903752029, -0.154742017, -0.986853063, -0.0466514006)
- o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o138.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o138.Position = Vector3.new(30.1592331, 5.81116104, 65.6006012)
- o139.Parent = o138
- o139.Scale = Vector3.new(0.472559035, 1, 1)
- o139.MeshType = Enum.MeshType.Wedge
- o140.Parent = o138
- o140.C0 = CFrame.new(0.138996124, 1.34299469, -4.03938484, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.162600249, 1.1920929e-006, 0.986692131, -0.986692071, -6.1863102e-006, 0.162600294)
- o140.Part0 = o138
- o140.Part1 = o37
- o141.Parent = o1
- o141.Material = Enum.Material.SmoothPlastic
- o141.BrickColor = BrickColor.new("Institutional white")
- o141.Position = Vector3.new(32.2647018, 0.542303324, 63.6823502)
- o141.Rotation = Vector3.new(28.0962486, 14.5234823, -174.666702)
- o141.CanCollide = false
- o141.Size = Vector3.new(0.200000003, 0.233765602, 0.381580114)
- o141.CFrame = CFrame.new(32.2647018, 0.542303324, 63.6823502, -0.963854194, 0.089979127, 0.250776768, -0.199589044, -0.867361069, -0.455904841, 0.17649202, -0.489478111, 0.853968501)
- o141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o141.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o141.Position = Vector3.new(32.2647018, 0.542303324, 63.6823502)
- o142.Parent = o141
- o142.Scale = Vector3.new(0.206666291, 1, 1)
- o142.MeshType = Enum.MeshType.Wedge
- o143.Parent = o141
- o143.C0 = CFrame.new(0.237049103, -1.7381897, -0.155502319, -0.224509254, 0.974471986, -1.0073185e-005, 0.880659163, 0.202900082, 0.428101778, 0.417175204, 0.0961039364, -0.90373069)
- o143.Part0 = o141
- o143.Part1 = o37
- o144.Parent = o1
- o144.Material = Enum.Material.SmoothPlastic
- o144.BrickColor = BrickColor.new("Institutional white")
- o144.Position = Vector3.new(32.51157, 0.654506683, 63.6348953)
- o144.Rotation = Vector3.new(-142.555191, -30.8781509, 156.012939)
- o144.CanCollide = false
- o144.Size = Vector3.new(0.200000003, 0.200000003, 0.262716562)
- o144.CFrame = CFrame.new(32.51157, 0.654506683, 63.6348953, -0.784139037, -0.34890905, -0.513213992, -0.607845008, 0.598521769, 0.521819949, 0.125101984, 0.721134007, -0.681406975)
- o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o144.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o144.Position = Vector3.new(32.51157, 0.654506683, 63.6348953)
- o145.Parent = o144
- o145.Scale = Vector3.new(0.206666291, 0.97694844, 1)
- o145.MeshType = Enum.MeshType.Wedge
- o146.Parent = o144
- o146.C0 = CFrame.new(-0.235589981, 1.6655159, 0.534603119, 0.22450237, 0.974473536, -1.38580799e-006, -0.766368508, 0.1765576, -0.61766237, -0.601895332, 0.138667718, 0.786443472)
- o146.Part0 = o144
- o146.Part1 = o37
- o147.Parent = o1
- o147.Material = Enum.Material.SmoothPlastic
- o147.BrickColor = BrickColor.new("Institutional white")
- o147.Position = Vector3.new(32.5162582, 0.440351009, 63.9813347)
- o147.Rotation = Vector3.new(-153.046814, -19.9589787, 162.59346)
- o147.CanCollide = false
- o147.Size = Vector3.new(0.200000003, 0.233765602, 0.381580114)
- o147.CFrame = CFrame.new(32.5162582, 0.440351009, 63.9813347, -0.896894038, -0.281182021, -0.341347277, -0.414290071, 0.80427295, 0.426038384, 0.154742017, 0.523528039, -0.837838709)
- o147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o147.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o147.Position = Vector3.new(32.5162582, 0.440351009, 63.9813347)
- o148.Parent = o147
- o148.Scale = Vector3.new(0.206666291, 1, 1)
- o148.MeshType = Enum.MeshType.Wedge
- o149.Parent = o147
- o149.C0 = CFrame.new(0.000499725342, 1.74471092, 0.540222168, -6.31995499e-006, 1.00000012, -1.63912773e-007, -0.903723478, -5.80400229e-006, -0.42811662, -0.42811659, -2.51829624e-006, 0.903723657)
- o149.Part0 = o147
- o149.Part1 = o37
- o150.Parent = o1
- o150.Material = Enum.Material.SmoothPlastic
- o150.BrickColor = BrickColor.new("Institutional white")
- o150.Position = Vector3.new(32.4755096, 0.235891223, 64.4880066)
- o150.Rotation = Vector3.new(-161.976089, -13.3979931, 172.230652)
- o150.CanCollide = false
- o150.Size = Vector3.new(0.200000003, 0.233765602, 0.535416543)
- o150.CFrame = CFrame.new(32.4755096, 0.235891223, 64.4880066, -0.963854194, -0.131506383, -0.231713831, -0.199589044, 0.932506025, 0.300992966, 0.17649202, 0.336360872, -0.925047219)
- o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o150.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o150.Position = Vector3.new(32.4755096, 0.235891223, 64.4880066)
- o151.Parent = o150
- o151.Scale = Vector3.new(0.227196097, 1, 1)
- o151.MeshType = Enum.MeshType.Wedge
- o152.Parent = o150
- o152.C0 = CFrame.new(0.236888885, 1.78166008, 0.742553711, -0.224509254, 0.974471986, -1.0073185e-005, -0.938990831, -0.216337457, -0.267384261, -0.260560632, -0.0600207746, 0.963590086)
- o152.Part0 = o150
- o152.Part1 = o37
- o153.Parent = o1
- o153.Material = Enum.Material.Grass
- o153.BrickColor = BrickColor.new("Sea green")
- o153.Position = Vector3.new(29.7953854, 6.00781393, 64.7006454)
- o153.Rotation = Vector3.new(-45.2873154, 53.6082954, 149.898178)
- o153.CanCollide = false
- o153.Size = Vector3.new(0.200000003, 0.446328849, 0.728551567)
- o153.CFrame = CFrame.new(29.7953854, 6.00781393, 64.7006454, -0.513287127, -0.29756397, 0.804979682, 0.847762167, -0.321761012, 0.421626866, 0.133550018, 0.898847044, 0.417419344)
- o153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o153.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o153.Position = Vector3.new(29.7953854, 6.00781393, 64.7006454)
- o154.Parent = o153
- o154.Scale = Vector3.new(0.394588321, 1, 1)
- o154.MeshType = Enum.MeshType.Wedge
- o155.Parent = o153
- o155.C0 = CFrame.new(-4.41975689, 0.424945831, -0.120147705, -0.991539598, 0.129804254, 8.7916851e-007, 0.0705967769, 0.539275348, -0.83916533, -0.10892766, -0.832065582, -0.543876708)
- o155.Part0 = o153
- o155.Part1 = o37
- o156.Parent = o1
- o156.Material = Enum.Material.Grass
- o156.BrickColor = BrickColor.new("Sea green")
- o156.Position = Vector3.new(30.4021034, 6.23949099, 64.6912918)
- o156.Rotation = Vector3.new(22.7360287, -61.0076141, 110.864227)
- o156.CanCollide = false
- o156.Size = Vector3.new(0.200000003, 0.446328849, 0.728551567)
- o156.CFrame = CFrame.new(30.4021034, 6.23949099, 64.6912918, -0.172625944, -0.452911019, -0.874684095, 0.982216835, -0.0125938393, -0.187327445, 0.0738269761, -0.891467035, 0.447030902)
- o156.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o156.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o156.Position = Vector3.new(30.4021034, 6.23949099, 64.6912918)
- o157.Parent = o156
- o157.Scale = Vector3.new(0.394588321, 1, 1)
- o157.MeshType = Enum.MeshType.Wedge
- o158.Parent = o156
- o158.C0 = CFrame.new(-4.358634, -0.377090454, -0.58937645, -0.970605135, -0.240677416, -4.32133675e-007, -0.0678150132, 0.273482978, 0.959483445, -0.230925858, 0.9312796, -0.28176558)
- o158.Part0 = o156
- o158.Part1 = o37
- o159.Parent = o1
- o159.Material = Enum.Material.SmoothPlastic
- o159.BrickColor = BrickColor.new("Institutional white")
- o159.Position = Vector3.new(30.0517654, 6.86273146, 66.8145523)
- o159.Rotation = Vector3.new(-160.293854, -17.6501904, -19.745842)
- o159.CanCollide = false
- o159.Size = Vector3.new(0.200000003, 0.497149527, 1.62592459)
- o159.CFrame = CFrame.new(30.0517654, 6.86273146, 66.8145523, 0.896894038, 0.321944386, -0.303204775, 0.414290071, -0.851537168, 0.321322829, -0.154742017, -0.413807243, -0.897117019)
- o159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o159.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o159.Position = Vector3.new(30.0517654, 6.86273146, 66.8145523)
- o160.Parent = o159
- o160.Scale = Vector3.new(0.704391718, 1, 1)
- o160.MeshType = Enum.MeshType.Wedge
- o161.Parent = o159
- o161.C0 = CFrame.new(-0.0124225616, 5.63586235, 0.0469436646, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.950457156, 6.06477261e-006, 0.310855836, -0.310855806, -1.8030405e-006, 0.950457215)
- o161.Part0 = o159
- o161.Part1 = o37
- o162.Parent = o1
- o162.Material = Enum.Material.SmoothPlastic
- o162.BrickColor = BrickColor.new("Institutional white")
- o162.Position = Vector3.new(32.3718071, 0.594451785, 63.6591835)
- o162.Rotation = Vector3.new(-139.745041, -23.2753143, 167.515015)
- o162.CanCollide = false
- o162.Size = Vector3.new(0.200000003, 0.200000003, 0.262716562)
- o162.CFrame = CFrame.new(32.3718071, 0.594451785, 63.6591835, -0.896894038, -0.198589891, -0.395149767, -0.414290071, 0.68992877, 0.593600988, 0.154742017, 0.696103871, -0.701066852)
- o162.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o162.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o162.Position = Vector3.new(32.3718071, 0.594451785, 63.6591835)
- o163.Parent = o162
- o163.Scale = Vector3.new(0.206666291, 0.97694844, 1)
- o163.MeshType = Enum.MeshType.Wedge
- o164.Parent = o162
- o164.C0 = CFrame.new(-0.0153617859, 1.67096329, 0.538848877, -6.31995499e-006, 1.00000012, -1.63912773e-007, -0.786448717, -5.10364771e-006, -0.617655754, -0.617655635, -3.76999378e-006, 0.786448717)
- o164.Part0 = o162
- o164.Part1 = o37
- o165.Parent = o1
- o165.Material = Enum.Material.Grass
- o165.BrickColor = BrickColor.new("Sea green")
- o165.Position = Vector3.new(29.7499733, 6.02478456, 64.851593)
- o165.Rotation = Vector3.new(-89.0220108, 66.2826843, -174.324326)
- o165.CanCollide = false
- o165.Size = Vector3.new(0.200000003, 0.446328849, 0.728551567)
- o165.CFrame = CFrame.new(29.7499733, 6.02478456, 64.851593, -0.400252968, 0.0397789925, 0.915541053, 0.909231901, -0.107515946, 0.402166247, 0.114432976, 0.993407428, 0.00686529279)
- o165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o165.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o165.Position = Vector3.new(29.7499733, 6.02478456, 64.851593)
- o166.Parent = o165
- o166.Scale = Vector3.new(0.394588321, 1, 1)
- o166.MeshType = Enum.MeshType.Wedge
- o167.Parent = o165
- o167.C0 = CFrame.new(-4.47633076, 0.101303101, 0.322385788, -1, 2.04890966e-008, 7.4505806e-009, 7.4505806e-009, 0.162586927, -0.986694336, -2.29920261e-008, -0.986694276, -0.162586942)
- o167.Part0 = o165
- o167.Part1 = o37
- o168.Parent = o1
- o168.Material = Enum.Material.SmoothPlastic
- o168.BrickColor = BrickColor.new("Institutional white")
- o168.Position = Vector3.new(29.0801582, 6.88175058, 61.2322655)
- o168.Rotation = Vector3.new(-32.1549339, -5.69754314, 25.6643429)
- o168.CanCollide = false
- o168.Size = Vector3.new(0.200000003, 0.415535301, 0.66416806)
- o168.CFrame = CFrame.new(29.0801582, 6.88175058, 61.2322655, 0.896894038, -0.430958688, -0.0992770791, 0.414290071, 0.740207672, 0.529581368, -0.154742017, -0.516107976, 0.842429757)
- o168.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o168.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o168.Position = Vector3.new(29.0801582, 6.88175058, 61.2322655)
- o169.Parent = o168
- o169.Scale = Vector3.new(0.439517409, 1, 1)
- o169.MeshType = Enum.MeshType.Wedge
- o170.Parent = o168
- o170.C0 = CFrame.new(-0.0126876831, -6.40549088, -0.116275787, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.786453128, -4.85777855e-006, 0.617650092, -0.617650032, -4.05311584e-006, -0.786453247)
- o170.Part0 = o168
- o170.Part1 = o37
- o171.Parent = o1
- o171.Material = Enum.Material.SmoothPlastic
- o171.BrickColor = BrickColor.new("Institutional white")
- o171.Position = Vector3.new(32.8064461, 0.433235765, 64.4023361)
- o171.Rotation = Vector3.new(7.82292223, 14.7654533, -144.185684)
- o171.CanCollide = false
- o171.Size = Vector3.new(0.200000003, 0.233765602, 0.55840987)
- o171.CFrame = CFrame.new(32.8064461, 0.433235765, 64.4023361, -0.784139037, 0.565836668, 0.254862756, -0.607845008, -0.783071756, -0.131617159, 0.125101984, -0.258123159, 0.957978249)
- o171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o171.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o171.Position = Vector3.new(32.8064461, 0.433235765, 64.4023361)
- o172.Parent = o171
- o172.Scale = Vector3.new(0.260043591, 1, 1)
- o172.MeshType = Enum.MeshType.Wedge
- o173.Parent = o171
- o173.C0 = CFrame.new(-0.234872818, -1.84113503, -0.423805237, 0.22450237, 0.974473536, -1.38580799e-006, 0.968009472, -0.223012954, 0.114991382, 0.112055771, -0.0258171856, -0.993366599)
- o173.Part0 = o171
- o173.Part1 = o37
- o174.Parent = o1
- o174.Material = Enum.Material.SmoothPlastic
- o174.BrickColor = BrickColor.new("Institutional white")
- o174.Position = Vector3.new(29.1443195, 7.59045124, 63.5111923)
- o174.Rotation = Vector3.new(-3.71389484, 8.0959177, 25.0521679)
- o174.CanCollide = false
- o174.Size = Vector3.new(0.200000003, 0.497149527, 1.18757129)
- o174.CFrame = CFrame.new(29.1443195, 7.59045124, 63.5111923, 0.896894038, -0.41922316, 0.140830681, 0.414290071, 0.907882869, 0.064128764, -0.154742017, 0.000827997923, 0.987954736)
- o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o174.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o174.Position = Vector3.new(29.1443195, 7.59045124, 63.5111923)
- o175.Parent = o174
- o175.Scale = Vector3.new(0.553034961, 1, 1)
- o175.MeshType = Enum.MeshType.Wedge
- o176.Parent = o174
- o176.C0 = CFrame.new(-0.0111961365, -6.13839054, 0.945747375, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.993366182, -6.24961103e-006, 0.11499466, -0.114994638, -8.94069672e-007, -0.993366182)
- o176.Part0 = o174
- o176.Part1 = o37
- o177.Parent = o1
- o177.Material = Enum.Material.SmoothPlastic
- o177.BrickColor = BrickColor.new("Institutional white")
- o177.Position = Vector3.new(32.3530693, 0.395017862, 63.9990196)
- o177.Rotation = Vector3.new(18.0232105, 13.3978996, -172.230484)
- o177.CanCollide = false
- o177.Size = Vector3.new(0.200000003, 0.233765602, 0.521730125)
- o177.CFrame = CFrame.new(32.3530693, 0.395017862, 63.9990196, -0.963854194, 0.13150914, 0.231712237, -0.199589044, -0.932509542, -0.3009817, 0.17649202, -0.336349666, 0.925051212)
- o177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o177.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o177.Position = Vector3.new(32.3530693, 0.395017862, 63.9990196)
- o178.Parent = o177
- o178.Scale = Vector3.new(0.227196097, 1, 1)
- o178.MeshType = Enum.MeshType.Wedge
- o179.Parent = o177
- o179.C0 = CFrame.new(0.236934662, -1.78165054, -0.213928223, -0.224509254, 0.974471986, -1.0073185e-005, 0.938993931, 0.216338232, 0.267372608, 0.260549277, 0.0600181594, -0.963593245)
- o179.Part0 = o177
- o179.Part1 = o37
- o180.Parent = o1
- o180.Material = Enum.Material.SmoothPlastic
- o180.BrickColor = BrickColor.new("Institutional white")
- o180.Position = Vector3.new(32.5034904, 0.465170026, 63.9731636)
- o180.Rotation = Vector3.new(17.1483307, 16.7547112, -159.497559)
- o180.CanCollide = false
- o180.Size = Vector3.new(0.200000003, 0.233765602, 0.521730125)
- o180.CFrame = CFrame.new(32.5034904, 0.465170026, 63.9731636, -0.896894038, 0.335378617, 0.288275003, -0.414290071, -0.865247846, -0.282329589, 0.154742017, -0.372649133, 0.914979756)
- o180.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o180.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o180.Position = Vector3.new(32.5034904, 0.465170026, 63.9731636)
- o181.Parent = o180
- o181.Scale = Vector3.new(0.227196097, 1, 1)
- o181.MeshType = Enum.MeshType.Wedge
- o182.Parent = o180
- o182.C0 = CFrame.new(0.000595092773, -1.78865337, -0.215957642, -6.31995499e-006, 1.00000012, -1.63912773e-007, 0.963590562, 6.13182783e-006, 0.267382115, 0.267382115, 1.54972076e-006, -0.963590741)
- o182.Part0 = o180
- o182.Part1 = o37
- o183.Parent = o1
- o183.Material = Enum.Material.SmoothPlastic
- o183.BrickColor = BrickColor.new("Institutional white")
- o183.Position = Vector3.new(32.3640327, 0.804605722, 63.439003)
- o183.Rotation = Vector3.new(37.4439545, 30.8778248, -156.012497)
- o183.CanCollide = false
- o183.Size = Vector3.new(0.200000003, 0.200000003, 0.312299639)
- o183.CFrame = CFrame.new(32.3640327, 0.804605722, 63.439003, -0.784139037, 0.348916322, 0.513209105, -0.607845008, -0.5985291, -0.521811604, 0.125101984, -0.72112453, 0.681417227)
- o183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o183.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o183.Position = Vector3.new(32.3640327, 0.804605722, 63.439003)
- o184.Parent = o183
- o184.Scale = Vector3.new(0.206666291, 0.97694844, 1)
- o184.MeshType = Enum.MeshType.Wedge
- o185.Parent = o183
- o185.C0 = CFrame.new(-0.235534668, -1.66547012, -0.247055054, 0.22450237, 0.974473536, -1.38580799e-006, 0.766377032, -0.176559553, 0.617651343, 0.601884604, -0.138665244, -0.786452234)
- o185.Part0 = o183
- o185.Part1 = o37
- o186.Parent = o1
- o186.Material = Enum.Material.Grass
- o186.BrickColor = BrickColor.new("Sea green")
- o186.Position = Vector3.new(30.3948803, 6.28981304, 65.0012131)
- o186.Rotation = Vector3.new(141.130432, -58.7533569, -140.498825)
- o186.CanCollide = false
- o186.Size = Vector3.new(0.200000003, 0.446328849, 0.728551567)
- o186.CFrame = CFrame.new(30.3948803, 6.28981304, 65.0012131, -0.400252968, 0.329956949, -0.854942262, 0.909231901, 0.259482086, -0.325524837, 0.114432976, -0.907633007, -0.403865933)
- o186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o186.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o186.Position = Vector3.new(30.3948803, 6.28981304, 65.0012131)
- o187.Parent = o186
- o187.Scale = Vector3.new(0.394588321, 1, 1)
- o187.MeshType = Enum.MeshType.Wedge
- o188.Parent = o186
- o188.C0 = CFrame.new(-4.47629786, -0.109573364, 0.362075806, -1, 2.04890966e-008, 7.4505806e-009, 7.4505806e-009, -0.543886006, 0.839159191, 7.4505806e-009, 0.83915925, 0.543886006)
- o188.Part0 = o186
- o188.Part1 = o37
- o189.Parent = o1
- o189.Material = Enum.Material.SmoothPlastic
- o189.BrickColor = BrickColor.new("Institutional white")
- o189.Position = Vector3.new(32.511097, 0.656156421, 63.6398277)
- o189.Rotation = Vector3.new(24.5375481, 25.0351391, -149.934052)
- o189.CanCollide = false
- o189.Size = Vector3.new(0.200000003, 0.233765602, 0.381580114)
- o189.CFrame = CFrame.new(32.511097, 0.656156421, 63.6398277, -0.784139037, 0.453927159, 0.423174024, -0.607845008, -0.699244976, -0.37627244, 0.125101984, -0.552274108, 0.824222684)
- o189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o189.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o189.Position = Vector3.new(32.511097, 0.656156421, 63.6398277)
- o190.Parent = o189
- o190.Scale = Vector3.new(0.206666291, 1, 1)
- o190.MeshType = Enum.MeshType.Wedge
- o191.Parent = o189
- o191.C0 = CFrame.new(-0.235574722, -1.73847008, -0.15562439, 0.22450237, 0.974473536, -1.38580799e-006, 0.880659938, -0.202888668, 0.428105593, 0.41717729, -0.0961119533, -0.903728783)
- o191.Part0 = o189
- o191.Part1 = o37
- o192.Parent = o1
- o192.Material = Enum.Material.SmoothPlastic
- o192.BrickColor = BrickColor.new("Gold")
- o192.Position = Vector3.new(29.4888573, 7.49408817, 65.2649765)
- o192.Rotation = Vector3.new(165.251572, -2.81977105, 153.893951)
- o192.Size = Vector3.new(0.213384822, 0.523354053, 0.26953885)
- o192.CFrame = CFrame.new(29.4888573, 7.49408817, 65.2649765, -0.896894038, -0.439501166, -0.0491944253, -0.414290071, 0.873906136, -0.254267275, 0.154742017, -0.207670122, -0.965882182)
- o192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o192.Color = Color3.new(0.937255, 0.721569, 0.219608)
- o192.Position = Vector3.new(29.4888573, 7.49408817, 65.2649765)
- o193.Parent = o192
- o193.C0 = CFrame.new(0.00890350342, -5.59989166, 2.05727386, -6.31995499e-006, 1.00000012, -1.63912773e-007, -0.946730673, -5.89340925e-006, 0.322026551, 0.322026491, 2.20537186e-006, 0.946730793)
- o193.Part0 = o192
- o193.Part1 = o37
- o194.Parent = o1
- o194.Material = Enum.Material.SmoothPlastic
- o194.BrickColor = BrickColor.new("Institutional white")
- o194.Position = Vector3.new(32.6355476, 0.351905227, 64.4317398)
- o194.Rotation = Vector3.new(8.57406521, 13.46696, -157.257538)
- o194.CanCollide = false
- o194.Size = Vector3.new(0.200000003, 0.233765602, 0.55840987)
- o194.CFrame = CFrame.new(32.6355476, 0.351905227, 64.4317398, -0.896894038, 0.375960231, 0.232884601, -0.414290071, -0.898522258, -0.144988537, 0.154742017, -0.226521105, 0.961635828)
- o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o194.Position = Vector3.new(32.6355476, 0.351905227, 64.4317398)
- o195.Parent = o194
- o195.Scale = Vector3.new(0.260043591, 1, 1)
- o195.MeshType = Enum.MeshType.Wedge
- o196.Parent = o194
- o196.C0 = CFrame.new(0.00115203857, -1.84806538, -0.424636841, -6.31995499e-006, 1.00000012, -1.63912773e-007, 0.993365765, 6.28456473e-006, 0.114998102, 0.11499808, 5.36441803e-007, -0.993365824)
- o196.Part0 = o194
- o196.Part1 = o37
- o197.Parent = o1
- o197.Material = Enum.Material.SmoothPlastic
- o197.BrickColor = BrickColor.new("Institutional white")
- o197.Position = Vector3.new(32.7753944, 0.264862061, 65.0092392)
- o197.Rotation = Vector3.new(-171.425934, -13.46696, 157.257538)
- o197.CanCollide = false
- o197.Size = Vector3.new(0.200000003, 0.233765602, 0.642718852)
- o197.CFrame = CFrame.new(32.7753944, 0.264862061, 65.0092392, -0.896894038, -0.375960231, -0.232884601, -0.414290071, 0.898522258, 0.144988537, 0.154742017, 0.226521105, -0.961635828)
- o197.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o197.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o197.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o197.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o197.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o197.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o197.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o197.Position = Vector3.new(32.7753944, 0.264862061, 65.0092392)
- o198.Parent = o197
- o198.Scale = Vector3.new(0.260043591, 1, 1)
- o198.MeshType = Enum.MeshType.Wedge
- o199.Parent = o197
- o199.C0 = CFrame.new(0.00115585327, 1.84803677, 1.02516937, -6.31995499e-006, 1.00000012, -1.63912773e-007, -0.993365765, -6.28456473e-006, -0.114998102, -0.11499808, -5.36441803e-007, 0.993365824)
- o199.Part0 = o197
- o199.Part1 = o37
- o200.Parent = o1
- o200.Material = Enum.Material.SmoothPlastic
- o200.BrickColor = BrickColor.new("Institutional white")
- o200.Position = Vector3.new(32.4621696, 0.274207711, 64.4617615)
- o200.Rotation = Vector3.new(9.00114727, 12.0381947, -170.240204)
- o200.CanCollide = false
- o200.Size = Vector3.new(0.200000003, 0.233765602, 0.55840987)
- o200.CFrame = CFrame.new(32.4621696, 0.274207711, 64.4617615, -0.963854194, 0.165790275, 0.2085637, -0.199589044, -0.96785903, -0.153013647, 0.17649202, -0.189109862, 0.965965033)
- o200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o200.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o200.Position = Vector3.new(32.4621696, 0.274207711, 64.4617615)
- o201.Parent = o200
- o201.Scale = Vector3.new(0.260043591, 1, 1)
- o201.MeshType = Enum.MeshType.Wedge
- o202.Parent = o200
- o202.C0 = CFrame.new(0.236309052, -1.84079695, -0.423805237, -0.224509254, 0.974471986, -1.0073185e-005, 0.96800673, 0.223020896, 0.114998303, 0.112064861, 0.0258084238, -0.993365824)
- o202.Part0 = o200
- o202.Part1 = o37
- o203.Parent = o1
- o203.Material = Enum.Material.SmoothPlastic
- o203.BrickColor = BrickColor.new("Institutional white")
- o203.Position = Vector3.new(32.2724152, 0.771659136, 63.4551849)
- o203.Rotation = Vector3.new(40.2547302, 23.2752724, -167.514938)
- o203.CanCollide = false
- o203.Size = Vector3.new(0.200000003, 0.200000003, 0.312299639)
- o203.CFrame = CFrame.new(32.2724152, 0.771659136, 63.4551849, -0.896894038, 0.198591352, 0.395149082, -0.414290071, -0.689930797, -0.593598425, 0.154742017, -0.696101189, 0.701069415)
- o203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o203.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o203.Position = Vector3.new(32.2724152, 0.771659136, 63.4551849)
- o204.Parent = o203
- o204.Scale = Vector3.new(0.206666291, 0.97694844, 1)
- o204.MeshType = Enum.MeshType.Wedge
- o205.Parent = o203
- o205.C0 = CFrame.new(0.000473022461, -1.6709671, -0.251361847, -6.31995499e-006, 1.00000012, -1.63912773e-007, 0.786450863, 5.08129597e-006, 0.617652774, 0.617652774, 3.74764204e-006, -0.786450982)
- o205.Part0 = o203
- o205.Part1 = o37
- o206.Parent = o1
- o206.Material = Enum.Material.Grass
- o206.BrickColor = BrickColor.new("Sea green")
- o206.Position = Vector3.new(30.1302395, 6.04907608, 66.0695724)
- o206.Rotation = Vector3.new(-149.525284, -20.954895, -16.1753769)
- o206.CanCollide = false
- o206.Size = Vector3.new(0.200000003, 0.583140969, 0.951872408)
- o206.CFrame = CFrame.new(30.1302395, 6.04907608, 66.0695724, 0.896894038, 0.26015389, -0.357632875, 0.414290071, -0.777207732, 0.473615795, -0.154742017, -0.572946966, -0.804852188)
- o206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o206.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o206.Position = Vector3.new(30.1302395, 6.04907608, 66.0695724)
- o207.Parent = o206
- o207.Scale = Vector3.new(0.515540779, 1, 1)
- o207.MeshType = Enum.MeshType.Wedge
- o208.Parent = o206
- o208.C0 = CFrame.new(0.139003754, 4.4672451, -1.18484879, 6.31995499e-006, -1.00000012, 1.63912773e-007, 0.876353502, 5.61773777e-006, 0.481668681, -0.481668591, -2.88337469e-006, 0.876353502)
- o208.Part0 = o206
- o208.Part1 = o37
- o209.Parent = o1
- o209.Material = Enum.Material.Grass
- o209.BrickColor = BrickColor.new("Sea green")
- o209.Position = Vector3.new(29.7879734, 6.59973717, 65.5598602)
- o209.Rotation = Vector3.new(87.0454559, 25.1826916, -7.65352488)
- o209.CanCollide = false
- o209.Size = Vector3.new(0.200000003, 0.534523606, 0.872513831)
- o209.CFrame = CFrame.new(29.7879734, 6.59973717, 65.5598602, 0.896894038, 0.120524108, 0.425505906, 0.414290071, 0.107679039, -0.903752744, -0.154742017, 0.986853421, 0.046644792)
- o209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o209.Color = Color3.new(0.203922, 0.556863, 0.25098)
- o209.Position = Vector3.new(29.7879734, 6.59973717, 65.5598602)
- o210.Parent = o209
- o210.Scale = Vector3.new(0.472559035, 1, 1)
- o210.MeshType = Enum.MeshType.Wedge
- o211.Parent = o209
- o211.C0 = CFrame.new(0.138973236, -1.34292603, 4.91194534, 6.31995499e-006, -1.00000012, 1.63912773e-007, -0.162593678, -1.20699406e-006, -0.986693263, 0.986693144, 6.17699698e-006, -0.162593693)
- o211.Part0 = o209
- o211.Part1 = o37
- o212.Parent = o1
- o212.Material = Enum.Material.SmoothPlastic
- o212.BrickColor = BrickColor.new("Institutional white")
- o212.Position = Vector3.new(32.8340759, 0.401542902, 64.4261398)
- o212.Rotation = Vector3.new(-164.507309, -19.8396969, 146.472168)
- o212.CanCollide = false
- o212.Size = Vector3.new(0.200000003, 0.233765602, 0.535416543)
- o212.CFrame = CFrame.new(32.8340759, 0.401542902, 64.4261398, -0.784139037, -0.519558251, -0.339389712, -0.607845008, 0.753254533, 0.251261175, 0.125101984, 0.403320014, -0.906467199)
- o212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o212.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o212.Position = Vector3.new(32.8340759, 0.401542902, 64.4261398)
- o213.Parent = o212
- o213.Scale = Vector3.new(0.227196097, 1, 1)
- o213.MeshType = Enum.MeshType.Wedge
- o214.Parent = o212
- o214.C0 = CFrame.new(-0.23544693, 1.78195667, 0.742645264, 0.22450237, 0.974473536, -1.38580799e-006, -0.938990891, 0.216327369, -0.267392516, -0.260566652, 0.0600315332, 0.963587821)
- o214.Part0 = o212
- o214.Part1 = o37
- o215.Parent = o1
- o215.Material = Enum.Material.SmoothPlastic
- o215.BrickColor = BrickColor.new("Institutional white")
- o215.Position = Vector3.new(32.6559219, 0.315948844, 64.4567947)
- o215.Rotation = Vector3.new(-162.85051, -16.7551327, 159.497894)
- o215.CanCollide = false
- o215.Size = Vector3.new(0.200000003, 0.233765602, 0.535416543)
- o215.CFrame = CFrame.new(32.6559219, 0.315948844, 64.4567947, -0.896894038, -0.335372597, -0.288282037, -0.414290071, 0.865241885, 0.28234762, 0.154742017, 0.372668236, -0.914971888)
- o215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o215.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o215.Position = Vector3.new(32.6559219, 0.315948844, 64.4567947)
- o216.Parent = o215
- o216.Scale = Vector3.new(0.227196097, 1, 1)
- o216.MeshType = Enum.MeshType.Wedge
- o217.Parent = o215
- o217.C0 = CFrame.new(0.000652313232, 1.78865051, 0.7445755, -6.31995499e-006, 1.00000012, -1.63912773e-007, -0.96358496, -6.15790486e-006, -0.267402232, -0.267402232, -1.51991844e-006, 0.963585079)
- o217.Part0 = o215
- o217.Part1 = o37
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- Workspace.RoseScythe.Parent = game.Players.LocalPlayer.Character
- for i,v in pairs (game.Players.LocalPlayer.Character["RoseScythe"]:GetChildren()) do
- v.Anchored = false
- if v.CanCollide == true then
- v.CanCollide = false
- end
- end
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- Face = Head.face
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- Reaper = Instance.new("Model")
- Reaper.Parent = Player.Character
- Reaper.Name = "Reaper"
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- game.Players.LocalPlayer.Character.RoseScythe.Name = "RoseScythe"
- local handlewld = weld(game.Players.LocalPlayer.Character["Right Arm"], o37, game.Players.LocalPlayer.Character.Torso, euler(-1.6, 0, -1) * cf(-1, -2.3, -0.7))
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 1
- --
- ---
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- Face = Head.face
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- Reaper = Instance.new("Model")
- Reaper.Parent = Player.Character
- Reaper.Name = "Reaper"
- rh = Instance.new("Part")
- rh.Parent = Reaper
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=16150814"
- mesh.TextureId = "http://www.roblox.com/asset/?id=16150799"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- rh.Transparency = 1
- weld.Part0 = rh
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(0, -0.045, 0)*CFrame.Angles(0, 0, 0)
- e1 = Instance.new("Part")
- e1.Parent = Reaper
- e1.Locked = true
- e1.CanCollide = false
- e1.formFactor = "Symmetric"
- e1.Size = Vector3.new(-3.05,-5.05, -3.05)
- e1.Material = "Neon"
- e1.BrickColor = BrickColor.new("Really red")
- e1.Shape = "Ball"
- e1.Transparency = 1
- local weld = Instance.new("Weld")
- weld.Parent = e1
- weld.Part0 = e1
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0)
- e2 = Instance.new("Part")
- e2.Parent = Reaper
- e2.Locked = true
- e2.CanCollide = false
- e2.formFactor = "Symmetric"
- e2.Size = Vector3.new(-3.05,-5.05, -3.05)
- e2.Material = "Neon"
- e2.BrickColor = BrickColor.new("Really red")
- e2.Shape = "Ball"
- e2.Transparency = 1
- local weld = Instance.new("Weld")
- weld.Parent = e2
- weld.Part0 = e2
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(-0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- local hitfloor, posfloor = nil, nil
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local invisible = false
- local doing2 = false
- local doing4 = false
- local Marked = {}
- local MarkedGUI = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local pursuitnum = 0
- local move1 = "(Z)\nTerror Force"
- local move2 = "(X)\nPower Enhancer"
- local move3 = "(C)\nSattelite Reaper"
- local move4 = "(V)\nDeep Slash"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 100
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 100
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 100
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 100
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = Color3.new(0.8,0,0)
- NewCol2 = Color3.new(TorsoRed, TorsoGreen, TorsoBlue)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- if Player:findFirstChild("Color2") ~= nil then
- NewCol2 = Player.Color2.Value
- end
- print(BrickColor.new(NewCol))
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- if Character:findFirstChild("Effects", true) ~= nil then
- Character:findFirstChild("Effects", true).Parent = nil
- end
- local effects = it("Model", Character)
- effects.Name = "Effects"
- local Animate = Humanoid.Animator
- local canjump = true
- removeControl = function()
- canjump = false
- end
- resumeControl = function()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Carnufico", true) ~= nil then
- Character:findFirstChild("Carnufico", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- local invisnum = Instance.new("NumberValue")
- invisnum.Name = "Pursuit"
- invisnum.Parent = Stats
- invisnum.Value = 0
- local isinvis = Instance.new("BoolValue")
- isinvis.Name = "IsInvisible"
- isinvis.Parent = Stats
- isinvis.Value = false
- local passive = Instance.new("NumberValue", Decrease)
- passive.Name = "DecreaseAtk"
- passive.Value = 0
- local passive2 = Instance.new("NumberValue", nil)
- passive2.Name = "DecreaseDef"
- passive2.Value = 0.2
- local passive3 = Instance.new("NumberValue", nil)
- passive3.Name = "DecreaseMvmt"
- passive3.Value = -0.2
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.Name = name
- fp.Size = size
- fp.BrickColor = BrickColor.new("Gold")
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "Bodoni"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- local Color1 = Torso.BrickColor
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- fenframe3.Name = "MoveFrame"
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Press F to equip weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "Bodoni"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("Really red").Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new("Really red").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local testpart = part(3, effects, 0, 1, BrickColor.new("Really red"), "Handle", vt())
- testpart.Anchored = true
- local scarfp2 = part(3, effects, 0, 1, BrickColor.new("Really red"), "Handle", vt())
- scarfp2.Anchored = true
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Carnufico"
- local handle = part(3, modelzorz, 1, 1, BrickColor.new(NewCol), "Handle", vt())
- local prt1 = part(3, modelzorz, 1, 1, BrickColor.new(NewCol2), "Part01", vt())
- local prt2 = part(3, modelzorz, 1, 1, BrickColor.new("Crimson"), "Part02", vt())
- local prt3 = part(3, modelzorz, 1, 1, BrickColor.new("Medium stone grey"), "Part03", vt())
- local prt4 = part(3, modelzorz, 1, 1, BrickColor.new("Crimson"), "Part04", vt())
- local prt5 = part(3, modelzorz, 1, 1, BrickColor.new("Crimson"), "Part05", vt())
- local prt6 = part(3, modelzorz, 1, 1, BrickColor.new("Dark stone grey"), "Part06", vt())
- local prt7 = part(3, modelzorz, 0.5, 1, BrickColor.new("Crimson"), "Part07", vt())
- local prt8 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part07", vt())
- local prt9 = part(3, modelzorz, 0.5, 1, BrickColor.new("Crimson"), "Part09", vt())
- local prt10 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part10", vt())
- msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2))
- msh2 = mesh("SpecialMesh", prt2, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 1, 1))
- msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3))
- msh4 = mesh("SpecialMesh", prt4, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1))
- msh5 = mesh("SpecialMesh", prt5, "FileMesh", "3270017", vt(0, 0, 0), vt(1, 1, 1))
- msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5))
- msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2))
- msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2))
- msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
- msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
- local handlewldlie = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6))
- local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
- local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0))
- local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0))
- local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1))
- local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1))
- local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1))
- local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2))
- local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2))
- local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7))
- local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7))
- for i = 0, 2.355, 0.785 do
- local prt4 = part(3, modelzorz, 1, 1, BrickColor.new("Crimson"), "Part04", vt())
- msh4 = mesh("SpecialMesh", prt4, "FileMesh", "9756362", vt(0, 0, 0), vt(1, 0.2, 0.2))
- local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0))
- end
- oldprt = prt9
- oldprt2 = prt10
- cff = 0.1
- eul = 0.02
- siz = 0.99
- for i = 1, 6 do
- local prt11 = part(3, modelzorz, 0.5, 1, BrickColor.new("Crimson"), "Part11", vt())
- msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
- local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- if i < 4 then
- num = 6
- if i == 3 then
- num = 6.8
- end
- local prt12 = part(3, modelzorz, 0.5, 1, BrickColor.new("Crimson"), "Part12", vt())
- msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num))
- local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- end
- do
- do
- oldprt = prt11
- cff = 0.6
- eul = 0.15
- siz = siz - 0.1
- -- DECOMPILER ERROR at PC2114: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- oldprt2 = prt10
- cff = 0.1
- eul = 0.02
- siz = 0.99
- for i = 1, 7 do
- local prt13 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part13", vt())
- msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
- local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
- oldprt2 = prt13
- cff = 0.6
- eul = 0.14
- siz = siz - 0.1
- end
- for _,c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _,c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Crimson"), "Hitbox2", vt())
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Crimson"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- hitboxweld = function()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt6
- end
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Carnufico"
- script.Parent = Tool
- end
- Bin = script.Parent
- if Bin.Name == "Renegade: Adjudicator" then
- Bin.Name = "Carnufico"
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- so = function(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- hideanim = function()
- equipped = false
- for i = 0, 1, 0.5 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0, 0.4)
- LH.C0 = clerp(LH.C0, LHC0, 0.4)
- end
- mdec2.Parent = nil
- handlewld.Part1 = Torso
- handlewld.C0 = euler(-1.6, 0, -1) * cf(-1, -2.3, -0.7)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- mdec.Parent = Decrease
- end
- mdec.Parent = Decrease
- equipanim = function()
- equipped = true
- mdec.Parent = nil
- for i = 0, 1, 0.5 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- end
- mdec2.Parent = Decrease
- handlewld.Part1 = RightArm
- handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0)
- wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4)
- end
- StaggerAnim = function()
- attack = true
- removeControl()
- if invisible == true then
- Clone(0.1)
- end
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- for i = 1, 50 do
- swait()
- if StunT.Value <= Stun.Value then
- break
- end
- end
- do
- resumeControl()
- combo = 0
- attack = false
- end
- end
- StaggerHitt = function()
- attack = true
- if invisible == true then
- Clone(0.1)
- end
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- end
- attack = false
- end
- StunAnim = function()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
- gairost.P = 20000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- gairost.cframe = RootPart.CFrame
- if hitfloor ~= nil then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- Stun.Value = 0
- combo = 0
- Stunned.Value = false
- attack = false
- for i = 1, 10 do
- swait()
- Stun.Value = 0
- end
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.6, -1.6) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("92597369", prt6, 1, 0.6)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(3, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.15 do
- swait()
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 4, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.6, -1.6) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC546: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC546: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0) * euler(2.5, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.7) * euler(0, 1.8, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.5), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC231: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("92597369", prt6, 1, 0.8)
- so("92597296", prt6, 1, 1)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.05 do
- swait()
- if (i >= 0.3 and i <= 0.33) or i >= 0.7 and i <= 0.73 then
- so("92597369", prt6, 1, 0.8)
- so("92597296", prt6, 1, 1)
- end
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 4, 4, 6, math.random(5, 10), "Normal", RootPart, 0.2, 2, (math.random(2, 5)), nil, true)
- handlewld.C0 = euler(1.6, 0, 22 * i) * euler(0, 0, 0) * cf(0, 0, 0) * euler(2.5 - 0.93 * i, 0, 0)
- wld1.C0 = euler(22 * i, -1.57 + 1.7 * i, 0) * euler(0, 0, 0) * cf(0, 0, 0) * euler(2.5 - 0.93 * i, 0, 0)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.5)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.3), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- RW.C0 = cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 0, 0)
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.6, -1.6) * cf(0, 1, 0), 0.5)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.5)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.5)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.5)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0.1, 57, 0), 0.5)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.5)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.5)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC237: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("92597369", prt6, 1, 0.5)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.1 do
- swait()
- if i >= 0.7 and i <= 0.73 then
- so("92597369", prt6, 1, 0.5)
- end
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 4, 5, 6, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.6, -1.6) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.4)
- RootJoint.C0 = RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4 - 9.28 * i)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC552: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.6, -2.2) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- so("28144425", prt6, 1, 0.7)
- so("92597369", prt6, 1, 0.5)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.6, 1.6, 2.8) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 4, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 8)), nil, true)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- -- DECOMPILER ERROR at PC514: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC514: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- x = Instance.new("ForceField",Character)
- c = Instance.new("Explosion",Workspace)
- c.Position = o168.Position
- c.BlastRadius = 25
- wait()
- c:remove()
- x:remove()
- Stagger.Value = true
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- Invisibility = function()
- if invisible == false then
- so("324867021", Torso, 1, 1.4)
- MagicWave(BrickColor.new("Crimson"), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1)
- MagicWave(BrickColor.new("Crimson"), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1)
- invisnum.Value = invisnum.Value - 10
- for _,c in pairs(Decrease:children()) do
- if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then
- c.Parent = nil
- end
- end
- invisible = true
- while invisible == true do
- wait()
- d = Instance.new("NumberValue", Decrease)
- d.Name = "DecreaseMvmt"
- d.Value = 0.01
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = 50
- display = "-Movement"
- showDamage(Character, display, "Debuff")
- da = Instance.new("BoolValue", d)
- da.Name = "Renegade"
- DecreaseStat(Character, "Defense", -784597239785798237985792379859782357279835.2657389632897387823, 80)
- invisible = true
- isinvis.Value = true
- passive3.Parent = Decrease
- end
- else
- invisible = false
- isinvis.Value = false
- passive3.Parent = nil
- end
- end
- do1 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[1] and mana.Value >= 10 then
- attack = true
- cooldowns[1] = 0
- local doinvisatk = false
- if doinvisatk == false then
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1.5, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1.57, -0.3), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1.57, 0.1), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- mana.Value = mana.Value - 10
- CF = LeftArm.CFrame * cf(0, -2, 0)
- ref = part(3, workspace, 0, 1, BrickColor.new("Crimson"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = CF
- game:GetService("Debris"):AddItem(ref, 2)
- so("160772554", ref, 1, 0.6)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 2, 2)
- MagicSkull(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 1, 1, 1, 1, 1, 1, 0.05, 0.1)
- MagicCylinder2(BrickColor.new("Crimson"), CF, 5, 5, 5, 2, -0.05, 2, 0.02, 0.1)
- MagicCircle(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 1, 1, 0.2, 2, 2, 0, 0.025)
- MagicCircle(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 50, 50, 0, -1, -1, 5, 0.025)
- MagicCircle(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 52, 52, 0, -1, -1, 7, 0.025)
- hitboxCF = CF
- hitbox.CFrame = hitboxCF
- for i = 1, 25 do
- wait()
- DecreaseStat(Character, "Damage", -514367867343947.2496, 200)
- DecreaseStat(Character, "Defense", -5163476857436492.2723, 200)
- DecreaseStat(Character, "Movement", -0.05, 200)
- DecreaseStat(Character, "Stun", -55532341465555, 200)
- DecreaseStat(Character, "StunThreshold", -5553464366235783568343645555, 200)
- end
- Stagger.Value = true
- StaggerHit.Value = true
- Stunned.Value = true
- Rooted.Value = true
- wait(1)
- Rooted.Value = false
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(BrickColor.new("Crimson"), CF, 0.5, 0.5, 0.5, 0.2, 0.2, 0.2, 0.05, 3)
- CF = CF * cf(0, -0.4, 0)
- hitboxCF = CF
- hitbox.CFrame = hitboxCF
- hitbox.Size = hitbox.Size + vt(0.6, 0.6, 0.6)
- if i == 0.6 then
- MagniDamage(hitbox, hitbox.Size.Y, 8, 15, math.random(20, 40), "Knockdown2", ref, 1, 2, (math.random(5, 8)), nil, false, true)
- end
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- -- u can choose to miss out the line above me and below me using -- so that it does 2 terrors
- elseif doinvisatk == true then
- for i = 0, 1, 0.2 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0.8, 1, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, -0.5), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.4), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.5), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, RHC0 * cf(0.5, 1, 0) * euler(0.5, 0, 0.5), 0.4)
- LH.C0 = clerp(LH.C0, LHC0 * cf(0, 0, 0) * euler(0, 0.5, 0.5), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- mana.Value = mana.Value - 20
- CF = LeftArm.CFrame * cf(0, -1, 0) * euler(2.5, 0, 0)
- ref = part(3, workspace, 0, 1, BrickColor.new("Crimson"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = CF
- game:GetService("Debris"):AddItem(ref, 2)
- so("160772554", ref, 1, 0.6)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(2, 2, 2)
- MagicSkull(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 1, 1, 1, 1.5, 1.5, 1.5, 0.05, 0.1)
- MagicCylinder2(BrickColor.new("Crimson"), CF, 5, 5, 5, 3, -0.05, 3, 0.02, 0)
- MagicCircle(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 1, 1, 0.2, 5, 5, 0, 0.025)
- MagicCircle(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 1, 1, 0, 2, 2, 5, 0.025)
- MagicCircle(BrickColor.new("Crimson"), CF * euler(-1.57, 0, 0), 1, 1, 0, 3, 3, 7, 0.025)
- hitboxCF = CF
- hitbox.CFrame = hitboxCF
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(BrickColor.new("Crimson"), CF, 0.5, 0.5, 0.5, 0.2, 0.2, 0.2, 0.05, 3)
- CF = CF * cf(0, -0.2, 0)
- hitboxCF = CF
- hitbox.CFrame = hitboxCF
- hitbox.Size = hitbox.Size + vt(0.8, 0.8, 0.8)
- MagniDamage(hitbox, hitbox.Size.Y, 5, 10, math.random(20, 40), "Knockdown2", ref, 1, 2, (math.random(5, 8)), nil, false, true, "Movement", 0.4, 200)
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- end
- end
- do2 = function()
- if doing2 == true then
- cooldowns[2] = 0
- doing2 = false
- return
- end
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
- cooldowns[2] = 0
- doing2 = true
- local doinvisatk = false
- end
- end
- do3 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
- attack = true
- cooldowns[3] = 0
- local doinvisatk = false
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- so("92597369", prt6, 0.6, 1)
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0.8, 0) * cf(0, -2, 0) * euler(1.57, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
- if Stagger.Value ~= true and StunT.Value > Stun.Value then
- do
- if StaggerHit.Value == true then
- break
- end
- end
- end
- end
- attack = false
- CF = RootPart.CFrame * cf(0, 0, -30)
- ref2 = part(3, workspace, 0, 1, BrickColor.new("Crimson"), "Reference", vt())
- ref2.Anchored = true
- ref2.CFrame = CF
- game:GetService("Debris"):AddItem(ref2, 5)
- so("2101137", ref2, 1, 1)
- hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor2 ~= nil then
- mana.Value = mana.Value - 30
- ref2.CFrame = cf(posfloor2)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 400, 2.5, 400, 0, 0, 0, 0.05)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 400, 5, 400, -20, 0, -20, 0.025)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 400, 5, 400, -21, 500, -21, 0.05)
- for i = 0, 1, 0.05 do
- swait()
- MagicBlock(BrickColor.new("Bright red"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, -3, -3, -3, 0.1, 1)
- MagicBlock(BrickColor.new("Crimson"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 3, 3, 3, 1, 1, 1, 0.1, 3)
- end
- so("165969964", ref2, 5, 0.9)
- so("167115397", ref2, 5, 1)
- so("134854740", ref2, 2.5, 0.75)
- so("138186576", ref2, 4, 0.75)
- MagniDamage(ref2, 125, 7, 21, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
- MagicBlock(BrickColor.new("Crimson"), cf(posfloor2), 1000, 1000, 1000, -50, -50, -50, 0.05, 1)
- MagicBlock(BrickColor.new("Crimson"), cf(posfloor2), 1250, 1250, 1250, -75, -75, -75, 0.05, 1)
- MagicBlock(BrickColor.new("Crimson"), cf(posfloor2), 1500, 1500, 1500, -100, -100, -100, 0.05, 1)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 400, 1, 400, 75, 1, 75, 0.05)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 400, 1, 400, 50, 2, 50, 0.05)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 400, 1, 400, 25, 3, 25, 0.05)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 0, 0, 0, 50, 50, 50, 0.05)
- MagicCircle(BrickColor.new("Maroon"), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 0, 0, 0, 150, 150, 150, 0.05)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 0, 0, 0, 200, 200, 200, 0.05)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 400, 1, 400, 0.5, 175, 0.5, 0.005)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 300, 1, 300, 0.5, 150, 0.5, 0.005)
- MagicCircle(BrickColor.new("Crimson"), cf(posfloor2), 200, 1, 200, 0.5, 125, 0.5, 0.005)
- end
- end
- end
- do4 = function()
- if attack == true then
- return
- end
- if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
- return
- end
- if cooldownmax <= cooldowns[4] and mana.Value >= 50 then
- attack = true
- cooldowns[4] = 0
- mana.Value = mana.Value - 50
- for i = 0, 1, 0.05 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1, 0) * euler(2.2, 0, 0), 0.15)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.8, 0, 0.5) * euler(0, -1, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.4, 0, 0.8) * euler(0, -1, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.15)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.15)
- end
- doing4 = true
- so("28144425", prt6, 1, 0.6)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.05 do
- swait()
- if i > 0.18 and i <= 0.2 then
- MagicCircle(BrickColor.new("Crimson"), hitbox2.CFrame * euler(1.57, 0, 0), 5, 5, 5, -0.05, 10, -0.05, 0.01)
- MagicCircle(BrickColor.new("Crimson"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 5, 25, 5, 0.05)
- MagicCircle(BrickColor.new("Crimson"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 3, 30, 3, 0.025)
- end
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- if i == 0.2 then
- MagniDamage(hitbox, 6, 10, 10, 0, "Knockdown2", RootPart, 1, 1, (math.random(10, 20)), nil, nil, false, nil, nil, nil, true, true)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.2, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, -1), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -0.5) * euler(0, -0.5, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, 0.6) * euler(0, 1, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.4)
- end
- hitbox.Parent = modelzorz
- hitbox.Size = vt()
- hitboxweld()
- hboxpos.Parent = nil
- for i = 0, 1, 0.05 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -1, 0) * euler(2.2, 0, 0), 0.15)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4, 0, -1.3), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.3), 0.15)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.3, 0, -0.5) * euler(0, 1.8, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.4, 0, 0.4) * euler(0, 1, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.3, -0.1), 0.15)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.3, 0.3), 0.15)
- end
- so("28144425", prt6, 1, 0.5)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 2, 7)
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- daa = 0
- for i = 0, 1, 0.05 do
- swait()
- daa = daa + 1
- hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
- hitbox.CFrame = hitboxCF
- if daa == 4 then
- print("SLASH")
- MagicCircle(BrickColor.new("Crimson"), hitbox2.CFrame * euler(1.57, 0, 0), 5, 5, 5, -0.05, 10, -0.05, 0.01)
- MagicCircle(BrickColor.new("Crimson"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 5, 25, 5, 0.05)
- MagicCircle(BrickColor.new("Crimson"), hitbox2.CFrame * euler(1.57, 0, 0), 0, 0, 0, 3, 30, 3, 0.025)
- end
- if i == 0.05 then
- MagniDamage(hitbox, 6, 10, 10, math.random(30, 50), "Knockdown2", RootPart, 1, 1, (math.random(10, 20)), nil, nil, false, nil, nil, nil, true, true)
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.35)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.5, 0) * cf(0, -2, 0) * euler(2.2, 0, 0), 0.35)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 1.3), 0.35)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.3), 0.35)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 2.5, 0), 0.35)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.4, 0, 0.4) * euler(0, 0, 0), 0.35)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.35)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.35)
- end
- swait(10)
- doing4 = false
- attack = false
- end
- end
- DecreaseStat = function(Model, Stat, Amount, Duration, cangui)
- if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
- Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- else
- if Stat == "Defense" then
- d.Name = "DecreaseDef"
- else
- if Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- end
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- else
- if Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- else
- if Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- end
- end
- if cangui ~= true then
- showDamage(Model, display, "Debuff")
- end
- end
- d.Value = Amount
- end
- end
- GetDist = function(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if mag <= magni then
- return true
- else
- return false
- end
- end
- MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Crimson"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- end
- end
- do
- if d.className == "Part" and d.Name=="Torso" then
- head = d
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang = nil
- if Ranged == false then
- Rang = true
- end
- local stag = nil
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- end
- end
- end
- do
- -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- effect = function(Color, Ref, LP, P1, returnn)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
- end
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- else
- if Type == 3 then
- table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
- end
- end
- end
- end
- MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "FileMesh", "4770583", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
- end
- MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = part(3, workspace, 1, 1, BrickColor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
- end
- MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Top"
- d = Instance.new("Decal")
- d.Parent = prt
- d.Texture = "http://www.roblox.com/asset/?id=26356434"
- d.Face = "Bottom"
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
- end
- ElecEffect = function(cff, x, y, z)
- local prt = part(3, workspace, 1, 1, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = cf(prt.Position)
- game:GetService("Debris"):AddItem(prt, 10)
- xval = math.random() / 3
- yval = math.random() / 3
- zval = math.random() / 3
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
- Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
- end
- CloneBody = function()
- for _,v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = part(3, workspace, 1, 1, BrickColor.new("Crimson"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {c, "Disappear", 0.05})
- end
- end
- end
- Clone = function(duration)
- for _,v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = part(3, workspace, 1, 1, BrickColor.new("Crimson"), "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {c, "Disappear", duration})
- else
- do
- do
- if v.className == "Hat" then
- n = v.Handle:clone()
- n:BreakJoints()
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Crimson")
- n.Parent = workspace
- n.CFrame = v.Handle.CFrame
- n.Transparency = 1
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- n = v:clone()
- for _,b in pairs(n:children()) do
- if b.className == "Motor" then
- b.Parent = nil
- end
- end
- n.archivable = true
- n.Anchored = true
- n.CanCollide = false
- n.Name = "Effect"
- n.BrickColor = BrickColor.new("Crimson")
- n.Parent = workspace
- n.CFrame = v.CFrame
- n.Transparency = 0
- n:BreakJoints()
- table.insert(Effects, {n, "Disappear", duration})
- end
- end
- end
- Cloak = function()
- so("2767090", Torso, 1, 1)
- Face.Parent = nil
- Clone(0.02)
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.1 do
- wait()
- derp.Transparency = derp.Transparency + 0.1
- end
- derp.Transparency = 1
- end), hatp)
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency + 0.1
- end
- v.Transparency = 1
- end))
- end
- end
- end
- UnCloak = function()
- so("2767090", Torso, 1, 1.1)
- Face.Parent = Head
- for _,v in pairs(Torso.Parent:children()) do
- do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- v.Transparency = 0
- end))
- end
- if v.className == "Hat" then
- do
- hatp = v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i = 0, 1, 0.1 do
- wait()
- derp.Transparency = derp.Transparency - 0.1
- end
- derp.Transparency = 1
- end), hatp)
- -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- wait()
- v.Transparency = v.Transparency - 0.1
- end
- for i = 0, 1, 0.3 do
- wait()
- v.Transparency = 0
- end
- end))
- end
- end
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Crimson"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- else
- if hitnum == 2 then
- so("199149025", ref, 1, 1)
- else
- if hitnum == 3 then
- so("199149072", ref, 1, 1)
- else
- if hitnum == 4 then
- so("199149109", ref, 1, 1)
- else
- if hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- end
- StaggerHit.Value = true
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- if Player.Neutral == false then
- if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
- return
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- if doing4 == false then
- minim = minim * Atk.Value
- maxim = maxim * Atk.Value
- end
- Damage = 0
- if minim == maxim then
- Damage = maxim
- else
- Damage = math.random(minim, maxim)
- end
- blocked = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats == nil then
- Character.Stats:Clone().Parent=hit.Parent
- end
- if Stats ~= nil then
- Stats.Defense.Value=1
- invis = Stats:findFirstChild("Invisibility")
- if (ranged == false or ranged == nil) and invis ~= nil then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- if doing2 ~= true and doing4 ~= true then
- local divide = Stats.Defense.Value
- Damage = Damage / divide
- end
- do
- Damage = Damage
- if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149338", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149367", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149409", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- end
- end
- end
- end
- else
- if ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199149186", hit, 1, 1)
- else
- if hitnum == 3 then
- so("199149221", hit, 1, 1)
- else
- if hitnum == 4 then
- so("199149235", hit, 1, 1)
- else
- if hitnum == 5 then
- so("199149269", hit, 1, 1)
- else
- if hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- end
- end
- end
- end
- end
- end
- if Damage <= 3 and staghit == true and ranged ~= true then
- StaggerHit.Value = true
- end
- if Stats:findFirstChild("Stun") ~= nil then
- if blocked == true then
- incstun = incstun / 2
- end
- if Stats.Stun.Value < Stats.StunThreshold.Value then
- Stats.Stun.Value = Stats.Stun.Value + incstun
- end
- end
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- if blocked == true then
- showDamage(hit.Parent, "Block", "Damage")
- if ranged ~= true then
- enblock.Value = false
- Stagger.Value = true
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- else
- if hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- end
- else
- Damage = math.floor(Damage)
- if hit.Parent:findFirstChild("Mark") == nil then
- d = it("BoolValue", hit.Parent)
- d.Name = "Mark"
- b = it("NumberValue", d)
- b.Name = "MarkTime"
- b.Value = 200
- v = it("NumberValue", d)
- v.Name = "MarkValue"
- v.Value = 0
- if doing4 == true then
- v.Value = 10
- end
- sz = it("NumberValue", d)
- sz.Name = "MarkSize"
- sz.Value = 5
- st = it("StringValue", d)
- st.Name = "MarkType"
- st.Value = "Adjudicator"
- local tehpart = hit.Parent:findFirstChild("HumanoidRootPart")
- if tehpart == nil then
- tehpart = hit.Parent:findFirstChild("Torso")
- end
- if hit.Parent.Name == "Neflhelm" then
- tehpart = hit
- end
- if tehpart ~= nil then
- markgui = it("BillboardGui", tehpart)
- markgui.Name = "Mark Gui"
- markgui.Size = UDim2.new(7, 0, 7, 0)
- markgui.StudsOffset = vt(0, 10, 0)
- markgui.AlwaysOnTop = true
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://278007861"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(MarkedGUI, {markgui, markscy})
- end
- table.insert(Marked, {d, b, v, sz})
- else
- mark = hit.Parent:findFirstChild("Mark")
- if mark:findFirstChild("MarkTime") ~= nil then
- mark.MarkTime.Value = 700
- end
- if mark:findFirstChild("MarkValue") ~= nil then
- if mark.MarkValue.Value >= 10 then
- if mark:findFirstChild("MarkTime") ~= nil then
- mark.MarkTime.Value = 400
- end
- if mark.MarkType.Value == "Classic" then
- mark.Parent = nil
- Damage = Damage * 2
- print("double damage")
- if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- ref = part(3, workspace, 0, 1, BrickColor.new("Crimson"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 5)
- local nr = NumberRange.new
- local ns = NumberSequence.new
- local cs = ColorSequence.new
- local parti = it("ParticleEmitter")
- parti.Color = cs(NewCol, Color3.new(0, 0, 0))
- parti.LightEmission = 0
- parti.Size = ns(10)
- parti.Texture = "http://www.roblox.com/asset/?id=243660364"
- transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
- parti.Transparency = transseq
- parti.ZOffset = 1
- parti.Acceleration = vt(0, 0, 0)
- parti.Lifetime = nr(1)
- parti.Rate = 20
- parti.Rotation = nr(0, 360)
- parti.Speed = nr(0)
- parti.VelocitySpread = 0
- parti.Parent = ref
- parti.Enabled = true
- table.insert(Effects, {parti, "PartiEmi", 20})
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://258927926"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
- end
- elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
- da = math.random(1, 4)
- inc = 1
- if doing2 == true then
- inc = 2
- end
- if da == 1 then
- DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true)
- DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
- else
- if da == 2 then
- DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true)
- DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
- else
- if da == 3 then
- DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true)
- DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
- else
- if da == 4 then
- DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true)
- DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
- end
- end
- end
- end
- ref = part(3, workspace, 0, 1, BrickColor.new("Crimson"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
- game:GetService("Debris"):AddItem(ref, 5)
- markgui = it("BillboardGui", ref)
- markgui.Name = "Mark Gui"
- markgui.Size = UDim2.new(7, 0, 7, 0)
- markgui.StudsOffset = vt(0, 10, 0)
- markgui.AlwaysOnTop = true
- markscy = it("ImageLabel", markgui)
- markscy.Name = "Scythe"
- markscy.BackgroundTransparency = 1
- markscy.Image = "rbxassetid://278007453"
- markscy.ImageColor3 = Color3.new(1, 0, 0)
- markscy.Size = UDim2.new(1, 0, 1, 0)
- table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
- end
- elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then
- mark.MarkValue.Value = 10
- else
- mark.MarkValue.Value = mark.MarkValue.Value + 1
- end
- end
- if mark:findFirstChild("MarkSize") ~= nil then
- mark.MarkSize.Value = 5
- end
- coroutine.resume(coroutine.create(function(Hum, Dam)
- hit.Parent.Humanoid:TakeDamage(Damage)
- end), h, Damage)
- pursuitnum = 0
- if isinvis.Value == false then
- invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5)
- end
- showDamage(hit.Parent, Damage, "Damage")
- if DecreaseState ~= nil then
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- if Type == "NormalDecreaseMvmt1" then
- DecreaseStat(hit.Parent, "Movement", 0.1, 200)
- end
- if Type == "Knockdown" then
- hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(2000, 2000, 2000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Knockdown2" then
- hum = hit.Parent.Humanoid
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 500
- bodvol.maxForce = Vector3.new(2000, 2000, 2000)
- bodvol.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- else
- do
- if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- -- end
- --end
- --end
- --end
- --end
- showDamage = function(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "Bodoni"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- else
- if Dealt < 3 then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Dealt >= 3 and Dealt < 20 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Crimson").Color
- damgui.Font = "Bodoni"
- end
- end
- end
- else
- if Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- else
- if Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- end
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- else
- if Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- else
- if Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- ob1d = function(mouse)
- if attack == true or equipped == false then
- return
- end
- hold = true
- if combo == 0 then
- combo = 1
- attackone()
- else
- if combo == 1 then
- combo = 2
- attacktwo()
- else
- if combo == 2 then
- combo = 3
- attackthree()
- else
- if combo == 3 then
- combo = 0
- attackfour()
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait()
- end
- end
- if attack == false then
- combo = 0
- end
- end))
- end
- ob1u = function(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- key = function(key)
- if attack == true then
- return
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- Animate.Parent = nil
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- Animate.Parent = Humanoid
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "e" and invisnum.Value > 5 then
- Invisibility()
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- Invisibility()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- end
- key2 = function(key)
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- MMouse = mouse
- end
- ds = function(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Renegade loaded.")
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local Point, LastPoint = nil, nil
- local passivenum = 100
- local pnum2 = 0
- local walk = 0
- local walkforw = true
- local addpassive = 0
- local gashnum = 0
- while true do
- swait()
- if Humanoid.Health <= 0 then
- attack = true
- for i = 1, #Marked do
- if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then
- MarkedGUI[i][1].Parent = nil
- end
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- end
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- do
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- print("daigui")
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- if doing2 == true then
- gashnum = gashnum + 1
- if (gashnum) % 10 == 0 then
- if 0 < mana.Value then
- mana.Value = mana.Value - -2
- else
- do2()
- end
- end
- MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 0.5, 0.5, 0.5, 0.05)
- MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025)
- MagicBlock(BrickColor.new("Crimson"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1)
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- hitbox.Transparency = 1
- hitbox2.Transparency = 1
- for i = 1, #Marked do
- if Marked[i] ~= nil then
- if Marked[i][1].Parent == nil then
- MarkedGUI[i][1].Parent = nil
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- else
- if MarkedGUI[i][1].Parent ~= nil then
- MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0)
- if 0 < Marked[i][4].Value then
- Marked[i][4].Value = Marked[i][4].Value - 1
- end
- if MarkedGUI[i][2].Parent ~= nil then
- if Marked[i][3].Value == 0 then
- MarkedGUI[i][2].Image = "rbxassetid://278007861"
- else
- if Marked[i][3].Value == 1 then
- MarkedGUI[i][2].Image = "rbxassetid://278007839"
- else
- if Marked[i][3].Value == 2 then
- MarkedGUI[i][2].Image = "rbxassetid://278007803"
- else
- if Marked[i][3].Value == 3 then
- MarkedGUI[i][2].Image = "rbxassetid://278007757"
- else
- if Marked[i][3].Value == 4 then
- MarkedGUI[i][2].Image = "rbxassetid://278007704"
- else
- if Marked[i][3].Value == 5 then
- MarkedGUI[i][2].Image = "rbxassetid://278007663"
- else
- if Marked[i][3].Value == 6 then
- MarkedGUI[i][2].Image = "rbxassetid://278007643"
- else
- if Marked[i][3].Value == 7 then
- MarkedGUI[i][2].Image = "rbxassetid://278007606"
- else
- if Marked[i][3].Value == 8 then
- MarkedGUI[i][2].Image = "rbxassetid://278007570"
- else
- if Marked[i][3].Value == 9 then
- MarkedGUI[i][2].Image = "rbxassetid://278007545"
- else
- if Marked[i][3].Value == 10 then
- MarkedGUI[i][2].Image = "rbxassetid://278007515"
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if Marked[i][2] ~= nil then
- Marked[i][2].Value = Marked[i][2].Value - 1
- if Marked[i][2].Value <= 0 then
- Marked[i][1].Parent = nil
- MarkedGUI[i][1].Parent = nil
- table.remove(MarkedGUI, i)
- table.remove(Marked, i)
- end
- end
- end
- end
- end
- scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0)
- scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5
- scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0)
- testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0)
- if invisible == true then
- addpassive = addpassive + 1
- for i = 1, 1 do
- MagicCircle2(BrickColor.new("Crimson"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2)
- end
- if 50 <= addpassive then
- addpassive = 0
- for _,c in pairs(workspace:children()) do
- local hum = (c:findFirstChild("Humanoid"))
- if hum ~= nil then
- local head = nil
- for _,d in pairs(c:children()) do
- if d.Name == "HumanoidRootPart" then
- local targ = d.Position - RootPart.Position
- local mag = targ.magnitude
- if mag <= 60 and c.Name ~= Player.Name then
- mark = d.Parent:findFirstChild("Mark")
- if mark ~= nil then
- if (mark:findFirstChild("MarkTime")) ~= nil then
- mark.MarkTime.Value = 500
- end
- if (mark:findFirstChild("MarkValue")) ~= nil then
- if (mark:findFirstChild("MarkSize")) ~= nil then
- mark.MarkSize.Value = 5
- end
- if mark.MarkValue.Value < 10 then
- mark.MarkValue.Value = mark.MarkValue.Value + 1
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- do
- pursuitnum = pursuitnum + 1
- if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then
- invisnum.Value = invisnum.Value - 1
- passivenum = 0
- end
- if 8 <= passivenum and invisible == true then
- invisnum.Value = invisnum.Value - 1
- pursuitnum = 0
- passivenum = 0
- end
- if 100 <= invisnum.Value then
- invisnum.Value = 100
- end
- if invisible == true and invisnum.Value <= 0 then
- Invisibility()
- end
- passivenum = passivenum + 1
- if Stagger.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if StaggerHit.Value == true and staggeranim == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerHitt()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if StunT.Value <= Stun.Value and stunanim == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stun.Value = 0
- stunanim = false
- end))
- end
- local stunnum2 = 30
- if stunnum2 <= stunnum then
- if 0 < Stun.Value then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if (500 <= idle and attack ~= false) or Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.9, -1.6) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0, -0.4 - (donum) / 2, 0) * cf(0, -2, 0) * euler(1, 0, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.2, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2 + (donum) / 3, 0, 0.5 - (donum) / 3) * euler(0, 2.1, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.3 - (donum) / 3, 0.5, -0.4 + (donum) / 3) * euler(0.7 + (donum) / 6, 0, 0.4 + (donum) / 6) * euler(0, -1.57, 0), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0.3), 0.2)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
- end
- else
- if 30 <= torvel and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false then
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.3), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2 - (donum) / 5, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3 + (donum) / 3, 0, 0.5 - (donum) / 3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2 + (donum) / 3, 0, -0.4 + (donum) / 3), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7])
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- else
- if Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if Thing[2] == "PartiEmi" then
- Thing[3] = Thing[3] - 1
- if Thing[3] <= 0 then
- Thing[1].Enabled = false
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "AdjuEff" then
- if 0 < Thing[3] then
- Thing[3] = Thing[3] - 1
- Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
- Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
- Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block3" then
- Thing[9] = Thing[9] + 0.5
- Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Skull" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder2" then
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
- fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true)
- fenbarblock3.Text = "Pursuit(" .. invisnum.Value .. ")"
- fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
- for _,c in pairs(Decrease:children()) do
- if (c:findFirstChild("Duration")) ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- else
- if c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- else
- if c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- end
- end
- Atk.Value = 1 - (decreaseatk)
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - (decreasedef)
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - (decreasemvmt)
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = "Defense\n(" .. DefVal .. ")"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
- if StunT.Value <= Stun.Value then
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if 100 <= mana.Value then
- mana.Value = 100
- else
- if mananum <= 12 then
- mananum = mananum + 1
- else
- mananum = 0
- mana.Value = mana.Value + 100
- end
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
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