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HenloMyDude

cloner

Aug 26th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. plr = owner
  143. mouse = plr:GetMouse()
  144. char = plr.Character
  145. follow = true
  146. char.Archivable = true
  147. parentooh = workspace
  148. deathwait = 1
  149.  
  150. function clone()
  151. local cloned = char:Clone()
  152. cloned.Name = owner.Name .." "
  153. cloned.Parent = parentooh
  154.  
  155. cloned:FindFirstChildOfClass("Humanoid").Died:connect(function()
  156. wait(deathwait)
  157. cloned:Destroy()
  158. end)
  159.  
  160. coroutine.resume(coroutine.create(function()
  161. while true do
  162. wait(0.25)
  163. if follow == true then
  164. cloned.Humanoid.WalkToPoint = char.HumanoidRootPart.Position
  165. end
  166. if char.Humanoid.Jump == true then
  167. cloned.Humanoid.Jump = true
  168. end
  169. end
  170. end))
  171. end
  172.  
  173. function clonesword()
  174. local cloned = char:Clone()
  175. cloned.Name = owner.Name .." "
  176. cloned.Parent = parentooh
  177.  
  178. --------------------------
  179.  
  180. local handle = Instance.new("Part",cloned)
  181. handle.Name = "Handle"
  182. handle.Size = Vector3.new(1, 0.8, 4)
  183. handle.Reflectance = 0.4
  184. handle.BrickColor = BrickColor.new("Dark stone grey")
  185. local mesh = Instance.new("SpecialMesh",handle)
  186. mesh.Name = "Mesh"
  187. mesh.MeshType = "FileMesh"
  188. mesh.MeshId = "rbxasset://fonts/sword.mesh"
  189. mesh.TextureId = "rbxasset://textures/SwordTexture.png"
  190. local weld = Instance.new("Weld",handle)
  191. weld.Part0 = handle
  192. weld.Part1 = cloned["Right Arm"]
  193. weld.C0 = CFrame.new(0, -1, -1.25) * CFrame.Angles(77 + 77, 0, 0)
  194.  
  195. --------------------------
  196. --added stuff for damage--
  197.  
  198. handle.Touched:connect(function(hit)
  199. for _,v in pairs (hit.Parent:children()) do
  200. if hit.Parent ~= char and hit.Parent ~= cloned and hit.Parent.Name ~= cloned.Name then
  201. if v:IsA("Humanoid") then
  202. v.Health = v.Health - 5
  203. end
  204. end
  205. end
  206. end)
  207.  
  208. --------------------------
  209.  
  210.  
  211. cloned:FindFirstChildOfClass("Humanoid").Died:connect(function()
  212. wait(deathwait)
  213. cloned:Destroy()
  214. end)
  215.  
  216. coroutine.resume(coroutine.create(function()
  217. while true do
  218. wait(0.25)
  219. if follow == true then
  220. cloned.Humanoid.WalkToPoint = char.HumanoidRootPart.Position
  221. end
  222. if char.Humanoid.Jump == true then
  223. cloned.Humanoid.Jump = true
  224. end
  225. if not handle then
  226. local handle = Instance.new("Part",cloned)
  227. handle.Name = "Handle"
  228. handle.Size = Vector3.new(1, 0.8, 4)
  229. handle.Reflectance = 0.4
  230. handle.BrickColor = BrickColor.new("Dark stone grey")
  231. local mesh = Instance.new("SpecialMesh",handle)
  232. mesh.Name = "Mesh"
  233. mesh.MeshType = "FileMesh"
  234. mesh.MeshId = "rbxasset://fonts/sword.mesh"
  235. mesh.TextureId = "rbxasset://textures/SwordTexture.png"
  236. local weld = Instance.new("Weld",handle)
  237. weld.Part0 = handle
  238. weld.Part1 = cloned["Right Arm"]
  239. weld.C0 = CFrame.new(0, -1, -1.25) * CFrame.Angles(77 + 77, 0, 0)
  240. end
  241. end
  242. end))
  243. end
  244.  
  245. mouse.Button1Down:connect(function()
  246.  
  247. end)
  248.  
  249. mouse.KeyDown:connect(function(key)
  250. key=key:lower()
  251. if key == "f" then
  252. for _,v in pairs (parentooh:children()) do
  253. if v:IsA("Model") and v.Name == owner.Name .." " then
  254. v.Humanoid.Jump = true
  255. end
  256. end
  257. end
  258. if key == "p" then
  259. for _,v in pairs (parentooh:children()) do
  260. if v:IsA("Model") and v.Name == owner.Name .." " then
  261. v:Destroy()
  262. end
  263. end
  264. end
  265. if key == "v" then
  266. clonesword()
  267. end
  268. if key == "c" then
  269. clone()
  270. end
  271. if key == "g" then
  272. follow = false
  273. for _,v in pairs (parentooh:children()) do
  274. if v:IsA("Model") and v.Name == owner.Name .." " then
  275. repeat
  276. wait()
  277. for _,v in pairs (parentooh:children()) do
  278. if v:IsA("Model") and v.Name == owner.Name .." " then
  279. v.Humanoid.WalkToPoint = mouse.Hit.p
  280. end
  281. end
  282. until follow == true
  283. follow = true
  284. end
  285. end
  286. end
  287. end)
  288.  
  289. mouse.KeyUp:connect(function(key)
  290. key=key:lower()
  291. if key == "g" then
  292. follow = true
  293. end
  294. end)
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