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Zebula_The_Scripter

Mad Banisher

Sep 22nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. local FORCERESET = false
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 16
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "BanishV3Gui"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character:FindFirstChild("Animate")
  84. local UNANCHOR = true
  85. local TOBANISH = {}
  86. script.Parent = PlayerGui
  87.  
  88. --//=================================\\
  89. --\\=================================//
  90.  
  91.  
  92. --//=================================\\
  93. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  94. --\\=================================//
  95.  
  96. ArtificialHB = Instance.new("BindableEvent", script)
  97. ArtificialHB.Name = "ArtificialHB"
  98.  
  99. script:WaitForChild("ArtificialHB")
  100.  
  101. frame = Frame_Speed
  102. tf = 0
  103. allowframeloss = false
  104. tossremainder = false
  105. lastframe = tick()
  106. script.ArtificialHB:Fire()
  107.  
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109. tf = tf + s
  110. if tf >= frame then
  111. if allowframeloss then
  112. script.ArtificialHB:Fire()
  113. lastframe = tick()
  114. else
  115. for i = 1, math.floor(tf / frame) do
  116. script.ArtificialHB:Fire()
  117. end
  118. lastframe = tick()
  119. end
  120. if tossremainder then
  121. tf = 0
  122. else
  123. tf = tf - frame * math.floor(tf / frame)
  124. end
  125. end
  126. end)
  127.  
  128. --//=================================\\
  129. --\\=================================//
  130.  
  131. --//=================================\\
  132. --|| SOME FUNCTIONS
  133. --\\=================================//
  134.  
  135. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  136. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  137. end
  138.  
  139. function PositiveAngle(NUMBER)
  140. if NUMBER >= 0 then
  141. NUMBER = 0
  142. end
  143. return NUMBER
  144. end
  145.  
  146. function NegativeAngle(NUMBER)
  147. if NUMBER <= 0 then
  148. NUMBER = 0
  149. end
  150. return NUMBER
  151. end
  152.  
  153. function Swait(NUMBER)
  154. if NUMBER == 0 or NUMBER == nil then
  155. ArtificialHB.Event:wait()
  156. else
  157. for i = 1, NUMBER do
  158. ArtificialHB.Event:wait()
  159. end
  160. end
  161. end
  162.  
  163. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  164. local NEWMESH = IT(MESH)
  165. if MESH == "SpecialMesh" then
  166. NEWMESH.MeshType = MESHTYPE
  167. if MESHID ~= "nil" and MESHID ~= "" then
  168. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  169. end
  170. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  171. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  172. end
  173. end
  174. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  175. NEWMESH.Scale = SCALE
  176. NEWMESH.Parent = PARENT
  177. return NEWMESH
  178. end
  179.  
  180. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  181. local NEWPART = IT("Part")
  182. NEWPART.formFactor = FORMFACTOR
  183. NEWPART.Reflectance = REFLECTANCE
  184. NEWPART.Transparency = TRANSPARENCY
  185. NEWPART.CanCollide = false
  186. NEWPART.Locked = true
  187. NEWPART.Anchored = true
  188. if ANCHOR == false then
  189. NEWPART.Anchored = false
  190. end
  191. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  192. NEWPART.Name = NAME
  193. NEWPART.Size = SIZE
  194. NEWPART.Position = Torso.Position
  195. NEWPART.Material = MATERIAL
  196. NEWPART:BreakJoints()
  197. NEWPART.Parent = PARENT
  198. return NEWPART
  199. end
  200.  
  201. local function weldBetween(a, b)
  202. local weldd = Instance.new("ManualWeld")
  203. weldd.Part0 = a
  204. weldd.Part1 = b
  205. weldd.C0 = CFrame.new()
  206. weldd.C1 = b.CFrame:inverse() * a.CFrame
  207. weldd.Parent = a
  208. return weldd
  209. end
  210.  
  211.  
  212. function QuaternionFromCFrame(cf)
  213. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  214. local trace = m00 + m11 + m22
  215. if trace > 0 then
  216. local s = math.sqrt(1 + trace)
  217. local recip = 0.5 / s
  218. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  219. else
  220. local i = 0
  221. if m11 > m00 then
  222. i = 1
  223. end
  224. if m22 > (i == 0 and m00 or m11) then
  225. i = 2
  226. end
  227. if i == 0 then
  228. local s = math.sqrt(m00 - m11 - m22 + 1)
  229. local recip = 0.5 / s
  230. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  231. elseif i == 1 then
  232. local s = math.sqrt(m11 - m22 - m00 + 1)
  233. local recip = 0.5 / s
  234. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  235. elseif i == 2 then
  236. local s = math.sqrt(m22 - m00 - m11 + 1)
  237. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  238. end
  239. end
  240. end
  241.  
  242. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  243. local xs, ys, zs = x + x, y + y, z + z
  244. local wx, wy, wz = w * xs, w * ys, w * zs
  245. local xx = x * xs
  246. local xy = x * ys
  247. local xz = x * zs
  248. local yy = y * ys
  249. local yz = y * zs
  250. local zz = z * zs
  251. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  252. end
  253.  
  254. function QuaternionSlerp(a, b, t)
  255. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  256. local startInterp, finishInterp;
  257. if cosTheta >= 0.0001 then
  258. if (1 - cosTheta) > 0.0001 then
  259. local theta = ACOS(cosTheta)
  260. local invSinTheta = 1 / SIN(theta)
  261. startInterp = SIN((1 - t) * theta) * invSinTheta
  262. finishInterp = SIN(t * theta) * invSinTheta
  263. else
  264. startInterp = 1 - t
  265. finishInterp = t
  266. end
  267. else
  268. if (1 + cosTheta) > 0.0001 then
  269. local theta = ACOS(-cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((t - 1) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = t - 1
  275. finishInterp = t
  276. end
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280.  
  281. function Clerp(a, b, t)
  282. local qa = {QuaternionFromCFrame(a)}
  283. local qb = {QuaternionFromCFrame(b)}
  284. local ax, ay, az = a.x, a.y, a.z
  285. local bx, by, bz = b.x, b.y, b.z
  286. local _t = 1 - t
  287. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  288. end
  289.  
  290. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  291. local frame = IT("Frame")
  292. frame.BackgroundTransparency = TRANSPARENCY
  293. frame.BorderSizePixel = BORDERSIZEPIXEL
  294. frame.Position = POSITION
  295. frame.Size = SIZE
  296. frame.BackgroundColor3 = COLOR
  297. frame.BorderColor3 = BORDERCOLOR
  298. frame.Name = NAME
  299. frame.Parent = PARENT
  300. return frame
  301. end
  302.  
  303. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  304. local label = IT("TextLabel")
  305. label.BackgroundTransparency = 1
  306. label.Size = UD2(1, 0, 1, 0)
  307. label.Position = UD2(0, 0, 0, 0)
  308. label.TextColor3 = TEXTCOLOR
  309. label.TextStrokeTransparency = STROKETRANSPARENCY
  310. label.TextTransparency = TRANSPARENCY
  311. label.FontSize = TEXTFONTSIZE
  312. label.Font = TEXTFONT
  313. label.BorderSizePixel = BORDERSIZEPIXEL
  314. label.TextScaled = false
  315. label.Text = TEXT
  316. label.Name = NAME
  317. label.Parent = PARENT
  318. return label
  319. end
  320.  
  321. function NoOutlines(PART)
  322. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  323. end
  324.  
  325. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  326. local NEWWELD = IT(TYPE)
  327. NEWWELD.Part0 = PART0
  328. NEWWELD.Part1 = PART1
  329. NEWWELD.C0 = C0
  330. NEWWELD.C1 = C1
  331. NEWWELD.Parent = PARENT
  332. return NEWWELD
  333. end
  334.  
  335. local S = IT("Sound")
  336. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  337. local NEWSOUND = nil
  338. coroutine.resume(coroutine.create(function()
  339. NEWSOUND = S:Clone()
  340. NEWSOUND.Parent = PARENT
  341. NEWSOUND.Volume = VOLUME
  342. NEWSOUND.Pitch = PITCH
  343. NEWSOUND.SoundId = "1753701701"..ID
  344. NEWSOUND:play()
  345. if DOESLOOP == true then
  346. NEWSOUND.Looped = true
  347. else
  348. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  349. NEWSOUND:remove()
  350. end
  351. end))
  352. return NEWSOUND
  353. end
  354.  
  355. function CFrameFromTopBack(at, top, back)
  356. local right = top:Cross(back)
  357. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  358. end
  359.  
  360. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  361. function WACKYEFFECT(Table)
  362. local TYPE = (Table.EffectType or "Sphere")
  363. local SIZE = (Table.Size or VT(1,1,1))
  364. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  365. local TRANSPARENCY = (Table.Transparency or 0)
  366. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  367. local CFRAME = (Table.CFrame or Torso.CFrame)
  368. local MOVEDIRECTION = (Table.MoveToPos or nil)
  369. local ROTATION1 = (Table.RotationX or 0)
  370. local ROTATION2 = (Table.RotationY or 0)
  371. local ROTATION3 = (Table.RotationZ or 0)
  372. local MATERIAL = (Table.Material or "Neon")
  373. local COLOR = (Table.Color or C3(1,1,1))
  374. local TIME = (Table.Time or 45)
  375. local SOUNDID = (Table.SoundID or nil)
  376. local SOUNDPITCH = (Table.SoundPitch or nil)
  377. local SOUNDVOLUME = (Table.SoundVolume or nil)
  378. coroutine.resume(coroutine.create(function()
  379. local PLAYSSOUND = false
  380. local SOUND = nil
  381. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  382. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  383. PLAYSSOUND = true
  384. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  385. end
  386. EFFECT.Color = COLOR
  387. local MSH = nil
  388. if TYPE == "Sphere" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  390. elseif TYPE == "Block" then
  391. MSH = IT("BlockMesh",EFFECT)
  392. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  393. elseif TYPE == "Wave" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  395. elseif TYPE == "Ring" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  397. elseif TYPE == "Slash" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399. elseif TYPE == "Round Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Swirl" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Skull" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Crystal" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  407. end
  408. if MSH ~= nil then
  409. local MOVESPEED = nil
  410. if MOVEDIRECTION ~= nil then
  411. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  412. end
  413. local GROWTH = SIZE - ENDSIZE
  414. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  415. if TYPE == "Block" then
  416. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  417. else
  418. EFFECT.CFrame = CFRAME
  419. end
  420. for LOOP = 1, TIME+1 do
  421. Swait()
  422. MSH.Scale = MSH.Scale - GROWTH/TIME
  423. if TYPE == "Wave" then
  424. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  425. end
  426. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  431. end
  432. if MOVEDIRECTION ~= nil then
  433. local ORI = EFFECT.Orientation
  434. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  435. EFFECT.Orientation = ORI
  436. end
  437. end
  438. if PLAYSSOUND == false then
  439. EFFECT:remove()
  440. else
  441. SOUND.Stopped:Connect(function()
  442. EFFECT:remove()
  443. end)
  444. end
  445. else
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. repeat Swait() until SOUND.Playing == false
  450. EFFECT:remove()
  451. end
  452. end
  453. end))
  454. end
  455.  
  456. function MakeForm(PART,TYPE)
  457. if TYPE == "Cyl" then
  458. local MSH = IT("CylinderMesh",PART)
  459. elseif TYPE == "Ball" then
  460. local MSH = IT("SpecialMesh",PART)
  461. MSH.MeshType = "Sphere"
  462. elseif TYPE == "Wedge" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Wedge"
  465. end
  466. end
  467.  
  468. function SpawnTrail(FROM,TO,BIG)
  469. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  470. MakeForm(TRAIL,"Cyl")
  471. local DIST = (FROM - TO).Magnitude
  472. if BIG == true then
  473. TRAIL.Size = VT(0.5,DIST,0.5)
  474. else
  475. TRAIL.Size = VT(0.25,DIST,0.25)
  476. end
  477. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  478. coroutine.resume(coroutine.create(function()
  479. for i = 1, 5 do
  480. Swait()
  481. TRAIL.Transparency = TRAIL.Transparency + 0.1
  482. end
  483. TRAIL:remove()
  484. end))
  485. end
  486.  
  487. Debris = game:GetService("Debris")
  488.  
  489. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  490. local DIRECTION = CF(StartPos,EndPos).lookVector
  491. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  492. end
  493.  
  494. function turnto(position)
  495. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  496. end
  497.  
  498. --//=================================\\
  499. --|| WEAPON CREATION
  500. --\\=================================//
  501.  
  502. local Particle = IT("ParticleEmitter",nil)
  503. Particle.Enabled = false
  504. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  505. Particle.LightEmission = 0.5
  506. Particle.Rate = 150
  507. Particle.ZOffset = 0.2
  508. Particle.Rotation = NumberRange.new(-180, 180)
  509. Particle.RotSpeed = NumberRange.new(-180, 180)
  510. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  511. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  512.  
  513. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  514. function ParticleEmitter(Table)
  515. local PRTCL = Particle:Clone()
  516. local Speed = Table.Speed or 5
  517. local Drag = Table.Drag or 0
  518. local Size1 = Table.Size1 or 1
  519. local Size2 = Table.Size2 or 5
  520. local Lifetime1 = Table.Lifetime1 or 1
  521. local Lifetime2 = Table.Lifetime2 or 1.5
  522. local Parent = Table.Parent or Torso
  523. local Emit = Table.Emit or 100
  524. local Offset = Table.Offset or 360
  525. local Acel = Table.Acel or VT(0,0,0)
  526. local Enabled = Table.Enabled or false
  527. PRTCL.Parent = Parent
  528. PRTCL.Size = NumberSequence.new(Size1,Size2)
  529. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  530. PRTCL.Speed = NumberRange.new(Speed)
  531. PRTCL.VelocitySpread = Offset
  532. PRTCL.Drag = Drag
  533. PRTCL.Acceleration = Acel
  534. if Enabled == false then
  535. PRTCL:Emit(Emit)
  536. Debris:AddItem(PRTCL,Lifetime2)
  537. else
  538. PRTCL.Enabled = true
  539. end
  540. return PRTCL
  541. end
  542.  
  543. Character.Head.face.Texture = "rbxassetid://1327813409"
  544.  
  545. local LASTPART = Head
  546. for i = 1, 20 do
  547. local MATH = (1-(i/25))
  548. if LASTPART == Head then
  549. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  550. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  551. LASTPART = Horn
  552. Horn.Color = C3((i*3-3)/255,0,0)
  553.  
  554. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  555. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  556. LASTPART = Horn
  557. Horn.Color = C3((i*3-3)/255,0,0)
  558. end
  559. end
  560.  
  561. local LASTPART = Head
  562. for i = 1, 20 do
  563. local MATH = (1-(i/25))
  564. if LASTPART == Head then
  565. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  566. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  567. LASTPART = Horn
  568. Horn.Color = C3((i*3-3)/255,0,0)
  569. else
  570. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  571. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  572. LASTPART = Horn
  573. Horn.Color = C3((i*3-3)/255,0,0)
  574. end
  575. end
  576.  
  577. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.6,0.2),false)
  578. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  579. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  580. MakeForm(Part,"Wedge")
  581. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  582. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.3,0.2),false)
  583. MakeForm(Part,"Wedge")
  584. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  585. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.3,0.3),false)
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.5,0.5),false)
  588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.4,0.4,0.4),false)
  590. MakeForm(Part,"Cyl")
  591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  592. for i = 1, 8 do
  593. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0,0.35,0.41),false)
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  595. end
  596. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.38,0.41,0.38),false)
  597. MakeForm(Part,"Cyl")
  598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.37,0.5,0.37),false)
  600. MakeForm(Part,"Ball")
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.7,0.4),false)
  603. MakeForm(Part,"Wedge")
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.3,0.4,0.2),false)
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.35,0.35,0.35),false)
  608. MakeForm(Part,"Cyl")
  609. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.5),false)
  611. MakeForm(Part,"Cyl")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.5,0.1,0.45),false)
  614. MakeForm(Part,"Cyl")
  615. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  616. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.2,0.5,0.2),false)
  617. MakeForm(Part,"Wedge")
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  619. local LASTPART = Handle
  620. for i = 1, 10 do
  621. if LASTPART == Handle then
  622. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.2,0),false)
  623. LASTPART = Part
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  625. else
  626. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.1,0.05,0),false)
  627. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  628. LASTPART = Part
  629. end
  630. end
  631.  
  632. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.15,2,0.15),false)
  633. MakeForm(Barrel,"Cyl")
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0.25,1,0.25),false)
  636. MakeForm(Part,"Cyl")
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  638. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0.1,0.2),false)
  639. MakeForm(Part,"Wedge")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  641. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Eye", VT(0.125,0,0.125),false)
  642. MakeForm(Hole,"Cyl")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Brown", "Part", VT(0,0,0),false)
  645. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  646. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  647. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Brown", "Eye", VT(0,0,0),false)
  648. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  649. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  650.  
  651. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  652. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  653. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  654. MakeForm(Part,"Wedge")
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  656. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  659. MakeForm(Part,"Cyl")
  660. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  661. for i = 1, 8 do
  662. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  664. end
  665. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  666. MakeForm(Part,"Wedge")
  667. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  668. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  669. MakeForm(Part,"Cyl")
  670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  672. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  674. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  676. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  677. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  678. MakeForm(RightBarrel,"Cyl")
  679. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  680. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  681. MakeForm(Part,"Wedge")
  682. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  683. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  684. MakeForm(RightHole,"Cyl")
  685. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  686. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  687. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  688. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  689. MakeForm(Part,"Wedge")
  690. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  691. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  692. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  693. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  694. MakeForm(Part,"Cyl")
  695. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  696. for i = 1, 8 do
  697. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  698. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  699. end
  700. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  701. MakeForm(Part,"Wedge")
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  703. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  704. MakeForm(Part,"Cyl")
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  712. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  713. MakeForm(LeftBarrel,"Cyl")
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  715. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  716. MakeForm(Part,"Wedge")
  717. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  719. MakeForm(LeftHole,"Cyl")
  720. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  721.  
  722. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(1.1,1,0.525),false)
  723. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  724. MakeForm(Part,"Wedge")
  725.  
  726. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(1,1,1.2),false)
  727. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  728. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(0.3,1.7,1.15),false)
  729. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(0.3,1.7,1.15),false)
  731. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  732. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(0.8,0.8,1.225),false)
  733. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  735. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736.  
  737. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(1.1,0.7,1.1),false)
  738. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(0.55,0.7,1.1),false)
  740. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Really red", "Metal", VT(1.1,0.7,0.525),false)
  742. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  743. MakeForm(Part,"Wedge")
  744.  
  745. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false)
  746. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747.  
  748. for i = 1, 3 do
  749. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false)
  750. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  751. MakeForm(Part,"Cyl")
  752. end
  753. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  754. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  755. MakeForm(Part,"Wedge")
  756. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  757. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  758. MakeForm(Part,"Wedge")
  759. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  760. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  761. MakeForm(Part,"Wedge")
  762. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Really red", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  763. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  764. MakeForm(Part,"Wedge")
  765. coroutine.resume(coroutine.create(function()
  766. while wait() do
  767. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  768. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  769. end
  770. end))
  771.  
  772. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  773. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  774.  
  775. for _, c in pairs(Weapon:GetDescendants()) do
  776. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  777. c.Material = "Glass"
  778. c.Color = C3(0,0,0)
  779. elseif c.ClassName == "Part" and c.Name == "Eye" then
  780. c.Color = C3(1,0,0)
  781. c.Material = "Neon"
  782. end
  783. end
  784.  
  785. Weapon.Parent = Character
  786. for _, c in pairs(Weapon:GetChildren()) do
  787. if c.ClassName == "Part" then
  788. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  789. end
  790. end
  791.  
  792. local SKILLTEXTCOLOR = C3(1,0,0)
  793. local SKILLFONT = "Antique"
  794. local SKILLTEXTSIZE = 7
  795.  
  796. Humanoid.Died:connect(function()
  797. ATTACK = true
  798. end)
  799.  
  800. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  801. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  802. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  803. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  804.  
  805. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Mad Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  806. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banish Bullets", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  807. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Banishing Stab", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  808. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  809.  
  810. function printbye(Name)
  811. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  812. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  813. end
  814.  
  815. workspace.ChildAdded:connect(function(instance)
  816. for BANISH = 1, #TOBANISH do
  817. if TOBANISH[BANISH] ~= nil then
  818. if instance.Name == TOBANISH[BANISH] then
  819. coroutine.resume(coroutine.create(function()
  820. printbye(instance.Name)
  821. instance:ClearAllChildren()
  822. Debris:AddItem(instance,0.0005)
  823. end))
  824. end
  825. end
  826. end
  827. end)
  828.  
  829. --//=================================\\
  830. --|| DAMAGING
  831. --\\=================================//
  832.  
  833. function Banish(Foe)
  834. if Foe then
  835. coroutine.resume(coroutine.create(function()
  836. --if game.Players:FindFirstChild(Foe.Name) then
  837. table.insert(TOBANISH,Foe.Name)
  838. printbye(Foe.Name)
  839. --end
  840. Foe.Archivable = true
  841. local CLONE = Foe:Clone()
  842. Foe:Destroy()
  843. CLONE.Parent = Effects
  844. CLONE:BreakJoints()
  845. local MATERIALS = {"Glass","Neon"}
  846. for _, c in pairs(CLONE:GetDescendants()) do
  847. if c:IsA("BasePart") then
  848. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  849. CreateSound(340722848, c, 10, 1, false)
  850. end
  851. c.Anchored = true
  852. c.Transparency = c.Transparency + 0.2
  853. c.Material = MATERIALS[MRANDOM(1,2)]
  854. c.Color = C3(1,0,0)
  855. if c.ClassName == "MeshPart" then
  856. c.TextureID = ""
  857. end
  858. if c:FindFirstChildOfClass("SpecialMesh") then
  859. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  860. end
  861. if c:FindFirstChildOfClass("Decal") then
  862. c:FindFirstChildOfClass("Decal"):remove()
  863. end
  864. c.Name = "Banished"
  865. c.CanCollide = false
  866. else
  867. c:remove()
  868. end
  869. end
  870. local A = false
  871. for i = 1, 35 do
  872. if A == false then
  873. A = true
  874. elseif A == true then
  875. A = false
  876. end
  877. for _, c in pairs(CLONE:GetDescendants()) do
  878. if c:IsA("BasePart") then
  879. c.Anchored = true
  880. c.Material = MATERIALS[MRANDOM(1,2)]
  881. c.Transparency = c.Transparency + 0.8/35
  882. if A == false then
  883. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  884. elseif A == true then
  885. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  886. end
  887. end
  888. end
  889. Swait()
  890. end
  891. CLONE:remove()
  892. end))
  893. end
  894. end
  895.  
  896. function ApplyAoE(POSITION,RANGE,ISBANISH)
  897. local CHILDREN = workspace:GetDescendants()
  898. for index, CHILD in pairs(CHILDREN) do
  899. if CHILD.ClassName == "Model" and CHILD ~= Character then
  900. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  901. if HUM then
  902. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  903. if TORSO then
  904. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  905. if ISBANISH == true then
  906. Banish(CHILD)
  907. else
  908. if ISBANISH == "Gravity" then
  909. HUM.PlatformStand = true
  910. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  911. local grav = Instance.new("BodyPosition",TORSO)
  912. grav.D = 15
  913. grav.P = 20000
  914. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  915. grav.position = TORSO.Position
  916. grav.Name = "V3BanishForce"..Player.Name
  917. else
  918. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  919. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  920. end
  921. else
  922. HUM.PlatformStand = false
  923. end
  924. end
  925. elseif ISBANISH == "Gravity" then
  926. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  927. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  928. HUM.PlatformStand = false
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end
  935. end
  936.  
  937. --//=================================\\
  938. --|| ATTACK FUNCTIONS AND STUFF
  939. --\\=================================//
  940.  
  941. function Banisher_Bullet()
  942. ATTACK = true
  943. Rooted = false
  944. for i=0, 0.4, 0.1 / Animation_Speed do
  945. Swait()
  946. turnto(Mouse.Hit.p)
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  953. end
  954. repeat
  955. for i=0, 0.2, 0.1 / Animation_Speed do
  956. Swait()
  957. turnto(Mouse.Hit.p)
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  964. end
  965. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  966. SpawnTrail(Hole.Position,POS)
  967. if HIT ~= nil then
  968. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  969. Banish(HIT.Parent)
  970. end
  971. end
  972. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  973. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  974. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  975. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  976. for i=0, 0.3, 0.1 / Animation_Speed do
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  984. end
  985. until KEYHOLD == false
  986. ATTACK = false
  987. Rooted = false
  988. end
  989.  
  990. function Deathbound()
  991. ATTACK = true
  992. Rooted = true
  993. for i=0, 1, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. local DONE = false
  1003. local GATE = nil
  1004. local GATESPIN = true
  1005. coroutine.resume(coroutine.create(function()
  1006. repeat
  1007. Swait()
  1008. if GATE ~= nil then
  1009. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1010. end
  1011. until GATESPIN == false
  1012. end))
  1013. coroutine.resume(coroutine.create(function()
  1014. repeat
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. until DONE == true
  1023. Swait(50)
  1024. for i = 1, 35 do
  1025. Swait(4)
  1026. local FIRED = false
  1027. local CHILDREN = workspace:GetDescendants()
  1028. for index, CHILD in pairs(CHILDREN) do
  1029. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1030. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1031. if HUM then
  1032. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1033. if TORSO then
  1034. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1035. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1036. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1037. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1038. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1039. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1040. Banish(CHILD)
  1041. FIRED = true
  1042. break
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048. if FIRED == false then
  1049. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1052. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1053. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1054. if HITBOD ~= nil then
  1055. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1056. Banish(HITBOD.Parent)
  1057. end
  1058. end
  1059. end
  1060. end
  1061. for i = 1, 45 do
  1062. Swait()
  1063. GATE.Size = GATE.Size - VT(3,0,3)
  1064. end
  1065. GATESPIN = false
  1066. GATE:remove()
  1067. end))
  1068. Swait(15)
  1069. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1070. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1071. local DECAL = IT("Decal",GATE)
  1072. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1073. DECAL.Face = "Top"
  1074. GATE.CFrame = CF(HITPOS)
  1075. CreateSound(160772554, GATE, 7, 1.3, false)
  1076. for i = 1, 45 do
  1077. Swait()
  1078. GATE.Size = GATE.Size + VT(3,0,3)
  1079. end
  1080. CreateSound(145080998, RightHole, 7, 1, false)
  1081. CreateSound(145080998, LeftHole, 7, 1, false)
  1082. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1083. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1084. ATTACK = false
  1085. Rooted = false
  1086. DONE = true
  1087. end
  1088.  
  1089. function Execute()
  1090. ATTACK = true
  1091. Rooted = false
  1092. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1093. Part.Color = C3(0,0,0)
  1094. MakeForm(Part,"Wedge")
  1095. Part.CanCollide = true
  1096. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1097. for i=0, 1, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. CreateSound(541909867, RightBarrel, 7, 1, false)
  1107. local TOCH = Part.Touched:Connect(function(hit)
  1108. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1109. Banish(hit.Parent)
  1110. end
  1111. end)
  1112. for i=0, 0.35, 0.1 / Animation_Speed do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. end
  1121. TOCH:disconnect()
  1122. for i=0, 0.35, 0.1 / Animation_Speed do
  1123. Swait()
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. end
  1131. Part:remove()
  1132. ATTACK = false
  1133. Rooted = false
  1134. end
  1135.  
  1136.  
  1137. function AttackTemplate()
  1138. ATTACK = true
  1139. Rooted = false
  1140. for i=0, 1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1148. end
  1149. ATTACK = false
  1150. Rooted = false
  1151. end
  1152.  
  1153. --//=================================\\
  1154. --|| ASSIGN THINGS TO KEYS
  1155. --\\=================================//
  1156.  
  1157. function MouseDown(Mouse)
  1158. if ATTACK == false then
  1159. end
  1160. end
  1161.  
  1162. function MouseUp(Mouse)
  1163. HOLD = false
  1164. end
  1165.  
  1166. function KeyDown(Key)
  1167. KEYHOLD = true
  1168. if Key == "z" and ATTACK == false then
  1169. Banisher_Bullet()
  1170. end
  1171.  
  1172. if Key == "b" and ATTACK == false then
  1173. Deathbound()
  1174. end
  1175.  
  1176. if Key == "c" and ATTACK == false then
  1177. Execute()
  1178. end
  1179.  
  1180. if Key == "g" and ATTACK == false then
  1181. TOBANISH = {}
  1182. end
  1183.  
  1184. if Key == "x" and ATTACK == false then
  1185. end
  1186. end
  1187.  
  1188. function KeyUp(Key)
  1189. KEYHOLD = false
  1190. end
  1191.  
  1192. Mouse.Button1Down:connect(function(NEWKEY)
  1193. MouseDown(NEWKEY)
  1194. end)
  1195. Mouse.Button1Up:connect(function(NEWKEY)
  1196. MouseUp(NEWKEY)
  1197. end)
  1198. Mouse.KeyDown:connect(function(NEWKEY)
  1199. KeyDown(NEWKEY)
  1200. end)
  1201. Mouse.KeyUp:connect(function(NEWKEY)
  1202. KeyUp(NEWKEY)
  1203. end)
  1204.  
  1205. --//=================================\\
  1206. --\\=================================//
  1207.  
  1208.  
  1209. function unanchor()
  1210. if UNANCHOR == true then
  1211. g = Character:GetChildren()
  1212. for i = 1, #g do
  1213. if g[i].ClassName == "Part" then
  1214. g[i].Anchored = false
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220.  
  1221. --//=================================\\
  1222. --|| WRAP THE WHOLE SCRIPT UP
  1223. --\\=================================//
  1224.  
  1225. Humanoid.Changed:connect(function(Jump)
  1226. if Jump == "Jump" and (Disable_Jump == true) then
  1227. Humanoid.Jump = false
  1228. end
  1229. end)
  1230.  
  1231. local CONNECT = nil
  1232.  
  1233. while true do
  1234. Swait()
  1235. ANIMATE.Parent = nil
  1236. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1237. Humanoid = IT("Humanoid",Character)
  1238. end
  1239. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1240. v:Stop();
  1241. end
  1242. SINE = SINE + CHANGE
  1243. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1244. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1245. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1246. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1247. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1248. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1249. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1250. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1251. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1252. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1253. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1254. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1255. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1256. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1257. end
  1258. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1259. ANIM = "Jump"
  1260. if ATTACK == false then
  1261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1267. end
  1268. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1269. ANIM = "Fall"
  1270. if ATTACK == false then
  1271. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1277. end
  1278. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1279. ANIM = "Idle"
  1280. if ATTACK == false then
  1281. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. end
  1288. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1289. ANIM = "Walk"
  1290. if ATTACK == false then
  1291. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1292. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1293. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1294. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1295. end
  1296. end
  1297. unanchor()
  1298. Humanoid.MaxHealth = "inf"
  1299. Humanoid.Health = "inf"
  1300. if Rooted == false then
  1301. Disable_Jump = false
  1302. Humanoid.WalkSpeed = Speed
  1303. elseif Rooted == true then
  1304. Disable_Jump = true
  1305. Humanoid.WalkSpeed = 0
  1306. end
  1307. sick.Parent = Torso
  1308. sick:resume()
  1309. sick.Volume = 5
  1310. sick.SoundId = "rbxassetid://410533850"
  1311. sick.Name = "BanishV3Music"
  1312. end
  1313.  
  1314. --//=================================\\
  1315. --\\=================================//
  1316.  
  1317.  
  1318.  
  1319.  
  1320.  
  1321. --//====================================================\\--
  1322. --|| END OF SCRIPT
  1323. --\\====================================================//--
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