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- _G.autosell = true -- change it to true in case you want to enable it
- _G.ItemsToSell = {
- ["Rokakaka"] = true, -- set to false to the items you don't want | this must be in autoexec folder
- ["Gold Coin"] = false,
- ["Mysterious Arrow"] = true,
- ["Diamond"] = false ,
- ["Zepellin's Headband"] = false ,
- ["Quinton's Glove"] = false,
- ["Ancient Scroll"] = false ,
- ["DEO's Diary"] = false ,
- ["Steel Ball"] = false,
- ["Rib Cage of The Saint's Corpse"] = false ,
- ["Pure Rokakaka"] = false ,
- ["Stone Mask"] = false
- }
- local function start()
- fireproximityprompt(workspace.Dialogues["ShiftPlox, The Travelling Merchant"].ProximityPrompt, 0)
- wait()
- end
- local function sellitem()
- local A_1 = "EndDialogue"
- local A_2 =
- {
- ["NPC"] = "Merchant",
- ["Option"] = "Option2",
- ["Dialogue"] = "Dialogue1"
- }
- local Event = game:GetService("Players").LocalPlayer.Character.RemoteEvent
- Event:FireServer(A_1, A_2)
- local A_1 = "EndDialogue"
- local A_2 =
- {
- ["NPC"] = "Merchant",
- ["Option"] = "Option2",
- ["Dialogue"] = "Dialogue5"
- }
- local Event = game:GetService("Players").LocalPlayer.Character.RemoteEvent
- Event:FireServer(A_1, A_2)
- end
- while _G.autosell do wait(1) pcall(function()
- if _G.autosell == false then return end
- local plr = game:GetService("Players").LocalPlayer
- if plr and plr.Character then
- for i ,v in pairs( _G.ItemsToSell) do
- if i and v == true then
- plr.Character:FindFirstChild("Humanoid"):EquipTool(plr.Backpack:FindFirstChild(i))
- start()
- sellitem()
- end
- end
- end
- end )
- end
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