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- // NAYANthegamer Event System
- // My Discord : nayanthegamer
- // MY Discord Server : https://discord.gg/ASxc2xznzr
- #include <a_samp>
- #include <streamer>
- #include <izcmd.inc>
- new bool: Sniper[MAX_PLAYERS];
- new bool: M4Devil[MAX_PLAYERS];
- new bool: CarGO[MAX_PLAYERS];
- new bool: InEvent[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("------------------------");
- print(" Nayan's Event's loaded ");
- print("------------------------");
- CreatePickup(335 ,3 ,-3461.0330,1664.3850,66.0415 ,0);
- CreatePickup(358 ,3 ,-3438.0564,1785.6772,66.0611 ,0);
- CreatePickup(336 ,3 ,-3392.3962,1784.3801,66.2538 ,0);
- CreatePickup(337 ,3 ,-3322.5183,1795.5392,66.0571 ,0);
- CreatePickup(373 ,3 ,-3314.3315,1763.0685,63.7973 ,0);
- CreatePickup(373 ,3 ,-3430.4739,1741.4113,66.0415 ,0);
- CreatePickup(1240,3 ,-3388.9763,1698.1442,66.0415 ,0);
- CreatePickup(348 ,3 ,-3428.8203,1833.9652,46.0349 ,0);
- CreatePickup(321 ,3 ,-3434.0183,1687.8445,71.7817 ,0);
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if(Sniper[playerid] == true)
- {
- ResetPlayerWeapons(playerid);
- Eventpackage(playerid);
- new Spawn = random(5);
- SetPlayerVirtualWorld(playerid, 23);
- SetPlayerInterior(playerid, 0);
- switch(Spawn)
- {
- case 0:
- {
- SetPlayerPos(playerid, -3305.5742,1710.9148,66.0415);
- SetPlayerFacingAngle(playerid,99.8405);
- }
- case 1:
- {
- SetPlayerPos(playerid, -3381.3835,1659.4771,66.0415);
- SetPlayerFacingAngle(playerid,335.6967);
- }
- case 2:
- {
- SetPlayerPos(playerid, -3446.7915,1680.2152,66.0805);
- SetPlayerFacingAngle(playerid,348.8568);
- }
- case 3:
- {
- SetPlayerPos(playerid, -3435.3967,1782.2611,66.0415);
- SetPlayerFacingAngle(playerid,186.1098);
- }
- case 4:
- {
- SetPlayerPos(playerid, -3391.7485,1782.7319,66.2633);
- SetPlayerFacingAngle(playerid,347.1021);
- }
- case 5:
- {
- SetPlayerPos(playerid, -3316.2441,1793.5986,66.0571);
- SetPlayerFacingAngle(playerid,171.1949);
- }
- }
- }
- if(M4Devil[playerid] == true)
- {
- ResetPlayerWeapons(playerid);
- M4package(playerid);
- new Spawn = random(4);
- SetPlayerVirtualWorld(playerid, 23);
- SetPlayerInterior(playerid, 0);
- switch(Spawn)
- {
- case 0:
- {
- SetPlayerPos(playerid, 942.4122,-1125.9700,23.9203);
- SetPlayerFacingAngle(playerid,100.5680);
- }
- case 1:
- {
- SetPlayerPos(playerid, 857.3309,-1076.1945,24.2969);
- SetPlayerFacingAngle(playerid,150.1377);
- }
- case 2:
- {
- SetPlayerPos(playerid, 947.6115,-1064.5311,24.8468);
- SetPlayerFacingAngle(playerid,39.1540);
- }
- case 3:
- {
- SetPlayerPos(playerid, 844.1850,-1121.9656,23.9957);
- SetPlayerFacingAngle(playerid,298.8471);
- }
- case 4:
- {
- SetPlayerPos(playerid, 814.9786,-1104.4783,25.7893);
- SetPlayerFacingAngle(playerid,266.8242);
- }
- }
- }
- if(CarGO[playerid] == true)
- {
- ResetPlayerWeapons(playerid);
- Cgwpackage(playerid);
- new Spawn = random(7);
- SetPlayerVirtualWorld(playerid, 23);
- SetPlayerInterior(playerid, 0);
- switch(Spawn)
- {
- case 0:
- {
- SetPlayerPos(playerid, -2338.9175,1559.7839,17.3281);
- SetPlayerFacingAngle(playerid,89.0225);
- }
- case 1:
- {
- SetPlayerPos(playerid, -2388.0242,1553.9193,26.0469);
- SetPlayerFacingAngle(playerid,2.9824);
- }
- case 2:
- {
- SetPlayerPos(playerid, -2417.9946,1554.1469,26.0469);
- SetPlayerFacingAngle(playerid,64.8350);
- }
- case 3:
- {
- SetPlayerPos(playerid, -2474.6680,1545.1694,23.6547);
- SetPlayerFacingAngle(playerid,0.7890);
- }
- case 4:
- {
- SetPlayerPos(playerid, -2470.8979,1538.4127,33.2344);
- SetPlayerFacingAngle(playerid,282.7056);
- }
- case 5:
- {
- SetPlayerPos(playerid, -2370.8237,1534.9347,10.8209);
- SetPlayerFacingAngle(playerid,53.3525);
- }
- case 6:
- {
- SetPlayerPos(playerid, -2427.1716,1536.6287,2.1172);
- SetPlayerFacingAngle(playerid,26.0062);
- }
- case 7:
- {
- SetPlayerPos(playerid, -2389.6401,1551.5474,2.1172);
- SetPlayerFacingAngle(playerid,6.7050);
- }
- }
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(InEvent[playerid] == true)
- {
- new string[128];
- new Killername[22];
- GetPlayerName(killerid, Killername, sizeof(Killername));
- format(string, sizeof(string), "~g~You were killed by ~n~~w~ %s", Killername);
- GameTextForPlayer(playerid, string, 2500, 3);
- GivePlayerMoney(playerid, 250);
- return 1;
- }
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- //------------------------------------------------------------------------------
- //commands
- CMD:sniper(playerid, params[])
- {
- if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
- {
- SpawnPlayer(playerid);
- ResetPlayerWeapons(playerid);
- Sniper[playerid] = true;
- InEvent[playerid] = true;
- Eventpackage(playerid);
- new string[128];
- new name[22];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "** %s has joined the event Sniper Island to join (/sniper)", name);
- SendClientMessageToAll(0xff0000FF, string);
- }
- return 1;
- }
- CMD:m4(playerid, params[])
- {
- if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
- {
- SpawnPlayer(playerid);
- ResetPlayerWeapons(playerid);
- M4Devil[playerid] = true;
- InEvent[playerid] = true;
- M4package(playerid);
- new string[128];
- new name[22];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "** %s has joined the event M4 Devil to join (/m4)", name);
- SendClientMessageToAll(0xff0000FF, string);
- }
- return 1;
- }
- CMD:cgw(playerid, params[])
- {
- if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
- {
- SpawnPlayer(playerid);
- ResetPlayerWeapons(playerid);
- CarGO[playerid] = true;
- InEvent[playerid] = true;
- Cgwpackage(playerid);
- new string[128];
- new name[22];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "** %s has joined the event Car Go Wars to join (/cgw)", name);
- SendClientMessageToAll(0xff0000FF, string);
- }
- return 1;
- }
- CMD:exit(playerid, params[])
- {
- if(InEvent[playerid] == true)
- {
- Sniper[playerid] = false;
- M4Devil[playerid] = false;
- CarGO[playerid] = false;
- InEvent[playerid] = false;
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid, 0);
- SendClientMessage(playerid, 0xf0ff00FF, "Your exit from minitgame");
- SpawnPlayer(playerid);
- }
- else return SendClientMessage(playerid, 0xf0ff00FF, "** Your not on any minigame");
- return 1;
- }
- //------------------------------------------------------------------------------
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- if(InEvent[playerid] == true) return 1;
- {
- new Float:x,Float:y,Float:z;
- GetPlayerPos(playerid, x, y, z);
- SetPlayerPos(playerid, x, y, z);
- SendClientMessage(playerid, 0xF6F600AA , "Currently your on a minigame you can't enter on vehicle");
- ShowPlayerDialog(playerid, 93334, DIALOG_STYLE_MSGBOX, "Minigame", "{ffffff}Your kicked from Minigame \n\
- {ffffff}Kicked By: {ff0000} Server \n\
- {ffffff}Reason: {ff0000}Enter on vehicle", "Close", "");
- KickPlayerFromEvent(playerid);
- SpawnPlayer(playerid);
- }
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- new string[128];
- new rname[MAX_PLAYER_NAME];
- new Float:x,Float:y,Float:z;
- GetPlayerName(clickedplayerid, rname, sizeof(rname));
- GetPlayerPos(playerid, x, y, z);
- GetPlayerInterior(playerid);
- if(InEvent[clickedplayerid] == true) return 1;
- {
- PlayerSpectatePlayer(playerid, clickedplayerid, SPECTATE_MODE_NORMAL);
- format(string, sizeof(string), "** Your Spectate %s (Id:%d) if you want to get back so click on your self" , rname, clickedplayerid);
- SendClientMessage(playerid, 0xF6F600AA , string);
- }
- if(clickedplayerid == playerid)
- {
- TogglePlayerSpectating(playerid,0);
- SetPlayerPos(playerid, x, y, z);
- }
- return 1;
- }
- Eventpackage(playerid)
- {
- GivePlayerWeapon(playerid, 34, 999999999);
- SetPlayerArmour(playerid, 100);
- SetPlayerHealth(playerid, 100);
- }
- KickPlayerFromEvent(playerid)
- {
- Sniper[playerid] = false;
- M4Devil[playerid] = false;
- CarGO[playerid] = false;
- InEvent[playerid] = false;
- }
- M4package(playerid)
- {
- GivePlayerWeapon(playerid, 31, 999999999);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- SetPlayerTime(playerid, 2, 42);
- }
- Cgwpackage(playerid)
- {
- GivePlayerWeapon(playerid, 5, 1);
- GivePlayerWeapon(playerid, 23, 9999);
- GivePlayerWeapon(playerid, 25, 9999);
- GivePlayerWeapon(playerid, 39, 2);
- SetPlayerHealth(playerid, 100);
- SetPlayerArmour(playerid, 100);
- }
- //This System made my NAYANthegamer ( aka Martin )
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