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- -- BoogaBooga Gui Created by mamdoh987 .
- --[[
- After activating Fly Mode just move your mouse where you want to go and
- press the r key to move there.
- God mode is useful if you are about to die, however once activated you
- cannot use any tools so dont use it when you want to mine or fight.
- The bring items option was patched (partly) so it will bring items but
- they will not harvest if they came from too far away. This is best used
- by selecting the items (or essence) you want to pick up of the item you
- are mining. They will then be picked up immediately so others cant steal
- your loot.
- The q key activates Panic Mode (the same as the Panic Button does). Just
- press or click and you will shoot up. Just make sure you do it before
- you are hit or you will still take damage.
- The g key will make you walk faster to evade enemies or to get somewhere
- faster. You can try setting walkmult to a higher value to walk faster but
- you might get kicked from the game. Default value is 1.26.
- ]]
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- local RepStor = game:GetService("ReplicatedStorage")
- local CoreGui = game:GetService("CoreGui")
- local Run = game:GetService("RunService")
- local Plrs = game:GetService("Players")
- local MyPlr = Plrs.LocalPlayer
- local MyChar = MyPlr.Character
- local mouse = game.Players.LocalPlayer:GetMouse()
- CharAddedEvent = { }
- flyactive = false
- tpitemsonState = false
- godmodeactive = false
- ESPEnabled = false
- ESPLength = 10000
- walkfastactive = false
- walkmult = 1.26
- game.Lighting.FogEnd = 1200000
- game.Lighting.Brightness = 3
- game.Lighting.GlobalShadows = false
- Plrs.PlayerAdded:connect(function(plr)
- if CharAddedEvent[plr.Name] == nil then
- CharAddedEvent[plr.Name] = plr.CharacterAdded:connect(function(char)
- if ESPEnabled then
- RemoveESP(plr)
- CreateESP(plr)
- end
- end)
- end
- end)
- Plrs.PlayerRemoving:connect(function(plr)
- if CharAddedEvent[plr.Name] ~= nil then
- CharAddedEvent[plr.Name]:Disconnect()
- CharAddedEvent[plr.Name] = nil
- end
- RemoveESP(plr)
- end)
- function UpdateESP(plr)
- local Find = CoreGui:FindFirstChild("ESP_" .. plr.Name)
- if Find then
- Find.Frame.Names.TextColor3 = Color3.new(1, 1, 1)
- Find.Frame.Dist.TextColor3 = Color3.new(1, 1, 1)
- Find.Frame.Health.TextColor3 = Color3.new(1, 1, 1)
- local GetChar = plr.Character
- if MyChar and GetChar then
- local Find2 = MyChar:FindFirstChild("HumanoidRootPart")
- local Find3 = GetChar:FindFirstChild("HumanoidRootPart")
- local Find4 = GetChar:FindFirstChildOfClass("Humanoid")
- if Find2 and Find3 then
- local pos = Find3.Position
- local Dist = (Find2.Position - pos).magnitude
- if Dist > ESPLength then
- Find.Frame.Names.Visible = false
- Find.Frame.Dist.Visible = false
- Find.Frame.Health.Visible = false
- return
- else
- Find.Frame.Names.Visible = true
- Find.Frame.Dist.Visible = true
- Find.Frame.Health.Visible = true
- end
- Find.Frame.Dist.Text = "Distance: " .. string.format("%.0f", Dist)
- --Find.Frame.Pos.Text = "(X: " .. string.format("%.0f", pos.X) .. ", Y: " .. string.format("%.0f", pos.Y) .. ", Z: " .. string.format("%.0f", pos.Z) .. ")"
- if Find4 then
- Find.Frame.Health.Text = "Health: " .. string.format("%.0f", Find4.Health)
- else
- Find.Frame.Health.Text = ""
- end
- end
- end
- end
- end
- function RemoveESP(plr)
- local ESP = CoreGui:FindFirstChild("ESP_" .. plr.Name)
- if ESP then
- ESP:Destroy()
- end
- end
- function CreateESP(plr)
- if plr ~= nil then
- local GetChar = plr.Character
- if not GetChar then return end
- local GetHead do
- repeat wait() until GetChar:FindFirstChild("Head")
- end
- GetHead = GetChar.Head
- local bb = Instance.new("BillboardGui", CoreGui)
- bb.Adornee = GetHead
- bb.ExtentsOffset = Vector3.new(0, 1, 0)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0, 5, 0, 5)
- bb.StudsOffset = Vector3.new(0, 3, 0)
- bb.Name = "ESP_" .. plr.Name
- local frame = Instance.new("Frame", bb)
- frame.ZIndex = 10
- frame.BackgroundTransparency = 1
- frame.Size = UDim2.new(1, 0, 1, 0)
- local TxtName = Instance.new("TextLabel", frame)
- TxtName.Name = "Names"
- TxtName.ZIndex = 10
- TxtName.Text = plr.Name
- TxtName.BackgroundTransparency = 1
- TxtName.Position = UDim2.new(0, 0, 0, -45)
- TxtName.Size = UDim2.new(1, 0, 10, 0)
- TxtName.Font = "SourceSansBold"
- TxtName.TextColor3 = Color3.new(0, 0, 0)
- TxtName.TextSize = 13
- TxtName.TextStrokeTransparency = 0.5
- local TxtDist = Instance.new("TextLabel", frame)
- TxtDist.Name = "Dist"
- TxtDist.ZIndex = 10
- TxtDist.Text = ""
- TxtDist.BackgroundTransparency = 1
- TxtDist.Position = UDim2.new(0, 0, 0, -35)
- TxtDist.Size = UDim2.new(1, 0, 10, 0)
- TxtDist.Font = "SourceSansBold"
- TxtDist.TextColor3 = Color3.new(0, 0, 0)
- TxtDist.TextSize = 15
- TxtDist.TextStrokeTransparency = 0.5
- local TxtHealth = Instance.new("TextLabel", frame)
- TxtHealth.Name = "Health"
- TxtHealth.ZIndex = 10
- TxtHealth.Text = ""
- TxtHealth.BackgroundTransparency = 1
- TxtHealth.Position = UDim2.new(0, 0, 0, -25)
- TxtHealth.Size = UDim2.new(1, 0, 10, 0)
- TxtHealth.Font = "SourceSansBold"
- TxtHealth.TextColor3 = Color3.new(0, 0, 0)
- TxtHealth.TextSize = 15
- TxtHealth.TextStrokeTransparency = 0.5
- end
- end
- local MainGUI = Instance.new("ScreenGui")
- local TopFrame = Instance.new("Frame")
- local MainFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local Minimize = Instance.new("TextButton")
- local Fly = Instance.new("TextButton")
- local FlyHelp1 = Instance.new("TextLabel")
- local God = Instance.new("TextButton")
- local GodHelp1 = Instance.new("TextLabel")
- local JumpPower = Instance.new("TextButton")
- local JumpText = Instance.new("TextBox")
- local WayPoints = Instance.new("TextButton")
- local WayPointsFrame = Instance.new("Frame")
- local ShowLocation = Instance.new("TextLabel")
- local SetLocation = Instance.new("TextButton")
- local TPLocation = Instance.new("TextButton")
- local TPLabel1 = Instance.new("TextLabel")
- local TPIsland1 = Instance.new("TextButton")
- local TPIsland2 = Instance.new("TextButton")
- local TPIsland3 = Instance.new("TextButton")
- local MovetolocationText1 = Instance.new("TextLabel")
- local AduriteCave = Instance.new("TextButton")
- local AncientCave = Instance.new("TextButton")
- local TeleportMagnetite = Instance.new("TextButton")
- local IceIsland = Instance.new("TextButton")
- local MainIsland = Instance.new("TextButton")
- local StarterIsland = Instance.new("TextButton")
- local esptrack = Instance.new("TextButton")
- local ESPLength = Instance.new("TextBox")
- local PanicButton = Instance.new("TextButton")
- local CancelMoveTo = Instance.new("TextButton")
- local TPItems = Instance.new("TextButton")
- local TPItemsFrame = Instance.new("Frame")
- local TPItemsLabel1 = Instance.new("TextLabel")
- local TPItemsStart = Instance.new("TextButton")
- local TPItem1 = Instance.new("TextButton")
- local TPItem2 = Instance.new("TextButton")
- local TPItem3 = Instance.new("TextButton")
- local TPItem4 = Instance.new("TextButton")
- local TPItem5 = Instance.new("TextButton")
- local TPItem6 = Instance.new("TextButton")
- local TPItem7 = Instance.new("TextButton")
- local TPItem8 = Instance.new("TextButton")
- local TPItem9 = Instance.new("TextButton")
- local TPItem9a = Instance.new("TextButton")
- local TPItem10 = Instance.new("TextButton")
- local TPItem11 = Instance.new("TextButton")
- local TPItem12 = Instance.new("TextButton")
- local TPItem12c = Instance.new("TextButton")
- local TPItem13 = Instance.new("TextButton")
- local TPItem14 = Instance.new("TextButton")
- local TPItem15 = Instance.new("TextButton")
- local TPItem16 = Instance.new("TextButton")
- local TPItem17 = Instance.new("TextButton")
- local TPItem18 = Instance.new("TextButton")
- local TPItem19 = Instance.new("TextButton")
- local TPItem20 = Instance.new("TextButton")
- local TPItem21 = Instance.new("TextButton")
- local InfoScreen = Instance.new("TextButton")
- local InfoFrame = Instance.new("Frame")
- local ReJoinServer = Instance.new("TextButton")
- local InfoText1 = Instance.new("TextLabel")
- -- Properties
- MainGUI.Name = "MainGUI"
- MainGUI.Parent = game.CoreGui
- local MainCORE = game.CoreGui["MainGUI"]
- TopFrame.Name = "TopFrame"
- TopFrame.Parent = MainGUI
- TopFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- TopFrame.BorderColor3 = Color3.new(0, 0, 0)
- TopFrame.BackgroundTransparency = 1
- TopFrame.Position = UDim2.new(0.75, -30, 0, -27)
- TopFrame.Size = UDim2.new(0, 80, 0, 20)
- TopFrame.Visible = false
- Open.Name = "Open"
- Open.Parent = TopFrame
- Open.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Open.BorderColor3 = Color3.new(0, 1, 0)
- Open.Size = UDim2.new(0, 60, 0, 20)
- Open.Font = Enum.Font.Fantasy
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextSize = 18
- Open.Selectable = true
- Open.TextWrapped = true
- MainFrame.Name = "MainFrame"
- MainFrame.Parent = MainGUI
- MainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- MainFrame.BackgroundTransparency = 0.5
- MainFrame.BorderSizePixel = 0
- MainFrame.Active = true
- MainFrame.Selectable = true
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0.5, -362, 0, 0)
- MainFrame.Size = UDim2.new(0, 725, 0, 30)
- MainFrame.Visible = true
- Close.Name = "Close"
- Close.Parent = MainFrame
- Close.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Close.BorderColor3 = Color3.new(0, 1, 0)
- Close.Position = UDim2.new(0, 10, 0, 5)
- Close.Size = UDim2.new(0, 20, 0, 20)
- Close.Font = Enum.Font.Fantasy
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 0, 0)
- Close.TextSize = 17
- Close.TextScaled = true
- Close.TextWrapped = true
- Minimize.Name = "Minimize"
- Minimize.Parent = MainFrame
- Minimize.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Minimize.BorderColor3 = Color3.new(0, 1, 0)
- Minimize.Position = UDim2.new(0, 35, 0, 5)
- Minimize.Size = UDim2.new(0, 20, 0, 20)
- Minimize.Font = Enum.Font.Fantasy
- Minimize.Text = "-"
- Minimize.TextColor3 = Color3.new(1, 0, 1)
- Minimize.TextSize = 17
- Minimize.TextScaled = true
- Minimize.TextWrapped = true
- Fly.Name = "Fly"
- Fly.Parent = MainFrame
- Fly.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- Fly.BorderColor3 = Color3.new(0, 1, 0)
- Fly.Position = UDim2.new(0, 60, 0, 5)
- Fly.Size = UDim2.new(0, 40, 0, 20)
- Fly.Font = Enum.Font.Fantasy
- Fly.TextColor3 = Color3.new(1, 1, 1)
- Fly.Text = "Fly"
- Fly.TextSize = 17
- Fly.TextWrapped = true
- FlyHelp1.Name = "FlyHelp1"
- FlyHelp1.Parent = MainFrame
- FlyHelp1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- FlyHelp1.BorderColor3 = Color3.new(0, 0, 0)
- FlyHelp1.BackgroundTransparency = 0
- FlyHelp1.Position = UDim2.new(0, 10, 0, 32)
- FlyHelp1.Size = UDim2.new(0, 160, 0, 120)
- FlyHelp1.Font = Enum.Font.Fantasy
- FlyHelp1.TextColor3 = Color3.new(1, 1, 1)
- FlyHelp1.Text = "Click the Fly button to enable then move your mouse cursor to where you want to go and press r to fly there. To disable click the Fly button again."
- FlyHelp1.TextSize = 16
- FlyHelp1.TextWrapped = true
- FlyHelp1.ZIndex = 6
- FlyHelp1.Visible = false
- FlyHelp1.TextYAlignment = Enum.TextYAlignment.Top
- JumpPower.Name = "JumpPower"
- JumpPower.Parent = MainFrame
- JumpPower.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- JumpPower.BorderColor3 = Color3.new(0, 1, 0)
- JumpPower.TextColor3 = Color3.new(1, 1, 1)
- JumpPower.Position = UDim2.new(0, 105, 0, 5)
- JumpPower.Size = UDim2.new(0, 49, 0, 20)
- JumpPower.Font = Enum.Font.Fantasy
- JumpPower.Text = "Jump"
- JumpPower.TextSize = 17
- JumpText.Name = "JumpText"
- JumpText.Parent = MainFrame
- JumpText.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- JumpText.BorderColor3 = Color3.new(0, 1, 0)
- JumpText.TextColor3 = Color3.new(1, 1, 1)
- JumpText.Position = UDim2.new(0, 154, 0, 5)
- JumpText.Size = UDim2.new(0, 36, 0, 20)
- JumpText.Font = Enum.Font.Fantasy
- JumpText.Text = "50"
- JumpText.TextSize = 17
- JumpText.TextScaled = true
- God.Name = "God"
- God.Parent = MainFrame
- God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- God.BorderColor3 = Color3.new(0, 1, 0)
- God.Position = UDim2.new(0, 195, 0, 5)
- God.Size = UDim2.new(0, 80, 0, 20)
- God.Font = Enum.Font.Fantasy
- God.TextColor3 = Color3.new(1, 1, 1)
- God.Text = "God Mode"
- God.TextSize = 17
- God.TextWrapped = true
- GodHelp1.Name = "GodHelp1"
- GodHelp1.Parent = MainFrame
- GodHelp1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- GodHelp1.BorderColor3 = Color3.new(0, 0, 0)
- GodHelp1.BackgroundTransparency = 0
- GodHelp1.Position = UDim2.new(0, 150, 0, 32)
- GodHelp1.Size = UDim2.new(0, 160, 0, 165)
- GodHelp1.Font = Enum.Font.Fantasy
- GodHelp1.TextColor3 = Color3.new(1, 1, 1)
- GodHelp1.Text = "Clicking this will make you unaffected by Hunger or Health so you will not be able to die. However you can't use Tools or sit in rafts so its useless and can only be used for trolling or if you are about to be killed. Rejoin server to reset it."
- GodHelp1.TextSize = 16
- GodHelp1.TextWrapped = true
- GodHelp1.ZIndex = 6
- GodHelp1.Visible = false
- GodHelp1.TextYAlignment = Enum.TextYAlignment.Top
- WayPoints.Name = "WayPoints"
- WayPoints.Parent = MainFrame
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- WayPoints.BorderColor3 = Color3.new(0, 1, 0)
- WayPoints.Position = UDim2.new(0, 280, 0, 5)
- WayPoints.Size = UDim2.new(0, 70, 0, 20)
- WayPoints.Font = Enum.Font.Fantasy
- WayPoints.TextColor3 = Color3.new(1, 1, 1)
- WayPoints.Text = "Teleport"
- WayPoints.TextSize = 17
- WayPoints.TextWrapped = true
- WayPointsFrame.Name = "WayPointsFrame"
- WayPointsFrame.Parent = MainFrame
- WayPointsFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- WayPointsFrame.BorderColor3 = Color3.new(0, 0, 0)
- WayPointsFrame.BackgroundTransparency = 0.4
- WayPointsFrame.Position = UDim2.new(0, 128, 0, 32)
- WayPointsFrame.Size = UDim2.new(0, 375, 0, 175)
- WayPointsFrame.Visible = false
- ShowLocation.Name = "ShowLocation"
- ShowLocation.Parent = WayPointsFrame
- ShowLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- ShowLocation.TextColor3 = Color3.new(1, 1, 1)
- ShowLocation.BorderColor3 = Color3.new(0, 0, 0)
- ShowLocation.Position = UDim2.new(0, 5, 0, 5)
- ShowLocation.Size = UDim2.new(0, 170, 0, 20)
- ShowLocation.Font = Enum.Font.Fantasy
- ShowLocation.Text = "Current Location"
- ShowLocation.TextWrapped = true
- ShowLocation.TextSize = 15
- SetLocation.Name = "SetLocation"
- SetLocation.Parent = WayPointsFrame
- SetLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- SetLocation.TextColor3 = Color3.new(1, 1, 1)
- SetLocation.BorderColor3 = Color3.new(0, 1, 0)
- SetLocation.Position = UDim2.new(0, 180, 0, 5)
- SetLocation.Size = UDim2.new(0, 120, 0, 20)
- SetLocation.Font = Enum.Font.Fantasy
- SetLocation.Text = "Set Location"
- SetLocation.TextWrapped = true
- SetLocation.TextSize = 16
- TPLocation.Name = "TPLocation"
- TPLocation.Parent = WayPointsFrame
- TPLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLocation.TextColor3 = Color3.new(1, 1, 1)
- TPLocation.BorderColor3 = Color3.new(0, 1, 0)
- TPLocation.Position = UDim2.new(0, 305, 0, 5)
- TPLocation.Size = UDim2.new(0, 65, 0, 20)
- TPLocation.Font = Enum.Font.Fantasy
- TPLocation.Text = "Move to"
- TPLocation.TextWrapped = true
- TPLocation.TextSize = 16
- TPLabel1.Name = "TPLabel1"
- TPLabel1.Parent = WayPointsFrame
- TPLabel1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLabel1.BackgroundTransparency = 1
- TPLabel1.TextColor3 = Color3.new(1, 1, 1)
- TPLabel1.Position = UDim2.new(0, 0, 0, 26)
- TPLabel1.Size = UDim2.new(0, 375, 0, 17)
- TPLabel1.Font = Enum.Font.Fantasy
- TPLabel1.Text = "Keep Jumping over any obstacles in your way or you may die"
- TPLabel1.TextWrapped = true
- TPLabel1.TextSize = 15
- TPIsland1.Name = "TPIsland1"
- TPIsland1.Parent = WayPointsFrame
- TPIsland1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland1.TextColor3 = Color3.new(1, 1, 1)
- TPIsland1.BorderColor3 = Color3.new(0, 1, 0)
- TPIsland1.Position = UDim2.new(0, 5, 0, 50)
- TPIsland1.Size = UDim2.new(0, 180, 0, 20)
- TPIsland1.Font = Enum.Font.Fantasy
- TPIsland1.Text = "Waterfall Island"
- TPIsland1.TextWrapped = true
- TPIsland1.TextSize = 16
- TPIsland2.Name = "TPIsland2"
- TPIsland2.Parent = WayPointsFrame
- TPIsland2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland2.TextColor3 = Color3.new(1, 1, 1)
- TPIsland2.BorderColor3 = Color3.new(0, 1, 0)
- TPIsland2.Position = UDim2.new(0, 190, 0, 50)
- TPIsland2.Size = UDim2.new(0, 180, 0, 20)
- TPIsland2.Font = Enum.Font.Fantasy
- TPIsland2.Text = "Ancient Tree Island"
- TPIsland2.TextWrapped = true
- TPIsland2.TextSize = 16
- TPIsland3.Name = "TPIsland3"
- TPIsland3.Parent = WayPointsFrame
- TPIsland3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland3.TextColor3 = Color3.new(1, 1, 1)
- TPIsland3.BorderColor3 = Color3.new(0, 1, 0)
- TPIsland3.Position = UDim2.new(0, 5, 0, 75)
- TPIsland3.Size = UDim2.new(0, 180, 0, 20)
- TPIsland3.Font = Enum.Font.Fantasy
- TPIsland3.Text = "Lonely God/Crystal Island"
- TPIsland3.TextWrapped = true
- TPIsland3.TextSize = 16
- TeleportMagnetite.Name = "TeleportMagnetite"
- TeleportMagnetite.Parent = WayPointsFrame
- TeleportMagnetite.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TeleportMagnetite.TextColor3 = Color3.new(1, 1, 1)
- TeleportMagnetite.BorderColor3 = Color3.new(0, 1, 0)
- TeleportMagnetite.Position = UDim2.new(0, 190, 0, 75)
- TeleportMagnetite.Size = UDim2.new(0, 180, 0, 20)
- TeleportMagnetite.Font = Enum.Font.Fantasy
- TeleportMagnetite.Text = "Go to Meteor if spawned"
- TeleportMagnetite.TextWrapped = true
- TeleportMagnetite.TextSize = 16
- AduriteCave.Name = "AduriteCave"
- AduriteCave.Parent = WayPointsFrame
- AduriteCave.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AduriteCave.TextColor3 = Color3.new(1, 1, 1)
- AduriteCave.BorderColor3 = Color3.new(0, 1, 0)
- AduriteCave.Position = UDim2.new(0, 5, 0, 100)
- AduriteCave.Size = UDim2.new(0, 180, 0, 20)
- AduriteCave.Font = Enum.Font.Fantasy
- AduriteCave.Text = "Move to Adurite Cave"
- AduriteCave.TextWrapped = true
- AduriteCave.TextSize = 16
- AncientCave.Name = "AncientCave"
- AncientCave.Parent = WayPointsFrame
- AncientCave.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AncientCave.TextColor3 = Color3.new(1, 1, 1)
- AncientCave.BorderColor3 = Color3.new(0, 1, 0)
- AncientCave.Position = UDim2.new(0, 190, 0, 100)
- AncientCave.Size = UDim2.new(0, 180, 0, 20)
- AncientCave.Font = Enum.Font.Fantasy
- AncientCave.Text = "Move to Ancient Cave"
- AncientCave.TextWrapped = true
- AncientCave.TextSize = 16
- IceIsland.Name = "IceIsland"
- IceIsland.Parent = WayPointsFrame
- IceIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- IceIsland.TextColor3 = Color3.new(1, 1, 1)
- IceIsland.BorderColor3 = Color3.new(0, 1, 0)
- IceIsland.Position = UDim2.new(0, 5, 0, 125)
- IceIsland.Size = UDim2.new(0, 180, 0, 20)
- IceIsland.Font = Enum.Font.Fantasy
- IceIsland.Text = "Move to Ice Island"
- IceIsland.TextWrapped = true
- IceIsland.TextSize = 16
- MainIsland.Name = "MainIsland"
- MainIsland.Parent = WayPointsFrame
- MainIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MainIsland.TextColor3 = Color3.new(1, 1, 1)
- MainIsland.BorderColor3 = Color3.new(0, 1, 0)
- MainIsland.Position = UDim2.new(0, 190, 0, 125)
- MainIsland.Size = UDim2.new(0, 180, 0, 20)
- MainIsland.Font = Enum.Font.Fantasy
- MainIsland.Text = "Move to Main Island"
- MainIsland.TextWrapped = true
- MainIsland.TextSize = 16
- StarterIsland.Name = "StarterIsland"
- StarterIsland.Parent = WayPointsFrame
- StarterIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StarterIsland.TextColor3 = Color3.new(1, 1, 1)
- StarterIsland.BorderColor3 = Color3.new(0, 1, 0)
- StarterIsland.Position = UDim2.new(0, 5, 0, 150)
- StarterIsland.Size = UDim2.new(0, 180, 0, 20)
- StarterIsland.Font = Enum.Font.Fantasy
- StarterIsland.Text = "Move to Starter Island"
- StarterIsland.TextWrapped = true
- StarterIsland.TextSize = 16
- CancelMoveTo.Name = "CancelMoveTo"
- CancelMoveTo.Parent = WayPointsFrame
- CancelMoveTo.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- CancelMoveTo.TextColor3 = Color3.new(1, 0, 0)
- CancelMoveTo.BorderColor3 = Color3.new(0, 1, 0)
- CancelMoveTo.Position = UDim2.new(0, 190, 0, 150)
- CancelMoveTo.Size = UDim2.new(0, 180, 0, 20)
- CancelMoveTo.Font = Enum.Font.Fantasy
- CancelMoveTo.Text = "Cancel Move"
- CancelMoveTo.TextWrapped = true
- CancelMoveTo.TextSize = 16
- TPItems.Name = "TPItems"
- TPItems.Parent = MainFrame
- TPItems.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItems.BorderColor3 = Color3.new(0, 1, 0)
- TPItems.Position = UDim2.new(0, 355, 0, 5)
- TPItems.Size = UDim2.new(0, 110, 0, 20)
- TPItems.Font = Enum.Font.Fantasy
- TPItems.TextColor3 = Color3.new(1, 1, 1)
- TPItems.Text = "TPItemsToYou"
- TPItems.TextSize = 17
- TPItems.TextWrapped = true
- TPItemsFrame.Name = "TPItemsFrame"
- TPItemsFrame.Parent = MainFrame
- TPItemsFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- TPItemsFrame.BorderColor3 = Color3.new(0, 0, 0)
- TPItemsFrame.BackgroundTransparency = 0.4
- TPItemsFrame.Position = UDim2.new(0, 230, 0, 32)
- TPItemsFrame.Size = UDim2.new(0, 360, 0, 190)
- TPItemsFrame.Visible = false
- TPItemsLabel1.Name = "TPItemsLabel1"
- TPItemsLabel1.Parent = TPItemsFrame
- TPItemsLabel1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItemsLabel1.BackgroundTransparency = 1
- TPItemsLabel1.BorderColor3 = Color3.new(0, 1, 0)
- TPItemsLabel1.Position = UDim2.new(0, 1, 0, 0)
- TPItemsLabel1.Size = UDim2.new(0, 358, 0, 35)
- TPItemsLabel1.Font = Enum.Font.Fantasy
- TPItemsLabel1.TextColor3 = Color3.new(1, 1, 1)
- TPItemsLabel1.Text = "Select Key Words of Items you want and click Start.\nYou must be close or they wont pick up properly."
- TPItemsLabel1.TextSize = 17
- TPItemsLabel1.TextWrapped = true
- TPItem1.Name = "TPItem1"
- TPItem1.Parent = TPItemsFrame
- TPItem1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem1.BorderColor3 = Color3.new(0, 1, 0)
- TPItem1.Position = UDim2.new(0, 5, 0, 40)
- TPItem1.Size = UDim2.new(0, 83, 0, 20)
- TPItem1.Font = Enum.Font.Fantasy
- TPItem1.TextColor3 = Color3.new(1, 1, 1)
- TPItem1.Text = "Adurite"
- TPItem1.TextSize = 17
- TPItem1.TextWrapped = true
- TPItem2.Name = "TPItem2"
- TPItem2.Parent = TPItemsFrame
- TPItem2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem2.BorderColor3 = Color3.new(0, 1, 0)
- TPItem2.Position = UDim2.new(0, 94, 0, 40)
- TPItem2.Size = UDim2.new(0, 83, 0, 20)
- TPItem2.Font = Enum.Font.Fantasy
- TPItem2.TextColor3 = Color3.new(1, 1, 1)
- TPItem2.Text = "Armor"
- TPItem2.TextSize = 17
- TPItem2.TextWrapped = true
- TPItem3.Name = "TPItem3"
- TPItem3.Parent = TPItemsFrame
- TPItem3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem3.BorderColor3 = Color3.new(0, 1, 0)
- TPItem3.Position = UDim2.new(0, 183, 0, 40)
- TPItem3.Size = UDim2.new(0, 83, 0, 20)
- TPItem3.Font = Enum.Font.Fantasy
- TPItem3.TextColor3 = Color3.new(1, 1, 1)
- TPItem3.Text = "Barley"
- TPItem3.TextSize = 17
- TPItem3.TextWrapped = true
- TPItem4.Name = "TPItem4"
- TPItem4.Parent = TPItemsFrame
- TPItem4.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem4.BorderColor3 = Color3.new(0, 1, 0)
- TPItem4.Position = UDim2.new(0, 272, 0, 40)
- TPItem4.Size = UDim2.new(0, 83, 0, 20)
- TPItem4.Font = Enum.Font.Fantasy
- TPItem4.TextColor3 = Color3.new(1, 1, 1)
- TPItem4.Text = "Coal"
- TPItem4.TextSize = 17
- TPItem4.TextWrapped = true
- TPItem5.Name = "TPItem5"
- TPItem5.Parent = TPItemsFrame
- TPItem5.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem5.BorderColor3 = Color3.new(0, 1, 0)
- TPItem5.Position = UDim2.new(0, 5, 0, 65)
- TPItem5.Size = UDim2.new(0, 83, 0, 20)
- TPItem5.Font = Enum.Font.Fantasy
- TPItem5.TextColor3 = Color3.new(1, 1, 1)
- TPItem5.Text = "Coin"
- TPItem5.TextSize = 17
- TPItem5.TextWrapped = true
- TPItem6.Name = "TPItem6"
- TPItem6.Parent = TPItemsFrame
- TPItem6.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem6.BorderColor3 = Color3.new(0, 1, 0)
- TPItem6.Position = UDim2.new(0, 94, 0, 65)
- TPItem6.Size = UDim2.new(0, 83, 0, 20)
- TPItem6.Font = Enum.Font.Fantasy
- TPItem6.TextColor3 = Color3.new(1, 1, 1)
- TPItem6.Text = "Crystal"
- TPItem6.TextSize = 17
- TPItem6.TextWrapped = true
- TPItem7.Name = "TPItem7"
- TPItem7.Parent = TPItemsFrame
- TPItem7.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem7.BorderColor3 = Color3.new(0, 1, 0)
- TPItem7.Position = UDim2.new(0, 183, 0, 65)
- TPItem7.Size = UDim2.new(0, 83, 0, 20)
- TPItem7.Font = Enum.Font.Fantasy
- TPItem7.TextColor3 = Color3.new(1, 1, 1)
- TPItem7.Text = "Egg"
- TPItem7.TextSize = 17
- TPItem7.TextWrapped = true
- TPItem8.Name = "TPItem8"
- TPItem8.Parent = TPItemsFrame
- TPItem8.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem8.BorderColor3 = Color3.new(0, 1, 0)
- TPItem8.Position = UDim2.new(0, 272, 0, 65)
- TPItem8.Size = UDim2.new(0, 83, 0, 20)
- TPItem8.Font = Enum.Font.Fantasy
- TPItem8.TextColor3 = Color3.new(1, 1, 1)
- TPItem8.Text = "Essence"
- TPItem8.TextSize = 17
- TPItem8.TextWrapped = true
- TPItem9.Name = "TPItem9"
- TPItem9.Parent = TPItemsFrame
- TPItem9.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem9.BorderColor3 = Color3.new(0, 1, 0)
- TPItem9.Position = UDim2.new(0, 5, 0, 90)
- TPItem9.Size = UDim2.new(0, 83, 0, 20)
- TPItem9.Font = Enum.Font.Fantasy
- TPItem9.TextColor3 = Color3.new(1, 1, 1)
- TPItem9.Text = "Fruit"
- TPItem9.TextSize = 17
- TPItem9.TextWrapped = true
- TPItem9a.Name = "TPItem9a"
- TPItem9a.Parent = TPItemsFrame
- TPItem9a.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem9a.BorderColor3 = Color3.new(0, 1, 0)
- TPItem9a.Position = UDim2.new(0, 94, 0, 90)
- TPItem9a.Size = UDim2.new(0, 83, 0, 20)
- TPItem9a.Font = Enum.Font.Fantasy
- TPItem9a.TextColor3 = Color3.new(1, 1, 1)
- TPItem9a.Text = "Gold"
- TPItem9a.TextSize = 17
- TPItem9a.TextWrapped = true
- TPItem10.Name = "TPItem10"
- TPItem10.Parent = TPItemsFrame
- TPItem10.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem10.BorderColor3 = Color3.new(0, 1, 0)
- TPItem10.Position = UDim2.new(0, 183, 0, 90)
- TPItem10.Size = UDim2.new(0, 83, 0, 20)
- TPItem10.Font = Enum.Font.Fantasy
- TPItem10.TextColor3 = Color3.new(1, 1, 1)
- TPItem10.Text = "Hide"
- TPItem10.TextSize = 17
- TPItem10.TextWrapped = true
- TPItem11.Name = "TPItem11"
- TPItem11.Parent = TPItemsFrame
- TPItem11.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem11.BorderColor3 = Color3.new(0, 1, 0)
- TPItem11.Position = UDim2.new(0, 272, 0, 90)
- TPItem11.Size = UDim2.new(0, 83, 0, 20)
- TPItem11.Font = Enum.Font.Fantasy
- TPItem11.TextColor3 = Color3.new(1, 1, 1)
- TPItem11.Text = "Ice"
- TPItem11.TextSize = 17
- TPItem11.TextWrapped = true
- TPItem12.Name = "TPItem12"
- TPItem12.Parent = TPItemsFrame
- TPItem12.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem12.BorderColor3 = Color3.new(0, 1, 0)
- TPItem12.Position = UDim2.new(0, 5, 0, 115)
- TPItem12.Size = UDim2.new(0, 83, 0, 20)
- TPItem12.Font = Enum.Font.Fantasy
- TPItem12.TextColor3 = Color3.new(1, 1, 1)
- TPItem12.Text = "Iron"
- TPItem12.TextSize = 17
- TPItem12.TextWrapped = true
- TPItem12c.Name = "TPItem12c"
- TPItem12c.Parent = TPItemsFrame
- TPItem12c.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem12c.BorderColor3 = Color3.new(0, 1, 0)
- TPItem12c.Position = UDim2.new(0, 94, 0, 115)
- TPItem12c.Size = UDim2.new(0, 83, 0, 20)
- TPItem12c.Font = Enum.Font.Fantasy
- TPItem12c.TextColor3 = Color3.new(1, 1, 1)
- TPItem12c.Text = "Key"
- TPItem12c.TextSize = 17
- TPItem12c.TextWrapped = true
- TPItem13.Name = "TPItem13"
- TPItem13.Parent = TPItemsFrame
- TPItem13.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem13.BorderColor3 = Color3.new(0, 1, 0)
- TPItem13.Position = UDim2.new(0, 183, 0, 115)
- TPItem13.Size = UDim2.new(0, 83, 0, 20)
- TPItem13.Font = Enum.Font.Fantasy
- TPItem13.TextColor3 = Color3.new(1, 1, 1)
- TPItem13.Text = "Leaves"
- TPItem13.TextSize = 17
- TPItem13.TextWrapped = true
- TPItem14.Name = "TPItem14"
- TPItem14.Parent = TPItemsFrame
- TPItem14.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem14.BorderColor3 = Color3.new(0, 1, 0)
- TPItem14.Position = UDim2.new(0, 272, 0, 115)
- TPItem14.Size = UDim2.new(0, 83, 0, 20)
- TPItem14.Font = Enum.Font.Fantasy
- TPItem14.TextColor3 = Color3.new(1, 1, 1)
- TPItem14.Text = "Log"
- TPItem14.TextSize = 17
- TPItem14.TextWrapped = true
- TPItem15.Name = "TPItem15"
- TPItem15.Parent = TPItemsFrame
- TPItem15.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem15.BorderColor3 = Color3.new(0, 1, 0)
- TPItem15.Position = UDim2.new(0, 5, 0, 140)
- TPItem15.Size = UDim2.new(0, 83, 0, 20)
- TPItem15.Font = Enum.Font.Fantasy
- TPItem15.TextColor3 = Color3.new(1, 1, 1)
- TPItem15.Text = "Magnetite"
- TPItem15.TextSize = 17
- TPItem15.TextWrapped = true
- TPItem16.Name = "TPItem16"
- TPItem16.Parent = TPItemsFrame
- TPItem16.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem16.BorderColor3 = Color3.new(0, 1, 0)
- TPItem16.Position = UDim2.new(0, 94, 0, 140)
- TPItem16.Size = UDim2.new(0, 83, 0, 20)
- TPItem16.Font = Enum.Font.Fantasy
- TPItem16.TextColor3 = Color3.new(1, 1, 1)
- TPItem16.Text = "Meat"
- TPItem16.TextSize = 17
- TPItem16.TextWrapped = true
- TPItem17.Name = "TPItem17"
- TPItem17.Parent = TPItemsFrame
- TPItem17.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem17.BorderColor3 = Color3.new(0, 1, 0)
- TPItem17.Position = UDim2.new(0, 183, 0, 140)
- TPItem17.Size = UDim2.new(0, 83, 0, 20)
- TPItem17.Font = Enum.Font.Fantasy
- TPItem17.TextColor3 = Color3.new(1, 1, 1)
- TPItem17.Text = "Raw"
- TPItem17.TextSize = 17
- TPItem17.TextWrapped = true
- TPItem18.Name = "TPItem18"
- TPItem18.Parent = TPItemsFrame
- TPItem18.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem18.BorderColor3 = Color3.new(0, 1, 0)
- TPItem18.Position = UDim2.new(0, 272, 0, 140)
- TPItem18.Size = UDim2.new(0, 83, 0, 20)
- TPItem18.Font = Enum.Font.Fantasy
- TPItem18.TextColor3 = Color3.new(1, 1, 1)
- TPItem18.Text = "Steel"
- TPItem18.TextSize = 17
- TPItem18.TextWrapped = true
- TPItem19.Name = "TPItem19"
- TPItem19.Parent = TPItemsFrame
- TPItem19.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem19.BorderColor3 = Color3.new(0, 1, 0)
- TPItem19.Position = UDim2.new(0, 5, 0, 165)
- TPItem19.Size = UDim2.new(0, 83, 0, 20)
- TPItem19.Font = Enum.Font.Fantasy
- TPItem19.TextColor3 = Color3.new(1, 1, 1)
- TPItem19.Text = "Stick"
- TPItem19.TextSize = 17
- TPItem19.TextWrapped = true
- TPItem20.Name = "TPItem20"
- TPItem20.Parent = TPItemsFrame
- TPItem20.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItem20.BorderColor3 = Color3.new(0, 1, 0)
- TPItem20.Position = UDim2.new(0, 94, 0, 165)
- TPItem20.Size = UDim2.new(0, 83, 0, 20)
- TPItem20.Font = Enum.Font.Fantasy
- TPItem20.TextColor3 = Color3.new(1, 1, 1)
- TPItem20.Text = "Stone"
- TPItem20.TextSize = 17
- TPItem20.TextWrapped = true
- TPItemsStart.Name = "TPItemsStart"
- TPItemsStart.Parent = TPItemsFrame
- TPItemsStart.BackgroundColor3 = Color3.new(0.5, 0, 0)
- TPItemsStart.BorderColor3 = Color3.new(0.1, 0.1, 0.1)
- TPItemsStart.Position = UDim2.new(0, 210, 0, 165)
- TPItemsStart.Size = UDim2.new(0, 115, 0, 20)
- TPItemsStart.Font = Enum.Font.Fantasy
- TPItemsStart.TextColor3 = Color3.new(1, 1, 1)
- TPItemsStart.Text = "START"
- TPItemsStart.TextSize = 17
- TPItemsStart.TextWrapped = true
- esptrack.Name = "esptrack"
- esptrack.Parent = MainFrame
- esptrack.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- esptrack.BorderColor3 = Color3.new(0, 1, 0)
- esptrack.Position = UDim2.new(0, 470, 0, 5)
- esptrack.Size = UDim2.new(0, 40, 0, 20)
- esptrack.TextColor3 = Color3.new(1, 1, 1)
- esptrack.Font = Enum.Font.Fantasy
- esptrack.Text = "ESP"
- esptrack.TextSize = 16
- esptrack.TextWrapped = true
- PanicButton.Name = "PanicButton"
- PanicButton.Parent = MainFrame
- PanicButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- PanicButton.BorderColor3 = Color3.new(0, 1, 0)
- PanicButton.Position = UDim2.new(0, 515, 0, 5)
- PanicButton.Size = UDim2.new(0, 50, 0, 20)
- PanicButton.TextColor3 = Color3.new(1, 1, 1)
- PanicButton.Font = Enum.Font.Fantasy
- PanicButton.Text = "Panic"
- PanicButton.TextSize = 16
- PanicButton.TextWrapped = true
- ReJoinServer.Name = "ReJoinServer"
- ReJoinServer.Parent = MainFrame
- ReJoinServer.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- ReJoinServer.BorderColor3 = Color3.new(0, 1, 0)
- ReJoinServer.Position = UDim2.new(0, 570, 0, 5)
- ReJoinServer.Size = UDim2.new(0, 100, 0, 20)
- ReJoinServer.TextColor3 = Color3.new(1, 1, 1)
- ReJoinServer.Font = Enum.Font.Fantasy
- ReJoinServer.Text = "ReJoin Server"
- ReJoinServer.TextSize = 16
- ReJoinServer.TextWrapped = true
- InfoScreen.Name = "InfoScreen"
- InfoScreen.Parent = MainFrame
- InfoScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- InfoScreen.BorderColor3 = Color3.new(0, 1, 0)
- InfoScreen.Position = UDim2.new(0, 675, 0, 5)
- InfoScreen.Size = UDim2.new(0, 40, 0, 20)
- InfoScreen.BackgroundTransparency = 0
- InfoScreen.Font = Enum.Font.Fantasy
- InfoScreen.TextColor3 = Color3.new(1, 1, 1)
- InfoScreen.Text = "Info"
- InfoScreen.TextSize = 17
- InfoScreen.TextWrapped = true
- InfoText1.Name = "InfoText1"
- InfoText1.Parent = MainFrame
- InfoText1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- InfoText1.BorderColor3 = Color3.new(0, 0, 0)
- InfoText1.BackgroundTransparency = 0
- InfoText1.Position = UDim2.new(0, 525, 0, 32)
- InfoText1.Size = UDim2.new(0, 190, 0, 200)
- InfoText1.TextColor3 = Color3.new(1, 1, 1)
- InfoText1.Font = Enum.Font.Fantasy
- InfoText1.Text = "This Gui was created by LuckyMMB@V3rmillion.net\nDiscord https://discord.gg/GKzJnUC\n\nCredits:\n-ChucklezGoWild @ v3rmillion for the Island TP script.\n-S U C C @ v3rmillion for the fly script.\n-TableFlipGod on Discord for help with Item Harvester.\n-Dolphin Hacks on YouTube for the ESP script."
- InfoText1.TextSize = 14
- InfoText1.TextWrapped = true
- InfoText1.Visible = false
- InfoText1.ZIndex = 6
- InfoText1.TextYAlignment = Enum.TextYAlignment.Top
- -- Close --
- Open.MouseButton1Down:connect(function()
- TopFrame.Visible = false
- MainFrame.Visible = true
- end)
- Minimize.MouseButton1Down:connect(function()
- TopFrame.Visible = true
- MainFrame.Visible = false
- end)
- Close.MouseButton1Down:connect(function()
- MainGUI:Destroy()
- end)
- -- Menus --
- local Menus = {
- [WayPoints] = WayPointsFrame;
- [TPItems] = TPItemsFrame;
- }
- for button,frame in pairs(Menus) do
- button.MouseButton1Click:connect(function()
- if frame.Visible then
- frame.Visible = false
- return
- end
- for k,v in pairs(Menus) do
- v.Visible = v == frame
- end
- end)
- end
- Fly.MouseEnter:connect(function()
- FlyHelp1.Visible = true
- end)
- Fly.MouseLeave:connect(function()
- FlyHelp1.Visible = false
- end)
- God.MouseEnter:connect(function()
- GodHelp1.Visible = true
- end)
- God.MouseLeave:connect(function()
- GodHelp1.Visible = false
- end)
- InfoScreen.MouseEnter:connect(function()
- InfoText1.Visible = true
- end)
- InfoScreen.MouseLeave:connect(function()
- InfoText1.Visible = false
- end)
- -- Show Location --
- local curlocation = coroutine.wrap(function()
- while true do
- function round(num, numDecimalPlaces)
- local mult = 10^(numDecimalPlaces or 0)
- return math.floor(num * mult + 0.5) / mult
- end
- LocationX = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 0)
- LocationY = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 0)
- LocationZ = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 0)
- ShowLocation.Text = "Coords: "..LocationX..", "..LocationY..", "..LocationZ
- wait(0.5)
- end
- end)
- curlocation()
- -- ESP Stuff --
- Run:BindToRenderStep("UpdateESP", Enum.RenderPriority.Character.Value, function()
- for _, v in next, Plrs:GetPlayers() do
- UpdateESP(v)
- end
- end)
- -- Jump --
- JumpPower.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpText.Text
- end)
- -- Fly --
- Fly.MouseButton1Click:connect(function()
- if flyactive ~= true then
- flyactive = true
- Fly.BackgroundColor3 = Color3.new(0, 0.5, 0)
- if not game.Players.LocalPlayer.Character:FindFirstChild("BodyPosition") then
- game.Players.LocalPlayer.PlayerScripts.LocalHandler.Disabled = true
- bp = Instance.new("BodyPosition")
- bp.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bp.Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- bp.MaxForce = Vector3.new(10^4,10^4,10^4)
- game.Players.LocalPlayer.PlayerScripts.LocalHandler.Disabled = false
- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- bp.Position = mouse.hit.p + Vector3.new(0,5,0)
- end
- end)
- end
- else
- flyactive = false
- Fly.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- bp.MaxForce = Vector3.new(0,0,0)
- end
- end)
- -- Move to Locations --
- SetLocation.MouseButton1Down:connect(function()
- function round(num, numDecimalPlaces)
- local mult = 10^(numDecimalPlaces or 0)
- return math.floor(num * mult + 0.5) / mult
- end
- setlocationx = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 0)
- setlocationy = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 0)
- setlocationz = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 0)
- print("Set Custom Location: "..setlocationx..", "..setlocationy..", "..setlocationz)
- SetLocation.Text = setlocationx..","..setlocationy..","..setlocationz
- CustomLocationSet = true
- end)
- TPLocation.MouseButton1Down:connect(function()
- if CustomLocationSet == true then
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPLocation.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPLocation.Text = "Moving.."
- plr = game.Players.LocalPlayer
- char = plr.Character
- root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(tonumber(setlocationx), tonumber(setlocationy), tonumber(setlocationz))
- print("Moving to: "..setlocationx..", "..setlocationy..", "..setlocationz)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetocustlocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- movetocustlocation()
- end
- wait()
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLocation.Text = "Move to"
- end)
- TPIsland1.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPIsland1.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPIsland1.Text = "Moving to Island 1"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(220, -4, -900)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- for i = 1,240 do
- if cancelmove then
- break
- end
- wait()
- root.Anchored = true
- root.CFrame = CFrame.new(root.CFrame.x, root.CFrame.y +1 , root.CFrame.z)
- end
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland1.Text = "Waterfall Island"
- end)
- TPIsland2.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPIsland2.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPIsland2.Text = "Moving to Island 2"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(-480, -4, -1240)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- for i = 1,350 do
- if cancelmove then
- break
- end
- wait()
- root.Anchored = true
- root.CFrame = CFrame.new(root.CFrame.x, root.CFrame.y +1 , root.CFrame.z)
- end
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland2.Text = "Ancient Tree Island"
- end)
- TPIsland3.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPIsland3.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TPIsland3.Text = "Moving to Island 3"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(-1104, -4, -1212)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- for i = 1,350 do
- if cancelmove then
- break
- end
- wait()
- root.Anchored = true
- root.CFrame = CFrame.new(root.CFrame.x, root.CFrame.y +1 , root.CFrame.z)
- end
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland3.Text = "Lonely God/Crystal Island"
- end)
- TeleportMagnetite.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- plr = game.Players.LocalPlayer
- char = plr.Character
- root = char.HumanoidRootPart
- wait()
- local Pos = game.Workspace["Meteor Core"].Part.Position
- if Pos == nil then print("Meteor has not crash landed yet") return end
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TeleportMagnetite.BackgroundColor3 = Color3.new(0, 0.5, 0)
- TeleportMagnetite.Text = "Moving to Meteor"
- local Time = 0.1
- local increment = 2
- local debounce = false
- local diff = Pos - root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, Pos).lookVector
- function MoveToMagnetite()
- if debounce then return end
- debounce = true
- for n = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (Time/mag) * increment )
- end
- debounce = false
- root.Anchored = false
- end
- wait()
- MoveToMagnetite()
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TeleportMagnetite.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TeleportMagnetite.Text = "Go to Meteor if spawned"
- end)
- AduriteCave.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- AduriteCave.BackgroundColor3 = Color3.new(0, 0.5, 0)
- AduriteCave.Text = "Moving to Adurite Cave"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(1327, -4, 1338)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AduriteCave.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AduriteCave.Text = "Move to Adurite Cave"
- end)
- AncientCave.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- AncientCave.BackgroundColor3 = Color3.new(0, 0.5, 0)
- AncientCave.Text = "Moving to Ancient Cave"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(-1122, -4, -1033)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AncientCave.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AncientCave.Text = "Move to Ancient Cave"
- end)
- MainIsland.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- MainIsland.BackgroundColor3 = Color3.new(0, 0.5, 0)
- MainIsland.Text = "Moving to Main Island"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(-89, -4, -40)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MainIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MainIsland.Text = "Move to Main Island"
- end)
- IceIsland.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- IceIsland.BackgroundColor3 = Color3.new(0, 0.5, 0)
- IceIsland.Text = "Moving to Ice Island"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(90, -4, -1076)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- IceIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- IceIsland.Text = "Move to Ice Island"
- end)
- StarterIsland.MouseButton1Click:connect(function()
- cancelmove = false
- wait()
- WayPoints.BackgroundColor3 = Color3.new(0, 0.5, 0)
- StarterIsland.BackgroundColor3 = Color3.new(0, 0.5, 0)
- StarterIsland.Text = "Moving to Starter Island"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- wait()
- local pos = Vector3.new(-1686, -4, -2534)
- local time = 0.1
- local increment = 2
- local debounce = false
- local diff = pos-root.Position
- local mag = diff.magnitude
- local heading = CFrame.new(root.Position, pos).lookVector
- local function movetolocation()
- if debounce then return end
- debounce = true
- for a = 0, mag, increment do
- if cancelmove then
- print("Stopped moving to location")
- break
- end
- print("Moving to Starter Island")
- print(cancelmove)
- root.Anchored = false
- root.CFrame = root.CFrame + (heading * increment)
- wait( (time/mag) * increment )
- end
- debounce = false
- root.Anchored = true
- end
- wait()
- movetolocation()
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StarterIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StarterIsland.Text = "Move to Starter Island"
- end)
- CancelMoveTo.MouseButton1Click:connect(function()
- cancelmove = true
- heading = false
- debounce = false
- root.Anchored = false
- WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPLocation.Text = "Move to"
- TPIsland1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland1.Text = "Waterfall Island"
- TPIsland2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland2.Text = "Ancient Tree Island"
- TPIsland3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TPIsland3.Text = "Lonely God/Crystal Island"
- TeleportMagnetite.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- TeleportMagnetite.Text = "Go to Meteor if spawned"
- AduriteCave.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AduriteCave.Text = "Move to Adurite Cave"
- AncientCave.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- AncientCave.Text = "Move to Ancient Cave"
- IceIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- IceIsland.Text = "Move to Ice Island"
- MainIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- MainIsland.Text = "Move to Main Island"
- StarterIsland.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- StarterIsland.Text = "Move to Starter Island"
- end)
- -- God Mode --
- God.MouseButton1Click:connect(function()
- if godmodeactive ~= true then
- godmodeactive = true
- God.BackgroundColor3 = Color3.new(0, 0.5, 0)
- game.Players.LocalPlayer.Character.Humanoid.Name = 1
- local l = game.Players.LocalPlayer.Character["1"]:Clone()
- l.Parent = game.Players.LocalPlayer.Character
- l.Name = "Humanoid"
- wait(0.1)
- game.Players.LocalPlayer.Character["1"]:Destroy()
- game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- wait(0.1)
- game.Players.LocalPlayer.Character.Animate.Disabled = false
- game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
- end
- end)
- -- Grab Items --
- AduriteOn = false
- ArmorOn = false
- BarleyOn = false
- CoalOn = false
- CoinOn = false
- CrystalOn = false
- EggOn = false
- EssenceOn = false
- FruitOn = false
- GoldOn = false
- HideOn = false
- IceOn = false
- IronOn = false
- KeyOn = false
- LeavesOn = false
- LogOn = false
- MagnetiteOn = false
- MeatOn = false
- RawOn = false
- SteelOn = false
- StickOn = false
- StoneOn = false
- TPItemsOn = false
- TPItem1.MouseButton1Click:connect(function()
- if AduriteOn ~= true then
- AduriteOn = true
- TPItem1.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- AduriteOn = false
- TPItem1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem2.MouseButton1Click:connect(function()
- if ArmorOn ~= true then
- ArmorOn = true
- TPItem2.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- ArmorOn = false
- TPItem2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem3.MouseButton1Click:connect(function()
- if BarleyOn ~= true then
- BarleyOn = true
- TPItem3.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- BarleyOn = false
- TPItem3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem4.MouseButton1Click:connect(function()
- if CoalOn ~= true then
- CoalOn = true
- TPItem4.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- CoalOn = false
- TPItem4.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem5.MouseButton1Click:connect(function()
- if CoinOn ~= true then
- CoinOn = true
- TPItem5.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- CoinOn = false
- TPItem5.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem6.MouseButton1Click:connect(function()
- if CrystalOn ~= true then
- CrystalOn = true
- TPItem6.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- CrystalOn = false
- TPItem6.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem7.MouseButton1Click:connect(function()
- if EggOn ~= true then
- EggOn = true
- TPItem7.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- EggOn = false
- TPItem7.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem8.MouseButton1Click:connect(function()
- if EssenceOn ~= true then
- EssenceOn = true
- TPItem8.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- EssenceOn = false
- TPItem8.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem9.MouseButton1Click:connect(function()
- if FruitOn ~= true then
- FruitOn = true
- TPItem9.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- FruitOn = false
- TPItem9.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem9a.MouseButton1Click:connect(function()
- if GoldOn ~= true then
- GoldOn = true
- TPItem9a.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- GoldOn = false
- TPItem9a.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem10.MouseButton1Click:connect(function()
- if HideOn ~= true then
- HideOn = true
- TPItem10.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- HideOn = false
- TPItem10.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem11.MouseButton1Click:connect(function()
- if IceOn ~= true then
- IceOn = true
- TPItem11.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- IceOn = false
- TPItem11.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem12.MouseButton1Click:connect(function()
- if IronOn ~= true then
- IronOn = true
- TPItem12.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- IronOn = false
- TPItem12.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem12c.MouseButton1Click:connect(function()
- if KeyOn ~= true then
- KeyOn = true
- TPItem12c.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- KeyOn = false
- TPItem12c.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem13.MouseButton1Click:connect(function()
- if LeavesOn ~= true then
- LeavesOn = true
- TPItem13.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- LeavesOn = false
- TPItem13.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem14.MouseButton1Click:connect(function()
- if LogOn ~= true then
- LogOn = true
- TPItem14.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- LogOn = false
- TPItem14.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem15.MouseButton1Click:connect(function()
- if MagnetiteOn ~= true then
- MagnetiteOn = true
- TPItem15.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- MagnetiteOn = false
- TPItem15.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem16.MouseButton1Click:connect(function()
- if MeatOn ~= true then
- MeatOn = true
- TPItem16.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- MeatOn = false
- TPItem16.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem17.MouseButton1Click:connect(function()
- if RawOn ~= true then
- RawOn = true
- TPItem17.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- RawOn = false
- TPItem17.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem18.MouseButton1Click:connect(function()
- if SteelOn ~= true then
- SteelOn = true
- TPItem18.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- SteelOn = false
- TPItem18.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem19.MouseButton1Click:connect(function()
- if StickOn ~= true then
- StickOn = true
- TPItem19.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- StickOn = false
- TPItem19.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- TPItem20.MouseButton1Click:connect(function()
- if StoneOn ~= true then
- StoneOn = true
- TPItem20.BackgroundColor3 = Color3.new(0, 0.5, 0)
- else
- StoneOn = false
- TPItem20.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- end
- end)
- local grab = function(thing)
- local RepStore = game:service'ReplicatedStorage'
- local ev = RepStore.Events.ForceInteract;
- local ev2 = RepStore.Events.Pickup;
- local plr = game:service'Players'.LocalPlayer
- if not thing:FindFirstChild('Draggable') then return end;
- repeat
- ev:FireServer(thing)
- thing.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(4,0,1)
- wait()
- ev2:FireServer(thing)
- until not thing or not thing.Parent
- ev:FireServer()
- end
- if _G.event then _G.event:disconnect() end
- TPItemsStart.MouseButton1Click:connect(function()
- if not TPItemsOn then
- TPItemsOn = true
- TPItemsStart.Text = "STOP"
- TPItems.BackgroundColor3 = Color3.new(0, 0.5, 0)
- _G.event = workspace.DescendantAdded:connect(function(o)
- if TPItemsOn then
- if AduriteOn then
- if o.Name:find('Adurite') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if ArmorOn then
- if o.Name:Find('Armor') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if BarleyOn then
- if o.Name:find('Barley') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if CoalOn then
- if o.Name:find('Coal') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if CoinOn then
- if o.Name:find('Coin') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if CrystalOn then
- if o.Name:find('Crystal') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if EggOn then
- if o.Name:find('Egg') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if EssenceOn then
- if o.Name:find('Essence') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if FruitOn then
- if o.Name:find('fruit') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if GoldOn then
- if o.Name:find('Gold') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if HideOn then
- if o.Name:find('Hide') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if IceOn then
- if o.Name:find('Ice') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if IronOn then
- if o.Name:find('Iron') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if KeyOn then
- if o.Name:find('Key') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if LeavesOn then
- if o.Name:find('Leaves') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if LogOn then
- if o.Name:find('Log') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if MagnetiteOn then
- if o.Name:find('Magnetite') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if MeatOn then
- if o.Name:find('Meat') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if RawOn then
- if o.Name:find('Raw') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if SteelOn then
- if o.Name:find('Steel') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if StickOn then
- if o.Name:find('Stick') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- if StoneOn then
- if o.Name:find('Stone') then
- wait()
- grab(o)
- print("Grabbed "..o.Name)
- end
- end
- end
- end)
- else
- TPItemsOn = false
- TPItemsStart.Text = "START"
- TPItems.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- _G.event:disconnect()
- end
- end)
- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- for i = 1,200 do
- wait()
- root.Anchored = true
- root.CFrame = CFrame.new(root.CFrame.x, root.CFrame.y +2 , root.CFrame.z)
- end
- root.Anchored = false
- end
- end)
- PanicButton.MouseButton1Click:connect(function()
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- for i = 1,100 do
- wait()
- root.Anchored = true
- root.CFrame = CFrame.new(root.CFrame.x, root.CFrame.y +2 , root.CFrame.z)
- end
- root.Anchored = false
- end)
- -- ESP --
- esptrack.MouseButton1Click:connect(function()
- ESPEnabled = not ESPEnabled
- if ESPEnabled then
- esptrack.BackgroundColor3 = Color3.new(0, 0.5, 0)
- for _, v in next, Plrs:GetPlayers() do
- if v ~= MyPlr then
- if CharAddedEvent[v.Name] == nil then
- CharAddedEvent[v.Name] = v.CharacterAdded:connect(function(Char)
- if ESPEnabled then
- RemoveESP(v)
- CreateESP(v)
- end
- repeat wait() until Char:FindFirstChild("HumanoidRootPart")
- end)
- end
- RemoveESP(v)
- CreateESP(v)
- end
- end
- else
- esptrack.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
- for _, v in next, Plrs:GetPlayers() do
- RemoveESP(v)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- local plr = game:GetService("Players").LocalPlayer
- local char = plr.Character
- local root = char.HumanoidRootPart
- if key == "g" then
- walkfastactive = true
- while walkfastactive do
- root.CFrame = root.CFrame + root.CFrame.lookVector * walkmult
- wait()
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "g" then
- walkfastactive = false
- end
- end)
- --- ReJoin Server ---
- ReJoinServer.MouseButton1Click:connect(function()
- local placeId = 1262182609
- game:GetService("TeleportService"):Teleport(placeId)
- end)
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