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Aug 9th, 2019
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  1. Abtrünniges Azerit:49GD:1219R4:ZL:221CN7:P:::::12::N:Strategy added by NostrA#2338\nThis Strategy can still fail when you are very unlucky with crits. If you want to level a flying pet, it should be level 19+\n\nRunde 1: use Strudel\nRunde 2: use Tauchen\nRunde 3: use Wasserjet\nenemy Azeritschleim dies\nRunde 1: use Strudel\nRunde 2+: use Wasserjet until your Pandarischer Wassergeist dies\nbring in your Level Pet\nbring in your Rapanaschnecke\nPriority 1: use Panzerschild when the duration is at 1\nPriority 2: use Tauchen when available\nPriority 3: use Absorbieren\n
  2. Automatisiertes Chaos:490R:111421D:200A216:ZR0:N:Strategy added by Take\nAmalgam der Zerstörung (or Kichernde Flamme) almost destroys this fight in solo! \n\nSecond elemental pet is needed to deliver final blow to last enemy pet. \nI suggest Loderhund with Obsidianbiss :)\n\nFight takes around 11-12 rounds.\n\nPriority 1: Feuerschild\nPriority 2: Flammenstrahlen\nPriority 3: Entzünden\nWhen Amalgam der Zerstörung dies, swap to your Loderhund\nRunde 1+: Obsidianbiss until the fight is over.\n
  3. Brutälteste von Nalaada:4N93:01181FS:11141TO:ZR3:N:Strategy added by DragonAfterDark\nThank you to Holt59 for helping me streamline the strat!\n\nRunde 1: Schwarze Klaue\nRunde 2+: Schar\nAktiviere Scharfkrallenjunges\nRunde 1+2: Falkosaurierschwarm!\nRunde 3: Raubtierschlag\n
  4. Das gefangene Böse:49NM:22271C8:ZL:112CN7:P:::::14::N:Strategy added by Lyseria\nThis is a fork of Lazey and Applejack's strats. Due credits to them.\n\nAny snail works.\n\nI've made this strat as consistent and as reliable as possible to play around and minimize the RNG. Please be sure to read the steps carefully.\n\nLevel Pet takes a maximum of 847 damage in the unlikely event that all 5 Void Cyclone stacks manage to hit it at FULL DAMAGE. You can definitely bring a lower hp level pet if you're not feeling unlucky.\n\nSee comments for some commentary.\n\nRunde 1: Schutz der Natur\nRunde 2+: Alphastoß until Verheeren conditions are met. (see below)\nRavage: Use Verheeren when Niederer geladener Orkan's HP is below 618. If he doesn't die from Ravage (mostly because he used Rain Dance), use Schutz der Natur then Verheeren again.\n\nNiederer entstellter Strom betritt den Kampf\nRunde 1+: Alphastoß until Niederer entstellter Strom dies. DO NOT use Schutz der Natur in this fight. There's a small opportunity to use Verheeren here, see below.\nRavage: Only use Verheeren here if you can get his HP down to 309 or below. It's not worth killing him with Ravage over 2 turns if Alphastoß can do it in one.\n\nGeistverzerrer betritt den Kampf\nRunde 1: Schutz der Natur\nRunde 2: Alphastoß until Terokrallenjungtier dies. If Geistverzerrer goes below 30% HP, pass until Terokrallenjungtier dies.\nWechsle zu deinem Level Pet\nBring in your Rapanaschnecke or Any Snail.\nRunde 1: Säureglibber\nRunde 2: Kopfstoß\nRunde 3: Schleimberührung\nRunde 4: Schleimberührung\nRunde 5: Honestly, Geistverzerrer should have died way before this. If for some reason still alive, just Schleimberührung til it dies.\n
  5. Der Krogg im Sumpf:4A8K:ZL:11171BB:ZR0:P:112:1:9::::
  6. Desert Survivors:4AN6:2225G2:ZL:ZR8:N:Strategy added by DragonAfterDark\nUpdate: With the leveling nerf, feel free to skip straight to your beast pet to finish the fight. Script runs with no level pet, Beast in slot #2, and uses abilities #3 & #1\n\nScript thanks to Prudentius\n\nRunde 1: Abwehr\nRunde 2-4: Toben\nRunde 5+: Dreifachschnapper bis Käfi stirbt\nPurzel betritt den Kampf\nRunde 1: Pass if you're slower than Purzel, Dreifachschnapper if you're faster\nRunde 2: Abwehr\nRunde 3: Dreifachschnapper\nRunde 4+5: Toben\nSkorpo betritt den Kampf\nRunde 1: Toben continues\nRunde 2+: Dreifachschnapper until dead\nWechsle zu deinem Level Pet\nRunde 1: Swap to your Beast pet\nAny standard Beast attack will finish the fight\n
  7. Die Sammlung erweitern:4AP2:11171BB:ZL:21152N:N:Strategy added by Phacoid\nUpdate 14 dec '18: it is no longer worth using a leveling pet as Blizzard has nerfed all BFA xp gains with patch 8.1.\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen; Eighty Eight dies\nRunde 4: Kraftkugel to increase your speed\nRunde 5: Aufziehen\nRunde 6: Aufladen\nRunde 7: Aufziehen; Turbo dies\nRunde 8: Pass; Iron Starlette dies\nRunde 9: Bring in your level pet\nRunde 10: Aktiviere Junger Grimmlingflitzer\nRunde 11: Mondfeuer; sandstorm disappears, it doesn't hit Whiplash\nRunde 12: Arkanschlag to finish Whiplash off. Use Mondfeuer when Whiplash casts Sandstorm.\n
  8. Ein ziemlich großer Kadaver:49VC:21171C8:111A1BB:ZL:P:::::5::N:Strategy added by Jadeon#1206\nDelia Hanako:49VC:21171C8:11171BB:ZL:\n\nRunde 1: Terokrallenjungtier Ausweichen\nRunde 2: Terokrallenjungtier Falkenauge\nRunde 3: Terokrallenjungtier Alphastoß until Fungus dead. Terrowclaw @ ~989 HP\nMurray betritt den Kampf\nRunde 6: Terokrallenjungtier Ausweichen\nRunde 7-9: Terokrallenjungtier Alphastoß until Terokrallenjungtier dies.\nWechsle zu deinem Level Pet\nRunde 10: Wechsle zu Eisernes Sternchen\nRunde 11: Eisernes Sternchen Kraftkugel if it will kill Murray (240~ hp) otherwise Eisernes Sternchen Aufziehen\nDer alte Blauzang betritt den Kampf\nRunde 13: Eisernes Sternchen Aufziehen\nRunde 14: Eisernes Sternchen Aufladen\nRunde 15: Eisernes Sternchen Aufziehen
  9. Einheit 17:4N9H:12151TM:01181TP:ZR0:N:Strategy added by PureArmour#1184\ni tested this a dozen times 11 wins to 1 loss. \n\nTomTom Cords to this pet is /way 72, 73\n\nPet 1: Schneefederjunges \nRunde 1: Ducken\nRunde 2 & 3: Falkosaurierschwarm!\nRunde 4: Raubtierschlag\nRunde 5 & 6: Falkosaurierschwarm!\nRunde 7: Ducken\nRunde 8 & 9: Falkosaurierschwarm!\nRunde 10: Raubtierschlag\nRunde 11: Falkosaurierschwarm!, Schneefederjunges dies\n\nPet 2: Blutstarrerjunges\nRunde 1 & 2: Falkosaurierschwarm!  most times Unit 17 will die here.\nRunde 3:  (if needed) Raubtierschlag\n
  10. Einheit 35:4N9F:122A14F:ZR0:ZR0:N:Strategy added by DragonAfterDark\n8.2 PTR Strat\n\nTakes a while. \n\nAlso tested with:\n\nJadefire Spirit (1,1,1) -- Keep Emerald Presence up, Healing Flame after Cluck, and Jade Breath as filler\nEmerald Whelp -- Same as Emerald Proto-Whelp\n\nPriority 1: Smaragdpräsenz on round 1 and with 2 rounds left\nPriority 2: Smaragdgrüner Traum every second hit from Cluck, and with at least 3 stacks of Smaragdpräsenz\nPriority 3: Atem as filler\nPriority 4: Atem Unit 35 down after its Mech Rez\n
  11. Einheit 6:4N9G:021316M:2227JJ:ZR0:N:Strategy added by DragonAfterDark\nRunde 1: Fluch der Verdammnis\nRunde 2: Heimsuchung\nAktiviere Infiziertes Eichhörnchen\nRunde 1: Schleichender Pilz\nRunde 2-4: Stampede\nRunde 5: Leichenexplosion\n
  12. Fleißaufgabe:49IG:222A14F:ZR0:ZR0:N:Strategy added by Runisco\nPrio 1: Emerald Presence up. Use when 1 turn left\nPrio 2: Emerald Dream when health < 700\nPrio 3: Standby. There is no point in attacking, the bees stinging is cooldown based\nAs soon as one bee uses sting and dies, the others will. Your whelp should survive all 3.\n
  13. Gar nicht so übel hier unten:49OL:11171BB:11181FS:2115198:N:Strategy added by GenDG\nOf all the strategies, it was the only one that worked for me the first time.\n\nThanks for reading me!\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\nBruce dies.\nHäppchen betritt den Kampf\nRunde 1: Wechsle zu Ikky\nRunde 2: Schwarze Klaue\nRunde 3: Schar\nRunde 4: Pass (stun).\nRunde 5: Schar\nHäppchen dies.\nDer weiße Winzling betritt den Kampf\nRunde 1: Schar\nRunde 2: Wechsle zu Klein Bling\nRunde 3: Goldregen\nRunde 4+: Inflation\n
  14. Gedankenknechter:4N95:2209G7:ZR2:ZR0:N:Strategy added by DragonAfterDark\nThe TDScript will run using abilities 2 &amp; 1 of any pet. Make sure they aren&#039;t multi-round abilities. \n\nRunde 1: Verbrannte Erde\nRunde 2: Flammenatem\nRunde 3: Passe\nRunde 4: Passe\nRunde 5: Passe\nRunde 6: Flammenatem\nRepeat Turns 1-6 until Mindshackle dies\n\nWenn needed:: Bring in a Dragonkin pet to clean up\n
  15. Gefräßige Schattenbrut:4N94:01181FS:20071C8:ZR0:N:Strategy added by bios\nRunde 1: Schwarze Klaue\nRunde 2: Schar\nRunde 3: Wechsle zu Terokrallenjungtier\nRunde 4: Alphastoß\nAny standard attack will finish the fight\n
  16. Gnomfrühstücker:4N9A:0126140:01181FS:ZR0:N:Strategy added by Clarx\nI was searching for an easy 2-pet alternative for &quot;Unbound Valkyr&quot;, as not everyone got it.\n\n... and btw, I wonder when Ikky will say &quot;hello&quot; to the nerfbat. \nHe/She/It is in every 2nd strategy of all my BfA-WQ-battles\n\nRunde 1: Heulen\nRunde 2: Kraftsog\nRunde 3: Chrominius dies, swap to Ikky\nRunde 4: Schwarze Klaue\nRunde 5-7: Schar\nGnomefeaster dies\n\n
  17. Goldbot XD:4N9C:021316M:01181FS:1015QC:N:Strategy added by sgot\nRunde 1: Fluch der Verdammnis\nRunde 2: Heimsuchung\nAktiviere Ikky\nRunde 3: Schwarze Klaue\nRunde 4,5,6: Schar. Your pet Ikky Dies\nAktiviere Mechanischer Pandarendrachling\nRunde 7: Atem\nRunde 8: Explodieren\n
  18. Happs:4N8V:021316M:2015198:ZR0:N:Strategy added by DragonAfterDark\nRunde 1: Fluch der Verdammnis\nRunde 2: Heimsuchung\nAktiviere Klein Bling\nRunde 1: Passe\nRunde 2: Goldregen\nRunde 3+: Inflation\n
  19. Ich glaub, mein Schwein beißt:48MJ:221316M:11181FS:ZR0:N:Strategy added by Nyari\nRunde 1: Fluch der Verdammnis\nRunde 2: Heimsuchung\nAktiviere Ikky\nRunde 1: Schwarze Klaue\nRunde 2: Schar\n
  20. Keeyos Champions von Vol'dun:4AHN:22152N:11171BB:ZR0:N:Strategy added by Phacoid\nA new strategy which no longer deploys a leveling pet since the 8.1 XP nerf. Made this to not have a useless swap in the middle of the fight.\n\nRunde 1: Mondfeuer\nRunde 2+: Arkanschlag until Buzzbeak dies\nTikka betritt den Kampf\nRunde 1: Lebensaustausch\nRunde 2+: Arkanschlag bis Junger Grimmlingflitzer stirbt\nAktiviere Eisernes Sternchen\nRunde 1+: Kraftkugel bis Tikka stirbt\nMilo betritt den Kampf\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\nRunde 4+: Kraftkugel bis Milo stirbt\n
  21. Klein angefangen:4ASQ:0225G2:2126140:01181FS:N:Strategy added by Sloober\nRunde 1: Abwehr\nRunde 2: Toben\nRunde 3: Toben\nRunde 4: Toben\nRunde 5: Abwehr\nAktiviere Chrominius\nRunde 1: Arkane Explosion\nRunde 2: Heulen\nRunde 3: Kraftsog\nFröschi betritt den Kampf\nAktiviere Ikky\nRunde 1: Schwarze Klaue\nRunde 2: Schar\n
  22. Kleintiere sind Freunde, kein Fressen!:4AOG:112CAJ:ZL:122814D:N:Strategy added by Lazey\nKaraga:4AOG:112CAJ:ZL:122414D:\n\nRunde 1: Bomberangriff\nRunde 2: Rakete\nRunde 3: Rakete\nRunde 4: Lockvogel\nRunde 5: Bomberangriff when Muffel has 219HP or less, otherwise Rakete.\nMuffel dies. Brummer comes in.\nRunde 6: Rakete. Dunkelmond-Zeppelin dies. Bring in your Level Pet\nSwap to your Nexuswelpling\nvs. Brummer and Skieto\nPrio 1: Arkaner Sturm\nPrio 2: Manawoge\nPrio 3: Schwanzfeger\n
  23. Krabbenvolk:4871:21171C8:ZL:21181FS:P:::::6::N:Strategy added by Lazey\nCaptain Hermes:4871:21171C8:ZL:11181FS:P:290::9::::\n\nElemental level pets need more HP.\n\nRunde 1: Falkenauge\nRunde 2+: Prio 1: Ausweichen when Strudel is on your pet and has 1 round left.\nPrio 2: Alphastoß until Zwocki dies.\nZwicki betritt den Kampf\nRunde 1+: Prio 1: Ausweichen when Strudel is on your pet and has 1 round left.\nPrio 2: Ausweichen when Tauchen is active on Zwicki.\nPrio 3: Falkenauge (only once in Sheldons first 2 rounds)\nPrio 4: Alphastoß to kill Zwicki\nZwacki betritt den Kampf\nRunde 1+: Alphastoß without killing Zwacki! Pass turns when enemy has 600HP or less to kill your Terokrallenjungtier\nWechsle zu deinem Level Pet\nSwap to your Ikky\nRunde 1: Schwarze Klaue\nRunde 2: Schar\n
  24. König der Blüten und Königin der Blüten:2JJO:222414S:211415R:ZR0:N:Very fast strategy to kill the royal flowers. The idea originally came from Remte\n\nRunde 1: Schwarze Klaue\nRunde 2+3: Jagdrudel\nRunde 4: Blutbiss - the Queen dies\nRunde 5+: Schwarze Klaue until your Kneebiter is dead.\nAktiviere Knöchelreißer der Zandalari\nRunde 1+2: Jagdrudel\nRunde 3+4: Verschlingen\n
  25. Meerestiere sind seltsam:49MA:11171BB:ZL:1215QC:N:Strategy added by Lazey\nEllie Vern:49MA:11181BB:ZL:1215QC:\n\nIt&#039;s very rare, but when a early Sweep forces a pet swap on your side, I recommend to restart.\nLevel Pet will get all XP cause both carry pets die.\n\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\nRunde 4: Aufziehen, Dead Deckhand Leonard dies.\nCorrupted Slime comes in\nRunde 1: Kraftkugel\nRunde 2: Aufladen\nRunde 3+: Prio 1: Unleash Aufziehen attack if Failsafe was triggered. Don't apply new Aufziehen\nPrio 2: Kraftkugel\nEisernes Sternchen dies, bring in your Mechanischer Pandarendrachling\nRunde 1: Use Donnerblitz if you're sure the split damage will kill Corrupted Slime, otherwise Atem.\nReanimated Kraken Tentacle comes in\nRunde 1: Prio 1: Explodieren if Kraken Tentacle has 560HP or less.\nPrio 2: Donnerblitz\nPrio 3: Atem\n
  26. Mikrounterdrückungseinheit CK-9:4N9E:112819I:01181FS:1225QC:N:Strategy added by Setione\nThe listed strategy and script requires an SS Death Adder Hatchling or SS Rose Taipan\n\nThis team  and strategy is tricky. Recommended for script users only.\n\nShout out to Jezzibella. See comments for an alternate strategy below, for those that do not have a fast snake. \n\nPriority 1: Pass when unit is airborn\nPriority 2: Blendendes Gift\nPriority 3: Bisswunde\nPriority 4: Giftzahn\nAktiviere Ikky\nRunde 1: Schwarze Klaue\nRunde 2: Schar\nRunde 3: Pass if Ikky gets stunned\nAktiviere Mechanischer Pandarendrachling\nRunde 1: Donnerblitz\n
  27. Nachtmahre:495D:21181FS:ZL:1215198:N:Strategy added by Lazey\nDilbert McClint:495D:21181FS:ZL:1215198:\n\nRunde 1: Schwarze Klaue\nRunde 2+: Schar bis Attersen stirbt.\nBybee betritt den Kampf\nRunde 1: Schwarze Klaue\nRunde 2+: Schar until Bybee is dead.\nJenne betritt den Kampf\nRunde 1: Schwarze Klaue until Ikky has 366HP or less. (Ikky must be killed by Jennings!)\nRunde 2: Schar until Ikky is dead.\nWechsle zu deinem Level Pet\nSwap to your Klein Bling\nRunde 1: Goldregen\nAny standard attack will finish the fight\n
  28. Perlenschalenkrabbler:4N92:21181TP:0126140:00171TN:N:Strategy added by Rasp\nRunde 1: Falkosaurierschwarm!\nRunde 2: Raubtierschlag\nRunde 3: Wilde Kralle\nRunde 4: Passe\nAktiviere Chrominius\nRunde 1: Heulen\nRunde 2: Kraftsog\nAktiviere Düsterschnabeljunges\nRunde 1: Raubtierschlag\n
  29. Plapperröhre:4N9B:01181FS:1215QC:11198E:N:Strategy added by Kroan#2404\nRunde 1: Schwarze Klaue\nRunde 2: Schar Ikky Dies. Bring in Mechanical Pandaren Dragonling\nRunde 4: Donnerblitz\nRunde 5: Atem\nRunde 6: Explodieren Mechanical Pandaren Dragonling dies. Bring in Dark Phoenix Hatchling\nRunde 7: Brand\nRunde 8: Feuersbrunst\n
  30. Prinz Wackelschwänzchen:4N8U:221414S:0215QC:ZL:P:::::16::N:Strategy added by Threewolves\nNot much XP for leveling pet but might as well take it.\n\nRunde 1: Schwarze Klaue\nRunde 2: Jagdrudel\nRunde 3: Passe\nRunde 4: Sprung\nRunde 5: Schwarze Klaue til Wadenbeißer der Zandalari dies.\nAktiviere Mechanischer Pandarendrachling\nRunde 1: Donnerblitz\nRunde 2: Explodieren\n
  31. Quietschklirr:4N9D:11231TB:21181FS:ZR0:N:Strategy added by Kylana#1731\nRunde 1: Klirrende Kälte\nRunde 2: Kleinhacken\nRunde 3: KNOCHENSTURM\nBoneshard Dies, Bring in Ikky\nRunde 4: Black Claw\nRunde 5: Flock\n
  32. Rammbock war noch nie so wütend:4AQ7:11171BB:ZL:ZR0:P:::::3::N:Strategy added by Laponko\nRunde 1: Aufziehen\nRunde 2: Aufladen\nRunde 3: Aufziehen\nRunde 4: Aufziehen\nRunde 5: Swap to Level Pet\nRunde 6: Wechsle zu Eisernes Sternchen\nRunde 7: Aufziehen\n
  33. Rasender Messerzahn:4N98:01181TP:20151TM:ZR3:N:Strategy added by DragonAfterDark\nKnifefang&#039;s Blood in the Water has a 25% Hit Chance for over 2k damage. I imagine most fights might need a restart if that hits in Round 1\n\nRunde 1+2: Falkosaurierschwarm!\nRunde 3: Raubtierschlag\nAktiviere Schneefederjunges\nRunde 1: Raubtierschlag\nRunde 2: Wilde Kralle\n
  34. Riesige Opalschnecke:4N99:222316M:10151TM:01181TP:N:Strategy added by DragonAfterDark\nRunde 1: Schattenschock\nRunde 2: Schattenschock\nRunde 3: Passe\nRunde 4: Unheiliger Aufstieg\nRunde 5: Fluch der Verdammnis\nAktiviere Schneefederjunges\nRunde 1: Falkosaurierschwarm!\nYour Blutstarrerjunges is swapped in\nRunde 1+2: Falkosaurierschwarm!\nRunde 3: Raubtierschlag\nRunde 4: Passe\nAktiviere Schneefederjunges\nRunde 1: Raubtierschlag\n
  35. Rudelführer:4AF7:22141BR:121A1BB:ZL:P:::::9::N:Strategy added by Oakwarden\nSimilar to Strategy added by Jag&ucirc;ar but tweaked for those of us who do not have Darkmoon Zeppelin. Should work smoothly. Tested several times to ensure no hiccups. +9 lvl pet recommend for leveling since Bones will enivitably get off a bonestorm or two.\n\nRunde 1: Lockvogel\nRunde 2-3: Außer Kontrolle\nRunde 4: Picken\nSchmisse betritt den Kampf\nRunde 1-2: Picken\nRunde 3: Außer Kontrolle - Mechanischer Axtschnabel Dies\nWechsle zu deinem Level Pet\nAktiviere Eisernes Sternchen\nRunde 1: Toxischer Rauch until Schmisse activates Undead\nRunde 2: Aufziehen\nDer kleine Blauzang betritt den Kampf\nRunde 1: Aufladen\nRunde 2: Aufziehen\n
  36. Schattenstachellauerer:4N91:01181FS:00171TN:ZR0:N:Strategy added by Ktjn\nRunde 1: Schwarze Klaue\nRunde 2+: Schar\nIkky dies\nRunde 4: Bring in Direbeak Hatchling\nRunde 5: Raubtierschlag\n
  37. Schlangen auf einer Terrasse:4AJP:ZL:22252N:ZR0:N:Strategy added by Clarx\nRunde 1: Passe\nJunger Grimmlingflitzer will be forced in\nRunde 1: Arkanschlag\nRunde 2: Arkanschlag\nRunde 3: Arkanschlag; Clubber dies\nSchiggo betritt den Kampf\nRunde 1: Arkanschlag\nRunde 2: Wirbelsturm\nRunde 3: Lebensaustausch\nRunde 4: Arkanschlag  untill Squirt dies\nZwickie betritt den Kampf\nRunde 1: Arkanschlag untill the 'Bubble' buff is gone\nRunde 2: Lebensaustausch\nRunde 3: Arkanschlag untill either pet dies\n\nAny standard attack will finish the fight\n
  38. Seltsam aussehende Hunde:4A57:2213K1:22181NI:221BDR:N:Strategy added by Threewolves\nKeep your face always toward the sunshine and shadows will fall behind you.\n\nRunde 1: Eingraben - keep on cooldown\nRunde 2: Ausweichen - keep on cooldown\nRunde 3+: Schlaghagel til done. (Repeat with next pet.)\n
  39. Stille:4N90:01181FS:022814D:ZR0:N:Strategy added by Lazey\nThis Manta Ray has two Beast attacks and an empowered Flyby X which will increase the damage your pet takes by 25% for 5 rounds (classic Flyby does for 3 rounds).\n\nI am using a Black Claw + Swarm ability pet in the first slot to buff attacks of my Dragonkin. The script includes Flock and Swarm because when these 8.2 pet battles go live, the Aquatic pet Chitterspine Skitterling will be available as a wild catch in Nazjatar and it has Black Claw and Swarm. Please do not use Hunting Party pets.\n\nThe Skitterling will take more damage from Flyby X so there&#039;s a chance it will die 1 round earlier than Flying pets and you can benefit of 2 rounds Shattered Defenses and Black Claw.\n\nCreated and tested on 8.2 PTR\n\nRunde 1: Schwarze Klaue\nRunde 2+: Schar / Schwarm until your pet dies. (When it does without applying Shattered Defenses, please Forfeit, Revive pets & Restart.)\n\nAktiviere Nexuswelpling\nRunde 1: Arkaner Sturm\nRunde 2-3: Manawoge\nWhen your Dragon dies without killing Silence, bring in your third pet\nAny standard attack will finish the fight\n
  40. Sumpfbewohner:4A6P:11181FS:ZL:122814D:P:::::2::N:Strategy added by Lazey\nLozu:4A6P:11181FS:ZL:122A14D:P:168:1:3:1399:::\n\nAquatic level pets need more HP.\n\nRunde 1: Schwarze Klaue\nRunde 2-3: Schar kills Lilly, Molaze comes in.\nRunde 4: Level Pet is forced into battle.\nSwap to your Nexuswelpling\nRunde 1: Arkaner Sturm\nRunde 2-4: Manawoge kills Molaze, Ticker comes in.\nRunde 5: Arkaner Sturm, Nexuswelpling will die.\nRunde 6+: Schwanzfeger bis Nexuswelpling stirbt.\nAktiviere Ikky\nRunde 1: Schwarze Klaue\nRunde 2: Schar\n
  41. Tangstein:4N96:00231MF:01181FS:2006NA:N:Strategy added by Kaerei\nRunde 1: Blendender Tanz-Kit dies\nIf Kit doesn't die after DD, just pick a move and it'll die next round.\nBring Ikky in\nRunde 2: Schwarze Klaue\nRunde 3-4: Schar\nIkky dies, Crab comes in\nRunde 5: Sturmflut\n
  42. Unverwüstlich:49SV:001B8L:0015198:00181FS:N:Strategy added by Jessail\nMy first &quot;strategy&quot; and second TD script. Should work well (i&#039;ve tested it 5 times without a hitch).\n\n\n\nRunde 1: Build Turret\nRunde 2: Switch to Lil'Bling\nRunde 3: Goldregen\nRunde 4: Switch to Ikky\nRunde 5: Flock\n
  43. Versehentliche Schrecken:4AFM:2214HD:ZL:122814D:P:::::4::N:Strategy added by Lazey\nKorval Darkbeard:4AFM:221AHD:ZL:122414D:P:240::3::::\n\nAquatic level pets need more HP.\n\nRunde 1: Mondfeuer\nRunde 2+: Arkanschlag until Feathers is dead.\nSplat comes in\nRunde 1: Lebensaustausch\nRunde 2: Mondfeuer\nRunde 3+: Arkanschlag until Splat is dead. (Jump to level pet swap if your Netherfeendrache is dead too.)\nBrite comes in\nRunde 1: Arkanschlag until your Netherfeendrache dies. (Pass turns if you would kill Brite!)\nWechsle zu deinem Level Pet\nWechsle zu Nexuswelpling\nRunde 1: Arkaner Sturm\nRunde 2+: Manawoge\n
  44. Voltschlinger:4N97:2005198:ZR0:ZR0:N:Strategy added by DragonAfterDark\nBe cautious, lest you give your enemies the tools to destroy you. *laughs*\n\nRunde 1+: Inflation\n
  45. What Do You Mean, Mind Controlling Plants?:4AKH:ZL:ZL:11181FS:N:Strategy added by Telboy\nThis can fail, but will work more often than not\n\nRunde 1: Pass or Attack with Level Pet\nRunde 2: Swap to your next Level Pet\nRunde 3: Wechsle zu Ikky\nRunde 4: Schwarze Klaue\nRunde 5: Schar\nRunde 6: Wilde Kralle, If Spineleaf is not dead\n
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