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- --;D
- Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- Character = Player.Character
- Humanoid = Character.Humanoid
- Head = Character.Head
- Torso = Character.Torso
- LeftArm = Character["Left Arm"]
- RightArm = Character["Right Arm"]
- LeftLeg = Character["Left Leg"]
- RightLeg = Character["Right Leg"]
- -- Outfit
- --Hat
- local Hat = Instance.new("Part", Character)
- Hat.Name = "HatPart"
- Hat.CanCollide = false
- Hat.BrickColor = BrickColor.new("Daisy orange")
- Hat.Material = "SmoothPlastic"
- Hat.Size = Vector3.new(1.2, 1.2, 0.7)
- local HatBand = Instance.new("Part", Character)
- HatBand.Name = "HatBand"
- HatBand.CanCollide = false
- HatBand.BrickColor = BrickColor.new("Really red")
- HatBand.Material = "SmoothPlastic"
- HatBand.Size = Vector3.new(1.25, 1.25, 0.1)
- local Hat2 = Instance.new("Part", Character)
- Hat2.Name = "HatPart2"
- Hat2.CanCollide = false
- Hat2.BrickColor = BrickColor.new("Daisy orange")
- Hat2.Material = "SmoothPlastic"
- Hat2.Size = Vector3.new(1.5, 1.5, 0.05)
- local HatWeld = Instance.new("Weld", Hat)
- HatWeld.Part0 = Hat
- HatWeld.Part1 = Torso
- HatWeld.C0 = CFrame.new(0, -0.2, -0.5)*CFrame.new(0, -0.2, -0.5)
- local BandWeld = Instance.new("Weld", HatBand)
- BandWeld.Part0 = HatBand
- BandWeld.Part1 = Hat
- BandWeld = CFrame.new(0, 0, 0)*CFrame.new(0, 0, 0)
- local HatWeld2 = Instance.new("Weld", Hat2)
- HatWeld2.Part0 = Hat2
- HatWeld2.Part1 = Hat
- HatWeld2.C0 = CFrame.new(0, 0, 0.2)*CFrame.new(0, 0, 0.2)
- --Shirt
- local Hair = Instance.new("Part", Character)
- Hair.Name = "Hair"
- Hair.CanCollide = false
- Hair.Anchored = false
- Hair.BrickColor = BrickColor.new("Really black")
- Hair.Material = "SmoothPlastic"
- local Hairm = Instance.new("SpecialMesh", Hair)
- Hairm.MeshId = "http://www.roblox.com/asset/?id=167549828"
- Hairm.Scale = Vector3.new(1, 1, 1)
- local HairWeld = Instance.new("Weld", Hair)
- HairWeld.Part0 = Character.Head
- HairWeld.Part1 = Hair
- HairWeld.C1 = CFrame.new(0, -0.25, 0)
- local Base = Instance.new("Part", Character)
- Base.Name = "Shirt1"
- Base.BrickColor = BrickColor.new("Really red")
- Base.Material = "SmoothPlastic"
- Base.CanCollide = false
- Base.Size = Vector3.new(0.8, 2.03, 1.1)
- local Base2 = Instance.new("Part", Character)
- Base2.Name = "Shirt2"
- Base2.BrickColor = BrickColor.new("Really red")
- Base2.Material = "SmoothPlastic"
- Base2.Size = Vector3.new(0.8, 2.03, 1.1)
- local Base3 = Instance.new("Part", Character)
- Base3.Name = "Shirt2"
- Base3.BrickColor = BrickColor.new("Really red")
- Base3.Material = "SmoothPlastic"
- Base3.Size = Vector3.new(0.5, 1.5, 1.1)
- local BaseWeld = Instance.new("Weld", Base)
- BaseWeld.Part0 = Base
- BaseWeld.Part1 = Torso
- BaseWeld.C0 = CFrame.new(0.3, 0, 0)*CFrame.new(0.33, 0, 0)
- local BaseWeld2 = Instance.new("Weld", Base)
- BaseWeld2.Part0 = Base2
- BaseWeld2.Part1 = Torso
- BaseWeld2.C0 = CFrame.new(-0.3, 0, 0)*CFrame.new(-0.33, 0, 0)
- local BaseWeld3 = Instance.new("Weld", Base)
- BaseWeld3.Part0 = Base3
- BaseWeld3.Part1 = Torso
- BaseWeld3.C0 = CFrame.new(0.01, 0.1255, 0)*CFrame.new(0.01, 0.1255, 0)
- -- Pants
- local Short = Instance.new("Part", Character)
- Short.Name = "Short"
- Short.BrickColor = BrickColor.new("Medium blue")
- Short.Material = "SmoothPlastic"
- Short.Size = Vector3.new(1.1, 0.75, 1.1)
- Short.CanCollide = false
- local Short2 = Instance.new("Part", Character)
- Short2.Name = "Short2"
- Short2.BrickColor = BrickColor.new("Medium blue")
- Short2.Material = "SmoothPlastic"
- Short2.Size = Vector3.new(1.1, 0.75, 1.1)
- Short2.CanCollide = false
- local Short3 = Instance.new("Part", Character)
- Short3.Name = "Short3"
- Short3.BrickColor = BrickColor.new("Pearl")
- Short3.Material = "SmoothPlastic"
- Short3.Size = Vector3.new(1.2, 0.1, 1.2)
- Short3.CanCollide = false
- local Short4 = Instance.new("Part", Character)
- Short4.Name = "Short4"
- Short4.BrickColor = BrickColor.new("Pearl")
- Short4.Material = "SmoothPlastic"
- Short4.Size = Vector3.new(1.2, 0.1, 1.2)
- Short4.CanCollide = false
- local ShortWeld = Instance.new("Weld", Short)
- ShortWeld.Part0 = Short
- ShortWeld.Part1 = LeftLeg
- ShortWeld.C0 = CFrame.new(0, -0.32, 0)*CFrame.new(0, -0.32, 0)
- local ShortWeld2 = Instance.new("Weld", Short2)
- ShortWeld2.Part0 = Short2
- ShortWeld2.Part1 = RightLeg
- ShortWeld2.C0 = CFrame.new(0, -0.32, 0)*CFrame.new(0, -0.32, 0)
- local ShortWeld3 = Instance.new("Weld", Short3)
- ShortWeld3.Part0 = Short3
- ShortWeld3.Part1 = Short
- ShortWeld3.C0 = CFrame.new(0, 0.15, 0)*CFrame.new(0, 0.15, 0)
- local ShortWeld4 = Instance.new("Weld", Short4)
- ShortWeld4.Part0 = Short4
- ShortWeld4.Part1 = Short2
- ShortWeld4.C0 = CFrame.new(0, 0.15, 0)*CFrame.new(0, 0.15, 0)
- wait(0.25)
- for i,Accessory in pairs(Character:GetChildren()) do
- if Accessory:IsA("Shirt") or Accessory:IsA("Pants") or Accessory:IsA("Accessory") then
- Accessory:remove()
- end
- end
- Character["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
- Character["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
- Character["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
- Character["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
- Character["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
- Character["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
- wait(0.5)
- Mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "z" then
- function Pistol()
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- print(Player.Name.." is using pistol")
- local Arm = Instance.new("BlockMesh", LeftArm)
- Arm.Scale = Vector3.new(1, 0.5, 4)
- Arm.Offset = Vector3.new(0, 0.5, 1.475)
- Arm.Parent.Material = "SmoothPlastic"
- local Scale = 4
- local Offset = 1.475
- while Scale <= 16 do
- wait(0.00025)
- Scale = Scale+1
- Offset = Offset+0.5
- Arm.Scale = Vector3.new(1, 0.5, Scale)
- Arm.Offset = Vector3.new(0, 0.5, Offset)
- end
- while Scale >= -16 do
- wait(0.0025)
- Scale = Scale-1
- Offset = Offset-0.475
- Arm.Scale = Vector3.new(1, 0.5, Scale)
- Arm.Offset = Vector3.new(0, 0.5, Offset)
- end
- local Hitbox = Instance.new("Part", game.Workspace)
- Hitbox.Name = "Hitbox"
- Hitbox.Transparency = 1
- Hitbox.CanCollide = false
- Hitbox.Anchored = true
- Hitbox.Size = Vector3.new(1, 1, 19)
- Hitbox.CFrame = LeftArm.CFrame*CFrame.new(0, 0.5, -8.1)
- Hitbox.Touched:connect(function(hit)
- if hit.Parent.Name == Player.Name then
- return
- else
- if hit.Name == "Head" or hit.Name == "Torso" or hit.Name == "Left Arm" or hit.Name == "Right Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" then
- hit.Parent.Humanoid = hit.Parent.Humanoid-math.random(3, 10)
- LeftArm.Mesh:remove()
- end
- end
- end)
- wait(1)
- LeftArm.Mesh:remove()
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- end
- Pistol()
- end
- end)
- Mouse.KeyDown:connect(function(key2)
- key2 = key2:lower()
- if key2 == "x" then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- print(Player.Name.." is using bazooka")
- local Arm = Instance.new("BlockMesh", LeftArm)
- Arm.Scale = Vector3.new(1, 0.5, 4)
- Arm.Offset = Vector3.new(0, 0.5, 1.475)
- Arm.Parent.Material = "SmoothPlastic"
- local Arm2 = Instance.new("BlockMesh", RightArm)
- Arm2.Scale = Vector3.new(1, 0.5, 4)
- Arm2.Offset = Vector3.new(0, 0.5, 1.475)
- Arm2.Parent.Material = "SmoothPlastic"
- local Scale = 4
- local Offset = 1.475
- local Scale2 = 4
- local Offset2 = 1.475
- while Scale <= 16 do
- wait(0.00025)
- Scale = Scale+1
- Offset = Offset+0.5
- Scale2 = Scale+1
- Offset2 = Offset+0.5
- Arm.Scale = Vector3.new(1, 0.5, Scale)
- Arm.Offset = Vector3.new(0, 0.5, Offset)
- Arm2.Scale = Vector3.new(1, 0.5, Scale2)
- Arm2.Offset = Vector3.new(0, 0.5, Offset2)
- end
- while Scale >= -16 do
- wait(0.0025)
- Scale = Scale-1
- Offset = Offset-0.475
- Scale2 = Scale-1
- Offset2 = Offset-0.475
- Arm.Scale = Vector3.new(1, 0.5, Scale)
- Arm.Offset = Vector3.new(0, 0.5, Offset)
- Arm2.Scale = Vector3.new(1, 0.5, Scale)
- Arm2.Offset = Vector3.new(0, 0.5, Offset)
- end
- local Hitbox = Instance.new("Part", game.Workspace)
- Hitbox.Name = "Hitbox"
- Hitbox.Transparency = 1
- Hitbox.CanCollide = false
- Hitbox.Anchored = true
- Hitbox.Size = Vector3.new(1, 1, 19)
- Hitbox.CFrame = LeftArm.CFrame*CFrame.new(0, 0.5, -8.1)
- Hitbox.Touched:connect(function(hit)
- if hit.Parent.Name == Player.Name then
- return
- else
- if hit.Name == "Head" or hit.Name == "Torso" or hit.Name == "Left Arm" or hit.Name == "Right Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" then
- hit.Parent.Humanoid = hit.Parent.Humanoid-math.random(3, 10)
- LeftArm.Mesh:remove()
- RightArm.Mesh:remove()
- end
- end
- end)
- local Hitbox2 = Instance.new("Part", game.Workspace)
- Hitbox2.Name = "Hitbox2"
- Hitbox2.Transparency = 1
- Hitbox2.CanCollide = false
- Hitbox2.Anchored = true
- Hitbox2.Size = Vector3.new(1, 1, 19)
- Hitbox2.CFrame = LeftArm.CFrame*CFrame.new(0, 0.5, -8.1)
- Hitbox2.Touched:connect(function(hit)
- if hit.Parent.Name == Player.Name then
- return
- else
- if hit.Name == "Head" or hit.Name == "Torso" or hit.Name == "Left Arm" or hit.Name == "Right Arm" or hit.Name == "Left Leg" or hit.Name == "Right Leg" then
- hit.Parent.Humanoid = hit.Parent.Humanoid-math.random(3, 10)
- LeftArm.Mesh:remove()
- RightArm.Mesh:remove()
- end
- end
- end)
- wait(1)
- LeftArm.Mesh:remove()
- RightArm.Mesh:remove()
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- end
- end)
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