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- -- Roblox Graphics Enhancher
- local light = game.Lighting
- for i, v in pairs(light:GetChildren()) do
- v:Destroy()
- end
- local ter = workspace.Terrain
- local color = Instance.new("ColorCorrectionEffect")
- local bloom = Instance.new("BloomEffect")
- local sun = Instance.new("SunRaysEffect")
- local blur = Instance.new("BlurEffect")
- color.Parent = light
- bloom.Parent = light
- sun.Parent = light
- blur.Parent = light
- -- enable or disable shit
- local config = {
- Terrain = true;
- ColorCorrection = true;
- Sun = true;
- Lighting = true;
- BloomEffect = true;
- }
- -- settings {
- color.Enabled = false
- color.Contrast = 0.15
- color.Brightness = 0.1
- color.Saturation = 0.25
- color.TintColor = Color3.fromRGB(255, 222, 211)
- bloom.Enabled = false
- bloom.Intensity = 0.1
- sun.Enabled = false
- sun.Intensity = 0.2
- sun.Spread = 1
- bloom.Enabled = false
- bloom.Intensity = 0.05
- bloom.Size = 32
- bloom.Threshold = 1
- blur.Enabled = false
- blur.Size = 6
- -- settings }
- if config.ColorCorrection then
- color.Enabled = true
- end
- if config.Sun then
- sun.Enabled = true
- end
- if config.Terrain then
- -- settings {
- ter.WaterColor = Color3.fromRGB(10, 10, 24)
- ter.WaterWaveSize = 0.1
- ter.WaterWaveSpeed = 22
- ter.WaterTransparency = 0.9
- ter.WaterReflectance = 0.05
- -- settings }
- end
- if config.Lighting then
- -- settings {
- light.Ambient = Color3.fromRGB(0, 0, 0)
- light.Brightness = 4
- light.ColorShift_Bottom = Color3.fromRGB(0, 0, 0)
- light.ColorShift_Top = Color3.fromRGB(0, 0, 0)
- light.ExposureCompensation = 0
- light.FogColor = Color3.fromRGB(132, 132, 132)
- light.GlobalShadows = true
- light.OutdoorAmbient = Color3.fromRGB(112, 117, 128)
- light.Outlines = false
- -- settings }
- end
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