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Upscalefanatic3

[FE} Baldi but OP Version (Voidacity)

Jun 26th, 2019
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  1. -- Created by Nebula_Zorua --
  2. -- Boreldi --
  3. -- I was bored --
  4. -- Discord: Nebula the Zorua#6969
  5. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  6.  
  7. -- This script has been converted to FE by iPxter
  8.  
  9.  
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  12. do
  13. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  14. script.Parent = Player.Character
  15.  
  16. --RemoteEvent for communicating
  17. local Event = Instance.new("RemoteEvent")
  18. Event.Name = "UserInput_Event"
  19.  
  20. --Fake event to make stuff like Mouse.KeyDown work
  21. local function fakeEvent()
  22. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  23. t.connect = t.Connect
  24. return t
  25. end
  26.  
  27. --Creating fake input objects with fake variables
  28. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  29. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  30. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  31. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  32. end}
  33. --Merged 2 functions into one by checking amount of arguments
  34. CAS.UnbindAction = CAS.BindAction
  35.  
  36. --This function will trigger the events that have been :Connect()'ed
  37. local function te(self,ev,...)
  38. local t = m[ev]
  39. if t and t._fakeEvent and t.Function then
  40. t.Function(...)
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=Player then return end
  48. if io.isMouse then
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. else
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local Mouse = Player:GetMouse()
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  91. end
  92.  
  93. wait(1/60)
  94.  
  95. --// Shortcut Variables \\--
  96. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  97. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  98. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  99. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  100. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  101. local R3 = {N=Region3.new}
  102. local De = S.Debris
  103. local WS = workspace
  104. local Lght = S.Lighting
  105. local RepS = S.ReplicatedStorage
  106. local IN = Instance.new
  107. local Plrs = S.Players
  108.  
  109. --// Initializing \\--
  110. local Plr = owner
  111. local Char = Plr.Character
  112. local Hum = Char:FindFirstChildOfClass'Humanoid'
  113. local RArm = Char["Right Arm"]
  114. local LArm = Char["Left Arm"]
  115. local RLeg = Char["Right Leg"]
  116. local LLeg = Char["Left Leg"]
  117. local Root = Char:FindFirstChild'HumanoidRootPart'
  118. local Torso = Char.Torso
  119. local Head = Char.Head
  120. local NeutralAnims = true
  121. local Attack = false
  122. local Debounces = {Debounces={}}
  123. local Mouse = Plr:GetMouse()
  124. local Hit = {}
  125. local Sine = 0
  126. local Change = 1
  127. local BloodPuddles = {}
  128.  
  129. local Effects = IN("Folder",Char)
  130. Effects.Name = "Effects"
  131.  
  132.  
  133. --// Debounce System \\--
  134.  
  135.  
  136. function Debounces:New(name,cooldown)
  137. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  138. setmetatable(aaaaa,{__index = Debounces})
  139. Debounces.Debounces[name] = aaaaa
  140. return aaaaa
  141. end
  142.  
  143. function Debounces:Use(overrideUsable)
  144. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  145. if(self.Usable or overrideUsable)then
  146. self.Usable = false
  147. self.CoolingDown = true
  148. local LastUse = time()
  149. self.LastUse = LastUse
  150. delay(self.Cooldown or 2,function()
  151. if(self.LastUse == LastUse)then
  152. self.CoolingDown = false
  153. self.Usable = true
  154. end
  155. end)
  156. end
  157. end
  158.  
  159. function Debounces:Get(name)
  160. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  161. for i,v in next, Debounces.Debounces do
  162. if(i == name)then
  163. return v;
  164. end
  165. end
  166. end
  167.  
  168. function Debounces:GetProgressPercentage()
  169. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  170. if(self.CoolingDown and not self.Usable)then
  171. return math.max(
  172. math.floor(
  173. (
  174. (time()-self.LastUse)/self.Cooldown or 2
  175. )*100
  176. )
  177. )
  178. else
  179. return 100
  180. end
  181. end
  182.  
  183. --// Instance Creation Functions \\--
  184. local baseSound = IN("Sound")
  185. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  186. local Sound = baseSound:Clone()
  187. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  188. Sound.Pitch = pitch or 1
  189. Sound.Volume = volume or 1
  190. Sound.Looped = looped or false
  191. if(autoPlay)then
  192. coroutine.wrap(function()
  193. repeat wait() until Sound.IsLoaded
  194. Sound.Playing = autoPlay or false
  195. end)()
  196. end
  197. if(not looped and effect)then
  198. Sound.Stopped:connect(function()
  199. Sound.Volume = 0
  200. Sound:destroy()
  201. end)
  202. elseif(effect)then
  203. warn("Sound can't be looped and a sound effect!")
  204. end
  205. Sound.Parent =parent or Torso
  206. return Sound
  207. end
  208. function Part(parent,color,material,size,cframe,anchored,cancollide)
  209. local part = IN("Part")
  210. part.Parent = parent or Char
  211. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  212. part.Material = material or Enum.Material.SmoothPlastic
  213. part.TopSurface,part.BottomSurface=10,10
  214. part.Size = size or V3.N(1,1,1)
  215. part.CFrame = cframe or CF.N(0,0,0)
  216. part.CanCollide = cancollide or false
  217. part.Anchored = anchored or false
  218. return part
  219. end
  220.  
  221. function Weld(part0,part1,c0,c1)
  222. local weld = IN("Weld")
  223. weld.Parent = part0
  224. weld.Part0 = part0
  225. weld.Part1 = part1
  226. weld.C0 = c0 or CF.N()
  227. weld.C1 = c1 or CF.N()
  228. return weld
  229. end
  230.  
  231. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  232. local part = IN("SpecialMesh")
  233. part.MeshId = meshid or ""
  234. part.TextureId = textid or ""
  235. part.Scale = scale or V3.N(1,1,1)
  236. part.Offset = offset or V3.N(0,0,0)
  237. part.MeshType = meshtype or Enum.MeshType.Sphere
  238. part.Parent = parent
  239. return part
  240. end
  241.  
  242. NewInstance = function(instance,parent,properties)
  243. local inst = Instance.new(instance)
  244. inst.Parent = parent
  245. if(properties)then
  246. for i,v in next, properties do
  247. pcall(function() inst[i] = v end)
  248. end
  249. end
  250. return inst;
  251. end
  252.  
  253. function Clone(instance,parent,properties)
  254. local inst = instance:Clone()
  255. inst.Parent = parent
  256. if(properties)then
  257. for i,v in next, properties do
  258. pcall(function() inst[i] = v end)
  259. end
  260. end
  261. return inst;
  262. end
  263.  
  264. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  265. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  266. local Sound = IN("Sound")
  267. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  268. Sound.Pitch = pitch or 1
  269. Sound.Volume = volume or 1
  270. Sound.Looped = looped or false
  271. if(autoPlay)then
  272. coroutine.wrap(function()
  273. repeat wait() until Sound.IsLoaded
  274. Sound.Playing = autoPlay or false
  275. end)()
  276. end
  277. if(not looped and effect)then
  278. Sound.Stopped:connect(function()
  279. Sound.Volume = 0
  280. soundPart:destroy()
  281. end)
  282. elseif(effect)then
  283. warn("Sound can't be looped and a sound effect!")
  284. end
  285. Sound.Parent = soundPart
  286. return Sound
  287. end
  288.  
  289.  
  290. --// Extended ROBLOX tables \\--
  291. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  292. --// Require stuff \\--
  293. function CamShake(who,times,intense,origin)
  294. coroutine.wrap(function()
  295. if(script:FindFirstChild'CamShake')then
  296. local cam = script.CamShake:Clone()
  297. cam:WaitForChild'intensity'.Value = intense
  298. cam:WaitForChild'times'.Value = times
  299.  
  300. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  301. cam.Parent = who
  302. wait()
  303. cam.Disabled = false
  304. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  305. local intensity = intense
  306. if(Hum and not Hum:FindFirstChild'CamShaking')then
  307. local cam = workspace.CurrentCamera
  308. local oCO = Hum.CameraOffset
  309. local cs = Instance.new("BoolValue",Hum)
  310. cs.Name = "CamShaking"
  311. for i = 1, times do
  312. local camDistFromOrigin
  313. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  314. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  315. elseif(typeof(origin) == 'Vector3')then
  316. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  317. end
  318. if(camDistFromOrigin)then
  319. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  320. end
  321. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  322. if(Hum)then
  323. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  324. end
  325. swait()
  326. end
  327. if(Hum)then
  328. Hum.CameraOffset = oCO
  329. end
  330. cs:destroy()
  331. end
  332. end
  333. end)()
  334. end
  335.  
  336.  
  337. function CamShakeAll(times,intense,origin)
  338. for _,v in next, Plrs:players() do
  339. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  340. end
  341. end
  342.  
  343. function ServerScript(code)
  344. if(script:FindFirstChild'Loadstring')then
  345. local load = script.Loadstring:Clone()
  346. load:WaitForChild'Sauce'.Value = code
  347. load.Disabled = false
  348. load.Parent = workspace
  349. elseif(NS and typeof(NS) == 'function')then
  350. NS(code,workspace)
  351. else
  352. warn("no serverscripts lol")
  353. end
  354. end
  355.  
  356. function LocalOnPlayer(who,code)
  357. ServerScript([[
  358. wait()
  359. script.Parent=nil
  360. if(not _G.Http)then _G.Http = game:service'HttpService' end
  361.  
  362. local Http = _G.Http or game:service'HttpService'
  363.  
  364. local source = ]].."[["..code.."]]"..[[
  365. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  366. local asd = Http:PostAsync(link,source)
  367. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  368. local ID = Http:JSONDecode(asd).Result.Require_ID
  369. local vs = require(ID).VORTH_SCRIPT
  370. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  371. ]])
  372. end
  373.  
  374.  
  375. --// Customization \\--
  376.  
  377. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  378. local Remove_Hats = true
  379. local Remove_Clothing = true
  380. local PlayerSize = 1
  381. local DamageColor = BrickColor.new'Really red'
  382. local MusicID = 1718183351
  383. local God = false
  384. local Muted = false
  385. local angerCounter = 1; -- lower = faster
  386. local angry = false
  387.  
  388. local WalkSpeed = 16
  389.  
  390. --// Weapon and GUI creation, and Character Customization \\--
  391.  
  392. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  393. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  394.  
  395. local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
  396. local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
  397. local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
  398.  
  399. if(PlayerSize ~= 1)then
  400. for _,v in next, Char:GetDescendants() do
  401. if(v:IsA'BasePart')then
  402. v.Size = v.Size * PlayerSize
  403. end
  404. end
  405. end
  406.  
  407.  
  408. local Music = Sound(Char,MusicID,1,3,true,false,true)
  409. Music.Name = 'Music'
  410.  
  411. --// Stop animations \\--
  412. for _,v in next, Hum:GetPlayingAnimationTracks() do
  413. v:Stop();
  414. end
  415.  
  416. pcall(game.Destroy,Char:FindFirstChild'Animate')
  417. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  418.  
  419. --// Joints \\--
  420.  
  421. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  422. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  423. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  424. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  425. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  426. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  427. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
  428.  
  429. local LSC0 = LS.C0
  430. local RSC0 = RS.C0
  431. local NKC0 = NK.C0
  432. local LHC0 = LH.C0
  433. local RHC0 = RH.C0
  434. local RJC0 = RJ.C0
  435.  
  436. --// Artificial HB \\--
  437.  
  438. local ArtificialHB = IN("BindableEvent", script)
  439. ArtificialHB.Name = "Heartbeat"
  440.  
  441. script:WaitForChild("Heartbeat")
  442.  
  443. local tf = 0
  444. local allowframeloss = false
  445. local tossremainder = false
  446. local lastframe = tick()
  447. local frame = 1/Frame_Speed
  448. ArtificialHB:Fire()
  449.  
  450. game:GetService("RunService").Heartbeat:connect(function(s, p)
  451. tf = tf + s
  452. if tf >= frame then
  453. if allowframeloss then
  454. script.Heartbeat:Fire()
  455. lastframe = tick()
  456. else
  457. for i = 1, math.floor(tf / frame) do
  458. ArtificialHB:Fire()
  459. end
  460. lastframe = tick()
  461. end
  462. if tossremainder then
  463. tf = 0
  464. else
  465. tf = tf - frame * math.floor(tf / frame)
  466. end
  467. end
  468. end)
  469.  
  470. function swait(num)
  471. if num == 0 or num == nil then
  472. ArtificialHB.Event:wait()
  473. else
  474. for i = 0, num do
  475. ArtificialHB.Event:wait()
  476. end
  477. end
  478. end
  479.  
  480.  
  481. --// Effect Function(s) \\--
  482.  
  483. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  484. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  485. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  486. local Scale = 1
  487. local speeder = Speed
  488. if(Type == "Multiply")then
  489. Scale = 1*Inc
  490. elseif(Type == "Divide")then
  491. Scale = 1/Inc
  492. end
  493. coroutine.wrap(function()
  494. for i = 0,10/Lifetime,.1 do
  495.  
  496. if(Type == "Multiply")then
  497. Scale = Scale - 0.01*Inc/Lifetime
  498. elseif(Type == "Divide")then
  499. Scale = Scale - 0.01/Inc*Lifetime
  500. end
  501. speeder = speeder - 0.01*Speed*Lifetime
  502. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  503. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  504. if(Axis == 'x')then
  505. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  506. elseif(Axis == 'y')then
  507. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  508. elseif(Axis == 'z')then
  509. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  510. elseif(Axis == 'xyz')then
  511. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  512. elseif(Axis == 'yz')then
  513. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  514. elseif(Axis == 'xz')then
  515. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  516. else
  517. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  518. end
  519. if(fxP.Transparency >= 1)then break end
  520. swait()
  521. end
  522. fxP:destroy()
  523. end)()
  524. return fxP
  525. end
  526.  
  527. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  528. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  529. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  530.  
  531. local Scale = 1
  532. if(Type == "Multiply")then
  533. Scale = 1*Inc
  534. elseif(Type == "Divide")then
  535. Scale = 1/Inc
  536. end
  537. coroutine.wrap(function()
  538. for i = 0,10/Lifetime,.1 do
  539.  
  540. if(Type == "Multiply")then
  541. Scale = Scale - 0.01*Inc/Lifetime
  542. elseif(Type == "Divide")then
  543. Scale = Scale - 0.01/Inc*Lifetime
  544. end
  545. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  546. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  547. swait()
  548. end
  549. fxP:destroy()
  550. end)()
  551. end
  552.  
  553. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  554. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  555. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  556. local Scale = 1
  557. local speeder = Speed
  558. if(Type == "Multiply")then
  559. Scale = 1*Inc
  560. elseif(Type == "Divide")then
  561. Scale = 1/Inc
  562. end
  563. coroutine.wrap(function()
  564. for i = 0,10/Lifetime,.1 do
  565. if(Type == "Multiply")then
  566. Scale = Scale - 0.01*Inc/Lifetime
  567. elseif(Type == "Divide")then
  568. Scale = Scale - 0.01/Inc*Lifetime
  569. end
  570. if(Fade)then
  571. fxP.Transparency = i/(10/Lifetime)
  572. end
  573. speeder = speeder - 0.01*Speed*Lifetime/10
  574. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  575. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  576. swait()
  577. end
  578. fxP:destroy()
  579. end)()
  580. end
  581.  
  582. function Bezier(startpos, pos2, pos3, endpos, t)
  583. local A = startpos:lerp(pos2, t)
  584. local B = pos2:lerp(pos3, t)
  585. local C = pos3:lerp(endpos, t)
  586. local lerp1 = A:lerp(B, t)
  587. local lerp2 = B:lerp(C, t)
  588. local cubic = lerp1:lerp(lerp2, t)
  589. return cubic
  590. end
  591. function Puddle(hit,pos,norm,data)
  592. local material = data.Material or Enum.Material.SmoothPlastic
  593. local color = data.Color or BrickColor.new'Crimson'
  594. local size = data.Size or 1
  595.  
  596. if(hit.Name ~= 'BloodPuddle')then
  597. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  598. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  599. BloodPuddles[Puddle] = 0
  600. else
  601. local cyl = hit:FindFirstChild'CylinderMesh'
  602. if(cyl)then
  603. BloodPuddles[hit] = 0
  604. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  605. hit.Transparency = 0
  606. end
  607. end
  608. end
  609.  
  610. function Droplet(data)
  611. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  612. local Size = data.Size or 1
  613. local Color = data.Color or BrickColor.new'Crimson'
  614. local StudsPerFrame = data.Speed or 1
  615. local Shape = data.Shape or 'Ball'
  616. local Frames = (data.Frames or 160)+1
  617. local Pos = data.Origin or Root.CFrame
  618. local Direction = data.Direction or Root.CFrame.lookVector*100000
  619. local Material = data.Material or Enum.Material.SmoothPlastic
  620. local Drop = data.Drop or .05
  621. local Ignorelist = data.Ignorelist or nil
  622.  
  623. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  624. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  625. if(Shape == 'Ball')then
  626. BMesh.MeshType = Enum.MeshType.Sphere
  627. elseif(Shape == 'Head')then
  628. BMesh.MeshType = Enum.MeshType.Head
  629. elseif(Shape == 'Cylinder')then
  630. BMesh.MeshType = Enum.MeshType.Cylinder
  631. end
  632.  
  633. coroutine.wrap(function()
  634. for i = 1, Frames do
  635. Pos = Pos * CF.N(0,-(Drop*i),0)
  636. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  637. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  638. Puddle(hit,pos,norm,data)
  639. break;
  640. else
  641. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  642. end
  643. swait()
  644. end
  645. Bullet:destroy()
  646. end)()
  647. end
  648.  
  649. function SphereFX(duration,color,scale,pos,endScale,increment)
  650. return Effect{
  651. Effect='ResizeAndFade',
  652. Color=color,
  653. Size=scale,
  654. Mesh={MeshType=Enum.MeshType.Sphere},
  655. CFrame=pos,
  656. FXSettings={
  657. EndSize=endScale,
  658. EndIsIncrement=increment
  659. }
  660. }
  661. end
  662.  
  663. function BlastFX(duration,color,scale,pos,endScale,increment)
  664. return Effect{
  665. Effect='ResizeAndFade',
  666. Color=color,
  667. Size=scale,
  668. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  669. CFrame=pos,
  670. FXSettings={
  671. EndSize=endScale,
  672. EndIsIncrement=increment
  673. }
  674. }
  675. end
  676.  
  677. function BlockFX(duration,color,scale,pos,endScale,increment)
  678. return Effect{
  679. Effect='ResizeAndFade',
  680. Color=color,
  681. Size=scale,
  682. CFrame=pos,
  683. FXSettings={
  684. EndSize=endScale,
  685. EndIsIncrement=increment
  686. }
  687. }
  688. end
  689.  
  690. function ShootBullet(data)
  691. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  692. local Size = data.Size or V3.N(2,2,2)
  693. local Color = data.Color or BrickColor.new'Crimson'
  694. local StudsPerFrame = data.Speed or 10
  695. local Shape = data.Shape or 'Ball'
  696. local Frames = data.Frames or 160
  697. local Pos = data.Origin or Torso.CFrame
  698. local Direction = data.Direction or Mouse.Hit
  699. local Material = data.Material or Enum.Material.Neon
  700. local OnHit = data.HitFunction or function(hit,pos)
  701. Effect{
  702. Effect='ResizeAndFade',
  703. Color=Color,
  704. Size=V3.N(10,10,10),
  705. Mesh={MeshType=Enum.MeshType.Sphere},
  706. CFrame=CF.N(pos),
  707. FXSettings={
  708. EndSize=V3.N(.05,.05,.05),
  709. EndIsIncrement=true
  710. }
  711. }
  712. for i = 1, 5 do
  713. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  714. Effect{
  715. Effect='Fade',
  716. Frames=65,
  717. Size=V3.N(5,5,10),
  718. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  719. Mesh = {MeshType=Enum.MeshType.Sphere},
  720. Material=Enum.Material.Neon,
  721. Color=Color,
  722. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  723. }
  724. end
  725. end
  726.  
  727. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  728. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  729. if(Shape == 'Ball')then
  730. BMesh.MeshType = Enum.MeshType.Sphere
  731. elseif(Shape == 'Head')then
  732. BMesh.MeshType = Enum.MeshType.Head
  733. elseif(Shape == 'Cylinder')then
  734. BMesh.MeshType = Enum.MeshType.Cylinder
  735. end
  736.  
  737. coroutine.wrap(function()
  738. for i = 1, Frames+1 do
  739. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  740. if(hit)then
  741. OnHit(hit,pos,norm,dist)
  742. break;
  743. else
  744. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  745. end
  746. swait()
  747. end
  748. Bullet:destroy()
  749. end)()
  750.  
  751. end
  752.  
  753.  
  754. function Zap(data)
  755. local sCF,eCF = data.StartCFrame,data.EndCFrame
  756. assert(sCF,"You need a start CFrame!")
  757. assert(eCF,"You need an end CFrame!")
  758. local parts = data.PartCount or 15
  759. local zapRot = data.ZapRotation or {-5,5}
  760. local startThick = data.StartSize or 3;
  761. local endThick = data.EndSize or startThick/2;
  762. local color = data.Color or BrickColor.new'Electric blue'
  763. local delay = data.Delay or 35
  764. local delayInc = data.DelayInc or 0
  765. local lastLightning;
  766. local MagZ = (sCF.p - eCF.p).magnitude
  767. local thick = startThick
  768. local inc = (startThick/parts)-(endThick/parts)
  769.  
  770. for i = 1, parts do
  771. local pos = sCF.p
  772. if(lastLightning)then
  773. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  774. end
  775. delay = delay + delayInc
  776. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  777. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  778. if(parts == i)then
  779. local MagZ = (pos-eCF.p).magnitude
  780. zapPart.Size = V3.N(endThick,endThick,MagZ)
  781. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  782. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  783. else
  784. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  785. end
  786.  
  787. lastLightning = zapPart
  788. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  789.  
  790. thick=thick-inc
  791.  
  792. end
  793. end
  794.  
  795. function Zap2(data)
  796. local Color = data.Color or BrickColor.new'Electric blue'
  797. local StartPos = data.Start or Torso.Position
  798. local EndPos = data.End or Mouse.Hit.p
  799. local SegLength = data.SegL or 2
  800. local Thicc = data.Thickness or 0.5
  801. local Fades = data.Fade or 45
  802. local Parent = data.Parent or Effects
  803. local MaxD = data.MaxDist or 200
  804. local Branch = data.Branches or false
  805. local Material = data.Material or Enum.Material.Neon
  806. local Raycasts = data.Raycasts or false
  807. local Offset = data.Offset or {0,360}
  808. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  809. if((StartPos-EndPos).magnitude > MaxD)then
  810. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  811. end
  812. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  813. if(Raycasts)then
  814. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  815. end
  816. local segments = dist/SegLength
  817. local model = IN("Model",Parent)
  818. model.Name = 'Lightning'
  819. local Last;
  820. for i = 1, segments do
  821. local size = (segments-i)/25
  822. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  823. if(AddMesh)then IN("CylinderMesh",prt) end
  824. if(Last and math.floor(segments) == i)then
  825. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  826. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  827. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  828. elseif(not Last)then
  829. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  830. else
  831. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  832. end
  833. Last = prt
  834. if(Branch)then
  835. local choice = M.RNG(1,7+((segments-i)*2))
  836. if(choice == 1)then
  837. local LastB;
  838. for i2 = 1,M.RNG(2,5) do
  839. local size2 = ((segments-i)/35)/i2
  840. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  841. if(AddMesh)then IN("CylinderMesh",prt) end
  842. if(not LastB)then
  843. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  844. else
  845. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  846. end
  847. LastB = prt
  848. end
  849. end
  850. end
  851. end
  852. if(Fades > 0)then
  853. coroutine.wrap(function()
  854. for i = 1, Fades do
  855. for _,v in next, model:children() do
  856. if(v:IsA'BasePart')then
  857. v.Transparency = (i/Fades)
  858. end
  859. end
  860. swait()
  861. end
  862. model:destroy()
  863. end)()
  864. else
  865. S.Debris:AddItem(model,.01)
  866. end
  867. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  868. end
  869.  
  870. function Tween(obj,props,time,easing,direction,repeats,backwards)
  871. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  872. local tween = S.TweenService:Create(obj, info, props)
  873.  
  874. tween:Play()
  875. end
  876.  
  877. function Effect(data)
  878. local FX = data.Effect or 'ResizeAndFade'
  879. local Parent = data.Parent or Effects
  880. local Color = data.Color or C3.N(0,0,0)
  881. local Size = data.Size or V3.N(1,1,1)
  882. local MoveDir = data.MoveDirection or nil
  883. local MeshData = data.Mesh or nil
  884. local SndData = data.Sound or nil
  885. local Frames = data.Frames or 45
  886. local Manual = data.Manual or nil
  887. local Material = data.Material or nil
  888. local CFra = data.CFrame or Torso.CFrame
  889. local Settings = data.FXSettings or {}
  890. local Shape = data.Shape or Enum.PartType.Block
  891. local Snd,Prt,Msh;
  892. local RotInc = data.RotInc or {0,0,0}
  893. if(typeof(RotInc) == 'number')then
  894. RotInc = {RotInc,RotInc,RotInc}
  895. end
  896. coroutine.wrap(function()
  897. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  898. Prt = Manual
  899. else
  900. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  901. Prt.Shape = Shape
  902. end
  903. if(typeof(MeshData) == 'table')then
  904. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  905. elseif(typeof(MeshData) == 'Instance')then
  906. Msh = MeshData:Clone()
  907. Msh.Parent = Prt
  908. elseif(Shape == Enum.PartType.Block)then
  909. Msh = Mesh(Prt,Enum.MeshType.Brick)
  910. end
  911. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  912. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  913. end
  914. if(Snd)then
  915. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  916. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  917. end
  918. Size = (Msh and Msh.Scale or Size)
  919. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  920.  
  921. local MoveSpeed = nil;
  922. if(MoveDir)then
  923. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  924. end
  925. if(FX ~= 'Arc')then
  926. for Frame = 1, Frames do
  927. if(FX == "Fade")then
  928. Prt.Transparency = (Frame/Frames)
  929. elseif(FX == "Resize")then
  930. if(not Settings.EndSize)then
  931. Settings.EndSize = V3.N(0,0,0)
  932. end
  933. if(Settings.EndIsIncrement)then
  934. if(Msh)then
  935. Msh.Scale = Msh.Scale + Settings.EndSize
  936. else
  937. Prt.Size = Prt.Size + Settings.EndSize
  938. end
  939. else
  940. if(Msh)then
  941. Msh.Scale = Msh.Scale - grow/Frames
  942. else
  943. Prt.Size = Prt.Size - grow/Frames
  944. end
  945. end
  946. elseif(FX == "ResizeAndFade")then
  947. if(not Settings.EndSize)then
  948. Settings.EndSize = V3.N(0,0,0)
  949. end
  950. if(Settings.EndIsIncrement)then
  951. if(Msh)then
  952. Msh.Scale = Msh.Scale + Settings.EndSize
  953. else
  954. Prt.Size = Prt.Size + Settings.EndSize
  955. end
  956. else
  957. if(Msh)then
  958. Msh.Scale = Msh.Scale - grow/Frames
  959. else
  960. Prt.Size = Prt.Size - grow/Frames
  961. end
  962. end
  963. Prt.Transparency = (Frame/Frames)
  964. end
  965. if(Settings.RandomizeCFrame)then
  966. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  967. else
  968. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  969. end
  970. if(MoveDir and MoveSpeed)then
  971. local Orientation = Prt.Orientation
  972. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  973. Prt.Orientation = Orientation
  974. end
  975. swait()
  976. end
  977. Prt:destroy()
  978. else
  979. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  980. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  981. if(start and endP)then
  982. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  983. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  984. for Frame = 0, 1, (Settings.Speed or 0.01) do
  985. if(Settings.Home)then
  986. endP = Settings.Home.CFrame
  987. end
  988. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  989. end
  990. if(Settings.RemoveOnGoal)then
  991. Prt:destroy()
  992. end
  993. else
  994. Prt:destroy()
  995. assert(start,"You need a start position!")
  996. assert(endP,"You need a start position!")
  997. end
  998. end
  999. end)()
  1000. return Prt,Msh,Snd
  1001. end
  1002. function SoulSteal(whom)
  1003. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1004. print(torso)
  1005. if(torso and torso:IsA'BasePart')then
  1006. local Model = Instance.new("Model",Effects)
  1007. Model.Name = whom.Name.."'s Soul"
  1008. whom:BreakJoints()
  1009. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1010. Soul.Name = 'Head'
  1011. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1012. Effect{
  1013. Effect="Arc",
  1014. Manual = Soul,
  1015. FXSettings={
  1016. Start=torso.CFrame,
  1017. Home = Torso,
  1018. RemoveOnGoal = true,
  1019. }
  1020. }
  1021. local lastPoint = Soul.CFrame.p
  1022.  
  1023. for i = 0, 1, 0.01 do
  1024. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1025. local mag = (lastPoint - Soul.Position).magnitude
  1026. Effect{
  1027. Effect = "Fade",
  1028. CFrame = point * CF.N(0, mag/2, 0),
  1029. Size = V3.N(.5,mag+.5,.5),
  1030. Color = Soul.BrickColor
  1031. }
  1032. lastPoint = Soul.CFrame.p
  1033. swait()
  1034. end
  1035. for i = 1, 5 do
  1036. Effect{
  1037. Effect="Fade",
  1038. Color = BrickColor.new'Really red',
  1039. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1040. }
  1041. end
  1042. end
  1043. end
  1044.  
  1045. --// Other Functions \\ --
  1046.  
  1047. function CastRay(startPos,endPos,range,ignoreList)
  1048. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1049. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1050. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1051. end
  1052.  
  1053. function getRegion(point,range,ignore)
  1054. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1055. end
  1056.  
  1057. function clerp(startCF,endCF,alpha)
  1058. return startCF:lerp(endCF, alpha)
  1059. end
  1060.  
  1061. function GetTorso(char)
  1062. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1063. end
  1064.  
  1065.  
  1066. function ShowDamage(Pos, Text, Time, Color)
  1067. coroutine.wrap(function()
  1068. local Rate = (1 / Frame_Speed)
  1069. local Pos = (Pos or Vector3.new(0, 0, 0))
  1070. local Text = (Text or "")
  1071. local Time = (Time or 2)
  1072. local Color = (Color or Color3.new(1, 0, 1))
  1073. local EffectPart = NewInstance("Part",Effects,{
  1074. Material=Enum.Material.SmoothPlastic,
  1075. Reflectance = 0,
  1076. Transparency = 1,
  1077. BrickColor = BrickColor.new(Color),
  1078. Name = "Effect",
  1079. Size = Vector3.new(0,0,0),
  1080. Anchored = true,
  1081. CFrame = CF.N(Pos)
  1082. })
  1083. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1084. Size = UDim2.new(1.25, 0, 1.25, 0),
  1085. Adornee = EffectPart,
  1086. })
  1087. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1088. BackgroundTransparency = 1,
  1089. Size = UDim2.new(1, 0, 1, 0),
  1090. Text = Text,
  1091. Font = "Bodoni",
  1092. TextColor3 = Color,
  1093. TextStrokeColor3 = Color3.new(0,0,0),
  1094. TextStrokeTransparency=0,
  1095. TextScaled = true,
  1096. })
  1097. S.Debris:AddItem(EffectPart, (Time))
  1098. EffectPart.Parent = workspace
  1099. delay(0, function()
  1100. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1101. local Frames = (Time / Rate)
  1102. for Frame = 1, Frames do
  1103. swait()
  1104. local Percent = (Frame / Frames)
  1105. TextLabel.TextTransparency = Percent
  1106. TextLabel.TextStrokeTransparency = Percent
  1107. end
  1108. if EffectPart and EffectPart.Parent then
  1109. EffectPart:Destroy()
  1110. end
  1111. end) end)()
  1112. end
  1113.  
  1114. function DealDamage(data)
  1115. local Who = data.Who;
  1116. local MinDam = data.MinimumDamage or 15;
  1117. local MaxDam = data.MaximumDamage or 30;
  1118. local MaxHP = data.MaxHP or 1e5;
  1119.  
  1120. local DB = data.Debounce or .2;
  1121.  
  1122. local CritData = data.Crit or {}
  1123. local CritChance = CritData.Chance or 0;
  1124. local CritMultiplier = CritData.Multiplier or 1;
  1125.  
  1126. local DamageEffects = data.DamageFX or {}
  1127. local DamageType = DamageEffects.Type or "Normal"
  1128. local DeathFunction = DamageEffects.DeathFunction
  1129.  
  1130. assert(Who,"Specify someone to damage!")
  1131.  
  1132. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1133. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1134.  
  1135. local canHit = true
  1136. if(Humanoid)then
  1137. for _, p in pairs(Hit) do
  1138. if p[1] == Humanoid then
  1139. if(time() - p[2] <= DB) then
  1140. canHit = false
  1141. else
  1142. Hit[_] = nil
  1143. end
  1144. end
  1145. end
  1146. if(canHit)then
  1147. table.insert(Hit,{Humanoid,time()})
  1148. local HitTorso = GetTorso(Who)
  1149. local player = S.Players:GetPlayerFromCharacter(Who)
  1150. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1151. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1152. print'Got kill'
  1153. Humanoid.Health = 0;
  1154. Who:BreakJoints();
  1155. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1156. else
  1157. local c = Instance.new("ObjectValue",Hum)
  1158. c.Name = "creator"
  1159. c.Value = Plr
  1160. S.Debris:AddItem(c,0.35)
  1161. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1162. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1163. end
  1164. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1165. Humanoid.Health = Humanoid.Health - DoneDamage
  1166.  
  1167. if(DamageType == 'Knockback' and HitTorso)then
  1168. local up = DamageEffects.KnockUp or 25
  1169. local back = DamageEffects.KnockBack or 25
  1170. local origin = DamageEffects.Origin or Root
  1171. local decay = DamageEffects.Decay or .5;
  1172.  
  1173. local bfos = Instance.new("BodyVelocity",HitTorso)
  1174. bfos.P = 20000
  1175. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1176. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1177. S.Debris:AddItem(bfos,decay)
  1178. end
  1179. end
  1180. end
  1181. end
  1182. end
  1183. end
  1184.  
  1185. function Kill(whom,hum)
  1186. whom:breakJoints()
  1187. swait()
  1188. angerCounter = 1
  1189. local t = GetTorso(whom)
  1190. if(t)then
  1191. SoundPart(1846449729,1,1,false,true,true,t.CFrame)
  1192. end
  1193. whom:destroy()
  1194. end
  1195.  
  1196. function AOEDamage(where,range,options)
  1197. local hit = {}
  1198. for _,v in next, getRegion(where,range,{Char}) do
  1199. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1200. local callTable = {Who=v.Parent}
  1201. hit[v.Parent] = true
  1202. for _,v in next, options do callTable[_] = v end
  1203. DealDamage(callTable)
  1204. end
  1205. end
  1206. return hit
  1207. end
  1208.  
  1209. function AOEKill(where,range)
  1210. local hit = {}
  1211. local closest,closestHum,closestDist=nil,nil,0;
  1212. for _,v in next, getRegion(where,range,{Char}) do
  1213. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1214. local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
  1215. if(dist > closestDist)then
  1216. closest = GetTorso(v.Parent)
  1217. closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
  1218. closestDist = dist
  1219. end
  1220. end
  1221. end
  1222. if(closest)then
  1223. Kill(closest.Parent,closestHum)
  1224. end
  1225. return closest
  1226. end
  1227.  
  1228. function CheckAOE(where,range)
  1229. local hit = {}
  1230. for _,v in next, getRegion(where,range,{Char}) do
  1231. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1232. return true
  1233. end
  1234. end
  1235. return false
  1236. end
  1237.  
  1238. function AOEHeal(where,range,amount)
  1239. local healed = {}
  1240. for _,v in next, getRegion(where,range,{Char}) do
  1241. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1242. if(hum and not healed[hum])then
  1243. hum.Health = hum.Health + amount
  1244. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1245. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1246. end
  1247. end
  1248. end
  1249. end
  1250.  
  1251.  
  1252. --// Wrap it all up \\--
  1253.  
  1254.  
  1255. local idle = 0;
  1256. local gat = 0;
  1257. local smacked = false;
  1258. while true do
  1259. swait()
  1260. Sine = Sine + Change
  1261. if(not Music or not Music.Parent)then
  1262. local tp = (Music and Music.TimePosition)
  1263. Music = Sound(Char,MusicID,1,10,true,false,true)
  1264. Music.Name = 'Music'
  1265. Music.TimePosition = tp
  1266. end
  1267. Music.SoundId = "rbxassetid://"..MusicID
  1268. Music.Parent = Torso
  1269. Music.Pitch = 1
  1270. Music.Volume = 3
  1271. if(not angry)then
  1272. Music:Resume()
  1273. else
  1274. Music:Pause()
  1275. end
  1276.  
  1277. Torso.BrickColor = BrickColor.new'Bright green'
  1278. Head.BrickColor = BrickColor.new'Pastel brown'
  1279. RArm.BrickColor = BrickColor.new'Bright green'
  1280. LArm.BrickColor = BrickColor.new'Bright green'
  1281. RLeg.BrickColor = BrickColor.new'Deep blue'
  1282. LLeg.BrickColor = BrickColor.new'Deep blue'
  1283. if(God)then
  1284. Hum.MaxHealth = 1e100
  1285. Hum.Health = 1e100
  1286. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1287. Hum.Name = M.RNG()*100
  1288. end
  1289.  
  1290. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1291.  
  1292. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1293. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1294. if(not Effects or not Effects.Parent)then
  1295. Effects = IN("Model",Char)
  1296. Effects.Name = "Effects"
  1297. end
  1298.  
  1299. Hum.WalkSpeed = WalkSpeed
  1300. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1301. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1302.  
  1303. if(angry)then
  1304. local AOE = CheckAOE(Torso.CFrame.p,100)
  1305. if(not AOE)then
  1306. angerCounter = math.min(angerCounter+.005,4)
  1307. end
  1308. rule.Transparency = 0
  1309. ld.Transparency = 0
  1310. rd.Transparency = 0
  1311. idle = idle + 1
  1312.  
  1313. if(idle < (angerCounter*15))then
  1314. WalkSpeed = 0
  1315. gat = 0
  1316. NK.C0 = NKC0
  1317. RJ.C0 = RJC0
  1318. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1319. RS.C0 = RSC0*CF.A(M.R(90),0,0)
  1320. LH.C0 = LHC0
  1321. RH.C0 = RHC0
  1322. smacked = false
  1323. else
  1324. AOEKill(Torso.CFrame.p,3)
  1325. WalkSpeed = 24
  1326. local fat = (idle - (angerCounter*15))
  1327. if(fat > 9)then
  1328. gat = gat - 10
  1329. if(not smacked)then
  1330. CamShakeAll(15,15,rule)
  1331. smacked = true
  1332. Sound(rule,1804495872,1,3,false,true,true)
  1333. end
  1334. else
  1335. gat = gat + 10
  1336. end
  1337. if(gat <= 0)then
  1338. idle = 0
  1339. end
  1340. NK.C0 = NKC0
  1341. RJ.C0 = RJC0
  1342. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1343. RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
  1344. LH.C0 = LHC0
  1345. RH.C0 = RHC0
  1346. end
  1347. else
  1348. idle = 0
  1349. gat = 0
  1350. rule.Transparency = 1
  1351. ld.Transparency = 1
  1352. rd.Transparency = 1
  1353. WalkSpeed = 0
  1354. NK.C0 = NKC0
  1355. RJ.C0 = RJC0
  1356. LS.C0 = LSC0
  1357. RS.C0 = RSC0
  1358. LH.C0 = LHC0
  1359. RH.C0 = RHC0
  1360. smacked = false
  1361. end
  1362. for i,v in next, BloodPuddles do
  1363. local mesh = i:FindFirstChild'CylinderMesh'
  1364. BloodPuddles[i] = v + 1
  1365. if(not mesh or i.Transparency >= 1)then
  1366. i:destroy()
  1367. BloodPuddles[i] = nil
  1368. elseif(v >= Frame_Speed*4)then
  1369. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1370. i.Transparency = trans
  1371. if(mesh.Scale.Z > 0)then
  1372. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1373. end
  1374. else
  1375. i.Transparency = 0
  1376. end
  1377. end
  1378. end
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