Advertisement
ArcDesLHK

Warrior of the Night Sky

Jun 6th, 2023 (edited)
16
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.62 KB | None | 0 0
  1. Warrior of the Night Sky, Raidacross
  2. SC 4 DARK Warrior/Constellation/Effect
  3. 2400/1500
  4. 4 Nebula Counters + 1 Level 4 Warrior monster
  5. You can banish 1 "Warrior of the Night Sky" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. You can only use this effect of "Warrior of the Night Sky, Raidacross" once per turn. When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row. Banish any monster destroyed by battle with this card.
  6.  
  7. Warrior of the Night Sky, Hilt
  8. Level 4 DARK Warrior/Effect
  9. 1300/1600
  10. If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only use each of the following effects of "Warrior of the Night Sky, Hilt" once per turn. If this card is Normal or Special Summoned: You can add 1 "Warrior of the Night Sky" Spell/Trap from your Deck to your hand. If this card is sent from the field to the GY: You can target 1 "Warrior of the Night Sky" card in your GY, except "Warrior of the Night Sky, Hilt"; add it to your hand.
  11.  
  12. Warrior of the Night Sky, Sieth
  13. Level 4 DARK Warrior/Effect
  14. 1700/200
  15. If you control a "Warrior of the Night Sky" monster, you can Special Summon this card (from your hand). You can only Special Summon "Warrior of the Night Sky, Sieth" once per turn this way. You can only use each of the following effects of "Warrior of the Night Sky, Sieth" once per turn. If this card is Normal or Special Summoned: You can target 1 "Warrior of the Night Sky" monster in your GY, except "Warrior of the Night Sky, Sieth"; Special Summon that target. You can target 1 "Warrior of the Night Sky" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase.
  16.  
  17. Warrior of the Night Sky, Ansler
  18. Level 4 DARK Warrior/Effect
  19. 2000/500
  20. If this card is Normal or Special Summoned: You can target 1 "Warrior of the Night Sky" card in your GY, except "Warrior of the Night Sky, Ansler"; add that target to your hand. After damage calculation, if this card battled a monster: Destroy this card. If this card is destroyed by battle or card effect: You can Special Summon 1 Star Cluster 4 or lower "Warrior of the Night Sky" monster from your GY. You can only use each effect of "Warrior of the Night Sky, Ansler" once per turn.
  21.  
  22. Warrior of the Night Sky, Ethera
  23. Level 4 DARK Warrior/Effect
  24. 1200/1800
  25. If you gain Nebula Counters (except during the Damage Step): You can discard this card; destroy 1 card on the field. If a face-up Warrior monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you gain Nebula Counters equal to the Level of 1 of those destroyed Warrior monsters in your GY. You can only use each effect of "Warrior of the Night Sky, Ethera" once per turn.
  26.  
  27. Warrior of the Night Sky, Torna
  28. Level 4 DARK Warrior/Effect
  29. 1600/1600
  30. If you gain Nebula Counters (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Warrior of the Night Sky" card from your Deck to the GY, except "Warrior of the Night Sky, Torna". You can only use each effect of "Warrior of the Night Sky, Torna" once per turn.
  31.  
  32. Ashen Warrior of the Night Sky, Raidacross
  33. SC 4 FIRE Warrior/Constellation/Effect
  34. 2500/1800
  35. 4 Nebula Counters + 1 Level 4 Warrior monster or "Warrior of the Night Sky, Raidacross"
  36. You can banish 1 "Warrior of the Night Sky" card from your GY; for the rest of this turn, your opponent cannot activate cards or effects of the same type (Monster, Spell, or Trap) as the banished card. You can only use this effect of "Ashen Warrior of the Night Sky, Raidacross" once per turn. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
  37.  
  38. Awakened Warrior of the Night Sky, Raidacross
  39. SC 4 LIGHT Warrior/Constellation/Effect
  40. 2000/1800
  41. 4 Nebula Counters + 1 Level 4 Warrior monster or "Warrior of the Night Sky, Raidacross"
  42. You can send 1 "Warrior of the Night Sky" card from your hand to the GY; for the rest of this turn, your opponent cannot activate cards or effects of the same type (Monster, Spell, or Trap) as the sent card. You can only use this effect of "Awakened Warrior of the Night Sky, Raidacross" once per turn. If this card battles a Special Summoned monster, this card gains ATK equal to its original ATK during the Damage Step only.
  43.  
  44. Warrior of the Night Sky, Daybreaker
  45. Level 4 LIGHT Warrior/Effect
  46. 1700/0
  47. If this card is Normal or Special Summoned: Gain 2 Nebula Counters. You can only use this effect of "Warrior of the Night Sky, Daybreaker" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, gain 2 Nebula Counters.
  48.  
  49. Warrior of the Night Sky, Deltapaladin
  50. Level 4 LIGHT Warrior/Effect
  51. 1600/1900
  52. If this card attacks, it gains 400 ATK during the Damage Step only. You can only use each of the following effects of "Warrior of the Night Sky, Deltapaladin" once per turn. If you gain Nebula Counters (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 "Warrior of the Night Sky" card in your GY; add it to your hand.
  53.  
  54. Warrior's Light of the Night Sky
  55. Cometshower Spell
  56. (This card is also always a Quick-Play Spell. This card is always treated as a "Warrior of the Night Sky" card.)
  57. Target 1 "Warrior of the Night Sky" monster in your GY; Special Summon it in Defense Position, and if you do, gain 2 Nebula Counters, also its name becomes "Warrior of the Night Sky, Raidacross" until the end of this turn. You can only activate 1 "Warrior's Light of the Night Sky" per turn.
  58.  
  59. Warrior's Sanctuary of the Night Sky
  60. Cometshower Spell
  61. (This card is also always a Field Spell. This card is always treated as a "Warrior of the Night Sky" card.)
  62. When this card is activated: You can add 1 "Warrior of the Night Sky" monster from your Deck to your hand, and if you do, gain 2 Nebula Counters. When a monster declares an attack: You can Tribute 1 "Warrior of the Night Sky" monster; negate that attack, and if you do, if you control no monsters, gain 2 Nebula Counters. You can only use this effect of "Warrior's Sanctuary of the Night Sky" once per turn. You can only activate 1 "Warrior's Sanctuary of the Night Sky" per turn.
  63.  
  64. Warrior's Sword of the Night Sky
  65. Cometshower Spell
  66. (This card is also always an Equip Spell. This card is always treated as a "Warrior of the Night Sky" card.)
  67. Special Summon 1 "Warrior of the Night Sky" monster from your hand, and if you do, equip it with this card, then you gain 2 Nebula Counters. The equipped monster gains 200 ATK for each of your Nebula Counters. You can only control 1 "Warrior's Sword of the Night Sky".
  68.  
  69. Warrior's Break of the Night Sky
  70. Cometshower Trap
  71. (This card is also always a Normal Trap. This card is always treated as a "Warrior of the Night Sky" card.)
  72. If you control a "Warrior of the Night Sky" monster: Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, gain 2 Nebula Counters. You can only activate 1 "Warrior's Break of the Night Sky" per turn.
  73.  
  74. Stoic Warriors of the Night Sky
  75. Normal Trap
  76. (This card is always treated as a "Warrior of the Night Sky" card.)
  77. Tribute 1 "Warrior of the Night Sky" monster, then target up to 2 cards on the field; destroy it, and if you do, draw cards equal to the number of cards destroyed by this effect. You can only activate 1 "Stoic Warriors of the Night Sky" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement