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- Let's make a game!
- name:Wall Destroyer
- by:Tellurium
- created:04/21/2014
- updated:11/10/2024
- version:3.1
- Settings
- building cost increase:110%
- building cost refund:75%
- stylesheet:https://raw.githubusercontent.com/Qjuh/walldestroyer/refs/heads/main/stylesheet.txt
- Layout
- *main
- contains:buildings, clickables, resources, upgrades
- *clickables
- contains:tag:clickable, tag:textbutton
- names:hide
- *resources
- contains:tag:resources
- header:Resources
- no tooltip
- *buildings
- contains:BulkDisplay, tag:wall, tag:building
- *upgrades
- contains:tag:upgradeHeader, Upgrades
- *log
- contains:Log
- Resources
- *money
- name:cash
- tags:loseonreset resources
- shown
- class:money
- *totalMoney
- name:damage
- tags:loseonreset resources
- shown
- class:veryimportantresource
- *bricks
- name:brick|bricks
- tags:loseonreset resources
- hidden when 0
- class:veryimportantresource
- *fourthWallMatter
- name:fourth wall bricks
- tags:loseonreset resources
- hidden when 0
- class:veryimportantresource
- *spaceBricks
- name:space bricks
- tags:loseonreset resources
- hidden when 0
- class:importantresource
- *timeBricks
- name:time bricks
- tags:loseonreset resources
- hidden when 0
- class:importantresource
- *endBricks
- name:End bricks
- tags:loseonreset resources
- hidden when 0
- class:importantresource
- *finalityBricks
- name:Finality Bricks
- tags:loseonreset resources
- hidden when 0
- class:importantresource
- *menuItem2
- text:─────────────Stats─────────────
- class:importantresource
- tag:resources
- shown
- *building
- text:Buildings: [this]
- tags:loseonreset resources
- on update:this is puncher
- shown
- *total4thWallMatter
- name:total fourth wall bricks
- tags:loseonreset resources
- hidden when 0
- *puncherDamage
- name:puncher damage
- tag:loseonreset
- always hidden
- *clubberDamage
- name:clubber damage
- tag:loseonreset
- always hidden
- *swordsmanDamage
- name:swordsman damage
- tag:loseonreset
- always hidden
- *gunnerDamage
- name:gunshooter damage
- tag:loseonreset
- always hidden
- *grenadeDamage
- name:grenademan damage
- tag:loseonreset
- always hidden
- *wreckingBallDamage
- name:wrecking ball damage
- tag:loseonreset
- always hidden
- *bulldozerDamage
- name:bulldozer damage
- tag:loseonreset
- always hidden
- *airstrikeDamage
- name:airstrike caller damage
- tag:loseonreset
- always hidden
- *necromancerDamage
- name:necromancer damage
- tag:loseonreset
- always hidden
- *giantDamage
- name:titan damage
- tag:loseonreset
- always hidden
- *demonDamage
- name:demon damnage
- tag:loseonreset
- always hidden
- *compromiserDamage
- name:reality compromiser damage
- tag:loseonreset
- always hidden
- *lastDamage
- name:black obliterator damage
- tag:loseonreset
- always hidden
- *goldBricks
- name:boss brick|boss bricks
- tags:loseonreset resources
- hidden when 0
- *winBricks
- name:pure brick
- tags:loseonreset resources
- hidden when 0
- *divider4
- text:────────────────────
- tag:resources
- shown
- *prestige
- name:future knowledge capsules
- tag:resources
- hidden when 0
- *timesWon
- name:boss point|boss points
- tag:resources
- hidden when 0
- *timesActuallyWon
- name:true victory point|true victory points
- tag:resources
- hidden when 0
- *upgradeCounter
- tag:upgradeHeader
- text:Upgrades [this]/477 ([floor(this*1000/477)/10]%)
- no tooltip
- Buildings
- *puncher
- desc:Melee building</>Does <b>0.1</b> base damage.<q>Punches the wall for you.</q><.>Your punchers do <b>[puncherDamage:ps] damage per second</b>.<.>They did <b>[puncherDamage] damage</b> in total.
- cost:0 money
- on tick:
- gain 1000000000000000000000000 money
- gain 1000000000000000000000000 totalMoney
- gain 1000000000000000000000000 puncherDamage
- end
- tag:building
- name:Puncher|Punchers
- class:puncher
- icon:http://i.imgur.com/amBI8wT.png
- shown
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