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DylanD2003

Untitled

Sep 18th, 2017
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "Memer"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "rbxassetid://533871935"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  213. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  214. wait()
  215. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. if char:FindFirstChild("Head") then
  219. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220. We(Hat2,char.Head,0,0.8,0,0,0,0)
  221. end
  222. c=char.Head:clone()
  223. c.Name = "FalseHead"
  224. c.CanCollide = false
  225. c.Parent = char
  226. We(c,char.Head,0,0,0,0,0,0)
  227. char.Head.Transparency = 1
  228. for i,v in pairs(char:GetChildren()) do
  229. if v.ClassName == "Y" or v.ClassName == "M" or v.ClassName == "C" or v.ClassName == "CharacterMesh" or v.ClassName == "A" then
  230. v:Remove()
  231. end
  232.  
  233. if v.ClassName == "Part" then
  234. if v.Name == "Head" or v.Name == "FalseHead" then
  235. v.BrickColor = BrickColor.new("Buttermilk")
  236. else
  237. v.BrickColor = BrickColor.new("Buttermilk")
  238. end
  239. end
  240. end
  241. ----------musics---------------
  242. M1=SetMusic(142524640)
  243. M1.Volume = 50
  244. M2=SetMusic(663760008)
  245. M2.Volume = 50
  246. M3=SetMusic(148047526)
  247. M3.Volume = 50
  248. M4=SetMusic(518673637)
  249. M4.Volume = 50
  250. M5=SetMusic(194380361)
  251. M5.Volume = 50
  252. M6=SetMusic(540190383)
  253. M6.Volume = 50
  254. M7=SetMusic(253827644)
  255. M7.Volume = 50
  256. M8=SetMusic(534878097)
  257. M8.Volume = 50
  258. M9=SetMusic(178297940)
  259. M9.Volume = 50
  260. M10=SetMusic(241814102)
  261. M10.Volume = 50
  262. M11=SetMusic(533874013)
  263. M11.Volume = 50
  264. M12=SetMusic(316168561)
  265. M12.Volume = 50
  266. M13=SetMusic(142300879)
  267. M13.Volume = 50
  268. M14=SetMusic(684159363)
  269. M14.Volume = 50
  270. M15=SetMusic(787297457)
  271. M15.Volume = 50
  272. M16=SetMusic(597084853)
  273. M16.Volume = 50
  274. boi=SetMusic(597084853)
  275. -------------------------------
  276.  
  277. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  278. rootpart = char:FindFirstChild("HumanoidRootPart")
  279. end
  280. if showtag == true then
  281. local bbg = Instance.new("BillboardGui",c)
  282. bbg.Adornee = c
  283. bbg.Name = "satuttava"
  284. bbg.Size = UDim2.new(6,0,2,0)
  285. bbg.StudsOffset = Vector3.new(0,2,0)
  286. local box = Instance.new("TextLabel",bbg)
  287. box.Size = UDim2.new(1,0,1,0)
  288. box.BackgroundColor = BrickColor.new("White")
  289. box.TextColor3 = Color3.new(255,0,0)
  290. box.TextStrokeTransparency = 0.5
  291. box.Font = "Arcade"
  292. box.Text = Player.Name
  293. box.BackgroundTransparency = 1
  294. box.Position = UDim2.new(0,0,0,0)
  295. box.TextScaled = true
  296. end
  297. if char:FindFirstChild("Humanoid") ~= nil then
  298. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  299. wait()
  300. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  301. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  302. humanoid = char:FindFirstChild("Humanoid")
  303. if humanoid:FindFirstChild("Animator") ~= nil then
  304. humanoid:FindFirstChild("Animator"):Remove()
  305. --Instance.new("Animator",humanoid)
  306. end
  307. if char:FindFirstChild("Animate") ~= nil then
  308. char:FindFirstChild("Animate"):Remove()
  309. end
  310. end
  311. Mouse = player:GetMouse()
  312. Music = Instance.new("Sound",char.Head)
  313. Music.Volume = 1
  314. Music.Looped = true
  315. Music.SoundId = Asset
  316. Animate = Instance.new("Animation",char.Head)
  317. Animate.AnimationId = Asset
  318.  
  319.  
  320.  
  321. head = char:FindFirstChild("Head")
  322. torso = char:FindFirstChild("Torso")
  323. ra = char:findFirstChild("Right Arm")
  324. la = char:findFirstChild("Left Arm")
  325. rl = char:findFirstChild("Right Leg")
  326. ll = char:findFirstChild("Left Leg")
  327. rs = torso:findFirstChild("Right Shoulder")
  328. ls = torso:findFirstChild("Left Shoulder")
  329. rh = torso:findFirstChild("Right Hip")
  330. lh = torso:findFirstChild("Left Hip")
  331. neck = torso:findFirstChild("Neck")
  332. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  333.  
  334. state = humanoid:GetState()
  335. local ca = nil
  336. ca=GenerateGui()
  337. ca.Parent = player.PlayerGui
  338. if ca:FindFirstChild("Logo") ~= nil then
  339. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  340. if ca:FindFirstChild("Intro") ~= nil then
  341. ca:FindFirstChild("Intro"):Play()
  342. coroutine.resume(coroutine.create(function()
  343. for i=0,30 do
  344. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  345. wait(0.5)
  346. if i >= 30 then
  347. break
  348. end
  349. end
  350. end))
  351. end
  352. end
  353.  
  354. if humanoid ~= nil then
  355. humanoid.Changed:connect(function(pro)
  356. if pro == "MoveDirection" or pro == "Jump" then
  357. if Music.IsPlaying == true then
  358. AnimationStop()
  359. end
  360. end
  361. end)
  362. humanoid.Died:connect(function()
  363. AnimationStop()
  364. end)
  365.  
  366. Mouse.KeyUp:connect(function(key)
  367. if key == "w" then
  368. W = false
  369. end
  370. if key == "a" then
  371. A = false
  372. end
  373. if key == "s" then
  374. S = false
  375. end
  376. if key == "d" then
  377. D = false
  378. end
  379. if string.byte(key) == 48 then
  380. run = false
  381. end
  382. end)
  383.  
  384. Mouse.KeyDown:connect(function(key)
  385. if key == "w" then
  386. W = true
  387. AnimationStop()
  388. end
  389. if key == "a" then
  390. A = true
  391. AnimationStop()
  392. end
  393. if key == "s" then
  394. S = true
  395. AnimationStop()
  396. end
  397. if key == "d" then
  398. D = true
  399. AnimationStop()
  400. end
  401. end)
  402.  
  403.  
  404.  
  405. Mouse.KeyDown:connect(function(key)
  406. KeyUsed(key)
  407. end)
  408. end
  409. end
  410. print'fuck you!'
  411. end
  412.  
  413. function KeyUsed(key)
  414. if humanoid ~= nil then
  415. if humanoid.Health > 0 then
  416. if string.byte(key) == 32 then
  417. jump = true
  418. AnimationStop()
  419. --sit = false
  420. end
  421. if string.byte(key) == 50 then
  422. AnimationStop()
  423. if sit == true then
  424. sit = false
  425. else
  426. sit = true
  427. end
  428. end
  429. if string.byte(key) == 48 then
  430. run = true
  431. end
  432. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  433. if key == "Q" or key == "q" then
  434. AnimationStop()
  435. canttouch = true
  436. M1:Play()
  437. end
  438. if key == "E" or key == "e" then
  439. AnimationStop()
  440. party = true
  441. M2:Play()
  442. end
  443. if key == "R" or key == "r" then
  444. AnimationStop()
  445. jerk = true
  446. M3:Play()
  447. end
  448. if key == "T" or key == "t" then
  449. AnimationStop()
  450. happy = true
  451. M4:Play()
  452. end
  453. if key == "Y" or key == "y" then
  454. AnimationStop()
  455. spin = true
  456. M5:Play()
  457. end
  458. if key == "U" or key == "u" then
  459. AnimationStop()
  460. thriller = true
  461. M6:Play()
  462. end
  463. if key == "F" or key == "f" then
  464. AnimationStop()
  465. barrel = true
  466. M7:Play()
  467. if barrelbrick == nil and barrel == true then
  468. barrelbrick = P(2,2,1,'Black',0,false,false)
  469. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  470. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  471. end
  472. end
  473. if key == "P" or key == "p" then
  474. AnimationStop()
  475. sax = true
  476. M8:Play()
  477. if saxtool == nil and sax == true then
  478. saxtool = P(1,2,2,'Black',0,false,false)
  479. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  480. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  481. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  482. end
  483. end
  484. if key == "G" or key == "g" then
  485. AnimationStop()
  486. spooky = true
  487. M9:Play()
  488. end
  489. if key == "H" or key == "h" then
  490. AnimationStop()
  491. stride = true
  492. M10:Play()
  493. end
  494. if key == "J" or key == "j" then
  495. AnimationStop()
  496. shuffle = true
  497. M11:Play()
  498. end
  499. if key == "K" or key == "k" then
  500. AnimationStop()
  501. rock = true
  502. M12:Play()
  503. end
  504. if key == "L" or key == "l" then
  505. AnimationStop()
  506. gagnam = true
  507. M13:Play()
  508. end
  509. if key == "Z" or key == "z" then
  510. AnimationStop()
  511. snoop = true
  512. M14:Play()
  513. end
  514. if key == "X" or key == "x" then
  515. AnimationStop()
  516. darude = true
  517. M15:Play()
  518. if sandstorm == nil and darude == true then
  519. sandstorm = P(1,1,1,'Black',0,false,false)
  520. sandstorm.Transparency = 1
  521. a=Instance.new("Smoke",sandstorm)
  522. a.Color = Color3.new(255/255,255/255,175/255)
  523. a.Size = 0.4
  524. a.RiseVelocity = 3
  525. a.Opacity = 0.75
  526. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  527. b.C1 = CFrame.new(0, -2, 0)
  528. end
  529. end
  530. if key == "C" or key == "c" then
  531. AnimationStop()
  532. taco = true
  533. M16:Play()
  534. boi:Stop()
  535. end
  536. end
  537. end
  538. end
  539. end
  540.  
  541. Generate(Player)
  542.  
  543. game:service'RunService'.Stepped:connect(function()
  544. count = (count % 100) + countspeed
  545. angle = math.pi * math.sin(math.pi*2/100*count)
  546. countspeed = 1
  547.  
  548. state = humanoid:GetState()
  549. if state ~= Enum.HumanoidStateType.Freefall then
  550. jump = false
  551. else
  552. jump = true
  553. sit = false
  554. AnimationStop()
  555. end
  556.  
  557. local mesh1anan = Instance.new("SpecialMesh")
  558. mesh1anan.MeshType = Enum.MeshType.FileMesh
  559. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  560. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  561. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  562. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  563.  
  564. if taco == true then
  565. if char ~= nil then
  566. local locationanan = char:GetModelCFrame()
  567. local tacoa = Instance.new("Part")
  568. tacoa.CanCollide = false
  569. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  570. local meshanananan = mesh1anan:clone()
  571. meshanananan.Parent = tacoa
  572. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  573. tacoa.Parent = workspace
  574. game:GetService("Debris"):AddItem(tacoa,4)
  575. end
  576. end
  577.  
  578.  
  579.  
  580.  
  581. if canttouch == false then
  582. M1:Stop()
  583. end
  584. if party == false then
  585. M2:Stop()
  586. end
  587. if jerk == false then
  588. M3:Stop()
  589. end
  590. if happy == false then
  591. M4:Stop()
  592. end
  593. if spin == false then
  594. M5:Stop()
  595. end
  596. if thriller == false then
  597. M6:Stop()
  598. end
  599. if barrel == false then
  600. M7:Stop()
  601. end
  602. if sax == false then
  603. M8:Stop()
  604. end
  605. if spooky == false then
  606. M9:Stop()
  607. end
  608. if stride == false then
  609. M10:Stop()
  610. end
  611. if shuffle == false then
  612. M11:Stop()
  613. end
  614. if rock == false then
  615. M12:Stop()
  616. end
  617. if gagnam == false then
  618. M13:Stop()
  619. end
  620. if snoop == false then
  621. M14:Stop()
  622. end
  623. if darude == false then
  624. M15:Stop()
  625. end
  626. if taco == false then
  627. M16:Stop()
  628. boi:Stop()
  629. end
  630.  
  631. if run == true and sit == false then
  632. humanoid.WalkSpeed = 25
  633. elseif sit == true then
  634. humanoid.WalkSpeed = 0
  635. else
  636. humanoid.WalkSpeed = 16
  637. end
  638.  
  639. if global_wait == 380 then global_wait = 0 end
  640.  
  641. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  642. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  643. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  644. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  645. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  646. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  647. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  648. end
  649.  
  650.  
  651. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  652. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  653. local hitz,enz = workspace:FindPartOnRay(ray, char)
  654. if hitz then
  655. if rootpart:FindFirstChild("Weld") == nil then
  656. miniweld = Instance.new("Weld", rootpart)
  657. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  658. miniweld.Part0 = hitz
  659. miniweld.Part1 = rootpart
  660. humanoid.PlatformStand = true
  661. end
  662. end
  663. else
  664. if rootpart:FindFirstChild("Weld") ~= nil then
  665. rootpart:FindFirstChild("Weld"):Destroy()
  666. humanoid.PlatformStand = false
  667. end
  668. end
  669.  
  670. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  671. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  672. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  673. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  674. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  675. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  676. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  677. end
  678.  
  679. if jump == true and sit == false then
  680. countspeed = 2
  681. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  682. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  683. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  684. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  685. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  686. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  687. end
  688.  
  689. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  690. if run == true then
  691. countspeed = 4
  692. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  693. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  694. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  695. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  696. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  697. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  698. else
  699. countspeed = 2
  700. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  701. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  702. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  703. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  704. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  705. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  706. end
  707. end
  708.  
  709. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  710. if jerk == true and jump == false and sit == false then
  711. countspeed = 2
  712. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  713. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  714. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  715. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  716. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  717. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  718. elseif party == true and jump == false and sit == false then
  719. countspeed = 4
  720. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  721. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  722. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  723. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  724. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  725. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  726. elseif canttouch == true and jump == false and sit == false then
  727. countspeed = 2
  728. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  729. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  730. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  731. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  732. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  733. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  734. elseif happy == true and jump == false and sit == false then
  735. countspeed = 4
  736. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  737. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  738. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  739. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  740. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  741. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  742. elseif spin == true and jump == false and sit == false then
  743. global_wait = (global_wait % 360) + 4
  744. countspeed = 4
  745. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  746. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  747. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  748. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  749. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  750. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  751. elseif thriller == true and jump == false and sit == false then
  752. countspeed = 2
  753. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  754. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  755. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  756. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  757. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  758. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  759. elseif barrel == true and jump == false and sit == false then
  760. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  761. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  762. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  763. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  764. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  765. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  766. elseif sax == true and jump == false and sit == false then
  767. countspeed = 2
  768. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  769. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  770. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  771. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  772. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  773. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  774. elseif spooky == true and jump == false and sit == false then
  775. countspeed = 3
  776. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  777. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  778. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  779. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  780. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  781. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  782. elseif stride == true and jump == false and sit == false then
  783. countspeed = 2.5
  784. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  785. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  786. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  787. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  788. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  789. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  790. elseif shuffle == true and jump == false and sit == false then
  791. countspeed = 2
  792. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  793. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  794. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  795. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  796. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  797. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  798. elseif rock == true and jump == false and sit == false then
  799. countspeed = 4
  800. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  801. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  802. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  803. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  804. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  805. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  806. elseif gagnam == true and jump == false and sit == false then
  807. countspeed = 5
  808. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  809. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  810. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  811. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  812. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  813. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  814. elseif snoop == true and jump == false and sit == false then
  815. countspeed = 2
  816. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  817. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  818. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  819. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  820. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  821. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  822. elseif darude == true and jump == false and sit == false then
  823. countspeed = 3
  824. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  825. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  826. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  827. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  828. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  829. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  830. elseif taco == true and jump == false and sit == false then
  831. countspeed = 20
  832. global_wait = (global_wait % 360) + 4
  833. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  834. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  835. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  836. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  837. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  838. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  839. end
  840. end
  841. end)
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