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- function FinalKame()
- enabled = true
- kamefire.Volume = 5
- startkamehameha()
- wait(1)
- endkamehameha()
- a2 = new("Part",char)
- a2.Name = "Beam"
- a2.Anchored = true
- a2.Size = v3(6,6,6)
- a2.CanCollide = false
- a2.Locked = true
- a2.Position = v3(999,999,999)
- a2.BrickColor = bc("Really blue")
- a2.Material = "Neon"
- a2.Transparency = 0
- aa2 = new("SpecialMesh",a2)
- aa2.MeshType = "Cylinder"
- aa2.Scale = v3(1,1,1)
- local FZcharge4 = Instance.new("ParticleEmitter",a2)
- FZcharge4.Texture = "rbxassetid://174073769"
- FZcharge4.Color = ColorSequence.new(BrickColor.new("Really blue").Color)
- FZcharge4.EmissionDirection = "Top"
- FZcharge4.Speed = NumberRange.new(5)
- FZcharge4.Size = NumberSequence.new(15,0)
- FZcharge4.Transparency = NumberSequence.new(0,1)
- FZcharge4.Drag = 1.2
- FZcharge4.LockedToPart = false
- FZcharge4.Lifetime = NumberRange.new(2)
- FZcharge4.Rate = 305
- FZcharge4.LightEmission = 0.8
- FZcharge4.Rotation = NumberRange.new(-360,360)
- FZcharge4.VelocitySpread = 100
- FZcharge4.ZOffset = 1
- local Aaaa1 = Instance.new("ParticleEmitter",a5)
- Aaaa.Texture = "rbxassetid://174073769"
- Aaaa.Color = ColorSequence.new(BrickColor.new("Really blue").Color)
- Aaaa.EmissionDirection = "Top"
- Aaaa.Speed = NumberRange.new(5)
- Aaaa.Size = NumberSequence.new(20,0)
- Aaaa.Transparency = NumberSequence.new(0,1)
- Aaaa.Drag = 1.2
- Aaaa.LockedToPart = false
- Aaaa.Lifetime = NumberRange.new(1)
- Aaaa.Rate = 305
- Aaaa.LightEmission = 0.8
- Aaaa.Rotation = NumberRange.new(-360,360)
- Aaaa.VelocitySpread = 100
- Aaaa.ZOffset = 1
- a4 = new("Part",char)
- a4.Name = "Beam"
- a4.Anchored = true
- a4.Locked = true
- a4.Size = v3(0.1,0.1,0.1)
- a4.CanCollide = false
- a4.Position = v3(999,999,999)
- a4.BrickColor = bc("Really blue")
- a4.Material = "Neon"
- a4.Transparency = 0
- aa4 = new("SpecialMesh",a4)
- aa4.MeshType = 3
- aa4.Scale = v3(150,150,150)
- a5 = new("Part",char)
- a5.Name = "Beam"
- a5.Locked = true
- a5.Anchored = true
- a5.Size = v3(0.1,0.1,0.1)
- a5.CanCollide = false
- a5.Position = v3(999,999,999)
- a5.BrickColor = bc("Really blue")
- a5.Material = "Neon"
- a5.Transparency = 0
- aa5 = new("SpecialMesh",a5)
- aa5.MeshType = 3
- aa5.Scale = v3(200,200,200)
- local Chase1 = Instance.new("ParticleEmitter",a5)
- Chase1.Texture = "rbxassetid://924746519"
- Chase1.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
- Chase1.EmissionDirection = "Top"
- Chase1.Speed = NumberRange.new(5)
- Chase1.Size = NumberSequence.new(30,42)
- Chase1.Transparency = NumberSequence.new(0,0.3)
- Chase1.Drag = 1.2
- Chase1.LockedToPart = false
- Chase1.Lifetime = NumberRange.new(0.2)
- Chase1.Rate = 110
- Chase1.LightEmission = 0.3
- Chase1.Rotation = NumberRange.new(-360,360)
- Chase1.VelocitySpread = 100
- Chase1.ZOffset = 1
- coroutine.resume(coroutine.create(function()
- for i = 1,9 do
- local H1 = Instance.new("Part",a5)
- H1.Size = Vector3.new(1,1,1)
- H1.BrickColor = BrickColor.new("New Yeller")
- H1.CanCollide = false
- H1.Anchored = true
- H1.CFrame = a5.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local H3 = Instance.new("SpecialMesh",H1)
- H3.MeshId = "rbxassetid://3270017"
- H3.Scale = Vector3.new(6.5,6.5,6.5)
- coroutine.resume(coroutine.create(function()
- for i = 1,120 do
- H3.Scale = H3.Scale + Vector3.new(1.2,1.2,1.2)
- H1.Transparency = H1.Transparency + 0.04
- wait(0.00000000001)
- end
- H3:Destroy()
- H1:Destroy()
- end))
- wait(0.3)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,20 do
- local HQ1 = Instance.new("Part",a5)
- HQ1.Size = Vector3.new(1,1,1)
- HQ1.BrickColor = BrickColor.new("Really blue")
- HQ1.Material = Enum.Material.Glass
- HQ1.Anchored = true
- HQ1.CanCollide = false
- HQ1.Transparency = 0
- HQ1.CFrame = a3.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
- local HQ3 = Instance.new("SpecialMesh",HQ)
- HQ3.MeshId = "rbxassetid://20329976"
- HQ3.Scale = Vector3.new(14.5,14.5,14.5)
- g1 = Instance.new("Explosion")
- g1.Parent = workspace
- g1.Position = HQ.Position
- g1.BlastRadius = 30
- g1.BlastPressure = 6500200
- g1.Visible = false
- coroutine.resume(coroutine.create(function()
- for i = 1,90 do
- HQ3.Scale = HQ3.Scale + Vector3.new(1.2,1.2,1.2)
- HQ1.Transparency = HQ1.Transparency + 0.05
- wait(0.00000000001)
- end
- HQ1:Destroy()
- HQ3:Destroy()
- end))
- wait(0.1)
- end
- end))
- kamecharge:Stop()
- kamefire:Play()
- root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
- local HQ1 = Instance.new("Part",a)
- HQ1.Size = Vector3.new(1,0,1)
- HQ1.BrickColor = BrickColor.new("Really blue")
- HQ1.Material = "Neon"
- HQ1.Anchored = true
- HQ1.CanCollide = false
- HQ1.CFrame = a1.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local HQ3 = Instance.new("SpecialMesh",HQ1)
- HQ3.MeshId = "rbxassetid://20329976"
- HQ3.Scale = Vector3.new(25,25,25)
- coroutine.resume(coroutine.create(function()
- for i = 3,650 do
- HQ3.Scale = HQ3.Scale + Vector3.new(0,0,0)
- HQ1.Transparency = HQ1.Transparency + 0.02
- HQ1.CFrame = HQ1.CFrame*CFrame.Angles(0,-0.2,0)
- wait(0.00000000001)
- end
- end))
- hed.Anchored = true
- a8.Anchored = true
- ae.Anchored = true
- startk = false
- --Damages
- -----------------------------------------------------------------------------------------
- a2.Touched:connect(function(hit)
- if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil and hit ~= a8 then
- if hit.Parent:IsA("Model") then
- hit.Parent.Humanoid:TakeDamage(150000000000000000000000000000000000000000000000000000000000000000000)
- local Fl1 = Instance.new("BodyVelocity",hit.Parent.Head)
- Fl1.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl1.velocity = root.CFrame.lookVector*100
- wait(0.05)
- Fl1:remove()
- end
- if enabled == true then
- enabled = false
- num = num + 1
- a22 = new("Part",char)
- a22.Name = "Beam"..num
- a22.Locked = true
- a22.Size = v3(0,0,0)
- a22.CanCollide = false
- a22.Position = v3(999,999,999)
- a22.BrickColor = bc("Really blue")
- a22.Material = "Neon"
- a22.Transparency = 0
- aa22 = new("SpecialMesh",a22)
- aa22.Anchored = true
- aa22.Position = hit.Position
- aa22.MeshType = "Sphere"
- aa22.Scale = v3(0,0,0)
- for i = 1,90 do
- wait()
- char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(0,0,0)
- char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02
- end
- enabled = true
- char["Beam"..num]:Destroy()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and ui == false and blue == true and fuse == true then
- if canattack == true then
- canattack = false
- canidle = false
- canwalk = false
- FinalKame()
- canattack = true
- canwalk = true
- canidle = true
- end
- end
- end)
- end
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