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AxeuerAlt

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Jul 3rd, 2019
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  1. function FinalKame()
  2. enabled = true
  3.  
  4.  
  5. kamefire.Volume = 5
  6.  
  7. startkamehameha()
  8.  
  9.  
  10. wait(1)
  11.  
  12. endkamehameha()
  13.  
  14. a2 = new("Part",char)
  15. a2.Name = "Beam"
  16. a2.Anchored = true
  17. a2.Size = v3(6,6,6)
  18. a2.CanCollide = false
  19. a2.Locked = true
  20. a2.Position = v3(999,999,999)
  21. a2.BrickColor = bc("Really blue")
  22. a2.Material = "Neon"
  23. a2.Transparency = 0
  24. aa2 = new("SpecialMesh",a2)
  25. aa2.MeshType = "Cylinder"
  26. aa2.Scale = v3(1,1,1)
  27. local FZcharge4 = Instance.new("ParticleEmitter",a2)
  28. FZcharge4.Texture = "rbxassetid://174073769"
  29. FZcharge4.Color = ColorSequence.new(BrickColor.new("Really blue").Color)
  30. FZcharge4.EmissionDirection = "Top"
  31. FZcharge4.Speed = NumberRange.new(5)
  32. FZcharge4.Size = NumberSequence.new(15,0)
  33. FZcharge4.Transparency = NumberSequence.new(0,1)
  34. FZcharge4.Drag = 1.2
  35. FZcharge4.LockedToPart = false
  36. FZcharge4.Lifetime = NumberRange.new(2)
  37. FZcharge4.Rate = 305
  38. FZcharge4.LightEmission = 0.8
  39. FZcharge4.Rotation = NumberRange.new(-360,360)
  40. FZcharge4.VelocitySpread = 100
  41. FZcharge4.ZOffset = 1
  42. local Aaaa1 = Instance.new("ParticleEmitter",a5)
  43. Aaaa.Texture = "rbxassetid://174073769"
  44. Aaaa.Color = ColorSequence.new(BrickColor.new("Really blue").Color)
  45. Aaaa.EmissionDirection = "Top"
  46. Aaaa.Speed = NumberRange.new(5)
  47. Aaaa.Size = NumberSequence.new(20,0)
  48. Aaaa.Transparency = NumberSequence.new(0,1)
  49. Aaaa.Drag = 1.2
  50. Aaaa.LockedToPart = false
  51. Aaaa.Lifetime = NumberRange.new(1)
  52. Aaaa.Rate = 305
  53. Aaaa.LightEmission = 0.8
  54. Aaaa.Rotation = NumberRange.new(-360,360)
  55. Aaaa.VelocitySpread = 100
  56. Aaaa.ZOffset = 1
  57. a4 = new("Part",char)
  58. a4.Name = "Beam"
  59. a4.Anchored = true
  60. a4.Locked = true
  61. a4.Size = v3(0.1,0.1,0.1)
  62. a4.CanCollide = false
  63. a4.Position = v3(999,999,999)
  64. a4.BrickColor = bc("Really blue")
  65. a4.Material = "Neon"
  66. a4.Transparency = 0
  67. aa4 = new("SpecialMesh",a4)
  68. aa4.MeshType = 3
  69. aa4.Scale = v3(150,150,150)
  70. a5 = new("Part",char)
  71. a5.Name = "Beam"
  72. a5.Locked = true
  73. a5.Anchored = true
  74. a5.Size = v3(0.1,0.1,0.1)
  75. a5.CanCollide = false
  76. a5.Position = v3(999,999,999)
  77. a5.BrickColor = bc("Really blue")
  78. a5.Material = "Neon"
  79. a5.Transparency = 0
  80. aa5 = new("SpecialMesh",a5)
  81. aa5.MeshType = 3
  82. aa5.Scale = v3(200,200,200)
  83. local Chase1 = Instance.new("ParticleEmitter",a5)
  84. Chase1.Texture = "rbxassetid://924746519"
  85. Chase1.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  86. Chase1.EmissionDirection = "Top"
  87. Chase1.Speed = NumberRange.new(5)
  88. Chase1.Size = NumberSequence.new(30,42)
  89. Chase1.Transparency = NumberSequence.new(0,0.3)
  90. Chase1.Drag = 1.2
  91. Chase1.LockedToPart = false
  92. Chase1.Lifetime = NumberRange.new(0.2)
  93. Chase1.Rate = 110
  94. Chase1.LightEmission = 0.3
  95. Chase1.Rotation = NumberRange.new(-360,360)
  96. Chase1.VelocitySpread = 100
  97. Chase1.ZOffset = 1
  98.  
  99. coroutine.resume(coroutine.create(function()
  100. for i = 1,9 do
  101.  
  102. local H1 = Instance.new("Part",a5)
  103. H1.Size = Vector3.new(1,1,1)
  104. H1.BrickColor = BrickColor.new("New Yeller")
  105. H1.CanCollide = false
  106. H1.Anchored = true
  107. H1.CFrame = a5.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
  108. local H3 = Instance.new("SpecialMesh",H1)
  109. H3.MeshId = "rbxassetid://3270017"
  110. H3.Scale = Vector3.new(6.5,6.5,6.5)
  111.  
  112.  
  113. coroutine.resume(coroutine.create(function()
  114. for i = 1,120 do
  115.  
  116. H3.Scale = H3.Scale + Vector3.new(1.2,1.2,1.2)
  117. H1.Transparency = H1.Transparency + 0.04
  118. wait(0.00000000001)
  119. end
  120.  
  121. H3:Destroy()
  122. H1:Destroy()
  123.  
  124. end))
  125.  
  126. wait(0.3)
  127.  
  128. end
  129.  
  130. end))
  131. coroutine.resume(coroutine.create(function()
  132. for i = 1,20 do
  133. local HQ1 = Instance.new("Part",a5)
  134. HQ1.Size = Vector3.new(1,1,1)
  135. HQ1.BrickColor = BrickColor.new("Really blue")
  136. HQ1.Material = Enum.Material.Glass
  137. HQ1.Anchored = true
  138. HQ1.CanCollide = false
  139. HQ1.Transparency = 0
  140. HQ1.CFrame = a3.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  141. local HQ3 = Instance.new("SpecialMesh",HQ)
  142. HQ3.MeshId = "rbxassetid://20329976"
  143. HQ3.Scale = Vector3.new(14.5,14.5,14.5)
  144. g1 = Instance.new("Explosion")
  145. g1.Parent = workspace
  146. g1.Position = HQ.Position
  147. g1.BlastRadius = 30
  148. g1.BlastPressure = 6500200
  149. g1.Visible = false
  150. coroutine.resume(coroutine.create(function()
  151. for i = 1,90 do
  152.  
  153. HQ3.Scale = HQ3.Scale + Vector3.new(1.2,1.2,1.2)
  154. HQ1.Transparency = HQ1.Transparency + 0.05
  155.  
  156. wait(0.00000000001)
  157. end
  158. HQ1:Destroy()
  159.  
  160. HQ3:Destroy()
  161.  
  162. end))
  163.  
  164. wait(0.1)
  165.  
  166. end
  167.  
  168. end))
  169. kamecharge:Stop()
  170. kamefire:Play()
  171. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  172. local HQ1 = Instance.new("Part",a)
  173. HQ1.Size = Vector3.new(1,0,1)
  174. HQ1.BrickColor = BrickColor.new("Really blue")
  175. HQ1.Material = "Neon"
  176. HQ1.Anchored = true
  177. HQ1.CanCollide = false
  178. HQ1.CFrame = a1.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  179. local HQ3 = Instance.new("SpecialMesh",HQ1)
  180. HQ3.MeshId = "rbxassetid://20329976"
  181. HQ3.Scale = Vector3.new(25,25,25)
  182.  
  183.  
  184. coroutine.resume(coroutine.create(function()
  185. for i = 3,650 do
  186.  
  187.  
  188.  
  189.  
  190. HQ3.Scale = HQ3.Scale + Vector3.new(0,0,0)
  191. HQ1.Transparency = HQ1.Transparency + 0.02
  192. HQ1.CFrame = HQ1.CFrame*CFrame.Angles(0,-0.2,0)
  193.  
  194.  
  195.  
  196. wait(0.00000000001)
  197. end
  198. end))
  199. hed.Anchored = true
  200. a8.Anchored = true
  201. ae.Anchored = true
  202. startk = false
  203.  
  204. --Damages
  205. -----------------------------------------------------------------------------------------
  206. a2.Touched:connect(function(hit)
  207.  
  208. if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil and hit ~= a8 then
  209.  
  210.  
  211.  
  212. if hit.Parent:IsA("Model") then
  213. hit.Parent.Humanoid:TakeDamage(150000000000000000000000000000000000000000000000000000000000000000000)
  214. local Fl1 = Instance.new("BodyVelocity",hit.Parent.Head)
  215. Fl1.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  216. Fl1.velocity = root.CFrame.lookVector*100
  217. wait(0.05)
  218. Fl1:remove()
  219.  
  220. end
  221.  
  222. if enabled == true then
  223. enabled = false
  224. num = num + 1
  225.  
  226. a22 = new("Part",char)
  227. a22.Name = "Beam"..num
  228. a22.Locked = true
  229. a22.Size = v3(0,0,0)
  230. a22.CanCollide = false
  231. a22.Position = v3(999,999,999)
  232. a22.BrickColor = bc("Really blue")
  233. a22.Material = "Neon"
  234. a22.Transparency = 0
  235. aa22 = new("SpecialMesh",a22)
  236. aa22.Anchored = true
  237. aa22.Position = hit.Position
  238. aa22.MeshType = "Sphere"
  239. aa22.Scale = v3(0,0,0)
  240.  
  241. for i = 1,90 do
  242. wait()
  243.  
  244. char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(0,0,0)
  245. char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02
  246. end
  247. enabled = true
  248. char["Beam"..num]:Destroy()
  249. end
  250.  
  251. end
  252.  
  253. end)
  254.  
  255. mouse.KeyDown:connect(function(key)
  256. if key == "q" and ui == false and blue == true and fuse == true then
  257. if canattack == true then
  258. canattack = false
  259. canidle = false
  260. canwalk = false
  261. FinalKame()
  262. canattack = true
  263. canwalk = true
  264. canidle = true
  265. end
  266. end
  267. end)
  268. end
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