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- pls=game:getService'Players';
- rs=game:getService'RunService';
- uinps=game:getService'UserInputService';
- lp=pls['localPlayer'];
- mouse=lp:GetMouse();
- c=lp.Character;
- rayModel=Instance.new("Model",c);
- human=c.Humanoid;
- Cone=nil;
- human.MaxHealth=2000;
- wait();
- human.Health=2000;
- c.Health:Destroy();
- Debounces={
- FPS=0;
- isAttacking=false;
- isMoving=false;
- isSprinting=false;
- Debounce=false;
- isTyping=false;
- isJumping=false;
- isFlash=false;
- };
- numLerp=function(start,goal,alpha)
- return(((goal-start)*alpha)+start);
- end;
- CFrameZero=function()
- return CFrame.new(Vector3.new());
- end;
- rad=function(value)
- return math.rad(value);
- end;
- CFAngles=function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z));
- end;
- wld=function(p0,p1)
- local x=Instance.new("Motor",p1);
- x.Part0=p0;
- x.Part1=p1;
- x.C0=CFrameZero();
- return x;
- end;
- AnimStat={
- lerpSpeed=.2;
- lerpSpeed2=.35;
- lerpTween=0;
- };
- Joints={
- };
- JointTargets={
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- };
- prepareCharacter=function()
- music=Instance.new("Sound",c.HumanoidRootPart);
- music.SoundId="rbxassetid://394144904";
- music.Looped=true;
- music.Volume=.6;
- music2=Instance.new("Sound",c);
- music2.SoundId="rbxassetid://259613634";
- music2.Looped=true;
- music2.Volume=1;
- music3=Instance.new("Sound",c.HumanoidRootPart);
- music3.SoundId="rbxassetid://266530326";
- music3.Looped=true;
- music3.Volume=1;
- music4=Instance.new("Sound",c.HumanoidRootPart);
- music4.SoundId="rbxassetid://155738252";
- music4.Looped=true;
- music4.Volume=1;
- music5=Instance.new("Sound",c.HumanoidRootPart);
- music5.SoundId="rbxassetid://215391212";
- music5.Looped=true;
- music5.Volume=1;
- music6=Instance.new("Sound",c.HumanoidRootPart);
- music6.SoundId="rbxassetid://160542922";
- music6.Looped=true;
- music6.Volume=1;
- music6.Pitch=1,2;
- music7=Instance.new("Sound",c.HumanoidRootPart);
- music7.SoundId="rbxassetid://340022211";
- music7.Looped=true;
- music7.Volume=1;
- music8=Instance.new("Sound",c.HumanoidRootPart);
- music8.SoundId="rbxassetid://379776315";
- music8.Looped=true;
- music8.Volume=1;
- music9=Instance.new("Sound",c.HumanoidRootPart);
- music9.SoundId="rbxassetid://297921499";
- music9.Looped=true;
- music9.Volume=1;
- human.WalkSpeed=0;
- human.JumpPower=50;
- for i,v in pairs(c:children'')do
- if v:isA'Hat'then v:Destroy();end;
- if v:FindFirstChild("roblox")then v.roblox:Destroy();end;
- if v.Name=='Head'then v.Transparency=1;for _,x in pairs(v:children'')do if x.ClassName=="Sound"then x:Destroy();end;end;end;
- if v:FindFirstChild("face")then v.face:Destroy();end;
- if v:isA"Part"then v.BrickColor=BrickColor.new("White")v.Size=v.Size*2;end;
- end;
- local shirt=c:FindFirstChild("Shirt")or Instance.new("Shirt",c);
- local pants=c:FindFirstChild("Pants")or Instance.new("Pants",c);
- shirt.ShirtTemplate="rbxassetid://334755544";
- pants.PantsTemplate="rbxassetid://315964941";
- local Head=Instance.new("Part",c);
- Head.Size=Vector3.new(2.5,2.5,1)*2;
- Head.Transparency=1;
- Head:BreakJoints();
- local hw=Instance.new("Weld",c.Head);
- hw.Part0=c.Head;
- hw.Part1=Head;
- hw.C0=CFrame.new(0,.3,0);
- faceDecal=Instance.new("Decal",Head);
- faceDecal.Face=Enum.NormalId.Front;
- faceDecal.Texture="rbxassetid://400387868";
- local backDecal=Instance.new("Decal",Head);
- backDecal.Face=Enum.NormalId.Back;
- backDecal.Texture="rbxassetid://400377807";
- local mes=Instance.new("BlockMesh",Head);
- mes.Scale=Vector3.new(1,1,.4);
- local Anim=human:FindFirstChild("Animator");
- if Anim then Anim:Destroy();end;
- end;
- setJointCFrames=function(table)
- for i=1,#table do
- local x,y,z=table[i]:toEulerAnglesXYZ();
- JointTargets[i]=CFrame.new(table[i].p*2)*CFrame.Angles(x,y,z);
- end;
- end;
- triWave=function(x)
- local pi2=math.pi/2;
- return math.abs((x/pi2)%4-2)-1;
- end;
- setLerp=function(speed)
- AnimStat.lerpSpeed=speed;
- end;
- setTween=function(tween)
- AnimStat.lerpTween=tween;
- end;
- playSound=function(id,part,vol,pitch)
- local vol=vol or 1;
- local pitch=pitch or 1;
- local x=Instance.new("Sound",part);
- x.Volume=vol;
- x.Pitch=pitch;
- x.SoundId="rbxassetid://"..id;
- spawn(function()
- wait();
- x:Play();
- wait(x.TimeLength+.2);
- x:Destroy();
- end);
- end;
- lerpBoom=function()
- if Cone then
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0)
- cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20)
- Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000
- else
- Cone=Instance.new("Part",c)
- Cone.Anchored=true
- Cone.CanCollide=false
- Cone.Transparency=math.random(50,70)/100
- Cone.Size=Vector3.new(1,1,1)
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0)
- cMesh=Instance.new("SpecialMesh",Cone)
- cMesh.MeshId="rbxassetid://1033714"
- cMesh.Scale=Vector3.new(20,50,20)
- end
- end
- noBoom=function()
- if Cone then local x=Cone Cone=nil
- for i=1,20 do
- wait()
- x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5)
- x.Transparency=x.Transparency+1/30
- end
- end
- end
- gasterBlast=function(tCFrame,aimPos,charge)
- local aimTarget
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos)
- else
- aimTarget=tCFrame
- end
- local gast=Instance.new("Part",c)
- gast.Size=Vector3.new(12,.2,12)*2
- gast.CanCollide=false
- gast.Anchored=true
- gast.Transparency=1
- if charge then
- playSound(400523331,gast,math.random(90,110)/100)
- end
- wait()
- for i=1,2 do
- local decal=Instance.new("Decal",gast)
- decal.Texture="rbxassetid://323497117"
- if i==1 then
- decal.Face=Enum.NormalId.Top
- else
- decal.Face=Enum.NormalId.Bottom
- end
- end
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10))
- spawn(function()
- local tarCFrame=gast.CFrame
- local isLooping=true
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60))
- end
- end)
- for i=1,30 do
- wait()
- tarCFrame=gast.CFrame:lerp(aimTarget,.24)
- end
- playSound(340722848,gast,math.random(90,110)/100)
- isLooping=false
- wait(.08)
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999)
- local _,pos=workspace:FindPartOnRay(ray,c)
- local dis=(aimTarget.p-pos).magnitude
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0)
- local rayPart=Instance.new("Part",rayModel)
- rayPart.Material="Neon"
- rayPart.FormFactor="Custom"
- rayPart.BrickColor=BrickColor.new(1,1,1)
- rayPart.Anchored=true
- rayPart.CanCollide=false
- rayPart.Shape="Cylinder"
- rayPart.Size=Vector3.new(dis+400,16,16)
- rayPart.CFrame=rayCFrame
- gast:Destroy()
- end)
- end
- largegasterBlast=function(tCFrame,aimPos)
- local aimTarget
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos)
- else
- aimTarget=tCFrame
- end
- local gast=Instance.new("Part",c)
- gast.Size=Vector3.new(25,.2,25)*2
- gast.CanCollide=false
- gast.Anchored=true
- gast.Transparency=1
- playSound(400523331,gast,math.random(85,97)/100)
- wait()
- for i=1,2 do
- local decal=Instance.new("Decal",gast)
- decal.Texture="rbxassetid://323497117"
- if i==1 then
- decal.Face=Enum.NormalId.Top
- else
- decal.Face=Enum.NormalId.Bottom
- end
- end
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10))
- spawn(function()
- local tarCFrame=gast.CFrame
- local isLooping=true
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60))
- end
- end)
- for i=1,40 do
- wait()
- tarCFrame=gast.CFrame:lerp(aimTarget,.18)
- end
- playSound(340722848,gast,math.random(80,95)/100)
- isLooping=false
- wait(.08)
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999)
- local _,pos=workspace:FindPartOnRay(ray,c)
- local dis=(aimTarget.p-pos).magnitude
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0)
- local rayPart=Instance.new("Part",rayModel)
- rayPart.Material="Neon"
- rayPart.FormFactor="Custom"
- rayPart.BrickColor=BrickColor.new(1,1,1)
- rayPart.Anchored=true
- rayPart.CanCollide=false
- rayPart.Shape="Cylinder"
- rayPart.Size=Vector3.new(dis+400,17*2,17*2)
- rayPart.CFrame=rayCFrame
- gast:Destroy()
- end)
- end
- prepareCharacter()
- Joints[1]=wld(c.HumanoidRootPart,c.Torso)
- Joints[2]=wld(c.Torso,c.Head)
- Joints[3]=wld(c.Torso,c['Left Arm'])
- Joints[4]=wld(c.Torso,c['Right Arm'])
- Joints[5]=wld(c.Torso,c['Left Leg'])
- Joints[6]=wld(c.Torso,c['Right Leg'])
- spawn(function()
- local sine=0
- while wait()do
- if Debounces.isFlash then
- if(tick()*8)%2>1 then
- faceDecal.Texture="rbxassetid://400377503"
- else
- faceDecal.Texture="rbxassetid://400387868"
- end
- else
- faceDecal.Texture="rbxassetid://400387868"
- end
- if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then
- setLerp(.8)
- local spasm=math.abs(math.sin(tick()*20))*1.1
- local spasm2=math.abs(math.sin(tick()*20-2))*1.1
- local spasm3=math.abs(math.sin(tick()*20-2.3))*1.1
- setJointCFrames({
- CFrame.new(Vector3.new(0,0-spasm,0))*CFAngles(Vector3.new(0,0,0));
- CFrame.new(Vector3.new(0,1.5,0))*CFAngles(Vector3.new(-0.011,-0.502,-1.177));
- CFrame.new(Vector3.new(-1.5-spasm2^2/3,-0.001,0))*CFAngles(Vector3.new(-2.344,7.899,-2.82+spasm3^2*-60));
- CFrame.new(Vector3.new(1.569+spasm2^2/3,0,-0.1))*CFAngles(Vector3.new(4.822,1.123,6.383+spasm3^2*60));
- CFrame.new(Vector3.new(-0.61,-2+spasm/1.01,-.15))*CFAngles(Vector3.new(-2.206,0.767,-0.582));
- CFrame.new(Vector3.new(0.55,-2+spasm/1.01,-.1))*CFAngles(Vector3.new(-0.026,0.463,3.184));
- })
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==false and Debounces.isJumping==false then
- sine=tick()*10
- human.WalkSpeed=90
- setLerp(.35)
- setJointCFrames({
- CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
- CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
- CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
- CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
- CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
- CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
- })
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then
- sine=tick()*18
- human.WalkSpeed=370
- lerpBoom()
- setLerp(.65)
- setJointCFrames({
- CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
- CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
- CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
- CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
- CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
- CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
- })
- elseif Debounces.isJumping==true and Debounces.Debounce==false then
- setLerp(.14)
- human.WalkSpeed=45
- setJointCFrames({
- CFrame.new(Vector3.new(0,0,0))*CFAngles(Vector3.new(-8,0,0));
- CFrame.new(Vector3.new(0,1.5,-0.15))*CFAngles(Vector3.new(-10.138,3.687,0.306));
- CFrame.new(Vector3.new(-1.23,0.069,-0.56))*CFAngles(Vector3.new(50.809,0.672,18.704));
- CFrame.new(Vector3.new(0.929,-0.031,-1.0912))*CFAngles(Vector3.new(63.00,13.85,-36.416));
- CFrame.new(Vector3.new(-0.63,-1.82,-0.74))*CFAngles(Vector3.new(31.324,3.424,-1.249));
- CFrame.new(Vector3.new(0.619,-1.331,0.82))*CFAngles(Vector3.new(-59.644,0.998,9.776));
- })
- end
- end
- end)
- human.Changed:connect(function(prop)
- if prop=="MoveDirection"then
- if human.MoveDirection.magnitude>.02 then
- Debounces.isMoving=true
- else
- Debounces.isMoving=false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Slash then
- local finishEvent=nil
- Debounces.isTyping=true
- finishEvent=uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then
- Debounces.isTyping=false
- finishEvent:disconnect()
- end
- end)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="0"then
- Debounces.isSprinting=true
- playSound(160248522,c.Torso)
- for i=1,3 do
- spawn(function()
- local e=Instance.new("Part",c)
- e.Size=Vector3.new(1,1,1)
- e.Material="Neon"
- e.BrickColor=BrickColor.new("White")
- e.Anchored=true
- e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2)
- e.CanCollide=false
- local rm=Instance.new("SpecialMesh",e)
- rm.MeshType="FileMesh"
- rm.MeshId="rbxassetid://3270017"
- rm.Scale=Vector3.new(3.2,3.2,10)*2
- for x=1,30 do
- wait()
- rm.Scale=rm.Scale:lerp(Vector3.new(i*60,i*60,(4-i)*900),.1)
- e.Transparency=x/30+.5
- end
- end)
- end
- c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key=="0"then
- Debounces.isSprinting=false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="v"then
- playSound(201858087,c.Torso,math.random(90,120)/100)
- local oldPos=c.HumanoidRootPart.CFrame.p
- local mHit=mouse.Hit.p
- for i=1,2 do
- spawn(function()
- local pos
- if i==1 then pos=oldPos else pos=mHit end
- local p=Instance.new("Part",workspace)
- p.Anchored=true
- p.CanCollide=false
- p.BrickColor=BrickColor.new("White")
- p.FormFactor="Custom"
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0))
- p.Transparency=.4
- p.Size=Vector3.new(20,1000,20)*2
- for i=1,20 do
- wait()
- p.Transparency=.4+(i/10)*.6
- p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5)*2
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0)*2)
- end
- p:Destroy()
- end)
- end
- if Debounces.isMoving then
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z))
- else
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z))
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="r"then
- local pointTarget=mouse.Hit.p
- for i=1,20 do
- wait()
- gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20)*2,pointTarget))
- end
- wait()
- largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget))
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="f"then
- local pointTarget=mouse.Hit.p
- for i=1,20 do
- wait()
- gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i)*2,math.cos(i/2)*(20-i)*2,-i)))
- end
- largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0)*2,pointTarget):toWorldSpace(CFrame.new(0,0,-25)))
- end
- end)
- mouse.Button1Down:connect(function()
- Debounces.isFlash=true
- end)
- mouse.Button1Up:connect(function()
- Debounces.isFlash=false
- end)
- mouse.KeyDown:connect(function(key)
- if key=="k"then
- if music.isPlaying then music:Stop()else music:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="j"then
- if music2.isPlaying then music2:Stop()else music2:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="l"then
- if music3.isPlaying then music3:Stop()else music3:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="p"then
- if music4.isPlaying then music4:Stop()else music4:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="o"then
- if music5.isPlaying then music5:Stop()else music5:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="i"then
- if music6.isPlaying then music6:Stop()else music6:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="n"then
- if music7.isPlaying then music7:Stop()else music7:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="m"then
- if music8.isPlaying then music8:Stop()else music8:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="h"then
- if music9.isPlaying then music9:Stop()else music9:Play()end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="e"then
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10)*2,mouse.Hit.p,true)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="c"then
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10)*2,mouse.Hit.p)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="q"then
- for i=1,5 do
- wait()
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10)*2,mouse.Hit.p)
- end
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="t"then
- local pointTarget=mouse.Hit.p
- for i=1,20 do
- gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i))*2,pointTarget)
- end
- wait(.2)
- for i=1,10 do
- largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25)*2,pointTarget)
- end
- end
- end)
- human.StateChanged:connect(function(os,ns)
- if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then
- Debounces.isJumping=false
- end
- end)
- for i=1,#Joints do
- Joints[i].C1=CFrameZero()
- end
- rs.RenderStepped:connect(function()
- Debounces.FPS=1/rs.RenderStepped:wait()
- if Debounces.FPS<30 then
- Debounces.FPS=30
- end
- if Debounces.isSprinting then
- lerpBoom()
- else
- noBoom()
- end
- for _,v in pairs(rayModel:children())do
- v.Transparency=v.Transparency+.06/(Debounces.FPS/60)
- if v.Transparency>.99 then v:Destroy()return end
- v.CanCollide=true
- local tParts=v:GetTouchingParts()
- v.CanCollide=false
- local vCFrame=v.CFrame
- v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60)
- v.CFrame=vCFrame
- for _,x in pairs(tParts)do
- if x and x.Parent and x.Parent:FindFirstChild("Humanoid")and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
- x.Parent.Humanoid:TakeDamage(200,500)
- end
- end
- end
- local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60)
- for i=1,#Joints do
- Joints[i].C0=Joints[i].C0:lerp(JointTargets[i],FPSLerp)
- end
- end);
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