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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 5 and put your name where it says "YOUR NAME HERE"
- Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
- me = game.Players.timetodie23232223
- function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = Tran
- p.Reflectance = Ref
- p.CanCollide = Coll
- p.Anchored = Anch
- p.BrickColor = BrickColor.new(Col)
- p.formFactor = "Custom"
- p.Size = Size
- if Name then p.Name = Name end
- p.Parent = P
- p.Locked = true
- p:BreakJoints()
- return p
- end
- V3 = Vector3.new
- CN = CFrame.new
- CA = CFrame.Angles
- MR = math.rad
- MRA = math.random
- function Weld(P0, P1, CF1, CF2, Name)
- local w = Instance.new("Motor6D")
- w.Part0 = P0
- w.Part1 = P1
- w.C0 = CF1
- w.C1 = CF2
- if Name then w.Name = Name end
- w.Parent = P0
- return w
- end
- function MakeNyan(Player, S)
- local Naim = "Nyan "..Player.Name:sub(1,5)
- if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
- local Model = Instance.new("Model")
- Model.Name = Naim
- local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
- local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
- Instance.new("BlockMesh",Head)
- local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
- local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
- Instance.new("BlockMesh",Tart)
- Weld(Torso, Tart, CN(), CN())
- local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
- Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
- local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
- Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
- local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
- Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
- local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
- Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
- local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
- local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
- local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
- local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
- local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
- Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
- Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
- for i = -0.25, 0.25, 0.25 do
- local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
- Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
- Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
- end
- local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
- Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
- Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
- for i = -0.3, 0.31, 0.6 do
- local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
- Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
- local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
- Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
- Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
- Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
- end
- for i = -0.4, 0.5, 0.9 do
- local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
- Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
- Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
- end
- for i = -80, -140, -20 do
- local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
- Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
- Instance.new("BlockMesh",tail)
- end
- for i = 0, 180, 180 do
- local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
- Instance.new("SpecialMesh",ear).MeshType = "Wedge"
- Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
- end
- local Hum = Instance.new("Humanoid")
- Hum.Name = "Humanoid"
- Hum.MaxHealth = 100
- Hum.Health = 100
- Hum.WalkSpeed = 11+(5*S)
- Hum.Parent = Model
- Model.Parent = workspace
- Model:MakeJoints()
- Model:MoveTo(V3(0, 2*S, 0))
- Player.Character = Model
- local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- local function runn()
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, -(0.2*S)*i, 0)
- LSH.C0 = CN(0, -(0.2*S)*i, 0)
- RH.C0 = CN(0, -(0.2*S)*i, 0)
- LH.C0 = CN(0, -(0.2*S)*i, 0)
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
- wait()
- end
- for i = 0.5, 1, 0.5 do
- RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
- wait()
- end
- end
- local poss = "Standing"
- coroutine.resume(coroutine.create(function()
- while Player.Character == Model do
- wait(0.1)
- if poss == "Running" then
- runn()
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while Player.Character == Model do
- wait(0.1)
- local speed = Torso.Velocity.magnitude
- local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
- coroutine.resume(coroutine.create(function()
- if speed > 2 then
- poss = "Running"
- local ps = {}
- for i,v in pairs(Rainbow) do
- local a = (#Rainbow-i)
- a = ((a-(a/2))/2.5)*S
- local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
- local dist = (posnow - lastP).magnitude
- Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
- pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
- table.insert(ps, pp)
- end
- coroutine.resume(coroutine.create(function()
- wait(10)
- for i = 0, 1, 0.2 do
- wait()
- for _,v in pairs(ps) do
- v.Transparency = i
- end
- end
- for _,v in pairs(ps) do
- v:remove()
- end
- end))
- else poss = "Standing" end
- end))
- lastP = posnow
- end
- end))
- end
- --for i,v in pairs(game.Players:GetPlayers()) do
- -- MakeNyan(v, MRA(10,120)/10)
- --end
- MakeNyan(me, 1)
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