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- p = (game.Players.LocalPlayer.Name)
- char = game.Players.LocalPlayer.Character
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == 'Hat' then
- v:Destroy()
- end
- end
- ScarySound1 = Instance.new("Sound")
- ScarySound1.Parent = char.Torso
- ScarySound1.SoundId = "rbxassetid://840172423"
- ScarySound1.Volume = 1
- ScarySound2 = Instance.new("Sound")
- ScarySound2.Parent = char.Torso
- ScarySound2.SoundId = "rbxassetid://840172423"
- ScarySound2.Volume = 0.5
- ScarySound2.Looped = true
- ScarySound3 = Instance.new("Sound")
- ScarySound3.Parent = char.Torso
- ScarySound3.SoundId = "rbxassetid://840172423"
- ScarySound3.Volume = 0.5
- ScarySound3.Looped = true
- Punch = Instance.new("Sound")
- Punch.Parent = char.Torso
- Punch.SoundId = "rbxassetid://840172423"
- Punch.Volume = 1
- Punch.Looped = false
- hole = Instance.new("Sound")
- hole.Parent = char.Torso
- hole.SoundId = "rbxassetid://840172423"
- hole.Volume = 1
- hole.Looped = false
- game.Players.LocalPlayer.Character.Sound:Destroy()
- function Normal()
- ScarySound3:Play()
- char.Humanoid.WalkSpeed = 16
- char.Head.face.Texture = "rbxassetid://840172423"
- char["Left Leg"].Transparency = 0.5
- char["Head"].Transparency = 0.5
- char["Right Leg"].Transparency = 0.5
- char["Torso"].Transparency = 0.5
- char["Left Arm"].Transparency = 0.5
- char["Right Arm"].Transparency = 0.5
- end
- function GoInvisible()
- ScarySound3:Stop()
- ScarySound1:Stop()
- char.Humanoid.WalkSpeed = 120
- char.Head.face.Transparency = 1
- char["Left Leg"].Transparency = 0.5
- char["Head"].Transparency = 0.5
- char["Right Leg"].Transparency = 0.5
- char["Torso"].Transparency = 0.5
- char["Left Arm"].Transparency = 0.5
- char["Right Arm"].Transparency = 0.5
- wait(0.001)
- char["Left Leg"].Transparency = 0.6
- char["Head"].Transparency = 0.6
- char["Right Leg"].Transparency = 0.6
- char["Torso"].Transparency = 0.6
- char["Left Arm"].Transparency = 0.6
- char["Right Arm"].Transparency = 0.6
- wait(0.001)
- char["Left Leg"].Transparency = 0.7
- char["Head"].Transparency = 0.7
- char["Right Leg"].Transparency = 0.7
- char["Torso"].Transparency = 0.7
- char["Left Arm"].Transparency = 0.7
- char["Right Arm"].Transparency = 0.7
- wait(0.001)
- char["Left Leg"].Transparency = 1
- char["Head"].Transparency = 1
- char["Right Leg"].Transparency = 1
- char["Torso"].Transparency = 1
- char["Left Arm"].Transparency = 1
- char["Right Arm"].Transparency = 1
- end
- function GoVisible()
- ScarySound3:Play()
- char.Humanoid.WalkSpeed = 16
- ScarySound1:Play()
- char.Head.face.Transparency = 0
- char["Left Leg"].Transparency = 0.9
- char["Head"].Transparency = 0.9
- char["Right Leg"].Transparency = 9
- char["Torso"].Transparency = 0.9
- char["Left Arm"].Transparency = 0.9
- char["Right Arm"].Transparency = 0.9
- wait(0.001)
- char["Left Leg"].Transparency = 0.7
- char["Head"].Transparency = 0.7
- char["Right Leg"].Transparency = 0.7
- char["Torso"].Transparency = 0.7
- char["Left Arm"].Transparency = 0.7
- char["Right Arm"].Transparency = 0.7
- wait(0.001)
- char["Left Leg"].Transparency = 0.5
- char["Head"].Transparency = 0.5
- char["Right Leg"].Transparency = 0.5
- char["Torso"].Transparency = 0.5
- char["Left Arm"].Transparency = 0.5
- char["Right Arm"].Transparency = 0.5
- end
- Normal()
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://191123156"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if char.Head.Transparency == 0.5 then
- GoInvisible()
- elseif char.Head.Transparency == 1 then
- GoVisible()
- end
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if ScarySound2.IsPlaying == false then
- ScarySound2:Play()
- elseif ScarySound2.IsPlaying == true then
- ScarySound2:Stop()
- end
- end end)
- function onTouch(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- local model = part.Parent
- local torso = part.Parent:findFirstChild("Torso")
- local head = part.Parent:findFirstChild("Head")
- local leftleg = part.Parent:findFirstChild("Left Leg")
- local rightleg = part.Parent:findFirstChild("Right Leg")
- local leftarm = part.Parent:findFirstChild("Left Arm")
- local rightarm = part.Parent:findFirstChild("Right Arm")
- local humanoid = part.Parent:findFirstChild("Humanoid")
- local model = part.Parent
- local torso = part.Parent:findFirstChild("Torso")
- local head = part.Parent:findFirstChild("Head")
- local leftleg = part.Parent:findFirstChild("Left Leg")
- local rightleg = part.Parent:findFirstChild("Right Leg")
- local leftarm = part.Parent:findFirstChild("Left Arm")
- local rightarm = part.Parent:findFirstChild("Right Arm")
- if (humanoid ~=nil) then
- --humanoid.Health = 1
- head.BrickColor = BrickColor.new("Bright red")
- torso.BrickColor = BrickColor.new("Bright red")
- leftleg.BrickColor = BrickColor.new("Bright red")
- rightleg.BrickColor = BrickColor.new("Bright red")
- rightarm.BrickColor = BrickColor.new("Bright red")
- leftarm.BrickColor = BrickColor.new("Bright red")
- humanoid.Sit = false
- wait(0.5)
- torso.Anchored = fasle
- wait(3)
- function reap(t)
- if t.Name ~= "humanoid.Health = 1" and t:FindFirstChild("Torso") then
- local s = Instance.new("Model")
- s.Name = t.Name
- local larm = t:FindFirstChild("Left Arm")
- local rarm = t:FindFirstChild("Right Arm")
- local lleg = t:FindFirstChild("Left Leg")
- local rleg = t:FindFirstChild("Right Leg")
- s.Parent = workspace
- local tors = Instance.new("Part")
- tors.Name = "Torso"
- tors.Size = t.Torso.Size
- tors.Parent = s
- tors.CFrame = t.Torso.CFrame
- local LL = Instance.new("Part")
- LL.Name = "Left Leg"
- LL.Size = lleg.Size
- LL.Parent = s
- LL.CFrame = lleg.CFrame
- LL.CanCollide = true
- local RL = Instance.new("Part")
- RL.Name = "Right Leg"
- RL.Size = rleg.Size
- RL.Parent = s
- RL.CFrame = rleg.CFrame
- RL.CanCollide = true
- local RA = Instance.new("Part")
- RA.Name = "Right Arm"
- RA.Size = rarm.Size
- RA.Parent = s
- RA.CFrame = rarm.CFrame
- RA.CanCollide = true
- local LA = Instance.new("Part")
- LA.Name = "Left Arm"
- LA.Size = larm.Size
- LA.Parent = s
- LA.CFrame = larm.CFrame
- LA.CanCollide = true
- local head = Instance.new("Part")
- head.Name = "Head"
- head.Size = t.Head.Size
- head.Parent = s
- head.CFrame = t.Head.CFrame
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "Torso"
- tor.MeshId = "36780113"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "RightLeg"
- tor.MeshId = "36780195"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "LeftLeg"
- tor.MeshId = "36780079"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "LeftArm"
- tor.MeshId = "36780032"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "RightArm"
- tor.MeshId = "36780156"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("SpecialMesh")
- tor.Scale = Vector3.new(t.Head.Size.Z,t.Head.Size.Z,t.Head.Size.Z)
- tor.MeshType = "FileMesh"
- tor.MeshId = "http://www.roblox.com/asset/?id=181343290"
- tor.TextureId = "rbxassetid://494637850"
- tor.Parent = head
- local human = t.Humanoid
- human.Parent = s
- human.DisplayDistanceType = "None"
- t:Destroy()
- end
- end
- e=Instance.new('Part', model)
- e.Size = Vector3.new(2.25,2.25,2.25)
- e.Transparency = 1
- e.Anchored = fasle
- e.CFrame = CFrame.new(humanoid.Transparency)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(2)
- head:Destroy()
- q=Instance.new('ParticleEmitter', e)
- q.Size = NumberSequence.new(0.5)
- q.Rate = 50000
- q.Transparency = NumberSequence.new(0.5)
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 100000
- q.Lifetime = NumberRange.new(10000)
- q.Texture = 'rbxassetid://122275188'
- torso.Anchored = true
- rightleg.Anchored = true
- leftleg.Anchored = true
- rightarm.Anchored = true
- leftarm.Anchored = true
- ded = Instance.new("Sound")
- ded.Parent = torso
- ded.SoundId = "rbxassetid://131060226"
- ded.Volume = 1
- ded.Looped = false
- wait()
- ded:Play()
- end
- end
- char.Torso.Touched:connect(onTouch)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- local playAnim = humanoid:LoadAnimation(anim)
- Punch:Play()
- playAnim:Play()
- end
- end)
- debounce = false
- function onTouched(hit)
- hole:Play()
- hit.CanCollide=false
- wait(.5)
- hit.CanCollide = true
- debounce = true
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched)
- while wait() do
- char["Left Leg"].BrickColor = BrickColor.new("Really black")
- char["Head"].BrickColor = BrickColor.new("Really black")
- char["Right Leg"].BrickColor = BrickColor.new("Really black")
- char["Torso"].BrickColor = BrickColor.new("Really black")
- char["Left Arm"].BrickColor = BrickColor.new("Really black")
- char["Right Arm"].BrickColor = BrickColor.new("Really black")
- end
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