Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1. Go to 'File > Import Mesh...'.
- 2. Go to 'Filters > Texture > Parametrization: Trivial Per-Triangle' (if you get an error about the inter-triangle border being too much increase the texture dimension).
- 2. Go to 'Filters > Texture > Transfer Vertex Attributes? to Texture (between 2 meshes)', the output .png will be saved in the same directory as your model.
- 4. Go to 'File > Export Mesh As' (we're resaving the .obj so it includes the new UVW coordinates).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement