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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- print("A hyper shotgun maded by pdnghiaqoi!")
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- PointLight5 = Instance.new("PointLight")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- LocalScript9 = Instance.new("LocalScript")
- Sound10 = Instance.new("Sound")
- LocalScript11 = Instance.new("LocalScript")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- PointLight14 = Instance.new("PointLight")
- Script15 = Instance.new("Script")
- Script16 = Instance.new("Script")
- Tool0.Name = "LaserShotGun"
- Tool0.Parent = mas
- Tool0.TextureId = "http://www.roblox.com/asset?id=130093050"
- Tool0.GripForward = Vector3.new(-0.376944453, -0.000461966498, -0.926235735)
- Tool0.GripPos = Vector3.new(0, 0.200000003, 0.25000003)
- Tool0.GripRight = Vector3.new(0.926235914, -0.000188003658, -0.376944423)
- Tool0.GripUp = Vector3.new(1.45519152e-11, 0.999999881, -0.000498756883)
- Tool0.ToolTip = "A hyper shotgun made and edit by pdnghiaqoi"
- Tool0.CanBeDropped = false
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.Rotation = Vector3.new(-180, 0, -180)
- Part1.CanCollide = false
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.Size = Vector3.new(0.580000222, 1.34000099, 4.48000145)
- Part1.CFrame = CFrame.new(8.28999901, 0.670000017, 25.8400002, -0.999997616, 9.05775108e-12, -1.88592058e-08, -9.13322282e-12, 0.999997377, 6.28057464e-08, -1.53668083e-08, -6.28641601e-08, -0.999999821)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(8.28999901, 0.670000017, 25.8400002)
- Part1.Orientation = Vector3.new(0, -180, 0)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset?id=130099641"
- SpecialMesh2.Scale = Vector3.new(1, 0.75, 1.5)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset?id=130093033"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(1, 0.75, 1.5)
- Sound3.Name = "Fire"
- Sound3.Parent = Part1
- Sound3.Pitch = 0.5
- Sound3.SoundId = "http://www.roblox.com/asset?id=130113322"
- Sound3.Volume = 1
- Sound4.Name = "Reload"
- Sound4.Parent = Part1
- Sound4.Pitch = 0.5
- Sound4.SoundId = "http://www.roblox.com/asset?id=130113370"
- PointLight5.Parent = Part1
- PointLight5.Color = Color3.new(0, 1, 1)
- PointLight5.Range = 6
- PointLight5.Color = Color3.new(0, 1, 1)
- Weld6.Parent = Part1
- Weld6.C0 = CFrame.new(0, 0, 0, -3.17205462e-08, 2.98023188e-08, 0.999999821, 4.42590249e-08, 0.999999821, -2.98023295e-08, -1, 4.42590107e-08, -3.17205746e-08)
- Weld6.C1 = CFrame.new(0, 0, 0, -3.17205462e-08, 2.98023188e-08, 0.999999821, 4.42590249e-08, 0.999999821, -2.98023295e-08, -1, 4.42590107e-08, -3.17205746e-08)
- Weld6.Part0 = Part1
- Weld6.Part1 = Part1
- Weld7.Parent = Part1
- Weld7.C0 = CFrame.new(0, 0, 0, -0.823671401, 0.00976598449, 0.566983223, 0.566961288, -0.00514982874, 0.823728263, 0.0109643862, 0.999939024, -0.00129515026)
- Weld7.C1 = CFrame.new(0, 0, 0, -0.823671401, 0.00976598449, 0.566983223, 0.566961288, -0.00514982874, 0.823728263, 0.0109643862, 0.999939024, -0.00129515026)
- Weld7.Part0 = Part1
- Weld7.Part1 = Part1
- Weld8.Parent = Part1
- Weld8.C0 = CFrame.new(0, 0, 0, -0.823671401, 0.00976598449, 0.566983223, 0.566961288, -0.00514982874, 0.823728263, 0.0109643862, 0.999939024, -0.00129515026)
- Weld8.C1 = CFrame.new(-0.399999499, 0, 1.1920929e-07, -0.823670983, 0.00976601522, 0.566982925, 0.56696099, -0.00514967833, 0.823727846, 0.0109643312, 0.999939024, -0.00129529205)
- Weld8.Part0 = Part1
- Weld8.Part1 = Part12
- LocalScript9.Name = "ToolScript"
- LocalScript9.Parent = Tool0
- table.insert(cors,sandbox(LocalScript9,function()
- -----------------
- --| Constants |--
- -----------------
- local SHOT_SPEED =250
- local SHOT_TIME = 3
- local NOZZLE_OFFSET = Vector3.new(0, 0.4, -1.1)
- -----------------
- --| Variables |--
- -----------------
- local PlayersService = Game:GetService('Players')
- local DebrisService = Game:GetService('Debris')
- local Tool = script.Parent
- local Handle = Tool:WaitForChild('Handle')
- local FireSound = Handle:WaitForChild('Fire')
- local ReloadSound = Handle:WaitForChild('Reload')
- local HitFadeSound = script:WaitForChild('HitFade')
- local PointLight = Handle:WaitForChild('PointLight')
- local Character = nil
- local Humanoid = nil
- local Player = nil
- local BaseShot = nil
- -----------------
- --| Functions |--
- -----------------
- -- Returns a character ancestor and its Humanoid, or nil
- local function FindCharacterAncestor(subject)
- if subject and subject ~= Workspace then
- local humanoid = subject:FindFirstChild('Humanoid')
- if humanoid then
- return subject, humanoid
- else
- return FindCharacterAncestor(subject.Parent)
- end
- end
- return nil
- end
- -- Removes any old creator tags and applies new ones to the specified target
- local function ApplyTags(target)
- while target:FindFirstChild('creator') do
- target.creator:Destroy()
- end
- local creatorTag = Instance.new('ObjectValue')
- creatorTag.Value = Player
- creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
- local iconTag = Instance.new('StringValue')
- iconTag.Value = Tool.TextureId
- iconTag.Name = 'icon'
- iconTag.Parent = creatorTag
- creatorTag.Parent = target
- DebrisService:AddItem(creatorTag, 4)
- end
- -- Returns all objects under instance with Transparency
- local function GetTransparentsRecursive(instance, partsTable)
- local partsTable = partsTable or {}
- for _, child in pairs(instance:GetChildren()) do
- if child:IsA('BasePart') or child:IsA('Decal') then
- table.insert(partsTable, child)
- end
- GetTransparentsRecursive(child, partsTable)
- end
- return partsTable
- end
- local function SelectionBoxify(instance)
- local selectionBox = Instance.new('SelectionBox')
- selectionBox.Adornee = instance
- selectionBox.Color = BrickColor.new('Toothpaste')
- selectionBox.Parent = instance
- return selectionBox
- end
- local function Light(instance)
- local light = PointLight:Clone()
- light.Range = light.Range + 2
- light.Parent = instance
- end
- local function FadeOutObjects(objectsWithTransparency, fadeIncrement)
- repeat
- local lastObject = nil
- for _, object in pairs(objectsWithTransparency) do
- object.Transparency = object.Transparency + fadeIncrement
- lastObject = object
- end
- wait()
- until lastObject.Transparency >= 1 or not lastObject
- end
- local function Dematerialize(character, humanoid, firstPart)
- humanoid.WalkSpeed = 0
- local parts = {}
- for _, child in pairs(character:GetChildren()) do
- if child:IsA('BasePart') then
- child.Anchored = true
- table.insert(parts, child)
- elseif child:IsA('LocalScript') or child:IsA('Script') then
- child:Destroy()
- end
- end
- local selectionBoxes = {}
- local firstSelectionBox = SelectionBoxify(firstPart)
- Light(firstPart)
- wait(0.05)
- for _, part in pairs(parts) do
- if part ~= firstPart then
- table.insert(selectionBoxes, SelectionBoxify(part))
- Light(part)
- end
- end
- local objectsWithTransparency = GetTransparentsRecursive(character)
- FadeOutObjects(objectsWithTransparency, 0.1)
- wait(0.5)
- humanoid.Health = 0
- DebrisService:AddItem(character, 2)
- local fadeIncrement = 0.05
- Delay(0.2, function()
- FadeOutObjects({firstSelectionBox}, fadeIncrement)
- if character then
- character:Destroy()
- end
- end)
- FadeOutObjects(selectionBoxes, fadeIncrement)
- end
- local function OnTouched(shot, otherPart)
- local character, humanoid = FindCharacterAncestor(otherPart)
- if character and humanoid and character ~= Character then
- ApplyTags(humanoid)
- if shot then
- local hitFadeSound = shot:FindFirstChild(HitFadeSound.Name)
- if hitFadeSound then
- hitFadeSound.Parent = humanoid.Torso
- hitFadeSound:Play()
- end
- shot:Destroy()
- end
- Dematerialize(character, humanoid, otherPart)
- end
- end
- local function OnEquipped()
- Character = Tool.Parent
- Humanoid = Character:WaitForChild('Humanoid')
- Player = PlayersService:GetPlayerFromCharacter(Character)
- end
- local function OnActivated()
- if Tool.Enabled and Humanoid.Health > 0 then
- Tool.Enabled = false
- FireSound:Play()
- local handleCFrame = Handle.CFrame
- local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
- for i=1, 25 do
- local target=Humanoid.TargetPoint
- target = CFrame.Angles((0.5 - math.random()) * 2 * (math.random()*.04),
- (0.5 - math.random()) * 2 * (math.random()*.04),
- (0.5 - math.random()) * 2 * (math.random()*.04)) * target
- local shotCFrame = CFrame.new(firingPoint, target)
- local laserShotClone = BaseShot:Clone()
- laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (BaseShot.Size.Z / 2))
- local bodyVelocity = Instance.new('BodyVelocity')
- bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
- bodyVelocity.Parent = laserShotClone
- laserShotClone.Touched:connect(function(otherPart)
- OnTouched(laserShotClone, otherPart)
- end)
- DebrisService:AddItem(laserShotClone, SHOT_TIME)
- laserShotClone.Parent = Tool
- end
- Tool.GripPos=Vector3.new(0,.2,-.5)
- Tool.GripRight=Vector3.new(0.926,.2,-0.377)
- wait(.1)
- Tool.GripPos=Vector3.new(0,.2,-0.25)
- Tool.GripRight=Vector3.new(0.926,.15,-0.377)
- wait(.1)
- Tool.GripPos=Vector3.new(0,0.2,0)
- Tool.GripRight=Vector3.new(0.926,.1,-0.377)
- wait(.1)
- Tool.GripPos=Vector3.new(0,0.2,0.125)
- Tool.GripRight=Vector3.new(0.926,.05,-0.377)
- wait(.1)
- Tool.GripPos=Vector3.new(0,0.2,0.25)
- Tool.GripRight=Vector3.new(0.926,0,-0.377)
- wait(.25)
- ReloadSound:Play()
- wait(1.25) -- ReloadSound length
- Tool.Enabled = true
- end
- end
- local function OnUnequipped()
- end
- --------------------
- --| Script Logic |--
- --------------------
- BaseShot = Instance.new('Part')
- BaseShot.Name = 'Effect'
- BaseShot.FormFactor = Enum.FormFactor.Custom
- BaseShot.Size = Vector3.new(0.2, 0.2, 3)
- BaseShot.CanCollide = false
- BaseShot.BrickColor = BrickColor.new('Toothpaste')
- SelectionBoxify(BaseShot)
- Light(BaseShot)
- HitFadeSound:Clone().Parent = BaseShot
- Tool.Equipped:connect(OnEquipped)
- Tool.Unequipped:connect(OnUnequipped)
- Tool.Activated:connect(OnActivated)
- end))
- Sound10.Name = "HitFade"
- Sound10.Parent = LocalScript9
- Sound10.SoundId = "http://www.roblox.com/asset?id=130113415"
- LocalScript11.Name = "MouseIcon"
- LocalScript11.Parent = Tool0
- table.insert(cors,sandbox(LocalScript11,function()
- local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
- local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'
- local Tool = script.Parent
- local Mouse = nil
- local function UpdateIcon()
- if Mouse then
- Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
- end
- end
- local function OnEquipped(mouse)
- Mouse = mouse
- UpdateIcon()
- end
- local function OnChanged(property)
- if property == 'Enabled' then
- UpdateIcon()
- end
- end
- Tool.Equipped:connect(OnEquipped)
- Tool.Changed:connect(OnChanged)
- end))
- Part12.Name = "Barrel2"
- Part12.Parent = Tool0
- Part12.Rotation = Vector3.new(180, 0, 180)
- Part12.FormFactor = Enum.FormFactor.Custom
- Part12.Size = Vector3.new(0.580000222, 1.34000099, 4.48000145)
- Part12.CFrame = CFrame.new(7.88999987, 0.670000017, 25.8400002, -0.999998212, -2.97932274e-08, 2.60770321e-08, -2.98114173e-08, 0.999998033, -1.00757461e-07, -4.09781933e-08, -1.94995664e-07, -0.999999881)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(7.88999987, 0.670000017, 25.8400002)
- Part12.Orientation = Vector3.new(0, 180, 0)
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshId = "http://www.roblox.com/asset?id=130099641"
- SpecialMesh13.Scale = Vector3.new(1, 0.75, 1.5)
- SpecialMesh13.TextureId = "http://www.roblox.com/asset?id=130093033"
- SpecialMesh13.MeshType = Enum.MeshType.FileMesh
- SpecialMesh13.Scale = Vector3.new(1, 0.75, 1.5)
- PointLight14.Parent = Part12
- PointLight14.Color = Color3.new(0, 1, 1)
- PointLight14.Range = 6
- PointLight14.Color = Color3.new(0, 1, 1)
- Script15.Name = "Weld"
- Script15.Parent = Tool0
- table.insert(cors,sandbox(Script15,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" or A.className == "UnionOperation"then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end))
- Script16.Name = "WeldArm"
- Script16.Parent = Tool0
- table.insert(cors,sandbox(Script16,function()
- Tool = script.Parent
- local arms = nil
- local torso = nil
- local welds = {}
- local down = false
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
- welds[1] = weld1
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1, -0.5, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-30), 0)
- welds[2] = weld2
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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