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Bendy928443534

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Jul 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.  
  24. end
  25. wait(0.2)
  26.  
  27. Player = game:GetService("Players").LocalPlayer
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. Mouse = Player:GetMouse()
  34. RootPart = Character["HumanoidRootPart"]
  35. Torso = Character["Torso"]
  36. Head = Character["Head"]
  37. RightArm = Character["Right Arm"]
  38. LeftArm = Character["Left Arm"]
  39. RightLeg = Character["Right Leg"]
  40. LeftLeg = Character["Left Leg"]
  41. RootJoint = RootPart["RootJoint"]
  42. Neck = Torso["Neck"]
  43. RightShoulder = Torso["Right Shoulder"]
  44. LeftShoulder = Torso["Left Shoulder"]
  45. RightHip = Torso["Right Hip"]
  46. LeftHip = Torso["Left Hip"]
  47. Character.Archivable = true
  48. Player:ClearCharacterAppearance()
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. --//=================================\\
  68. --|| USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 3
  72. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  73. local Speed = 20
  74. local SIZE = 1.4
  75. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  78. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  79. local DAMAGEMULTIPLIER = 1
  80. local ANIM = "Idle"
  81. local ATTACK = false
  82. local EQUIPPED = false
  83. local HOLD = false
  84. local COMBO = 1
  85. local Rooted = false
  86. local SINE = 0
  87. local KEYHOLD = false
  88. local CHANGE = 2 / Animation_Speed
  89. local WALKINGANIM = false
  90. local VALUE1 = false
  91. local VALUE2 = false
  92. local ROBLOXIDLEANIMATION = IT("Animation")
  93. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  94. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  95. local ATANIM = IT("Animation")
  96. ATANIM.Name = "Attack Animation"
  97. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  98. --ROBLOXIDLEANIMATION.Parent = Humanoid
  99. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  100. WEAPONGUI.Name = "Weapon GUI"
  101. local Weapon = IT("Model")
  102. Weapon.Name = "Adds"
  103. local Effects = IT("Folder", Weapon)
  104. Effects.Name = "Effects"
  105. local ANIMATOR = Humanoid.Animator
  106. local ANIMATE = Character.Animate
  107. local UNANCHOR = true
  108. local CLOCKLOOP = 0
  109. local SONG = 1382488262
  110. local CLOCKTARGET = nil
  111. local CLOCKSPEED = 1
  112. script.Parent = WEAPONGUI
  113. local CLONE = Character:Clone()
  114. CLONE.Parent = nil
  115. Character.Archivable = false
  116. local sick = Instance.new("Sound",Torso)
  117.  
  118. --//=================================\\
  119. --\\=================================//
  120.  
  121.  
  122. --//=================================\\
  123. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  124. --\\=================================//
  125.  
  126. ArtificialHB = Instance.new("BindableEvent", script)
  127. ArtificialHB.Name = "ArtificialHB"
  128.  
  129. script:WaitForChild("ArtificialHB")
  130.  
  131. frame = Frame_Speed
  132. tf = 0
  133. allowframeloss = false
  134. tossremainder = false
  135. lastframe = tick()
  136. script.ArtificialHB:Fire()
  137.  
  138. game:GetService("RunService").Heartbeat:connect(function(s, p)
  139. tf = tf + s
  140. if tf >= frame then
  141. if allowframeloss then
  142. script.ArtificialHB:Fire()
  143. lastframe = tick()
  144. else
  145. for i = 1, math.floor(tf / frame) do
  146. script.ArtificialHB:Fire()
  147. end
  148. lastframe = tick()
  149. end
  150. if tossremainder then
  151. tf = 0
  152. else
  153. tf = tf - frame * math.floor(tf / frame)
  154. end
  155. end
  156. end)
  157.  
  158. --//=================================\\
  159. --\\=================================//
  160.  
  161. --//=================================\\
  162. --|| SOME FUNCTIONS
  163. --\\=================================//
  164.  
  165. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  166. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  167. end
  168.  
  169. function PositiveAngle(NUMBER)
  170. if NUMBER >= 0 then
  171. NUMBER = 0
  172. end
  173. return NUMBER
  174. end
  175.  
  176. function NegativeAngle(NUMBER)
  177. if NUMBER <= 0 then
  178. NUMBER = 0
  179. end
  180. return NUMBER
  181. end
  182.  
  183. function Swait(NUMBER)
  184. if NUMBER == 0 or NUMBER == nil then
  185. ArtificialHB.Event:wait()
  186. else
  187. for i = 1, NUMBER do
  188. ArtificialHB.Event:wait()
  189. end
  190. end
  191. end
  192.  
  193. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  194. local NEWMESH = IT(MESH)
  195. if MESH == "SpecialMesh" then
  196. NEWMESH.MeshType = MESHTYPE
  197. if MESHID ~= "nil" and MESHID ~= "" then
  198. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  199. end
  200. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  201. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  202. end
  203. end
  204. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  205. NEWMESH.Scale = SCALE
  206. NEWMESH.Parent = PARENT
  207. return NEWMESH
  208. end
  209.  
  210. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  211. local NEWPART = IT("Part")
  212. NEWPART.formFactor = FORMFACTOR
  213. NEWPART.Reflectance = REFLECTANCE
  214. NEWPART.Transparency = TRANSPARENCY
  215. NEWPART.CanCollide = false
  216. NEWPART.Locked = true
  217. NEWPART.Anchored = true
  218. if ANCHOR == false then
  219. NEWPART.Anchored = false
  220. end
  221. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  222. NEWPART.Name = NAME
  223. NEWPART.Size = SIZE
  224. NEWPART.Position = Torso.Position
  225. NEWPART.Material = MATERIAL
  226. NEWPART:BreakJoints()
  227. NEWPART.Parent = PARENT
  228. return NEWPART
  229. end
  230.  
  231. local function weldBetween(a, b)
  232. local weldd = Instance.new("ManualWeld")
  233. weldd.Part0 = a
  234. weldd.Part1 = b
  235. weldd.C0 = CFrame.new()
  236. weldd.C1 = b.CFrame:inverse() * a.CFrame
  237. weldd.Parent = a
  238. return weldd
  239. end
  240.  
  241.  
  242. function QuaternionFromCFrame(cf)
  243. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  244. local trace = m00 + m11 + m22
  245. if trace > 0 then
  246. local s = math.sqrt(1 + trace)
  247. local recip = 0.5 / s
  248. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  249. else
  250. local i = 0
  251. if m11 > m00 then
  252. i = 1
  253. end
  254. if m22 > (i == 0 and m00 or m11) then
  255. i = 2
  256. end
  257. if i == 0 then
  258. local s = math.sqrt(m00 - m11 - m22 + 1)
  259. local recip = 0.5 / s
  260. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  261. elseif i == 1 then
  262. local s = math.sqrt(m11 - m22 - m00 + 1)
  263. local recip = 0.5 / s
  264. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  265. elseif i == 2 then
  266. local s = math.sqrt(m22 - m00 - m11 + 1)
  267. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  268. end
  269. end
  270. end
  271.  
  272. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  273. local xs, ys, zs = x + x, y + y, z + z
  274. local wx, wy, wz = w * xs, w * ys, w * zs
  275. local xx = x * xs
  276. local xy = x * ys
  277. local xz = x * zs
  278. local yy = y * ys
  279. local yz = y * zs
  280. local zz = z * zs
  281. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  282. end
  283.  
  284. function QuaternionSlerp(a, b, t)
  285. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  286. local startInterp, finishInterp;
  287. if cosTheta >= 0.0001 then
  288. if (1 - cosTheta) > 0.0001 then
  289. local theta = ACOS(cosTheta)
  290. local invSinTheta = 1 / SIN(theta)
  291. startInterp = SIN((1 - t) * theta) * invSinTheta
  292. finishInterp = SIN(t * theta) * invSinTheta
  293. else
  294. startInterp = 1 - t
  295. finishInterp = t
  296. end
  297. else
  298. if (1 + cosTheta) > 0.0001 then
  299. local theta = ACOS(-cosTheta)
  300. local invSinTheta = 1 / SIN(theta)
  301. startInterp = SIN((t - 1) * theta) * invSinTheta
  302. finishInterp = SIN(t * theta) * invSinTheta
  303. else
  304. startInterp = t - 1
  305. finishInterp = t
  306. end
  307. end
  308. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310.  
  311. function Clerp(a, b, t)
  312. local qa = {QuaternionFromCFrame(a)}
  313. local qb = {QuaternionFromCFrame(b)}
  314. local ax, ay, az = a.x, a.y, a.z
  315. local bx, by, bz = b.x, b.y, b.z
  316. local _t = 1 - t
  317. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  318. end
  319.  
  320. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  321. local frame = IT("Frame")
  322. frame.BackgroundTransparency = TRANSPARENCY
  323. frame.BorderSizePixel = BORDERSIZEPIXEL
  324. frame.Position = POSITION
  325. frame.Size = SIZE
  326. frame.BackgroundColor3 = COLOR
  327. frame.BorderColor3 = BORDERCOLOR
  328. frame.Name = NAME
  329. frame.Parent = PARENT
  330. return frame
  331. end
  332.  
  333. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  334. local label = IT("TextLabel")
  335. label.BackgroundTransparency = 1
  336. label.Size = UD2(1, 0, 1, 0)
  337. label.Position = UD2(0, 0, 0, 0)
  338. label.TextColor3 = TEXTCOLOR
  339. label.TextStrokeTransparency = STROKETRANSPARENCY
  340. label.TextTransparency = TRANSPARENCY
  341. label.FontSize = TEXTFONTSIZE
  342. label.Font = TEXTFONT
  343. label.BorderSizePixel = BORDERSIZEPIXEL
  344. label.TextStrokeColor3 = C3(1,1,1)
  345. label.TextScaled = false
  346. label.Text = TEXT
  347. label.Name = NAME
  348. label.Parent = PARENT
  349. return label
  350. end
  351.  
  352. function NoOutlines(PART)
  353. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  354. end
  355.  
  356. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  357. local NEWWELD = IT(TYPE)
  358. NEWWELD.Part0 = PART0
  359. NEWWELD.Part1 = PART1
  360. NEWWELD.C0 = C0
  361. NEWWELD.C1 = C1
  362. NEWWELD.Parent = PARENT
  363. return NEWWELD
  364. end
  365.  
  366. local S = IT("Sound")
  367. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  368. local NEWSOUND = nil
  369. coroutine.resume(coroutine.create(function()
  370. NEWSOUND = S:Clone()
  371. NEWSOUND.Parent = PARENT
  372. NEWSOUND.Volume = VOLUME
  373. NEWSOUND.Pitch = PITCH
  374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375. NEWSOUND:play()
  376. if DOESLOOP == true then
  377. NEWSOUND.Looped = true
  378. else
  379. repeat wait(1) until NEWSOUND.Playing == false
  380. NEWSOUND:remove()
  381. end
  382. end))
  383. return NEWSOUND
  384. end
  385.  
  386. function CFrameFromTopBack(at, top, back)
  387. local right = top:Cross(back)
  388. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  389. end
  390.  
  391. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  392. function WACKYEFFECT(Table)
  393. local TYPE = (Table.EffectType or "Sphere")
  394. local SIZE = (Table.Size or VT(1,1,1))
  395. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  396. local TRANSPARENCY = (Table.Transparency or 0)
  397. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  398. local CFRAME = (Table.CFrame or Torso.CFrame)
  399. local MOVEDIRECTION = (Table.MoveToPos or nil)
  400. local ROTATION1 = (Table.RotationX or 0)
  401. local ROTATION2 = (Table.RotationY or 0)
  402. local ROTATION3 = (Table.RotationZ or 0)
  403. local MATERIAL = (Table.Material or "Neon")
  404. local COLOR = (Table.Color or C3(1,1,1))
  405. local TIME = (Table.Time or 45)
  406. local SOUNDID = (Table.SoundID or nil)
  407. local SOUNDPITCH = (Table.SoundPitch or nil)
  408. local SOUNDVOLUME = (Table.SoundVolume or nil)
  409. coroutine.resume(coroutine.create(function()
  410. local PLAYSSOUND = false
  411. local SOUND = nil
  412. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  413. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  414. PLAYSSOUND = true
  415. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  416. end
  417. EFFECT.Color = COLOR
  418. local MSH = nil
  419. if TYPE == "Sphere" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Block" then
  422. MSH = IT("BlockMesh",EFFECT)
  423. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  424. elseif TYPE == "Wave" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  426. elseif TYPE == "Ring" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  428. elseif TYPE == "Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Round Slash" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  432. elseif TYPE == "Swirl" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Skull" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "Crystal" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  438. end
  439. if MSH ~= nil then
  440. local MOVESPEED = nil
  441. if MOVEDIRECTION ~= nil then
  442. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  443. end
  444. local GROWTH = SIZE - ENDSIZE
  445. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  446. if TYPE == "Block" then
  447. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  448. else
  449. EFFECT.CFrame = CFRAME
  450. end
  451. for LOOP = 1, TIME+1 do
  452. Swait()
  453. MSH.Scale = MSH.Scale - GROWTH/TIME
  454. if TYPE == "Wave" then
  455. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  456. end
  457. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460. else
  461. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462. end
  463. if MOVEDIRECTION ~= nil then
  464. local ORI = EFFECT.Orientation
  465. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466. EFFECT.Orientation = ORI
  467. end
  468. end
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. repeat Swait() until SOUND.Playing == false
  473. EFFECT:remove()
  474. end
  475. else
  476. if PLAYSSOUND == false then
  477. EFFECT:remove()
  478. else
  479. repeat Swait() until SOUND.Playing == false
  480. EFFECT:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function MakeForm(PART,TYPE)
  487. if TYPE == "Cyl" then
  488. local MSH = IT("CylinderMesh",PART)
  489. elseif TYPE == "Ball" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Sphere"
  492. elseif TYPE == "Wedge" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Wedge"
  495. end
  496. end
  497.  
  498. Debris = game:GetService("Debris")
  499.  
  500. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  501. local DIRECTION = CF(StartPos,EndPos).lookVector
  502. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  503. end
  504.  
  505. function turnto(position)
  506. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  507. end
  508.  
  509. --//=================================\\
  510. --|| WEAPON CREATION
  511. --\\=================================//
  512.  
  513. Humanoid.Parent = nil
  514. RootPart.Size = RootPart.Size*SIZE
  515. Torso.Size = Torso.Size*SIZE
  516. RightArm.Size = RightArm.Size*SIZE
  517. RightLeg.Size = RightLeg.Size*SIZE
  518. LeftArm.Size = LeftArm.Size*SIZE
  519. LeftLeg.Size = LeftLeg.Size*SIZE
  520. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  521. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  522. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  523. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  524. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  525. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  526. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  527. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  528. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  529. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  530. Head.Size = Head.Size*SIZE
  531. RootJoint.Parent = RootPart
  532. Neck.Parent = Torso
  533. RightShoulder.Parent = Torso
  534. LeftShoulder.Parent = Torso
  535. RightHip.Parent = Torso
  536. LeftHip.Parent = Torso
  537.  
  538. Humanoid.DisplayDistanceType = "None"
  539. local naeeym2 = IT("BillboardGui",Character)
  540. naeeym2.AlwaysOnTop = true
  541. naeeym2.Size = UDim2.new(5,35,2,15)
  542. naeeym2.StudsOffset = Vector3.new(0,2,0)
  543. naeeym2.MaxDistance = 75
  544. naeeym2.Adornee = Character.Head
  545. naeeym2.Name = "Name"
  546. local tecks2 = IT("TextLabel",naeeym2)
  547. tecks2.BackgroundTransparency = 1
  548. tecks2.TextScaled = true
  549. tecks2.BorderSizePixel = 0
  550. tecks2.Text = "Pandora"
  551. tecks2.Font = "Fantasy"
  552. tecks2.TextSize = 30
  553. tecks2.TextStrokeTransparency = 0
  554. tecks2.TextColor3 = C3(1,1,1)
  555. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  556. tecks2.Size = UDim2.new(1,0,0.5,0)
  557. tecks2.Parent = naeeym2
  558. local top = Instance.new("Shirt")
  559. top.ShirtTemplate = "rbxassetid://1533635803"
  560. top.Parent = Character
  561. top.Name = "Cloth"
  562. local bottom = Instance.new("Pants")
  563. bottom.PantsTemplate = "rbxassetid://1460022985"
  564. bottom.Parent = Character
  565. bottom.Name = "Cloth"
  566. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  567. PRT.Color = C3(0,0,0)
  568. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  569. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  570. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  571. PRT.Color = C3(1,1,1)
  572. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  573. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  574. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  575. PRT.Color = C3(159/255, 111/255, 183/255)
  576. MakeForm(PRT,"Ball")
  577. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  578. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  579. PRT.Color = C3(159/255, 111/255, 183/255)
  580. MakeForm(PRT,"Ball")
  581. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  582. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  583. PRT.Color = C3(159/255, 111/255, 183/255)
  584. MakeForm(PRT,"Ball")
  585. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  586. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  587. PRT.Color = C3(159/255, 111/255, 183/255)
  588. MakeForm(PRT,"Ball")
  589. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  590. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  591. PRT.Color = C3(159/255, 111/255, 183/255)
  592. MakeForm(PRT,"Ball")
  593. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  594. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  595. PRT.Color = C3(159/255, 111/255, 183/255)
  596. MakeForm(PRT,"Ball")
  597. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  598.  
  599. local LASTPART = Head
  600. for i = 1, 24 do
  601. local MATH = (1-(i/30))
  602. if LASTPART == Head then
  603. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  604. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  605. LASTPART = Horn
  606. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  607. else
  608. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  609. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  610. LASTPART = Horn
  611. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  612. end
  613. end
  614. local LASTPART = Head
  615. for i = 1, 24 do
  616. local MATH = (1-(i/30))
  617. if LASTPART == Head then
  618. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  619. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  620. LASTPART = Horn
  621. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  622. else
  623. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  624. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  625. LASTPART = Horn
  626. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  627. end
  628. end
  629. local LASTPART = Head
  630. for i = 1, 8 do
  631. local MATH = (1-(i/14))
  632. if LASTPART == Head then
  633. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  634. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  635. LASTPART = Horn
  636. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  637. else
  638. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  639. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  640. LASTPART = Horn
  641. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  642. end
  643. end
  644. local LASTPART = Head
  645. for i = 1, 8 do
  646. local MATH = (1-(i/14))
  647. if LASTPART == Head then
  648. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  649. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  650. LASTPART = Horn
  651. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  652. else
  653. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  654. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  655. LASTPART = Horn
  656. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  657. end
  658. end
  659. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  660. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  662. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  663. MakeForm(PRT,"Cyl")
  664. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  665. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  666. MakeForm(PRT,"Cyl")
  667. PRT.Color = C3(159/255, 111/255, 183/255)
  668. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  669. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  670. MakeForm(RING,"Cyl")
  671. RING.Color = C3(0,0,0)
  672. for i = 1, 12 do
  673. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  674. PRT.Color = C3(0,0,0)
  675. local MSH = IT("BlockMesh",PRT)
  676. MSH.Scale = VT(0.6,1,1)
  677. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  678. end
  679. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  680. PRT.Color = C3(0,0,0)
  681. local MSH = IT("BlockMesh",PRT)
  682. MSH.Scale = VT(0.4,1,1)
  683. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  684. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  685. PRT.Color = C3(0,0,0)
  686. local MSH = IT("BlockMesh",PRT)
  687. MSH.Scale = VT(0.4,1,1)
  688. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  689. coroutine.resume(coroutine.create(function()
  690. while true do
  691. Swait()
  692. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  693. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  694. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  695. if CLOCKLOOP <= -150 then
  696. if VALUE1 == false then
  697. CLOCKLOOP = 0
  698. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  699. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  700. ApplyAoE(HITPOS,10,15,45,75,false)
  701. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  702. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  703. if CLOCKTARGET ~= nil then
  704. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  705. if CLOCKTARGET.Torso ~= nil then
  706. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  707. end
  708. if CLOCKTARGET.Health == 0 then
  709. CLOCKTARGET = nil
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end))
  716.  
  717. for _, c in pairs(Weapon:GetChildren()) do
  718. if c.ClassName == "Part" then
  719. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  720. end
  721. end
  722.  
  723. Neck.Name = "Weld"
  724. RootJoint.Name = "Weld"
  725. RightShoulder.Name = "Weld"
  726. LeftShoulder.Name = "Weld"
  727. RightHip.Name = "Weld"
  728. LeftHip.Name = "Weld"
  729.  
  730. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  731. local SKILLFONT = "Fantasy"
  732. local SKILLTEXTSIZE = 7
  733.  
  734. Weapon.Parent = Character
  735. Humanoid.Parent = Character
  736.  
  737. Humanoid.Died:connect(function()
  738. ATTACK = true
  739. end)
  740.  
  741. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  742. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  743. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  744. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  745. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  746.  
  747. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  748. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  749. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  750. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  751. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  752.  
  753. --//=================================\\
  754. --|| DAMAGING
  755. --\\=================================//
  756.  
  757. function ApplyDamage(Humanoid,Damage,TorsoPart)
  758. local defence = Instance.new("BoolValue",Humanoid.Parent)
  759. defence.Name = ("HitBy"..Player.Name)
  760. game:GetService("Debris"):AddItem(defence, 0.001)
  761. Damage = Damage * DAMAGEMULTIPLIER
  762. if Humanoid.Health ~= 0 then
  763. local CritChance = MRANDOM(1,100)
  764. if Damage > Humanoid.Health then
  765. Damage = math.ceil(Humanoid.Health)
  766. if Damage == 0 then
  767. Damage = 0.1
  768. end
  769. end
  770. Humanoid.Health = Humanoid.Health - Damage
  771. end
  772. end
  773.  
  774. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  775. local CHILDREN = workspace:GetDescendants()
  776. for index, CHILD in pairs(CHILDREN) do
  777. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  778. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  779. if HUM then
  780. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  781. if TORSO then
  782. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  783. if INSTAKILL == true then
  784. CHILD:BreakJoints()
  785. else
  786. local DMG = MRANDOM(MINDMG,MAXDMG)
  787. ApplyDamage(HUM,DMG,TORSO)
  788. end
  789. if FLING > 0 then
  790. for _, c in pairs(CHILD:GetChildren()) do
  791. if c:IsA("BasePart") then
  792. local bv = Instance.new("BodyVelocity")
  793. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  794. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  795. bv.Parent = c
  796. Debris:AddItem(bv,0.05)
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end
  803. end
  804. end
  805. end
  806.  
  807. --//=================================\\
  808. --|| ATTACK FUNCTIONS AND STUFF
  809. --\\=================================//
  810.  
  811. function MagicMissiles()
  812. ATTACK = true
  813. Rooted = true
  814. local SELECTING = true
  815. local SPOTS = {}
  816. coroutine.resume(coroutine.create(function()
  817. local LOOP = 0
  818. repeat
  819. LOOP = LOOP + 1
  820. Swait()
  821. if LOOP >= 10 then
  822. LOOP = 0
  823. for i = 1, #SPOTS do
  824. if SPOTS[i] ~= nil then
  825. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  826. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  827. end
  828. end
  829. end
  830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. until SELECTING == false
  837. Rooted = false
  838. repeat
  839. LOOP = LOOP + 1
  840. Swait()
  841. if LOOP >= 10 then
  842. LOOP = 0
  843. for i = 1, #SPOTS do
  844. if SPOTS[i] ~= nil then
  845. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  846. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  847. end
  848. end
  849. end
  850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. until ATTACK == false
  857. end))
  858. repeat
  859. repeat Swait() until HOLD == true
  860. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  861. if DIST > 65 then
  862. DIST = 65
  863. end
  864. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  865. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  866. if HITFLOOR ~= nil then
  867. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  868. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  869. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  870. end
  871. repeat Swait() until HOLD == false
  872. until #SPOTS == 5
  873. SELECTING = false
  874. for i = 1, #SPOTS do
  875. if SPOTS[i] ~= nil then
  876. local POS = SPOTS[i]
  877. coroutine.resume(coroutine.create(function()
  878. local MISSILE = IT("Model",Effects)
  879. MISSILE.Name = "Missile"
  880. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  881. MakeForm(BASEPART,"Cyl")
  882. MISSILE.PrimaryPart = BASEPART
  883. BASEPART.CFrame = POS*CF(0,-30*3,0)
  884. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  885. MakeForm(HEAD,"Ball")
  886. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  887. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  888. MakeForm(TAIL,"Cyl")
  889. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  890. for i = 1, 10 do
  891. Swait()
  892. for _, c in pairs(MISSILE:GetChildren()) do
  893. if c.ClassName == "Part" then
  894. c.Transparency = c.Transparency - 1/10
  895. end
  896. end
  897. end
  898. for i = 1, 15*1.5 do
  899. Swait()
  900. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  901. end
  902. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  903. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  904. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  905. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  906. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  907. MISSILE:remove()
  908. end))
  909. end
  910. end
  911. wait(0.6)
  912. ATTACK = false
  913. Rooted = false
  914. end
  915.  
  916. function TimesUp()
  917. CLOCKTARGET = nil
  918. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  919. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  920. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  921. if TORSO then
  922. ATTACK = true
  923. Rooted = false
  924. coroutine.resume(coroutine.create(function()
  925. repeat
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. until ATTACK == false
  934. end))
  935. if Effects:FindFirstChild("NeonDoll") then
  936. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  937. end
  938. wait(0.5)
  939. local FAKECHARACTER = IT("Model",Effects)
  940. FAKECHARACTER.Name = "NeonDoll"
  941. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  942. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  943. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  944. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  945. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  946. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  947. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  948. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  949. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  950. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  951. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  952. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  953. CreateSound(201858045, TORS, 5, 0.4, false)
  954. for i = 1, 150 do
  955. Swait()
  956. CLOCKSPEED = 6
  957. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  958. if c.ClassName == "Part" then
  959. c.Transparency = c.Transparency - 0.5/150
  960. end
  961. end
  962. end
  963. CLOCKTARGET = HUM
  964. coroutine.resume(coroutine.create(function()
  965. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  966. for i = 1, 25 do
  967. Swait()
  968. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  969. if c.ClassName == "Part" then
  970. c.Transparency = c.Transparency + 0.5/25
  971. end
  972. end
  973. end
  974. CLOCKSPEED = 1
  975. FAKECHARACTER:remove()
  976. end))
  977. wait(0.5)
  978. ATTACK = false
  979. Rooted = false
  980. end
  981. end
  982. end
  983.  
  984. function ChainPunch()
  985. ATTACK = true
  986. Rooted = false
  987. local GYRO = IT("BodyGyro",RootPart)
  988. GYRO.D = 25
  989. GYRO.P = 2000
  990. GYRO.MaxTorque = VT(0,40000,0)
  991. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  992. repeat
  993. Swait()
  994. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. until HOLD == true
  1002. local POS = Mouse.Hit.p
  1003. local CHAINS = false
  1004. local CHAINLINKS = {}
  1005. local A = IT("Attachment",RightArm)
  1006. A.Position = VT(1,-1,0)*SIZE
  1007. A.Orientation = VT(-90, -89.982, 0)
  1008. local B = IT("Attachment",RightArm)
  1009. B.Position = VT(-1,-1,0)*SIZE
  1010. B.Orientation = VT(-90, 89.988, 0)
  1011. local C = IT("Attachment",RightArm)
  1012. C.Position = VT(0.5,-1.3,0)*SIZE
  1013. C.Orientation = VT(-90, -89.982, 0)
  1014. local D = IT("Attachment",RightArm)
  1015. D.Position = VT(-0.5,-1.3,0)*SIZE
  1016. D.Orientation = VT(-90, 89.988, 0)
  1017. local LIGHT = IT("Attachment",RightArm)
  1018. LIGHT.Position = VT(0,-1,0)*SIZE
  1019. local LIGHT2 = IT("PointLight",LIGHT)
  1020. LIGHT2.Range = 7
  1021. LIGHT2.Brightness = 5
  1022. LIGHT2.Color = SKILLTEXTCOLOR
  1023. for i = 1, 2 do
  1024. local TWIST = -2
  1025. local START = A
  1026. local END = B
  1027. if i == 1 then
  1028. START = B
  1029. END = A
  1030. end
  1031. local ChainLink = IT("Beam",Torso)
  1032. ChainLink.Texture = "rbxassetid://73042633"
  1033. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1034. ChainLink.TextureSpeed = 1
  1035. ChainLink.Width0 = 1
  1036. ChainLink.Width1 = 1
  1037. ChainLink.TextureLength = 2.5
  1038. ChainLink.Attachment0 = START
  1039. ChainLink.Attachment1 = END
  1040. ChainLink.CurveSize0 = TWIST
  1041. ChainLink.CurveSize1 = TWIST
  1042. --ChainLink.FaceCamera = true
  1043. ChainLink.Segments = 45
  1044. ChainLink.Transparency = NumberSequence.new(1)
  1045. table.insert(CHAINLINKS,ChainLink)
  1046. end
  1047. for i = 1, 2 do
  1048. local TWIST = -1
  1049. local START = C
  1050. local END = D
  1051. if i == 1 then
  1052. START = D
  1053. END = C
  1054. end
  1055. local ChainLink = IT("Beam",Torso)
  1056. ChainLink.Texture = "rbxassetid://73042633"
  1057. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1058. ChainLink.TextureSpeed = 1
  1059. ChainLink.Width0 = 1
  1060. ChainLink.Width1 = 1
  1061. ChainLink.TextureLength = 5
  1062. ChainLink.Attachment0 = START
  1063. ChainLink.Attachment1 = END
  1064. ChainLink.CurveSize0 = TWIST
  1065. ChainLink.CurveSize1 = TWIST
  1066. --ChainLink.FaceCamera = true
  1067. ChainLink.Segments = 25
  1068. ChainLink.LightEmission = 0.5
  1069. ChainLink.Transparency = NumberSequence.new(1)
  1070. table.insert(CHAINLINKS,ChainLink)
  1071. end
  1072. coroutine.resume(coroutine.create(function()
  1073. repeat
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. until CHAINS == true
  1082. repeat
  1083. Swait()
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. until ATTACK == false
  1091. for e = 1, 15 do
  1092. Swait()
  1093. for i = 1, #CHAINLINKS do
  1094. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1095. end
  1096. end
  1097. A:remove()
  1098. B:remove()
  1099. C:remove()
  1100. D:remove()
  1101. end))
  1102. CreateSound(233856115, RightArm, 5, 1.2, false)
  1103. for e = 1, 15 do
  1104. Swait()
  1105. for i = 1, #CHAINLINKS do
  1106. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1107. end
  1108. end
  1109. CHAINS = true
  1110. Rooted = true
  1111. wait(0.25)
  1112. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1113. FIST.Color = C3(1, 215/255, 1)
  1114. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1115. local LIGHT3 = IT("PointLight",FIST)
  1116. LIGHT3.Range = 7
  1117. LIGHT3.Brightness = 5
  1118. LIGHT3.Color = SKILLTEXTCOLOR
  1119. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1120. local FISTA = IT("Attachment",FIST)
  1121. FISTA.Position = VT(0.062, 0.977, 0)
  1122. local ChainLink = IT("Beam",Torso)
  1123. ChainLink.Texture = "rbxassetid://73042633"
  1124. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1125. ChainLink.TextureSpeed = 0
  1126. ChainLink.Width0 = 3
  1127. ChainLink.Width1 = 3
  1128. ChainLink.TextureLength = 12
  1129. ChainLink.Attachment0 = LIGHT
  1130. ChainLink.Attachment1 = FISTA
  1131. ChainLink.FaceCamera = true
  1132. ChainLink.Segments = 45
  1133. ChainLink.LightEmission = 0.5
  1134. ChainLink.Transparency = NumberSequence.new(0.25)
  1135. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1136. for i = 1, 85 do
  1137. Swait()
  1138. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1139. ChainLink.TextureLength = 12+(i*2)
  1140. ApplyAoE(FIST.Position,10,1,5,75,false)
  1141. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1142. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1143. if HITFLOOR ~= nil then
  1144. HITFLOOR:BreakJoints()
  1145. coroutine.resume(coroutine.create(function()
  1146. for i = 1, 15 do
  1147. Swait()
  1148. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1149. ApplyAoE(FIST.Position,10+(i*2),1.5,7,5,false)
  1150. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1151. end
  1152. end))
  1153. break
  1154. end
  1155. end
  1156. coroutine.resume(coroutine.create(function()
  1157. for i = 1, 50 do
  1158. Swait()
  1159. FIST.Transparency = FIST.Transparency + 0.5/50
  1160. LIGHT3.Range = LIGHT3.Range - 7/50
  1161. end
  1162. FIST:remove()
  1163. end))
  1164. LIGHT:remove()
  1165. GYRO:remove()
  1166. ATTACK = false
  1167. Rooted = false
  1168. end
  1169.  
  1170. function WarpMeteor()
  1171. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1172. if DIST > 180 then
  1173. DIST = 180
  1174. end
  1175. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1176. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1177. if HITFLOOR then
  1178. local POS = HITPOS
  1179. ATTACK = true
  1180. Rooted = true
  1181. local WARPED = false
  1182. local SMASHED = false
  1183. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1184. coroutine.resume(coroutine.create(function()
  1185. repeat
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. until WARPED == true
  1194. repeat
  1195. Swait()
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. until SMASHED == true
  1203. repeat
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. until ATTACK == false
  1212. end))
  1213. VALUE1 = true
  1214. CreateSound(233856115, Torso, 5, 1.6, false)
  1215. for i = 1, 25 do
  1216. Swait()
  1217. for _, c in pairs(Character:GetChildren()) do
  1218. if c.ClassName == "Part" then
  1219. c.Transparency = c.Transparency + 1/25
  1220. end
  1221. end
  1222. for _, c in pairs(Weapon:GetChildren()) do
  1223. if c.ClassName == "Part" then
  1224. c.Transparency = c.Transparency + 1/25
  1225. end
  1226. end
  1227. end
  1228. UNANCHOR = false
  1229. RootPart.Anchored = true
  1230. RootPart.Velocity = VT(0,0,0)
  1231. local ROOTPOS = RootPart.Position
  1232. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1233. WARPED = true
  1234. for i = 1, 25 do
  1235. Swait()
  1236. for _, c in pairs(Character:GetChildren()) do
  1237. if c.ClassName == "Part" then
  1238. c.Transparency = c.Transparency - 1/25
  1239. end
  1240. end
  1241. for _, c in pairs(Weapon:GetChildren()) do
  1242. if c.ClassName == "Part" then
  1243. c.Transparency = c.Transparency - 1/25
  1244. end
  1245. end
  1246. end
  1247. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1248. SHELL.CFrame = RootPart.CFrame
  1249. MakeForm(SHELL,"Ball")
  1250. CreateSound(402981977, SHELL, 5, 1.6, false)
  1251. for i = 1, 10 do
  1252. Swait()
  1253. SHELL.Transparency = SHELL.Transparency - 1/10
  1254. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1255. end
  1256. for i = 1, math.ceil(75/2) do
  1257. Swait()
  1258. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1259. SHELL.CFrame = CF(RootPart.Position)
  1260. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1261. end
  1262. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1263. SHELL.CFrame = CF(RootPart.Position)
  1264. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1265. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1266. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1267. for i = 1, 5 do
  1268. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1269. end
  1270. SHELL:remove()
  1271. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1272. SMASHED = true
  1273. wait(1)
  1274. VALUE1 = false
  1275. UNANCHOR = true
  1276. ATTACK = false
  1277. Rooted = false
  1278. end
  1279. end
  1280.  
  1281. function PandorasBox()
  1282. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1283. if HITFLOOR ~= nil then
  1284. ATTACK = true
  1285. Rooted = true
  1286. local RINGSPIN = true
  1287. local CONSTRUCTING = true
  1288. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1289. RING.Color = C3(0,0,0)
  1290. MakeForm(RING,"Cyl")
  1291. RING.CFrame = CF(HITPOS)
  1292. CreateSound(402981977, RING, 5, 1.2, false)
  1293. coroutine.resume(coroutine.create(function()
  1294. repeat
  1295. Swait()
  1296. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. until CONSTRUCTING == false
  1304. repeat
  1305. Swait()
  1306. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1307. until RINGSPIN == false
  1308. for i = 1, 25 do
  1309. Swait()
  1310. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1311. RING.Size = RING.Size - VT(0.15,0,0.15)
  1312. --DECAL.Transparency = DECAL.Transparency + 1/25
  1313. RING.Transparency = RING.Transparency + 1/25
  1314. end
  1315. RING:remove()
  1316. end))
  1317. for i = 1, 15 do
  1318. Swait()
  1319. RING.Size = RING.Size + VT(0.75,0,0.75)
  1320. RING.Transparency = RING.Transparency - 1/15
  1321. end
  1322. local BOXSPIN = true
  1323. local PANDORASBOX = IT("Model",Effects)
  1324. PANDORASBOX.Name = "Pandora's Box"
  1325. local BOX = IT("Model",PANDORASBOX)
  1326. BOX.Name = "Body"
  1327. local LID = IT("Model",PANDORASBOX)
  1328. LID.Name = "Lid"
  1329. --BUILDING THE BOX--
  1330. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1331. BASE.Color = C3(0,0,0)
  1332. PANDORASBOX.PrimaryPart = BASE
  1333. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1334. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1335. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1336. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1337. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1338. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1339. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1340. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1341. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1342. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1343. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1344. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1345. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1346. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1347. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1348. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1349. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1350. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1351. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1352. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1353. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1354. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1355. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1356. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1357. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1358. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1359. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1360. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1361. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1362. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1363. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1364. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1365. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1366. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1367. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1368. -------------
  1369. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1370. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1371. LID.PrimaryPart = LIDPART
  1372. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1373. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1374. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1375. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1376. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1377. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1378. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1379. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1380. local DECAL = IT("Decal",LIDPART)
  1381. DECAL.Face = "Top"
  1382. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1383. DECAL.Color3 = C3(0,0,0)
  1384. --BUILDING THE BOX--
  1385. coroutine.resume(coroutine.create(function()
  1386. repeat
  1387. Swait()
  1388. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1389. until BOXSPIN == false
  1390. end))
  1391. for i = 1, 25 do
  1392. Swait()
  1393. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1394. end
  1395. wait(0.5)
  1396. BOXSPIN = false
  1397. CONSTRUCTING = false
  1398. coroutine.resume(coroutine.create(function()
  1399. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1400. --[[for i = 1, 45 do
  1401. Swait()
  1402. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1403. end-
  1404. LID:remove()]]--
  1405. for _, c in pairs(LID:GetChildren()) do
  1406. if c.ClassName == "Part" then
  1407. c.Anchored = false
  1408. c.CanCollide = true
  1409. if c ~= LIDPART then
  1410. weldBetween(LIDPART,c)
  1411. end
  1412. end
  1413. end
  1414. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1415. Debris:AddItem(LID,15)
  1416. wait(0.5)
  1417. local RANDOMEFFECT = MRANDOM(1,4)
  1418. if RANDOMEFFECT == 1 then
  1419. for i = 1, 45 do
  1420. wait((2-(i/15))/15)
  1421. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1422. end
  1423. wait(1)
  1424. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1425. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1426. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1427. for i = 1, 5 do
  1428. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1429. end
  1430. ApplyAoE(BASE.Position,50,15,45,375,false)
  1431. ApplyAoE(BASE.Position,250,35,40,175,false)
  1432. elseif RANDOMEFFECT == 2 then
  1433. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1434. FIELD.CFrame = BASE.CFrame
  1435. MakeForm(FIELD,"Ball")
  1436. for i = 1, 50 do
  1437. Swait()
  1438. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1439. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1440. end
  1441. wait(0.2)
  1442. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1443. coroutine.resume(coroutine.create(function()
  1444. for i = 1, 75 do
  1445. Swait()
  1446. LOOP.Volume = LOOP.Volume + 10/75
  1447. LOOP.Parent = FIELD
  1448. local CHILDREN = workspace:GetDescendants()
  1449. for index, CHILD in pairs(CHILDREN) do
  1450. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1451. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1452. if HUM then
  1453. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1454. if TORSO then
  1455. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1456. HUM.Health = HUM.Health - 0.1
  1457. TORSO.Velocity = VT(0,5,0)
  1458. HUM.PlatformStand = true
  1459. if TORSO.RotVelocity.Magnitude < 15 then
  1460. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467. FIELD.Size = FIELD.Size + VT(3,3,3)
  1468. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1469. end
  1470. for i = 1, 500 do
  1471. Swait()
  1472. LOOP.Parent = FIELD
  1473. local CHILDREN = workspace:GetDescendants()
  1474. for index, CHILD in pairs(CHILDREN) do
  1475. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1476. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1477. if HUM then
  1478. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1479. if TORSO then
  1480. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1481. TORSO.Velocity = VT(0,5,0)
  1482. HUM.Health = HUM.Health - 0.1
  1483. HUM.PlatformStand = true
  1484. if TORSO.RotVelocity.Magnitude < 15 then
  1485. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1486. end
  1487. end
  1488. end
  1489. end
  1490. end
  1491. end
  1492. end
  1493. for i = 1, 25 do
  1494. Swait()
  1495. LOOP.Volume = LOOP.Volume + 10/25
  1496. LOOP.Parent = FIELD
  1497. local CHILDREN = workspace:GetDescendants()
  1498. for index, CHILD in pairs(CHILDREN) do
  1499. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1500. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1501. if HUM then
  1502. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1503. if TORSO then
  1504. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1505. TORSO.Velocity = VT(0,5,0)
  1506. HUM.Health = HUM.Health - 0.1
  1507. HUM.PlatformStand = false
  1508. if TORSO.RotVelocity.Magnitude < 15 then
  1509. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1510. end
  1511. end
  1512. end
  1513. end
  1514. end
  1515. end
  1516. FIELD.Size = FIELD.Size - VT(3,3,3)
  1517. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1518. end
  1519. FIELD:remove()
  1520. end))
  1521. elseif RANDOMEFFECT == 3 then
  1522. for i = 1, 10 do
  1523. wait(0.15)
  1524. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1525. coroutine.resume(coroutine.create(function()
  1526. local MINION = CLONE:Clone()
  1527. MINION.Parent = Effects
  1528. MINION.Name = "Shadow"
  1529. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1530. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1531. for _, c in pairs(MINION:GetChildren()) do
  1532. if c.ClassName == "Part" then
  1533. c.Material = "Neon"
  1534. c.Color = C3(0,0,0)
  1535. c.Transparency = 0.25
  1536. if c.Name == "Head" then
  1537. c:ClearAllChildren()
  1538. local MSH = IT("BlockMesh",c)
  1539. MSH.Scale = VT(0.5,1,1)
  1540. end
  1541. end
  1542. end
  1543. local TORSO = MINION.Torso
  1544. local HUMAN = MINION.Humanoid
  1545. HUMAN.WalkSpeed = 20
  1546. HUMAN.MaxHealth = math.huge
  1547. HUMAN.Health = math.huge
  1548. HUMAN.DisplayDistanceType = "None"
  1549. HUMAN.Died:connect(function()
  1550. MINION:remove()
  1551. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1552. end)
  1553. wait(1)
  1554. local findNearestTorso = function(POS)
  1555. local list = game.Workspace:GetDescendants()
  1556. local torso = nil
  1557. local dist = 500
  1558. local temp = nil
  1559. local human = nil
  1560. local temp2 = nil
  1561. for x = 1, #list do
  1562. temp2 = list[x]
  1563. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1564. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1565. human = temp2:findFirstChildOfClass("Humanoid")
  1566. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1567. if (temp.Position - POS).magnitude < dist then
  1568. torso = temp
  1569. dist = (temp.Position - POS).magnitude
  1570. end
  1571. end
  1572. end
  1573. end
  1574. return torso, dist
  1575. end
  1576. for i = 1, 40 do
  1577. if HUMAN.Health == 0 then
  1578. break
  1579. end
  1580. wait(0.3)
  1581. local target,dist= findNearestTorso(TORSO.Position)
  1582. if target then
  1583. HUMAN:MoveTo(target.Position)
  1584. if dist < 25 then
  1585. CreateSound(348663022, TORSO, 10, 1, true)
  1586. wait(2)
  1587. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1588. --ANIM:Play()
  1589. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1590. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1591. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1592. for i = 1, 5 do
  1593. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1594. end
  1595. break
  1596. end
  1597. end
  1598. end
  1599. MINION:remove()
  1600. end))
  1601. end
  1602. elseif RANDOMEFFECT == 4 then
  1603. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1604. FIELD.Color = C3(0,0,0)
  1605. FIELD.CFrame = BASE.CFrame
  1606. MakeForm(FIELD,"Ball")
  1607. FIELD.CanCollide = true
  1608. for i = 1, 50 do
  1609. Swait()
  1610. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1611. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1612. end
  1613. wait(0.2)
  1614. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1615. coroutine.resume(coroutine.create(function()
  1616. local E = 0
  1617. for i = 1, 75 do
  1618. E = E + 1
  1619. Swait()
  1620. if E >= 35 then
  1621. E = 0
  1622. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1623. end
  1624. LOOP.Volume = LOOP.Volume + 10/75
  1625. LOOP.Parent = FIELD
  1626. local CHILDREN = workspace:GetDescendants()
  1627. for index, CHILD in pairs(CHILDREN) do
  1628. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1629. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1630. if HUM then
  1631. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1632. if TORSO then
  1633. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1634. for _, c in pairs(CHILD:GetChildren()) do
  1635. if c:IsA("BasePart") then
  1636. local bv = Instance.new("BodyVelocity")
  1637. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1638. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1639. bv.Parent = c
  1640. Debris:AddItem(bv,0.05)
  1641. end
  1642. end
  1643. HUM.Health = HUM.Health - 0.3
  1644. end
  1645. end
  1646. end
  1647. end
  1648. end
  1649. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1650. end
  1651. for i = 1, 180 do
  1652. E = E + 1
  1653. Swait()
  1654. if E >= 35 then
  1655. E = 0
  1656. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1657. end
  1658. LOOP.Parent = FIELD
  1659. local CHILDREN = workspace:GetDescendants()
  1660. for index, CHILD in pairs(CHILDREN) do
  1661. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1662. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1663. if HUM then
  1664. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1665. if TORSO then
  1666. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1667. for _, c in pairs(CHILD:GetChildren()) do
  1668. if c:IsA("BasePart") then
  1669. local bv = Instance.new("BodyVelocity")
  1670. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1671. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1672. bv.Parent = c
  1673. Debris:AddItem(bv,0.05)
  1674. end
  1675. end
  1676. HUM.Health = HUM.Health - 0.3
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end
  1683. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1684. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1685. for i = 1, 5 do
  1686. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1687. end
  1688. FIELD:remove()
  1689. end))
  1690. elseif RANDOMEFFECT == 5 then
  1691. end
  1692. wait(0.5)
  1693. for i = 1, 25 do
  1694. Swait()
  1695. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1696. end
  1697. PANDORASBOX:remove()
  1698. RINGSPIN = false
  1699. end))
  1700. ATTACK = false
  1701. Rooted = false
  1702. end
  1703. end
  1704.  
  1705. function Taunt()
  1706. ATTACK = true
  1707. local LAUGH = nil
  1708. coroutine.resume(coroutine.create(function()
  1709. repeat
  1710. Swait()
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. until LAUGH ~= nil
  1718. repeat
  1719. Swait()
  1720. LAUGH.Parent = Head
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. until LAUGH.Playing == false
  1728. ATTACK = false
  1729. end))
  1730. wait(0.1)
  1731. sick:Pause()
  1732. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1733. wait(1)
  1734. sick:Resume()
  1735. end
  1736.  
  1737. --//=================================\\
  1738. --|| ASSIGN THINGS TO KEYS
  1739. --\\=================================//
  1740.  
  1741. function MouseDown(Mouse)
  1742. HOLD = true
  1743. if ATTACK == false then
  1744. end
  1745. end
  1746.  
  1747. function MouseUp(Mouse)
  1748. HOLD = false
  1749. end
  1750.  
  1751. function KeyDown(Key)
  1752. KEYHOLD = true
  1753. if Key == "z" and ATTACK == false then
  1754. MagicMissiles()
  1755. end
  1756.  
  1757. if Key == "b" and ATTACK == false then
  1758. TimesUp()
  1759. end
  1760.  
  1761. if Key == "c" and ATTACK == false then
  1762. ChainPunch()
  1763. end
  1764.  
  1765. if Key == "v" and ATTACK == false then
  1766. WarpMeteor()
  1767. end
  1768.  
  1769. if Key == "x" and ATTACK == false then
  1770. PandorasBox()
  1771. end
  1772.  
  1773. if Key == "t" and ATTACK == false then
  1774. Taunt()
  1775. end
  1776. end
  1777.  
  1778. function KeyUp(Key)
  1779. KEYHOLD = false
  1780. end
  1781.  
  1782. Mouse.Button1Down:connect(function(NEWKEY)
  1783. MouseDown(NEWKEY)
  1784. end)
  1785. Mouse.Button1Up:connect(function(NEWKEY)
  1786. MouseUp(NEWKEY)
  1787. end)
  1788. Mouse.KeyDown:connect(function(NEWKEY)
  1789. KeyDown(NEWKEY)
  1790. end)
  1791. Mouse.KeyUp:connect(function(NEWKEY)
  1792. KeyUp(NEWKEY)
  1793. end)
  1794.  
  1795. --//=================================\\
  1796. --\\=================================//
  1797.  
  1798.  
  1799. function unanchor()
  1800. if UNANCHOR == true then
  1801. RootPart.Anchored = false
  1802. end
  1803. g = Character:GetChildren()
  1804. for i = 1, #g do
  1805. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1806. g[i].Anchored = false
  1807. end
  1808. end
  1809. g = Weapon:GetChildren()
  1810. for i = 1, #g do
  1811. if g[i].ClassName == "Part" then
  1812. g[i].Anchored = false
  1813. end
  1814. end
  1815. end
  1816.  
  1817.  
  1818. --//=================================\\
  1819. --|| WRAP THE WHOLE SCRIPT UP
  1820. --\\=================================//
  1821.  
  1822. Humanoid.Changed:connect(function(Jump)
  1823. if Jump == "Jump" and (Disable_Jump == true) then
  1824. Humanoid.Jump = false
  1825. end
  1826. end)
  1827.  
  1828. while true do
  1829. Swait()
  1830. script.Parent = WEAPONGUI
  1831. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1832. v:Stop();
  1833. end
  1834. ANIMATE.Parent = nil
  1835. SINE = SINE + CHANGE*1.5
  1836. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1837. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1838. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1839. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1840. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1841. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1842. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1843. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1844. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1845. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1846. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1847. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. end
  1851. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1852. ANIM = "Jump"
  1853. if ATTACK == false then
  1854. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1858. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1860. end
  1861. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1862. ANIM = "Fall"
  1863. if ATTACK == false then
  1864. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1868. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1870. end
  1871. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1872. ANIM = "Idle"
  1873. if ATTACK == false then
  1874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. end
  1881. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1882. ANIM = "Walk"
  1883. if ATTACK == false then
  1884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1890. end
  1891. end
  1892. unanchor()
  1893. Humanoid.MaxHealth = "inf"
  1894. Humanoid.Health = "inf"
  1895. if Rooted == false then
  1896. Disable_Jump = false
  1897. Humanoid.WalkSpeed = Speed
  1898. elseif Rooted == true then
  1899. Disable_Jump = true
  1900. Humanoid.WalkSpeed = 0
  1901. end
  1902. for _, c in pairs(Character:GetChildren()) do
  1903. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1904. c.Material = "Fabric"
  1905. if c:FindFirstChildOfClass("ParticleEmitter") then
  1906. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1907. end
  1908. if c ~= Head then
  1909. c.Color = C3(0,0,0)
  1910. else
  1911. c.Color = C3(1,1,1)
  1912. end
  1913. if c == Head then
  1914. if c:FindFirstChild("face") then
  1915. c.face:remove()
  1916. end
  1917. end
  1918. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1919. c:remove()
  1920. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1921. c:remove()
  1922. end
  1923. end
  1924. sick.SoundId = "rbxassetid://"..SONG
  1925. sick.Looped = true
  1926. sick.Pitch = 1
  1927. sick.Volume = 5
  1928. sick.Parent = Torso
  1929. sick:Resume()
  1930. --sick.Playing = false
  1931. Humanoid.Name = "Pandora = "..Player.Name
  1932. end
  1933.  
  1934. --//=================================\\
  1935. --\\=================================//
  1936.  
  1937.  
  1938.  
  1939.  
  1940.  
  1941. --//====================================================\\--
  1942. --|| END OF SCRIPT
  1943. --\\====================================================//--
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