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Destroyer_again2

The Destroyer destruction

Nov 4th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Your fucking script is assholic use h/ dumbass") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("Execute the c00l Kidd stuff")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. -- lego
  8. function GetRecursiveChildren(Part, Children)
  9. for _, Part in pairs(Part:GetChildren()) do
  10. pcall(function()
  11. table.insert(Children, Part)
  12. GetRecursiveChildren(Part, Children)
  13. end)
  14. end
  15. return Children
  16. end
  17.  
  18.  
  19. local Phrases = {
  20. "YOU ARE NOW 1x1x1x1's L\2OVE-PUPPY",
  21. "IT'S Fat NOT DAD THOSE IDIOTS GOT IT WRONG",
  22. "This hack sponsored by Renard Queenston!",
  23. "Holy cows!",
  24. "1x1x1x1 was here!",
  25. "Eat my shorts!",
  26. "LOL whut.",
  27. "Meow.",
  28. "FOR THE HORDE!",
  29. "Hacker galore.",
  30. "1x1x1x1 is your mother.",
  31. "BOOYAH",
  32. "You know what they say... BOOYAAAAAH",
  33. "You got owned.",
  34. "Eat my shirt!",
  35. "No shirt, no shoes, no torso, no service.",
  36. "You got owned, bi-yatch.",
  37. "I heard you like hacks. Me too! Wow, we have so much in common! Want to go out some time?",
  38. "The Aperture Science Weighted Companion Cube will not stab you, and cannot speak.",
  39. "Please wait while I warm up the neurotoxins...",
  40. "Goodbye my only friend... / Wait, did you think I meant you? / That would be funny, / if it weren't so sad.",
  41. "Yousa gonna dia!",
  42. "THIS IS SPART- ERR I MEAN 1x1x1x1!",
  43. "Alakazard flashes!",
  44. "DESTROYER flashes!",
  45. "I'm wild for leo.",
  46. "HURR DURR.",
  47. "DURR.",
  48. "HURR.",
  49. "I'll kick your puppy!",
  50. "Oh lawdy...",
  51. "What have I done?!",
  52. ":3",
  53. "Who's the noob? You are, hurr.",
  54. "1x1x1x1 l\2oves you with hate.",
  55. "DESTROYER would like to take this moment to tell you how much he hates you.",
  56. "DESTROYER_AGAIN is your new and old God.",
  57. "UR MOM is the cake.",
  58. "Telamon is mad you took his chicken.",
  59. "LEROOOOOOOOOOOOOOY JENKIIIIIIIIIIIIIIIIIIIIIIINS",
  60. "Clockwork was never de-admined D;",
  61. "We all have hearts of gold! Excuse me while I shatter said gold into pieces.",
  62. "I shot Santa. Christmas is canceled.",
  63. "I eat children.",
  64. "Don't be surprised if the world ends. That's just my way of saying hello.",
  65. "I'M GOING TO SM\2OKE A LOT OF CR\2ACK.",
  66. "Life is wonderful. Without it we'd all be dead.",
  67. "Daddy, why doesn't this magnet pick up this floppy disk?",
  68. "Give me ambiguity or give me something else.",
  69. "I.R.S.: We've got what it takes to take what you've got!",
  70. "We are born naked, wet and hungry. Then things get worse.",
  71. "Make it idiot proof and someone will make a better idiot.",
  72. "He who laughs last thinks slowest!",
  73. "Always remember you're unique, just like everyone else.",
  74. "\"More hay, Trigger?\" \"No thanks, Roy, I'm stuffed!\"",
  75. "A flashlight is a case for holding dead batteries.",
  76. "Lottery: A tax on people who are bad at math.",
  77. "Error, no keyboard - press F1 to continue.",
  78. "There's too much blood in my caffeine system.",
  79. "Artificial Intelligence usually beats real stupidity.",
  80. "Hard work has a future payoff. Laziness pays off now.",
  81. "\"Very funny, Scotty. Now beam down my clothes.\"",
  82. "Puritanism: The haunting fear that someone, somewhere may be happy.",
  83. "Consciousness: that annoying time between naps.",
  84. "Don't take life too seriously, you won't get out alive.",
  85. "I don't suffer from insanity. I enjoy every minute of it.",
  86. "Better to understand a little than to misunderstand a lot.",
  87. "The gene pool could use a little chlorine.",
  88. "When there's a will, I want to be in it.",
  89. "Okay, who put a \"stop payment\" on my reality check?",
  90. "We have enough youth, how about a fountain of SMART?",
  91. "Programming is an art form that fights back.",
  92. "\"Daddy, what does FORMATTING DRIVE C mean?\"",
  93. "All wiyht. Rho sritched mg kegtops awound?",
  94. "My mail reader can beat up your mail reader.",
  95. "Never forget: 2 + 2 = 5 for extremely large values of 2.",
  96. "Nobody has ever, ever, EVER learned all of WordPerfect.",
  97. "To define recursion, we must first define recursion.",
  98. "Good programming is 99% sweat and 1% coffee.",
  99. "Home is where you hang your @",
  100. "The E-mail of the species is more deadly than the mail.",
  101. "A journey of a thousand sites begins with a single click.",
  102. "You can't teach a new mouse old clicks.",
  103. "Great groups from little icons grow.",
  104. "Speak softly and carry a cellular phone.",
  105. "C:\\ is the root of all directories.",
  106. "Don't put all your hypes in one home page.",
  107. "Pentium wise; pen and paper foolish.",
  108. "The modem is the message.",
  109. "Too many clicks spoil the browse.",
  110. "The geek shall inherit the earth.",
  111. "A chat has nine lives.",
  112. "Don't byte off more than you can view.",
  113. "Fax is stranger than fiction.",
  114. "What boots up must come down.",
  115. "Windows will never cease. (ed. oh sure...)",
  116. "In Gates we trust. (ed. yeah right....)",
  117. "Virtual reality is its own reward.",
  118. "Modulation in all things.",
  119. "A user and his leisure time are soon parted.",
  120. "There's no place like http://www.home.com",
  121. "Know what to expect before you connect.",
  122. "Oh, what a tangled website we weave when first we practice.",
  123. "Speed thrills.",
  124. "Give a man a fish and you feed him for a day; teach him to use the Net and he won't bother you for weeks."
  125. }
  126.  
  127.  
  128. Textures = {
  129. "http://www.roblox.com/Asset/?id=59515602",
  130. "http://www.roblox.com/Asset/?id=48308661",
  131. "http://www.roblox.com/Asset/?id=42198984",
  132. "http://www.roblox.com/Asset/?id=59421095",
  133. "http://www.roblox.com/Asset/?id=59454680",
  134. "http://www.roblox.com/Asset/?id=59784967",
  135. "http://www.roblox.com/Asset/?id=45791014",
  136. "http://www.roblox.com/Asset/?id=58492970",
  137. "http://www.roblox.com/Asset/?id=59278856"
  138. }
  139.  
  140.  
  141. Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
  142. Instance.new("Message", Workspace)
  143. Instance.new("Hint", Workspace)
  144.  
  145.  
  146. while true do
  147. for _, Part in pairs(GetRecursiveChildren(game, {})) do
  148. pcall(function()
  149. if not Part:IsA("Player")then
  150. pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
  151. pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
  152. pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
  153. pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
  154. pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
  155. pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
  156. pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
  157. pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
  158. pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
  159. pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
  160. pcall(function()
  161. Part.SkyboxUp = Textures[math.random(1, #Textures)]
  162. Part.SkyboxDn = Textures[math.random(1, #Textures)]
  163. Part.SkyboxLf = Textures[math.random(1, #Textures)]
  164. Part.SkyboxRt = Textures[math.random(1, #Textures)]
  165. Part.SkyboxFt = Textures[math.random(1, #Textures)]
  166. Part.SkyboxBk = Textures[math.random(1, #Textures)]
  167. end)
  168. pcall(function()
  169. Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  170. Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
  171. Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
  172. end)
  173. pcall(function()
  174. Part.Pitch = math.random() * 5
  175. Part.Volume = 1
  176. Part.Looped = true
  177. Part:Play()
  178. end)
  179. pcall(function()
  180. if math.random(1, 5) == 1 then Part.Anchored = false end
  181. if Part.Anchored == false then
  182. Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
  183. Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  184. end
  185. Part.Locked = false
  186. Part.BrickColor = BrickColor.random()
  187. Part.TopSurface = "Weld"
  188. Part.BottomSurface = "Weld"
  189. Part.FrontSurface = "Weld"
  190. Part.BackSurface = "Weld"
  191. Part.LeftSurface = "Weld"
  192. Part.RightSurface = "Weld"
  193. Part:BreakJoints()
  194. end)
  195. end
  196. end)
  197. if math.random(1, 50) == 1 then wait() end
  198. end
  199. end
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