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Jul 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = game:GetService("Players").LocalPlayer
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. Mouse = Player:GetMouse()
  90. RootPart = Character["HumanoidRootPart"]
  91. SIZE = 1
  92. local SINE = 0
  93. IT = Instance.new
  94. CF = CFrame.new
  95. VT = Vector3.new
  96. RAD = math.rad
  97. C3 = Color3.new
  98. UD2 = UDim2.new
  99. BRICKC = BrickColor.new
  100. ANGLES = CFrame.Angles
  101. EULER = CFrame.fromEulerAnglesXYZ
  102. COS = math.cos
  103. ACOS = math.acos
  104. SIN = math.sin
  105. ASIN = math.asin
  106. ABS = math.abs
  107. MRANDOM = math.random
  108. FLOOR = math.floor
  109.  
  110. --[[
  111. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  112. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  113. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  114. --]]
  115. --Credit To Rufus14
  116. --I just edit it a bit ^_^
  117. mouse = game.Players.LocalPlayer:GetMouse()
  118. function ragdoll()
  119. game.Players.LocalPlayer.Character.Archivable = true
  120. clone = game.Players.LocalPlayer.Character:Clone()
  121. clone.Parent = workspace
  122. for i,v in pairs(clone:GetChildren()) do
  123. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  124. v:destroy()
  125. end
  126. for i,p in pairs(v:GetChildren()) do
  127. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  128. p:destroy()
  129. end
  130. end
  131. end
  132. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  133. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  134. t:destroy()
  135. end
  136. end
  137. vel = Instance.new("BodyVelocity", clone.Torso)
  138. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  139. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  140. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  141. using = false
  142. hit = Instance.new("Sound", clone.Torso)
  143. hit.SoundId = "rbxassetid://260430060"
  144. hit.Volume = 5
  145. hit1 = Instance.new("Sound", clone.Torso)
  146. hit1.SoundId = "rbxassetid://138087186"
  147. hit1.Volume = 5
  148. hit2 = Instance.new("Sound", clone.Torso)
  149. hit2.SoundId = "rbxassetid://131237241"
  150. hit2.Volume = 5
  151. hit3 = Instance.new("Sound", clone.Torso)
  152. hit3.SoundId = "rbxassetid://278062209"
  153. hit3.Volume = 5
  154. hit3.TimePosition = 0.33
  155. ded = Instance.new("Sound", clone.Torso)
  156. ded.SoundId = "rbxassetid://163154423"
  157. ded.Volume = 5
  158. local leftarm = clone:findFirstChild("Left Arm")
  159. local rightrm = clone:findFirstChild("Right Arm")
  160. local leftleg = clone:findFirstChild("Left Leg")
  161. local rightleg = clone:findFirstChild("Right Leg")
  162. local head = clone:findFirstChild("Head")
  163. local welding = Instance.new("Weld", clone.Torso)
  164. welding.Part0 = clone.Torso
  165. welding.Part1 = head
  166. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  167. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  168. if g.ClassName == "Part" then
  169. g:destroy()
  170. end
  171. end
  172. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  173. if h.ClassName == "Accesory" then
  174. h:destroy()
  175. end
  176. end
  177. game.Workspace.CurrentCamera.CameraSubject = head
  178. if leftleg ~= nil then
  179. local glue = Instance.new("Glue", clone.Torso)
  180. glue.Part0 = clone.Torso
  181. glue.Part1 = leftleg
  182. glue.Name = "Left leg"
  183. local collider = Instance.new("Part", leftleg)
  184. collider.Position = Vector3.new(0,999,0)
  185. collider.Size = Vector3.new(1.7, 1, 1)
  186. collider.Shape = "Cylinder"
  187. local weld = Instance.new("Weld", collider)
  188. weld.Part0 = leftleg
  189. weld.Part1 = collider
  190. weld.C0 = CFrame.Angles(0, 0, 80)
  191. collider.TopSurface = "Smooth"
  192. collider.BottomSurface = "Smooth"
  193. collider.formFactor = "Symmetric"
  194. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  195. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  196. collider.Transparency = 1
  197. end
  198. ------------
  199. if rightleg ~= nil then
  200. local glue1 = Instance.new("Glue", clone.Torso)
  201. glue1.Part0 = clone.Torso
  202. glue1.Part1 = rightleg
  203. glue1.Name = "Right leg"
  204. local collider1 = Instance.new("Part", rightleg)
  205. collider1.Position = Vector3.new(0,999,0)
  206. collider1.Size = Vector3.new(1.7, 1, 1)
  207. collider1.Shape = "Cylinder"
  208. local weld1 = Instance.new("Weld", collider1)
  209. weld1.Part0 = rightleg
  210. weld1.Part1 = collider1
  211. weld1.C0 = CFrame.Angles(0, 0, 80)
  212. collider1.TopSurface = "Smooth"
  213. collider1.BottomSurface = "Smooth"
  214. collider1.formFactor = "Symmetric"
  215. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  216. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  217. collider1.Transparency = 1
  218. end
  219. ------------
  220. if rightrm ~= nil then
  221. local glue11 = Instance.new("Glue", clone.Torso)
  222. glue11.Part0 = clone.Torso
  223. glue11.Part1 = rightrm
  224. glue11.Name = "Right shoulder"
  225. local collider11 = Instance.new("Part", rightrm)
  226. collider11.Position = Vector3.new(0,9999,0)
  227. collider11.Size = Vector3.new(1.8,1,1)
  228. collider11.Shape = "Cylinder"
  229. local weld11 = Instance.new("Weld", collider11)
  230. weld11.Part0 = rightrm
  231. weld11.Part1 = collider11
  232. weld11.C0 = CFrame.Angles(0, 0, 80)
  233. collider11.TopSurface = "Smooth"
  234. collider11.BottomSurface = "Smooth"
  235. collider11.formFactor = "Symmetric"
  236. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  237. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  238. collider11.Transparency = 1
  239. end
  240. ------------
  241. if leftarm ~= nil then
  242. local glue111 = Instance.new("Glue", clone.Torso)
  243. glue111.Part0 = clone.Torso
  244. glue111.Part1 = leftarm
  245. glue111.Name = "Left shoulder"
  246. local collider111 = Instance.new("Part", leftarm)
  247. collider111.Position = Vector3.new(0,9999,0)
  248. collider111.Size = Vector3.new(1.8,1,1)
  249. collider111.Shape = "Cylinder"
  250. local weld111 = Instance.new("Weld", collider111)
  251. weld111.Part0 = leftarm
  252. weld111.Part1 = collider111
  253. weld111.C0 = CFrame.Angles(0, 0, 80)
  254. collider111.TopSurface = "Smooth"
  255. collider111.BottomSurface = "Smooth"
  256. collider111.formFactor = "Symmetric"
  257. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  259. collider111.Transparency = 1
  260. ----------------
  261. sensoring = Instance.new("Part", clone.Torso)
  262. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  263. sensoring.CanCollide = false
  264. sensoring.Position = clone.Torso.Position
  265. local welder = Instance.new("Weld", sensoring)
  266. welder.Part0 = clone.Torso
  267. welder.Part1 = sensoring
  268. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  269. sensoring.Transparency = 1
  270. -----------------
  271. sensoring1 = Instance.new("Part", clone.Torso)
  272. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  273. sensoring1.CanCollide = false
  274. sensoring1.Position = clone.Torso.Position
  275. local welder1 = Instance.new("Weld", sensoring)
  276. welder1.Part0 = clone.Torso
  277. welder1.Part1 = sensoring1
  278. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  279. sensoring1.Transparency = 1
  280. end
  281. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  282. ded:Play()
  283. vel:destroy()
  284. wait(0.5)
  285. local function touch()
  286. if not using then
  287. using = true
  288. local Math = math.random(1,4)
  289. if Math == 1 then
  290. hit:Play()
  291. end
  292. if Math == 2 then
  293. hit1:Play()
  294. end
  295. if Math == 3 then
  296. hit2:Play()
  297. end
  298. if Math == 4 then
  299. hit3:Play()
  300. end
  301. wait(0.1)
  302. using = false
  303. end
  304. end
  305. sensoring.Touched:connect(touch)
  306. sensoring1.Touched:connect(touch)
  307. wait(4.47)
  308. hit1.Volume = 0
  309. hit2.Volume = 0
  310. hit3.Volume = 0
  311. hit.Volume = 0
  312. end
  313.  
  314. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  315.  
  316. --di ent
  317. ---------------------------------------
  318. local insanityface={"1895698679"}
  319. local sine=0
  320. Animation_Speed = 1.5
  321. local CHANGE = 2 / Animation_Speed
  322. -----------------------
  323. --[[ Name : WAOV2.2 ]]--
  324. -------------------------------------------------------
  325. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  326.  
  327. --Discord Creterisk#2958 <- makhail07's discord
  328.  
  329. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  330. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  331. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  332. --YOU FUCKING SKIDS,
  333. --For Those who log/decompile this, If you sell or trade this,
  334. --and I find out who you are, i will take massive action.
  335. --:b:
  336. -------------------------------------------------------
  337.  
  338. local FavIDs = {
  339. 340106355, --Nefl Crystals
  340. 927529620, --Dimension
  341. 876981900, --Fantasy
  342. 398987889, --Ordinary Days
  343. 1117396305, --Oh wait, it's you.
  344. 885996042, --Action Winter Journey
  345. 919231299, --Sprawling Idiot Effigy
  346. 743466274, --Good Day Sunshine
  347. 727411183, --Knife Fight
  348. 1402748531, --The Earth Is Counting On You!
  349. 595230126 --Robot Language
  350. }
  351.  
  352.  
  353.  
  354. --The reality of my life isn't real but a Universe -Creterisk
  355. --All people can be nice, Even if you don't think so. -2003boobear
  356. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  357. wait()
  358. local plr = game:service'Players'.LocalPlayer
  359. local char = plr.Character
  360. local hum = char.Humanoid
  361. local hed = char.Head
  362. local root = char.HumanoidRootPart
  363. local rootj = root.RootJoint
  364. local tors = char.Torso
  365. local ra = char["Right Arm"]
  366. local la = char["Left Arm"]
  367. local rl = char["Right Leg"]
  368. local ll = char["Left Leg"]
  369. local neck = tors["Neck"]
  370. local mouse = plr:GetMouse()
  371. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  372. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  373. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  374. local maincolor = BrickColor.new("Dark green")
  375. exploitable = true
  376. local Player = game.Players.localPlayer
  377. local Character = Player.Character
  378. local Humanoid = Character.Humanoid
  379. local Mouse = Player:GetMouse()
  380. local LeftArm = Character["Left Arm"]
  381. local RightArm = Character["Right Arm"]
  382. local LeftLeg = Character["Left Leg"]
  383. local RightLeg = Character["Right Leg"]
  384. local Head = Character.Head
  385. local Torso = Character.Torso
  386.  
  387. Player = game:GetService("Players").LocalPlayer
  388. PlayerGui = Player.PlayerGui
  389. Cam = workspace.CurrentCamera
  390. Backpack = Player.Backpack
  391. Character = Player.Character
  392. Humanoid = Character.Humanoid
  393. Mouse = Player:GetMouse()
  394. RootPart = Character["HumanoidRootPart"]
  395. Torso = Character["Torso"]
  396. Head = Character["Head"]
  397. RightArm = Character["Right Arm"]
  398. LeftArm = Character["Left Arm"]
  399. RightLeg = Character["Right Leg"]
  400. LeftLeg = Character["Left Leg"]
  401. RootJoint = RootPart["RootJoint"]
  402. Neck = Torso["Neck"]
  403. RightShoulder = Torso["Right Shoulder"]
  404. LeftShoulder = Torso["Left Shoulder"]
  405. RightHip = Torso["Right Hip"]
  406. LeftHip = Torso["Left Hip"]
  407.  
  408. IT = Instance.new
  409. CF = CFrame.new
  410. VT = Vector3.new
  411. RAD = math.rad
  412. C3 = Color3.new
  413. UD2 = UDim2.new
  414. BRICKC = BrickColor.new
  415. ANGLES = CFrame.Angles
  416. EULER = CFrame.fromEulerAnglesXYZ
  417. COS = math.cos
  418. ACOS = math.acos
  419. SIN = math.sin
  420. ASIN = math.asin
  421. ABS = math.abs
  422. MRANDOM = math.random
  423. FLOOR = math.floor
  424. -------------------------------------------------------
  425. --Start Whitelist and Invincibility--
  426. -------------------------------------------------------
  427. ff = Instance.new("ForceField",char)
  428. ff.Visible = false
  429. hum.Name = "Base"
  430. hum.MaxHealth = 1.0E298
  431. hum.Health = 1.0E298
  432. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  433. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  434. hum.MaxHealth = 1.0E298
  435. hum.Health = 1.0E298
  436. end
  437. end)
  438. -------------------------------------------------------
  439. --End Whitelist and Invincibility--
  440. -------------------------------------------------------
  441. local Hair = Instance.new("Part", char)
  442. Hair.Name = "Hair"
  443. Hair.CanCollide = false
  444. Hair.BrickColor = BrickColor.new("Institutional white")
  445. Hair.Transparency = 0
  446. Hair.Material = "Plastic"
  447. Hair.Size = Vector3.new(1, 1, 2)
  448. Hair.TopSurface = Enum.SurfaceType.Smooth
  449. Hair.BottomSurface = Enum.SurfaceType.Smooth
  450.  
  451. local Weld = Instance.new("Weld", Hair)
  452. Weld.Part0 = hed
  453. Weld.Part1 = Hair
  454. Weld.C1 = CFrame.new(0, -.6, 0)
  455. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  456.  
  457. local M2 = Instance.new("SpecialMesh")
  458. M2.Parent = Hair
  459. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  460. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  461. M2.Scale = Vector3.new(1, 1, 1)
  462. -------------------------------------------------------
  463. for i,v in pairs(char:children()) do
  464. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  465. v:Remove()
  466. end
  467. end
  468. shirt = Instance.new("Shirt", char)
  469. shirt.Name = "Shirt"
  470. pants = Instance.new("Pants", char)
  471. pants.Name = "Pants"
  472. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  473. char.Pants.PantsTemplate = "rbxassetid://676428351"
  474. -------------------------------------------------------
  475. --------------
  476.  
  477. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  478.  
  479. warn("I hope you enjoy.")
  480.  
  481. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  482.  
  483. warn("Edited by saba1520/kisslarge")
  484.  
  485. warn("you made it guys to i maked it to 3.0 thanks!")
  486.  
  487. -------------------------------------------------------
  488. --Start Good Stuff--
  489. -------------------------------------------------------
  490. cam = game.Workspace.CurrentCamera
  491. CF = CFrame.new
  492. VT = Vector3.new
  493. angles = CFrame.Angles
  494. attack = false
  495. Euler = CFrame.fromEulerAnglesXYZ
  496. Rad = math.rad
  497. IT = Instance.new
  498. BrickC = BrickColor.new
  499. Cos = math.cos
  500. COS = math.cos
  501. Acos = math.acos
  502. Sin = math.sin
  503. Asin = math.asin
  504. Abs = math.abs
  505. Mrandom = math.random
  506. Floor = math.floor
  507. -------------------------------------------------------
  508. --End Good Stuff--
  509. -------------------------------------------------------
  510. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  511. RSH, LSH = nil, nil
  512. RW = Instance.new("Weld")
  513. LW = Instance.new("Weld")
  514. RH = tors["Right Hip"]
  515. LH = tors["Left Hip"]
  516. RSH = tors["Right Shoulder"]
  517. LSH = tors["Left Shoulder"]
  518. RSH.Parent = nil
  519. LSH.Parent = nil
  520. RW.Name = "RW"
  521. RW.Part0 = tors
  522. RW.C0 = CF(1.5, 0.5, 0)
  523. RW.C1 = CF(0, 0.5, 0)
  524. RW.Part1 = ra
  525. RW.Parent = tors
  526. LW.Name = "LW"
  527. LW.Part0 = tors
  528. LW.C0 = CF(-1.5, 0.5, 0)
  529. LW.C1 = CF(0, 0.5, 0)
  530. LW.Part1 = la
  531. LW.Parent = tors
  532. Effects = {}
  533. -------------------------------------------------------
  534. --Start HeartBeat--
  535. -------------------------------------------------------
  536. ArtificialHB = Instance.new("BindableEvent", script)
  537. ArtificialHB.Name = "Heartbeat"
  538. script:WaitForChild("Heartbeat")
  539.  
  540. frame = 1 / 60
  541. tf = 0
  542. allowframeloss = false
  543. tossremainder = false
  544.  
  545.  
  546. lastframe = tick()
  547. script.Heartbeat:Fire()
  548.  
  549.  
  550. game:GetService("RunService").Heartbeat:connect(function(s, p)
  551. tf = tf + s
  552. if tf >= frame then
  553. if allowframeloss then
  554. script.Heartbeat:Fire()
  555. lastframe = tick()
  556. else
  557. for i = 1, math.floor(tf / frame) do
  558. script.Heartbeat:Fire()
  559. end
  560. lastframe = tick()
  561. end
  562. if tossremainder then
  563. tf = 0
  564. else
  565. tf = tf - frame * math.floor(tf / frame)
  566. end
  567. end
  568. end)
  569. -------------------------------------------------------
  570. --End HeartBeat--
  571. -------------------------------------------------------
  572.  
  573. local ohno = Instance.new("Sound")
  574. ohno.Parent = hed
  575. ohno.Volume = 10
  576. ohno.Pitch = 1
  577. ohno.Looped = true
  578.  
  579. local bass = Instance.new("Sound") --why
  580. bass.Parent = hed
  581. bass.Volume = 7
  582. bass.Pitch = 1
  583. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  584. bass.Looped = true
  585.  
  586. local newnoob = Instance.new("Sound") --why
  587. newnoob.Parent = hed
  588. newnoob.Volume = 7
  589. newnoob.Pitch = 1
  590. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  591. newnoob.Looped = false
  592.  
  593. meme = Instance.new("Sound", hed)
  594. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  595. meme.Volume = 10
  596. meme.Pitch = 1
  597. meme.Looped = true
  598. meme.TimePosition = 1
  599.  
  600. TAUNT = Instance.new("Sound", tors)
  601. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  602. TAUNT.Volume = 10
  603. TAUNT.Pitch = 1
  604. TAUNT.Looped = false
  605. TAUNT.TimePosition = 0.12
  606.  
  607. TAUNT2 = Instance.new("Sound", tors)
  608. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  609. TAUNT2.Volume = 10
  610. TAUNT2.Pitch = 1
  611. TAUNT2.Looped = false
  612. TAUNT2.TimePosition = 0.12
  613.  
  614. chargeup = Instance.new("Sound", hed)
  615. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  616. chargeup.Volume = 10
  617. chargeup.Pitch = 1
  618. chargeup.Looped = true
  619. chargeup.TimePosition = 1
  620.  
  621. BTAUNT = Instance.new("Sound", tors)
  622. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  623. BTAUNT.Volume = 10
  624. BTAUNT.Pitch = 1
  625. BTAUNT.Looped = false
  626. BTAUNT.TimePosition = 0.2
  627.  
  628. NOTAUNT = Instance.new("Sound", tors)
  629. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  630. NOTAUNT.Volume = 10
  631. NOTAUNT.Pitch = 1
  632. NOTAUNT.Looped = false
  633. NOTAUNT.TimePosition = 0.2
  634.  
  635. NOSOUND = Instance.new("Sound", tors)
  636. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  637. NOSOUND.Volume = 10
  638. NOSOUND.Pitch = 1
  639. NOSOUND.Looped = false
  640. NOSOUND.TimePosition = 0.2
  641.  
  642. ITAUNT = Instance.new("Sound", tors)
  643. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  644. ITAUNT.Volume = 50
  645. ITAUNT.Pitch = 1
  646. ITAUNT.Looped = false
  647. ITAUNT.TimePosition = 0
  648.  
  649. BATAUNT = Instance.new("Sound", tors)
  650. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  651. BATAUNT.Volume = 10
  652. BATAUNT.Pitch = 1
  653. BATAUNT.Looped = false
  654. BATAUNT.TimePosition = 0
  655.  
  656. pop = Instance.new("Sound", tors)
  657. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  658. pop.Volume = 10
  659. pop.Pitch = 1
  660. pop.Looped = false
  661. pop.TimePosition = 0
  662.  
  663. STAUNT = Instance.new("Sound", tors)
  664. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  665. STAUNT.Volume = 10
  666. STAUNT.Pitch = 1
  667. STAUNT.Looped = false
  668. STAUNT.TimePosition = 0.05
  669.  
  670. DTAUNT = Instance.new("Sound", tors)
  671. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  672. DTAUNT.Volume = 10
  673. DTAUNT.Pitch = 1
  674. DTAUNT.Looped = false
  675. DTAUNT.TimePosition = 0
  676.  
  677. sex = Instance.new("Sound", tors)
  678. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  679. sex.Volume = 10
  680. sex.Pitch = 1
  681. sex.Looped = false
  682. sex.TimePosition = 0
  683.  
  684. so = Instance.new("Sound", tors)
  685. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  686. so.Volume = 10
  687. so.Pitch = 1
  688. so.Looped = false
  689. so.TimePosition = 0
  690.  
  691. LAZOR = Instance.new("Sound", ra)
  692. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  693. LAZOR.Volume = 10
  694. LAZOR.Pitch = 0.7
  695. LAZOR.Looped = false
  696. LAZOR.TimePosition = 0
  697.  
  698. WTF = Instance.new("Sound", tors)
  699. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  700. WTF.Volume = 10
  701. WTF.Pitch = 1
  702. WTF.Looped = false
  703. WTF.TimePosition = 0
  704.  
  705. MERKIO = Instance.new("Sound", tors) --why
  706. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  707. MERKIO.Volume = 5467543465
  708. MERKIO.Pitch = 1
  709. MERKIO.Looped = false
  710. MERKIO.TimePosition = 0
  711.  
  712. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  713. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  714. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  715. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  716. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  717. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  718.  
  719. -------------------------------------------------------
  720. --Start Important Functions--
  721. -------------------------------------------------------
  722. function MakeForm(PART,TYPE)
  723. if TYPE == "Cyl" then
  724. local MSH = IT("CylinderMesh",PART)
  725. elseif TYPE == "Ball" then
  726. local MSH = IT("SpecialMesh",PART)
  727. MSH.MeshType = "Sphere"
  728. elseif TYPE == "Wedge" then
  729. local MSH = IT("SpecialMesh",PART)
  730. MSH.MeshType = "Wedge"
  731. end
  732. end
  733.  
  734. function chatfunc(text, color)
  735. local chat = coroutine.wrap(function()
  736. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  737. char:FindFirstChild("TalkingBillBoard"):destroy()
  738. end
  739. local naeeym2 = Instance.new("BillboardGui", char)
  740. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  741. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  742. naeeym2.Adornee = hed
  743. naeeym2.Name = "TalkingBillBoard"
  744. local tecks2 = Instance.new("TextLabel", naeeym2)
  745. tecks2.BackgroundTransparency = 1
  746. tecks2.BorderSizePixel = 0
  747. tecks2.Text = ""
  748. tecks2.Font = "SciFi"
  749. tecks2.TextSize = 30
  750. tecks2.TextStrokeTransparency = 0
  751. tecks2.TextColor3 = color
  752. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  753. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  754. local tecks3 = Instance.new("TextLabel", naeeym2)
  755. tecks3.BackgroundTransparency = 1
  756. tecks3.BorderSizePixel = 0
  757. tecks3.Text = ""
  758. tecks3.Font = "SciFi"
  759. tecks3.TextSize = 30
  760. tecks3.TextStrokeTransparency = 0
  761. tecks3.TextColor3 = Color3.new(0, 0, 0)
  762. tecks3.TextStrokeColor3 = color
  763. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  764. coroutine.resume(coroutine.create(function()
  765. while true do
  766. swait(1)
  767. tecks2.TextColor3 = BrickColor.random().Color
  768. tecks3.TextStrokeColor3 = BrickColor.random().Color
  769. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  770. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  771. tecks2.Rotation = math.random(-5, 5)
  772. tecks3.Rotation = math.random(-5, 5)
  773. end
  774. end))
  775. for i = 1, string.len(text) do
  776. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  777. tecks2.Text = string.sub(text, 1, i)
  778. tecks3.Text = string.sub(text, 1, i)
  779. swait(1)
  780. end
  781. wait(1)
  782. local randomrot = math.random(1, 2)
  783. if randomrot == 1 then
  784. for i = 1, 50 do
  785. swait()
  786. tecks2.Rotation = tecks2.Rotation - 0.75
  787. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  788. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  789. tecks3.Rotation = tecks2.Rotation + 0.75
  790. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  791. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  792. end
  793. elseif randomrot == 2 then
  794. for i = 1, 50 do
  795. swait()
  796. tecks2.Rotation = tecks2.Rotation + 0.75
  797. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  798. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  799. tecks3.Rotation = tecks2.Rotation - 0.75
  800. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  801. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  802. end
  803. end
  804. naeeym2:Destroy()
  805. end)
  806. chat()
  807. end
  808.  
  809. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  810. local type = type
  811. local rng = Instance.new("Part", char)
  812. rng.Anchored = true
  813. rng.BrickColor = color
  814. rng.CanCollide = false
  815. rng.FormFactor = 3
  816. rng.Name = "Ring"
  817. rng.Material = "Neon"
  818. rng.Size = Vector3.new(1, 1, 1)
  819. rng.Transparency = 0
  820. rng.TopSurface = 0
  821. rng.BottomSurface = 0
  822. rng.CFrame = pos
  823. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  824. local rngm = Instance.new("SpecialMesh", rng)
  825. rngm.MeshType = "Sphere"
  826. rngm.Scale = Vector3.new(x1, y1, z1)
  827. local scaler2 = 1
  828. local speeder = FastSpeed
  829. if type == "Add" then
  830. scaler2 = 1 * value
  831. elseif type == "Divide" then
  832. scaler2 = 1 / value
  833. end
  834. coroutine.resume(coroutine.create(function()
  835. for i = 0, 10 / bonuspeed, 0.1 do
  836. swait()
  837. if type == "Add" then
  838. scaler2 = scaler2 - 0.01 * value / bonuspeed
  839. elseif type == "Divide" then
  840. scaler2 = scaler2 - 0.01 / value * bonuspeed
  841. end
  842. rng.BrickColor = BrickColor.random()
  843. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  844. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  845. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  846. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  847. end
  848. rng:Destroy()
  849. end))
  850. end
  851.  
  852. function SoulSteal(dude)
  853. if dude.Name ~= char then
  854. local bgf = IT("BodyGyro", dude.Head)
  855. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  856. local val = IT("BoolValue", dude)
  857. val.Name = "IsHit"
  858. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  859. local soulst = coroutine.wrap(function()
  860. local soul = Instance.new("Part",dude)
  861. soul.Size = Vector3.new(1,1,1)
  862. soul.CanCollide = false
  863. soul.Anchored = false
  864. soul.Position = torso.Position
  865. soul.Transparency = 1
  866. local PartEmmit1 = IT("ParticleEmitter", soul)
  867. PartEmmit1.LightEmission = 1
  868. PartEmmit1.Texture = "rbxassetid://569507414"
  869. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  870. PartEmmit1.Rate = 250
  871. PartEmmit1.Lifetime = NumberRange.new(1.6)
  872. PartEmmit1.Size = NumberSequence.new({
  873. NumberSequenceKeypoint.new(0, 1, 0),
  874. NumberSequenceKeypoint.new(1, 0, 0)
  875. })
  876. PartEmmit1.Transparency = NumberSequence.new({
  877. NumberSequenceKeypoint.new(0, 0, 0),
  878. NumberSequenceKeypoint.new(1, 1, 0)
  879. })
  880. PartEmmit1.Speed = NumberRange.new(0, 0)
  881. PartEmmit1.VelocitySpread = 30000
  882. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  883. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  884. local BodPoss = IT("BodyPosition", soul)
  885. BodPoss.P = 3000
  886. BodPoss.D = 1000
  887. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  888. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  889. wait(1.6)
  890. soul.Touched:connect(function(hit)
  891. if hit.Parent == char then
  892. soul:Destroy()
  893. end
  894. end)
  895. wait(1.2)
  896. while soul do
  897. swait()
  898. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  899. BodPoss.Position = tors.Position
  900. end
  901. end)
  902. soulst()
  903. end
  904. end
  905. function FaceMouse()
  906. local Cam = workspace.CurrentCamera
  907. return {
  908. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  909. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  910. }
  911. end
  912.  
  913. function Clerp(a, b, t)
  914. local qa = {QuaternionFromCFrame(a)}
  915. local qb = {QuaternionFromCFrame(b)}
  916. local ax, ay, az = a.x, a.y, a.z
  917. local bx, by, bz = b.x, b.y, b.z
  918. local _t = 1 - t
  919. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  920. end
  921.  
  922. function Eviscerate(dude)
  923. if dude.Name ~= char then
  924. local bgf = IT("BodyGyro", dude.Head)
  925. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  926. local val = IT("BoolValue", dude)
  927. val.Name = "IsHit"
  928. local ds = coroutine.wrap(function()
  929. dude:WaitForChild("Head"):BreakJoints()
  930. wait(0.5)
  931. target = nil
  932. coroutine.resume(coroutine.create(function()
  933. for i, v in pairs(dude:GetChildren()) do
  934. if v:IsA("Accessory") then
  935. v:Destroy()
  936. end
  937. if v:IsA("Humanoid") then
  938. v:Destroy()
  939. end
  940. if v:IsA("CharacterMesh") then
  941. v:Destroy()
  942. end
  943. if v:IsA("Model") then
  944. v:Destroy()
  945. end
  946. if v:IsA("Part") or v:IsA("MeshPart") then
  947. for x, o in pairs(v:GetChildren()) do
  948. if o:IsA("Decal") then
  949. o:Destroy()
  950. end
  951. end
  952. coroutine.resume(coroutine.create(function()
  953. v.Material = "Neon"
  954. v.CanCollide = false
  955. local PartEmmit1 = IT("ParticleEmitter", v)
  956. PartEmmit1.LightEmission = 1
  957. PartEmmit1.Texture = "rbxassetid://284205403"
  958. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  959. PartEmmit1.Rate = 150
  960. PartEmmit1.Lifetime = NumberRange.new(1)
  961. PartEmmit1.Size = NumberSequence.new({
  962. NumberSequenceKeypoint.new(0, 0.75, 0),
  963. NumberSequenceKeypoint.new(1, 0, 0)
  964. })
  965. PartEmmit1.Transparency = NumberSequence.new({
  966. NumberSequenceKeypoint.new(0, 0, 0),
  967. NumberSequenceKeypoint.new(1, 1, 0)
  968. })
  969. PartEmmit1.Speed = NumberRange.new(0, 0)
  970. PartEmmit1.VelocitySpread = 30000
  971. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  972. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  973. local BodPoss = IT("BodyPosition", v)
  974. BodPoss.P = 3000
  975. BodPoss.D = 1000
  976. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  977. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  978. v.Color = maincolor.Color
  979. coroutine.resume(coroutine.create(function()
  980. for i = 0, 49 do
  981. swait(1)
  982. v.Transparency = v.Transparency + 0.08
  983. end
  984. wait(0.5)
  985. PartEmmit1.Enabled = false
  986. wait(3)
  987. v:Destroy()
  988. dude:Destroy()
  989. end))
  990. end))
  991. end
  992. end
  993. end))
  994. end)
  995. ds()
  996. end
  997. end
  998.  
  999. function killnearest(position,range,maxstrength)
  1000. for i,v in ipairs(workspace:GetChildren()) do
  1001. local body = v:GetChildren()
  1002. for part = 1, #body do
  1003. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1004. if(body[part].Position - position).Magnitude < range then
  1005. if v.ClassName == "Model" then
  1006. v:BreakJoints()
  1007. end
  1008. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1009. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1010. end
  1011. end
  1012. end
  1013. if v.ClassName == "Part" then
  1014. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1015. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1016. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1017. end
  1018. end
  1019. end
  1020. end
  1021.  
  1022.  
  1023. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1024. local NEWPART = IT("Part")
  1025. NEWPART.formFactor = FORMFACTOR
  1026. NEWPART.Reflectance = REFLECTANCE
  1027. NEWPART.Transparency = TRANSPARENCY
  1028. NEWPART.CanCollide = false
  1029. NEWPART.Locked = true
  1030. NEWPART.Anchored = true
  1031. if ANCHOR == false then
  1032. NEWPART.Anchored = false
  1033. end
  1034. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1035. NEWPART.Name = NAME
  1036. NEWPART.Size = SIZE
  1037. NEWPART.Position = Torso.Position
  1038. NEWPART.Material = MATERIAL
  1039. NEWPART:BreakJoints()
  1040. NEWPART.Parent = PARENT
  1041. return NEWPART
  1042. end
  1043.  
  1044. local joyemoji = Instance.new('ParticleEmitter', tors)
  1045. joyemoji.VelocitySpread = 2000
  1046. joyemoji.Lifetime = NumberRange.new(1)
  1047. joyemoji.Speed = NumberRange.new(40)
  1048. joy= {}
  1049. for i=0, 19 do
  1050. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1051. end
  1052. joyemoji.Size = NumberSequence.new(joy)
  1053. joyemoji.Rate = 0
  1054. joyemoji.LockedToPart = false
  1055. joyemoji.LightEmission = 0
  1056. joyemoji.Texture = "rbxassetid://1176402123"
  1057. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1058.  
  1059. local LIT = Instance.new('ParticleEmitter', tors)
  1060. LIT.VelocitySpread = 2000
  1061. LIT.Lifetime = NumberRange.new(1)
  1062. LIT.Speed = NumberRange.new(45)
  1063. nani= {}
  1064. for i=0, 19 do
  1065. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1066. end
  1067. LIT.Size = NumberSequence.new(nani)
  1068. LIT.Rate = 0
  1069. LIT.LockedToPart = false
  1070. LIT.LightEmission = 0
  1071. LIT.Texture = "rbxassetid://1492670151"
  1072. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1073.  
  1074. local ok = Instance.new('ParticleEmitter', tors)
  1075. ok.VelocitySpread = 2000
  1076. ok.Lifetime = NumberRange.new(1)
  1077. ok.Speed = NumberRange.new(50)
  1078. cool= {}
  1079. for i=0, 19 do
  1080. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1081. end
  1082. ok.Size = NumberSequence.new(cool)
  1083. ok.Rate = 0
  1084. ok.LockedToPart = false
  1085. ok.LightEmission = 0
  1086. ok.Texture = "rbxassetid://636768448"
  1087. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1088.  
  1089. local toast = Instance.new('ParticleEmitter', tors)
  1090. toast.VelocitySpread = 2000
  1091. toast.Lifetime = NumberRange.new(1)
  1092. toast.Speed = NumberRange.new(60)
  1093. toasterstoasttoast= {}
  1094. for i=0, 19 do
  1095. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1096. end
  1097. toast.Size = NumberSequence.new(toasterstoasttoast)
  1098. toast.Rate = 0
  1099. toast.LockedToPart = false
  1100. toast.LightEmission = 0
  1101. toast.Texture = "rbxassetid://436096230"
  1102. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1103.  
  1104. function WhatHuh()
  1105. attack = true
  1106. hum.WalkSpeed = 1.01
  1107. CreateSound("130766865", hed, 10, 1)
  1108. Character.Head.face.Texture = "rbxassetid://276732672"
  1109. for i = 0,4,0.1 do
  1110. swait()
  1111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1117. end
  1118. for i = 0,6.7,0.1 do
  1119. swait()
  1120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1126. end
  1127. for i = 0,8.1,0.1 do
  1128. swait()
  1129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1135. end
  1136. for i = 0,1,0.1 do
  1137. swait()
  1138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1144. end
  1145. for i = 0,1,0.1 do
  1146. swait()
  1147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1153. end
  1154. for i = 0,4,0.1 do
  1155. swait()
  1156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1162. end
  1163. attack = false
  1164. Character.Head.face.Texture = "rbxassetid://620619801"
  1165. hum.WalkSpeed = 16
  1166. end
  1167.  
  1168. function EndMySufferingV3() --why
  1169. attack = true
  1170. hum.WalkSpeed = 1.01
  1171. Character.Head.face.Texture = "rbxassetid://202210455"
  1172. local A = math.random(1,5)
  1173. if A == 1 then
  1174. meme.SoundId = "rbxassetid://295810519"
  1175. end
  1176. if A == 2 then
  1177. meme.SoundId = "rbxassetid://1124778077"
  1178. end
  1179. if A == 3 then
  1180. meme.SoundId = "rbxassetid://464157070"
  1181. end
  1182. if A == 4 then
  1183. meme.SoundId = "rbxassetid://146334595"
  1184. end
  1185. if A == 5 then
  1186. meme.SoundId = "rbxassetid://145536915"
  1187. end
  1188. meme:Play()
  1189. bass:Play()
  1190. joyemoji.Rate = 70
  1191. LIT.Rate = 70
  1192. ok.Rate = 70
  1193. toast.Rate = 70
  1194.  
  1195. for i = 0,50,0.1 do
  1196. swait()
  1197. CameraEnshaking(1, 10)
  1198. bass.Parent = hed
  1199. meme.Parent = hed
  1200. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1201. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1202. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1203. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1204. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1205. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1206. end
  1207. bass:Stop()
  1208. meme:Stop()
  1209. joyemoji.Rate = 0
  1210. LIT.Rate = 0
  1211. ok.Rate = 0
  1212. toast.Rate = 0
  1213. Character.Head.face.Texture = "rbxassetid://620619801"
  1214. attack = false
  1215. hum.WalkSpeed = 16
  1216. end
  1217.  
  1218. function slap()
  1219. attack = true
  1220. hum.WalkSpeed = 1.01
  1221. local icri = CreateSound("1205111204", hed, 10, 1)
  1222. swait(165)
  1223. local FRAME = tors.CFrame
  1224. repeat
  1225. swait()
  1226. Character.Head.face.Texture = "rbxassetid://582931093"
  1227. CameraEnshaking(1, 10)
  1228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1231. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1232. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1233. tors.CFrame = FRAME * CF(0,1,0)
  1234. swait()
  1235. tors.CFrame = FRAME
  1236. until icri.Playing == false
  1237. Character.Head.face.Texture = "rbxassetid://620619801"
  1238. attack = false
  1239. hum.WalkSpeed = 16
  1240. end
  1241.  
  1242. function EndMySufferingV2()
  1243. attack = true
  1244. for i = 0,6,0.1 do
  1245. swait()
  1246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1250. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1251. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1252. end
  1253. CreateSound("1093102664", hed, 10, 1)
  1254. CameraEnshaking(3, 8)
  1255. for i = 0,2,0.1 do
  1256. swait()
  1257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1261. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1262. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1263. end
  1264. hum.MaxHealth = 0
  1265. ragdoll(char)
  1266. CreateSound("135488453", hed, 5, 1)
  1267. error("Seems like you just died.")
  1268. end
  1269.  
  1270. function Clerp(a, b, t)
  1271. local qa = {
  1272. QuaternionFromCFrame(a)
  1273. }
  1274. local qb = {
  1275. QuaternionFromCFrame(b)
  1276. }
  1277. local ax, ay, az = a.x, a.y, a.z
  1278. local bx, by, bz = b.x, b.y, b.z
  1279. local _t = 1 - t
  1280. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1281. end
  1282.  
  1283. function Swait(NUMBER)
  1284. if NUMBER == 0 or NUMBER == nil then
  1285. ArtificialHB.Event:wait()
  1286. else
  1287. for i = 1, NUMBER do
  1288. ArtificialHB.Event:wait()
  1289. end
  1290. end
  1291. end
  1292.  
  1293. function swait(num)
  1294. if num == 0 or num == nil then
  1295. game:service("RunService").Stepped:wait(0)
  1296. else
  1297. for i = 0, num do
  1298. game:service("RunService").Stepped:wait(0)
  1299. end
  1300. end
  1301. end
  1302. function thread(f)
  1303. coroutine.resume(coroutine.create(f))
  1304. end
  1305. function clerp(a, b, t)
  1306. local qa = {
  1307. QuaternionFromCFrame(a)
  1308. }
  1309. local qb = {
  1310. QuaternionFromCFrame(b)
  1311. }
  1312. local ax, ay, az = a.x, a.y, a.z
  1313. local bx, by, bz = b.x, b.y, b.z
  1314. local _t = 1 - t
  1315. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1316. end
  1317. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1318. coroutine.resume(coroutine.create(function()
  1319. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1320. wave.Anchored = true
  1321. wave.CFrame = Part.CFrame * cframe1
  1322. local Msh = Create("SpecialMesh"){
  1323. Parent = wave,
  1324. MeshType = "Sphere"
  1325. }
  1326. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1327. for i = 0, 1, 0.2 do
  1328. wait()
  1329. local dir = wave.CFrame.lookVector * -1
  1330. local pos = rayCast(wave.Position, dir, 5, Character)
  1331. wave.CFrame = wave.CFrame * cframe2
  1332. table.insert(Effects, {
  1333. wave,
  1334. "Sphere",
  1335. 0.01,
  1336. .03,
  1337. .03,
  1338. .03,
  1339. })
  1340. end
  1341. end))
  1342. end
  1343.  
  1344. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1345. MakeForm(RightHole,"Cyl")
  1346. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1347. MakeForm(LeftHole,"Cyl")
  1348.  
  1349. function getbloody(victim,amount)
  1350. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1351. PART.CFrame = victim.CFrame
  1352. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1353. Debris:AddItem(PART,5)
  1354. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1355. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1356. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1357. local prtcl = asd:Clone()
  1358. prtcl.Parent = PART
  1359. prtcl:Emit(amount*10)
  1360. end
  1361.  
  1362. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1363. local type = type
  1364. local rng = Instance.new("Part", char)
  1365. rng.Anchored = true
  1366. rng.BrickColor = color
  1367. rng.CanCollide = false
  1368. rng.FormFactor = 3
  1369. rng.Name = "Ring"
  1370. rng.Material = "Neon"
  1371. rng.Size = Vector3.new(1, 1, 1)
  1372. rng.Transparency = 0
  1373. rng.TopSurface = 0
  1374. rng.BottomSurface = 0
  1375. rng.CFrame = pos
  1376. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1377. local rngm = Instance.new("SpecialMesh", rng)
  1378. rngm.MeshType = "Brick"
  1379. rngm.Scale = VT(x1,y1,z1)
  1380. if rainbowmode == true then
  1381. rng.Color = Color3.new(r/255,g/255,b/255)
  1382. end
  1383. local scaler2 = 1
  1384. local speeder = FastSpeed/10
  1385. if type == "Add" then
  1386. scaler2 = 1*value
  1387. elseif type == "Divide" then
  1388. scaler2 = 1/value
  1389. end
  1390. coroutine.resume(coroutine.create(function()
  1391. for i = 0,10/bonuspeed,0.1 do
  1392. swait()
  1393. if type == "Add" then
  1394. scaler2 = scaler2 - 0.01*value/bonuspeed
  1395. elseif type == "Divide" then
  1396. scaler2 = scaler2 - 0.01/value*bonuspeed
  1397. end
  1398. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1399. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1400. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1401. end
  1402. rng:Destroy()
  1403. end))
  1404. end
  1405. New = function(Object, Parent, Name, Data)
  1406. local Object = Instance.new(Object)
  1407. for Index, Value in pairs(Data or {}) do
  1408. Object[Index] = Value
  1409. end
  1410. Object.Parent = Parent
  1411. Object.Name = Name
  1412. return Object
  1413. end
  1414. function QuaternionFromCFrame(cf)
  1415. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1416. local trace = m00 + m11 + m22
  1417. if trace > 0 then
  1418. local s = math.sqrt(1 + trace)
  1419. local recip = 0.5 / s
  1420. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1421. else
  1422. local i = 0
  1423. if m00 < m11 then
  1424. i = 1
  1425. end
  1426. if m22 > (i == 0 and m00 or m11) then
  1427. i = 2
  1428. end
  1429. if i == 0 then
  1430. local s = math.sqrt(m00 - m11 - m22 + 1)
  1431. local recip = 0.5 / s
  1432. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1433. elseif i == 1 then
  1434. local s = math.sqrt(m11 - m22 - m00 + 1)
  1435. local recip = 0.5 / s
  1436. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1437. elseif i == 2 then
  1438. local s = math.sqrt(m22 - m00 - m11 + 1)
  1439. local recip = 0.5 / s
  1440. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1441. end
  1442. end
  1443. end
  1444. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1445. local xs, ys, zs = x + x, y + y, z + z
  1446. local wx, wy, wz = w * xs, w * ys, w * zs
  1447. local xx = x * xs
  1448. local xy = x * ys
  1449. local xz = x * zs
  1450. local yy = y * ys
  1451. local yz = y * zs
  1452. local zz = z * zs
  1453. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1454. end
  1455.  
  1456. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1457. function WACKYEFFECT(Table)
  1458. local TYPE = (Table.EffectType or "Sphere")
  1459. local SIZE = (Table.Size or VT(1,1,1))
  1460. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1461. local TRANSPARENCY = (Table.Transparency or 0)
  1462. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1463. local CFRAME = (Table.CFrame or Torso.CFrame)
  1464. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1465. local ROTATION1 = (Table.RotationX or 0)
  1466. local ROTATION2 = (Table.RotationY or 0)
  1467. local ROTATION3 = (Table.RotationZ or 0)
  1468. local MATERIAL = (Table.Material or "Neon")
  1469. local COLOR = (Table.Color or C3(1,1,1))
  1470. local TIME = (Table.Time or 45)
  1471. local SOUNDID = (Table.SoundID or nil)
  1472. local SOUNDPITCH = (Table.SoundPitch or nil)
  1473. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1474. coroutine.resume(coroutine.create(function()
  1475. local PLAYSSOUND = false
  1476. local SOUND = nil
  1477. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1478. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1479. PLAYSSOUND = true
  1480. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1481. end
  1482. EFFECT.Color = COLOR
  1483. local MSH = nil
  1484. if TYPE == "Sphere" then
  1485. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1486. elseif TYPE == "Block" then
  1487. MSH = IT("BlockMesh",EFFECT)
  1488. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1489. elseif TYPE == "Wave" then
  1490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1491. elseif TYPE == "Ring" then
  1492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1493. elseif TYPE == "Slash" then
  1494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1495. elseif TYPE == "Round Slash" then
  1496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1497. elseif TYPE == "Swirl" then
  1498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1499. elseif TYPE == "Skull" then
  1500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1501. elseif TYPE == "Crystal" then
  1502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1503. end
  1504. if MSH ~= nil then
  1505. local MOVESPEED = nil
  1506. if MOVEDIRECTION ~= nil then
  1507. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1508. end
  1509. local GROWTH = SIZE - ENDSIZE
  1510. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1511. if TYPE == "Block" then
  1512. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1513. else
  1514. EFFECT.CFrame = CFRAME
  1515. end
  1516. for LOOP = 1, TIME+1 do
  1517. Swait()
  1518. MSH.Scale = MSH.Scale - GROWTH/TIME
  1519. if TYPE == "Wave" then
  1520. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1521. end
  1522. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1523. if TYPE == "Block" then
  1524. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1525. else
  1526. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1527. end
  1528. if MOVEDIRECTION ~= nil then
  1529. local ORI = EFFECT.Orientation
  1530. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1531. EFFECT.Orientation = ORI
  1532. end
  1533. end
  1534. if PLAYSSOUND == false then
  1535. EFFECT:remove()
  1536. else
  1537. repeat Swait() until SOUND.Playing == false
  1538. EFFECT:remove()
  1539. end
  1540. else
  1541. if PLAYSSOUND == false then
  1542. EFFECT:remove()
  1543. else
  1544. repeat Swait() until SOUND.Playing == false
  1545. EFFECT:remove()
  1546. end
  1547. end
  1548. end))
  1549. end
  1550.  
  1551.  
  1552. function QuaternionSlerp(a, b, t)
  1553. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1554. local startInterp, finishInterp
  1555. if cosTheta >= 1.0E-4 then
  1556. if 1 - cosTheta > 1.0E-4 then
  1557. local theta = math.acos(cosTheta)
  1558. local invSinTheta = 1 / Sin(theta)
  1559. startInterp = Sin((1 - t) * theta) * invSinTheta
  1560. finishInterp = Sin(t * theta) * invSinTheta
  1561. else
  1562. startInterp = 1 - t
  1563. finishInterp = t
  1564. end
  1565. elseif 1 + cosTheta > 1.0E-4 then
  1566. local theta = math.acos(-cosTheta)
  1567. local invSinTheta = 1 / Sin(theta)
  1568. startInterp = Sin((t - 1) * theta) * invSinTheta
  1569. finishInterp = Sin(t * theta) * invSinTheta
  1570. else
  1571. startInterp = t - 1
  1572. finishInterp = t
  1573. end
  1574. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1575. end
  1576. function rayCast(Position, Direction, Range, Ignore)
  1577. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1578. end
  1579. local RbxUtility = LoadLibrary("RbxUtility")
  1580. local Create = RbxUtility.Create
  1581.  
  1582. -------------------------------------------------------
  1583. --Start Damage Function--
  1584. -------------------------------------------------------
  1585. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1586. local type = type
  1587. local rng = Instance.new("Part", char)
  1588. rng.Anchored = true
  1589. rng.BrickColor = color
  1590. rng.CanCollide = false
  1591. rng.FormFactor = 3
  1592. rng.Name = "Ring"
  1593. rng.Material = "Neon"
  1594. rng.Size = Vector3.new(1, 1, 1)
  1595. rng.Transparency = 0
  1596. rng.TopSurface = 0
  1597. rng.BottomSurface = 0
  1598. rng.CFrame = pos
  1599. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1600. local rngm = Instance.new("SpecialMesh", rng)
  1601. rngm.MeshType = "Sphere"
  1602. rngm.Scale = Vector3.new(x1, y1, z1)
  1603. local scaler2 = 1
  1604. local speeder = FastSpeed
  1605. if type == "Add" then
  1606. scaler2 = 1 * value
  1607. elseif type == "Divide" then
  1608. scaler2 = 1 / value
  1609. end
  1610. coroutine.resume(coroutine.create(function()
  1611. for i = 0, 10 / bonuspeed, 0.1 do
  1612. swait()
  1613. if type == "Add" then
  1614. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1615. elseif type == "Divide" then
  1616. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1617. end
  1618. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1619. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1620. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1621. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1622. end
  1623. rng:Destroy()
  1624. end))
  1625. end
  1626. -----------------------------
  1627. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1628. if hit.Parent == nil then
  1629. return
  1630. end
  1631. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1632. for _, v in pairs(hit.Parent:children()) do
  1633. if v:IsA("Humanoid") then
  1634. h = v
  1635. end
  1636. end
  1637. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1638.  
  1639. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1640. end
  1641.  
  1642. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1643. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1644. if hit.Parent.DebounceHit.Value == true then
  1645. return
  1646. end
  1647. end
  1648. if insta == true then
  1649. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1650. end
  1651. local c = Create("ObjectValue"){
  1652. Name = "creator",
  1653. Value = game:service("Players").LocalPlayer,
  1654. Parent = h,
  1655. }
  1656. game:GetService("Debris"):AddItem(c, .5)
  1657. if HitSound ~= nil and HitPitch ~= nil then
  1658. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1659. end
  1660. local Damage = math.random(minim, maxim)
  1661. local blocked = false
  1662. local block = hit.Parent:findFirstChild("Block")
  1663. if block ~= nil then
  1664. if block.className == "IntValue" then
  1665. if block.Value > 0 then
  1666. blocked = true
  1667. block.Value = block.Value - 1
  1668. print(block.Value)
  1669. end
  1670. end
  1671. end
  1672. if blocked == false then
  1673. h.Health = h.Health - Damage
  1674. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1675. else
  1676. h.Health = h.Health - (Damage / 2)
  1677. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1678. end
  1679. if Type == "Knockdown" then
  1680. local hum = hit.Parent.Humanoid
  1681. hum.PlatformStand = true
  1682. coroutine.resume(coroutine.create(function(HHumanoid)
  1683. swait(1)
  1684. HHumanoid.PlatformStand = false
  1685. end), hum)
  1686. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1687. local bodvol = Create("BodyVelocity"){
  1688. velocity = angle * knockback,
  1689. P = 5000,
  1690. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1691. Parent = hit,
  1692. }
  1693. local rl = Create("BodyAngularVelocity"){
  1694. P = 3000,
  1695. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1696. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1697. Parent = hit,
  1698. }
  1699. game:GetService("Debris"):AddItem(bodvol, .5)
  1700. game:GetService("Debris"):AddItem(rl, .5)
  1701. elseif Type == "Random Guy" then
  1702. local vp = Create("BodyVelocity"){
  1703. P = 500,
  1704. maxForce = Vector3.new(math.huge, 0, math.huge),
  1705. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1706. }
  1707. if knockback > 0 then
  1708. vp.Parent = hit.Parent.Torso
  1709. end
  1710. game:GetService("Debris"):AddItem(vp, .5)
  1711. elseif Type == "Up" then
  1712. local bodyVelocity = Create("BodyVelocity"){
  1713. velocity = Vector3.new(0, 20, 0),
  1714. P = 5000,
  1715. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1716. Parent = hit,
  1717. }
  1718. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1719. elseif Type == "DarkUp" then
  1720. coroutine.resume(coroutine.create(function()
  1721. for i = 0, 1, 0.1 do
  1722. swait()
  1723. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1724. end
  1725. end))
  1726. local bodyVelocity = Create("BodyVelocity"){
  1727. velocity = Vector3.new(0, 20, 0),
  1728. P = 5000,
  1729. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1730. Parent = hit,
  1731. }
  1732. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1733. elseif Type == "Snare" then
  1734. local bp = Create("BodyPosition"){
  1735. P = 2000,
  1736. D = 100,
  1737. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1738. position = hit.Parent.Torso.Position,
  1739. Parent = hit.Parent.Torso,
  1740. }
  1741. game:GetService("Debris"):AddItem(bp, 1)
  1742. elseif Type == "Freeze" then
  1743. local BodPos = Create("BodyPosition"){
  1744. P = 50000,
  1745. D = 1000,
  1746. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1747. position = hit.Parent.Torso.Position,
  1748. Parent = hit.Parent.Torso,
  1749. }
  1750. local BodGy = Create("BodyGyro") {
  1751. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1752. P = 20e+003,
  1753. Parent = hit.Parent.Torso,
  1754. cframe = hit.Parent.Torso.CFrame,
  1755. }
  1756. hit.Parent.Torso.Anchored = true
  1757. coroutine.resume(coroutine.create(function(Part)
  1758. swait(1.5)
  1759. Part.Anchored = false
  1760. end), hit.Parent.Torso)
  1761. game:GetService("Debris"):AddItem(BodPos, 3)
  1762. game:GetService("Debris"):AddItem(BodGy, 3)
  1763. end
  1764. local debounce = Create("BoolValue"){
  1765. Name = "DebounceHit",
  1766. Parent = hit.Parent,
  1767. Value = true,
  1768. }
  1769. game:GetService("Debris"):AddItem(debounce, Delay)
  1770. c = Create("ObjectValue"){
  1771. Name = "creator",
  1772. Value = Player,
  1773. Parent = h,
  1774. }
  1775. game:GetService("Debris"):AddItem(c, .5)
  1776. end
  1777. end
  1778. -------------------------------------------------------
  1779. --End Damage Function--
  1780. -------------------------------------------------------
  1781.  
  1782. -------------------------------------------------------
  1783. --Start Damage Function Customization--
  1784. -------------------------------------------------------
  1785. function ShowDamage(Pos, Text, Time, Color)
  1786. local Rate = (1 / 30)
  1787. local Pos = (Pos or Vector3.new(0, 0, 0))
  1788. local Text = (Text or "")
  1789. local Time = (Time or 2)
  1790. local Color = (Color or Color3.new(1, 0, 1))
  1791. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1792. EffectPart.Anchored = true
  1793. local BillboardGui = Create("BillboardGui"){
  1794. Size = UDim2.new(3, 0, 3, 0),
  1795. Adornee = EffectPart,
  1796. Parent = EffectPart,
  1797. }
  1798. local TextLabel = Create("TextLabel"){
  1799. BackgroundTransparency = 1,
  1800. Size = UDim2.new(1, 0, 1, 0),
  1801. Text = Text,
  1802. Font = "Bodoni",
  1803. TextColor3 = Color,
  1804. TextScaled = true,
  1805. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1806. Parent = BillboardGui,
  1807. }
  1808. game.Debris:AddItem(EffectPart, (Time))
  1809. EffectPart.Parent = game:GetService("Workspace")
  1810. delay(0, function()
  1811. local Frames = (Time / Rate)
  1812. for Frame = 1, Frames do
  1813. wait(Rate)
  1814. local Percent = (Frame / Frames)
  1815. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1816. TextLabel.TextTransparency = Percent
  1817. end
  1818. if EffectPart and EffectPart.Parent then
  1819. EffectPart:Destroy()
  1820. end
  1821. end)
  1822. end
  1823.  
  1824. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1825. local type = type
  1826. local rng = Instance.new("Part", char)
  1827. rng.Anchored = true
  1828. rng.BrickColor = color
  1829. rng.CanCollide = false
  1830. rng.FormFactor = 3
  1831. rng.Name = "Ring"
  1832. rng.Material = "Neon"
  1833. rng.Size = Vector3.new(1, 1, 1)
  1834. rng.Transparency = 0
  1835. rng.TopSurface = 0
  1836. rng.BottomSurface = 0
  1837. rng.CFrame = pos
  1838. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1839. local rngm = Instance.new("SpecialMesh", rng)
  1840. rngm.MeshType = "Brick"
  1841. rngm.Scale = Vector3.new(x1,y1,z1)
  1842. local scaler2 = 1
  1843. local speeder = FastSpeed/10
  1844. if type == "Add" then
  1845. scaler2 = 1*value
  1846. elseif type == "Divide" then
  1847. scaler2 = 1/value
  1848. end
  1849. coroutine.resume(coroutine.create(function()
  1850. for i = 0,10/bonuspeed,0.1 do
  1851. swait()
  1852. if type == "Add" then
  1853. scaler2 = scaler2 - 0.01*value/bonuspeed
  1854. elseif type == "Divide" then
  1855. scaler2 = scaler2 - 0.01/value*bonuspeed
  1856. end
  1857. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1858. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1859. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1860. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1861. end
  1862. rng:Destroy()
  1863. end))
  1864. end
  1865.  
  1866. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1867. local p = Instance.new("Part",EffectModel)
  1868. p.BrickColor = BrickColor.new(colour)
  1869. p.Size = Vector3.new()
  1870. p.Anchored = true
  1871. p.CanCollide = false
  1872. p.CFrame = cf
  1873. if inverse == true then
  1874. p.Transparency = 1
  1875. else
  1876. p.Transparency = 0
  1877. end
  1878. local m = Instance.new("SpecialMesh",p)
  1879. m.MeshId = meshid
  1880. m.TextureId = textid
  1881. m.Scale = meshstart
  1882. coroutine.wrap(function()
  1883. for i=0,1,factor do
  1884. swait()
  1885. if inverse == true then
  1886. p.Transparency = 1-i
  1887. else
  1888. p.Transparency = i
  1889. end
  1890. m.Scale = m.Scale + meshadd
  1891. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1892. end
  1893. p:Destroy()
  1894. end)()
  1895. return p
  1896. end
  1897. -------------------------------------------------------
  1898. --End Damage Function Customization--
  1899. -------------------------------------------------------
  1900.  
  1901. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1902. for _, c in pairs(workspace:children()) do
  1903. local hum = c:findFirstChild("Humanoid")
  1904. if hum ~= nil then
  1905. local head = c:findFirstChild("Head")
  1906. if head ~= nil then
  1907. local targ = head.Position - Part.Position
  1908. local mag = targ.magnitude
  1909. if magni >= mag and c.Name ~= plr.Name then
  1910. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1911. end
  1912. end
  1913. end
  1914. end
  1915. end
  1916.  
  1917.  
  1918. CFuncs = {
  1919. Part = {
  1920. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1921. local Part = Create("Part")({
  1922. Parent = Parent,
  1923. Reflectance = Reflectance,
  1924. Transparency = Transparency,
  1925. CanCollide = false,
  1926. Locked = true,
  1927. BrickColor = BrickColor.new(tostring(BColor)),
  1928. Name = Name,
  1929. Size = Size,
  1930. Material = Material
  1931. })
  1932. RemoveOutlines(Part)
  1933. return Part
  1934. end
  1935. },
  1936. Mesh = {
  1937. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1938. local Msh = Create(Mesh)({
  1939. Parent = Part,
  1940. Offset = OffSet,
  1941. Scale = Scale
  1942. })
  1943. if Mesh == "SpecialMesh" then
  1944. Msh.MeshType = MeshType
  1945. Msh.MeshId = MeshId
  1946. end
  1947. return Msh
  1948. end
  1949. },
  1950. Mesh = {
  1951. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1952. local Msh = Create(Mesh)({
  1953. Parent = Part,
  1954. Offset = OffSet,
  1955. Scale = Scale
  1956. })
  1957. if Mesh == "SpecialMesh" then
  1958. Msh.MeshType = MeshType
  1959. Msh.MeshId = MeshId
  1960. end
  1961. return Msh
  1962. end
  1963. },
  1964. Weld = {
  1965. Create = function(Parent, Part0, Part1, C0, C1)
  1966. local Weld = Create("Weld")({
  1967. Parent = Parent,
  1968. Part0 = Part0,
  1969. Part1 = Part1,
  1970. C0 = C0,
  1971. C1 = C1
  1972. })
  1973. return Weld
  1974. end
  1975. },
  1976. Sound = {
  1977. Create = function(id, par, vol, pit)
  1978. coroutine.resume(coroutine.create(function()
  1979. local S = Create("Sound")({
  1980. Volume = vol,
  1981. Pitch = pit or 1,
  1982. SoundId = id,
  1983. Parent = par or workspace
  1984. })
  1985. wait()
  1986. S:play()
  1987. game:GetService("Debris"):AddItem(S, 6)
  1988. end))
  1989. end
  1990. },
  1991. ParticleEmitter = {
  1992. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1993. local fp = Create("ParticleEmitter")({
  1994. Parent = Parent,
  1995. Color = ColorSequence.new(Color1, Color2),
  1996. LightEmission = LightEmission,
  1997. Size = Size,
  1998. Texture = Texture,
  1999. Transparency = Transparency,
  2000. ZOffset = ZOffset,
  2001. Acceleration = Accel,
  2002. Drag = Drag,
  2003. LockedToPart = LockedToPart,
  2004. VelocityInheritance = VelocityInheritance,
  2005. EmissionDirection = EmissionDirection,
  2006. Enabled = Enabled,
  2007. Lifetime = LifeTime,
  2008. Rate = Rate,
  2009. Rotation = Rotation,
  2010. RotSpeed = RotSpeed,
  2011. Speed = Speed,
  2012. VelocitySpread = VelocitySpread
  2013. })
  2014. return fp
  2015. end
  2016. }
  2017. }
  2018. function RemoveOutlines(part)
  2019. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2020. end
  2021. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2022. local Part = Create("Part")({
  2023. formFactor = FormFactor,
  2024. Parent = Parent,
  2025. Reflectance = Reflectance,
  2026. Transparency = Transparency,
  2027. CanCollide = false,
  2028. Locked = true,
  2029. BrickColor = BrickColor.new(tostring(BColor)),
  2030. Name = Name,
  2031. Size = Size,
  2032. Material = Material
  2033. })
  2034. RemoveOutlines(Part)
  2035. return Part
  2036. end
  2037. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2038. local Msh = Create(Mesh)({
  2039. Parent = Part,
  2040. Offset = OffSet,
  2041. Scale = Scale
  2042. })
  2043. if Mesh == "SpecialMesh" then
  2044. Msh.MeshType = MeshType
  2045. Msh.MeshId = MeshId
  2046. end
  2047. return Msh
  2048. end
  2049. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2050. local Weld = Create("Weld")({
  2051. Parent = Parent,
  2052. Part0 = Part0,
  2053. Part1 = Part1,
  2054. C0 = C0,
  2055. C1 = C1
  2056. })
  2057. return Weld
  2058. end
  2059.  
  2060. abss = Instance.new("BillboardGui",char)
  2061. abss.Size = UDim2.new(10,0,10,0)
  2062. abss.Enabled = false
  2063. imgl = Instance.new("ImageLabel",abss)
  2064. imgl.Position = UDim2.new(0,0,0,0)
  2065. imgl.Size = UDim2.new(1,0,1,0)
  2066. imgl.Image = "rbxassetid://153485522"
  2067. imgl.BackgroundTransparency = 1
  2068. imgl.ImageColor3 = Color3.new(.9,0,0)
  2069. img2 = Instance.new("ImageLabel",abss)
  2070. img2.Position = UDim2.new(0,0,0,0)
  2071. img2.Size = UDim2.new(1,0,1,0)
  2072. img2.Image = "rbxassetid://153485522"
  2073. img2.BackgroundTransparency = 1
  2074. img2.ImageColor3 = Color3.new(.9,0,0)
  2075.  
  2076. function TargetSelect(person)
  2077. local dd=coroutine.wrap(function()
  2078. if targetted ~= person then
  2079. targetted = person
  2080. img2.Size = UDim2.new(1,0,1,0)
  2081. img2.ImageTransparency = 0
  2082. img2.Position = UDim2.new(0,0,0,0)
  2083. for i = 0, 2, 0.1 do
  2084. swait()
  2085. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2086. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2087. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2088. end
  2089. end
  2090. end)
  2091. dd()
  2092. end
  2093.  
  2094. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2095. local NEWWELD = IT(TYPE)
  2096. NEWWELD.Part0 = PART0
  2097. NEWWELD.Part1 = PART1
  2098. NEWWELD.C0 = C0
  2099. NEWWELD.C1 = C1
  2100. NEWWELD.Parent = PARENT
  2101. return NEWWELD
  2102. end
  2103.  
  2104. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2105.  
  2106. local Blood1 = Create("ParticleEmitter")({
  2107. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2108. Transparency = NumberSequence.new(0.1, 1),
  2109. Size = NumberSequence.new(0.5, 0),
  2110. Texture = "rbxassetid://602578593",
  2111. Lifetime = NumberRange.new(0.8),
  2112. Rate = 255,
  2113. VelocitySpread = 40,
  2114. Rotation = NumberRange.new(100),
  2115. Speed = NumberRange.new(5),
  2116. LightEmission = 0,
  2117. LockedToPart = false,
  2118. Acceleration = Vector3.new(0, -10, 0),
  2119. EmissionDirection = "Bottom"
  2120. })
  2121. function Sayonara()
  2122. local target = nil
  2123. local targettorso = nil
  2124. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2125. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2126. target = mouse.Target.Parent.Humanoid
  2127. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2128. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2129. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2130. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2131. end
  2132. end
  2133. if target ~= nil then
  2134. targettorso.Anchored = true
  2135. attack = true
  2136. hum.WalkSpeed = 0
  2137. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2138. for i = 0,6.2,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2146. end
  2147. do
  2148. CreateSound("429400881", targettorso, 5, 1)
  2149. local ModelArm02 = New("Model", char, "Arm", {})
  2150. local ModelArm03 = New("Model", char, "Arm", {})
  2151. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2152. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2153. local Arm02 = targetleftarm:Clone()
  2154. local Arm03 = targetrightarm:Clone()
  2155. targetleftarm.Transparency = 1
  2156. targetrightarm.Transparency = 1
  2157. Arm02.Parent = ModelArm02
  2158. Arm03.Parent = ModelArm03
  2159. for i, v in pairs(Arm02:GetChildren()) do
  2160. v:Destroy()
  2161. end
  2162. for i, v in pairs(Arm03:GetChildren()) do
  2163. v:Destroy()
  2164. end
  2165. local weldArm02 = Instance.new("Weld")
  2166. weldArm02.Parent = Arm02
  2167. weldArm02.Part0 = targetleftarm
  2168. weldArm02.Part1 = Arm02
  2169. weldArm02.C1 = CFrame.new(0, 0, 0)
  2170. local weldArm03 = Instance.new("Weld")
  2171. weldArm03.Parent = Arm03
  2172. weldArm03.Part0 = targetrightarm
  2173. weldArm03.Part1 = Arm03
  2174. weldArm03.C1 = CFrame.new(0, 0, 0)
  2175. for i, v in pairs(target:GetChildren()) do
  2176. if v:IsA("Shirt") then
  2177. v:clone().Parent = ModelArm02
  2178. end
  2179. end
  2180. for i, v in pairs(target:GetChildren()) do
  2181. if v:IsA("Shirt") then
  2182. v:clone().Parent = ModelArm03
  2183. end
  2184. end
  2185. weldArm02.Part0 = la
  2186. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2187. weldArm03.Part0 = ra
  2188. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2189. local BE1 = Blood1:Clone()
  2190. BE1.Parent = targetleftarm
  2191. game:GetService("Debris"):AddItem(BE1, 3)
  2192. BE1.Rate = 255
  2193. local BE2 = Blood1:Clone()
  2194. BE2.Parent = targetrightarm
  2195. game:GetService("Debris"):AddItem(BE2, 3)
  2196. BE2.Rate = 255
  2197. for i = 0,6.2,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2205. end
  2206. for i = 0,6.2,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2214. end
  2215. CreateSound("541909763", targettorso, 5, .8)
  2216. weldArm02:Destroy()
  2217. Arm02.CanCollide = true
  2218. weldArm03:Destroy()
  2219. Arm03.CanCollide = true
  2220. local bodyVelocity2 = Create("BodyVelocity")({
  2221. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2222. P = 5000,
  2223. maxForce = Vector3.new(8000, 8000, 8000),
  2224. Parent = Arm02
  2225. })
  2226. local bodyVelocity3 = Create("BodyVelocity")({
  2227. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2228. P = 5000,
  2229. maxForce = Vector3.new(8000, 8000, 8000),
  2230. Parent = Arm03
  2231. })
  2232. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2233. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2234. for i = 0,6.2,0.1 do
  2235. swait()
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2242. end
  2243. for i = 0,6.2,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2251. end
  2252. targettorso:Remove()
  2253. for i = 0,6.2,0.1 do
  2254. swait()
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2261. end
  2262. end
  2263. targettorso.Anchored = false
  2264. attack = false
  2265. hum.WalkSpeed = 16
  2266. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2267. end
  2268. end
  2269.  
  2270. -------------------------------------------------------
  2271. --Start Effect Function--
  2272. -------------------------------------------------------
  2273. EffectModel = Instance.new("Model", char)
  2274. Effects = {
  2275. Block = {
  2276. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2277. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2278. prt.Anchored = true
  2279. prt.CFrame = cframe
  2280. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2281. game:GetService("Debris"):AddItem(prt, 10)
  2282. if Type == 1 or Type == nil then
  2283. table.insert(Effects, {
  2284. prt,
  2285. "Block1",
  2286. delay,
  2287. x3,
  2288. y3,
  2289. z3,
  2290. msh
  2291. })
  2292. elseif Type == 2 then
  2293. table.insert(Effects, {
  2294. prt,
  2295. "Block2",
  2296. delay,
  2297. x3,
  2298. y3,
  2299. z3,
  2300. msh
  2301. })
  2302. else
  2303. table.insert(Effects, {
  2304. prt,
  2305. "Block3",
  2306. delay,
  2307. x3,
  2308. y3,
  2309. z3,
  2310. msh
  2311. })
  2312. end
  2313. end
  2314. },
  2315. Sphere = {
  2316. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2317. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2318. prt.Anchored = true
  2319. prt.CFrame = cframe
  2320. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2321. game:GetService("Debris"):AddItem(prt, 10)
  2322. table.insert(Effects, {
  2323. prt,
  2324. "Cylinder",
  2325. delay,
  2326. x3,
  2327. y3,
  2328. z3,
  2329. msh
  2330. })
  2331. end
  2332. },
  2333. Cylinder = {
  2334. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2335. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2336. prt.Anchored = true
  2337. prt.CFrame = cframe
  2338. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2339. game:GetService("Debris"):AddItem(prt, 10)
  2340. table.insert(Effects, {
  2341. prt,
  2342. "Cylinder",
  2343. delay,
  2344. x3,
  2345. y3,
  2346. z3,
  2347. msh
  2348. })
  2349. end
  2350. },
  2351. Wave = {
  2352. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2353. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2354. prt.Anchored = true
  2355. prt.CFrame = cframe
  2356. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2357. game:GetService("Debris"):AddItem(prt, 10)
  2358. table.insert(Effects, {
  2359. prt,
  2360. "Cylinder",
  2361. delay,
  2362. x3 / 60,
  2363. y3 / 60,
  2364. z3 / 60,
  2365. msh
  2366. })
  2367. end
  2368. },
  2369. Ring = {
  2370. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2371. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2372. prt.Anchored = true
  2373. prt.CFrame = cframe
  2374. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2375. game:GetService("Debris"):AddItem(prt, 10)
  2376. table.insert(Effects, {
  2377. prt,
  2378. "Cylinder",
  2379. delay,
  2380. x3,
  2381. y3,
  2382. z3,
  2383. msh
  2384. })
  2385. end
  2386. },
  2387. Break = {
  2388. Create = function(brickcolor, cframe, x1, y1, z1)
  2389. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2390. prt.Anchored = true
  2391. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2392. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2393. local num = math.random(10, 50) / 1000
  2394. game:GetService("Debris"):AddItem(prt, 10)
  2395. table.insert(Effects, {
  2396. prt,
  2397. "Shatter",
  2398. num,
  2399. prt.CFrame,
  2400. math.random() - math.random(),
  2401. 0,
  2402. math.random(50, 100) / 100
  2403. })
  2404. end
  2405. },
  2406. Spiral = {
  2407. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2408. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2409. prt.Anchored = true
  2410. prt.CFrame = cframe
  2411. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2412. game:GetService("Debris"):AddItem(prt, 10)
  2413. table.insert(Effects, {
  2414. prt,
  2415. "Cylinder",
  2416. delay,
  2417. x3,
  2418. y3,
  2419. z3,
  2420. msh
  2421. })
  2422. end
  2423. },
  2424. Push = {
  2425. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2426. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2427. prt.Anchored = true
  2428. prt.CFrame = cframe
  2429. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2430. game:GetService("Debris"):AddItem(prt, 10)
  2431. table.insert(Effects, {
  2432. prt,
  2433. "Cylinder",
  2434. delay,
  2435. x3,
  2436. y3,
  2437. z3,
  2438. msh
  2439. })
  2440. end
  2441. }
  2442. }
  2443. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2444. local fp = IT("Part")
  2445. fp.formFactor = formfactor
  2446. fp.Parent = parent
  2447. fp.Reflectance = reflectance
  2448. fp.Transparency = transparency
  2449. fp.CanCollide = false
  2450. fp.Locked = true
  2451. fp.BrickColor = brickcolor
  2452. fp.Name = name
  2453. fp.Size = size
  2454. fp.Position = tors.Position
  2455. RemoveOutlines(fp)
  2456. fp.Material = "Neon"
  2457. fp:BreakJoints()
  2458. return fp
  2459. end
  2460.  
  2461. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2462. local mesh = IT(Mesh)
  2463. mesh.Parent = part
  2464. if Mesh == "SpecialMesh" then
  2465. mesh.MeshType = meshtype
  2466. if meshid ~= "nil" then
  2467. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2468. end
  2469. end
  2470. mesh.Offset = offset
  2471. mesh.Scale = scale
  2472. return mesh
  2473. end
  2474.  
  2475. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2476. local type = type
  2477. local rng = Instance.new("Part", char)
  2478. rng.Anchored = true
  2479. rng.BrickColor = color
  2480. rng.CanCollide = false
  2481. rng.FormFactor = 3
  2482. rng.Name = "Ring"
  2483. rng.Material = "Neon"
  2484. rng.Size = Vector3.new(1, 1, 1)
  2485. rng.Transparency = 1
  2486. rng.TopSurface = 0
  2487. rng.BottomSurface = 0
  2488. rng.CFrame = pos
  2489. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2490. local rngm = Instance.new("SpecialMesh", rng)
  2491. rngm.MeshType = MType
  2492. rngm.Scale = Vector3.new(x1, y1, z1)
  2493. local scaler2 = 1
  2494. local speeder = FastSpeed
  2495. if type == "Add" then
  2496. scaler2 = 1 * value
  2497. elseif type == "Divide" then
  2498. scaler2 = 1 / value
  2499. end
  2500. coroutine.resume(coroutine.create(function()
  2501. for i = 0, 10 / bonuspeed, 0.1 do
  2502. swait()
  2503. if type == "Add" then
  2504. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2505. elseif type == "Divide" then
  2506. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2507. end
  2508. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2509. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2510. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2511. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2512. end
  2513. rng:Destroy()
  2514. end))
  2515. end
  2516.  
  2517. function Cryo_Freeze()
  2518. attack = true
  2519. for i = 0,5.2,0.03 do
  2520. swait()
  2521. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2522. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2527. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2529. end
  2530. CreateSound("331666100", tors, 10, 1)
  2531. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2532. for i = 1,3,0.1 do
  2533. hum.WalkSpeed = 0.10
  2534. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2537. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2538. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2539. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2541. end
  2542. for i = 1,10,0.1 do
  2543. swait(10)
  2544. hum.WalkSpeed = 0.10
  2545. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2546. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2553. end
  2554. wait(.6)
  2555. attack = false
  2556. end
  2557.  
  2558. function HAAAAA() --HTGJHYG
  2559. attack = true
  2560. hum.WalkSpeed = 0.30
  2561. CreateSound("794081034", hed, 10, 1)
  2562. Character.Head.face.Texture = "rbxassetid://396389196"
  2563. for i = 0,2,0.1 do
  2564. swait()
  2565. CameraEnshaking(1, 2)
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2572. end
  2573. for i = 0,14.7,0.1 do
  2574. swait()
  2575. CameraEnshaking(1, 3)
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2582. end
  2583. attack = false
  2584. Character.Head.face.Texture = "rbxassetid://620619801"
  2585. hum.WalkSpeed = 16
  2586. end
  2587.  
  2588. function Hell_From_Above()
  2589. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2590. attack = true
  2591. hum.WalkSpeed = 3.01
  2592. for i = 0,6.3,0.1 do
  2593. swait()
  2594. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2601. end
  2602. CreateSound("142070127", tors, 10, 1)
  2603. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2604. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2605. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2606. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2607. for i = 0,3.8,0.1 do
  2608. swait()
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2615. end
  2616. CreateSound("224339201", tors, 10, 0.5)
  2617. for i = 1, 3 do
  2618. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2619. UhhhhThing.CFrame = mouse.Hit
  2620. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2621. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2622. end
  2623. UhhhhThing:Destroy()
  2624. attack = false
  2625. hum.WalkSpeed = 16
  2626. end
  2627.  
  2628. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2629. local type = type
  2630. local rng = Instance.new("Part", char)
  2631. rng.Anchored = true
  2632. rng.BrickColor = color
  2633. rng.CanCollide = false
  2634. rng.FormFactor = 3
  2635. rng.Name = "Ring"
  2636. rng.Material = "Neon"
  2637. rng.Size = Vector3.new(1, 1, 1)
  2638. rng.Transparency = 0
  2639. rng.TopSurface = 0
  2640. rng.BottomSurface = 0
  2641. rng.CFrame = pos
  2642. local rngm = Instance.new("SpecialMesh", rng)
  2643. rngm.MeshType = MType
  2644. rngm.Scale = scale
  2645. local scaler2 = 1
  2646. if type == "Add" then
  2647. scaler2 = 1 * value
  2648. elseif type == "Divide" then
  2649. scaler2 = 1 / value
  2650. end
  2651. coroutine.resume(coroutine.create(function()
  2652. for i = 0, 10 / bonuspeed, 0.1 do
  2653. swait()
  2654. if type == "Add" then
  2655. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2656. elseif type == "Divide" then
  2657. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2658. end
  2659. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2660. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2661. end
  2662. rng:Destroy()
  2663. end))
  2664. end
  2665.  
  2666. function Eviscerate(dude)
  2667. if dude.Name ~= char then
  2668. local bgf = IT("BodyGyro", dude.Head)
  2669. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2670. local val = IT("BoolValue", dude)
  2671. val.Name = "IsHit"
  2672. local ds = coroutine.wrap(function()
  2673. dude:WaitForChild("Head"):BreakJoints()
  2674. wait(0.5)
  2675. target = nil
  2676. coroutine.resume(coroutine.create(function()
  2677. for i, v in pairs(dude:GetChildren()) do
  2678. if v:IsA("Accessory") then
  2679. v:Destroy()
  2680. end
  2681. if v:IsA("Humanoid") then
  2682. v:Destroy()
  2683. end
  2684. if v:IsA("CharacterMesh") then
  2685. v:Destroy()
  2686. end
  2687. if v:IsA("Model") then
  2688. v:Destroy()
  2689. end
  2690. if v:IsA("Part") or v:IsA("MeshPart") then
  2691. for x, o in pairs(v:GetChildren()) do
  2692. if o:IsA("Decal") then
  2693. o:Destroy()
  2694. end
  2695. end
  2696. coroutine.resume(coroutine.create(function()
  2697. v.Material = "Neon"
  2698. v.CanCollide = false
  2699. local PartEmmit1 = IT("ParticleEmitter", v)
  2700. PartEmmit1.LightEmission = 1
  2701. PartEmmit1.Texture = "rbxassetid://284205403"
  2702. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2703. PartEmmit1.Rate = 150
  2704. PartEmmit1.Lifetime = NumberRange.new(1)
  2705. PartEmmit1.Size = NumberSequence.new({
  2706. NumberSequenceKeypoint.new(0, 0.75, 0),
  2707. NumberSequenceKeypoint.new(1, 0, 0)
  2708. })
  2709. PartEmmit1.Transparency = NumberSequence.new({
  2710. NumberSequenceKeypoint.new(0, 0, 0),
  2711. NumberSequenceKeypoint.new(1, 1, 0)
  2712. })
  2713. PartEmmit1.Speed = NumberRange.new(0, 0)
  2714. PartEmmit1.VelocitySpread = 30000
  2715. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2716. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2717. local BodPoss = IT("BodyPosition", v)
  2718. BodPoss.P = 3000
  2719. BodPoss.D = 1000
  2720. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2721. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2722. v.Color = maincolor.Color
  2723. coroutine.resume(coroutine.create(function()
  2724. for i = 0, 49 do
  2725. swait(1)
  2726. v.Transparency = v.Transparency + 0.08
  2727. end
  2728. wait(0.5)
  2729. PartEmmit1.Enabled = false
  2730. wait(3)
  2731. v:Destroy()
  2732. dude:Destroy()
  2733. end))
  2734. end))
  2735. end
  2736. end
  2737. end))
  2738. end)
  2739. ds()
  2740. end
  2741. end
  2742.  
  2743. function FindNearestHead(Position, Distance, SinglePlayer)
  2744. if SinglePlayer then
  2745. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2746. end
  2747. local List = {}
  2748. for i, v in pairs(workspace:GetChildren()) do
  2749. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2750. table.insert(List, v)
  2751. end
  2752. end
  2753. return List
  2754. end
  2755.  
  2756. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2757. local type = type
  2758. local rng = Instance.new("Part", char)
  2759. rng.Anchored = true
  2760. rng.BrickColor = color
  2761. rng.CanCollide = false
  2762. rng.FormFactor = 3
  2763. rng.Name = "Ring"
  2764. rng.Material = "Neon"
  2765. rng.Size = Vector3.new(1, 1, 1)
  2766. rng.Transparency = 0
  2767. rng.TopSurface = 0
  2768. rng.BottomSurface = 0
  2769. rng.CFrame = pos
  2770. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2771. local rngm = Instance.new("SpecialMesh", rng)
  2772. rngm.MeshType = MType
  2773. rngm.Scale = Vector3.new(x1, y1, z1)
  2774. local scaler2 = 1
  2775. local speeder = FastSpeed
  2776. if type == "Add" then
  2777. scaler2 = 1 * value
  2778. elseif type == "Divide" then
  2779. scaler2 = 1 / value
  2780. end
  2781. coroutine.resume(coroutine.create(function()
  2782. for i = 0, 10 / bonuspeed, 0.1 do
  2783. swait()
  2784. if type == "Add" then
  2785. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2786. elseif type == "Divide" then
  2787. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2788. end
  2789. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2790. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2791. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2792. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2793. end
  2794. rng:Destroy()
  2795. end))
  2796. end
  2797.  
  2798. function SoulSteal(dude)
  2799. if dude.Name ~= char then
  2800. local bgf = IT("BodyGyro", dude.Head)
  2801. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2802. local val = IT("BoolValue", dude)
  2803. val.Name = "IsHit"
  2804. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2805. local soulst = coroutine.wrap(function()
  2806. local soul = Instance.new("Part",dude)
  2807. soul.Size = Vector3.new(1,1,1)
  2808. soul.CanCollide = false
  2809. soul.Anchored = false
  2810. soul.Position = torso.Position
  2811. soul.Transparency = 1
  2812. local PartEmmit1 = IT("ParticleEmitter", soul)
  2813. PartEmmit1.LightEmission = 1
  2814. PartEmmit1.Texture = "rbxassetid://569507414"
  2815. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2816. PartEmmit1.Rate = 250
  2817. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2818. PartEmmit1.Size = NumberSequence.new({
  2819. NumberSequenceKeypoint.new(0, 1, 0),
  2820. NumberSequenceKeypoint.new(1, 0, 0)
  2821. })
  2822. PartEmmit1.Transparency = NumberSequence.new({
  2823. NumberSequenceKeypoint.new(0, 0, 0),
  2824. NumberSequenceKeypoint.new(1, 1, 0)
  2825. })
  2826. PartEmmit1.Speed = NumberRange.new(0, 0)
  2827. PartEmmit1.VelocitySpread = 30000
  2828. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2829. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2830. local BodPoss = IT("BodyPosition", soul)
  2831. BodPoss.P = 3000
  2832. BodPoss.D = 1000
  2833. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2834. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2835. wait(1.6)
  2836. soul.Touched:connect(function(hit)
  2837. if hit.Parent == char then
  2838. soul:Destroy()
  2839. end
  2840. end)
  2841. wait(1.2)
  2842. while soul do
  2843. swait()
  2844. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2845. BodPoss.Position = tors.Position
  2846. end
  2847. end)
  2848. soulst()
  2849. end
  2850. end
  2851. function FaceMouse()
  2852. local Cam = workspace.CurrentCamera
  2853. return {
  2854. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2855. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2856. }
  2857. end
  2858. -------------------------------------------------------
  2859. --End Effect Function--
  2860. -------------------------------------------------------
  2861. function Cso(ID, PARENT, VOLUME, PITCH)
  2862. local NSound = nil
  2863. coroutine.resume(coroutine.create(function()
  2864. NSound = IT("Sound", PARENT)
  2865. NSound.Volume = VOLUME
  2866. NSound.Pitch = PITCH
  2867. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2868. swait()
  2869. NSound:play()
  2870. game:GetService("Debris"):AddItem(NSound, 10)
  2871. end))
  2872. return NSound
  2873. end
  2874. function CameraEnshaking(Length, Intensity)
  2875. coroutine.resume(coroutine.create(function()
  2876. local intensity = 1 * Intensity
  2877. local rotM = 0.01 * Intensity
  2878. for i = 0, Length, 0.1 do
  2879. swait()
  2880. intensity = intensity - 0.05 * Intensity / Length
  2881. rotM = rotM - 5.0E-4 * Intensity / Length
  2882. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2883. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2884. end
  2885. hum.CameraOffset = Vector3.new(0, 0, 0)
  2886. end))
  2887. end
  2888. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2889. local Hitboxpart = Instance.new("Part", EffectModel)
  2890. RemoveOutlines(Hitboxpart)
  2891. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2892. Hitboxpart.CanCollide = false
  2893. Hitboxpart.Transparency = 1
  2894. Hitboxpart.Anchored = true
  2895. Hitboxpart.CFrame = Pose
  2896. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2897. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2898. end
  2899. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2900. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2901. prt.Anchored = true
  2902. prt.CFrame = cframe
  2903. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2904. game:GetService("Debris"):AddItem(prt, 10)
  2905. if Type == 1 or Type == nil then
  2906. table.insert(Effects, {
  2907. prt,
  2908. "Block1",
  2909. delay,
  2910. x3,
  2911. y3,
  2912. z3,
  2913. msh
  2914. })
  2915. elseif Type == 2 then
  2916. table.insert(Effects, {
  2917. prt,
  2918. "Block2",
  2919. delay,
  2920. x3,
  2921. y3,
  2922. z3,
  2923. msh
  2924. })
  2925. elseif Type == 3 then
  2926. table.insert(Effects, {
  2927. prt,
  2928. "Block3",
  2929. delay,
  2930. x3,
  2931. y3,
  2932. z3,
  2933. msh
  2934. })
  2935. end
  2936. end
  2937.  
  2938. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2939. local Part = Create("Part"){
  2940. Parent = Parent,
  2941. Reflectance = Reflectance,
  2942. Transparency = Transparency,
  2943. CanCollide = false,
  2944. Locked = true,
  2945. BrickColor = BrickColor.new(tostring(BColor)),
  2946. Name = Name,
  2947. Size = Size,
  2948. Material = Material,
  2949. }
  2950. RemoveOutlines(Part)
  2951. return Part
  2952. end
  2953.  
  2954. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2955. local Msh = Create(Mesh){
  2956. Parent = Part,
  2957. Offset = OffSet,
  2958. Scale = Scale,
  2959. }
  2960. if Mesh == "SpecialMesh" then
  2961. Msh.MeshType = MeshType
  2962. Msh.MeshId = MeshId
  2963. end
  2964. return Msh
  2965. end
  2966.  
  2967. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2968. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2969. prt.Anchored = true
  2970. prt.CFrame = cframe
  2971. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2972. game:GetService("Debris"):AddItem(prt,2)
  2973. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2974. for i=0,1,delay do
  2975. swait()
  2976. Part.Transparency=i
  2977. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2978. end
  2979. Part.Parent=nil
  2980. end),prt,msh,(math.random(0,1)+math.random())/5)
  2981. end
  2982. -------------------------------------------------------
  2983. --End Important Functions--
  2984. -------------------------------------------------------
  2985. -------------------------------------------------------
  2986.  
  2987.  
  2988. --[[
  2989. Thanks for using Build-To-Lua by jarredbcv.
  2990. ]]--
  2991.  
  2992. New = function(Object, Parent, Name, Data)
  2993. local Object = Instance.new(Object)
  2994. for Index, Value in pairs(Data or {}) do
  2995. Object[Index] = Value
  2996. end
  2997. Object.Parent = Parent
  2998. Object.Name = Name
  2999. return Object
  3000. end
  3001.  
  3002. Gaunty = New("Model",char,"Gaunty",{})
  3003. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3004. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3005. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3008. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3009. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3015. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3016. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3022. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3023. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3031. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3032. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3038. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3039. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3044. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3045. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3046. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3056. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3058. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3062. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3064. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097.  
  3098. Gaunty2 = New("Model",char,"Gaunty2",{})
  3099. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3101. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3108. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3112. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3118. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3119. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3127. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3128. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3131. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3133. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3138. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3140. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3142. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3146. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3154. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3156. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3172. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3176. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3178. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3180. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3182. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3184. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3186. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3188. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3190. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3192. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193.  
  3194.  
  3195. NewInstance = function(instance,parent,properties)
  3196. local inst = Instance.new(instance,parent)
  3197. if(properties)then
  3198. for i,v in next, properties do
  3199. pcall(function() inst[i] = v end)
  3200. end
  3201. end
  3202. return inst;
  3203. end
  3204.  
  3205. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3206. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3207.  
  3208. for _,v in next, Gaunty:children() do
  3209. v.CanCollide = false
  3210. end
  3211. for _,v in next, Gaunty2:children() do
  3212. v.CanCollide = false
  3213. end
  3214. local all, last = {}, nil
  3215. ArmourParts = {}
  3216. NeonParts = {}
  3217. function scan(p)
  3218. for _, v in pairs(p:GetChildren()) do
  3219. if v:IsA("BasePart") then
  3220. if v.BrickColor == BrickColor.new("Black") then
  3221. table.insert(ArmourParts, v)
  3222. end
  3223. if v.BrickColor == BrickColor.new("Institutional white") then
  3224. table.insert(NeonParts, v)
  3225. end
  3226. if last then
  3227. local w = Instance.new("Weld")
  3228. w.Part0, w.Part1 = last, v
  3229. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3230. w.Parent = last
  3231. end
  3232. table.insert(all, v)
  3233. last = v
  3234. end
  3235. scan(v)
  3236. end
  3237. end
  3238. scan(Gaunty)
  3239. local all2, last2 = {}, nil
  3240. ArmourParts2 = {}
  3241. NeonParts2 = {}
  3242. function scan2(p)
  3243. for _, v in pairs(p:GetChildren()) do
  3244. if v:IsA("BasePart") then
  3245. if v.BrickColor == BrickColor.new("Black") then
  3246. table.insert(ArmourParts2, v)
  3247. end
  3248. if v.BrickColor == BrickColor.new("Institutional white") then
  3249. table.insert(NeonParts2, v)
  3250. end
  3251. if last2 then
  3252. local w = Instance.new("Weld")
  3253. w.Part0, w.Part1 = last2, v
  3254. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3255. w.Parent = last2
  3256. end
  3257. table.insert(all2, v)
  3258. last2 = v
  3259. end
  3260. scan2(v)
  3261. end
  3262. end
  3263. scan2(Gaunty2)
  3264. for i, v in pairs(ArmourParts) do
  3265. v.BrickColor = BrickC("Black")
  3266. end
  3267. for i, v in pairs(NeonParts) do
  3268. v.BrickColor = BrickC("Dark stone grey")
  3269. end
  3270. for i, v in pairs(ArmourParts2) do
  3271. v.BrickColor = BrickC("Black")
  3272. end
  3273. for i, v in pairs(NeonParts2) do
  3274. v.BrickColor = BrickC("Dark stone grey")
  3275. end
  3276. -------------------------------------------------------
  3277. --Start Customization--
  3278. -------------------------------------------------------
  3279.  
  3280. ---------------------------------------------
  3281. local Player_Size = 1
  3282. if Player_Size ~= 1 then
  3283. root.Size = root.Size * Player_Size
  3284. tors.Size = tors.Size * Player_Size
  3285. hed.Size = hed.Size * Player_Size
  3286. ra.Size = ra.Size * Player_Size
  3287. la.Size = la.Size * Player_Size
  3288. rl.Size = rl.Size * Player_Size
  3289. ll.Size = ll.Size * Player_Size
  3290. ----------------------------------------------------------------------------------
  3291. rootj.Parent = root
  3292. neck.Parent = tors
  3293. RW.Parent = tors
  3294. LW.Parent = tors
  3295. RH.Parent = tors
  3296. LH.Parent = tors
  3297. ----------------------------------------------------------------------------------
  3298. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3299. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3300. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3301. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3302. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3303. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3304. ----------------------------------------------------------------------------------
  3305. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3306. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3307. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3308. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3309. --hat.Parent = Character
  3310. end
  3311. ----------------------------------------------------------------------------------
  3312. local SONG = 1117396305
  3313. local SONG2 = 0
  3314. local Music = Instance.new("Sound",tors)
  3315. Music.Volume = 2.5
  3316. Music.Looped = true
  3317. Music.Pitch = 1 --Pitcher
  3318. ----------------------------------------------------------------------------------
  3319. local equipped = false
  3320. local idle = 0
  3321. local change = 1
  3322. local val = 0
  3323. local toim = 0
  3324. local idleanim = 0.4
  3325. local sine = 0
  3326. local Mode = 1
  3327. ----------------------------------------------------------------------------------
  3328. hum.WalkSpeed = 16
  3329. hum.JumpPower = 57
  3330. hum.Animator.Parent = nil
  3331. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3332. local naeeym2 = IT("BillboardGui",char)
  3333. naeeym2.AlwaysOnTop = true
  3334. naeeym2.Size = UDim2.new(5,35,2,15)
  3335. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3336. naeeym2.MaxDistance = 75
  3337. naeeym2.Adornee = hed
  3338. naeeym2.Name = "Name"
  3339. --naeeym2.PlayerToHideFrom = Player
  3340. local tecks2 = IT("TextLabel",naeeym2)
  3341. tecks2.BackgroundTransparency = 1
  3342. tecks2.TextScaled = true
  3343. tecks2.BorderSizePixel = 0
  3344. tecks2.Text = "Random Guy"
  3345. tecks2.Font = "Fantasy"
  3346. tecks2.TextSize = 30
  3347. tecks2.TextStrokeTransparency = 0
  3348. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3349. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3350. tecks2.Size = UDim2.new(1,0,0.5,0)
  3351. tecks2.Parent = naeeym2
  3352. -------------------------------------------------------
  3353. --End Customization--
  3354. -------------------------------------------------------
  3355.  
  3356. -----------------------------------------------------
  3357. --Start Attacks N Stuff--
  3358. -------------------------------------------------------
  3359. function resetmode()
  3360. tecks2.Text = "Random Guy"
  3361. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3362. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3363. for i, v in pairs(ArmourParts) do
  3364. v.BrickColor = BrickColor.new("Black")
  3365. v.Material = "Neon"
  3366. v.Transparency = 0
  3367. end
  3368. for i, v in pairs(NeonParts) do
  3369. maincolor = BrickColor.new("Dark stone grey")
  3370. v.BrickColor = maincolor
  3371. v.Material = "Neon"
  3372. v.Transparency = 0
  3373. end
  3374. for i, v in pairs(ArmourParts2) do
  3375. v.BrickColor = BrickColor.new("Black")
  3376. v.Material = "Neon"
  3377. v.Transparency = 0
  3378. end
  3379. for i, v in pairs(NeonParts2) do
  3380. maincolor = BrickColor.new("Dark stone grey")
  3381. v.BrickColor = maincolor
  3382. v.Material = "Neon"
  3383. v.Transparency = 0
  3384. end
  3385. Mode = 1
  3386. SONG = 1117396305
  3387. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3388. end
  3389.  
  3390. function Taunt10000()
  3391. attack = true
  3392. Cso("649634100", hed, 10, 0.5)
  3393. for i = 0, 6, 0.1 do
  3394. swait()
  3395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3396. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3397. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3398. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3399. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3400. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3401. end
  3402. attack = false
  3403. end
  3404.  
  3405. function Taunt2()
  3406. attack = true
  3407. hum.WalkSpeed = 0
  3408. TAUNT2:Play()
  3409. repeat
  3410. swait()
  3411. TAUNT.Parent = tors
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3413. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3414. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3415. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3416. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3417. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3418. until TAUNT2.Playing == false
  3419. attack = false
  3420. hum.WalkSpeed = 16
  3421. end
  3422.  
  3423. function AnnoyingSink()
  3424. coroutine.resume(coroutine.create(function()
  3425. attack = true
  3426. for i = 0, 6, 0.1 do
  3427. swait()
  3428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3429. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3430. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3431. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3432. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3433. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3434. end
  3435. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3436. Hole2.Color = Color3.new(0,0,0)
  3437. local MESH = MakeForm(Hole2,"Cyl")
  3438. MESH.Scale = Vector3.new(0,1,0)
  3439. Hole2.CFrame = CF(mouse.Hit.p)
  3440. Cso("154955269", Hole2, 10, .7)
  3441. for i = 0, 3, 0.1 do
  3442. swait()
  3443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3444. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3445. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3446. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3447. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3448. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3449. end
  3450. attack = false
  3451. for i = 1, 50 do
  3452. swait()
  3453. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3454. end
  3455. for i = 1, 200 do
  3456. swait()
  3457. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3458. end
  3459. swait(100)
  3460. for i = 1, 50 do
  3461. swait()
  3462. Trail(Hole2)
  3463. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3464. end
  3465. Hole2:remove()
  3466. end))
  3467. end
  3468.  
  3469. function Taunt()
  3470. attack = true
  3471. hum.WalkSpeed = 0
  3472. TAUNT:Play()
  3473. repeat
  3474. swait()
  3475. TAUNT.Parent = tors
  3476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3477. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3478. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3479. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3480. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3481. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3482. until TAUNT.Playing == false
  3483. attack = false
  3484. hum.WalkSpeed = 16
  3485. end
  3486. function attackone()
  3487. attack = true
  3488. hum.WalkSpeed = 3.01
  3489. for i = 0, 1.7, 0.1 do
  3490. swait()
  3491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3493. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3494. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3495. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3496. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3497. end
  3498. Cso("203426541", ra, 10, 1)
  3499. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3500. CameraEnshaking(2, 5)
  3501. for i = 0, 1.4, 0.1 do
  3502. swait()
  3503. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3506. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3507. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3508. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3509. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3510. end
  3511. hum.WalkSpeed = 16
  3512. attack = false
  3513. end
  3514.  
  3515.  
  3516.  
  3517. function attacktwo()
  3518. attack = true
  3519. hum.WalkSpeed = 3.01
  3520. for i = 0, 1.7, 0.1 do
  3521. swait()
  3522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3524. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3525. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3526. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3527. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3528. end
  3529. Cso("203426541", rl, 10, 1)
  3530. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3531. CameraEnshaking(2, 3)
  3532. for i = 0, 1.4, 0.1 do
  3533. swait()
  3534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3536. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3537. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3538. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3539. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3540. end
  3541. hum.WalkSpeed = 16
  3542. attack = false
  3543. end
  3544. function attackthree()
  3545. attack = true
  3546. hum.WalkSpeed = 3.01
  3547. for i = 0, 1.4, 0.1 do
  3548. swait()
  3549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3551. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3552. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3553. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3554. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3555. end
  3556. Cso("203426541", hed, 10, 1)
  3557. for i = 0, 1.7, 0.1 do
  3558. swait()
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3563. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3564. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3565. end
  3566. CameraEnshaking(2, 8)
  3567. Cso("260435136", hed, 10, .9)
  3568. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3569. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3570. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3571. for i = 0, 1.8, 0.1 do
  3572. swait()
  3573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3575. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3576. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3577. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3578. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3579. end
  3580. hum.WalkSpeed = 16
  3581. attack = false
  3582. end
  3583.  
  3584. function somuchcancerwhy() --o no
  3585. attack = true
  3586. hum.WalkSpeed = 0.10
  3587. Character.Head.face.Texture = "rbxassetid://315074049"
  3588. local A = math.random(1,13)
  3589. if A == 1 then
  3590. ohno.SoundId = "rbxassetid://295810519"
  3591. ohno.TimePosition = 1
  3592. end
  3593. if A == 2 then
  3594. ohno.SoundId = "rbxassetid://488472970"
  3595. ohno.TimePosition = 2
  3596. end
  3597. if A == 3 then
  3598. ohno.SoundId = "rbxassetid://917045199"
  3599. ohno.TimePosition = 3
  3600. end
  3601. if A == 4 then
  3602. ohno.SoundId = "rbxassetid://324205173"
  3603. ohno.TimePosition = 1
  3604. end
  3605. if A == 5 then
  3606. ohno.SoundId = "rbxassetid://376134741"
  3607. ohno.TimePosition = 8
  3608. end
  3609. if A == 6 then
  3610. ohno.SoundId = "rbxassetid://164147183"
  3611. ohno.TimePosition = 0
  3612. end
  3613. if A == 7 then
  3614. ohno.SoundId = "rbxassetid://825526716"
  3615. ohno.TimePosition = 1
  3616. end
  3617. if A == 8 then
  3618. ohno.SoundId = "rbxassetid://185460366"
  3619. ohno.TimePosition = 0
  3620. end
  3621. if A == 9 then
  3622. ohno.SoundId = "rbxassetid://273319633"
  3623. ohno.TimePosition = 1
  3624. end
  3625. if A == 10 then
  3626. ohno.SoundId = "rbxassetid://506212392"
  3627. ohno.TimePosition = 2
  3628. end
  3629. if A == 11 then
  3630. ohno.SoundId = "rbxassetid://708297448"
  3631. ohno.TimePosition = 4
  3632. end
  3633. if A == 12 then
  3634. ohno.SoundId = "rbxassetid://497199103"
  3635. ohno.TimePosition = 9
  3636. end
  3637. if A == 13 then
  3638. ohno.SoundId = "rbxassetid://152833989"
  3639. ohno.TimePosition = 1
  3640. end
  3641. ohno:Play()
  3642. for i = 0,100,0.1 do
  3643. swait()
  3644. CameraEnshaking(2, 3)
  3645. ohno.Parent = hed
  3646. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3647. end
  3648. attack = false
  3649. ohno:Stop()
  3650. Character.Head.face.Texture = "rbxassetid://620619801"
  3651. hum.WalkSpeed = 16
  3652. end
  3653.  
  3654. function Power_Burst()
  3655. hum.WalkSpeed = 4
  3656. attack = true
  3657. Cso("163619849", Handle, 10, 1.35)
  3658. for i = 0,4.3,0.1 do
  3659. swait()
  3660. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3663. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3664. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3665. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3666. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3667. end
  3668. CameraEnshaking(2.5, 20)
  3669. Cso("539294959", Handle, 10, .9)
  3670. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3671. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3672. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3673. for i = 0,3,0.1 do
  3674. swait()
  3675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3679. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3681. end
  3682. hum.WalkSpeed = 16
  3683. attack = false
  3684. end
  3685.  
  3686. function Eruption2()
  3687. attack = true
  3688. hum.WalkSpeed = 2
  3689. hum.JumpPower = 0
  3690. for i = 0,7,0.1 do
  3691. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3692. swait()
  3693. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3694. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3701. end
  3702. CreateSound("144699494", tors, 10, 1)
  3703. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3704. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3705. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3706. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3707. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3708. coroutine.resume(coroutine.create(function()
  3709. for i = 0,1.8,0.1 do
  3710. swait()
  3711. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3712. end
  3713. for i = 0,1.8,0.1 do
  3714. swait()
  3715. hum.CameraOffset = Vector3.new(0,0,0)
  3716. end
  3717. end))
  3718. local vel2 = Instance.new("BodyVelocity",tors)
  3719. vel2.Velocity = Vector3.new(0,55,0)
  3720. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3721. for i = 0,4,0.1 do
  3722. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3723. swait()
  3724. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3725. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3732. end
  3733. hum.WalkSpeed = 16
  3734. vel2:Destroy()
  3735. hum.JumpPower = 50
  3736. attack = false
  3737. end
  3738.  
  3739. function Magic_Bombs()
  3740. attack = true
  3741. hum.WalkSpeed = 0
  3742. local GYRO = IT("BodyGyro",root)
  3743. GYRO.D = 100
  3744. GYRO.P = 2000
  3745. GYRO.MaxTorque = VT(0,4000000,0)
  3746. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3747. for i = 0,3.6,0.1 do
  3748. swait()
  3749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3752. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3755. end
  3756. CameraEnshaking(1, 6)
  3757. GYRO:Destroy()
  3758. Cso("588734356", Handle, 10, 1.05)
  3759. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3760. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3761. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3762. for i = 0,2,0.1 do
  3763. swait()
  3764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3767. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3770. end
  3771. local GYRO = IT("BodyGyro",root)
  3772. GYRO.D = 100
  3773. GYRO.P = 2000
  3774. GYRO.MaxTorque = VT(0,4000000,0)
  3775. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3776. for i = 0,2.4,0.1 do
  3777. swait()
  3778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3781. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3784. end
  3785. GYRO:Destroy()
  3786. CameraEnshaking(1, 6)
  3787. Cso("588734356", Handle, 10, 1.05)
  3788. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3789. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3790. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3791. for i = 0,2,0.1 do
  3792. swait()
  3793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3796. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3797. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3799. end
  3800. local GYRO = IT("BodyGyro",root)
  3801. GYRO.D = 100
  3802. GYRO.P = 2000
  3803. GYRO.MaxTorque = VT(0,4000000,0)
  3804. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3805. for i = 0,2.4,0.1 do
  3806. swait()
  3807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3810. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3811. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3813. end
  3814. GYRO:Destroy()
  3815. CameraEnshaking(1, 6)
  3816. Cso("588734356", Handle, 10, 1.05)
  3817. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3818. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3819. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3820. for i = 0,2,0.1 do
  3821. swait()
  3822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3825. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3828. end
  3829. attack = false
  3830. hum.WalkSpeed = 16
  3831. end
  3832.  
  3833. function Dangerous_Field()
  3834. attack = true
  3835. hum.WalkSpeed = 0
  3836. for i = 0,10,0.1 do
  3837. swait()
  3838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3841. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3842. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3843. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3844. CameraEnshaking(1, 7)
  3845. Cso("588734356", Handle, 10, 1.2)
  3846. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3847. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3848. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3849. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3850. end
  3851. attack = false
  3852. hum.WalkSpeed = 16
  3853. end
  3854. function Field()
  3855. attack = true
  3856. hum.WalkSpeed = 0
  3857. for i = 0,10,0.1 do
  3858. swait()
  3859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3862. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3865. CameraEnshaking(1, 7)
  3866. Cso("588734356", Handle, 10, 1.2)
  3867. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3868. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3869. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3870. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3871. end
  3872. attack = false
  3873. hum.WalkSpeed = 16
  3874. end
  3875. function Shockwave()
  3876. attack = true
  3877. hum.WalkSpeed = 0
  3878. for i = 0,4,0.1 do
  3879. swait()
  3880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3886. end
  3887. coroutine.resume(coroutine.create(function()
  3888. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3889. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3890. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3891. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3892. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3893. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3894. CameraEnshaking(1, 7)
  3895. wait(0.05)
  3896. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3897. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3898. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3899. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3900. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3901. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3902. CameraEnshaking(1, 7)
  3903. wait(0.05)
  3904. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3905. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3907. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3908. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3909. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3910. CameraEnshaking(1, 7)
  3911. wait(0.05)
  3912. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3914. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3915. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3916. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3917. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3918. CameraEnshaking(1, 7)
  3919. wait(0.05)
  3920. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3921. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3922. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3923. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3924. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3925. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3926. CameraEnshaking(1, 7)
  3927. wait(0.05)
  3928. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3929. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3930. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3931. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3932. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3933. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3934. CameraEnshaking(1, 7)
  3935. end))
  3936. Cso("440145223", Handle, 10, 1.05)
  3937. for i = 1,7,0.1 do
  3938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3940. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3941. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3942. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3943. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3944. end
  3945. wait(.6)
  3946. hum.WalkSpeed = 16
  3947. attack = false
  3948. end
  3949. function Pulse()
  3950. attack = true
  3951. hum.WalkSpeed = 0
  3952. local GYRO = IT("BodyGyro",root)
  3953. GYRO.D = 100
  3954. GYRO.P = 2000
  3955. GYRO.MaxTorque = VT(0,4000000,0)
  3956. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3957. for i = 0,4,0.1 do
  3958. swait()
  3959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3963. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3965. end
  3966. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3967. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3968. CameraEnshaking(1, 25)
  3969. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3970. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3971. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3973. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3975. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3976. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3977. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3978. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3979. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3981. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3982. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3983. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3984. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3985. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3986. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3987. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3988. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3989. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3990. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3991. Cso("440145223", Handle, 10, 1.05)
  3992. GYRO:Destroy()
  3993. for i = 1,2,0.1 do
  3994. swait()
  3995. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4002. end
  4003. hum.WalkSpeed = 16
  4004. attack = false
  4005. end
  4006.  
  4007. function Technobeam()
  4008. attack = true
  4009. hum.WalkSpeed = 3.01
  4010. for i = 0, 4, 0.1 do
  4011. swait()
  4012. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4015. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4016. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4017. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4018. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4019. end
  4020. for i = 0, 2, 0.1 do
  4021. swait()
  4022. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4028. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4029. end
  4030. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4031. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4032. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4033. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4034. CameraEnshaking(4, 5)
  4035. Cso("206049428", char, 10, 1)
  4036. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4037. if v:FindFirstChild("Head") then
  4038. Eviscerate(v)
  4039. end
  4040. end
  4041. for i = 0, 2, 0.1 do
  4042. swait()
  4043. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4048. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4049. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4050. end
  4051. hum.WalkSpeed = 16
  4052. attack = false
  4053. end
  4054.  
  4055. function Painful_Stomp2()
  4056. attack = true
  4057. for i = 0,5.2,0.1 do
  4058. swait()
  4059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4062. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4063. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4065. end
  4066. CreateSound("331666100", char, 10, 1)
  4067. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4068. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4069. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4070. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4071. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4072. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4073. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4074. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4075. if v:FindFirstChild("Head") then
  4076. Eviscerate(v)
  4077. end
  4078. end
  4079. coroutine.resume(coroutine.create(function()
  4080. for i = 0,2.8,0.1 do
  4081. swait()
  4082. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4083. end
  4084. for i = 0,1.8,0.1 do
  4085. swait()
  4086. hum.CameraOffset = Vector3.new(0,0,0)
  4087. end
  4088. end))
  4089. for i = 0,3.7,0.1 do
  4090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4094. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4095. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4096. end
  4097. wait(.6)
  4098. attack = false
  4099. end
  4100.  
  4101. function Painful_Stomp()
  4102. attack = true
  4103. for i = 0,5.2,0.1 do
  4104. swait()
  4105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4108. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4111. end
  4112. CreateSound("331666100", char, 10, 1)
  4113. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4114. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4115. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4116. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4117. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4118. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4119. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4120. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4121. if v:FindFirstChild("Head") then
  4122. Eviscerate(v)
  4123. end
  4124. end
  4125. coroutine.resume(coroutine.create(function()
  4126. for i = 0,2.8,0.1 do
  4127. swait()
  4128. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4129. end
  4130. for i = 0,1.8,0.1 do
  4131. swait()
  4132. hum.CameraOffset = Vector3.new(0,0,0)
  4133. end
  4134. end))
  4135. for i = 0,3.7,0.1 do
  4136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4138. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4139. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4140. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4142. end
  4143. wait(.6)
  4144. attack = false
  4145. end
  4146.  
  4147.  
  4148. function LAZER()
  4149. attack = true
  4150. hum.WalkSpeed = 0.03
  4151. for i = 0,4,0.1 do
  4152. swait()
  4153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4159. end
  4160. LAZOR:Play()
  4161. local GYRO = IT("BodyGyro",root)
  4162. GYRO.D = 100
  4163. GYRO.P = 2000
  4164. GYRO.MaxTorque = VT(0,4000000,0)
  4165. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4166. repeat
  4167. swait(2)
  4168. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4169. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4170. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4171. LAZOR.Parent = ra
  4172. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4173. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4174. CameraEnshaking(1, 7)
  4175. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4176. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4177. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4178. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4179. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4180. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4181. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4182. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4183. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4184. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4185. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4186. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4187. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4188. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4189. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4190. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4191. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4192. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4193. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4194. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4195. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4196. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4197. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4198. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4199. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4200. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4201. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4202. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4203. until LAZOR.Playing == false
  4204. GYRO:Destroy()
  4205. hum.WalkSpeed = 16
  4206. attack = false
  4207. end
  4208. function new()
  4209. attack = true
  4210. hum.WalkSpeed = 0.03
  4211. for i = 0,4,0.1 do
  4212. swait()
  4213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4219. end
  4220. LAZOR:Play()
  4221. local GYRO = IT("BodyGyro",root)
  4222. GYRO.D = 100
  4223. GYRO.P = 2000
  4224. GYRO.MaxTorque = VT(0,4000000,0)
  4225. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4226. repeat
  4227. swait(2)
  4228. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4229. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4230. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4231. LAZOR.Parent = ra
  4232. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4233. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4234. CameraEnshaking(1, 7)
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4248. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4249. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4250. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4251. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4252. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4253. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4254. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4255. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4256. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4257. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4258. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4259. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4260. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4262. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4263. until LAZOR.Playing == false
  4264. GYRO:Destroy()
  4265. hum.WalkSpeed = 16
  4266. attack = false
  4267. end
  4268. function Spirit_Beam()
  4269. attack = true
  4270. hum.WalkSpeed = 0
  4271. local GYRO = IT("BodyGyro",root)
  4272. GYRO.D = 100
  4273. GYRO.P = 2000
  4274. GYRO.MaxTorque = VT(0,4000000,0)
  4275. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4276. for i = 0,5,0.1 do
  4277. swait()
  4278. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4281. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4285. end
  4286. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4287. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4288. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4289. local beam = Instance.new("Part", workspace)
  4290. beam.BrickColor = BrickColor.new("Fog")
  4291. beam.FormFactor = "Custom"
  4292. beam.Material = "Neon"
  4293. beam.Transparency = 0.5
  4294. beam.Anchored = true
  4295. beam.Locked = true
  4296. beam.CanCollide = false
  4297. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4298. beam.Size = Vector3.new(1.05, 1.05, distance)
  4299. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4300. game:GetService("Debris"):AddItem(beam, 0.14)
  4301. local sound = Instance.new('Sound',Handle)
  4302. sound.SoundId = 'rbxassetid://588697948'
  4303. sound.Volume = 7
  4304. sound.EmitterSize = 40
  4305. sound.MaxDistance = 450
  4306. sound:Play()
  4307. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4308. GYRO:Destroy()
  4309. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4310. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4311. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4312. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4313. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4314. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4315. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4316. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4317. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4318. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4319. wait(0.3)
  4320. attack = false
  4321. hum.WalkSpeed = 16
  4322. ref:Destroy()
  4323. end
  4324. function Distort()
  4325. attack = true
  4326. hum.WalkSpeed = 0
  4327. local pos = root.Position
  4328. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4329. Cso("261227592", tors, 10, 0.85)
  4330. for i = 1,2.5,0.1 do
  4331. swait()
  4332. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4333. end
  4334. attack = false
  4335. hum.WalkSpeed = 8
  4336. end
  4337. function Ancient_Rage()
  4338. attack = true
  4339. hum.WalkSpeed = 4
  4340. Cso("135017578", tors, 10, 1.05)
  4341. for i = 1,14,0.1 do
  4342. swait()
  4343. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4349. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4350. if v:FindFirstChild("Head") then
  4351. Eviscerate(v)
  4352. end
  4353. end
  4354. end
  4355. attack = false
  4356. hum.WalkSpeed = 16
  4357. end
  4358. function Ancient_Ragu()
  4359. attack = true
  4360. hum.WalkSpeed = 4
  4361. Cso("1028044973", tors, 10, 1.05)
  4362. for i = 1,14,0.1 do
  4363. swait()
  4364. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4370. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4371. if v:FindFirstChild("Head") then
  4372. Eviscerate(v)
  4373. end
  4374. end
  4375. end
  4376. attack = false
  4377. hum.WalkSpeed = 16
  4378. end
  4379. function TTTTTTTTTTGaunt()
  4380. attack = true
  4381. hum.WalkSpeed = 0
  4382. sex:Play()
  4383. repeat
  4384. swait()
  4385. sex.Parent = tors
  4386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4390. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4391. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4392. until sex.Playing == false
  4393. attack = false
  4394. hum.WalkSpeed = 16
  4395. end
  4396. function TTTTTTTTTTTaunt()
  4397. attack = true
  4398. hum.WalkSpeed = 0
  4399. DTAUNT:Play()
  4400. repeat
  4401. swait()
  4402. DTAUNT.Parent = tors
  4403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4407. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4408. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4409. until DTAUNT.Playing == false
  4410. attack = false
  4411. hum.WalkSpeed = 16
  4412. end
  4413.  
  4414. function Taunt3()
  4415. attack = true
  4416. hum.WalkSpeed = 0
  4417. newnoob:Play()
  4418. repeat
  4419. swait()
  4420. newnoob.Parent = tors
  4421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4425. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4426. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4427. until newnoob.Playing == false
  4428. attack = false
  4429. hum.WalkSpeed = 16
  4430. end
  4431.  
  4432.  
  4433. function Multi_Bombs()
  4434. attack = true
  4435. hum.WalkSpeed = 3.01
  4436. for i = 0,3,0.1 do
  4437. swait()
  4438. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4439. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4442. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4444. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4446. end
  4447. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4448. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4449. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4450. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4451. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4452. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4453. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4454. CreateSound("142070127", tors, 10, 1)
  4455. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4456. for i = 0,1,0.1 do
  4457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4459. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4461. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4462. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4463. end
  4464. for i = 0,2,0.1 do
  4465. swait()
  4466. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4467. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4470. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4472. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4473. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4474. end
  4475. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4476. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4477. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4478. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4479. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4480. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4481. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4482. CreateSound("142070127", tors, 10, 1)
  4483. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4484. for i = 0,1,0.1 do
  4485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4487. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4489. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4490. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4491. end
  4492. for i = 0,2,0.1 do
  4493. swait()
  4494. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4495. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4498. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4502. end
  4503. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4504. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4505. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4506. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4507. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4508. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4509. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4510. CreateSound("142070127", tors, 10, 1)
  4511. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4512. for i = 0,1,0.1 do
  4513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4515. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4517. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4518. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4519. end
  4520. wait(.6)
  4521. attack = false
  4522. hum.WalkSpeed = 16
  4523. end
  4524.  
  4525. function Universal_Crush()
  4526. attack = true
  4527. for i = 0,5.2,0.05 do
  4528. swait()
  4529. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4530. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4537. end
  4538. CreateSound("331666100", tors, 10, 1)
  4539. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4540. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4541. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4542. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4543. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4544. coroutine.resume(coroutine.create(function()
  4545. for i = 0,1.8,0.1 do
  4546. swait()
  4547. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4548. end
  4549. for i = 0,1.8,0.1 do
  4550. swait()
  4551. hum.CameraOffset = Vector3.new(0,0,0)
  4552. end
  4553. end))
  4554. for i = 1,4.7,0.1 do
  4555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4557. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4558. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4559. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4561. end
  4562. wait(.6)
  4563. attack = false
  4564. end
  4565.  
  4566. function HAAH()
  4567. attack = true
  4568. hum.WalkSpeed = 0
  4569. Cso("300208779", hed, 10, 1)
  4570. for i = 0,9,0.1 do
  4571. swait()
  4572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4574. if Mrandom(1,15) == 1 then
  4575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4576. end
  4577. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4578. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4581. end
  4582. attack = false
  4583. hum.WalkSpeed = 16
  4584. end
  4585. function again()
  4586. attack = true
  4587. hum.WalkSpeed = 0
  4588. ITAUNT:Play()
  4589. repeat
  4590. swait()
  4591. ITAUNT.Parent = tors
  4592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4593. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4594. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4595. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4596. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4598. until ITAUNT.Playing == false
  4599. attack = false
  4600. hum.WalkSpeed = 16
  4601. end
  4602. function LunarSpin()
  4603. attack = true
  4604. hum.WalkSpeed = 0
  4605. for i = 0,17,0.05 do
  4606. CameraEnshaking(1, 5)
  4607. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4608. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4609. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4610. swait()
  4611. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4612. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4613. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4614. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4615. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4616. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4617. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4618. end
  4619. hum.WalkSpeed = 16
  4620. attack = false
  4621. end
  4622. function Decapitate()
  4623. local target = nil
  4624. local targettorso = nil
  4625. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4626. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4627. target = mouse.Target.Parent.Humanoid
  4628. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4629. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4630. end
  4631. end
  4632. if target ~= nil then
  4633. targettorso.Anchored = true
  4634. attack = true
  4635. hum.WalkSpeed = 0
  4636. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4637. for i = 0,4.2,0.1 do
  4638. swait()
  4639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4641. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4642. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4643. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4644. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4645. end
  4646. local ModelHead01 = New("Model", char, "", {})
  4647. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4648. local Head01 = targethead:Clone()
  4649. targethead.Transparency = 1
  4650. Head01.Parent = ModelHead01
  4651. local weldHead01 = Instance.new("Weld")
  4652. weldHead01.Parent = Head01
  4653. weldHead01.Part0 = targethead
  4654. weldHead01.Part1 = Head01
  4655. weldHead01.C1 = CFrame.new(0, 0, 0)
  4656. targethead.face:Remove()
  4657. weldHead01.Part0 = ra
  4658. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4659. targettorso:BreakJoints()
  4660. CreateSound("314390675", targettorso, 5, .7)
  4661. for i = 0,3.2,0.1 do
  4662. swait()
  4663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4669. end
  4670. for i = 0,4.2,0.1 do
  4671. swait()
  4672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4676. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4678. end
  4679. CreateSound("541909763", targettorso, 5, .8)
  4680. weldHead01:Destroy()
  4681. Head01.CanCollide = true
  4682. local bodyVelocity2 = Create("BodyVelocity")({
  4683. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4684. P = 5000,
  4685. maxForce = Vector3.new(8000, 8000, 8000),
  4686. Parent = Head01
  4687. })
  4688. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4689. for i = 0,6.2,0.1 do
  4690. swait()
  4691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4695. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4697. end
  4698. targettorso.Anchored = false
  4699. attack = false
  4700. hum.WalkSpeed = 16
  4701. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4702. end
  4703. end
  4704. function BalanceSpin()
  4705. attack = true
  4706. hum.WalkSpeed = 2
  4707. for i = 0,17,0.07 do
  4708. CameraEnshaking(1, 5)
  4709. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4710. swait()
  4711. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4712. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4713. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4718. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4719. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4720. end
  4721. hum.WalkSpeed = 16
  4722. attack = false
  4723. end
  4724.  
  4725. function lolik()
  4726. attack = true
  4727. hum.WalkSpeed = 0
  4728. pop:Play()
  4729. repeat
  4730. pop.Parent = tors
  4731. swait()
  4732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4734. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4735. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4736. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4737. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4738. until pop.Playing == false
  4739. attack = false
  4740. hum.WalkSpeed = 16
  4741. end
  4742.  
  4743. function BARK()
  4744. attack = true
  4745. hum.WalkSpeed = 0
  4746. BATAUNT:Play()
  4747. repeat
  4748. BATAUNT.Parent = tors
  4749. swait()
  4750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4752. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4753. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4754. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4755. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4756. until BATAUNT.Playing == false
  4757. attack = false
  4758. hum.WalkSpeed = 16
  4759. end
  4760.  
  4761. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4762. local NSound = nil
  4763. coroutine.resume(coroutine.create(function()
  4764. NSound = Instance.new("Sound", PARENT)
  4765. NSound.Volume = VOLUME
  4766. NSound.Pitch = PITCH
  4767. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4768. swait()
  4769. NSound:play()
  4770. game:GetService("Debris"):AddItem(NSound, 10)
  4771. end))
  4772. return NSound
  4773. end
  4774. function nope()
  4775. attack = true
  4776. hum.WalkSpeed = 0
  4777. NOTAUNT:Play()
  4778. repeat
  4779. NOTAUNT.Parent = tors
  4780. swait()
  4781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4783. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4784. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4785. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4786. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4787. until NOTAUNT.Playing == false
  4788. attack = false
  4789. hum.WalkSpeed = 16
  4790. end
  4791. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4792. local NSound = nil
  4793. coroutine.resume(coroutine.create(function()
  4794. NSound = Instance.new("Sound", PARENT)
  4795. NSound.Volume = VOLUME
  4796. NSound.Pitch = PITCH
  4797. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4798. swait()
  4799. NSound:play()
  4800. game:GetService("Debris"):AddItem(NSound, 10)
  4801. end))
  4802. return NSound
  4803. end
  4804. function Anime_Splosion()
  4805. attack = true
  4806. for i = 0,2,0.05 do
  4807. swait()
  4808. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4809. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4813. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4814. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4816. end
  4817. CreateSound("331666100", tors, 10, 1)
  4818. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4819. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4820. CameraEnshaking(1.5, 10)
  4821. for i = 1,2,0.1 do
  4822. swait()
  4823. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4824. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4825. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4828. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4829. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4830. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4832. end
  4833. wait(.6)
  4834. attack = false
  4835. end
  4836. corrupted = false
  4837. function Bark_Splosion()
  4838. attack = true
  4839. for i = 0,2,0.05 do
  4840. swait()
  4841. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4842. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4849. end
  4850. CreateSound("331666100", tors, 10, 1)
  4851. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4852. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4853. CameraEnshaking(1.5, 10)
  4854. for i = 1,2,0.1 do
  4855. swait()
  4856. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4857. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4858. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4861. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4862. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4863. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4865. end
  4866. wait(.6)
  4867. attack = false
  4868. end
  4869. corrupted = false
  4870.  
  4871. function Taunt1000()
  4872. attack = true
  4873. hum.WalkSpeed = 0
  4874. for i = 0, 9, 0.1 do
  4875. swait()
  4876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4878. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4879. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4880. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4881. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4882. end
  4883. attack = false
  4884. hum.WalkSpeed = 16
  4885. end
  4886.  
  4887. function Pixel_Corrupt()
  4888. attack = true
  4889. corrupted = true
  4890. for i = 0,3,0.05 do
  4891. swait()
  4892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4894. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4895. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4896. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4901. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4904. end
  4905. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4906. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4907. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4908. CreateSound("331666100", refa, 10, 1)
  4909. CameraEnshaking(1.5, 10)
  4910. coroutine.resume(coroutine.create(function()
  4911. for i = 1,20,0.1 do
  4912. swait(5)
  4913. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4914. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4915. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4916. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4917. CreateSound("331666100", refa, 10, 1)
  4918. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4919. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4920. end
  4921. refa:Destroy()
  4922. corrupted = false
  4923. end))
  4924. for i = 1,2.5,0.1 do
  4925. swait()
  4926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4930. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4931. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4932. end
  4933. wait(.3)
  4934. attack = false
  4935. end
  4936.  
  4937. function FearMe()
  4938. attack = true
  4939. hum.WalkSpeed = 0
  4940. so:Play()
  4941. repeat
  4942. swait()
  4943. so.Parent = tors
  4944. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4946. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4947. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4948. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4949. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4950. until so.Playing == false
  4951. attack = false
  4952. hum.WalkSpeed = 16
  4953. end
  4954.  
  4955. function heregoes()
  4956. attack = true
  4957. hum.WalkSpeed = 0
  4958. Cso("134978657", hed, 10, 1)
  4959. for i = 0,9,0.1 do
  4960. swait()
  4961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4963. if Mrandom(1,15) == 1 then
  4964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4965. end
  4966. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4967. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4968. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4969. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4970. end
  4971. attack = false
  4972. hum.WalkSpeed = 16
  4973. end
  4974. function again()
  4975. attack = true
  4976. hum.WalkSpeed = 0
  4977. ITAUNT:Play()
  4978. repeat
  4979. swait()
  4980. ITAUNT.Parent = tors
  4981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4982. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4983. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4984. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4985. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4987. until ITAUNT.Playing == false
  4988. attack = false
  4989. hum.WalkSpeed = 16
  4990. end
  4991.  
  4992. function thing()
  4993. attack = true
  4994. timetofly = false
  4995. hum.WalkSpeed = 0.05
  4996. Character.Head.face.Texture = "rbxassetid://705269463"
  4997. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4998. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4999. Humanoid.JumpPower = 0
  5000. for i = 0,300,0.1 do --thatsalongtime
  5001. swait()
  5002. CameraEnshaking(1, 7)
  5003. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5004. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5005. root.Velocity = root.CFrame.lookVector * 225
  5006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5008. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5012. end
  5013. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5014. attack = false
  5015. Humanoid.JumpPower = 50
  5016. Character.Head.face.Texture = "rbxassetid://620619801"
  5017. hum.WalkSpeed = 16
  5018. wait(45)
  5019. timetofly = true
  5020. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5021. end
  5022.  
  5023. function DANCEFORME()
  5024. attack = true
  5025. Character.Head.face.Texture = "rbxassetid://183225545"
  5026. MERKIO:Play()
  5027. repeat
  5028. for i = 0,0.7,0.2 do
  5029. swait()
  5030. MERKIO.Parent = tors
  5031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5033. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5034. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5035. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5037. end
  5038. for i = 0,0.7,0.2 do
  5039. swait()
  5040. MERKIO.Parent = tors
  5041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5047. end
  5048. until MERKIO.Playing == false
  5049. MERKIO:Stop()
  5050. Character.Head.face.Texture = "rbxassetid://620619801"
  5051. attack = false
  5052. hum.WalkSpeed = 16
  5053. end
  5054.  
  5055. function HAA55() --ik
  5056. attack = true
  5057. hum.WalkSpeed = 1.01
  5058. Character.Head.face.Texture = "rbxassetid://111523405"
  5059. CreateSound("1395854043", hed, 10, 1)
  5060. for i = 0,14,0.1 do
  5061. swait()
  5062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5066. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5067. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5068. end
  5069. attack = false
  5070. Character.Head.face.Texture = "rbxassetid://620619801"
  5071. hum.WalkSpeed = 16
  5072. end
  5073.  
  5074. function DistortThem()
  5075. CanUse = false
  5076. local HIT = tors.Touched:Connect(function(hit)
  5077. Kill(hit.Parent)
  5078. end)
  5079. for i = 1, 350 do
  5080. swait()
  5081. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5082. CreateSound("333430981", hed, 1.5, 1)
  5083. RA.Parent = ra
  5084. LA.Parent = la
  5085. FT.Parent = tors
  5086. RL.Parent = rl
  5087. LL.Parent = ll
  5088. for _,v in next, char:GetDescendants() do
  5089. if(v:IsA'DataModelMesh')then
  5090. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5091. end
  5092. end
  5093. end
  5094. FT.Parent = nil
  5095. RA.Parent = nil
  5096. LA.Parent = nil
  5097. RL.Parent = nil
  5098. LL.Parent = nil
  5099. for _,v in next, char:GetDescendants() do
  5100. if(v:IsA'DataModelMesh')then
  5101. v.Offset = Vector3.new(0,0,0)
  5102. end
  5103. end
  5104. HIT:Disconnect()
  5105. wait(3.5)
  5106. CanUse = true
  5107. end
  5108.  
  5109. function targett()
  5110. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5111. TargetSelect(mouse.Target.Parent)
  5112. CreateSound("743521450", char, 1, .8)
  5113. end
  5114. end
  5115.  
  5116. function un_fun()
  5117. attack = true
  5118. hum.WalkSpeed = 0
  5119. BTAUNT:Play()
  5120. repeat
  5121. swait()
  5122. BTAUNT.Parent = tors
  5123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5124. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5125. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5126. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5127. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5128. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5129. until BTAUNT.Playing == false
  5130. attack = false
  5131. hum.WalkSpeed = 16
  5132. end
  5133. function thisisit()
  5134. attack = true
  5135. hum.WalkSpeed = 0
  5136. STAUNT:Play()
  5137. repeat
  5138. swait()
  5139. STAUNT.Parent = tors
  5140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5141. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5143. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5144. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5146. until STAUNT.Playing == false
  5147. attack = false
  5148. hum.WalkSpeed = 16
  5149. end
  5150. function PENIS()
  5151. attack = true
  5152. hum.WalkSpeed = 0
  5153. NOSOUND:Play()
  5154. repeat
  5155. swait()
  5156. NOSOUND.Parent = tors
  5157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5161. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5163. until NOSOUND.Playing == false
  5164. attack = false
  5165. hum.WalkSpeed = 16
  5166. end
  5167. function Exploit()
  5168. exploitable = false
  5169. Cso("907332670", tors, 10, 1.05)
  5170. coroutine.resume(coroutine.create(function()
  5171. for i = 1,20,0.1 do
  5172. swait()
  5173. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5174. end
  5175. Cso("12222030", tors, 10, 1.05)
  5176. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5177. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5178. if v:FindFirstChild("Head") then
  5179. Eviscerate(v)
  5180. SoulSteal(v)
  5181. end
  5182. end
  5183. wait(15)
  5184. exploitable = true
  5185. end))
  5186. end
  5187. function wutdefaq()
  5188. attack = true
  5189. hum.WalkSpeed = 0
  5190. WTF:Play()
  5191. repeat
  5192. swait()
  5193. WTF.Parent = tors
  5194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5195. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5196. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5197. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5198. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5200. until STAUNT.Playing == false
  5201. attack = false
  5202. hum.WalkSpeed = 16
  5203. end
  5204. function Exploit()
  5205. exploitable = false
  5206. Cso("135017578", tors, 10, 1.05)
  5207. coroutine.resume(coroutine.create(function()
  5208. for i = 1,20,0.1 do
  5209. swait()
  5210. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5211. end
  5212. Cso("160718677", tors, 10, 1.05)
  5213. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5214. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5215. if v:FindFirstChild("Head") then
  5216. Eviscerate(v)
  5217. SoulSteal(v)
  5218. end
  5219. end
  5220. wait(15)
  5221. exploitable = true
  5222. end))
  5223. end
  5224. function ASCENTION()
  5225. attack = true
  5226. hum.WalkSpeed = 0
  5227. Cso("987502413", tors, 10, 1.05)
  5228. local vel2 = Instance.new("BodyVelocity",tors)
  5229. vel2.Velocity = Vector3.new(0,30,0)
  5230. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5231. for i = 0,20,0.1 do
  5232. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5233. swait()
  5234. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5235. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5236. CameraEnshaking(1, 4)
  5237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5243. end
  5244. hum.WalkSpeed = 16
  5245. vel2:Destroy()
  5246. attack = false
  5247. end
  5248.  
  5249. function Taunt1()
  5250. attack = true
  5251. hum.WalkSpeed = 3.01
  5252. Cso("1535994137", hed, 10, 1)
  5253. for i = 0, 9, 0.1 do
  5254. swait()
  5255. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5260. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5261. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5262. end
  5263. hum.WalkSpeed = 16
  5264. attack = false
  5265. end
  5266.  
  5267. function Destruction()
  5268. attack = true
  5269. local Ring1 = Instance.new("Part", char)
  5270. Ring1.Anchored = true
  5271. Ring1.BrickColor = maincolor
  5272. Ring1.CanCollide = false
  5273. Ring1.FormFactor = 3
  5274. Ring1.Name = "Ring"
  5275. Ring1.Material = "Neon"
  5276. Ring1.Size = Vector3.new(1, 0.05, 1)
  5277. Ring1.Transparency = 1
  5278. Ring1.TopSurface = 0
  5279. Ring1.BottomSurface = 0
  5280. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5281. Ring1Mesh.MeshType = "Brick"
  5282. Ring1Mesh.Name = "SizeMesh"
  5283. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5284. local InnerRing1 = Ring1:Clone()
  5285. InnerRing1.Parent = char
  5286. InnerRing1.Transparency = 0
  5287. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5288. InnerRing1.Size = Vector3.new(1, 1, 1)
  5289. local InnerRing1Mesh = InnerRing1.SizeMesh
  5290. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5291. InnerRing1Mesh.MeshType = "Sphere"
  5292. Ring1:Destroy()
  5293. for i = 0, 5, 0.1 do
  5294. swait()
  5295. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5296. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5301. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5302. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5303. root.CFrame = FaceMouse()[1]
  5304. end
  5305. InnerRing1.Transparency = 1
  5306. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5307. CreateSound("294188875", char, 2.3, 1)
  5308. local a = IT("Part", char)
  5309. a.Name = "Direction"
  5310. a.Anchored = true
  5311. a.BrickColor = maincolor
  5312. a.Material = "Neon"
  5313. a.Transparency = 0
  5314. a.Shape = "Cylinder"
  5315. a.CanCollide = false
  5316. local a2 = IT("Part", char)
  5317. a2.Name = "Direction"
  5318. a2.Anchored = true
  5319. a2.BrickColor = maincolor
  5320. a2.Color = maincolor.Color
  5321. a2.Material = "Neon"
  5322. a2.Transparency = 0.5
  5323. a2.Shape = "Cylinder"
  5324. a2.CanCollide = false
  5325. local ba = IT("Part", char)
  5326. ba.Name = "HitDirect"
  5327. ba.Anchored = true
  5328. ba.BrickColor = maincolor
  5329. ba.Material = "Neon"
  5330. ba.Transparency = 1
  5331. ba.CanCollide = false
  5332. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5333. local ignore = char
  5334. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5335. a.BottomSurface = 10
  5336. a.TopSurface = 10
  5337. a2.BottomSurface = 10
  5338. a2.TopSurface = 10
  5339. local distance = (InnerRing1.CFrame.p - position).magnitude
  5340. a.Size = Vector3.new(distance, 1, 1)
  5341. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5342. a2.Size = Vector3.new(distance, 1, 1)
  5343. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5344. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5345. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5346. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5347. game:GetService("Debris"):AddItem(a, 20)
  5348. game:GetService("Debris"):AddItem(a2, 20)
  5349. game:GetService("Debris"):AddItem(ba, 20)
  5350. local msh = Instance.new("SpecialMesh", a)
  5351. msh.MeshType = "Sphere"
  5352. msh.Scale = Vector3.new(1, 25, 25)
  5353. local msh2 = Instance.new("SpecialMesh", a2)
  5354. msh2.MeshType = "Sphere"
  5355. msh2.Scale = Vector3.new(1, 30, 30)
  5356. for i = 0, 10, 0.1 do
  5357. swait()
  5358. root.CFrame = FaceMouse()[1]
  5359. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5360. a2.Color = maincolor.Color
  5361. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5362. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5363. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5364. distance = (InnerRing1.CFrame.p - position).magnitude
  5365. a.Size = Vector3.new(distance, 1, 1)
  5366. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5367. a2.Size = Vector3.new(distance, 1, 1)
  5368. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5369. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5370. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5371. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5372. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5373. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5374. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5375. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5376. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5377. if v:FindFirstChild("Head") then
  5378. Eviscerate(v)
  5379. SoulSteal(v)
  5380. end
  5381. end
  5382. end
  5383. a:Destroy()
  5384. a2:Destroy()
  5385. ba:Destroy()
  5386. InnerRing1:Destroy()
  5387. attack = false
  5388. hum.CameraOffset = Vector3.new(0,0,0)
  5389. end
  5390.  
  5391. function Flame_Burst()
  5392. local target = nil
  5393. local targettorso = nil
  5394. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5395. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5396. target = mouse.Target.Parent.Humanoid
  5397. target2 = mouse.Target.Parent
  5398. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5399. end
  5400. end
  5401. if target ~= nil then
  5402. attack = true
  5403. hum.WalkSpeed = 0
  5404. for i = 0, 3.4, 0.1 do
  5405. swait()
  5406. hum.WalkSpeed = 0
  5407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5408. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5409. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5410. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5411. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5412. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5413. end
  5414. --targettorso:BreakJoints()
  5415. for i = 0, 3.4, 0.1 do
  5416. swait()
  5417. hum.WalkSpeed = 0
  5418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5419. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5420. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5421. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5422. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5423. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5424. end
  5425. for i, v in pairs(target2:GetChildren()) do
  5426. if(not char:IsAncestorOf(v))then
  5427. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5428. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5429. if(hum and hedder and hum.Health > 0)then
  5430. Eviscerate(v.Parent)
  5431. end
  5432. end
  5433. end
  5434. attack = false
  5435. hum.WalkSpeed = 16
  5436. end
  5437. end
  5438.  
  5439. function GIMME_THOSE()
  5440. attack = true
  5441. chatfunc("BURN....", BrickColor.random().Color)
  5442. for i = 0,5.2,0.1 do
  5443. swait()
  5444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5447. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5450. end
  5451. chatfunc("IN....", BrickColor.random().Color)
  5452. wait(2)
  5453. CreateSound("331666100", char, 10, 1)
  5454. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5455. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5456. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5457. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5458. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5459. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5460. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5461. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5462. if v:FindFirstChild("Head") then
  5463. Eviscerate(v)
  5464. SoulSteal(v)
  5465. end
  5466. end
  5467. coroutine.resume(coroutine.create(function()
  5468. for i = 0,2.8,0.1 do
  5469. swait()
  5470. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5471. end
  5472. for i = 0,1.8,0.1 do
  5473. swait()
  5474. hum.CameraOffset = Vector3.new(0,0,0)
  5475. end
  5476. end))
  5477. for i = 0,3.7,0.1 do
  5478. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5479. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5486. end
  5487. wait(.6)
  5488. CreateSound("907332997", hed, 10, 1)
  5489. attack = false
  5490. end
  5491.  
  5492. function Eruption()
  5493. attack = true
  5494. hum.WalkSpeed = 2
  5495. hum.JumpPower = 0
  5496. for i = 0,7,0.1 do
  5497. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5498. swait()
  5499. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5500. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5505. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5507. end
  5508. CreateSound("144699494", tors, 10, 1)
  5509. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5510. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5511. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5512. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5513. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5514. coroutine.resume(coroutine.create(function()
  5515. for i = 0,1.8,0.1 do
  5516. swait()
  5517. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5518. end
  5519. for i = 0,1.8,0.1 do
  5520. swait()
  5521. hum.CameraOffset = Vector3.new(0,0,0)
  5522. end
  5523. end))
  5524. local vel2 = Instance.new("BodyVelocity",tors)
  5525. vel2.Velocity = Vector3.new(0,55,0)
  5526. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5527. for i = 0,4,0.1 do
  5528. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5529. swait()
  5530. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5531. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5538. end
  5539. hum.WalkSpeed = 16
  5540. vel2:Destroy()
  5541. hum.JumpPower = 50
  5542. attack = false
  5543. end
  5544.  
  5545. function Solar_Flare2()
  5546. attack = true
  5547. hum.WalkSpeed = 2
  5548. hum.JumpPower = 75
  5549. hum.Jump = true
  5550. wait(0.4)
  5551. CreateSound("144699494", tors, 10, 1)
  5552. hum.JumpPower = 0
  5553. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5554. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5555. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5556. for i = 0,20,0.1 do
  5557. root.Velocity = root.CFrame.lookVector * 60
  5558. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5559. swait()
  5560. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5561. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5568. end
  5569. hum.WalkSpeed = 16
  5570. hum.JumpPower = 50
  5571. attack = false
  5572. end
  5573.  
  5574. function Solar_Flare()
  5575. attack = true
  5576. hum.WalkSpeed = 2
  5577. hum.JumpPower = 75
  5578. hum.Jump = true
  5579. wait(0.4)
  5580. CreateSound("144699494", tors, 10, 1)
  5581. hum.JumpPower = 0
  5582. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5583. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5584. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5585. for i = 0,20,0.1 do
  5586. root.Velocity = root.CFrame.lookVector * 60
  5587. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5588. swait()
  5589. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5590. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5597. end
  5598. hum.WalkSpeed = 16
  5599. hum.JumpPower = 50
  5600. attack = false
  5601. end
  5602. function dmg(dude)
  5603. if dude.Name ~= char then
  5604. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5605. local bgf = Instance.new("BodyGyro",dude.Head)
  5606. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5607. local val = Instance.new("BoolValue",dude)
  5608. val.Name = "IsHit"
  5609. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5610. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5611. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5612. partasdeff.LightEmission = .1
  5613. partasdeff.Size = NumberSequence.new(0.2)
  5614. partasdeff.Texture = "rbxassetid://771221224"
  5615. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5616. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5617. partasdeff.Transparency = bbb
  5618. partasdeff.Size = aaa
  5619. partasdeff.ZOffset = .9
  5620. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5621. partasdeff.LockedToPart = false
  5622. partasdeff.EmissionDirection = "Back"
  5623. partasdeff.Lifetime = NumberRange.new(1, 2)
  5624. partasdeff.Rate = 1000
  5625. partasdeff.Rotation = NumberRange.new(-100, 100)
  5626. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5627. partasdeff.Speed = NumberRange.new(6)
  5628. partasdeff.VelocitySpread = 10000
  5629. partasdeff.Enabled=false
  5630. partasdeff:Emit(30)
  5631. coroutine.wrap(function()
  5632. targetted = nil
  5633. swait(30)
  5634. dude:BreakJoints()
  5635. swait(5)
  5636. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5637. for i=0,1,.05 do
  5638. for a,v in pairs(dude:GetChildren()) do
  5639. if v:IsA("BasePart") then
  5640. v.Transparency = i
  5641. end
  5642. end
  5643. swait()
  5644. end
  5645. for a,v in pairs(dude:GetChildren()) do
  5646. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5647. v.ParticleEmitter.Enabled = false
  5648. end
  5649. game:service'Debris':AddItem(v,2)
  5650. end
  5651. end)()
  5652. end
  5653. end
  5654. function kdown(dd)
  5655. if dd.Name ~= char then
  5656. dd.Humanoid.PlatformStand = true
  5657. local bgf = Instance.new("BodyGyro",dd.Head)
  5658. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5659. local val = Instance.new("BoolValue",dd)
  5660. val.Name = "IsHit"
  5661. end
  5662. end
  5663. function TargetSelect(person)
  5664. local dd=coroutine.wrap(function()
  5665. if targetted ~= person then
  5666. targetted = person
  5667. img2.Size = UDim2.new(1,0,1,0)
  5668. img2.ImageTransparency = 0
  5669. img2.Position = UDim2.new(0,0,0,0)
  5670. for i = 0, 2, 0.1 do
  5671. swait()
  5672. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5673. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5674. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5675. end
  5676. end
  5677. end)
  5678. dd()
  5679. end
  5680. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5681. attack = true
  5682. hum.WalkSpeed = 0
  5683. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5684. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5685. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5686. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5687. partasdeff.LightEmission = .1
  5688. partasdeff.Size = NumberSequence.new(0.2)
  5689. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5690. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5691. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5692. partasdeff.Transparency = bbb
  5693. partasdeff.Size = aaa
  5694. partasdeff.ZOffset = .9
  5695. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5696. partasdeff.LockedToPart = false
  5697. partasdeff.EmissionDirection = "Back"
  5698. partasdeff.Lifetime = NumberRange.new(1, 2)
  5699. partasdeff.Rate = 1000
  5700. partasdeff.Rotation = NumberRange.new(-100, 100)
  5701. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5702. partasdeff.Speed = NumberRange.new(6)
  5703. partasdeff.VelocitySpread = 10000
  5704. partasdeff.Enabled=false
  5705. for i = 0, 1.4, 0.1 do
  5706. swait()
  5707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5709. if Mrandom(1,15) == 1 then
  5710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5711. end
  5712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5714. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5716. end
  5717. dmg(targetted)
  5718. partasdeff.Enabled=true
  5719. CreateSound("429400881", torsy, 10, .8)
  5720. for i = 0, 1.4, 0.1 do
  5721. swait()
  5722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5724. if Mrandom(1,15) == 1 then
  5725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5726. end
  5727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5729. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5730. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5731. end
  5732. partasdeff.Enabled=false
  5733. for i = 0, 1.4, 0.1 do
  5734. swait()
  5735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5737. if Mrandom(1,15) == 1 then
  5738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5739. end
  5740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5742. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5744. end
  5745. attack = false
  5746. hum.WalkSpeed = 16
  5747. elseif targetted.Name == "makhail07" then
  5748. for i = 0, 2.4, 0.1 do
  5749. swait()
  5750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5752. if Mrandom(1,15) == 1 then
  5753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5754. end
  5755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5757. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5759. end
  5760. for i = 0, 2.4, 0.1 do
  5761. swait()
  5762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5764. if Mrandom(1,15) == 1 then
  5765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5766. end
  5767. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5768. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5769. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5771. end
  5772. coroutine.wrap(function()
  5773. wait(2)
  5774. --partasdeff:Remove()
  5775. end)()
  5776. local sel = Mrandom(1,3)
  5777. if sel == 1 then
  5778. chatfunc("Hmhmhm, Why try?")
  5779. elseif sel == 2 then
  5780. chatfunc("Stop it that's my creator.")
  5781. elseif sel == 3 then
  5782. chatfunc("I can't do that...")
  5783. end
  5784. wait(2)
  5785. hum.WalkSpeed = 16
  5786. attack = false
  5787. elseif targetted.Name == "Salvo_Starly" then
  5788. for i = 0, 2.4, 0.1 do
  5789. swait()
  5790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5792. if Mrandom(1,15) == 1 then
  5793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5794. end
  5795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5797. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5799. end
  5800. for i = 0, 2.4, 0.1 do
  5801. swait()
  5802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5804. if Mrandom(1,15) == 1 then
  5805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5806. end
  5807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5809. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5811. end
  5812. coroutine.wrap(function()
  5813. wait(2)
  5814. --partasdeff:Remove()
  5815. end)()
  5816. local sel = Mrandom(1,3)
  5817. if sel == 1 then
  5818. chatfunc("Sorry about that.")
  5819. elseif sel == 2 then
  5820. chatfunc("H-Hello. I almost killed you.")
  5821. elseif sel == 3 then
  5822. chatfunc("OwO?")
  5823. end
  5824. wait(2)
  5825. hum.WalkSpeed = 16
  5826. attack = false
  5827. elseif targetted.Name == "Nebula_Zorua" then
  5828. for i = 0, 2.4, 0.1 do
  5829. swait()
  5830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5832. if Mrandom(1,15) == 1 then
  5833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5834. end
  5835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5837. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5839. end
  5840. for i = 0, 2.4, 0.1 do
  5841. swait()
  5842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5844. if Mrandom(1,15) == 1 then
  5845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5846. end
  5847. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5848. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5849. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5851. end
  5852. coroutine.wrap(function()
  5853. wait(2)
  5854. --partasdeff:Remove()
  5855. end)()
  5856. local sel = Mrandom(1,3)
  5857. if sel == 1 then
  5858. chatfunc("Sorry, Nebula.")
  5859. elseif sel == 2 then
  5860. chatfunc("Theres no need to harm you. Yet...")
  5861. elseif sel == 3 then
  5862. chatfunc("My mistake.")
  5863. end
  5864. wait(2)
  5865. hum.WalkSpeed = 16
  5866. attack = false
  5867. elseif targetted.Name == "KillerDarkness0105" then
  5868. for i = 0, 2.4, 0.1 do
  5869. swait()
  5870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5872. if Mrandom(1,15) == 1 then
  5873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5874. end
  5875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5877. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5879. end
  5880. for i = 0, 2.4, 0.1 do
  5881. swait()
  5882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5884. if Mrandom(1,15) == 1 then
  5885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5886. end
  5887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5889. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5891. end
  5892. coroutine.wrap(function()
  5893. wait(2)
  5894. --partasdeff:Remove()
  5895. end)()
  5896. local sel = Mrandom(1,3)
  5897. if sel == 1 then
  5898. chatfunc("Hm, Killer it's been a while.")
  5899. elseif sel == 2 then
  5900. chatfunc("No need for this.")
  5901. elseif sel == 3 then
  5902. chatfunc("Hello, sorry.")
  5903. end
  5904. wait(2)
  5905. hum.WalkSpeed = 16
  5906. attack = false
  5907. end
  5908. end
  5909. function HAAHHHHHH()
  5910. attack = true
  5911. hum.WalkSpeed = 0
  5912. Cso("300208779", hed, 10, 1)
  5913. for i = 0,9,0.1 do
  5914. swait()
  5915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5917. if Mrandom(1,15) == 1 then
  5918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5919. end
  5920. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5921. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5924. end
  5925. attack = false
  5926. hum.WalkSpeed = 16
  5927. end
  5928. -------------------------------------------------------
  5929. --End Attacks N Stuff--
  5930. -------------------------------------------------------
  5931. Sprinting = false
  5932. mouse.KeyDown:connect(function(key)
  5933. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5934. Swing = 2
  5935. hum.WalkSpeed = 38.82
  5936. Sprinting = true
  5937. end
  5938. end)
  5939. mouse.KeyUp:connect(function(key)
  5940. if string.byte(key) == 48 and attack == false then
  5941. Swing = 1
  5942. Sprinting = false
  5943. hum.WalkSpeed = 16
  5944. end
  5945. end)
  5946. mouse.KeyDown:connect(function(key)
  5947. if attack == false then
  5948. if key == 'q' and Mode == 1 then
  5949. Power_Burst()
  5950. elseif key == '1' and Mode ~= 2 then
  5951. Mode = 2
  5952. SONG = 254826701
  5953. tecks2.Text = "Evil Gloves"
  5954. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5955. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5956. for i, v in pairs(ArmourParts) do
  5957. v.BrickColor = BrickColor.new("Bright red")
  5958. v.Material = "Neon"
  5959. v.Transparency = 0
  5960. end
  5961. for i, v in pairs(NeonParts) do
  5962. maincolor = BrickColor.new("New Yeller")
  5963. v.BrickColor = maincolor
  5964. v.Material = "Neon"
  5965. v.Transparency = 0
  5966. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5967. end
  5968. for i, v in pairs(ArmourParts2) do
  5969. v.BrickColor = BrickColor.new("Bright red")
  5970. v.Material = "Neon"
  5971. v.Transparency = 0
  5972. end
  5973. for i, v in pairs(NeonParts2) do
  5974. maincolor = BrickColor.new("New Yeller")
  5975. v.BrickColor = maincolor
  5976. v.Material = "Neon"
  5977. v.Transparency = 0
  5978. end
  5979. elseif key == '1' and Mode == 2 then
  5980. resetmode()
  5981. elseif key == 't' and Mode == 1 then
  5982. Taunt()
  5983. elseif key == 'q' and Mode == 2 then
  5984. Magic_Bombs()
  5985. elseif key == 'e' and Mode == 2 then
  5986. Dangerous_Field()
  5987. elseif key == 't' and Mode == 2 then
  5988. HAAH()
  5989. end
  5990. ---------------------------------------------------------------------
  5991. if key == 'l' and Mode == 6 then
  5992. Mode = 98534
  5993. SONG = 486598641
  5994. tecks2.Text = "EDGY"
  5995. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5996. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5997. for i, v in pairs(ArmourParts) do
  5998. v.BrickColor = BrickColor.new("Really black")
  5999. v.Material = "Neon"
  6000. v.Transparency = 0
  6001. end
  6002. for i, v in pairs(NeonParts) do
  6003. maincolor = BrickColor.new("Royal purple")
  6004. v.BrickColor = maincolor
  6005. v.Material = "Neon"
  6006. v.Transparency = 0
  6007. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6008. end
  6009. for i, v in pairs(ArmourParts2) do
  6010. v.BrickColor = BrickColor.new("Really black")
  6011. v.Material = "Neon"
  6012. v.Transparency = 0
  6013. end
  6014. for i, v in pairs(NeonParts2) do
  6015. maincolor = BrickColor.new("Royal purple")
  6016. v.BrickColor = maincolor
  6017. v.Material = "Neon"
  6018. v.Transparency = 0
  6019. end
  6020. elseif key == 'q' and Mode == 98534 then
  6021. targett()
  6022. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6023. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6024. elseif key == 't' and Mode == 98534 then
  6025. HAAHHHHHH()
  6026. end
  6027. ---------------------------------------------------------------------
  6028. if key == 'm' and Mode == 1 then
  6029. Mode = pIXELATED
  6030. SONG = 853518668
  6031. tecks2.Text = "PiXeL"
  6032. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6033. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6034. for i, v in pairs(ArmourParts) do
  6035. v.BrickColor = BrickColor.new("Really black")
  6036. v.Material = "Neon"
  6037. v.Transparency = 0
  6038. end
  6039. for i, v in pairs(NeonParts) do
  6040. maincolor = BrickColor.new("Lapis")
  6041. v.BrickColor = maincolor
  6042. v.Material = "Neon"
  6043. v.Transparency = 0
  6044. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6045. end
  6046. for i, v in pairs(ArmourParts2) do
  6047. v.BrickColor = BrickColor.new("Really black")
  6048. v.Material = "Neon"
  6049. v.Transparency = 0
  6050. end
  6051. for i, v in pairs(NeonParts2) do
  6052. maincolor = BrickColor.new("Lapis")
  6053. v.BrickColor = maincolor
  6054. v.Material = "Neon"
  6055. v.Transparency = 0
  6056. end
  6057. elseif key == 'm' and Mode == pIXELATED then
  6058. resetmode()
  6059. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6060. Pixel_Corrupt()
  6061. end
  6062. ---------------------------------------------------------------------
  6063. if key == '2' and Mode ~= 3 then
  6064. Mode = 3
  6065. SONG = 235468324
  6066. tecks2.Text = "Chill"
  6067. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6068. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6069. for i, v in pairs(ArmourParts) do
  6070. v.BrickColor = BrickColor.new("Black")
  6071. v.Material = "Neon"
  6072. v.Transparency = 0
  6073. end
  6074. for i, v in pairs(NeonParts) do
  6075. maincolor = BrickColor.new("Toothpaste")
  6076. v.BrickColor = maincolor
  6077. v.Material = "Neon"
  6078. v.Transparency = 0
  6079. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6080. end
  6081. for i, v in pairs(ArmourParts2) do
  6082. v.BrickColor = BrickColor.new("Black")
  6083. v.Material = "Neon"
  6084. v.Transparency = 0
  6085. end
  6086. for i, v in pairs(NeonParts2) do
  6087. maincolor = BrickColor.new("Toothpaste")
  6088. v.BrickColor = maincolor
  6089. v.Material = "Neon"
  6090. v.Transparency = 0
  6091. end
  6092. elseif key == '2' and Mode == 3 then
  6093. resetmode()
  6094. elseif key == 't' and Mode == 3 then
  6095. un_fun()
  6096. elseif key == 'q' and Mode == 3 then
  6097. Shockwave()
  6098. end
  6099. ---------------------------------------------------------------------
  6100. if key == 'n' and Mode == 9 then
  6101. Mode = 1555
  6102. SONG = 1131624146
  6103. tecks2.Text = "Anime"
  6104. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6105. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6106. for i, v in pairs(ArmourParts) do
  6107. v.BrickColor = BrickColor.new("Black")
  6108. v.Material = "Neon"
  6109. v.Transparency = 0
  6110. end
  6111. for i, v in pairs(NeonParts) do
  6112. maincolor = BrickColor.new("Carnation pink")
  6113. v.BrickColor = maincolor
  6114. v.Material = "Neon"
  6115. v.Transparency = 0
  6116. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6117. end
  6118. for i, v in pairs(ArmourParts2) do
  6119. v.BrickColor = BrickColor.new("Black")
  6120. v.Material = "Neon"
  6121. v.Transparency = 0
  6122. end
  6123. for i, v in pairs(NeonParts2) do
  6124. maincolor = BrickColor.new("Carnation pink")
  6125. v.BrickColor = maincolor
  6126. v.Material = "Neon"
  6127. v.Transparency = 0
  6128. end
  6129. elseif key == 'k' and Mode == 1555 then
  6130. resetmode()
  6131. elseif key == 'y' and Mode == 1555 then
  6132. Field()
  6133. elseif key == 't' and Mode == 1555 then
  6134. lolik()
  6135. elseif key == 'q' and Mode == 1555 then
  6136. Pixel_Corrupt()
  6137. elseif key == 'f' and Mode == 1555 then
  6138. Anime_Splosion()
  6139. elseif key == 'z' and Mode == 1555 then
  6140. Cryo_Freeze()
  6141. elseif key == 'x' and Mode == 1555 then
  6142. Painful_Stomp2()
  6143. end
  6144. ---------------------------------------------------------------------
  6145. if key == 'm' and Mode == 2 then
  6146. Mode = 56565
  6147. SONG = 419346122
  6148. tecks2.Text = "Solar"
  6149. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6150. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6151. for i, v in pairs(ArmourParts) do
  6152. v.BrickColor = BrickColor.new("Really black")
  6153. v.Material = "Neon"
  6154. v.Transparency = 0
  6155. end
  6156. for i, v in pairs(NeonParts) do
  6157. maincolor = BrickColor.new("Deep orange")
  6158. v.BrickColor = maincolor
  6159. v.Material = "Neon"
  6160. v.Transparency = 0
  6161. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6162. end
  6163. for i, v in pairs(ArmourParts2) do
  6164. v.BrickColor = BrickColor.new("Really black")
  6165. v.Material = "Neon"
  6166. v.Transparency = 0
  6167. end
  6168. for i, v in pairs(NeonParts2) do
  6169. maincolor = BrickColor.new("Deep orange")
  6170. v.BrickColor = maincolor
  6171. v.Material = "Neon"
  6172. v.Transparency = 0
  6173. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6174. end
  6175. elseif key == 't' and Mode == 56565 then
  6176. Taunt2()
  6177. elseif key == 'c' and Mode == 56565 then
  6178. Eruption2()
  6179. elseif key == 'x' and Mode == 56565 then
  6180. Solar_Flare2()
  6181. elseif key == 'z' and Mode == 56565 then
  6182. Painful_Stomp()
  6183. end
  6184. ---------------------------------------------------------------------
  6185. if key == 'm' and Mode == 6 then
  6186. Mode = 1800
  6187. SONG = 1118967006
  6188. tecks2.Text = "Forbidden Soul"
  6189. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6190. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6191. for i, v in pairs(ArmourParts) do
  6192. v.BrickColor = BrickColor.new("Hot White")
  6193. v.Material = "Neon"
  6194. v.Transparency = 0
  6195. end
  6196. for i, v in pairs(NeonParts) do
  6197. maincolor = BrickColor.new("Really black")
  6198. v.BrickColor = maincolor
  6199. v.Material = "Neon"
  6200. v.Transparency = 0
  6201. end
  6202. for i, v in pairs(ArmourParts2) do
  6203. v.BrickColor = BrickColor.new("Hot White")
  6204. v.Material = "Neon"
  6205. v.Transparency = 0
  6206. end
  6207. for i, v in pairs(NeonParts2) do
  6208. maincolor = BrickColor.new("Really black")
  6209. v.BrickColor = maincolor
  6210. v.Material = "Neon"
  6211. v.Transparency = 0
  6212. end
  6213. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6214. elseif key == 't' and Mode == 1800 then
  6215. TTTTTTTTTTGaunt()
  6216. elseif key == 'l' and Mode == 1800 then
  6217. resetmode()
  6218. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6219. Exploit()
  6220. elseif key == 'y' and Mode == 1800 then
  6221. Ancient_Rage()
  6222. elseif key == 'r' and Mode == 1800 then
  6223. Distort()
  6224. elseif key == 'g' and Mode == 1800 then
  6225. Hell_From_Above()
  6226. elseif key == 'h' and Mode == 1800 then
  6227. Universal_Crush()
  6228. elseif key == 'j' and Mode == 1800 then
  6229. Multi_Bombs()
  6230. elseif key == 'z' and Mode == 1800 then
  6231. Eruption()
  6232. elseif key == 'x' and Mode == 1800 then
  6233. Solar_Flare()
  6234. end
  6235. ---------------------------------------------------------------------
  6236. if key == '3' and Mode ~= 4 then
  6237. Mode = 4
  6238. SONG = 595800581
  6239. tecks2.Text = "Divinity"
  6240. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6241. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6242. for i, v in pairs(ArmourParts) do
  6243. v.BrickColor = BrickColor.new("Black")
  6244. v.Material = "Neon"
  6245. v.Transparency = 0
  6246. end
  6247. for i, v in pairs(NeonParts) do
  6248. maincolor = BrickColor.new("Bright yellow")
  6249. v.BrickColor = maincolor
  6250. v.Material = "Neon"
  6251. v.Transparency = 0
  6252. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6253. end
  6254. for i, v in pairs(ArmourParts2) do
  6255. v.BrickColor = BrickColor.new("Black")
  6256. v.Material = "Neon"
  6257. v.Transparency = 0
  6258. end
  6259. for i, v in pairs(NeonParts2) do
  6260. maincolor = BrickColor.new("Bright yellow")
  6261. v.BrickColor = maincolor
  6262. v.Material = "Neon"
  6263. v.Transparency = 0
  6264. end
  6265. elseif key == '3' and Mode == 4 then
  6266. resetmode()
  6267. elseif key == 't' and Mode == 4 then
  6268. again()
  6269. elseif key == 'q' and Mode == 4 then
  6270. Pulse()
  6271. end
  6272. ---------------------------------------------------------------------
  6273. if key == 'm' and Mode == 4 then
  6274. attack = true
  6275. SONG = 1881895904
  6276. hum.WalkSpeed = 0
  6277. for i = 1,20,0.1 do
  6278. swait()
  6279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6280. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6281. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6282. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6283. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6284. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6285. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6286. end
  6287. hum.WalkSpeed = 16
  6288. attack = false
  6289. Mode = 100
  6290. tecks2.Text = "OverPowered-Divinity"
  6291. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6292. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6293. Cso("743499393", tors, 10, 1.05)
  6294. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6295. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6296. for i, v in pairs(ArmourParts) do
  6297. v.BrickColor = BrickColor.new("Really black")
  6298. v.Material = "Neon"
  6299. v.Transparency = 0.2
  6300. end
  6301. for i, v in pairs(NeonParts) do
  6302. maincolor = BrickColor.new("Deep orange")
  6303. v.BrickColor = maincolor
  6304. v.Material = "Neon"
  6305. v.Transparency = 0.5
  6306. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6307. end
  6308. for i, v in pairs(ArmourParts2) do
  6309. v.BrickColor = BrickColor.new("Really black")
  6310. v.Material = "Neon"
  6311. v.Transparency = 0.2
  6312. end
  6313. for i, v in pairs(NeonParts2) do
  6314. maincolor = BrickColor.new("Deep orange")
  6315. v.BrickColor = maincolor
  6316. v.Material = "Neon"
  6317. v.Transparency = 0.5
  6318. end
  6319. elseif key == 'm' and Mode == 100 then
  6320. resetmode()
  6321. elseif key == 'q' and Mode == 100 then
  6322. LAZER()
  6323. end
  6324. ---------------------------------------------------------------------
  6325. if key == '4' and Mode ~= 5 then
  6326. Mode = 5
  6327. SONG = 170282324
  6328. tecks2.Text = "Cyber Monarch"
  6329. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6330. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6331. for i, v in pairs(ArmourParts) do
  6332. v.BrickColor = BrickColor.new("Black")
  6333. v.Material = "Neon"
  6334. v.Transparency = 0
  6335. end
  6336. for i, v in pairs(NeonParts) do
  6337. maincolor = BrickColor.new("Really red")
  6338. v.BrickColor = maincolor
  6339. v.Material = "Neon"
  6340. v.Transparency = 0
  6341. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6342. end
  6343. for i, v in pairs(ArmourParts2) do
  6344. v.BrickColor = BrickColor.new("Black")
  6345. v.Material = "Neon"
  6346. v.Transparency = 0
  6347. end
  6348. for i, v in pairs(NeonParts2) do
  6349. maincolor = BrickColor.new("Really red")
  6350. v.BrickColor = maincolor
  6351. v.Material = "Neon"
  6352. v.Transparency = 0
  6353. end
  6354. elseif key == '4' and Mode == 5 then
  6355. resetmode()
  6356. elseif key == 'q' and Mode == 5 and exploitable == true then
  6357. Exploit()
  6358. elseif key == 't' and Mode == 5 then
  6359. PENIS()
  6360. end
  6361. ---------------------------------------------------------------------
  6362. if key == '5' and Mode ~= 6 then
  6363. Mode = 6
  6364. SONG = 1810750535
  6365. tecks2.Text = "The_Hell_Error_BR"
  6366. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6367. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6368. for i, v in pairs(ArmourParts) do
  6369. v.BrickColor = BrickColor.new("Black")
  6370. v.Material = "Metal"
  6371. v.Transparency = 0
  6372. end
  6373. for i, v in pairs(NeonParts) do
  6374. maincolor = BrickColor.new("Really red")
  6375. v.BrickColor = maincolor
  6376. v.Material = "Neon"
  6377. v.Transparency = 0
  6378. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6379. end
  6380. for i, v in pairs(ArmourParts2) do
  6381. v.BrickColor = BrickColor.new("Black")
  6382. v.Material = "Metal"
  6383. v.Transparency = 0
  6384. end
  6385. for i, v in pairs(NeonParts2) do
  6386. maincolor = BrickColor.new("Really red")
  6387. v.BrickColor = maincolor
  6388. v.Material = "Neon"
  6389. v.Transparency = 0
  6390. end
  6391. elseif key == '5' and Mode == 6 then
  6392. resetmode()
  6393. elseif key == 'q' and Mode == 6 then
  6394. Distort()
  6395. elseif key == 'e' and Mode == 6 then
  6396. Ancient_Rage()
  6397. elseif key == 't' and Mode == 6 then
  6398. TTTTTTTTTTTaunt()
  6399. end
  6400. ---------------------------------------------------------------------
  6401. if key == '6' and Mode ~= 7 then
  6402. Mode = 7
  6403. SONG = 150794704
  6404. tecks2.Text = "Doge"
  6405. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6406. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6407. for i, v in pairs(ArmourParts) do
  6408. v.BrickColor = BrickColor.new("Cool yellow")
  6409. v.Material = "Neon"
  6410. v.Transparency = 0
  6411. end
  6412. for i, v in pairs(NeonParts) do
  6413. maincolor = BrickColor.new("New Yeller")
  6414. v.BrickColor = maincolor
  6415. v.Material = "Neon"
  6416. v.Transparency = 0
  6417. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6418. end
  6419. for i, v in pairs(ArmourParts2) do
  6420. v.BrickColor = BrickColor.new("Cool yellow")
  6421. v.Material = "Neon"
  6422. v.Transparency = 0
  6423. end
  6424. for i, v in pairs(NeonParts2) do
  6425. maincolor = BrickColor.new("New Yeller")
  6426. v.BrickColor = maincolor
  6427. v.Material = "Neon"
  6428. v.Transparency = 0
  6429. end
  6430. elseif key == '6' and Mode == 7 then
  6431. resetmode()
  6432. elseif key == 't' and Mode == 7 then
  6433. BARK()
  6434. elseif key == 'q' and Mode == 7 then
  6435. Bark_Splosion()
  6436. end
  6437. if key == 'm' and Mode == 7 then
  6438. SONG = 1359036559
  6439. attack = true
  6440. hum.WalkSpeed = 0
  6441. for i = 0,10,0.08 do
  6442. swait()
  6443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6445. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6449. end
  6450. attack = false
  6451. hum.WalkSpeed = 16
  6452. Mode = 50
  6453. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6454. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6455. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6456. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6457. for i, v in pairs(ArmourParts) do
  6458. v.BrickColor = BrickColor.new("Magenta")
  6459. v.Material = "Neon"
  6460. v.Transparency = 0
  6461. end
  6462. for i, v in pairs(NeonParts) do
  6463. maincolor = BrickColor.new("White")
  6464. v.BrickColor = maincolor
  6465. v.Material = "Neon"
  6466. v.Transparency = 0
  6467. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6468. end
  6469. for i, v in pairs(ArmourParts2) do
  6470. v.BrickColor = BrickColor.new("Magenta")
  6471. v.Material = "Neon"
  6472. v.Transparency = 0
  6473. end
  6474. for i, v in pairs(NeonParts2) do
  6475. maincolor = BrickColor.new("White")
  6476. v.BrickColor = maincolor
  6477. v.Material = "Neon"
  6478. v.Transparency = 0
  6479. end
  6480. elseif key == 'm' and Mode == 50 then
  6481. resetmode()
  6482. elseif key == 'q' and Mode == 50 then
  6483. ASCENTION()
  6484. elseif key == 't' and Mode == 50 then
  6485. nope()
  6486. elseif key == 'y' and Mode == 50 then
  6487. EndMySufferingV2()
  6488. end
  6489. ---------------------------------------------------------------------
  6490. if key == 'n' and Mode == 7 then
  6491. Mode = 6666
  6492. SONG = 2039029608
  6493. tecks2.Text = "Meme Guy"
  6494. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6495. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6496. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6497. for i, v in pairs(ArmourParts) do
  6498. v.BrickColor = BrickColor.new("Black")
  6499. v.Material = "Neon"
  6500. v.Transparency = 0
  6501. end
  6502. for i, v in pairs(NeonParts) do
  6503. maincolor = BrickColor.new("Dark blue")
  6504. v.BrickColor = maincolor
  6505. v.Material = "Neon"
  6506. v.Transparency = 0
  6507. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6508. end
  6509. for i, v in pairs(ArmourParts2) do
  6510. v.BrickColor = BrickColor.new("Black")
  6511. v.Material = "Neon"
  6512. v.Transparency = 0
  6513. end
  6514. for i, v in pairs(NeonParts2) do
  6515. maincolor = BrickColor.new("Dark blue")
  6516. v.BrickColor = maincolor
  6517. v.Material = "Neon"
  6518. v.Transparency = 0
  6519. end
  6520. elseif key == 'y' and Mode == 6666 then
  6521. somuchcancerwhy()
  6522. elseif key == 'r' and Mode == 6666 then
  6523. HAA55()
  6524. elseif key == 't' and Mode == 6666 then
  6525. EndMySufferingV3()
  6526. elseif key == 'f' and Mode == 6666 then
  6527. WhatHuh()
  6528. elseif key == 'g' and Mode == 6666 then
  6529. slap()
  6530. elseif key == 'h' and Mode == 6666 then
  6531. HAAAAA()
  6532. elseif key == 'j' and Mode == 6666 then
  6533. DANCEFORME()
  6534. elseif key == 'm' and Mode == 6666 then
  6535. thing()
  6536. end
  6537. ---------------------------------------------------------------------
  6538. if key == 'm' and Mode == 3 then
  6539. Mode = 8888
  6540. SONG = 1752290765
  6541. tecks2.Text = "Cancerous"
  6542. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6543. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6544. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6545. for i, v in pairs(ArmourParts) do
  6546. v.BrickColor = BrickColor.new("Really black")
  6547. v.Material = "Neon"
  6548. v.Transparency = 0
  6549. end
  6550. for i, v in pairs(NeonParts) do
  6551. maincolor = BrickColor.new("Really red")
  6552. v.BrickColor = maincolor
  6553. v.Material = "Neon"
  6554. v.Transparency = 0
  6555. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6556. end
  6557. for i, v in pairs(ArmourParts2) do
  6558. v.BrickColor = BrickColor.new("Black")
  6559. v.Material = "Neon"
  6560. v.Transparency = 0
  6561. end
  6562. for i, v in pairs(NeonParts2) do
  6563. maincolor = BrickColor.new("Really red")
  6564. v.BrickColor = maincolor
  6565. v.Material = "Neon"
  6566. v.Transparency = 0
  6567. end
  6568. elseif key == 'r' and Mode == 8888 then
  6569. Technobeam()
  6570. elseif key == 't' and Mode == 8888 then
  6571. Taunt1()
  6572. elseif key == 'y' and Mode == 8888 then
  6573. Destruction()
  6574. end
  6575. ---------------------------------------------------------------------
  6576. if key == 'p' and Mode == 6 then
  6577. Mode = 111111112
  6578. SONG = 601069330
  6579. tecks2.Text = "Dark-God"
  6580. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6581. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6582. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6583. for i, v in pairs(ArmourParts) do
  6584. v.BrickColor = BrickColor.new("Really black")
  6585. v.Material = "Neon"
  6586. v.Transparency = 0
  6587. end
  6588. for i, v in pairs(NeonParts) do
  6589. maincolor = BrickColor.new("Really black")
  6590. v.BrickColor = maincolor
  6591. v.Material = "Neon"
  6592. v.Transparency = 0
  6593. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6594. end
  6595. for i, v in pairs(ArmourParts2) do
  6596. v.BrickColor = BrickColor.new("Really black")
  6597. v.Material = "Neon"
  6598. v.Transparency = 0
  6599. end
  6600. for i, v in pairs(NeonParts2) do
  6601. maincolor = BrickColor.new("Really black")
  6602. v.BrickColor = maincolor
  6603. v.Material = "Neon"
  6604. v.Transparency = 0
  6605. end
  6606. elseif key == 'q' and Mode == 111111112 then
  6607. Flame_Burst()
  6608. elseif key == 't' and Mode == 111111112 then
  6609. Taunt10000()
  6610. end
  6611. ---------------------------------------------------------------------
  6612. if key == 'l' and Mode == 5 then
  6613. Mode = 111111111
  6614. SONG = 1494452913
  6615. tecks2.Text = "Eyo-zen"
  6616. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6617. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6618. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6619. for i, v in pairs(ArmourParts) do
  6620. v.BrickColor = BrickColor.new("Really black")
  6621. v.Material = "Neon"
  6622. v.Transparency = 0
  6623. end
  6624. for i, v in pairs(NeonParts) do
  6625. maincolor = BrickColor.new("Hot white")
  6626. v.BrickColor = maincolor
  6627. v.Material = "Neon"
  6628. v.Transparency = 0
  6629. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6630. end
  6631. for i, v in pairs(ArmourParts2) do
  6632. v.BrickColor = BrickColor.new("Really black")
  6633. v.Material = "Neon"
  6634. v.Transparency = 0
  6635. end
  6636. for i, v in pairs(NeonParts2) do
  6637. maincolor = BrickColor.new("Hot white")
  6638. v.BrickColor = maincolor
  6639. v.Material = "Neon"
  6640. v.Transparency = 0
  6641. end
  6642. elseif key == 'q' and Mode == 111111111 then
  6643. Destruction()
  6644. elseif key == 't' and Mode == 111111111 then
  6645. Taunt1000()
  6646. end
  6647. ---------------------------------------------------------------------
  6648. if key == ']' and Mode == 4 then
  6649. Mode = 99900
  6650. SONG = 265241849
  6651. tecks2.Text = "Noob"
  6652. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6653. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6654. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6655. for i, v in pairs(ArmourParts) do
  6656. v.BrickColor = BrickColor.new("Really black")
  6657. v.Material = "Neon"
  6658. v.Transparency = 0
  6659. end
  6660. for i, v in pairs(NeonParts) do
  6661. maincolor = BrickColor.new("New Yeller")
  6662. v.BrickColor = maincolor
  6663. v.Material = "Neon"
  6664. v.Transparency = 0
  6665. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6666. end
  6667. for i, v in pairs(ArmourParts2) do
  6668. v.BrickColor = BrickColor.new("Really black")
  6669. v.Material = "Neon"
  6670. v.Transparency = 0
  6671. end
  6672. for i, v in pairs(NeonParts2) do
  6673. maincolor = BrickColor.new("New Yeller")
  6674. v.BrickColor = maincolor
  6675. v.Material = "Neon"
  6676. v.Transparency = 0
  6677. end
  6678. elseif key == 'q' and Mode == 99900 then
  6679. Sayonara()
  6680. elseif key == 't' and Mode == 99900 then
  6681. Taunt3()
  6682. end
  6683. --------------------------------------------------------
  6684. if key == 'm' and Mode == 5 then
  6685. Mode = 7777
  6686. SONG = 919231299
  6687. tecks2.Text = "The_Insanity_Error"
  6688. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6689. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6690. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6691. for i, v in pairs(ArmourParts) do
  6692. v.BrickColor = BrickColor.new("Dark blue")
  6693. v.Material = "Neon"
  6694. v.Transparency = 0
  6695. end
  6696. for i, v in pairs(NeonParts) do
  6697. maincolor = BrickColor.new("Really red")
  6698. v.BrickColor = maincolor
  6699. v.Material = "Neon"
  6700. v.Transparency = 0
  6701. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6702. end
  6703. for i, v in pairs(ArmourParts2) do
  6704. v.BrickColor = BrickColor.new("Dark blue")
  6705. v.Material = "Neon"
  6706. v.Transparency = 0
  6707. end
  6708. for i, v in pairs(NeonParts2) do
  6709. maincolor = BrickColor.new("Really red")
  6710. v.BrickColor = maincolor
  6711. v.Material = "Neon"
  6712. v.Transparency = 0
  6713. end
  6714. elseif key == 'y' and Mode == 7777 then
  6715. Painful_Stomp()
  6716. elseif key == 't' and Mode == 7777 then
  6717. FearMe()
  6718. elseif key == 'r' and Mode == 7777 then
  6719. GIMME_THOSE()
  6720. end
  6721. --------------------------------------------------------
  6722. if key == 'm' and Mode == 8 then
  6723. Mode = 25
  6724. SONG = 1564523997
  6725. tecks2.Text = "Ghost"
  6726. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6727. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6728. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6729. for i, v in pairs(ArmourParts) do
  6730. v.BrickColor = BrickColor.new("Ghost grey")
  6731. v.Material = "Neon"
  6732. v.Transparency = 0.7
  6733. end
  6734. for i, v in pairs(NeonParts) do
  6735. maincolor = BrickColor.new("Fog")
  6736. v.BrickColor = maincolor
  6737. v.Material = "Neon"
  6738. v.Transparency = 0.5
  6739. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6740. end
  6741. for i, v in pairs(ArmourParts2) do
  6742. v.BrickColor = BrickColor.new("Ghost grey")
  6743. v.Material = "Neon"
  6744. v.Transparency = 0.7
  6745. end
  6746. for i, v in pairs(NeonParts2) do
  6747. maincolor = BrickColor.new("Fog")
  6748. v.BrickColor = maincolor
  6749. v.Material = "Neon"
  6750. v.Transparency = 0.5
  6751. end
  6752. elseif key == 'm' and Mode == 25 then
  6753. resetmode()
  6754. elseif key == 't' and Mode == 25 then
  6755. thisisit()
  6756. elseif key == 'q' and Mode == 25 then
  6757. Spirit_Beam()
  6758. end
  6759. ---------------------------------------------------------------------
  6760. if key == '7' and Mode ~= 8 then
  6761. Mode = 8
  6762. SONG = 207375545
  6763. tecks2.Text = "Purity"
  6764. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6765. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6766. for i, v in pairs(ArmourParts) do
  6767. v.BrickColor = BrickColor.new("Cyan")
  6768. v.Material = "Neon"
  6769. v.Transparency = 0
  6770. end
  6771. for i, v in pairs(NeonParts) do
  6772. maincolor = BrickColor.new("Institutional white")
  6773. v.BrickColor = maincolor
  6774. v.Material = "Neon"
  6775. v.Transparency = 0
  6776. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6777. end
  6778. for i, v in pairs(ArmourParts2) do
  6779. v.BrickColor = BrickColor.new("Cyan")
  6780. v.Material = "Neon"
  6781. v.Transparency = 0
  6782. end
  6783. for i, v in pairs(NeonParts2) do
  6784. maincolor = BrickColor.new("Institutional white")
  6785. v.BrickColor = maincolor
  6786. v.Material = "Neon"
  6787. v.Transparency = 0
  6788. end
  6789. elseif key == '7' and Mode == 8 then
  6790. resetmode()
  6791. elseif key == 'q' and Mode == 8 then
  6792. LunarSpin()
  6793. end
  6794. ---------------------------------------------------------------------
  6795. if key == '8' and Mode ~= 9 then
  6796. Mode = 9
  6797. SONG = 563062677
  6798. tecks2.Text = "Grim"
  6799. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6800. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6801. for i, v in pairs(ArmourParts) do
  6802. v.BrickColor = BrickColor.new("Institutional white")
  6803. v.Material = "Neon"
  6804. v.Transparency = 0
  6805. end
  6806. for i, v in pairs(NeonParts) do
  6807. maincolor = BrickColor.new("Really black")
  6808. v.BrickColor = maincolor
  6809. v.Material = "Neon"
  6810. v.Transparency = 0
  6811. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6812. end
  6813. for i, v in pairs(ArmourParts2) do
  6814. v.BrickColor = BrickColor.new("Institutional white")
  6815. v.Material = "Neon"
  6816. v.Transparency = 0
  6817. end
  6818. for i, v in pairs(NeonParts2) do
  6819. maincolor = BrickColor.new("Really black")
  6820. v.BrickColor = maincolor
  6821. v.Material = "Neon"
  6822. v.Transparency = 0
  6823. end
  6824. elseif key == '8' and Mode == 9 then
  6825. resetmode()
  6826. elseif key == 't' and Mode == 9 then
  6827. heregoes()
  6828. elseif key == 'q' and Mode == 9 then
  6829. BalanceSpin()
  6830. elseif key == 'y' and Mode == 9 then
  6831. Ancient_Ragu()
  6832. end
  6833. ---------------------------------------------------------------------------
  6834. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6835. Mode = 10
  6836. SONG = 623662713
  6837. local A = math.random(1,4)
  6838. if A == 1 then
  6839. SONG = 623662713
  6840. elseif A == 2 then
  6841. SONG = 943961217
  6842. elseif A == 3 then
  6843. SONG = 623662713
  6844. elseif A == 4 then
  6845. SONG = 919231299
  6846. end
  6847. tecks2.Text = "ErRoR Of The InSaNiTy"
  6848. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6849. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6850. for i, v in pairs(ArmourParts) do
  6851. v.BrickColor = BrickColor.random()
  6852. v.Material = "Neon"
  6853. v.Transparency = 0
  6854. end
  6855. for i, v in pairs(NeonParts) do
  6856. maincolor = BrickColor.random()
  6857. v.BrickColor = maincolor
  6858. v.Material = "Neon"
  6859. v.Transparency = 0
  6860. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6861. end
  6862. for i, v in pairs(ArmourParts2) do
  6863. v.BrickColor = BrickColor.new("Hot white")
  6864. v.Material = "Neon"
  6865. v.Transparency = 0
  6866. end
  6867. for i, v in pairs(NeonParts2) do
  6868. maincolor = BrickColor.new("Hot white")
  6869. v.BrickColor = maincolor
  6870. v.Material = "Neon"
  6871. v.Transparency = 0
  6872. end
  6873. elseif key == 'm' and Mode == 10 then
  6874. resetmode()
  6875. elseif key == 'q' and Mode == 10 then
  6876. Decapitate()
  6877. elseif key == 't' and Mode == 10 then
  6878. wutdefaq()
  6879. elseif key == 'y' and Mode == 10 then
  6880. Painful_Stomp()
  6881. end
  6882. end
  6883. end)
  6884. local Combo = 1
  6885. mouse.Button1Down:connect(function(key)
  6886. if attack == false then
  6887. if Combo == 1 then
  6888. Combo = 2
  6889. attackone()
  6890. elseif Combo == 2 then
  6891. Combo = 3
  6892. attacktwo()
  6893. elseif Combo == 3 then
  6894. Combo = 1
  6895. attackthree()
  6896. end
  6897. end
  6898. end)
  6899.  
  6900.  
  6901.  
  6902.  
  6903.  
  6904.  
  6905. -------------------------------------------------------
  6906. --Start Animations--
  6907. -------------------------------------------------------
  6908. while true do
  6909. swait()
  6910. sine = sine + change
  6911. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6912. local velderp = root.Velocity.y
  6913. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6914. if equipped == true or equipped == false then
  6915. if attack == false then
  6916. idle = idle + 1
  6917. else
  6918. idle = 0
  6919. end
  6920. if Mode == 5 then
  6921. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6922. end
  6923.  
  6924. if Mode == 56565 then
  6925. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6926. end
  6927. if Mode == 25 then
  6928. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6929. end
  6930. if Mode == 100 then
  6931. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6932. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6933. end
  6934. if Mode == 7 then
  6935. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6936. end
  6937. if Mode == 7777 then
  6938. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6939. end
  6940. if Mode == 8888 then
  6941. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6942. tecks2.TextColor3 = maincolor.Color
  6943. tecks2.TextStrokeColor3 = maincolor.Color
  6944. for i, v in pairs(ArmourParts) do
  6945. v.BrickColor = BrickColor.new("Black")
  6946. v.Material = "Neon"
  6947. v.Transparency = 0
  6948. end
  6949. for i, v in pairs(NeonParts) do
  6950. maincolor = BrickColor.new("Really red")
  6951. v.BrickColor = maincolor
  6952. v.Material = "Neon"
  6953. v.Transparency = 0
  6954. end
  6955. end
  6956. if Mode == 10 then
  6957. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6958. tecks2.TextColor3 = maincolor.Color
  6959. tecks2.TextStrokeColor3 = maincolor.Color
  6960. for i, v in pairs(ArmourParts) do
  6961. v.BrickColor = BrickColor.random()
  6962. v.Material = "Glass"
  6963. v.Transparency = 0
  6964. end
  6965. for i, v in pairs(NeonParts) do
  6966. maincolor = BrickColor.random()
  6967. v.BrickColor = maincolor
  6968. v.Material = "Neon"
  6969. v.Transparency = 0
  6970. end
  6971. end
  6972. if Mode == 6 then
  6973. local A = math.random(1,15)
  6974. if A == 1 then
  6975. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6976. if A == 2 then
  6977. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6978. end
  6979. end
  6980. end
  6981. if 1 < root.Velocity.y and hitfloor == nil then
  6982. Anim = "Jump"
  6983. if attack == false then
  6984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6985. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6986. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6987. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6988. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6989. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6990. end
  6991. elseif -1 > root.Velocity.y and hitfloor == nil then
  6992. Anim = "Fall"
  6993. if attack == false then
  6994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6995. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6996. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6997. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6998. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6999. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7000. end
  7001. elseif torvel < 1 and hitfloor ~= nil then
  7002. Anim = "Idle"
  7003. change = 1
  7004. if attack == false then
  7005. if Mode == 1 then --Normal
  7006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7008. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7009. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7010. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7011. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7012. elseif Mode == 99900 then
  7013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7014. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7015. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7016. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7017. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7018. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7019. elseif Mode == 8888 then --idk
  7020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7021. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7022. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7023. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7024. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7025. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7026. elseif Mode == 98534 then
  7027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7029. if Mrandom(1,15) == 1 then
  7030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7031. end
  7032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7035. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7036. elseif Mode == 56565 then --idk
  7037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7038. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7039. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7040. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7041. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7042. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7043. elseif Mode == pIXELATED then --PIXELATED
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7045. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7048. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7049. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7050. elseif Mode == 50 then --ASCENDED
  7051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7052. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7053. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7054. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7055. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7056. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7057. elseif Mode == 7777 then --NOTHING SPECIAL
  7058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7060. if Mrandom(1,15) == 1 then
  7061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7062. end
  7063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7067. elseif Mode == 6666 then --MEMER
  7068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7071. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7074. elseif Mode == 2 then --Machinery
  7075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7076. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7077. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7078. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7079. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7080. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7081. elseif Mode == 3 then --ICE
  7082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7083. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7087. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7088. elseif Mode == 4 then --Infused
  7089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7091. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7092. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7095. elseif Mode == 5 then --Cybernetic
  7096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7098. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7099. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7100. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7101. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7102. elseif Mode == 25 then --Spiritual
  7103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7104. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7106. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7108. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7109. elseif Mode == 6 then --Controlled Beyond Recognition
  7110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7112. if Mrandom(1,15) == 1 then
  7113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7114. end
  7115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7117. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7118. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7119. elseif Mode == 1800 then --demon
  7120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7121. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7122. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7123. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7124. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7125. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7126. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7128. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7129. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7130. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7131. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7132. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7133. elseif Mode == 1555 then --anime
  7134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7138. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7139. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7140. elseif Mode == 111111111 then
  7141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7143. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7144. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7145. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7146. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7147. elseif Mode == 100 then --Overclocked
  7148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7150. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7154. elseif Mode == 8 then --Lunarist
  7155. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7160. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7161. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7162. elseif Mode == 111111112 then
  7163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7164. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7165. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7166. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7167. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7168. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7169. elseif Mode == 10 then --INSANITY
  7170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7176. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7177. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7178. end
  7179. end
  7180. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7181. Anim = "Walk"
  7182. change = 1.1
  7183. if attack == false then
  7184. if Mode == 6 then
  7185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7187. if Mrandom(1,15) == 1 then
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7189. end
  7190. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7191. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7192. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7193. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7194. elseif Mode == 98534 then
  7195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7197. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7198. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7199. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7201. elseif Mode == 111111112 then
  7202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7204. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7205. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7206. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7207. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7208. elseif Mode == 111111111 then
  7209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7211. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7212. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7213. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7214. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7215. elseif Mode == 99900 then
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7222. elseif Mode == 1 then --Normal
  7223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7225. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7229. elseif Mode == 7777 then --NORTHING SPECIAL
  7230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7232. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7233. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7236. elseif Mode == 4 then --Infused
  7237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7239. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7243. elseif Mode == 56565 then --idk
  7244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7249. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7250. elseif Mode == 8888 then --ik
  7251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7252. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7253. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7254. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7255. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7256. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7257. elseif Mode == 1555 then --anime
  7258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7259. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7260. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7261. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7262. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7263. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7264. elseif Mode == 6666 then
  7265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7267. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7268. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7271. elseif Mode == 1800 then
  7272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7273. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7274. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7275. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7276. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7277. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7278. elseif Mode == 5 then
  7279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7280. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7281. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7282. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7283. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7284. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7285. elseif Mode == 25 then
  7286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7287. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7288. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7289. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7291. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7292. elseif Mode == 100 then
  7293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7295. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7298. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7299. elseif Mode == 10 then
  7300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7303. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7307. elseif Mode == 8 then
  7308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7309. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7310. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7311. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7312. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7313. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7314. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7316. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7317. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7318. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7319. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7320. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7321. end
  7322. end
  7323. elseif torvel >= 25 and hitfloor ~= nil then
  7324. Anim = "Sprint"
  7325. change = 1.35
  7326. if attack == false then
  7327. if Mode == 5 then
  7328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7329. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7330. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7331. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7332. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7333. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7334. elseif Mode == 56565 then
  7335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7337. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7338. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7341. elseif Mode == 111111111 then
  7342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7344. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7345. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7348. elseif Mode == 4 then
  7349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7351. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7355. elseif Mode == 1 then
  7356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7358. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7359. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7362. elseif Mode == 25 or Mode == 10 then
  7363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7364. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7365. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7366. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7367. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7368. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7369. elseif Mode ~= 5 then
  7370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7371. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7372. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7373. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7374. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7375. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7376. end
  7377. end
  7378. end
  7379. end
  7380. Music.SoundId = "rbxassetid://"..SONG
  7381. Music.Looped = true
  7382. Music.Pitch = 1
  7383. Music.Volume = 2.5
  7384. Music.Parent = tors
  7385. Music:Resume()
  7386. if 0 < #Effects then
  7387. for e = 1, #Effects do
  7388. if Effects[e] ~= nil then
  7389. local Thing = Effects[e]
  7390. if Thing ~= nil then
  7391. local Part = Thing[1]
  7392. local Mode = Thing[2]
  7393. local Delay = Thing[3]
  7394. local IncX = Thing[4]
  7395. local IncY = Thing[5]
  7396. local IncZ = Thing[6]
  7397. if 1 >= Thing[1].Transparency then
  7398. if Thing[2] == "Block1" then
  7399. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7400. local Mesh = Thing[1].Mesh
  7401. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7402. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7403. elseif Thing[2] == "Block2" then
  7404. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7405. local Mesh = Thing[7]
  7406. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7407. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7408. elseif Thing[2] == "Block3" then
  7409. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7410. local Mesh = Thing[7]
  7411. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7413. elseif Thing[2] == "Cylinder" then
  7414. local Mesh = Thing[1].Mesh
  7415. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7416. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7417. elseif Thing[2] == "Blood" then
  7418. local Mesh = Thing[7]
  7419. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7420. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7421. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7422. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7423. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7424. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7425. elseif Thing[2] == "Disappear" then
  7426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7427. elseif Thing[2] == "Shatter" then
  7428. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7429. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7430. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7431. Thing[6] = Thing[6] + Thing[5]
  7432. end
  7433. else
  7434. Part.Parent = nil
  7435. table.remove(Effects, e)
  7436. end
  7437. end
  7438. end
  7439. end
  7440. end
  7441. end
  7442. -------------------------------------------------------
  7443. --End Animations And Script--
  7444. -------------------------------------------------------
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