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Jul 14th, 2023 (edited)
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  1. --Reanimate
  2. loadstring(game:HttpGet("https://pastebin.com/raw/YBMWtriH"))()
  3.  
  4. lol = getcustomasset or getsynasset
  5. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  6.  
  7. Player = game.Players.LocalPlayer
  8. Character = Player.Character
  9. PlayerGui = Player.PlayerGui
  10. Backpack = Player.Backpack
  11. Torso = Character.HumanoidRootPart
  12. Head = Character.Head
  13. Humanoid = Character.Humanoid
  14. LeftArm = Character["Left Arm"]
  15. LeftLeg = Character["Left Leg"]
  16. RightArm = Character["Right Arm"]
  17. RightLeg = Character["Right Leg"]
  18. Character = Player.Character
  19. PlayerGui = Player.PlayerGui
  20. Backpack = Player.Backpack
  21. TorsA = Character.Torso
  22. Head = Character.Head
  23. Humanoid = Character.Humanoid
  24. LeftArm = Character["Left Arm"]
  25. LeftLeg = Character["Left Leg"]
  26. RightArm = Character["Right Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LS = TorsA["Left Shoulder"]
  29. LH = TorsA["Left Hip"]
  30. RS = TorsA["Right Shoulder"]
  31. RH = TorsA["Right Hip"]
  32. Neck = TorsA.Neck
  33. attacktype = 1
  34. vt = Vector3.new
  35. cf = CFrame.new
  36. euler = CFrame.fromEulerAnglesXYZ
  37. angles = CFrame.Angles
  38. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  39. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  40. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  41. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  42. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  43. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  44. RootPart = Character.HumanoidRootPart
  45. RootJoint = RootPart.RootJoint
  46. RootCF = euler(-1.57, 0, 3.14)
  47. attack = false
  48. equipped = true
  49. local Anim = "Idle"
  50. local Effects = {}
  51. cam = workspace.CurrentCamera
  52. ZTarget = nil
  53. RocketTarget = nil
  54. local RbxUtility = LoadLibrary("RbxUtility")
  55. local Create = RbxUtility.Create
  56. local m = Create("Model"){
  57. Parent = Character,
  58. Name = "WeaponModel",
  59. }
  60. mouse = Player:GetMouse()
  61. RSH, LSH = nil, nil
  62. LH = TorsA["Left Hip"]
  63. RH = TorsA["Right Hip"]
  64. RSH = TorsA["Right Shoulder"]
  65. LSH = TorsA["Left Shoulder"]
  66.  
  67. RSH.Parent = nil
  68. LSH.Parent = nil
  69.  
  70. RW = Create("Weld"){
  71. Name = "Right Shoulder",
  72. Part0 = Torso ,
  73. C0 = cf(1.5, 0.5, 0),
  74. C1 = cf(0, 0.5, 0),
  75. Part1 = RightArm ,
  76. Parent = Torso ,
  77. }
  78.  
  79. LW = Create("Weld"){
  80. Name = "Left Shoulder",
  81. Part0 = Torso ,
  82. C0 = cf(-1.5, 0.5, 0),
  83. C1 = cf(0, 0.5, 0) ,
  84. Part1 = LeftArm ,
  85. Parent = Torso ,
  86. }
  87.  
  88. function NoOutline(Part)
  89. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  90. end
  91. function swait(num)
  92. if num == 0 or num == nil then
  93. game:service'RunService'.Heartbeat:wait(0)
  94. else
  95. for i = 0, num do
  96. game:service'RunService'.Heartbeat:wait(0)
  97. end
  98. end
  99. end
  100.  
  101. function nooutline(part)
  102. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  103. end
  104.  
  105. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  106. local fp = Create("Part"){
  107. formFactor = formfactor,
  108. Parent = parent,
  109. Reflectance = reflectance,
  110. Transparency = transparency,
  111. CanCollide = false,
  112. Locked = true,
  113. BrickColor = BrickColor.new(tostring(brickcolor)),
  114. Name = name,
  115. Size = size,
  116. Position = Character.Torso.Position,
  117. Material = material,
  118. }
  119. nooutline(fp)
  120. return fp
  121. end
  122.  
  123. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  124. local Msh = Create(Mesh){
  125. Parent = part,
  126. Offset = offset,
  127. Scale = scale,
  128. }
  129. if Mesh == "SpecialMesh" then
  130. Msh.MeshType = meshtype
  131. Msh.MeshId = meshid
  132. end
  133. return Msh
  134. end
  135.  
  136. function weld(parent, part0, part1, c0, c1)
  137. local Weld = Create("Weld"){
  138. Parent = parent,
  139. Part0 = part0,
  140. Part1 = part1,
  141. C0 = c0,
  142. C1 = c1,
  143. }
  144. return Weld
  145. end
  146.  
  147.  
  148. local function CFrameFromTopBack(at, top, back)
  149. local right = top:Cross(back)
  150. return CFrame.new(at.x, at.y, at.z,
  151. right.x, top.x, back.x,
  152. right.y, top.y, back.y,
  153. right.z, top.z, back.z)
  154. end
  155.  
  156. function Triangle(a, b, c)
  157. local edg1 = (c - a):Dot((b - a).unit)
  158. local edg2 = (a - b):Dot((c - b).unit)
  159. local edg3 = (b - c):Dot((a - c).unit)
  160. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  161. a, b, c = a, b, c
  162. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  163. a, b, c = b, c, a
  164. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  165. a, b, c = c, a, b
  166. else
  167. assert(false, "unreachable")
  168. end
  169.  
  170. local len1 = (c - a):Dot((b - a).unit)
  171. local len2 = (b - a).magnitude - len1
  172. local width = (a + (b - a).unit * len1 - c).magnitude
  173.  
  174. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  175.  
  176. local list = {}
  177.  
  178. local Color = BrickColor.new("Dark stone grey")
  179.  
  180. if len1 > 0.01 then
  181. local w1 = Create('WedgePart', m){
  182. Material = "SmoothPlastic",
  183. FormFactor = 'Custom',
  184. BrickColor = Color,
  185. Transparency = 0,
  186. Reflectance = 0,
  187. Material = "SmoothPlastic",
  188. CanCollide = false,
  189. Anchored = true,
  190. Parent = workspace,
  191. Transparency = 0.3,
  192. }
  193. game:GetService("Debris"):AddItem(w1, 5)
  194. NoOutline(w1)
  195. local sz = Vector3.new(0.2, width, len1)
  196. w1.Size = sz
  197. local sp = Create("SpecialMesh"){
  198. Parent = w1,
  199. MeshType = "Wedge",
  200. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  201. }
  202. w1:BreakJoints()
  203. table.insert(Effects, {
  204. w1,
  205. "Disappear",
  206. .03
  207. })
  208. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  209. table.insert(list, w1)
  210. end
  211. if len2 > 0.01 then
  212. local w2 = Create('WedgePart', m){
  213. Material = "SmoothPlastic",
  214. FormFactor = 'Custom',
  215. BrickColor = Color,
  216. Transparency = 0,
  217. Reflectance = 0,
  218. Material = "SmoothPlastic",
  219. CanCollide = false,
  220. Anchored = true,
  221. Parent = workspace,
  222. Transparency = 0.3,
  223. }
  224. game:GetService("Debris"):AddItem(w2, 5)
  225. NoOutline(w2)
  226. local sz = Vector3.new(0.2, width, len2)
  227. w2.Size = sz
  228. local sp = Create("SpecialMesh"){
  229. Parent = w2,
  230. MeshType = "Wedge",
  231. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  232. }
  233. w2:BreakJoints()
  234. table.insert(Effects, {
  235. w2,
  236. "Disappear",
  237. .03
  238. })
  239. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  240. table.insert(list, w2)
  241. end
  242. return unpack(list)
  243. end
  244.  
  245. function so(id, par, vol, pit)
  246. coroutine.resume(coroutine.create(function()
  247. local sou = Instance.new("Sound", par or workspace)
  248. sou.Volume = vol
  249. sou.Pitch = pit or 1
  250. sou.SoundId = Sounds[id].Id or id
  251. swait()
  252. sou:play()
  253. swait(6)
  254. sou:Remove()
  255. end))
  256. end
  257.  
  258. function clerp(a, b, t)
  259. local qa = {
  260. QuaternionFromCFrame(a)
  261. }
  262. local qb = {
  263. QuaternionFromCFrame(b)
  264. }
  265. local ax, ay, az = a.x, a.y, a.z
  266. local bx, by, bz = b.x, b.y, b.z
  267. local _t = 1 - t
  268. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  269. end
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s
  297. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301.  
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313.  
  314. function QuaternionSlerp(a, b, t)
  315. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  316. local startInterp, finishInterp;
  317. if cosTheta >= 0.0001 then
  318. if (1 - cosTheta) > 0.0001 then
  319. local theta = math.acos(cosTheta)
  320. local invSinTheta = 1 / math.sin(theta)
  321. startInterp = math.sin((1 - t) * theta) * invSinTheta
  322. finishInterp = math.sin(t * theta) * invSinTheta
  323. else
  324. startInterp = 1 - t
  325. finishInterp = t
  326. end
  327. else
  328. if (1 + cosTheta) > 0.0001 then
  329. local theta = math.acos(-cosTheta)
  330. local invSinTheta = 1 / math.sin(theta)
  331. startInterp = math.sin((t - 1) * theta) * invSinTheta
  332. finishInterp = math.sin(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. end
  338. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  339. end
  340.  
  341. function rayCast(Pos, Dir, Max, Ignore)
  342. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  343. end
  344.  
  345. Asset = "http://www.roblox.com/asset/?id="
  346.  
  347. Sounds = {
  348. Hit1 = {
  349. Id = Asset..(199149137)
  350. },
  351. Hit2 = {
  352. Id = Asset..(199149186)
  353. },
  354. Hit3 = {
  355. Id = Asset..(199149221)
  356. },
  357. Hit4 = {
  358. Id = Asset..(199149235)
  359. },
  360. Slash1 = {
  361. Id = Asset..(161006195)
  362. },
  363. Slash2 = {
  364. Id = Asset..(161006212)
  365. },
  366. Fire = {
  367. Id = Asset..(168413145)
  368. },
  369. Beam = {
  370. Id = Asset..(278596476)
  371. },
  372. Appear = {
  373. Id = Asset..(200633077)
  374. },
  375. Disappear = {
  376. Id = Asset..(200633029)
  377. },
  378. }
  379.  
  380. ContentProvider = game:GetService("ContentProvider")
  381. for _, v in pairs(Sounds) do
  382. ContentProvider:Preload(v.Id)
  383. end
  384.  
  385.  
  386.  
  387. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  388. if hit.Parent == nil then
  389. return
  390. end
  391. local h = hit.Parent:FindFirstChild("Humanoid")
  392. for _, v in pairs(hit.Parent:children()) do
  393. if v:IsA("Humanoid") then
  394. h = v
  395. end
  396. end
  397. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  398. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  399. if hit.Parent.DebounceHit.Value == true then
  400. return
  401. end
  402. end
  403. if h.MaxHealth >= math.huge then
  404. hit:BreakJoints()
  405. end
  406. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  407. return
  408. end]]
  409. -- hs(hit,1.2)
  410. local c = Create("ObjectValue"){
  411. Name = "creator",
  412. Value = game:service("Players").LocalPlayer,
  413. Parent = h,
  414. }
  415. game:GetService("Debris"):AddItem(c, .5)
  416. if HitSound ~= nil and HitPitch ~= nil then
  417. so(HitSound, hit, 1, HitPitch)
  418. end
  419. local Damage = math.random(minim, maxim)
  420. -- h:TakeDamage(Damage)
  421. local blocked = false
  422. local block = hit.Parent:findFirstChild("Block")
  423. if block ~= nil then
  424. if block.className == "IntValue" then
  425. if block.Value > 0 then
  426. blocked = true
  427. block.Value = block.Value - 1
  428. print(block.Value)
  429. end
  430. end
  431. end
  432. if blocked == false then
  433. -- h:TakeDamage(Damage)
  434. h.Health = h.Health - Damage
  435. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  436. else
  437. h.Health = h.Health - (Damage / 2)
  438. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  439. end
  440. if Type == "Knockdown" then
  441. local hum = hit.Parent.Humanoid
  442. hum.PlatformStand = true
  443. coroutine.resume(coroutine.create(function(HHumanoid)
  444. swait(1)
  445. HHumanoid.PlatformStand = false
  446. end), hum)
  447. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  448. local bodvol = Create("BodyVelocity"){
  449. velocity = angle * knockback,
  450. P = 5000,
  451. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  452. Parent = hit,
  453. }
  454. local rl = Create("BodyAngularVelocity"){
  455. P = 3000,
  456. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  457. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  458. Parent = hit,
  459. }
  460. game:GetService("Debris"):AddItem(bodvol, .5)
  461. game:GetService("Debris"):AddItem(rl, .5)
  462. elseif Type == "Normal" then
  463. local vp = Create("BodyVelocity"){
  464. P = 500,
  465. maxForce = Vector3.new(math.huge, 0, math.huge),
  466. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  467. }
  468. if knockback > 0 then
  469. vp.Parent = hit.Parent.Torso
  470. end
  471. game:GetService("Debris"):AddItem(vp, .5)
  472. elseif Type == "Up" then
  473. local bodyVelocity = Create("BodyVelocity"){
  474. velocity = vt(0, 20, 0),
  475. P = 5000,
  476. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  477. Parent = hit,
  478. }
  479. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  480. elseif Type == "Snare" then
  481. local bp = Create("BodyPosition"){
  482. P = 2000,
  483. D = 100,
  484. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  485. position = hit.Parent.Torso.Position,
  486. Parent = hit.Parent.Torso,
  487. }
  488. game:GetService("Debris"):AddItem(bp, 1)
  489. elseif Type == "Freeze" then
  490. local BodPos = Create("BodyPosition"){
  491. P = 50000,
  492. D = 1000,
  493. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  494. position = hit.Parent.Torso.Position,
  495. Parent = hit.Parent.Torso,
  496. }
  497. local BodGy = Create("BodyGyro") {
  498. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  499. P = 20e+003,
  500. Parent = hit.Parent.Torso,
  501. cframe = hit.Parent.Torso.CFrame,
  502. }
  503. hit.Parent.Torso.Anchored = true
  504. coroutine.resume(coroutine.create(function(Part)
  505. swait(1.5)
  506. Part.Anchored = false
  507. end), hit.Parent.Torso)
  508. game:GetService("Debris"):AddItem(BodPos, 3)
  509. game:GetService("Debris"):AddItem(BodGy, 3)
  510. end
  511. local debounce = Create("BoolValue"){
  512. Name = "DebounceHit",
  513. Parent = hit.Parent,
  514. Value = true,
  515. }
  516. game:GetService("Debris"):AddItem(debounce, Delay)
  517. c = Instance.new("ObjectValue")
  518. c.Name = "creator"
  519. c.Value = Player
  520. c.Parent = h
  521. game:GetService("Debris"):AddItem(c, .5)
  522. end
  523. end
  524.  
  525. function ShowDamage(Pos, Text, Time, Color)
  526. local Rate = (1 / 30)
  527. local Pos = (Pos or Vector3.new(0, 0, 0))
  528. local Text = (Text or "")
  529. local Time = (Time or 2)
  530. local Color = (Color or Color3.new(1, 0, 0))
  531. local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  532. EffectPart.Anchored = true
  533. local BillboardGui = Create("BillboardGui"){
  534. Size = UDim2.new(3, 0, 3, 0),
  535. Adornee = EffectPart,
  536. Parent = EffectPart,
  537. }
  538. local TextLabel = Create("TextLabel"){
  539. BackgroundTransparency = 1,
  540. Size = UDim2.new(1, 0, 1, 0),
  541. Text = Text,
  542. TextColor3 = Color,
  543. TextScaled = true,
  544. Font = Enum.Font.ArialBold,
  545. Parent = BillboardGui,
  546. }
  547. game.Debris:AddItem(EffectPart, (Time + 0.1))
  548. EffectPart.Parent = game:GetService("Workspace")
  549. delay(0, function()
  550. local Frames = (Time / Rate)
  551. for Frame = 1, Frames do
  552. wait(Rate)
  553. local Percent = (Frame / Frames)
  554. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  555. TextLabel.TextTransparency = Percent
  556. end
  557. if EffectPart and EffectPart.Parent then
  558. EffectPart:Destroy()
  559. end
  560. end)
  561. end
  562.  
  563. Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Handle", Vector3.new(1.20000005, 0.200000003, 1.20000005))
  564. Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1))
  565. mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
  566. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.44000006, 0.200000003, 1.44000006))
  567. Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1))
  568. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  569. Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 0.480001062))
  570. Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1))
  571. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625))
  572. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914))
  573. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  574. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625))
  575. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158))
  576. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  577. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 5.04000092))
  578. Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781))
  579. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  580. mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  581. Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Crimson", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003))
  582. Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006))
  583. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  584. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 3.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
  585. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  586. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  587. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -3.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006))
  588. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  589. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  590. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 3.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
  591. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  592. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  593. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -2.76565552e-005, -3.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006))
  594. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  595. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  596. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 3.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006))
  597. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  598. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  599. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 3.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005))
  600. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  601. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  602. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 3.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005))
  603. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  604. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  605. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -3.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005))
  606. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  607. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Crimson", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003))
  608. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 4.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
  609. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.58200026, 3.58200002, 2.9532001))
  610. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  611. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 3.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006))
  612. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  613. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003))
  614. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 4.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1))
  615. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.60000014, 3.60000014, 3.60000014))
  616. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  617. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 3.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005))
  618. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  619. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327))
  620. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -3.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005))
  621. mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
  622. Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391))
  623. Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 3.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
  624. mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  625. HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391))
  626. HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 3.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005))
  627. HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391))
  628. HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 3.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006))
  629. HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391))
  630. HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 3.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006))
  631. mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  632. HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391))
  633. HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 3.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005))
  634. mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
  635. mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994))
  636.  
  637. local Lite = Create("PointLight"){
  638. Parent = Handle,
  639. Color = BrickColor.new("Crimson").Color,
  640. Shadows = true,
  641. Range = 20,
  642. Brightness = 0.5,
  643. }
  644.  
  645. local Spin = Create("Sound"){
  646. Parent = Handle,
  647. SoundId = "rbxassetid://143301643",
  648. Volume = 1,
  649. Pitch = 1,
  650. Looped = true,
  651. }
  652.  
  653. local Spin2 = Create("Sound"){
  654. Parent = Handle,
  655. SoundId = "rbxassetid://149560784",
  656. Volume = .7,
  657. Pitch = .8,
  658. Looped = true,
  659. }
  660.  
  661. Spin:Play()
  662.  
  663. Spin2:Play()
  664.  
  665. local PE1 = Create("ParticleEmitter"){
  666. Parent = Layer3Handle,
  667. Color = ColorSequence.new(BrickColor.new("Crimson").Color),
  668. Transparency = NumberSequence.new(.5),
  669. Size = NumberSequence.new(0.2),
  670. Texture = "rbxassetid://263433152",
  671. Lifetime = NumberRange.new(1),
  672. Rate = 20,
  673. VelocitySpread = 180,
  674. Rotation = NumberRange.new(100),
  675. Speed = NumberRange.new(3),
  676. LightEmission = 1,
  677. }
  678.  
  679. function Reappear()
  680. for _, i in pairs(m:children()) do
  681. if i.Name == "Layer3Handle" then
  682. Part.Transparency = 1
  683. coroutine.resume(coroutine.create(function(Part)
  684. for i = 0, 1, 0.1 do
  685. swait()
  686. Part.Transparency = i
  687. end
  688. Part.Transparency = 0.5
  689. end), i)
  690. end
  691. end
  692. end
  693.  
  694. function Disappear()
  695. for _, i in pairs(m:children()) do
  696. if i.Name == "Layer3Handle" then
  697. Part.Transparency = .5
  698. coroutine.resume(coroutine.create(function(Part)
  699. for i = 0, 1, 0.1 do
  700. swait()
  701. Part.Transparency = i
  702. end
  703. Part.Transparency = 1
  704. end), i)
  705. end
  706. end
  707. end
  708.  
  709. function attackone()
  710. attack = true
  711. local con1 = HitboxA.Touched:connect(function(hit)
  712. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  713. end)
  714. local con2 = HitboxB.Touched:connect(function(hit)
  715. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  716. end)
  717. local con3 = HitboxC.Touched:connect(function(hit)
  718. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  719. end)
  720. local con4 = HitboxD.Touched:connect(function(hit)
  721. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  722. end)
  723. Reappear()
  724. for i = 0, 1, 0.1 do
  725. swait()
  726. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  727. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3)
  728. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3)
  729. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  730. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  731. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  732. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  733. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  734. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  735. end
  736. so("Slash1", Handle, 1, 1)
  737. for i = 0, 1, 0.1 do
  738. swait()
  739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5)
  740. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5)
  741. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5)
  742. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
  743. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  744. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  745. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  746. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  747. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  748. end
  749. Disappear()
  750. con1:disconnect()
  751. con2:disconnect()
  752. con3:disconnect()
  753. con4:disconnect()
  754. attack = false
  755. end
  756.  
  757. function attacktwo()
  758. attack = true
  759. local con1 = HitboxA.Touched:connect(function(hit)
  760. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  761. end)
  762. local con2 = HitboxB.Touched:connect(function(hit)
  763. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  764. end)
  765. local con3 = HitboxC.Touched:connect(function(hit)
  766. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  767. end)
  768. local con4 = HitboxD.Touched:connect(function(hit)
  769. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  770. end)
  771. Reappear()
  772. for i = 0, 1, 0.1 do
  773. swait()
  774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  775. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  776. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  777. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  778. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  779. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  780. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  781. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  782. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  783. end
  784. so("Slash2", Handle, 1, 1.2)
  785. for i = 0, 1, 0.1 do
  786. swait()
  787. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  788. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  789. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5)
  790. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5)
  791. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  792. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  793. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
  794. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  795. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  796. end
  797. Disappear()
  798. con1:disconnect()
  799. con2:disconnect()
  800. con3:disconnect()
  801. con4:disconnect()
  802. attack = false
  803. end
  804.  
  805. function attackthree()
  806. attack = true
  807. local con1 = HitboxA.Touched:connect(function(hit)
  808. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1)
  809. end)
  810. local con2 = HitboxB.Touched:connect(function(hit)
  811. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1)
  812. end)
  813. local con3 = HitboxC.Touched:connect(function(hit)
  814. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1)
  815. end)
  816. local con4 = HitboxD.Touched:connect(function(hit)
  817. Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1)
  818. end)
  819. Reappear()
  820. for i = 0, 1, 0.1 do
  821. swait()
  822. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  823. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  824. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3)
  825. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  826. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  827. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  828. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  829. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  830. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  831. end
  832. so("Slash1", Handle, 1, 1.2)
  833. for i = 0, 1, 0.1 do
  834. swait()
  835. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5)
  836. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5)
  837. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5)
  838. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5)
  839. RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  840. LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5)
  841. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  842. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  843. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  844. end
  845. Disappear()
  846. con1:disconnect()
  847. con2:disconnect()
  848. con3:disconnect()
  849. con4:disconnect()
  850. attack = false
  851. end
  852.  
  853. local hoverpos = Create("BodyPosition"){}
  854.  
  855. local bv = Create("BodyVelocity"){
  856.  
  857. Parent = nil,
  858.  
  859. maxForce = Vector3.new(4e+020, 4e+020, 4e+020) ,
  860.  
  861. }
  862.  
  863. local hovering = false
  864.  
  865. function Hover()
  866. so("Appear",Handle,1,1)
  867. attack = true
  868. local dur = 0
  869. local donum3 = 0
  870. coroutine.resume(coroutine.create(function(Num)
  871. for i = 0, 1, 0.1 do
  872. swait()
  873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  874. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  875. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  876. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3)
  877. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  878. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  879. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  880. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum3 / .03, math.rad(0)), 0.3)
  881. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum3 / .04, math.rad(0)), 0.3)
  882. end
  883. end), dur)
  884. Reappear()
  885. hoverpos.maxForce = vt(4e+080, 4e+080, 4e+080)
  886. hoverpos.Name = "BP"
  887. hoverpos.Parent = RootPart
  888. hoverpos.P = 2000
  889. hoverpos.D = 100
  890. hoverpos.position = RootPart.Position
  891. while hovering == true do
  892. for i = 0, 1, 0.1 do
  893. swait()
  894. donum3 = donum3 + 0.01
  895. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum3 / .03, math.rad(0)), 0.3)
  896. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum3 / .04, math.rad(0)), 0.3)
  897. end
  898. end
  899. Disappear()
  900. so("Disappear",Handle,1,1)
  901. hoverpos.Parent = nil
  902. attack = false
  903. end
  904.  
  905. function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
  906. for _,c in pairs(workspace:children()) do
  907. local hum=c:findFirstChild("Humanoid")
  908. if hum~=nil then
  909. local head=c:findFirstChild("Torso")
  910. if head~=nil then
  911. local targ=head.Position-Part.Position
  912. local mag=targ.magnitude
  913. if mag<=magni and c.Name~=Player.Name then
  914. Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1)
  915. end
  916. end
  917. end
  918. end
  919. end
  920.  
  921. function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  922. local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  923. prt.Anchored=true
  924. prt.CFrame=cframe
  925. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  926. game:GetService("Debris"):AddItem(prt,5)
  927. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  928. end
  929.  
  930. RocketTarget = RootPart
  931. function ShootCannon(asd)
  932. local MainPos=asd.Position
  933. local MainPos2=mouse.Hit.p
  934. local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
  935. num=30
  936. coroutine.resume(coroutine.create(function()
  937. repeat
  938. wait()
  939. local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent)
  940. local mag=(MainPos-pos).magnitude
  941. CylinderEffect(BrickColor.new("Crimson"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
  942. MainPos=MainPos+(MouseLook.lookVector*10)
  943. num=num-1
  944. if hit~=nil then
  945. num=0
  946. local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Crimson"),"Reference",vt())
  947. ref.Anchored=true
  948. ref.CFrame=cf(pos)
  949. MagniDamage(ref,hit,5,30,50,1,"Normal")
  950. game:GetService("Debris"):AddItem(ref,5)
  951. end
  952. until num<=0
  953. end))
  954. end
  955.  
  956. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  957. local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  958. prt.Anchored = true
  959. prt.CFrame = cframe
  960. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  961. coroutine.resume(coroutine.create(function()
  962. for i = 0, 1, 0.05 do
  963. wait()
  964. prt.Transparency = i
  965. msh.Scale = msh.Scale + vt(x2, y2, z2)
  966. end
  967. prt.Parent = nil
  968. end))
  969. end
  970.  
  971. function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  972. local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
  973. prt.Anchored=true
  974. prt.CFrame=cframe
  975. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  976. game:GetService("Debris"):AddItem(prt,5)
  977. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
  978. end
  979.  
  980. function FireProjectiles()
  981. attack = true
  982. so("Appear",Handle,1,1)
  983. Reappear()
  984. for i = 0,1,0.1 do
  985. swait()
  986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  987. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3)
  988. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  989. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
  990. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  991. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  992. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  993. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  994. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  995. end
  996. Humanoid.WalkSpeed = 0
  997. for i = 1,8 do
  998. ShootCannon(Handle)
  999. BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
  1000. so("Beam",Handle,1,1.5)
  1001. for i = 0,1,0.1 do
  1002. swait()
  1003. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1004. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5)
  1005. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5)
  1006. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5)
  1007. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1008. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1009. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3)
  1010. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1011. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1012. end
  1013. end
  1014. Disappear()
  1015. so("Disappear",Handle,1,1)
  1016. Humanoid.WalkSpeed = 16
  1017. attack = false
  1018. end
  1019.  
  1020. function EnergyBurst()
  1021. attack = true
  1022. so("Appear",Handle,1,1)
  1023. for i = 0,1,0.1 do
  1024. swait()
  1025. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
  1026. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1027. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
  1028. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  1029. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1030. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1031. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1032. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1033. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1034. end
  1035. Reappear()
  1036. so("Slash1", Handle, 1, 1.2)
  1037. for i = 1,2 do
  1038. for i = 0,1,0.1 do
  1039. swait()
  1040. BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
  1041. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
  1042. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3)
  1043. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
  1044. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3)
  1045. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1046. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1047. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1048. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3)
  1049. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3)
  1050. end
  1051. end
  1052. Disappear()
  1053. so("Disappear",Handle,1,1)
  1054. so("Fire", Handle, 1, 1.2)
  1055. so("Fire", Handle, 1, .8)
  1056. MagniDamage(Handle,Handle,30,30,50,1,"Knockdown")
  1057. BlastEffect(BrickColor.new("Crimson"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
  1058. for i = 1,5 do
  1059. BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,1,1,1,5,5,5,0.05)
  1060. end
  1061. attack = false
  1062. end
  1063.  
  1064. function WaveEffect(Part,cframe1,cframe2,Damage,Size)
  1065. coroutine.resume(coroutine.create(function()
  1066. local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Crimson"),"Effect",vt(3,3,10))
  1067. wave.Anchored=true
  1068. wave.CFrame=Part.CFrame*cframe1
  1069. so("Beam",wave,1,1.3)
  1070. MagniDamage(wave,wave,10,10,30,1,"Normal")
  1071. local Msh = Create("SpecialMesh"){
  1072. Parent = wave,
  1073. MeshType = "Sphere"
  1074. }
  1075. BlockEffect(BrickColor.new("Crimson"),wave.CFrame,1,1,1,3,3,3,0.05)
  1076. local PE1 = Create("ParticleEmitter"){
  1077. Parent = wave,
  1078. Color = ColorSequence.new(BrickColor.new("Crimson").Color),
  1079. Transparency = NumberSequence.new(.5),
  1080. Size = NumberSequence.new(1),
  1081. Texture = "rbxassetid://249270319",
  1082. Lifetime = NumberRange.new(1),
  1083. Rate = 50,
  1084. VelocitySpread = 180,
  1085. Rotation = NumberRange.new(0),
  1086. Speed = NumberRange.new(5),
  1087. LightEmission = 1,
  1088. }
  1089. for i=0,1,0.2 do
  1090. wait()
  1091. local dir = wave.CFrame.lookVector*-1
  1092. local pos = rayCast(wave.Position,dir,5,Character)
  1093. wave.CFrame=wave.CFrame*cframe2
  1094. Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03}
  1095. end
  1096. end))
  1097. end
  1098.  
  1099. function Wave()
  1100. attack = true
  1101. Reappear()
  1102. so("Appear",Handle,1,.8)
  1103. for i = 1,3 do
  1104. for i = 0, 1, 0.1 do
  1105. swait()
  1106. BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
  1107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1108. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1109. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3)
  1110. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1111. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1112. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1113. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
  1114. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1115. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1116. end
  1117. end
  1118. so("Slash2",Handle,1,.4)
  1119. local inc=-10
  1120. for i=1,8 do
  1121. WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5)
  1122. inc=inc-7
  1123. end
  1124. for i = 1,2 do
  1125. for i = 0, 1, 0.1 do
  1126. swait()
  1127. BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
  1128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  1129. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5)
  1130. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
  1131. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5)
  1132. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1133. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1134. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  1135. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3)
  1136. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3)
  1137. end
  1138. end
  1139. Disappear()
  1140. so("Disappear",Handle,1,.8)
  1141. attack = false
  1142. end
  1143.  
  1144. mouse.Button1Down:connect(function()
  1145. if attack == false and attacktype == 1 then
  1146. attacktype = 2
  1147. attackone()
  1148. elseif attack == false and attacktype == 2 then
  1149. attacktype = 3
  1150. attacktwo()
  1151. elseif attack == false and attacktype == 3 then
  1152. attacktype = 1
  1153. attackthree()
  1154. end
  1155. end)
  1156.  
  1157. mouse.KeyDown:connect(function(k)
  1158. k = k:lower()
  1159. if attack == false and k == ' ' and Anim == "Jump" then
  1160. hovering = true
  1161. Hover()
  1162. elseif k == ' ' and hovering == true then
  1163. hovering = false
  1164. elseif attack == false and k == 'q' then
  1165. FireProjectiles()
  1166. elseif attack == false and k == 'e' then
  1167. EnergyBurst()
  1168. elseif attack == false and k == 'r' then
  1169. Wave()
  1170. end
  1171. end)
  1172.  
  1173. local sine = 0
  1174. local change = 1
  1175. local val = 0
  1176. local idle = 0
  1177. local donum = 0
  1178. local donum2 = 0
  1179.  
  1180. while true do
  1181. swait()
  1182. sine = sine + change
  1183. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1184. local velderp = RootPart.Velocity.y
  1185. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1186. if equipped == true or equipped == false then
  1187. if attack == false then
  1188. idle = idle + 1
  1189. else
  1190. idle = 0
  1191. end
  1192. if idle >= 500 then
  1193. if attack == false then
  1194. end
  1195. end
  1196. if donum2 >= .5 then
  1197. handidle = true
  1198. elseif donum2 <= 0 then
  1199. handidle = false
  1200. end
  1201. if handidle == false then
  1202. donum2 = donum2 + 0.003
  1203. else
  1204. donum2 = donum2 - 0.003
  1205. end
  1206. donum = donum + 0.003
  1207. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1208. Anim = "Jump"
  1209. if attack == false then
  1210. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  1211. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1212. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1213. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1214. RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1215. LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
  1216. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1217. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1218. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1219. end
  1220. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1221. Anim = "Fall"
  1222. if attack == false then
  1223. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1224. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1225. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
  1226. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
  1227. RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1228. LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3)
  1229. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1230. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1231. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1232. end
  1233. elseif torvel < 1 and hitfloor ~= nil then
  1234. Anim = "Idle"
  1235. if attack == false then
  1236. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1237. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
  1238. RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3)
  1239. LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3)
  1240. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1241. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1242. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1243. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1244. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1245. end
  1246. elseif torvel > 2 and hitfloor ~= nil then
  1247. Anim = "Walk"
  1248. if attack == false then
  1249. change = 3
  1250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  1251. TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3)
  1252. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 10), math.rad(0), math.rad(5)), 0.3)
  1253. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 10), math.rad(0), math.rad(-5)), 0.3)
  1254. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
  1255. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3)
  1256. Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3)
  1257. Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3)
  1258. Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3)
  1259. end
  1260. end
  1261. end
  1262. if #Effects > 0 then
  1263. for e = 1, #Effects do
  1264. if Effects[e] ~= nil then
  1265. local Thing = Effects[e]
  1266. if Thing ~= nil then
  1267. local Part = Thing[1]
  1268. local Mode = Thing[2]
  1269. local Delay = Thing[3]
  1270. local IncX = Thing[4]
  1271. local IncY = Thing[5]
  1272. local IncZ = Thing[6]
  1273. if Thing[1].Transparency <= 1 then
  1274. if Thing[2] == "Block1" then
  1275. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1276. Mesh = Thing[1].Mesh
  1277. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1278. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1279. elseif Thing[2] == "Cylinder" then
  1280. Mesh = Thing[1].Mesh
  1281. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1282. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1283. elseif Thing[2] == "Blood" then
  1284. Mesh = Thing[7]
  1285. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1286. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1287. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1288. elseif Thing[2] == "Elec" then
  1289. Mesh = Thing[1].Mesh
  1290. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1291. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1292. elseif Thing[2] == "Disappear" then
  1293. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1294. end
  1295. else
  1296. Part.Parent = nil
  1297. table.remove(Effects, e)
  1298. end
  1299. end
  1300. end
  1301. end
  1302. end
  1303. end
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